Where Tempt stands
All seasons · Mid · Domestic games
Kang Myung-gu강명구
All leagues · All positions
All seasons · Mid · Domestic games
Games in this selection 60 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 3 games without a complete snapshot are excluded.
Explore Tempt’s career performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 59 of 581 games in this selection. | Games: 59. Number of individual games played in this selection. Based on 59 of 59 games. | Wins: 19. Number of games won in this selection. Based on 59 of 59 games. | Losses: 40. Number of games lost in this selection. Based on 59 of 59 games. | Win rate: 32.2%. The percentage of games won. Based on 59 of 59 games. | KDA: 2.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 59 of 59 games. | Damage / min: 545. Damage dealt to enemy champions per minute, averaged across games. Based on 59 of 59 games. | CS / min: 9.74. Minions and monsters killed per minute, averaged across games. Based on 59 of 59 games. | Kill participation: 68.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 57 of 59 games. Games without the required stats are excluded. |
| 41 of 581 games in this selection. | Games: 41. Number of individual games played in this selection. Based on 41 of 41 games. | Wins: 20. Number of games won in this selection. Based on 41 of 41 games. | Losses: 21. Number of games lost in this selection. Based on 41 of 41 games. | Win rate: 48.8%. The percentage of games won. Based on 41 of 41 games. | KDA: 4.87. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 41 of 41 games. | Damage / min: 606. Damage dealt to enemy champions per minute, averaged across games. Based on 41 of 41 games. | CS / min: 9.00. Minions and monsters killed per minute, averaged across games. Based on 41 of 41 games. | Kill participation: 69.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 41 of 41 games. |
| 39 of 581 games in this selection. | Games: 39. Number of individual games played in this selection. Based on 39 of 39 games. | Wins: 26. Number of games won in this selection. Based on 39 of 39 games. | Losses: 13. Number of games lost in this selection. Based on 39 of 39 games. | Win rate: 66.7%. The percentage of games won. Based on 39 of 39 games. | KDA: 5.16. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 39 of 39 games. | Damage / min: 691. Damage dealt to enemy champions per minute, averaged across games. Based on 39 of 39 games. | CS / min: 9.78. Minions and monsters killed per minute, averaged across games. Based on 39 of 39 games. | Kill participation: 70.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 37 of 39 games. Games without the required stats are excluded. |
| 37 of 581 games in this selection. | Games: 37. Number of individual games played in this selection. Based on 37 of 37 games. | Wins: 15. Number of games won in this selection. Based on 37 of 37 games. | Losses: 22. Number of games lost in this selection. Based on 37 of 37 games. | Win rate: 40.5%. The percentage of games won. Based on 37 of 37 games. | KDA: 3.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 37 of 37 games. | Damage / min: 509. Damage dealt to enemy champions per minute, averaged across games. Based on 37 of 37 games. | CS / min: 8.32. Minions and monsters killed per minute, averaged across games. Based on 37 of 37 games. | Kill participation: 58.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 37 of 37 games. |
| 36 of 581 games in this selection. | Games: 36. Number of individual games played in this selection. Based on 36 of 36 games. | Wins: 18. Number of games won in this selection. Based on 36 of 36 games. | Losses: 18. Number of games lost in this selection. Based on 36 of 36 games. | Win rate: 50.0%. The percentage of games won. Based on 36 of 36 games. | KDA: 4.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 36 of 36 games. | Damage / min: 583. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 36 games. | CS / min: 8.89. Minions and monsters killed per minute, averaged across games. Based on 36 of 36 games. | Kill participation: 66.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 36 of 36 games. |
| 34 of 581 games in this selection. | Games: 34. Number of individual games played in this selection. Based on 34 of 34 games. | Wins: 18. Number of games won in this selection. Based on 34 of 34 games. | Losses: 16. Number of games lost in this selection. Based on 34 of 34 games. | Win rate: 52.9%. The percentage of games won. Based on 34 of 34 games. | KDA: 5.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 34 of 34 games. | Damage / min: 584. Damage dealt to enemy champions per minute, averaged across games. Based on 34 of 34 games. | CS / min: 8.72. Minions and monsters killed per minute, averaged across games. Based on 34 of 34 games. | Kill participation: 70.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 34 of 34 games. |
