Where Targamas stands
2026 · Support · Domestic games
Raphaël Crabbé
All leagues · All positions
2026 · Support · Domestic games
Games in this selection 12 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Targamas’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 8 of 40 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 8. Number of games won in this selection. Based on 8 of 8 games. | Losses: 0. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 100.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 18.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 320. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 1.16. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 77.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 5 of 40 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 165. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 1.21. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 71.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 40 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 4. Number of games won in this selection. Based on 5 of 5 games. | Losses: 1. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 8.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 343. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 0.84. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 68.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 40 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 3. Number of games won in this selection. Based on 4 of 4 games. | Losses: 1. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 3.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 267. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 0.95. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 74.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 40 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 3. Number of games won in this selection. Based on 4 of 4 games. | Losses: 1. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 258. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 0.92. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 72.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 40 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 3. Number of games won in this selection. Based on 4 of 4 games. | Losses: 1. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 4.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 178. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 0.85. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 71.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 40 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 6.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 312. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 1.27. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 79.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 40 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 2. Number of games won in this selection. Based on 2 of 2 games. | Losses: 0. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 5.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 380. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 1.21. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 57.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 40 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 0.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 147. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 0.97. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 31.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 40 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 2.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 91. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 1.16. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 72.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| EMEA Masters 2026 · Winter | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Win rate: 73.3%. The percentage of games won. Based on 15 of 15 games. | KDA: 6.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 284. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 1.05. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. |
| LFL 2026 | Games: 25. Number of individual games played in this selection. Based on 25 of 25 games. | Win rate: 68.0%. The percentage of games won. Based on 25 of 25 games. | KDA: 4.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games. | Damage / min: 249. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 25 games. | CS / min: 1.04. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 7 Apr 2026 | EMEA Masters 2026 · Winter | French FlairvsBerlin International Gaming | Series ↗ | Lulu | Loss | 0 / 2 / 2 |
| 7 Apr 2026 | EMEA Masters 2026 · Winter | French FlairvsBerlin International Gaming | Series ↗ | Rakan | Win | 0 / 2 / 22 |
| 7 Apr 2026 | EMEA Masters 2026 · Winter | French FlairvsBerlin International Gaming | Series ↗ | Seraphine | Loss | 2 / 5 / 6 |
