Where SwordArt stands
2024 · Support · Domestic games
Hu Shuo-Chieh胡碩傑
All leagues · All positions
2024 · Support · Domestic games
Games in this selection 17 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore SwordArt’s 2024 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 11 of 71 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 5. Number of games won in this selection. Based on 11 of 11 games. | Losses: 6. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 45.5%. The percentage of games won. Based on 11 of 11 games. | KDA: 2.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 180. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 1.31. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 58.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 9 of 71 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 6. Number of games won in this selection. Based on 9 of 9 games. | Losses: 3. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 66.7%. The percentage of games won. Based on 9 of 9 games. | KDA: 4.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 202. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 4.30. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 71.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 9 of 71 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 6. Number of games won in this selection. Based on 9 of 9 games. | Losses: 3. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 66.7%. The percentage of games won. Based on 9 of 9 games. | KDA: 5.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 262. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 0.98. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 80.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 8 of 71 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 7. Number of games won in this selection. Based on 8 of 8 games. | Losses: 1. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 87.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 22.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 116. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 1.04. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 81.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 6 of 71 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 4. Number of games won in this selection. Based on 6 of 6 games. | Losses: 2. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 6.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 178. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 0.99. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 81.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 6 of 71 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 4. Number of games won in this selection. Based on 6 of 6 games. | Losses: 2. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 5.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 176. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 1.12. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 68.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 4 of 71 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 119. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 1.15. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 80.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 71 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 250. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 1.17. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 72.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 71 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 3. Number of games won in this selection. Based on 3 of 3 games. | Losses: 0. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 100.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 11.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 586. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 1.53. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 73.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 71 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 2. Number of games won in this selection. Based on 2 of 2 games. | Losses: 0. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 5.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 182. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 1.13. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 75.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Bars show how often the player chose each champion in this selection.