| 29 of 581 games in this selection. | Games: 29. Number of individual games played in this selection. Based on 29 of 29 games. | Wins: 9. Number of games won in this selection. Based on 29 of 29 games. | Losses: 20. Number of games lost in this selection. Based on 29 of 29 games. | Win rate: 31.0%. The percentage of games won. Based on 29 of 29 games. | KDA: 2.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 29 of 29 games. | Damage / min: 456. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 29 games. | CS / min: 9.23. Minions and monsters killed per minute, averaged across games. Based on 29 of 29 games. | Kill participation: 63.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 28 of 29 games. Games without the required stats are excluded. |
| 21 of 581 games in this selection. | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Wins: 10. Number of games won in this selection. Based on 21 of 21 games. | Losses: 11. Number of games lost in this selection. Based on 21 of 21 games. | Win rate: 47.6%. The percentage of games won. Based on 21 of 21 games. | KDA: 3.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Damage / min: 412. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games. | CS / min: 9.37. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. | Kill participation: 68.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 21 of 21 games. |
| 20 of 581 games in this selection. | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Wins: 13. Number of games won in this selection. Based on 20 of 20 games. | Losses: 7. Number of games lost in this selection. Based on 20 of 20 games. | Win rate: 65.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 3.97. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Damage / min: 581. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games. | CS / min: 8.82. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. | Kill participation: 65.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 19 of 20 games. Games without the required stats are excluded. |
| 18 of 581 games in this selection. | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Wins: 8. Number of games won in this selection. Based on 18 of 18 games. | Losses: 10. Number of games lost in this selection. Based on 18 of 18 games. | Win rate: 44.4%. The percentage of games won. Based on 18 of 18 games. | KDA: 5.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 444. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 9.49. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. | Kill participation: 63.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games. |
Bars show how often the player chose each champion in this selection.
| EMEA Masters 2024 · Spring | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 16.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 4.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 617. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 9.05. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
| NLC 2024 · Spring | Games: 23. Number of individual games played in this selection. Based on 23 of 23 games. | Win rate: 69.6%. The percentage of games won. Based on 23 of 23 games. | KDA: 5.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games. | Damage / min: 663. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games. | CS / min: 9.26. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games. |
| EMEA Masters 2023 · Spring | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 3.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 728. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 8.70. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
| EMEA Masters 2023 · Summer | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Win rate: 77.8%. The percentage of games won. Based on 9 of 9 games. | KDA: 5.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 834. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 9.73. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. |
| TCL 2023 · Summer | Games: 26. Number of individual games played in this selection. Based on 26 of 26 games. | Win rate: 53.8%. The percentage of games won. Based on 26 of 26 games. | KDA: 3.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games. | Damage / min: 683. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 26 games. | CS / min: 9.30. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games. |
| TCL 2023 · Winter | Games: 22. Number of individual games played in this selection. Based on 22 of 22 games. | Win rate: 63.6%. The percentage of games won. Based on 22 of 22 games. | KDA: 5.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games. | Damage / min: 611. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games. | CS / min: 8.93. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games. |
