Games Games: 149. Number of individual games played in this selection. Based on 149 of 149 games.149
Win rate Win rate: 56.4%. The percentage of games won. Based on 149 of 149 games.56.4%
KDA KDA: 3.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 149 of 149 games.3.96
Damage / min Damage / min: 497. Damage dealt to enemy champions per minute, averaged across games. Based on 149 of 149 games.497
CS / min CS / min: 6.53. Minions and monsters killed per minute, averaged across games. Based on 149 of 149 games.6.53
Kill participation Kill participation: 70.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 149 of 149 games.70.2%
More statistics Totals, economy & laning +
WinsWins: 84. Number of games won in this selection. Based on 149 of 149 games.
LossesLosses: 65. Number of games lost in this selection. Based on 149 of 149 games.
KillsKills: 558. Total kills in games where kills are available. Based on 149 of 149 games.
DeathsDeaths: 489. Total deaths in games where deaths are available. Based on 149 of 149 games.
AssistsAssists: 1,380. Total assists in games where assists are available. Based on 149 of 149 games.
Gold / minGold / min: 399. Total gold gained per minute, averaged across games. Based on 149 of 149 games.
Damage shareDamage share: 16.7%. The player's share of team damage to enemy champions, averaged across games. Based on 149 of 149 games.
Earned gold shareEarned gold share: 19.9%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 149 of 149 games.
Gold diff @15Gold diff @15: +19. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 149 of 149 games.
CS diff @15CS diff @15: −3. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 149 of 149 games.
XP diff @15XP diff @15: +39. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 149 of 149 games.
Vision score / minVision score / min: 1.71. Vision score per minute, averaged across games where the statistic is supported. Based on 149 of 149 games.
A closer look
The season in focus.
All leagues · All positions
2026
Showing 2026 statistics
Performance passport
Where Sylvie stands.
2026 · Jungle · Domestic games
Metric / actual
050100
Percentile
Value: 495 damage per minute. Percentile: 73%. Rank: 4th of 12495
Value: 495 damage per minute. Percentile: 73%. Rank: 4th of 12
Value: 6.60 CS per minute. Percentile: 45%. Rank: 7th of 126.60
Value: 6.60 CS per minute. Percentile: 45%. Rank: 7th of 12
Value: 69.1% kill participation. Percentile: 27%. Rank: 9th of 1269.1%
Value: 69.1% kill participation. Percentile: 27%. Rank: 9th of 12
Value: 16.8% damage share. Percentile: 73%. Rank: 4th of 1216.8%
Value: 16.8% damage share. Percentile: 73%. Rank: 4th of 12
Value: 1.71 vision score per minute. Percentile: 18%. Rank: 10th of 121.71
Value: 1.71 vision score per minute. Percentile: 18%. Rank: 10th of 12
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 21 champions
More space for less-played champions
1×
Champion roles · 2026
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%15%30%
Damage
?
Jarvan IV22 games
Jarvan IV: 19.3% earned gold share and 15.7% damage share. Means across the same 22 games with both values available; 22 total champion games.16%
?
Vi20 games
Vi: 19.4% earned gold share and 13.4% damage share. Means across the same 20 games with both values available; 20 total champion games.13%
?
Xin Zhao20 games
Xin Zhao: 19.5% earned gold share and 18.6% damage share. Means across the same 20 games with both values available; 20 total champion games.19%
?
Lee Sin19 games
Lee Sin: 20.3% earned gold share and 17.8% damage share. Means across the same 19 games with both values available; 19 total champion games.18%
?
Wukong13 games
Wukong: 19.8% earned gold share and 13.5% damage share. Means across the same 13 games with both values available; 13 total champion games.13%
?
Pantheon12 games
Pantheon: 20.5% earned gold share and 17.5% damage share. Means across the same 12 games with both values available; 12 total champion games.18%
?
Trundle7 games
Trundle: 19.6% earned gold share and 14.1% damage share. Means across the same 7 games with both values available; 7 total champion games.14%
?
