Games Games: 68. Number of individual games played in this selection. Based on 68 of 68 games.68
Win rate Win rate: 39.7%. The percentage of games won. Based on 68 of 68 games.39.7%
KDA KDA: 3.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 68 of 68 games.3.91
Damage / min Damage / min: 514. Damage dealt to enemy champions per minute, averaged across games. Based on 68 of 68 games.514
CS / min CS / min: 8.27. Minions and monsters killed per minute, averaged across games. Based on 68 of 68 games.8.27
Kill participation Kill participation: 69.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 67 of 68 games. Games without the required stats are excluded.69.6%67 / 68 games
More statistics Totals, economy & laning +
WinsWins: 27. Number of games won in this selection. Based on 68 of 68 games.
LossesLosses: 41. Number of games lost in this selection. Based on 68 of 68 games.
KillsKills: 186. Total kills in games where kills are available. Based on 68 of 68 games.
DeathsDeaths: 137. Total deaths in games where deaths are available. Based on 68 of 68 games.
AssistsAssists: 350. Total assists in games where assists are available. Based on 68 of 68 games.
Gold / minGold / min: 383. Total gold gained per minute, averaged across games. Based on 68 of 68 games.
Damage shareDamage share: 24.4%. The player's share of team damage to enemy champions, averaged across games. Based on 68 of 68 games.
Earned gold shareEarned gold share: 22.2%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 68 of 68 games.
Gold diff @15Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. The required stats are unavailable for this selection. Based on 0 of 68 games.0 / 68 games
CS diff @15Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. The required stats are unavailable for this selection. Based on 0 of 68 games.0 / 68 games
XP diff @15Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. The required stats are unavailable for this selection. Based on 0 of 68 games.0 / 68 games
Vision score / minVision score / min: 1.06. Vision score per minute, averaged across games where the statistic is supported. Based on 68 of 68 games.
A closer look
The season in focus.
All leagues · All positions
2023
Showing 2023 statistics
Performance passport
Where Strive stands.
2023 · Mid · Domestic games
Metric / actual
050100
Percentile
Value: 514 damage per minute. Percentile: 19%. Rank: 86th of 106514
Value: 514 damage per minute. Percentile: 19%. Rank: 86th of 106
Value: 8.27 CS per minute. Percentile: 30%. Rank: 75th of 1068.27
Value: 8.27 CS per minute. Percentile: 30%. Rank: 75th of 106
Value: 69.6% kill participation. Percentile: 80%. Rank: 22nd of 10669.6%
Value: 69.6% kill participation. Percentile: 80%. Rank: 22nd of 106
Value: 24.4% damage share. Percentile: 17%. Rank: 88th of 10624.4%
Value: 24.4% damage share. Percentile: 17%. Rank: 88th of 106
Value: 1.06 vision score per minute. Percentile: 27%. Rank: 78th of 1061.06
Value: 1.06 vision score per minute. Percentile: 27%. Rank: 78th of 106
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 14 champions
More space for less-played champions
1×
Champion roles · 2023
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%15%30%
Damage
?
Ahri15 games
Ahri: 21.7% earned gold share and 24.1% damage share. Means across the same 15 games with both values available; 15 total champion games.24%
?
Annie10 games
Annie: 20.7% earned gold share and 24.7% damage share. Means across the same 10 games with both values available; 10 total champion games.25%
?
Sylas7 games
Sylas: 23.5% earned gold share and 22.9% damage share. Means across the same 7 games with both values available; 7 total champion games.23%
?
Jayce6 games
Jayce: 25.9% earned gold share and 26.1% damage share. Means across the same 6 games with both values available; 6 total champion games.26%
?
Neeko6 games
Neeko: 19.5% earned gold share and 22.7% damage share. Means across the same 6 games with both values available; 6 total champion games.23%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2023
Who has the edge?
The most familiar opponents. Every game counts.
68 games
Opponent
WinsLosses
Win rate
BGBilibili GamingBilibili Gaming: 2 wins, 4 losses in 6 recorded games, 33.3% win rate. 2023.33%
EGEDward GamingEDward Gaming: 2 wins, 4 losses in 6 recorded games, 33.3% win rate. 2023.33%
LGLGD GamingLGD Gaming: 4 wins, 2 losses in 6 recorded games, 66.7% win rate. 2023.67%
ALAnyone's LegendAnyone's Legend: 2 wins, 3 losses in 5 recorded games, 40.0% win rate. 2023.40%
OMGOh My GodOh My God: 2 wins, 3 losses in 5 recorded games, 40.0% win rate. 2023.40%
UPUltra PrimeUltra Prime: 3 wins, 2 losses in 5 recorded games, 60.0% win rate. 2023.60%
WGWeibo GamingWeibo Gaming: 2 wins, 3 losses in 5 recorded games, 40.0% win rate. 2023.40%
FPFunPlus PhoenixFunPlus Phoenix: 2 wins, 2 losses in 4 recorded games, 50.0% win rate. 2023.50%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
0 games
No eligible gold snapshots in this selection.