| European Masters 2022 · Spring | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Win rate: 50.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 3.97. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 617. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 8.54. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. |
| European Masters 2022 · Summer | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Win rate: 50.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 2.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 748. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 8.84. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. |
| LLA 2022 · Opening | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Win rate: 100.0%. The percentage of games won. Based on 7 of 7 games. | KDA: 8.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 598. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 8.83. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. |
| NLC 2022 · Spring | Games: 26. Number of individual games played in this selection. Based on 26 of 26 games. | Win rate: 76.9%. The percentage of games won. Based on 26 of 26 games. | KDA: 5.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games. | Damage / min: 564. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 26 games. | CS / min: 8.87. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 20 Apr 2024 | EMEA Masters 2024 · Spring | LionscreedvsEintracht Spandau | Series ↗ | Yone | Loss | 3 / 2 / 2 |
| 20 Apr 2024 | EMEA Masters 2024 · Spring | LionscreedvsAnonymo Esports | Series ↗ | Ahri | Loss | 2 / 2 / 3 |
| 20 Apr 2024 | EMEA Masters 2024 · Spring | LionscreedvsGentle Mates | Series ↗ | Azir | Loss | 0 / 2 / 3 |
| 19 Apr 2024 | EMEA Masters 2024 · Spring | LionscreedvsEintracht Spandau | Series ↗ | Taliyah | Loss | 6 / 6 / 11 |
| 19 Apr 2024 | EMEA Masters 2024 · Spring | LionscreedvsAnonymo Esports | Series ↗ | Aurelion Sol | Loss | 9 / 2 / 7 |
| 19 Apr 2024 | EMEA Masters 2024 · Spring | LionscreedvsGentle Mates | Series ↗ | Akali | Win | 5 / 0 / 8 |
| 27 Mar 2024 | NLC 2024 · Spring | LionscreedvsRuddy Corporation | Series ↗ | Ahri | Win | 5 / 2 / 12 |
| 27 Mar 2024 | NLC 2024 · Spring | LionscreedvsRuddy Corporation | Series ↗ | Karma | Win | 4 / 0 / 12 |
| 27 Mar 2024 | NLC 2024 · Spring | LionscreedvsRuddy Corporation | Series ↗ | Taliyah | Win | 12 / 2 / 15 |
| 27 Mar 2024 | NLC 2024 · Spring | LionscreedvsRuddy Corporation | Series ↗ | Lulu | Loss | 0 / 3 / 3 |
| 13 Mar 2024 | NLC 2024 · Spring | LionscreedvsNORD Esports | Series ↗ | Annie | Win | 2 / 2 / 17 |
| 13 Mar 2024 | NLC 2024 · Spring | LionscreedvsNORD Esports | Series ↗ | Neeko | Win | 1 / 1 / 9 |
| 13 Mar 2024 | NLC 2024 · Spring | LionscreedvsNORD Esports | Series ↗ | Neeko | Win | 2 / 3 / 5 |
| 13 Mar 2024 | NLC 2024 · Spring | LionscreedvsNORD Esports | Series ↗ | Vex | Loss | 2 / 5 / 5 |
| 13 Mar 2024 | NLC 2024 · Spring | LionscreedvsNORD Esports | Series ↗ | Ahri | Loss | 1 / 1 / 1 |
| 7 Mar 2024 | NLC 2024 · Spring | LionscreedvsNORD Esports | Series ↗ | Taliyah | Loss | 2 / 2 / 5 |
| 6 Mar 2024 | NLC 2024 · Spring | LionscreedvsNativz | Series ↗ | Orianna | Win | 5 / 2 / 13 |
| 29 Feb 2024 | NLC 2024 · Spring | LionscreedvsVerdant | Series ↗ | Akali | Win | 2 / 1 / 6 |
| 28 Feb 2024 | NLC 2024 · Spring | LionscreedvsVenomcrest Esports | Series ↗ | Taliyah | Win | 5 / 0 / 10 |
| 22 Feb 2024 | NLC 2024 · Spring | LionscreedvsLundqvist Lightside | Series ↗ | Azir | Win | 10 / 2 / 10 |
| 21 Feb 2024 | NLC 2024 · Spring | LionscreedvsRuddy Corporation | Series ↗ | Akali | Win | 6 / 0 / 2 |
| 15 Feb 2024 | NLC 2024 · Spring | LionscreedvsDMG Esports | Series ↗ | Karma | Win | 5 / 0 / 11 |
| 14 Feb 2024 | NLC 2024 · Spring | LionscreedvsNORD Esports | Series ↗ | Akali | Win | 6 / 0 / 2 |
| 8 Feb 2024 | NLC 2024 · Spring | LionscreedvsNativz | Series ↗ | Hwei | Loss | 2 / 2 / 2 |
| 7 Feb 2024 | NLC 2024 · Spring | LionscreedvsVerdant | Series ↗ | Yone | Win | 6 / 3 / 6 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Mid · 2016–2024 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2016 | Tier 1 | Damage / min | 517 | — | Not enough peer coverage: 92 of 116 players qualify (79.3%; 80% required). The player's actual value remains available. |
| 2016 | Tier 1 | CS / min | 8.33 | 32.7 | 48 games · 108 peers |
| 2016 | Tier 1 | Kill participation | 69.3% | 61.7 | 47 games · 116 peers |
| 2016 | Tier 1 | Damage share | 29.0% | — | Not enough peer coverage: 92 of 116 players qualify (79.3%; 80% required). The player's actual value remains available. |
| 2016 | Tier 1 | Gold diff @15 | −108 | 30.3 | 48 games · 90 peers · LPL data missing · Percentile among 90 players with sufficient data. |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 490 | 17.9 | 99 games · 107 peers |
| 2017 | Tier 1 | CS / min | 9.02 | 86.1 | 99 games · 123 peers |
| 2017 | Tier 1 | Kill participation | 66.9% | 51.6 | 97 games · 123 peers |