| PCS 2024 · Spring | Games: 32. Number of individual games played in this selection. Based on 32 of 32 games. | Win rate: 65.6%. The percentage of games won. Based on 32 of 32 games. | KDA: 5.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 32 of 32 games. | Damage / min: 211. Damage dealt to enemy champions per minute, averaged across games. Based on 32 of 32 games. | CS / min: 1.66. Minions and monsters killed per minute, averaged across games. Based on 32 of 32 games. |
| PCS 2024 · Summer | Games: 39. Number of individual games played in this selection. Based on 39 of 39 games. | Win rate: 56.4%. The percentage of games won. Based on 39 of 39 games. | KDA: 3.66. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 39 of 39 games. | Damage / min: 218. Damage dealt to enemy champions per minute, averaged across games. Based on 39 of 39 games. | CS / min: 1.61. Minions and monsters killed per minute, averaged across games. Based on 39 of 39 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 24 Aug 2024 | PCS 2024 · Summer | CTBC Flying OystervsFrank Esports | Series ↗ | Leona | Loss | 0 / 5 / 5 |
| 24 Aug 2024 | PCS 2024 · Summer | CTBC Flying OystervsFrank Esports | Series ↗ | Leona | Loss | 0 / 3 / 3 |
| 24 Aug 2024 | PCS 2024 · Summer | CTBC Flying OystervsFrank Esports | Series ↗ | Rakan | Win | 1 / 2 / 12 |
| 24 Aug 2024 | PCS 2024 · Summer | CTBC Flying OystervsFrank Esports | Series ↗ | Leona | Loss | 2 / 1 / 7 |
| 21 Aug 2024 | PCS 2024 · Summer | CTBC Flying OystervsDeep Cross Gaming | Series ↗ | Leona | Win | 1 / 3 / 15 |
| 21 Aug 2024 | PCS 2024 · Summer | CTBC Flying OystervsDeep Cross Gaming | Series ↗ | Alistar | Win | 0 / 1 / 13 |
| 21 Aug 2024 | PCS 2024 · Summer | CTBC Flying OystervsDeep Cross Gaming | Series ↗ | Alistar | Win | 0 / 4 / 10 |
| 15 Aug 2024 | PCS 2024 · Summer | CTBC Flying OystervsFrank Esports | Series ↗ | Braum | Loss | 1 / 4 / 5 |
| 15 Aug 2024 | PCS 2024 · Summer | CTBC Flying OystervsFrank Esports | Series ↗ | Leona | Win | 2 / 3 / 10 |
| 15 Aug 2024 | PCS 2024 · Summer | CTBC Flying OystervsFrank Esports | Series ↗ | Senna | Loss | 1 / 2 / 13 |
| 15 Aug 2024 | PCS 2024 · Summer | CTBC Flying OystervsFrank Esports | Series ↗ | Braum | Win | 0 / 2 / 18 |
| 15 Aug 2024 | PCS 2024 · Summer | CTBC Flying OystervsFrank Esports | Series ↗ | Rell | Loss | 0 / 3 / 10 |
| 8 Aug 2024 | PCS 2024 · Summer | CTBC Flying OystervsJ Team | Series ↗ | Senna | Win | 1 / 1 / 12 |
| 8 Aug 2024 | PCS 2024 · Summer | CTBC Flying OystervsJ Team | Series ↗ | Alistar | Win | 2 / 1 / 12 |
| 6 Aug 2024 | PCS 2024 · Summer | CTBC Flying OystervsQT DIG∞ | Series ↗ | Nautilus | Win | 3 / 1 / 8 |
| 6 Aug 2024 | PCS 2024 · Summer | CTBC Flying OystervsQT DIG∞ | Series ↗ | Alistar | Win | 1 / 1 / 17 |
| 6 Aug 2024 | PCS 2024 · Summer | CTBC Flying OystervsQT DIG∞ | Series ↗ | Pantheon | Loss | 2 / 7 / 6 |
| 28 Jul 2024 | PCS 2024 · Summer | CTBC Flying OystervsPSG Talon | Series ↗ | Nautilus | Loss | 0 / 6 / 4 |
| 28 Jul 2024 | PCS 2024 · Summer | CTBC Flying OystervsPSG Talon | Series ↗ | Leona | Loss | 0 / 7 / 4 |
| 27 Jul 2024 | PCS 2024 · Summer | CTBC Flying OystervsDeep Cross Gaming | Series ↗ | Nautilus | Win | 2 / 0 / 13 |
| 27 Jul 2024 | PCS 2024 · Summer | CTBC Flying OystervsDeep Cross Gaming | Series ↗ | Leona | Win | 1 / 5 / 19 |
| 27 Jul 2024 | PCS 2024 · Summer | CTBC Flying OystervsDeep Cross Gaming | Series ↗ | Alistar | Loss | 0 / 2 / 4 |
| 20 Jul 2024 | PCS 2024 · Summer | CTBC Flying OystervsDeep Cross Gaming | Series ↗ | Bard | Loss | 0 / 5 / 11 |
| 20 Jul 2024 | PCS 2024 · Summer | CTBC Flying OystervsDeep Cross Gaming | Series ↗ | Braum | Loss | 2 / 3 / 18 |
| 19 Jul 2024 | PCS 2024 · Summer | CTBC Flying OystervsPSG Talon | Series ↗ | Rell | Loss | 1 / 8 / 6 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Support · 2013–2024 · Domestic games
LPL data missing · Percentile among 85 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2013 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2013 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2013 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2013 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2013 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2013 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2014 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | CS / min | 0.52 | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Kill participation | 73.5% | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Damage / min | 137 | — | Less than 80% valid observation coverage |
