Where Tussle stands
2021 · Jungle · Domestic games
Lee Moon-yong이문용
All leagues · All positions
2021 · Jungle · Domestic games
Games in this selection 13 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 1 game without a complete snapshot is excluded.
Explore Tussle’s 2021 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 6 of 35 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 4. Number of games won in this selection. Based on 6 of 6 games. | Losses: 2. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 6.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 244. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 5.39. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 71.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 5 of 35 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 254. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 5.45. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 66.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 35 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 0. Number of games won in this selection. Based on 4 of 4 games. | Losses: 4. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 1.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 111. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 5.69. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 75.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 35 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 386. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 5.61. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 71.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 35 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 4.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 262. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 6.11. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 63.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 35 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 384. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 5.48. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 65.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 35 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 0.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 128. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 4.96. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 75.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 35 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 326. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 6.09. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 60.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 35 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 0.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 237. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 5.82. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 30.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 35 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 6.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 278. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 4.72. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 87.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Bars show how often the player chose each champion in this selection.
| LJL 2021 · Spring | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Win rate: 23.1%. The percentage of games won. Based on 13 of 13 games. | KDA: 2.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 193. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 5.67. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. |
| LJL 2021 · Summer | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Win rate: 50.0%. The percentage of games won. Based on 14 of 14 games. | KDA: 3.19. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 287. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 5.42. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. |