Naafiri6 games
Naafiri: 22.0% earned gold share and 19.3% damage share. Means across the same 6 games with both values available; 6 total champion games.19%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2026
Who has the edge?
The most familiar opponents. Every game counts.
149 games
Opponent
WinsLosses
Win rate
TEAT1 Esports AcademyT1 Esports Academy: 9 wins, 21 losses in 30 recorded games, 30.0% win rate. 2026.30%
NEANongshim Esports AcademyNongshim Esports Academy: 9 wins, 11 losses in 20 recorded games, 45.0% win rate. 2026.45%
DKCDplus Kia ChallengersDplus Kia Challengers: 11 wins, 8 losses in 19 recorded games, 57.9% win rate. 2026.58%
KDCKiwoom DRX ChallengersKiwoom DRX Challengers: 9 wins, 6 losses in 15 recorded games, 60.0% win rate. 2026.60%
DSCDN SOOPers ChallengersDN SOOPers Challengers: 11 wins, 3 losses in 14 recorded games, 78.6% win rate. 2026.79%
BFYBNK FEARX YouthBNK FEARX Youth: 7 wins, 2 losses in 9 recorded games, 77.8% win rate. 2026.78%
GGAGen.G Global AcademyGen.G Global Academy: 6 wins, 1 losses in 7 recorded games, 85.7% win rate. 2026.86%
HBCHANJIN BRION ChallengersHANJIN BRION Challengers: 4 wins, 1 losses in 5 recorded games, 80.0% win rate. 2026.80%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
149 games
86.0%win rate when ahead at 15 minutes 49 wins from 57 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore Sylvie’s 2026 performances. Select a point to open its story.
149 plotted games
WinLoss— Median in selection
149 / 149 selected games have both values.Median damage / min: 477
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
21 champions in this selection
21 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?22 of 149 games in this selection.
Games: 22. Number of individual games played in this selection. Based on 22 of 22 games.
Wins: 13. Number of games won in this selection. Based on 22 of 22 games.
Losses: 9. Number of games lost in this selection. Based on 22 of 22 games.
Win rate: 59.1%. The percentage of games won. Based on 22 of 22 games.
KDA: 4.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games.
Damage / min: 488. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games.
CS / min: 6.37. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games.
Kill participation: 80.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 22 of 22 games.
?20 of 149 games in this selection.
Games: 20. Number of individual games played in this selection. Based on 20 of 20 games.
Wins: 11. Number of games won in this selection. Based on 20 of 20 games.
Losses: 9. Number of games lost in this selection. Based on 20 of 20 games.
Win rate: 55.0%. The percentage of games won. Based on 20 of 20 games.
KDA: 2.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games.
Damage / min: 545. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games.
CS / min: 6.61. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games.
Kill participation: 64.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 20 of 20 games.
?20 of 149 games in this selection.
Games: 20. Number of individual games played in this selection. Based on 20 of 20 games.
Wins: 15. Number of games won in this selection. Based on 20 of 20 games.
Losses: 5. Number of games lost in this selection. Based on 20 of 20 games.
Win rate: 75.0%. The percentage of games won. Based on 20 of 20 games.
KDA: 5.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games.
Damage / min: 407. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games.
CS / min: 6.83. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games.
Kill participation: 65.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 20 of 20 games.
?19 of 149 games in this selection.
Games: 19. Number of individual games played in this selection. Based on 19 of 19 games.
Wins: 11. Number of games won in this selection. Based on 19 of 19 games.
Losses: 8. Number of games lost in this selection. Based on 19 of 19 games.
Win rate: 57.9%. The percentage of games won. Based on 19 of 19 games.
KDA: 4.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games.
Damage / min: 549. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games.
CS / min: 6.49. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games.
Kill participation: 72.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 19 of 19 games.
?13 of 149 games in this selection.
Games: 13. Number of individual games played in this selection. Based on 13 of 13 games.
Wins: 10. Number of games won in this selection. Based on 13 of 13 games.
