Where Swiffer stands
2019 · Mid · Domestic games
Simon Papamarkos
All leagues · All positions
2019 · Mid · Domestic games
Games in this selection 18 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Swiffer’s 2019 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 15 of 66 games in this selection. | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Wins: 9. Number of games won in this selection. Based on 15 of 15 games. | Losses: 6. Number of games lost in this selection. Based on 15 of 15 games. | Win rate: 60.0%. The percentage of games won. Based on 15 of 15 games. | KDA: 3.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 553. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 7.61. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Kill participation: 63.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
| 8 of 66 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 4. Number of games won in this selection. Based on 8 of 8 games. | Losses: 4. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 50.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 3.59. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 452. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 8.53. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 59.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 7 of 66 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 3. Number of games won in this selection. Based on 7 of 7 games. | Losses: 4. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games. | KDA: 2.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 467. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 8.03. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 67.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 6 of 66 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 4. Number of games won in this selection. Based on 6 of 6 games. | Losses: 2. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 2.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 558. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 6.65. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 63.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 4 of 66 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 376. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 7.68. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 65.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 66 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 515. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 7.16. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 49.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 66 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 311. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 6.98. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 52.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 66 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 3. Number of games won in this selection. Based on 3 of 3 games. | Losses: 0. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 100.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 3.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 503. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 7.38. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 72.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 66 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 7.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 723. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 7.76. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 73.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 66 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 412. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.82. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 51.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Bars show how often the player chose each champion in this selection.
| OPL 2019 · Split 1 | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Win rate: 42.9%. The percentage of games won. Based on 21 of 21 games. | KDA: 2.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Damage / min: 487. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games. | CS / min: 8.03. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. |
| OPL 2019 · Split 2 | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Win rate: 42.9%. The percentage of games won. Based on 21 of 21 games. | KDA: 2.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Damage / min: 525. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games. | CS / min: 7.50. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. |
| OPL 2019 | Games: 24. Number of individual games played in this selection. Based on 24 of 24 games. | Win rate: 62.5%. The percentage of games won. Based on 24 of 24 games. | KDA: 3.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games. | Damage / min: 493. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 24 games. | CS / min: 7.57. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 24 Aug 2019 | OPL 2019 | ORDERvsMAMMOTH | Series ↗ | Jayce | Loss | 0 / 5 / 3 |
