Where Stray stands
All seasons · Top · Domestic games
All leagues · All positions
All seasons · Top · Domestic games
Games in this selection 52 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Stray’s career performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 18 of 242 games in this selection. | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Wins: 4. Number of games won in this selection. Based on 18 of 18 games. | Losses: 14. Number of games lost in this selection. Based on 18 of 18 games. | Win rate: 22.2%. The percentage of games won. Based on 18 of 18 games. | KDA: 1.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 342. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 8.16. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. | Kill participation: 37.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games. |
| 14 of 242 games in this selection. | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Wins: 6. Number of games won in this selection. Based on 14 of 14 games. | Losses: 8. Number of games lost in this selection. Based on 14 of 14 games. | Win rate: 42.9%. The percentage of games won. Based on 14 of 14 games. | KDA: 2.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 524. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 8.42. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. | Kill participation: 56.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 14 games. Games without the required stats are excluded. |
| 14 of 242 games in this selection. | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Wins: 9. Number of games won in this selection. Based on 14 of 14 games. | Losses: 5. Number of games lost in this selection. Based on 14 of 14 games. | Win rate: 64.3%. The percentage of games won. Based on 14 of 14 games. | KDA: 3.02. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 145. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 0.93. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. | Kill participation: 64.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
| 13 of 242 games in this selection. | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 4. Number of games won in this selection. Based on 13 of 13 games. | Losses: 9. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 30.8%. The percentage of games won. Based on 13 of 13 games. | KDA: 1.84. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 364. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 8.43. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 48.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| 10 of 242 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 7. Number of games won in this selection. Based on 10 of 10 games. | Losses: 3. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 70.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 9.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 352. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 7.10. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 57.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 9 of 242 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 8. Number of games won in this selection. Based on 9 of 9 games. | Losses: 1. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 88.9%. The percentage of games won. Based on 9 of 9 games. | KDA: 6.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 762. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 7.40. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 61.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 9 of 242 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 5. Number of games won in this selection. Based on 9 of 9 games. | Losses: 4. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 55.6%. The percentage of games won. Based on 9 of 9 games. | KDA: 2.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 118. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 0.96. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 72.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 8 of 242 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 5. Number of games won in this selection. Based on 8 of 8 games. | Losses: 3. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 62.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 3.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 152. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 0.97. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 68.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 8 of 242 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 5. Number of games won in this selection. Based on 8 of 8 games. | Losses: 3. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 62.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 3.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 155. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 1.02. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 70.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 8 of 242 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 2. Number of games won in this selection. Based on 8 of 8 games. | Losses: 6. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 25.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 1.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 421. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 6.77. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 55.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
Bars show how often the player chose each champion in this selection.
| NACL 2026 · Spring | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Win rate: 40.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 2.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Damage / min: 481. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games. | CS / min: 4.70. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. |
| LRN 2025 · Split 2 | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Win rate: 44.4%. The percentage of games won. Based on 18 of 18 games. | KDA: 3.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 679. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 7.51. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. |
| NACL 2025 · Split 1 | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Win rate: 28.6%. The percentage of games won. Based on 21 of 21 games. | KDA: 1.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Damage / min: 607. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games. | CS / min: 7.37. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. |
| NACL 2024 | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 582. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 7.51. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. |
| LLA 2023 · Closing | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 9.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 100. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 0.68. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. |
| LLA 2022 · Closing | Games: 28. Number of individual games played in this selection. Based on 28 of 28 games. | Win rate: 53.6%. The percentage of games won. Based on 28 of 28 games. | KDA: 3.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games. | Damage / min: 158. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games. | CS / min: 0.78. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games. |