| LJL 2021 | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Win rate: 25.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 2.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 249. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 5.54. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 14 Aug 2021 | LJL 2021 | Fukuoka SoftBank HAWKS gamingvsV3 Esports | Series ↗ | Olaf | Loss | 4 / 3 / 2 |
| 14 Aug 2021 | LJL 2021 | Fukuoka SoftBank HAWKS gamingvsV3 Esports | Series ↗ | Xin Zhao | Loss | 3 / 5 / 8 |
| 14 Aug 2021 | LJL 2021 | Fukuoka SoftBank HAWKS gamingvsV3 Esports | Series ↗ | Volibear | Loss | 3 / 4 / 7 |
| 31 Jul 2021 | LJL 2021 · Summer | Fukuoka SoftBank HAWKS gamingvsAXIZ | Series ↗ | Volibear | Win | 2 / 0 / 9 |
| 31 Jul 2021 | LJL 2021 · Summer | Fukuoka SoftBank HAWKS gamingvsDetonatioN FocusMe | Series ↗ | Trundle | Loss | 2 / 4 / 8 |
| 25 Jul 2021 | LJL 2021 · Summer | Fukuoka SoftBank HAWKS gamingvsBurning Core Toyama | Series ↗ | Trundle | Win | 4 / 0 / 11 |
| 25 Jul 2021 | LJL 2021 · Summer | Fukuoka SoftBank HAWKS gamingvsV3 Esports | Series ↗ | Xin Zhao | Loss | 2 / 6 / 6 |
| 24 Jul 2021 | LJL 2021 · Summer | Fukuoka SoftBank HAWKS gamingvsCrest Gaming Act | Series ↗ | Volibear | Win | 5 / 0 / 7 |
| 24 Jul 2021 | LJL 2021 · Summer | Fukuoka SoftBank HAWKS gamingvsRascal Jester | Series ↗ | Rumble | Loss | 3 / 5 / 1 |
| 10 Jul 2021 | LJL 2021 · Summer | Fukuoka SoftBank HAWKS gamingvsQT DIG∞ | Series ↗ | Volibear | Win | 1 / 0 / 9 |
| 10 Jul 2021 | LJL 2021 · Summer | Fukuoka SoftBank HAWKS gamingvsV3 Esports | Series ↗ | Volibear | Win | 5 / 1 / 7 |
| 3 Jul 2021 | LJL 2021 · Summer | Fukuoka SoftBank HAWKS gamingvsDetonatioN FocusMe | Series ↗ | Hecarim | Loss | 0 / 2 / 2 |
| 3 Jul 2021 | LJL 2021 · Summer | Fukuoka SoftBank HAWKS gamingvsRascal Jester | Series ↗ | Diana | Loss | 2 / 7 / 9 |
| 27 Jun 2021 | LJL 2021 · Summer | Fukuoka SoftBank HAWKS gamingvsAXIZ | Series ↗ | Volibear | Loss | 2 / 4 / 4 |
| 27 Jun 2021 | LJL 2021 · Summer | Fukuoka SoftBank HAWKS gamingvsBurning Core Toyama | Series ↗ | Diana | Win | 1 / 5 / 9 |
| 19 Jun 2021 | LJL 2021 · Summer | Fukuoka SoftBank HAWKS gamingvsQT DIG∞ | Series ↗ | Rumble | Win | 1 / 1 / 14 |
| 19 Jun 2021 | LJL 2021 · Summer | Fukuoka SoftBank HAWKS gamingvsCrest Gaming Act | Series ↗ | Rumble | Loss | 1 / 7 / 7 |
| 20 Mar 2021 | LJL 2021 | Fukuoka SoftBank HAWKS gamingvsV3 Esports | Series ↗ | Olaf | Loss | 0 / 5 / 4 |
| 20 Mar 2021 | LJL 2021 | Fukuoka SoftBank HAWKS gamingvsV3 Esports | Series ↗ | Udyr | Loss | 0 / 2 / 1 |
| 20 Mar 2021 | LJL 2021 | Fukuoka SoftBank HAWKS gamingvsV3 Esports | Series ↗ | Lillia | Win | 3 / 0 / 6 |
| 20 Mar 2021 | LJL 2021 | Fukuoka SoftBank HAWKS gamingvsV3 Esports | Series ↗ | Udyr | Loss | 1 / 4 / 1 |
| 20 Mar 2021 | LJL 2021 | Fukuoka SoftBank HAWKS gamingvsV3 Esports | Series ↗ | Olaf | Win | 7 / 2 / 8 |
| 6 Mar 2021 | LJL 2021 · Spring | Fukuoka SoftBank HAWKS gamingvsDetonatioN FocusMe | Series ↗ | Udyr | Loss | 1 / 1 / 3 |
| 6 Mar 2021 | LJL 2021 · Spring | Fukuoka SoftBank HAWKS gamingvsBurning Core Toyama | Series ↗ | Olaf | Win | 2 / 1 / 10 |
| 28 Feb 2021 | LJL 2021 · Spring | Fukuoka SoftBank HAWKS gamingvsAXIZ | Series ↗ | Skarner | Win | 2 / 1 / 15 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2015–2021 · Domestic games
Percentile among 104 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2015 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | CS / min | 3.47 | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Kill participation | 75.9% | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 405 | — | Less than 80% valid observation coverage |
| 2016 | Tier 1 | CS / min | 5.01 | 99.0 | 44 games · 102 peers |
| 2016 | Tier 1 | Kill participation | 77.6% | 97.2 | 44 games · 107 peers |
| 2016 | Tier 1 | Damage share | 19.2% | — | Less than 80% valid observation coverage |
| 2016 | Tier 1 | Gold diff @15 | +501 | — | Less than 80% valid observation coverage |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 296 | 65.7 | 58 games · 109 peers |
| 2017 | Tier 1 | CS / min | 5.18 | 95.2 | 58 games · 127 peers |
| 2017 | Tier 1 | Kill participation | 74.1% | 95.2 | 58 games · 127 peers |
| 2017 | Tier 1 | Damage share | 14.5% | 42.6 | 58 games · 109 peers |