| 2015 | Tier 1 | CS / min | 0.72 | 28.8 | 65 games · 81 peers |
| 2015 | Tier 1 | Kill participation | 75.7% | 88.5 | 65 games · 97 peers |
| 2015 | Tier 1 | Damage share | 7.4% | — | Less than 80% valid observation coverage |
| 2015 | Tier 1 | Gold diff @15 | +21 | — | Less than 80% valid observation coverage |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 130 | 38.1 | 68 games · 85 peers |
| 2016 | Tier 1 | CS / min | 1.05 | 49.0 | 70 games · 99 peers |
| 2016 | Tier 1 | Kill participation | 72.3% | 67.3 | 70 games · 102 peers |
| 2016 | Tier 1 | Damage share | 6.4% | 26.2 | 68 games · 85 peers |
| 2016 | Tier 1 | Gold diff @15 | +89 | 74.7 | 68 games · 84 peers · LPL data missing · Percentile among 84 players with sufficient data. |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 204 | 75.5 | 63 games · 107 peers |
| 2017 | Tier 1 | CS / min | 0.91 | 37.4 | 70 games · 124 peers |
| 2017 | Tier 1 | Kill participation | 70.5% | 72.4 | 70 games · 124 peers |
| 2017 | Tier 1 | Damage share | 10.2% | 71.7 | 63 games · 107 peers |
| 2017 | Tier 1 | Gold diff @15 | +251 | 94.3 | 63 games · 107 peers · LPL data missing · Percentile among 107 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 1.47 | 73.0 | 63 games · 101 peers |
| 2018 | Tier 1 | Damage / min | 162 | 66.9 | 62 games · 128 peers |
| 2018 | Tier 1 | CS / min | 1.63 | 56.7 | 62 games · 128 peers |
| 2018 | Tier 1 | Kill participation | 69.6% | 59.1 | 62 games · 128 peers |
| 2018 | Tier 1 | Damage share | 7.8% | 33.9 | 62 games · 128 peers |
| 2018 | Tier 1 | Gold diff @15 | +230 | 96.9 | 62 games · 128 peers |
| 2018 | Tier 1 | Vision / min | 2.24 | 37.2 | 62 games · 114 peers |
| 2019 | Tier 1 | Damage / min | 160 | 57.0 | 75 games · 129 peers |
| 2019 | Tier 1 | CS / min | 1.63 | 71.9 | 75 games · 129 peers |
| 2019 | Tier 1 | Kill participation | 70.4% | 76.6 | 75 games · 129 peers |
| 2019 | Tier 1 | Damage share | 8.8% | 45.3 | 75 games · 129 peers |
| 2019 | Tier 1 | Gold diff @15 | +118 | 77.3 | 72 games · 129 peers |
| 2019 | Tier 1 | Vision / min | 2.37 | — | Less than 80% valid observation coverage |
| 2020 | Tier 1 | Damage / min | 151 | 45.8 | 94 games · 119 peers |
| 2020 | Tier 1 | CS / min | 1.03 | 20.0 | 96 games · 121 peers |
| 2020 | Tier 1 | Kill participation | 68.4% | 65.0 | 95 games · 121 peers |
| 2020 | Tier 1 | Damage share | 7.3% | 18.6 | 94 games · 119 peers |
| 2020 | Tier 1 | Gold diff @15 | −114 | 21.2 | 94 games · 119 peers · Percentile among 119 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 2.54 | 62.7 | 94 games · 119 peers |
| 2021 | Tier 1 | Damage / min | 136 | 26.7 | 81 games · 121 peers |
| 2021 | Tier 1 | CS / min | 1.34 | 68.3 | 81 games · 121 peers |
| 2021 | Tier 1 | Kill participation | 65.4% | 32.5 | 80 games · 121 peers |
| 2021 | Tier 1 | Damage share | 7.4% | 32.5 | 81 games · 121 peers |
| 2021 | Tier 1 | Gold diff @15 | −28 | 44.7 | 81 games · 104 peers · Percentile among 104 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 2.85 | 91.7 | 81 games · 121 peers |
| 2022 | Tier 1 | Damage / min | 112 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | CS / min | 0.80 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Kill participation | 71.2% | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Damage share | 5.2% | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Vision / min | 2.46 | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Damage / min | 176 | 62.0 | 79 games · 109 peers |
| 2023 | Tier 1 | CS / min | 0.87 | 12.0 | 79 games · 109 peers |
| 2023 | Tier 1 | Kill participation | 73.8% | 53.7 | 78 games · 109 peers |
| 2023 | Tier 1 | Damage share | 8.4% | 69.4 | 79 games · 109 peers |
| 2023 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Vision / min | 2.71 | 8.3 | 79 games · 109 peers |
| 2024 | Tier 1 | Damage / min | 215 | 75.0 | 71 games · 105 peers |
| 2024 | Tier 1 | CS / min | 1.64 | 73.1 | 71 games · 105 peers |
| 2024 | Tier 1 | Kill participation | 73.2% | 62.5 | 71 games · 105 peers |
| 2024 | Tier 1 | Damage share | 8.3% | 66.3 | 71 games · 105 peers |
| 2024 | Tier 1 | Gold diff @15 | +47 | 70.2 | 71 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 3.20 | 31.7 | 71 games · 105 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 215. Damage dealt to enemy champions per minute, averaged across games. Based on 71 of 71 games. Season labels follow the competition season.