| 24 Aug 2019 | OPL 2019 | ORDERvsMAMMOTH | Series ↗ | Syndra | Loss | 1 / 3 / 1 |
| 24 Aug 2019 | OPL 2019 | ORDERvsMAMMOTH | Series ↗ | Twisted Fate | Loss | 0 / 4 / 5 |
| 23 Aug 2019 | OPL 2019 | ORDERvsBombers | Series ↗ | Twisted Fate | Win | 4 / 3 / 5 |
| 23 Aug 2019 | OPL 2019 | ORDERvsBombers | Series ↗ | Qiyana | Win | 6 / 4 / 10 |
| 23 Aug 2019 | OPL 2019 | ORDERvsBombers | Series ↗ | Qiyana | Loss | 8 / 6 / 4 |
| 23 Aug 2019 | OPL 2019 | ORDERvsBombers | Series ↗ | Zoe | Win | 4 / 1 / 4 |
| 22 Aug 2019 | OPL 2019 | ORDERvsDire Wolves | Series ↗ | LeBlanc | Win | 6 / 1 / 6 |
| 22 Aug 2019 | OPL 2019 | ORDERvsDire Wolves | Series ↗ | Lissandra | Win | 0 / 1 / 12 |
| 22 Aug 2019 | OPL 2019 | ORDERvsDire Wolves | Series ↗ | Lissandra | Win | 2 / 4 / 12 |
| 22 Aug 2019 | OPL 2019 | ORDERvsDire Wolves | Series ↗ | Syndra | Loss | 3 / 6 / 5 |
| 17 Aug 2019 | OPL 2019 · Split 2 | ORDERvsAvant Gaming | Series ↗ | Qiyana | Win | 9 / 3 / 6 |
| 16 Aug 2019 | OPL 2019 · Split 2 | ORDERvsChiefs Esports Club | Series ↗ | Qiyana | Win | 5 / 5 / 4 |
| 16 Aug 2019 | OPL 2019 · Split 2 | ORDERvsMAMMOTH | Series ↗ | Qiyana | Loss | 3 / 6 / 2 |
| 10 Aug 2019 | OPL 2019 · Split 2 | ORDERvsGravitas | Series ↗ | Jayce | Loss | 3 / 6 / 0 |
| 9 Aug 2019 | OPL 2019 · Split 2 | ORDERvsLegacy Esports | Series ↗ | Qiyana | Win | 7 / 1 / 2 |
| 3 Aug 2019 | OPL 2019 · Split 2 | ORDERvsDire Wolves | Series ↗ | Zoe | Loss | 2 / 4 / 8 |
| 2 Aug 2019 | OPL 2019 · Split 2 | ORDERvsBombers | Series ↗ | Twisted Fate | Win | 2 / 3 / 4 |
| 27 Jul 2019 | OPL 2019 · Split 2 | ORDERvsGravitas | Series ↗ | Sylas | Loss | 4 / 6 / 3 |
| 26 Jul 2019 | OPL 2019 · Split 2 | ORDERvsMAMMOTH | Series ↗ | Corki | Loss | 0 / 2 / 0 |
| 20 Jul 2019 | OPL 2019 · Split 2 | ORDERvsChiefs Esports Club | Series ↗ | Yasuo | Loss | 8 / 4 / 4 |
| 19 Jul 2019 | OPL 2019 · Split 2 | ORDERvsAvant Gaming | Series ↗ | LeBlanc | Win | 5 / 0 / 4 |
| 13 Jul 2019 | OPL 2019 · Split 2 | ORDERvsDire Wolves | Series ↗ | Azir | Loss | 4 / 4 / 7 |
| 12 Jul 2019 | OPL 2019 · Split 2 | ORDERvsLegacy Esports | Series ↗ | Corki | Win | 9 / 0 / 8 |
| 29 Jun 2019 | OPL 2019 · Split 2 | ORDERvsBombers | Series ↗ | Irelia | Win | 4 / 3 / 8 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Mid · 2015–2019 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2015 | Tier 1 | Damage / min | 712 | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | CS / min | 8.46 | 73.8 | 38 games · 81 peers |
| 2015 | Tier 1 | Kill participation | 64.2% | 25.8 | 38 games · 98 peers |
| 2015 | Tier 1 | Damage share | 30.5% | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Gold diff @15 | +170 | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 631 | — | Not enough peer coverage: 92 of 116 players qualify (79.3%; 80% required). The player's actual value remains available. |
| 2016 | Tier 1 | CS / min | 8.36 | 36.4 | 43 games · 108 peers |
| 2016 | Tier 1 | Kill participation | 68.1% | 47.0 | 43 games · 116 peers |
| 2016 | Tier 1 | Damage share | 30.4% | — | Not enough peer coverage: 92 of 116 players qualify (79.3%; 80% required). The player's actual value remains available. |
| 2016 | Tier 1 | Gold diff @15 | +344 | 98.9 | 43 games · 90 peers · LPL data missing · Percentile among 90 players with sufficient data. |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 599 | 84.0 | 56 games · 107 peers |
| 2017 | Tier 1 | CS / min | 8.33 | 20.5 | 56 games · 123 peers |
| 2017 | Tier 1 | Kill participation | 67.1% | 54.1 | 56 games · 123 peers |
| 2017 | Tier 1 | Damage share | 27.0% | 30.2 | 56 games · 107 peers |
| 2017 | Tier 1 | Gold diff @15 | +245 | 87.7 | 56 games · 107 peers · LPL data missing · Percentile among 107 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 0.54 | 44.8 | 56 games · 106 peers |
| 2018 | Tier 1 | Damage / min | 479 | 39.3 | 57 games · 136 peers |
| 2018 | Tier 1 | CS / min | 8.94 | 25.9 | 57 games · 136 peers |
| 2018 | Tier 1 | Kill participation | 65.8% | 25.9 | 57 games · 136 peers |
| 2018 | Tier 1 | Damage share | 22.7% | 5.2 | 57 games · 136 peers |
| 2018 | Tier 1 | Gold diff @15 | −266 | 8.9 | 57 games · 136 peers |
| 2018 | Tier 1 | Vision / min | 1.15 | 53.4 | 57 games · 119 peers |
| 2019 | Tier 1 | Damage / min | 501 | 74.6 | 66 games · 123 peers |
| 2019 | Tier 1 | CS / min | 7.69 | 3.3 | 66 games · 123 peers |
| 2019 | Tier 1 | Kill participation | 63.0% | 42.6 | 65 games · 123 peers |
| 2019 | Tier 1 | Damage share | 25.6% | 41.0 | 66 games · 123 peers |
| 2019 | Tier 1 | Gold diff @15 | −122 | 24.6 | 66 games · 123 peers |
| 2019 | Tier 1 | Vision / min | 1.06 | 47.1 | 66 games · 105 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 501. Damage dealt to enemy champions per minute, averaged across games. Based on 66 of 66 games. Season labels follow the competition season.