| 2017 | Tier 1 | Gold diff @15 | +244 | 88.8 | 58 games · 108 peers · LPL data missing · Percentile among 108 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 1.12 | 55.7 | 58 games · 107 peers |
| 2018 | Tier 1 | Damage / min | 218 | 45.7 | 61 games · 139 peers |
| 2018 | Tier 1 | CS / min | 5.26 | 71.0 | 61 games · 139 peers |
| 2018 | Tier 1 | Kill participation | 70.7% | 40.6 | 61 games · 139 peers |
| 2018 | Tier 1 | Damage share | 12.1% | 46.4 | 61 games · 139 peers |
| 2018 | Tier 1 | Gold diff @15 | −45 | 43.5 | 61 games · 139 peers |
| 2018 | Tier 1 | Vision / min | 2.06 | 54.2 | 61 games · 119 peers |
| 2019 | Tier 1 | Damage / min | 203 | 15.2 | 48 games · 126 peers |
| 2019 | Tier 1 | CS / min | 5.21 | 71.2 | 48 games · 126 peers |
| 2019 | Tier 1 | Kill participation | 66.3% | 15.2 | 48 games · 126 peers |
| 2019 | Tier 1 | Damage share | 11.3% | 7.2 | 48 games · 126 peers |
| 2019 | Tier 1 | Gold diff @15 | +142 | 70.4 | 48 games · 126 peers |
| 2019 | Tier 1 | Vision / min | 1.82 | 69.2 | 48 games · 108 peers |
| 2020 | Tier 1 | Damage / min | 182 | 2.5 | 33 games · 123 peers |
| 2020 | Tier 1 | CS / min | 4.93 | 14.5 | 33 games · 125 peers |
| 2020 | Tier 1 | Kill participation | 73.1% | 77.4 | 32 games · 125 peers |
| 2020 | Tier 1 | Damage share | 10.8% | 3.3 | 33 games · 123 peers |
| 2020 | Tier 1 | Gold diff @15 | −106 | 35.2 | 33 games · 123 peers · Percentile among 123 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.55 | 43.4 | 33 games · 123 peers |
| 2021 | Tier 1 | Damage / min | 244 | 1.7 | 35 games · 121 peers |
| 2021 | Tier 1 | CS / min | 5.54 | 6.7 | 35 games · 121 peers |
| 2021 | Tier 1 | Kill participation | 68.1% | 25.0 | 34 games · 121 peers |
| 2021 | Tier 1 | Damage share | 13.9% | 1.7 | 35 games · 121 peers |
| 2021 | Tier 1 | Gold diff @15 | −189 | 23.3 | 34 games · 104 peers · Percentile among 104 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 1.46 | 46.7 | 35 games · 121 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 244. Damage dealt to enemy champions per minute, averaged across games. Based on 35 of 35 games. Season labels follow the competition season.
2015–2021 · All seasons · 35 recorded champions
| Champion | 2015 | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | Total |
|---|---|---|---|---|---|---|---|---|
| Lee Sin | 53 | |||||||
| Gragas | 30 | |||||||
| Rek'Sai | 28 | |||||||
| Jarvan IV | 20 | |||||||
| Sejuani | 16 | |||||||
| Trundle | 16 | |||||||
| Elise | 15 | |||||||
| Graves | 15 | |||||||
| All games | 15 | 51 | 72 | 62 | 48 | 33 | 35 | 316 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2021 | Games: 35. Number of individual games played in this selection. Based on 35 of 35 games. | Wins: 12. Number of games won in this selection. Based on 35 of 35 games. | Losses: 23. Number of games lost in this selection. Based on 35 of 35 games. | Win rate: 34.3%. The percentage of games won. Based on 35 of 35 games. | KDA: 2.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 35 of 35 games. | Kills / game: 1.83. Average kills per game. Based on 35 of 35 games. | Deaths / game: 3.06. Average deaths per game. Based on 35 of 35 games. | Assists / game: 6.00. Average assists per game. Based on 35 of 35 games. | Damage / min: 244. Damage dealt to enemy champions per minute, averaged across games. Based on 35 of 35 games. | CS / min: 5.54. Minions and monsters killed per minute, averaged across games. Based on 35 of 35 games. | Gold / min: 314. Total gold gained per minute, averaged across games. Based on 35 of 35 games. | Kill participation: 68.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 34 of 35 games. Games without the required stats are excluded. |
| 2020 | Games: 33. Number of individual games played in this selection. Based on 33 of 33 games. | Wins: 12. Number of games won in this selection. Based on 33 of 33 games. | Losses: 21. Number of games lost in this selection. Based on 33 of 33 games. | Win rate: 36.4%. The percentage of games won. Based on 33 of 33 games. | KDA: 2.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 33 of 33 games. | Kills / game: 1.79. Average kills per game. Based on 33 of 33 games. | Deaths / game: 2.48. Average deaths per game. Based on 33 of 33 games. | Assists / game: 5.42. Average assists per game. Based on 33 of 33 games. | Damage / min: 182. Damage dealt to enemy champions per minute, averaged across games. Based on 33 of 33 games. | CS / min: 4.93. Minions and monsters killed per minute, averaged across games. Based on 33 of 33 games. | Gold / min: 298. Total gold gained per minute, averaged across games. Based on 33 of 33 games. | Kill participation: 73.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 32 of 33 games. Games without the required stats are excluded. |