| 2017 | Tier 1 | Damage share | 27.1% | 34.9 | 99 games · 107 peers |
| 2017 | Tier 1 | Gold diff @15 | −47 | 43.4 | 99 games · 107 peers · LPL data missing · Percentile among 107 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 0.53 | 42.9 | 89 games · 106 peers |
| 2018 | Tier 1 | Damage / min | 474 | 35.6 | 97 games · 136 peers |
| 2018 | Tier 1 | CS / min | 9.72 | 88.9 | 97 games · 136 peers |
| 2018 | Tier 1 | Kill participation | 70.0% | 65.2 | 93 games · 136 peers |
| 2018 | Tier 1 | Damage share | 29.9% | 91.9 | 97 games · 136 peers |
| 2018 | Tier 1 | Gold diff @15 | +56 | 63.7 | 97 games · 136 peers |
| 2018 | Tier 1 | Vision / min | 1.19 | 65.3 | 97 games · 119 peers |
| 2019 | Tier 1 | Damage / min | 478 | 59.8 | 45 games · 123 peers |
| 2019 | Tier 1 | CS / min | 8.95 | 83.6 | 45 games · 123 peers |
| 2019 | Tier 1 | Kill participation | 67.7% | 79.5 | 44 games · 123 peers |
| 2019 | Tier 1 | Damage share | 28.4% | 84.4 | 45 games · 123 peers |
| 2019 | Tier 1 | Gold diff @15 | +216 | 83.6 | 45 games · 123 peers |
| 2019 | Tier 1 | Vision / min | 1.18 | 86.5 | 45 games · 105 peers |
| 2020 | Tier 1 | Damage / min | 442 | 21.3 | 49 games · 123 peers |
| 2020 | Tier 1 | CS / min | 8.60 | 69.4 | 49 games · 125 peers |
| 2020 | Tier 1 | Kill participation | 67.5% | 53.7 | 49 games · 124 peers |
| 2020 | Tier 1 | Damage share | 25.9% | 36.1 | 49 games · 123 peers |
| 2020 | Tier 1 | Gold diff @15 | −99 | 37.7 | 49 games · 123 peers · Percentile among 123 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.19 | 84.6 | 49 games · 124 peers |
| 2021 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage / min | 598 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | CS / min | 8.83 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Kill participation | 61.2% | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Damage share | 25.9% | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Gold diff @15 | +1,303 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Vision / min | 1.12 | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 653. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 29 games. Season labels follow the competition season.
2016–2024 · All seasons · 60 recorded champions
| Champion | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | Total |
|---|---|---|---|---|---|---|---|---|---|---|
| Azir | 59 | |||||||||
| Taliyah | 41 | |||||||||
| Corki | 39 | |||||||||
| LeBlanc | 37 | |||||||||
| Ahri | 36 | |||||||||
| Zoe | 34 | |||||||||
| Syndra | 29 | |||||||||
| Cassiopeia | 21 | |||||||||
| All games | 85 | 106 | 101 | 47 | 57 | 8 | 85 | 63 | 29 | 581 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2024 | Games: 29. Number of individual games played in this selection. Based on 29 of 29 games. | Wins: 17. Number of games won in this selection. Based on 29 of 29 games. | Losses: 12. Number of games lost in this selection. Based on 29 of 29 games. | Win rate: 58.6%. The percentage of games won. Based on 29 of 29 games. | KDA: 5.41. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 29 of 29 games. | Kills / game: 3.97. Average kills per game. Based on 29 of 29 games. | Deaths / game: 2.00. Average deaths per game. Based on 29 of 29 games. | Assists / game: 6.86. Average assists per game. Based on 29 of 29 games. | Damage / min: 653. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 29 games. | CS / min: 9.21. Minions and monsters killed per minute, averaged across games. Based on 29 of 29 games. | Gold / min: 424. Total gold gained per minute, averaged across games. Based on 29 of 29 games. | Kill participation: 62.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 29 of 29 games. |
| 2023 | Games: 63. Number of individual games played in this selection. Based on 63 of 63 games. | Wins: 37. Number of games won in this selection. Based on 63 of 63 games. | Losses: 26. Number of games lost in this selection. Based on 63 of 63 games. | Win rate: 58.7%. The percentage of games won. Based on 63 of 63 games. | KDA: 4.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 63 of 63 games. | Kills / game: 4.11. Average kills per game. Based on 63 of 63 games. | Deaths / game: 2.33. Average deaths per game. Based on 63 of 63 games. | Assists / game: 6.22. Average assists per game. Based on 63 of 63 games. | Damage / min: 684. Damage dealt to enemy champions per minute, averaged across games. Based on 63 of 63 games. | CS / min: 9.18. Minions and monsters killed per minute, averaged across games. Based on 63 of 63 games. | Gold / min: 425. Total gold gained per minute, averaged across games. Based on 63 of 63 games. | Kill participation: 63.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 63 of 63 games. |