2015–2019 · All seasons · 33 recorded champions
| Champion | 2015 | 2016 | 2017 | 2018 | 2019 | Total |
|---|---|---|---|---|---|---|
| Orianna | 25 | |||||
| LeBlanc | 21 | |||||
| Taliyah | 20 | |||||
| Zoe | 19 | |||||
| Cassiopeia | 18 | |||||
| Ryze | 18 | |||||
| Azir | 17 | |||||
| Viktor | 17 | |||||
| All games | 52 | 57 | 58 | 57 | 66 | 290 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2019 | Games: 66. Number of individual games played in this selection. Based on 66 of 66 games. | Wins: 33. Number of games won in this selection. Based on 66 of 66 games. | Losses: 33. Number of games lost in this selection. Based on 66 of 66 games. | Win rate: 50.0%. The percentage of games won. Based on 66 of 66 games. | KDA: 2.84. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 66 of 66 games. | Kills / game: 3.56. Average kills per game. Based on 66 of 66 games. | Deaths / game: 3.15. Average deaths per game. Based on 66 of 66 games. | Assists / game: 5.38. Average assists per game. Based on 66 of 66 games. | Damage / min: 501. Damage dealt to enemy champions per minute, averaged across games. Based on 66 of 66 games. | CS / min: 7.69. Minions and monsters killed per minute, averaged across games. Based on 66 of 66 games. | Gold / min: 381. Total gold gained per minute, averaged across games. Based on 66 of 66 games. | Kill participation: 63.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 65 of 66 games. Games without the required stats are excluded. |
| 2018 | Games: 57. Number of individual games played in this selection. Based on 57 of 57 games. | Wins: 34. Number of games won in this selection. Based on 57 of 57 games. | Losses: 23. Number of games lost in this selection. Based on 57 of 57 games. | Win rate: 59.6%. The percentage of games won. Based on 57 of 57 games. | KDA: 4.02. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 57 of 57 games. | Kills / game: 3.47. Average kills per game. Based on 57 of 57 games. | Deaths / game: 2.32. Average deaths per game. Based on 57 of 57 games. | Assists / game: 5.84. Average assists per game. Based on 57 of 57 games. | Damage / min: 479. Damage dealt to enemy champions per minute, averaged across games. Based on 57 of 57 games. | CS / min: 8.94. Minions and monsters killed per minute, averaged across games. Based on 57 of 57 games. | Gold / min: 405. Total gold gained per minute, averaged across games. Based on 57 of 57 games. | Kill participation: 65.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 57 of 57 games. |
| 2017 | Games: 58. Number of individual games played in this selection. Based on 58 of 58 games. | Wins: 38. Number of games won in this selection. Based on 58 of 58 games. | Losses: 20. Number of games lost in this selection. Based on 58 of 58 games. | Win rate: 65.5%. The percentage of games won. Based on 58 of 58 games. | KDA: 4.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 58 of 58 games. | Kills / game: 5.19. Average kills per game. Based on 58 of 58 games. | Deaths / game: 2.72. Average deaths per game. Based on 58 of 58 games. | Assists / game: 5.91. Average assists per game. Based on 58 of 58 games. | Damage / min: 599. Damage dealt to enemy champions per minute, averaged across games. Based on 58 of 58 games. | CS / min: 8.34. Minions and monsters killed per minute, averaged across games. Based on 58 of 58 games. | Gold / min: 424. Total gold gained per minute, averaged across games. Based on 58 of 58 games. | Kill participation: 67.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 58 of 58 games. |
| 2016 | Games: 57. Number of individual games played in this selection. Based on 57 of 57 games. | Wins: 38. Number of games won in this selection. Based on 57 of 57 games. | Losses: 19. Number of games lost in this selection. Based on 57 of 57 games. | Win rate: 66.7%. The percentage of games won. Based on 57 of 57 games. | KDA: 3.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 57 of 57 games. | Kills / game: 4.74. Average kills per game. Based on 57 of 57 games. | Deaths / game: 2.68. Average deaths per game. Based on 57 of 57 games. | Assists / game: 5.54. Average assists per game. Based on 57 of 57 games. | Damage / min: 624. Damage dealt to enemy champions per minute, averaged across games. Based on 50 of 57 games. Games without the required stats are excluded. | CS / min: 8.32. Minions and monsters killed per minute, averaged across games. Based on 57 of 57 games. | Gold / min: 413. Total gold gained per minute, averaged across games. Based on 57 of 57 games. | Kill participation: 68.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 57 of 57 games. |