Losses: 3. Number of games lost in this selection. Based on 13 of 13 games.
Win rate: 76.9%. The percentage of games won. Based on 13 of 13 games.
KDA: 4.37. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games.
Damage / min: 404. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games.
CS / min: 6.62. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games.
Kill participation: 65.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games.
?12 of 149 games in this selection.
Games: 12. Number of individual games played in this selection. Based on 12 of 12 games.
Wins: 6. Number of games won in this selection. Based on 12 of 12 games.
Losses: 6. Number of games lost in this selection. Based on 12 of 12 games.
Win rate: 50.0%. The percentage of games won. Based on 12 of 12 games.
KDA: 2.98. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games.
Damage / min: 519. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games.
CS / min: 6.35. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games.
Kill participation: 66.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games.
?7 of 149 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 3. Number of games won in this selection. Based on 7 of 7 games.
Losses: 4. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games.
KDA: 5.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 430. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 6.16. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 70.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?6 of 149 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 1. Number of games won in this selection. Based on 6 of 6 games.
Losses: 5. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 16.7%. The percentage of games won. Based on 6 of 6 games.
KDA: 3.61. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 521. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 6.95. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 71.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?6 of 149 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 4. Number of games won in this selection. Based on 6 of 6 games.
Losses: 2. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games.
KDA: 4.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 477. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 6.17. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 70.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?5 of 149 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 1. Number of games won in this selection. Based on 5 of 5 games.
Losses: 4. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 1.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 440. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 6.11. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 67.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
1–10 of 21 rows
1 / 3
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 22. Number of individual games played in this selection. Based on 22 of 22 games.
Win rate: 63.6%. The percentage of games won. Based on 22 of 22 games.
KDA: 4.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games.
Damage / min: 536. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games.
CS / min: 6.41. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Win rate: 33.3%. The percentage of games won. Based on 9 of 9 games.
KDA: 2.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 469. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 5.95. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Games: 25. Number of individual games played in this selection. Based on 25 of 25 games.
Win rate: 60.0%. The percentage of games won. Based on 25 of 25 games.
KDA: 4.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games.
Damage / min: 500. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 25 games.
CS / min: 6.58. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games.
Games: 45. Number of individual games played in this selection. Based on 45 of 45 games.
Win rate: 60.0%. The percentage of games won. Based on 45 of 45 games.
KDA: 4.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 45 of 45 games.
Damage / min: 495. Damage dealt to enemy champions per minute, averaged across games. Based on 45 of 45 games.
CS / min: 6.67. Minions and monsters killed per minute, averaged across games. Based on 45 of 45 games.
Games: 39. Number of individual games played in this selection. Based on 39 of 39 games.
Win rate: 51.3%. The percentage of games won. Based on 39 of 39 games.
KDA: 3.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 39 of 39 games.
Damage / min: 494. Damage dealt to enemy champions per minute, averaged across games. Based on 39 of 39 games.
CS / min: 6.53. Minions and monsters killed per minute, averaged across games. Based on 39 of 39 games.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Win rate: 55.6%. The percentage of games won. Based on 9 of 9 games.
KDA: 3.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 442. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 6.59. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
1–6 of 6 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Every season, side by side. Circuit, tier, role and international filters still apply.
Career DNA
A career in fingerprints.
Jungle · 2020–2026 · Domestic games
Compared across Tier 1 domestic circuits · 0–100 scaleInspecting 2026
Damage / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
CS / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Kill participationNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Damage shareNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Gold diff @15No Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Vision / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2020
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2022
Tier 1
Damage / min
203
—
At least 20 games and 20 valid observations required
2022
Tier 1
CS / min
5.10
—
At least 20 games and 20 valid observations required
2022
Tier 1
Kill participation
83.3%
—
At least 20 games and 20 valid observations required
2022
Tier 1
Damage share
14.7%
—
At least 20 games and 20 valid observations required
2022
Tier 1
Gold diff @15
−35
—
At least 20 games and 20 valid observations required
2022
Tier 1
Vision / min
1.13
—
At least 20 games and 20 valid observations required
2023
Tier 1
Damage / min
265
2.9
85 games · 104 peers
2023
Tier 1
CS / min
5.29
45.6
85 games · 104 peers
2023
Tier 1
Kill participation
71.1%
35.9
83 games · 104 peers
2023
Tier 1
Damage share
13.9%
26.2
85 games · 104 peers
2023
Tier 1
Gold diff @15
−196
14.5
85 games · 84 peers · LPL data missing · Percentile among 84 players with sufficient data.