2013–2024 · All seasons · 43 recorded champions
| Champion | 2013 | 2014 | 2015 | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | Total |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Alistar | 88 | ||||||||||||
| Thresh | 80 | ||||||||||||
| Braum | 79 | ||||||||||||
| Tahm Kench | 72 | ||||||||||||
| Nautilus | 67 | ||||||||||||
| Leona | 61 | ||||||||||||
| Rakan | 51 | ||||||||||||
| Morgana | 47 | ||||||||||||
| All games | 2 | 13 | 90 | 90 | 112 | 103 | 79 | 115 | 83 | 10 | 79 | 71 | 847 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2024 | Games: 71. Number of individual games played in this selection. Based on 71 of 71 games. | Wins: 43. Number of games won in this selection. Based on 71 of 71 games. | Losses: 28. Number of games lost in this selection. Based on 71 of 71 games. | Win rate: 60.6%. The percentage of games won. Based on 71 of 71 games. | KDA: 4.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 71 of 71 games. | Kills / game: 0.62. Average kills per game. Based on 71 of 71 games. | Deaths / game: 2.39. Average deaths per game. Based on 71 of 71 games. | Assists / game: 9.65. Average assists per game. Based on 71 of 71 games. | Damage / min: 215. Damage dealt to enemy champions per minute, averaged across games. Based on 71 of 71 games. | CS / min: 1.64. Minions and monsters killed per minute, averaged across games. Based on 71 of 71 games. | Gold / min: 263. Total gold gained per minute, averaged across games. Based on 71 of 71 games. | Kill participation: 73.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 71 of 71 games. |
| 2023 | Games: 79. Number of individual games played in this selection. Based on 79 of 79 games. | Wins: 25. Number of games won in this selection. Based on 79 of 79 games. | Losses: 54. Number of games lost in this selection. Based on 79 of 79 games. | Win rate: 31.6%. The percentage of games won. Based on 79 of 79 games. | KDA: 2.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 79 of 79 games. | Kills / game: 0.53. Average kills per game. Based on 79 of 79 games. | Deaths / game: 2.78. Average deaths per game. Based on 79 of 79 games. | Assists / game: 7.42. Average assists per game. Based on 79 of 79 games. | Damage / min: 176. Damage dealt to enemy champions per minute, averaged across games. Based on 79 of 79 games. | CS / min: 0.87. Minions and monsters killed per minute, averaged across games. Based on 79 of 79 games. | Gold / min: 227. Total gold gained per minute, averaged across games. Based on 79 of 79 games. | Kill participation: 73.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 78 of 79 games. Games without the required stats are excluded. |
| 2022 | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 5. Number of games won in this selection. Based on 10 of 10 games. | Losses: 5. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 50.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 3.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Kills / game: 0.40. Average kills per game. Based on 10 of 10 games. | Deaths / game: 2.60. Average deaths per game. Based on 10 of 10 games. | Assists / game: 7.60. Average assists per game. Based on 10 of 10 games. | Damage / min: 142. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 0.68. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Gold / min: 216. Total gold gained per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 75.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 2021 | Games: 83. Number of individual games played in this selection. Based on 83 of 83 games. | Wins: 48. Number of games won in this selection. Based on 83 of 83 games. | Losses: 35. Number of games lost in this selection. Based on 83 of 83 games. | Win rate: 57.8%. The percentage of games won. Based on 83 of 83 games. | KDA: 2.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 83 of 83 games. | Kills / game: 0.52. Average kills per game. Based on 83 of 83 games. | Deaths / game: 2.88. Average deaths per game. Based on 83 of 83 games. | Assists / game: 7.49. Average assists per game. Based on 83 of 83 games. | Damage / min: 136. Damage dealt to enemy champions per minute, averaged across games. Based on 83 of 83 games. | CS / min: 1.33. Minions and monsters killed per minute, averaged across games. Based on 83 of 83 games. | Gold / min: 234. Total gold gained per minute, averaged across games. Based on 83 of 83 games. | Kill participation: 65.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 82 of 83 games. Games without the required stats are excluded. |