| 2015 | Games: 52. Number of individual games played in this selection. Based on 52 of 52 games. | Wins: 43. Number of games won in this selection. Based on 52 of 52 games. | Losses: 9. Number of games lost in this selection. Based on 52 of 52 games. | Win rate: 82.7%. The percentage of games won. Based on 52 of 52 games. | KDA: 5.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 52 of 52 games. | Kills / game: 5.60. Average kills per game. Based on 52 of 52 games. | Deaths / game: 2.48. Average deaths per game. Based on 52 of 52 games. | Assists / game: 7.15. Average assists per game. Based on 52 of 52 games. | Damage / min: 712. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 52 games. Games without the required stats are excluded. | CS / min: 8.41. Minions and monsters killed per minute, averaged across games. Based on 52 of 52 games. | Gold / min: 405. Total gold gained per minute, averaged across games. Based on 29 of 52 games. Games without the required stats are excluded. | Kill participation: 65.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 52 of 52 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
2 Domestic
2 Domestic
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2015 · OPL 2015 Split 1 Playoffs · 20 points. OPL 2015 Split 1 Playoffs: champion 20 × final placement 1 = 20 points. Annual OPL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2015 · OPL 2015 Split 2 Playoffs · 20 points. OPL 2015 Split 2 Playoffs: champion 20 × final placement 1 = 20 points. Annual OPL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2016 · OPL 2016 Split 1 Playoffs · 20 points. OPL 2016 Split 1 Playoffs: champion 20 × final placement 1 = 20 points. Annual OPL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2016 · OPL 2016 Split 2 Playoffs · 20 points. OPL 2016 Split 2 Playoffs: champion 20 × final placement 1 = 20 points. Annual OPL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2017 · OPL 2017 Split 1 Playoffs · 4 points. OPL 2017 Split 1 Playoffs: champion 20 × final placement 1/5 = 4 points. Annual OPL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2017 · OPL 2017 Split 2 Playoffs · 8 points. OPL 2017 Split 2 Playoffs: champion 20 × final placement 2/5 = 8 points. Annual OPL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2018 · OPL 2018 Split 1 Playoffs · 4 points. OPL 2018 Split 1 Playoffs: champion 20 × final placement 1/5 = 4 points. Annual OPL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2018 · OPL 2018 Split 2 Playoffs · 4 points. OPL 2018 Split 2 Playoffs: champion 20 × final placement 1/5 = 4 points. Annual OPL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · OPL 2019 Split 1 Playoffs · 8 points. OPL 2019 Split 1 Playoffs: champion 20 × final placement 2/5 = 8 points. Annual OPL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · OPL 2019 Split 2 Playoffs · 4 points. OPL 2019 Split 2 Playoffs: champion 20 × final placement 1/5 = 4 points. Annual OPL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
No results in this selection.
10 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| OPL 2019 Split 1 Playoffs2019 · OPL · ORDER | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 13 games played.
|
| OPL 2019 Split 2 Playoffs2019 · OPL · ORDER | Place 3 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 11 games played.
|
| OPL 2018 Split 1 Playoffs2018 · OPL · ORDER | Place 4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 5 games played.
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| Place 4 |
Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 4 games played.
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| OPL 2017 Split 1 Playoffs2017 · OPL · Chiefs Esports Club | Place 4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 5 games played.
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| OPL 2017 Split 2 Playoffs2017 · OPL · Chiefs Esports Club | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 10 games played.
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| OPL 2016 Split 1 Playoffs2016 · OPL · Chiefs Esports Club | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 8 games played.
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| OPL 2016 Split 2 Playoffs2016 · OPL · Chiefs Esports Club | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 6 games played.
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| OPL 2015 Split 1 Playoffs2015 · OPL · Chiefs Esports Club | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 6 games played.
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| OPL 2015 Split 2 Playoffs2015 · OPL · Chiefs Esports Club | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 7 games played.
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No results in this selection.