2023
Tier 1
Vision / min
1.75
72.8
85 games · 104 peers
2024
Tier 1
Damage / min
317
22.9
84 games · 106 peers
2024
Tier 1
CS / min
5.67
23.8
84 games · 106 peers
2024
Tier 1
Kill participation
72.0%
42.9
84 games · 106 peers
2024
Tier 1
Damage share
14.1%
27.6
84 games · 106 peers
2024
Tier 1
Gold diff @15
−170
15.5
84 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data.
Damage / min: 497. Damage dealt to enemy champions per minute, averaged across games. Based on 149 of 149 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2020–2026 · All seasons · 43 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2020
2021
2022
2023
2024
2025
2026
Total
?Vi
57
?Viego
55
?Wukong
53
?Xin Zhao
47
?Sejuani
42
?Lee Sin
38
?Jarvan IV
29
?Poppy
27
All games
29
25
109
85
84
98
149
579
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 149. Number of individual games played in this selection. Based on 149 of 149 games.
Wins: 84. Number of games won in this selection. Based on 149 of 149 games.
Losses: 65. Number of games lost in this selection. Based on 149 of 149 games.
Win rate: 56.4%. The percentage of games won. Based on 149 of 149 games.
KDA: 3.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 149 of 149 games.
Kills / game: 3.74. Average kills per game. Based on 149 of 149 games.
Deaths / game: 3.28. Average deaths per game. Based on 149 of 149 games.
Assists / game: 9.26. Average assists per game. Based on 149 of 149 games.
Damage / min: 497. Damage dealt to enemy champions per minute, averaged across games. Based on 149 of 149 games.
CS / min: 6.53. Minions and monsters killed per minute, averaged across games. Based on 149 of 149 games.
Gold / min: 399. Total gold gained per minute, averaged across games. Based on 149 of 149 games.
Kill participation: 70.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 149 of 149 games.
Games: 98. Number of individual games played in this selection. Based on 98 of 98 games.
Wins: 47. Number of games won in this selection. Based on 98 of 98 games.
Losses: 51. Number of games lost in this selection. Based on 98 of 98 games.
Win rate: 48.0%. The percentage of games won. Based on 98 of 98 games.
KDA: 3.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 98 of 98 games.
Kills / game: 2.84. Average kills per game. Based on 98 of 98 games.
Deaths / game: 3.06. Average deaths per game. Based on 98 of 98 games.
Assists / game: 8.24. Average assists per game. Based on 98 of 98 games.
Damage / min: 412. Damage dealt to enemy champions per minute, averaged across games. Based on 98 of 98 games.
CS / min: 6.27. Minions and monsters killed per minute, averaged across games. Based on 98 of 98 games.
Gold / min: 358. Total gold gained per minute, averaged across games. Based on 98 of 98 games.
Kill participation: 73.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 98 of 98 games.
Games: 84. Number of individual games played in this selection. Based on 84 of 84 games.
Wins: 27. Number of games won in this selection. Based on 84 of 84 games.
Losses: 57. Number of games lost in this selection. Based on 84 of 84 games.
Win rate: 32.1%. The percentage of games won. Based on 84 of 84 games.
KDA: 2.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 84 of 84 games.
Kills / game: 1.64. Average kills per game. Based on 84 of 84 games.
Deaths / game: 2.94. Average deaths per game. Based on 84 of 84 games.
Assists / game: 5.55. Average assists per game. Based on 84 of 84 games.