Gold difference compares players in the same role. 68 games without a complete snapshot are excluded.
The games behind the player
Every game, a story.
Explore Strive’s 2023 performances. Select a point to open its story.
68 plotted games
WinLoss— Median in selection
68 / 68 selected games have both values.Median damage / min: 519
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
14 champions in this selection
14 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?15 of 68 games in this selection.
Games: 15. Number of individual games played in this selection. Based on 15 of 15 games.
Wins: 8. Number of games won in this selection. Based on 15 of 15 games.
Losses: 7. Number of games lost in this selection. Based on 15 of 15 games.
Win rate: 53.3%. The percentage of games won. Based on 15 of 15 games.
KDA: 8.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games.
Damage / min: 468. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games.
CS / min: 8.81. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games.
Kill participation: 72.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games.
?10 of 68 games in this selection.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Wins: 2. Number of games won in this selection. Based on 10 of 10 games.
Losses: 8. Number of games lost in this selection. Based on 10 of 10 games.
Win rate: 20.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 2.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 477. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 6.85. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
Kill participation: 70.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games.
?7 of 68 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 3. Number of games won in this selection. Based on 7 of 7 games.
Losses: 4. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games.
KDA: 4.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 503. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 8.46. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 59.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?6 of 68 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 2. Number of games won in this selection. Based on 6 of 6 games.
Losses: 4. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games.
KDA: 3.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 623. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 9.48. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 79.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?6 of 68 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 3. Number of games won in this selection. Based on 6 of 6 games.
Losses: 3. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games.
KDA: 3.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 525. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 7.62. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 68.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?4 of 68 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 1. Number of games won in this selection. Based on 4 of 4 games.
Losses: 3. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 1.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 468. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 8.31. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 65.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 4 games. Games without the required stats are excluded.
?4 of 68 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 3. Number of games won in this selection. Based on 4 of 4 games.
Losses: 1. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 5.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 507. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 8.55. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 59.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?4 of 68 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 0. Number of games won in this selection. Based on 4 of 4 games.
Losses: 4. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 2.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 591. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 8.36. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 54.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?3 of 68 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 3. Number of games won in this selection. Based on 3 of 3 games.
Losses: 0. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 100.0%. The percentage of games won. Based on 3 of 3 games.
KDA: 7.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 796. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 9.06. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 77.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?3 of 68 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 1. Number of games won in this selection. Based on 3 of 3 games.
Losses: 2. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games.
KDA: 2.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 376. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 8.80. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 67.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
1–10 of 14 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 40. Number of individual games played in this selection. Based on 40 of 40 games.
Win rate: 37.5%. The percentage of games won. Based on 40 of 40 games.
KDA: 3.76. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 40 of 40 games.
Damage / min: 536. Damage dealt to enemy champions per minute, averaged across games. Based on 40 of 40 games.
CS / min: 8.26. Minions and monsters killed per minute, averaged across games. Based on 40 of 40 games.
Games: 28. Number of individual games played in this selection. Based on 28 of 28 games.
Win rate: 42.9%. The percentage of games won. Based on 28 of 28 games.
KDA: 4.15. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games.
Damage / min: 483. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games.
CS / min: 8.29. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games.
1–2 of 2 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2019
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2022
Tier 1
Damage / min
505
41.7
84 games · 116 peers
2022
Tier 1
CS / min
8.89
83.5
84 games · 116 peers
2022
Tier 1
Kill participation
67.6%
57.4
82 games · 116 peers
2022
Tier 1
Damage share
25.9%
47.0
84 games · 116 peers
2022
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2022
Tier 1
Vision / min
1.18
73.0
84 games · 116 peers
2023
Tier 1
Damage / min
514
19.0
68 games · 106 peers
2023
Tier 1
CS / min
8.27
29.5
68 games · 106 peers
2023
Tier 1
Kill participation
69.6%
80.0
67 games · 106 peers
2023
Tier 1
Damage share
24.4%
17.1
68 games · 106 peers
2023
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
Damage / min: 514. Damage dealt to enemy champions per minute, averaged across games. Based on 68 of 68 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2019–2023 · All seasons · 43 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2019
2020
2021
2022
2023
Total
?Orianna
24
?Sylas
24
?Ahri
22
?LeBlanc
21
?Viktor
20
?Ryze
19
?Jayce
16
?Corki
13
All games
25
21
125
87
68
326
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 68. Number of individual games played in this selection. Based on 68 of 68 games.