| 2020 | Games: 115. Number of individual games played in this selection. Based on 115 of 115 games. | Wins: 65. Number of games won in this selection. Based on 115 of 115 games. | Losses: 50. Number of games lost in this selection. Based on 115 of 115 games. | Win rate: 56.5%. The percentage of games won. Based on 115 of 115 games. | KDA: 3.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 115 of 115 games. | Kills / game: 0.83. Average kills per game. Based on 115 of 115 games. | Deaths / game: 3.05. Average deaths per game. Based on 115 of 115 games. | Assists / game: 8.58. Average assists per game. Based on 115 of 115 games. | Damage / min: 149. Damage dealt to enemy champions per minute, averaged across games. Based on 113 of 115 games. Games without the required stats are excluded. | CS / min: 1.05. Minions and monsters killed per minute, averaged across games. Based on 115 of 115 games. | Gold / min: 234. Total gold gained per minute, averaged across games. Based on 115 of 115 games. | Kill participation: 67.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 114 of 115 games. Games without the required stats are excluded. |
| 2019 | Games: 79. Number of individual games played in this selection. Based on 79 of 79 games. | Wins: 36. Number of games won in this selection. Based on 79 of 79 games. | Losses: 43. Number of games lost in this selection. Based on 79 of 79 games. | Win rate: 45.6%. The percentage of games won. Based on 79 of 79 games. | KDA: 3.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 79 of 79 games. | Kills / game: 0.78. Average kills per game. Based on 79 of 79 games. | Deaths / game: 2.34. Average deaths per game. Based on 79 of 79 games. | Assists / game: 8.05. Average assists per game. Based on 79 of 79 games. | Damage / min: 159. Damage dealt to enemy champions per minute, averaged across games. Based on 79 of 79 games. | CS / min: 1.60. Minions and monsters killed per minute, averaged across games. Based on 79 of 79 games. | Gold / min: 262. Total gold gained per minute, averaged across games. Based on 79 of 79 games. | Kill participation: 69.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 79 of 79 games. |
| 2018 | Games: 103. Number of individual games played in this selection. Based on 103 of 103 games. | Wins: 78. Number of games won in this selection. Based on 103 of 103 games. | Losses: 25. Number of games lost in this selection. Based on 103 of 103 games. | Win rate: 75.7%. The percentage of games won. Based on 103 of 103 games. | KDA: 5.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 103 of 103 games. | Kills / game: 0.79. Average kills per game. Based on 103 of 103 games. | Deaths / game: 1.66. Average deaths per game. Based on 103 of 103 games. | Assists / game: 8.50. Average assists per game. Based on 103 of 103 games. | Damage / min: 155. Damage dealt to enemy champions per minute, averaged across games. Based on 100 of 103 games. Games without the required stats are excluded. | CS / min: 1.46. Minions and monsters killed per minute, averaged across games. Based on 103 of 103 games. | Gold / min: 266. Total gold gained per minute, averaged across games. Based on 103 of 103 games. | Kill participation: 71.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 103 of 103 games. |
| 2017 | Games: 112. Number of individual games played in this selection. Based on 112 of 112 games. | Wins: 79. Number of games won in this selection. Based on 112 of 112 games. | Losses: 33. Number of games lost in this selection. Based on 112 of 112 games. | Win rate: 70.5%. The percentage of games won. Based on 112 of 112 games. | KDA: 7.16. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 112 of 112 games. | Kills / game: 0.69. Average kills per game. Based on 112 of 112 games. | Deaths / game: 1.30. Average deaths per game. Based on 112 of 112 games. | Assists / game: 8.65. Average assists per game. Based on 112 of 112 games. | Damage / min: 195. Damage dealt to enemy champions per minute, averaged across games. Based on 101 of 112 games. Games without the required stats are excluded. | CS / min: 0.86. Minions and monsters killed per minute, averaged across games. Based on 112 of 112 games. | Gold / min: 274. Total gold gained per minute, averaged across games. Based on 105 of 112 games. Games without the required stats are excluded. | Kill participation: 71.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 111 of 112 games. Games without the required stats are excluded. |
| 2016 | Games: 90. Number of individual games played in this selection. Based on 90 of 90 games. | Wins: 64. Number of games won in this selection. Based on 90 of 90 games. | Losses: 26. Number of games lost in this selection. Based on 90 of 90 games. | Win rate: 71.1%. The percentage of games won. Based on 90 of 90 games. | KDA: 6.72. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 90 of 90 games. | Kills / game: 0.54. Average kills per game. Based on 90 of 90 games. | Deaths / game: 1.49. Average deaths per game. Based on 90 of 90 games. | Assists / game: 9.46. Average assists per game. Based on 90 of 90 games. | Damage / min: 128. Damage dealt to enemy champions per minute, averaged across games. Based on 88 of 90 games. Games without the required stats are excluded. | CS / min: 0.99. Minions and monsters killed per minute, averaged across games. Based on 90 of 90 games. | Gold / min: 264. Total gold gained per minute, averaged across games. Based on 88 of 90 games. Games without the required stats are excluded. | Kill participation: 70.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 90 of 90 games. |