| 2022 | Games: 85. Number of individual games played in this selection. Based on 85 of 85 games. | Wins: 60. Number of games won in this selection. Based on 85 of 85 games. | Losses: 25. Number of games lost in this selection. Based on 85 of 85 games. | Win rate: 70.6%. The percentage of games won. Based on 85 of 85 games. | KDA: 4.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 85 of 85 games. | Kills / game: 4.54. Average kills per game. Based on 85 of 85 games. | Deaths / game: 2.34. Average deaths per game. Based on 85 of 85 games. | Assists / game: 7.02. Average assists per game. Based on 85 of 85 games. | Damage / min: 657. Damage dealt to enemy champions per minute, averaged across games. Based on 85 of 85 games. | CS / min: 8.85. Minions and monsters killed per minute, averaged across games. Based on 85 of 85 games. | Gold / min: 429. Total gold gained per minute, averaged across games. Based on 85 of 85 games. | Kill participation: 68.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 85 of 85 games. |
| 2021 | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 8. Number of games won in this selection. Based on 8 of 8 games. | Losses: 0. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 100.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 9.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Kills / game: 6.25. Average kills per game. Based on 8 of 8 games. | Deaths / game: 1.63. Average deaths per game. Based on 8 of 8 games. | Assists / game: 8.88. Average assists per game. Based on 8 of 8 games. | Damage / min: 616. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 9.03. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Gold / min: 464. Total gold gained per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 68.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 2020 | Games: 57. Number of individual games played in this selection. Based on 57 of 57 games. | Wins: 27. Number of games won in this selection. Based on 57 of 57 games. | Losses: 30. Number of games lost in this selection. Based on 57 of 57 games. | Win rate: 47.4%. The percentage of games won. Based on 57 of 57 games. | KDA: 3.26. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 57 of 57 games. | Kills / game: 2.68. Average kills per game. Based on 57 of 57 games. | Deaths / game: 2.21. Average deaths per game. Based on 57 of 57 games. | Assists / game: 4.53. Average assists per game. Based on 57 of 57 games. | Damage / min: 436. Damage dealt to enemy champions per minute, averaged across games. Based on 57 of 57 games. | CS / min: 8.49. Minions and monsters killed per minute, averaged across games. Based on 57 of 57 games. | Gold / min: 377. Total gold gained per minute, averaged across games. Based on 57 of 57 games. | Kill participation: 67.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 57 of 57 games. |
| 2019 | Games: 47. Number of individual games played in this selection. Based on 47 of 47 games. | Wins: 22. Number of games won in this selection. Based on 47 of 47 games. | Losses: 25. Number of games lost in this selection. Based on 47 of 47 games. | Win rate: 46.8%. The percentage of games won. Based on 47 of 47 games. | KDA: 5.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 47 of 47 games. | Kills / game: 2.91. Average kills per game. Based on 47 of 47 games. | Deaths / game: 1.53. Average deaths per game. Based on 47 of 47 games. | Assists / game: 4.81. Average assists per game. Based on 47 of 47 games. | Damage / min: 478. Damage dealt to enemy champions per minute, averaged across games. Based on 45 of 47 games. Games without the required stats are excluded. | CS / min: 8.94. Minions and monsters killed per minute, averaged across games. Based on 47 of 47 games. | Gold / min: 394. Total gold gained per minute, averaged across games. Based on 45 of 47 games. Games without the required stats are excluded. | Kill participation: 67.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 46 of 47 games. Games without the required stats are excluded. |
| 2018 | Games: 101. Number of individual games played in this selection. Based on 101 of 101 games. | Wins: 34. Number of games won in this selection. Based on 101 of 101 games. | Losses: 67. Number of games lost in this selection. Based on 101 of 101 games. | Win rate: 33.7%. The percentage of games won. Based on 101 of 101 games. | KDA: 3.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 101 of 101 games. | Kills / game: 2.47. Average kills per game. Based on 101 of 101 games. | Deaths / game: 1.56. Average deaths per game. Based on 101 of 101 games. | Assists / game: 3.48. Average assists per game. Based on 101 of 101 games. | Damage / min: 472. Damage dealt to enemy champions per minute, averaged across games. Based on 101 of 101 games. | CS / min: 9.72. Minions and monsters killed per minute, averaged across games. Based on 101 of 101 games. | Gold / min: 399. Total gold gained per minute, averaged across games. Based on 101 of 101 games. | Kill participation: 69.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 97 of 101 games. Games without the required stats are excluded. |