| 25 Mar 2026 | EMEA Masters 2026 · Winter | French FlairvsGalions | Series ↗ | Nami | Loss | 0 / 4 / 2 |
| 25 Mar 2026 | EMEA Masters 2026 · Winter | French FlairvsGalions | Series ↗ | Nautilus | Loss | 1 / 4 / 5 |
| 24 Mar 2026 | EMEA Masters 2026 · Winter | French FlairvsMisa Esports | Series ↗ | Neeko | Win | 2 / 4 / 11 |
| 24 Mar 2026 | EMEA Masters 2026 · Winter | French FlairvsMisa Esports | Series ↗ | Karma | Win | 0 / 3 / 13 |
| 23 Mar 2026 | EMEA Masters 2026 · Winter | French FlairvsG2 NORD | Series ↗ | Seraphine | Win | 4 / 1 / 21 |
| 23 Mar 2026 | EMEA Masters 2026 · Winter | French FlairvsG2 NORD | Series ↗ | Bard | Win | 4 / 0 / 10 |
| 15 Mar 2026 | EMEA Masters 2026 · Winter | French FlairvsBarcząca Esports by Yumisu | Series ↗ | Nami | Win | 1 / 1 / 20 |
| 15 Mar 2026 | EMEA Masters 2026 · Winter | French FlairvsBarcząca Esports by Yumisu | Series ↗ | Bard | Win | 1 / 0 / 9 |
| 13 Mar 2026 | EMEA Masters 2026 · Winter | French FlairvsBarcząca Esports by Yumisu | Series ↗ | Nami | Win | 0 / 3 / 17 |
| 13 Mar 2026 | EMEA Masters 2026 · Winter | French FlairvsBarcząca Esports by Yumisu | Series ↗ | Alistar | Win | 0 / 0 / 20 |
| 11 Mar 2026 | EMEA Masters 2026 · Winter | French Flairvs3BL Esports | Series ↗ | Seraphine | Win | 3 / 2 / 13 |
| 11 Mar 2026 | EMEA Masters 2026 · Winter | French Flairvs3BL Esports | Series ↗ | Nautilus | Win | 2 / 0 / 16 |
| 5 Mar 2026 | LFL 2026 | French FlairvsGalions | Series ↗ | Karma | Loss | 0 / 4 / 10 |
| 5 Mar 2026 | LFL 2026 | French FlairvsGalions | Series ↗ | Neeko | Win | 0 / 0 / 9 |
| 5 Mar 2026 | LFL 2026 | French FlairvsGalions | Series ↗ | Rakan | Loss | 1 / 6 / 2 |
| 5 Mar 2026 | LFL 2026 | French FlairvsGalions | Series ↗ | Lulu | Loss | 0 / 7 / 1 |
| 5 Mar 2026 | LFL 2026 | French FlairvsGalions | Series ↗ | Nautilus | Win | 1 / 7 / 19 |
| 4 Mar 2026 | LFL 2026 | French FlairvsTLN Pirates | Series ↗ | Nami | Win | 3 / 0 / 20 |
| 4 Mar 2026 | LFL 2026 | French FlairvsTLN Pirates | Series ↗ | Thresh | Loss | 0 / 3 / 8 |
| 4 Mar 2026 | LFL 2026 | French FlairvsTLN Pirates | Series ↗ | Rakan | Win | 1 / 0 / 10 |
| 4 Mar 2026 | LFL 2026 | French FlairvsTLN Pirates | Series ↗ | Bard | Win | 0 / 2 / 19 |
| 24 Feb 2026 | LFL 2026 | French FlairvsSkillcamp | Series ↗ | Nami | Win | 1 / 2 / 17 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Support · 2018–2026 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2018 | Tier 1 | Damage / min | 158 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | CS / min | 1.69 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Kill participation | 75.1% | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Damage share | 8.4% | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Gold diff @15 | +63 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Vision / min | 2.14 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage / min | 182 | 85.5 | 62 games · 111 peers |
| 2022 | Tier 1 | CS / min | 1.21 | 68.2 | 62 games · 111 peers |
| 2022 | Tier 1 | Kill participation | 70.2% | 54.5 | 62 games · 111 peers |
| 2022 | Tier 1 | Damage share | 8.6% | 80.0 | 62 games · 111 peers |
| 2022 | Tier 1 | Gold diff @15 | +4 | 43.3 | 62 games · 91 peers · LPL data missing · Percentile among 91 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 2.72 | 79.1 | 62 games · 111 peers |
| 2023 | Tier 1 | Damage / min | 252 | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | CS / min | 1.14 | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Kill participation | 73.3% | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Damage share | 10.5% | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Gold diff @15 | −38 | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Vision / min | 3.00 | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Damage / min | 156 | 10.6 | 39 games · 105 peers |
| 2024 | Tier 1 | CS / min | 1.40 | 46.2 | 39 games · 105 peers |
| 2024 | Tier 1 | Kill participation | 71.0% | 38.5 | 39 games · 105 peers |
| 2024 | Tier 1 | Damage share | 7.3% | 26.9 | 39 games · 105 peers |
| 2024 | Tier 1 | Gold diff @15 | −131 | 31.0 | 39 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 3.81 | 93.3 | 39 games · 105 peers |
| 2025 | Tier 1 | Damage / min | 189 | 33.9 | 89 games · 63 peers |
| 2025 | Tier 1 | CS / min | 1.11 | 75.8 | 89 games · 63 peers |
| 2025 | Tier 1 | Kill participation | 73.6% | 29.0 | 89 games · 63 peers |
| 2025 | Tier 1 | Damage share | 7.2% | 21.0 | 89 games · 63 peers |
| 2025 | Tier 1 | Gold diff @15 | −41 | 31.8 | 89 games · 45 peers · LPL data missing · Percentile among 45 players with sufficient data. |
| 2025 | Tier 1 | Vision / min | 3.73 | 82.3 | 89 games · 63 peers |
| 2026 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 262. Damage dealt to enemy champions per minute, averaged across games. Based on 40 of 40 games. Season labels follow the competition season.