| 2015 | Games: 90. Number of individual games played in this selection. Based on 90 of 90 games. | Wins: 64. Number of games won in this selection. Based on 90 of 90 games. | Losses: 26. Number of games lost in this selection. Based on 90 of 90 games. | Win rate: 71.1%. The percentage of games won. Based on 90 of 90 games. | KDA: 6.26. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 90 of 90 games. | Kills / game: 0.64. Average kills per game. Based on 90 of 90 games. | Deaths / game: 1.99. Average deaths per game. Based on 90 of 90 games. | Assists / game: 11.81. Average assists per game. Based on 90 of 90 games. | Damage / min: 138. Damage dealt to enemy champions per minute, averaged across games. Based on 61 of 90 games. Games without the required stats are excluded. | CS / min: 0.67. Minions and monsters killed per minute, averaged across games. Based on 90 of 90 games. | Gold / min: 241. Total gold gained per minute, averaged across games. Based on 76 of 90 games. Games without the required stats are excluded. | Kill participation: 75.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 90 of 90 games. |
| 2014 | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 5. Number of games won in this selection. Based on 13 of 13 games. | Losses: 8. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 38.5%. The percentage of games won. Based on 13 of 13 games. | KDA: 4.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Kills / game: 1.00. Average kills per game. Based on 13 of 13 games. | Deaths / game: 2.77. Average deaths per game. Based on 13 of 13 games. | Assists / game: 10.54. Average assists per game. Based on 13 of 13 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 13 games. | CS / min: 0.52. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Gold / min: 246. Total gold gained per minute, averaged across games. Based on 12 of 13 games. Games without the required stats are excluded. | Kill participation: 73.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| 2013 | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 0.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Kills / game: 1.00. Average kills per game. Based on 2 of 2 games. | Deaths / game: 4.50. Average deaths per game. Based on 2 of 2 games. | Assists / game: 2.50. Average assists per game. Based on 2 of 2 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 2 games. | Minions and monsters killed per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 2 games. | Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 2 games. | Kill participation: 58.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
2 Domestic · 1 Other international · 2 major honors
2 Domestic · 2 major honors
2 Domestic
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCS 2021 Lock In | TSM | 7 |
| LCS 2021 Mid-Season Showdown | TSM | 34 |
| LCS 2021 Championship | TSM | 40 |
| LPL 2019 Spring Playoffs | Suning | 37 |
| LPL 2019 Summer Playoffs | Suning | 38 |
| LPL 2020 Regional Finals | Suning | 3 |
| LPL 2020 Spring Playoffs | Suning | 41 |
| LPL 2020 Summer Playoffs | Suning | 52 |
| LPL 2022 Spring Playoffs | Weibo Gaming | 3 |
| LPL 2022 Summer Playoffs | Weibo Gaming | 1 |
| LPL 2023 Spring Playoffs | Anyone's Legend | 41 |
| LPL 2023 Summer Playoffs | Ultra Prime | 38 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2016 · Mid-Season Invitational 2016 · 10 points. msi; verified msi final placement; title 50 × placement 1/5 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2017 · Mid-Season Invitational 2017 · 10 points. msi; verified msi final placement; title 50 × placement 1/5 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2018 · Mid-Season Invitational 2018 · 10 points. msi; verified msi final placement; title 50 × placement 1/5 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2013 · worlds 2013 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2015 · worlds 2015 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2020 · worlds 2020 · 40 points. worlds; verified worlds final placement; title 100 × placement 2/5 = 40 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2021 · LCS 2021 Mid-Season Showdown · 3.2 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 16 × placement 1/5 = 16/5 points.
Each trophy contributes to the career total.
2021 · LCS 2021 Championship · 3.2 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 16 × placement 1/5 = 16/5 points.
Each trophy contributes to the career total.
2020 · LPL 2020 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2021 · 3rd LCS All-Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 3rd LCS All-Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
3rd LCS All-Pro Team · 2021 · LCS · lcs-2021-spring. SwordArt.
regular · edition_role · selection: expert. Base points 2; credited 2. Overlap: complement-half.
Original announcement ↗2018 · All-Pro 1st team · 4 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 1st team: 8 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 1st team · 2018 · LMS · LMS/2018 Season/Summer Playoffs. SwordArt.
regular · edition · selection: unknown. Base points 8; credited 4. Overlap: complement-half.