| 2019 | Games: 48. Number of individual games played in this selection. Based on 48 of 48 games. | Wins: 26. Number of games won in this selection. Based on 48 of 48 games. | Losses: 22. Number of games lost in this selection. Based on 48 of 48 games. | Win rate: 54.2%. The percentage of games won. Based on 48 of 48 games. | KDA: 3.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 48 of 48 games. | Kills / game: 1.85. Average kills per game. Based on 48 of 48 games. | Deaths / game: 2.08. Average deaths per game. Based on 48 of 48 games. | Assists / game: 6.38. Average assists per game. Based on 48 of 48 games. | Damage / min: 203. Damage dealt to enemy champions per minute, averaged across games. Based on 48 of 48 games. | CS / min: 5.21. Minions and monsters killed per minute, averaged across games. Based on 48 of 48 games. | Gold / min: 325. Total gold gained per minute, averaged across games. Based on 48 of 48 games. | Kill participation: 66.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 48 of 48 games. |
| 2018 | Games: 62. Number of individual games played in this selection. Based on 62 of 62 games. | Wins: 31. Number of games won in this selection. Based on 62 of 62 games. | Losses: 31. Number of games lost in this selection. Based on 62 of 62 games. | Win rate: 50.0%. The percentage of games won. Based on 62 of 62 games. | KDA: 3.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 62 of 62 games. | Kills / game: 1.82. Average kills per game. Based on 62 of 62 games. | Deaths / game: 2.31. Average deaths per game. Based on 62 of 62 games. | Assists / game: 6.11. Average assists per game. Based on 62 of 62 games. | Damage / min: 218. Damage dealt to enemy champions per minute, averaged across games. Based on 61 of 62 games. Games without the required stats are excluded. | CS / min: 5.27. Minions and monsters killed per minute, averaged across games. Based on 62 of 62 games. | Gold / min: 322. Total gold gained per minute, averaged across games. Based on 62 of 62 games. | Kill participation: 71.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 62 of 62 games. |
| 2017 | Games: 72. Number of individual games played in this selection. Based on 72 of 72 games. | Wins: 47. Number of games won in this selection. Based on 72 of 72 games. | Losses: 25. Number of games lost in this selection. Based on 72 of 72 games. | Win rate: 65.3%. The percentage of games won. Based on 72 of 72 games. | KDA: 4.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 72 of 72 games. | Kills / game: 3.07. Average kills per game. Based on 72 of 72 games. | Deaths / game: 2.18. Average deaths per game. Based on 72 of 72 games. | Assists / game: 6.86. Average assists per game. Based on 72 of 72 games. | Damage / min: 291. Damage dealt to enemy champions per minute, averaged across games. Based on 68 of 72 games. Games without the required stats are excluded. | CS / min: 5.15. Minions and monsters killed per minute, averaged across games. Based on 72 of 72 games. | Gold / min: 360. Total gold gained per minute, averaged across games. Based on 72 of 72 games. | Kill participation: 72.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 72 of 72 games. |