2018–2026 · All seasons · 42 recorded champions
| Champion | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|---|---|
| Rakan | 65 | |||||||||
| Braum | 47 | |||||||||
| Nautilus | 44 | |||||||||
| Leona | 36 | |||||||||
| Alistar | 30 | |||||||||
| Rell | 28 | |||||||||
| Thresh | 23 | |||||||||
| Bard | 21 | |||||||||
| All games | 18 | 11 | 60 | 89 | 89 | 54 | 39 | 108 | 40 | 508 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 40. Number of individual games played in this selection. Based on 40 of 40 games. | Wins: 28. Number of games won in this selection. Based on 40 of 40 games. | Losses: 12. Number of games lost in this selection. Based on 40 of 40 games. | Win rate: 70.0%. The percentage of games won. Based on 40 of 40 games. | KDA: 4.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 40 of 40 games. | Kills / game: 0.98. Average kills per game. Based on 40 of 40 games. | Deaths / game: 2.70. Average deaths per game. Based on 40 of 40 games. | Assists / game: 12.35. Average assists per game. Based on 40 of 40 games. | Damage / min: 262. Damage dealt to enemy champions per minute, averaged across games. Based on 40 of 40 games. | CS / min: 1.04. Minions and monsters killed per minute, averaged across games. Based on 40 of 40 games. | Gold / min: 279. Total gold gained per minute, averaged across games. Based on 40 of 40 games. | Kill participation: 70.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 40 of 40 games. |
| 2025 | Games: 108. Number of individual games played in this selection. Based on 108 of 108 games. | Wins: 64. Number of games won in this selection. Based on 108 of 108 games. | Losses: 44. Number of games lost in this selection. Based on 108 of 108 games. | Win rate: 59.3%. The percentage of games won. Based on 108 of 108 games. | KDA: 3.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 108 of 108 games. | Kills / game: 0.60. Average kills per game. Based on 108 of 108 games. | Deaths / game: 3.17. Average deaths per game. Based on 108 of 108 games. | Assists / game: 10.33. Average assists per game. Based on 108 of 108 games. | Damage / min: 193. Damage dealt to enemy champions per minute, averaged across games. Based on 108 of 108 games. | CS / min: 1.12. Minions and monsters killed per minute, averaged across games. Based on 108 of 108 games. | Gold / min: 250. Total gold gained per minute, averaged across games. Based on 108 of 108 games. | Kill participation: 74.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 108 of 108 games. |
| 2024 | Games: 39. Number of individual games played in this selection. Based on 39 of 39 games. | Wins: 14. Number of games won in this selection. Based on 39 of 39 games. | Losses: 25. Number of games lost in this selection. Based on 39 of 39 games. | Win rate: 35.9%. The percentage of games won. Based on 39 of 39 games. | KDA: 2.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 39 of 39 games. | Kills / game: 0.33. Average kills per game. Based on 39 of 39 games. | Deaths / game: 3.36. Average deaths per game. Based on 39 of 39 games. | Assists / game: 7.92. Average assists per game. Based on 39 of 39 games. | Damage / min: 156. Damage dealt to enemy champions per minute, averaged across games. Based on 39 of 39 games. | CS / min: 1.40. Minions and monsters killed per minute, averaged across games. Based on 39 of 39 games. | Gold / min: 239. Total gold gained per minute, averaged across games. Based on 39 of 39 games. | Kill participation: 71.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 39 of 39 games. |
| 2023 | Games: 54. Number of individual games played in this selection. Based on 54 of 54 games. | Wins: 34. Number of games won in this selection. Based on 54 of 54 games. | Losses: 20. Number of games lost in this selection. Based on 54 of 54 games. | Win rate: 63.0%. The percentage of games won. Based on 54 of 54 games. | KDA: 4.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 54 of 54 games. | Kills / game: 1.57. Average kills per game. Based on 54 of 54 games. | Deaths / game: 2.94. Average deaths per game. Based on 54 of 54 games. | Assists / game: 11.06. Average assists per game. Based on 54 of 54 games. | Damage / min: 247. Damage dealt to enemy champions per minute, averaged across games. Based on 54 of 54 games. | CS / min: 1.19. Minions and monsters killed per minute, averaged across games. Based on 54 of 54 games. | Gold / min: 267. Total gold gained per minute, averaged across games. Based on 54 of 54 games. | Kill participation: 77.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 54 of 54 games. |
| 2022 | Games: 89. Number of individual games played in this selection. Based on 89 of 89 games. | Wins: 56. Number of games won in this selection. Based on 89 of 89 games. | Losses: 33. Number of games lost in this selection. Based on 89 of 89 games. | Win rate: 62.9%. The percentage of games won. Based on 89 of 89 games. | KDA: 4.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 89 of 89 games. | Kills / game: 1.07. Average kills per game. Based on 89 of 89 games. | Deaths / game: 2.09. Average deaths per game. Based on 89 of 89 games. | Assists / game: 9.27. Average assists per game. Based on 89 of 89 games. | Damage / min: 176. Damage dealt to enemy champions per minute, averaged across games. Based on 89 of 89 games. | CS / min: 1.24. Minions and monsters killed per minute, averaged across games. Based on 89 of 89 games. | Gold / min: 249. Total gold gained per minute, averaged across games. Based on 89 of 89 games. | Kill participation: 66.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 89 of 89 games. |