| 2017 | Games: 106. Number of individual games played in this selection. Based on 106 of 106 games. | Wins: 39. Number of games won in this selection. Based on 106 of 106 games. | Losses: 67. Number of games lost in this selection. Based on 106 of 106 games. | Win rate: 36.8%. The percentage of games won. Based on 106 of 106 games. | KDA: 3.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 106 of 106 games. | Kills / game: 2.86. Average kills per game. Based on 106 of 106 games. | Deaths / game: 2.01. Average deaths per game. Based on 106 of 106 games. | Assists / game: 3.71. Average assists per game. Based on 106 of 106 games. | Damage / min: 492. Damage dealt to enemy champions per minute, averaged across games. Based on 106 of 106 games. | CS / min: 9.04. Minions and monsters killed per minute, averaged across games. Based on 106 of 106 games. | Gold / min: 387. Total gold gained per minute, averaged across games. Based on 106 of 106 games. | Kill participation: 66.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 104 of 106 games. Games without the required stats are excluded. |
| 2016 | Games: 85. Number of individual games played in this selection. Based on 85 of 85 games. | Wins: 41. Number of games won in this selection. Based on 85 of 85 games. | Losses: 44. Number of games lost in this selection. Based on 85 of 85 games. | Win rate: 48.2%. The percentage of games won. Based on 85 of 85 games. | KDA: 3.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 85 of 85 games. | Kills / game: 3.02. Average kills per game. Based on 85 of 85 games. | Deaths / game: 2.06. Average deaths per game. Based on 85 of 85 games. | Assists / game: 4.61. Average assists per game. Based on 85 of 85 games. | Damage / min: 545. Damage dealt to enemy champions per minute, averaged across games. Based on 85 of 85 games. | CS / min: 8.55. Minions and monsters killed per minute, averaged across games. Based on 85 of 85 games. | Gold / min: 386. Total gold gained per minute, averaged across games. Based on 85 of 85 games. | Kill participation: 68.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 84 of 85 games. Games without the required stats are excluded. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
| 5 Apr 2020 | Player of the Game | LCK · 2020 · Spring | View game | Source ↗ |
| 4 Apr 2020 | Player of the Game | LCK · 2020 · Spring | View game | Source ↗ |
Game and series awards are combined with documented season MVPs, All-Pro teams and other individual honors. Season honors follow the selected year and competition; role and tier filters apply to game and series awards. Each entry links to its retained source. POG and POS remain separate categories.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCK 2016 Summer Playoffs | ESC Ever | 45 |
| LCK 2017 Spring Playoffs | bbq Olivers | 44 |
| LCK 2017 Summer Playoffs | bbq Olivers | 45 |
| LCK 2018 Spring Playoffs | bbq Olivers | 44 |
| LCK 2018 Summer Playoffs | bbq Olivers | 43 |
| LCK 2019 Spring Playoffs | Hanwha Life Esports | 19 |
| LCK 2019 Summer Playoffs | Hanwha Life Esports | 20 |
| LCK 2020 Spring Playoffs | Hanwha Life Esports | 39 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2016 · KeSPA Cup 2016 · 2 points. KeSPA Cup 2016: champion 10 × final placement 1/5 = 2 points. Annual kespa cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · LCK 2019 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2019 · LCK 2019 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2020 · LCK 2020 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2017 · KeSPA Cup 2017: No placement points or unavailable event valuation / participation evidence.
2018 · KeSPA Cup 2018: No placement points or unavailable event valuation / participation evidence.
2019 · KeSPA Cup 2019: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
No results in this selection.
7 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCK 2020 Spring Playoffs2020 · LCK · Hanwha Life Esports | Place 8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 39 games played.
|
| KeSPA Cup 20192019 · LCK · Hanwha Life Esports | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 8 games played.
|
| LCK 2019 Spring Playoffs2019 · LCK · Hanwha Life Esports | Place 6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 19 games played.
|
| LCK 2019 Summer Playoffs2019 · LCK · Hanwha Life Esports | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 20 games played.
|
| KeSPA Cup 20182018 · LCK · Hanwha Life Esports | Places 13–19 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 2 games played.
|
| KeSPA Cup 20172017 · LCK · bbq Olivers | Places 9–12 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 4 games played.
|
| KeSPA Cup 20162016 · LCK · ESC Ever | Places 3–4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 7 games played.
|
No results in this selection.