Wins: 27. Number of games won in this selection. Based on 68 of 68 games.
Losses: 41. Number of games lost in this selection. Based on 68 of 68 games.
Win rate: 39.7%. The percentage of games won. Based on 68 of 68 games.
KDA: 3.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 68 of 68 games.
Kills / game: 2.74. Average kills per game. Based on 68 of 68 games.
Deaths / game: 2.01. Average deaths per game. Based on 68 of 68 games.
Assists / game: 5.15. Average assists per game. Based on 68 of 68 games.
Damage / min: 514. Damage dealt to enemy champions per minute, averaged across games. Based on 68 of 68 games.
CS / min: 8.27. Minions and monsters killed per minute, averaged across games. Based on 68 of 68 games.
Gold / min: 383. Total gold gained per minute, averaged across games. Based on 68 of 68 games.
Kill participation: 69.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 67 of 68 games. Games without the required stats are excluded.
Games: 87. Number of individual games played in this selection. Based on 87 of 87 games.
Wins: 37. Number of games won in this selection. Based on 87 of 87 games.
Losses: 50. Number of games lost in this selection. Based on 87 of 87 games.
Win rate: 42.5%. The percentage of games won. Based on 87 of 87 games.
KDA: 3.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 87 of 87 games.
Kills / game: 2.77. Average kills per game. Based on 87 of 87 games.
Deaths / game: 2.31. Average deaths per game. Based on 87 of 87 games.
Assists / game: 4.85. Average assists per game. Based on 87 of 87 games.
Damage / min: 514. Damage dealt to enemy champions per minute, averaged across games. Based on 87 of 87 games.
CS / min: 8.90. Minions and monsters killed per minute, averaged across games. Based on 87 of 87 games.
Gold / min: 402. Total gold gained per minute, averaged across games. Based on 87 of 87 games.
Kill participation: 67.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 85 of 87 games. Games without the required stats are excluded.
Games: 125. Number of individual games played in this selection. Based on 125 of 125 games.
Wins: 69. Number of games won in this selection. Based on 125 of 125 games.
Losses: 56. Number of games lost in this selection. Based on 125 of 125 games.
Win rate: 55.2%. The percentage of games won. Based on 125 of 125 games.
KDA: 4.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 125 of 125 games.
Kills / game: 3.26. Average kills per game. Based on 125 of 125 games.
Deaths / game: 2.06. Average deaths per game. Based on 125 of 125 games.
Assists / game: 6.78. Average assists per game. Based on 125 of 125 games.
Damage / min: 524. Damage dealt to enemy champions per minute, averaged across games. Based on 125 of 125 games.
CS / min: 9.01. Minions and monsters killed per minute, averaged across games. Based on 125 of 125 games.
Gold / min: 413. Total gold gained per minute, averaged across games. Based on 125 of 125 games.
Kill participation: 70.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 123 of 125 games. Games without the required stats are excluded.
Games: 21. Number of individual games played in this selection. Based on 21 of 21 games.
Wins: 11. Number of games won in this selection. Based on 21 of 21 games.
Losses: 10. Number of games lost in this selection. Based on 21 of 21 games.
Win rate: 52.4%. The percentage of games won. Based on 21 of 21 games.
KDA: 3.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games.
Kills / game: 2.81. Average kills per game. Based on 21 of 21 games.
Deaths / game: 2.76. Average deaths per game. Based on 21 of 21 games.
Assists / game: 6.71. Average assists per game. Based on 21 of 21 games.
Damage / min: 464. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 21 games. Games without the required stats are excluded.
CS / min: 8.18. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games.
Gold / min: 383. Total gold gained per minute, averaged across games. Based on 21 of 21 games.
Kill participation: 63.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 21 of 21 games.
Games: 25. Number of individual games played in this selection. Based on 25 of 25 games.
Wins: 14. Number of games won in this selection. Based on 25 of 25 games.
Losses: 11. Number of games lost in this selection. Based on 25 of 25 games.
Win rate: 56.0%. The percentage of games won. Based on 25 of 25 games.
KDA: 2.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games.
Kills / game: 3.32. Average kills per game. Based on 25 of 25 games.
Deaths / game: 3.84. Average deaths per game. Based on 25 of 25 games.
Assists / game: 5.12. Average assists per game. Based on 25 of 25 games.
Damage / min: 512. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 25 games. Games without the required stats are excluded.
CS / min: 7.72. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games.
Gold / min: 400. Total gold gained per minute, averaged across games. Based on 13 of 25 games. Games without the required stats are excluded.
Kill participation: 57.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 25 of 25 games.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Unresolved opponents are retained only as event participants, never merged into career identities. This cup has no approved points value.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.