| 2021 | Games: 89. Number of individual games played in this selection. Based on 89 of 89 games. | Wins: 64. Number of games won in this selection. Based on 89 of 89 games. | Losses: 25. Number of games lost in this selection. Based on 89 of 89 games. | Win rate: 71.9%. The percentage of games won. Based on 89 of 89 games. | KDA: 4.84. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 89 of 89 games. | Kills / game: 1.17. Average kills per game. Based on 89 of 89 games. | Deaths / game: 2.51. Average deaths per game. Based on 89 of 89 games. | Assists / game: 10.97. Average assists per game. Based on 89 of 89 games. | Damage / min: 190. Damage dealt to enemy champions per minute, averaged across games. Based on 89 of 89 games. | CS / min: 1.46. Minions and monsters killed per minute, averaged across games. Based on 89 of 89 games. | Gold / min: 256. Total gold gained per minute, averaged across games. Based on 89 of 89 games. | Kill participation: 69.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 89 of 89 games. |
| 2020 | Games: 60. Number of individual games played in this selection. Based on 60 of 60 games. | Wins: 37. Number of games won in this selection. Based on 60 of 60 games. | Losses: 23. Number of games lost in this selection. Based on 60 of 60 games. | Win rate: 61.7%. The percentage of games won. Based on 60 of 60 games. | KDA: 4.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 60 of 60 games. | Kills / game: 1.15. Average kills per game. Based on 60 of 60 games. | Deaths / game: 2.75. Average deaths per game. Based on 60 of 60 games. | Assists / game: 10.92. Average assists per game. Based on 60 of 60 games. | Damage / min: 184. Damage dealt to enemy champions per minute, averaged across games. Based on 60 of 60 games. | CS / min: 1.16. Minions and monsters killed per minute, averaged across games. Based on 60 of 60 games. | Gold / min: 245. Total gold gained per minute, averaged across games. Based on 60 of 60 games. | Kill participation: 71.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 60 of 60 games. |
| 2019 | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 8. Number of games won in this selection. Based on 11 of 11 games. | Losses: 3. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 72.7%. The percentage of games won. Based on 11 of 11 games. | KDA: 6.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Kills / game: 1.45. Average kills per game. Based on 11 of 11 games. | Deaths / game: 1.91. Average deaths per game. Based on 11 of 11 games. | Assists / game: 11.82. Average assists per game. Based on 11 of 11 games. | Damage / min: 166. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 1.80. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Gold / min: 271. Total gold gained per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 77.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 2018 | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Wins: 7. Number of games won in this selection. Based on 18 of 18 games. | Losses: 11. Number of games lost in this selection. Based on 18 of 18 games. | Win rate: 38.9%. The percentage of games won. Based on 18 of 18 games. | KDA: 2.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Kills / game: 0.94. Average kills per game. Based on 18 of 18 games. | Deaths / game: 2.44. Average deaths per game. Based on 18 of 18 games. | Assists / game: 6.28. Average assists per game. Based on 18 of 18 games. | Damage / min: 158. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 1.69. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. | Gold / min: 250. Total gold gained per minute, averaged across games. Based on 18 of 18 games. | Kill participation: 75.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Domestic · 2 major honors
1 Domestic · 1 major honors
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| EU LCS 2018 Spring Playoffs | Giants Gaming | 18 |
| LEC 2022 Spring Playoffs | G2 Esports | 34 |
| LEC 2022 Summer Playoffs | G2 Esports | 28 |
| LEC 2023 Winter Playoffs | Excel Esports | 9 |
| LEC 2024 Spring Playoffs | Karmine Corp | 9 |
| LEC 2024 Summer Playoffs | Karmine Corp | 21 |
| LEC 2024 Winter Playoffs | Karmine Corp | 9 |
| LEC 2025 Spring Playoffs | Karmine Corp | 41 |
| LEC 2025 Summer Playoffs | Karmine Corp | 23 |
| LEC 2025 Winter Playoffs | Karmine Corp | 25 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2022 · Mid-Season Invitational 2022 · 10 points. msi; verified msi final placement; title 50 × placement 1/5 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2022 · LEC 2022 Spring Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2022 · LEC 2022 Summer Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2024 · LEC 2024 Summer Playoffs · 1.78 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 80/9 × placement 1/5 = 16/9 points.