| 2016 | Games: 51. Number of individual games played in this selection. Based on 51 of 51 games. | Wins: 35. Number of games won in this selection. Based on 51 of 51 games. | Losses: 16. Number of games lost in this selection. Based on 51 of 51 games. | Win rate: 68.6%. The percentage of games won. Based on 51 of 51 games. | KDA: 5.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 51 of 51 games. | Kills / game: 3.55. Average kills per game. Based on 51 of 51 games. | Deaths / game: 2.18. Average deaths per game. Based on 51 of 51 games. | Assists / game: 7.61. Average assists per game. Based on 51 of 51 games. | Damage / min: 405. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 51 games. Games without the required stats are excluded. | CS / min: 4.99. Minions and monsters killed per minute, averaged across games. Based on 51 of 51 games. | Gold / min: 382. Total gold gained per minute, averaged across games. Based on 31 of 51 games. Games without the required stats are excluded. | Kill participation: 77.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 51 of 51 games. |
| 2015 | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Wins: 11. Number of games won in this selection. Based on 15 of 15 games. | Losses: 4. Number of games lost in this selection. Based on 15 of 15 games. | Win rate: 73.3%. The percentage of games won. Based on 15 of 15 games. | KDA: 5.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Kills / game: 3.33. Average kills per game. Based on 15 of 15 games. | Deaths / game: 2.40. Average deaths per game. Based on 15 of 15 games. | Assists / game: 10.93. Average assists per game. Based on 15 of 15 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 15 games. | CS / min: 3.47. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Gold / min: 338. Total gold gained per minute, averaged across games. Based on 9 of 15 games. Games without the required stats are excluded. | Kill participation: 75.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
2 Domestic
1 Domestic
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2016 · LJL 2016 Summer Playoffs · 20 points. LJL 2016 Summer Playoffs: champion 20 × final placement 1 = 20 points. Annual LJL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2017 · LJL 2017 Spring Playoffs · 20 points. LJL 2017 Spring Playoffs: champion 20 × final placement 1 = 20 points. Annual LJL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2017 · LJL 2017 Summer Playoffs · 20 points. LJL 2017 Summer Playoffs: champion 20 × final placement 1 = 20 points. Annual LJL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2018 · LJL 2018 Spring Playoffs · 4 points. LJL 2018 Spring Playoffs: champion 20 × final placement 1/5 = 4 points. Annual LJL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2018 · LJL 2018 Summer Playoffs · 8 points. LJL 2018 Summer Playoffs: champion 20 × final placement 2/5 = 8 points. Annual LJL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · LJL 2019 Spring Playoffs · 8 points. LJL 2019 Spring Playoffs: champion 20 × final placement 2/5 = 8 points. Annual LJL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2017 · Mid-Season Invitational 2017: Final placement retained; outside verified scoring-depth equivalence
2017 · worlds 2017: Final placement retained; outside verified scoring-depth equivalence
2 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Mid-Season Invitational 20172017 · Mid-Season Invitational · Rampage | Places 12–13 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
| worlds 20172017 · worlds · Rampage | Places 21–24 | Source detailsVerified final placement and independently reviewed actual participation. 4 games played.
|
6 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LJL 2019 Spring Playoffs2019 · LJL · Unsold Stuff Gaming | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 6 games played.
|
| LJL 2018 Spring Playoffs2018 · LJL · Unsold Stuff Gaming | Place 3 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 4 games played.
|
| LJL 2018 Summer Playoffs2018 · LJL · Unsold Stuff Gaming | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 7 games played.
|
| LJL 2017 Spring Playoffs2017 · LJL · Rampage | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 8 games played.
|
| LJL 2017 Summer Playoffs2017 · LJL · Rampage | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 8 games played.
|
| LJL 2016 Summer Playoffs2016 · LJL · Rampage | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 5 games played.
|
No results in this selection.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.