2017 · LMS Playoff MVP · 8 points. LMS Playoff MVP: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
LMS Playoff MVP · 2017 · LMS · LMS/2017 Season/Spring Playoffs. SwordArt.
tournament · edition · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
2018 · LMS MVP · 9 points. Annual regular-season MVP budget 18 / 2 offered awards = 9 points. LMS MVP: 9 base points → 9 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
LMS MVP · 2018 · LMS · LMS/2018 Season/Summer Playoffs. SwordArt.
regular · edition · selection: unknown. Base points 9; credited 9. Overlap: complement-half.
2017 · LMS Playoff MVP · 8 points. LMS Playoff MVP: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
LMS Playoff MVP · 2017 · LMS · LMS/2017 Season/Summer Playoffs. SwordArt.
tournament · edition · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
2015 · Intel Extreme Masters Season 9 Taipei · 10 points. IEM Season 9 Taipei: champion 10 × final placement 1 = 10 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2015 · Intel Extreme Masters Season 9 World Championship · 4 points. IEM Season 9 World Championship: champion 20 × final placement 1/5 = 4 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2015 · LMS 2015 Spring Playoffs · 8 points. LMS 2015 Spring Playoffs: champion 20 × final placement 2/5 = 8 points. Annual LMS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2015 · LMS 2015 Summer Playoffs · 4 points. LMS 2015 Summer Playoffs: champion 20 × final placement 1/5 = 4 points. Annual LMS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2016 · Intel Extreme Masters Season 11 Oakland · 4 points. IEM Season 11 Oakland: champion 10 × final placement 2/5 = 4 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2016 · LMS 2016 Spring Playoffs · 20 points. LMS 2016 Spring Playoffs: champion 20 × final placement 1 = 20 points. Annual LMS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2016 · LMS 2016 Summer Playoffs · 20 points. LMS 2016 Summer Playoffs: champion 20 × final placement 1 = 20 points. Annual LMS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2017 · Intel Extreme Masters Season 11 World Championship · 20 points. IEM Season 11 World Championship: champion 20 × final placement 1 = 20 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2017 · LMS 2017 Spring Playoffs · 20 points. LMS 2017 Spring Playoffs: champion 20 × final placement 1 = 20 points. Annual LMS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2017 · LMS 2017 Summer Playoffs · 20 points. LMS 2017 Summer Playoffs: champion 20 × final placement 1 = 20 points. Annual LMS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2018 · LMS 2018 Spring Playoffs · 20 points. LMS 2018 Spring Playoffs: champion 20 × final placement 1 = 20 points. Annual LMS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2018 · LMS 2018 Summer Playoffs · 20 points. LMS 2018 Summer Playoffs: champion 20 × final placement 1 = 20 points. Annual LMS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2023 · Asian Games 2022 (played 2023) · 6 points. Asian Games 2022 (played 2023): champion 15 × final placement 2/5 = 6 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2024 · PCS 2024 Spring Playoffs · 4 points. PCS 2024 Spring Playoffs: champion 20 × final placement 1/5 = 4 points. Annual PCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2024 · PCS 2024 Summer Playoffs · 4 points. PCS 2024 Summer Playoffs: champion 20 × final placement 1/5 = 4 points. Annual PCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2018 · Demacia Cup 2018 Winter · 1 points. Demacia Cup 2018 Winter: champion 5 × final placement 1/5 = 1 points. Annual demacia cup budget 10 / 2 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2021 · LCS 2021 Lock In: Final placement retained; outside verified scoring-depth equivalence
2020 · LPL 2020 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2023 · LPL 2023 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2023 · LPL 2023 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2016 · worlds 2016: Final placement retained; outside verified scoring-depth equivalence
2017 · worlds 2017: Final placement retained; outside verified scoring-depth equivalence
2018 · worlds 2018: Final placement retained; outside verified scoring-depth equivalence
2019 · Demacia Cup 2019: No placement points or unavailable event valuation / participation evidence.
2021 · Demacia Cup 2021: No placement points or unavailable event valuation / participation evidence.