Each trophy contributes to the career total.
2025 · LEC 2025 Spring Playoffs · 2.67 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 40/3 × placement 1/5 = 8/3 points.
Each trophy contributes to the career total.
2025 · LEC 2025 Summer Playoffs · 2.67 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 40/3 × placement 1/5 = 8/3 points.
Each trophy contributes to the career total.
2025 · LEC 2025 Winter Playoffs · 13.33 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 40/3 × placement 1 = 40/3 points.
Each trophy contributes to the career total.
2022 · 3rd All-Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 3rd All-Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
3rd All-Pro Team · 2022 · LEC · lec-2022-spring. Targamas.
regular · edition_role · selection: expert. Base points 2; credited 2. Overlap: complement-half.
Original announcement ↗2022 · 2nd All-Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd All-Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2nd All-Pro Team · 2022 · LEC · lec-2022-summer. Targamas.
regular · edition_role · selection: expert. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2025 · 3rd All-Pro Team · 1.33 points. Annual All-Pro budget 4 / 3 season periods = 4/3 points. Periods without an award are not redistributed. 3rd All-Pro Team: 4/3 base points → 4/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
3rd All-Pro Team · 2025 · LEC · lec-2025-spring. Targamas.
regular · edition_role · selection: expert. Base points 4/3; credited 4/3. Overlap: complement-half.
Original announcement ↗2025 · First Stand 2025 · 12 points. First Stand 2025: champion 30 × final placement 2/5 = 12 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2023 · LEC 2023 Winter Playoffs: Final placement retained; outside verified scoring-depth equivalence
2024 · LEC 2024 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2024 · LEC 2024 Winter Playoffs: Final placement retained; outside verified scoring-depth equivalence
2022 · worlds 2022: Final placement retained; outside verified scoring-depth equivalence
3 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| First Stand 20252025 · International · Karmine Corp | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 19 games played.
|
| Mid-Season Invitational 20222022 · Mid-Season Invitational · G2 Esports | Places 3–4 | Source detailsVerified final placement and independently reviewed actual participation. 21 games played.
|
| worlds 20222022 · worlds · G2 Esports | Places 11–14 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
9 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LEC 2025 Spring Playoffs2025 · LEC · Karmine Corp | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 41 games played.
|
| LEC 2025 Summer Playoffs2025 · LEC · Karmine Corp | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 23 games played.
|
3 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| 3rd All-Pro Teamsource ↗2025 · LEC · lec-2025-spring · all pro | SUPPORT · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 24 games played. Selection: Expert vote.
|
| 3rd All-Pro Teamsource ↗2022 · LEC · lec-2022-spring · all pro | SUPPORT · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. Selection: Expert vote. |
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
| LEC 2025 Winter Playoffs2025 · LEC · Karmine Corp |
| Champion |
Source detailsIndependently verified final result and actual play; registration and staff excluded. 25 games played.
|
| LEC 2024 Spring Playoffs2024 · LEC · Karmine Corp | Place 10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 9 games played.
|
| LEC 2024 Summer Playoffs2024 · LEC · Karmine Corp | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 21 games played.
|
| LEC 2024 Winter Playoffs2024 · LEC · Karmine Corp | Place 10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 9 games played.
|
| LEC 2023 Winter Playoffs2023 · LEC · Excel Esports | Place 10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 9 games played.
|
| LEC 2022 Spring Playoffs2022 · LEC · G2 Esports | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 34 games played.
|
| LEC 2022 Summer Playoffs2022 · LEC · G2 Esports | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 28 games played.
|
| 2nd All-Pro Teamsource ↗2022 · LEC · lec-2022-summer · all pro | SUPPORT · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 18 games played. Selection: Expert vote.
|