Damage / min: 317. Damage dealt to enemy champions per minute, averaged across games. Based on 84 of 84 games.
CS / min: 5.67. Minions and monsters killed per minute, averaged across games. Based on 84 of 84 games.
Gold / min: 318. Total gold gained per minute, averaged across games. Based on 84 of 84 games.
Kill participation: 72.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 84 of 84 games.
Games: 85. Number of individual games played in this selection. Based on 85 of 85 games.
Wins: 22. Number of games won in this selection. Based on 85 of 85 games.
Losses: 63. Number of games lost in this selection. Based on 85 of 85 games.
Win rate: 25.9%. The percentage of games won. Based on 85 of 85 games.
KDA: 2.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 85 of 85 games.
Kills / game: 1.80. Average kills per game. Based on 85 of 85 games.
Deaths / game: 2.79. Average deaths per game. Based on 85 of 85 games.
Assists / game: 4.47. Average assists per game. Based on 85 of 85 games.
Damage / min: 265. Damage dealt to enemy champions per minute, averaged across games. Based on 85 of 85 games.
CS / min: 5.29. Minions and monsters killed per minute, averaged across games. Based on 85 of 85 games.
Gold / min: 317. Total gold gained per minute, averaged across games. Based on 85 of 85 games.
Kill participation: 71.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 83 of 85 games. Games without the required stats are excluded.
Games: 109. Number of individual games played in this selection. Based on 109 of 109 games.
Wins: 51. Number of games won in this selection. Based on 109 of 109 games.
Losses: 58. Number of games lost in this selection. Based on 109 of 109 games.
Win rate: 46.8%. The percentage of games won. Based on 109 of 109 games.
KDA: 3.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 109 of 109 games.
Kills / game: 3.04. Average kills per game. Based on 109 of 109 games.
Deaths / game: 2.62. Average deaths per game. Based on 109 of 109 games.
Assists / game: 6.40. Average assists per game. Based on 109 of 109 games.
Damage / min: 270. Damage dealt to enemy champions per minute, averaged across games. Based on 109 of 109 games.
CS / min: 5.44. Minions and monsters killed per minute, averaged across games. Based on 109 of 109 games.
Gold / min: 336. Total gold gained per minute, averaged across games. Based on 109 of 109 games.
Kill participation: 71.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 109 of 109 games.
Games: 25. Number of individual games played in this selection. Based on 25 of 25 games.
Wins: 12. Number of games won in this selection. Based on 25 of 25 games.
Losses: 13. Number of games lost in this selection. Based on 25 of 25 games.
Win rate: 48.0%. The percentage of games won. Based on 25 of 25 games.
KDA: 3.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games.
Kills / game: 2.92. Average kills per game. Based on 25 of 25 games.
Deaths / game: 3.00. Average deaths per game. Based on 25 of 25 games.
Assists / game: 6.36. Average assists per game. Based on 25 of 25 games.
Damage / min: 322. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 25 games.
CS / min: 6.23. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games.
Gold / min: 345. Total gold gained per minute, averaged across games. Based on 25 of 25 games.
Kill participation: 72.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 24 of 25 games. Games without the required stats are excluded.
Games: 29. Number of individual games played in this selection. Based on 29 of 29 games.
Wins: 17. Number of games won in this selection. Based on 29 of 29 games.
Losses: 12. Number of games lost in this selection. Based on 29 of 29 games.
Win rate: 58.6%. The percentage of games won. Based on 29 of 29 games.
KDA: 4.41. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 29 of 29 games.
Kills / game: 5.00. Average kills per game. Based on 29 of 29 games.
Deaths / game: 2.59. Average deaths per game. Based on 29 of 29 games.
Assists / game: 6.41. Average assists per game. Based on 29 of 29 games.
Damage / min: 426. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 29 games.
CS / min: 6.05. Minions and monsters killed per minute, averaged across games. Based on 29 of 29 games.
Gold / min: 380. Total gold gained per minute, averaged across games. Based on 29 of 29 games.
Kill participation: 63.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 29 of 29 games.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.