2022 · Demacia Cup 2022: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
14 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Asian Games 2022 (played 2023)2023 · International · Chinese Taipei (National Team) | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 8 games played.
|
| worlds 20202020 · worlds · Suning | Place 2 | Source detailsVerified final placement and independently reviewed actual participation. 19 games played.
|
| Mid-Season Invitational 20182018 · Mid-Season Invitational · Flash Wolves | Places 3–4 | Source detailsVerified final placement and independently reviewed actual participation. |
18 games played.
| worlds 20182018 · worlds · Flash Wolves | Places 9–12 | Source detailsVerified final placement and independently reviewed actual participation. 7 games played.
|
| Intel Extreme Masters Season 11 World Championship2017 · International · Flash Wolves | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 8 games played.
|
| Mid-Season Invitational 20172017 · Mid-Season Invitational · Flash Wolves | Places 3–4 | Source detailsVerified final placement and independently reviewed actual participation. 17 games played.
|
| worlds 20172017 · worlds · Flash Wolves | Places 14–16 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
| Intel Extreme Masters Season 11 Oakland2016 · International · Flash Wolves | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 7 games played.
|
| Mid-Season Invitational 20162016 · Mid-Season Invitational · Flash Wolves | Places 3–4 | Source detailsVerified final placement and independently reviewed actual participation. 14 games played.
|
| worlds 20162016 · worlds · Flash Wolves | Places 13–16 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
| Intel Extreme Masters Season 9 Taipei2015 · International · yoe Flash Wolves | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 9 games played.
|
| Intel Extreme Masters Season 9 World Championship2015 · International · yoe Flash Wolves | Places 3–4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 6 games played.
|
| worlds 20152015 · worlds · Flash Wolves | Places 5–8 | Source detailsVerified final placement and independently reviewed actual participation. 10 games played.
|
| worlds 20132013 · worlds · Gamania Bears | Places 5–8 | Source detailsVerified final placement and independently reviewed actual participation. 2 games played.
|
21 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| PCS 2024 Spring Playoffs2024 · PCS · CTBC Flying Oyster | Place 3 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 9 games played.
|
| PCS 2024 Summer Playoffs2024 · PCS · CTBC Flying Oyster | Place 4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 17 games played.
|
| LPL 2023 Spring Playoffs2023 · LPL · Anyone's Legend | Place 16 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 41 games played.
|
| LPL 2023 Summer Playoffs2023 · LPL · Ultra Prime Esports | Place 14 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 38 games played.
|
| Demacia Cup 20222022 · LPL · Anyone's Legend | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 6 games played.
|
| Demacia Cup 20212021 · LPL · Weibo Gaming | Places 13–16 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 2 games played.
|
| LCS 2021 Lock In2021 · LCS · TSM | Places 5–8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 7 games played.
|
| LCS 2021 Mid-Season Showdown2021 · LCS · TSM | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 34 games played.
|
| LCS 2021 Championship2021 · LCS · TSM | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 40 games played.
|
| LPL 2020 Spring Playoffs2020 · LPL · Suning | Place 11 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 41 games played.
|
| LPL 2020 Summer Playoffs2020 · LPL · Suning | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 52 games played.
|
| Demacia Cup 20192019 · LPL · Suning | Places 13–16 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 4 games played.
|
| Demacia Cup 2018 Winter2018 · LPL · Suning | Place 3 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 13 games played.
|
| LMS 2018 Spring Playoffs2018 · LMS · Flash Wolves | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 3 games played.
|
| LMS 2018 Summer Playoffs2018 · LMS · Flash Wolves | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 3 games played.
|
| LMS 2017 Spring Playoffs2017 · LMS · Flash Wolves | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 4 games played.
|
| LMS 2017 Summer Playoffs2017 · LMS · Flash Wolves | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 3 games played.
|
| LMS 2016 Spring Playoffs2016 · LMS · Flash Wolves | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 6 games played.
|
| LMS 2016 Summer Playoffs2016 · LMS · Flash Wolves | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 8 games played.
|
| LMS 2015 Spring Playoffs2015 · LMS · Flash Wolves | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 4 games played.
|
| LMS 2015 Summer Playoffs2015 · LMS · Flash Wolves | Place 3 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 4 games played.
|
5 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| 3rd LCS All-Pro Teamsource ↗2021 · LCS · lcs-2021-spring · all pro | SUPPORT · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 18 games played. Selection: Expert vote.
|
| All-Pro 1st teamsource ↗2018 · LMS · Flash Wolves · all pro | support · Team 1 | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 3 games played. Selection: unknown.
|
| LMS MVPsource ↗2018 · LMS · Flash Wolves · split mvp | Split / final honor | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 3 games played. Selection: unknown.
|
| LMS Playoff MVPsource ↗2017 · LMS · Flash Wolves · postseason mvp | Split / final honor | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 4 games played. Selection: unknown.
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| LMS Playoff MVPsource ↗2017 · LMS · Flash Wolves · postseason mvp | Split / final honor | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 3 games played. Selection: unknown.
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