| LLA 2022 · Opening | Games: 27. Number of individual games played in this selection. Based on 27 of 27 games. | Win rate: 70.4%. The percentage of games won. Based on 27 of 27 games. | KDA: 3.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 27 of 27 games. | Damage / min: 131. Damage dealt to enemy champions per minute, averaged across games. Based on 27 of 27 games. | CS / min: 0.99. Minions and monsters killed per minute, averaged across games. Based on 27 of 27 games. |
| Mid-Season Invitational 2022 | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 16.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 121. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 1.24. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
| LLA 2021 · Closing | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Win rate: 55.6%. The percentage of games won. Based on 18 of 18 games. | KDA: 2.51. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 378. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 6.75. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. |
| LLA 2020 · Closing | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 56.3%. The percentage of games won. Based on 16 of 16 games. | KDA: 3.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 357. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 7.80. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 15 May 2026 | NACL 2026 · Spring | Citadel GamingvsWinthrop University | Series ↗ | Vayne | Loss | 4 / 4 / 0 |
| 15 May 2026 | NACL 2026 · Spring | Citadel GamingvsWinthrop University | Series ↗ | K'Sante | Loss | 0 / 5 / 4 |
| 8 May 2026 | NACL 2026 · Spring | Citadel GamingvsApex Mission Impossible | Series ↗ | Gragas | Win | 3 / 2 / 2 |
| 8 May 2026 | NACL 2026 · Spring | Citadel GamingvsApex Mission Impossible | Series ↗ | Rumble | Win | 5 / 0 / 6 |
| 30 Apr 2026 | NACL 2026 · Spring | Citadel GamingvsCCG Esports | Series ↗ | Gnar | Loss | 1 / 2 / 1 |
| 30 Apr 2026 | NACL 2026 · Spring | Citadel GamingvsCCG Esports | Series ↗ | Rumble | Win | 6 / 1 / 8 |
| 30 Apr 2026 | NACL 2026 · Spring | Citadel GamingvsCCG Esports | Series ↗ | Aurora | Loss | 3 / 3 / 6 |
| 29 Apr 2026 | NACL 2026 · Spring | Citadel GamingvsNRG | Series ↗ | Rumble | Win | 8 / 5 / 5 |
| 29 Apr 2026 | NACL 2026 · Spring | Citadel GamingvsNRG | Series ↗ | Aurora | Win | 4 / 1 / 3 |
| 17 Apr 2026 | NACL 2026 · Spring | Citadel GamingvsMaryville University | Series ↗ | Renekton | Loss | 3 / 5 / 4 |
| 17 Apr 2026 | NACL 2026 · Spring | Citadel GamingvsMaryville University | Series ↗ | K'Sante | Loss | 1 / 5 / 0 |
| 15 Apr 2026 | NACL 2026 · Spring | Citadel GamingvsDorado Gaming | Series ↗ | Nami | Loss | 0 / 5 / 4 |
| 15 Apr 2026 | NACL 2026 · Spring | Citadel GamingvsDorado Gaming | Series ↗ | Bard | Loss | 0 / 3 / 9 |
| 10 Apr 2026 | NACL 2026 · Spring | Citadel GamingvsBlue Otter | Series ↗ | Nautilus | Win | 3 / 4 / 24 |
| 10 Apr 2026 | NACL 2026 · Spring | Citadel GamingvsBlue Otter | Series ↗ | Bard | Win | 0 / 0 / 13 |
| 3 Apr 2026 | NACL 2026 · Spring | Citadel GamingvsConviction | Series ↗ | Bard | Loss | 1 / 4 / 3 |
| 3 Apr 2026 | NACL 2026 · Spring | Citadel GamingvsConviction | Series ↗ | Karma | Loss | 0 / 4 / 7 |
| 27 Mar 2026 | NACL 2026 · Spring | Citadel GamingvsSupernova | Series ↗ | Rakan | Loss | 0 / 4 / 13 |
| 27 Mar 2026 | NACL 2026 · Spring | Citadel GamingvsSupernova | Series ↗ | Milio | Win | 1 / 3 / 14 |
| 27 Mar 2026 | NACL 2026 · Spring | Citadel GamingvsSupernova | Series ↗ | Neeko | Loss | 1 / 8 / 8 |
| 25 Aug 2025 | LRN 2025 · Split 2 | Zeu5 EsportsvsFuego | Series ↗ | Gragas | Loss | 0 / 4 / 2 |
| 24 Aug 2025 | LRN 2025 · Split 2 | Zeu5 EsportsvsFuego | Series ↗ | Jax | Win | 11 / 5 / 13 |
| 24 Aug 2025 | LRN 2025 · Split 2 | Zeu5 EsportsvsFuego | Series ↗ | Sion | Loss | 0 / 5 / 2 |
| 24 Aug 2025 | LRN 2025 · Split 2 | Zeu5 EsportsvsFuego | Series ↗ | Aurora | Loss | 4 / 5 / 2 |
| 19 Aug 2025 | LRN 2025 · Split 2 | Zeu5 EsportsvsLYON Academy | Series ↗ | Rumble | Win | 6 / 2 / 22 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Top · 2018–2026 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2018 | Tier 1 | Damage / min | 394 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | CS / min | 8.76 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Kill participation | 53.8% | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Damage share | 24.1% | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Gold diff @15 | −61 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Vision / min | 0.99 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Damage / min | 347 | 16.3 | 37 games · 130 peers |
| 2019 | Tier 1 | CS / min | 7.99 | 48.1 | 37 games · 130 peers |
| 2019 | Tier 1 | Kill participation | 55.1% | 39.8 | 37 games · 129 peers |
| 2019 | Tier 1 | Damage share | 20.2% | 14.0 | 37 games · 130 peers |
| 2019 | Tier 1 | Gold diff @15 | −20 | 55.5 | 37 games · 129 peers · Percentile among 129 players with sufficient data. |
| 2019 | Tier 1 | Vision / min | 0.86 | 4.5 | 37 games · 112 peers |
| 2020 | Tier 1 | Damage / min | 384 | 31.7 | 38 games · 127 peers |
| 2020 | Tier 1 | CS / min | 8.12 | 83.7 | 38 games · 130 peers |
| 2020 | Tier 1 | Kill participation | 52.4% | 9.4 | 37 games · 129 peers |
| 2020 | Tier 1 | Damage share | 21.7% | 39.7 | 38 games · 127 peers |
| 2020 | Tier 1 | Gold diff @15 | +355 | 85.7 | 38 games · 127 peers · Percentile among 127 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 0.99 | 62.7 | 38 games · 127 peers |
| 2021 | Tier 1 | Damage / min | 378 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | CS / min | 6.75 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Kill participation | 48.9% | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Damage share | 20.1% | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Gold diff @15 | −351 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Vision / min | 0.93 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 481. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games. Season labels follow the competition season.
2018–2026 · All seasons · 52 recorded champions
| Champion | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|---|---|
| Aatrox | 18 | |||||||||
| Gangplank | 14 | |||||||||
| Nautilus | 14 | |||||||||
| Renekton | 13 | |||||||||
| Ornn | 10 | |||||||||
| Alistar | 9 | |||||||||
| Rumble | 9 | |||||||||
| Braum | 8 | |||||||||
| All games | 19 | 38 | 38 | 18 | 61 | 4 | 5 | 39 | 20 | 242 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Wins: 8. Number of games won in this selection. Based on 20 of 20 games. | Losses: 12. Number of games lost in this selection. Based on 20 of 20 games. | Win rate: 40.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 2.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Kills / game: 2.20. Average kills per game. Based on 20 of 20 games. | Deaths / game: 3.40. Average deaths per game. Based on 20 of 20 games. | Assists / game: 6.70. Average assists per game. Based on 20 of 20 games. | Damage / min: 481. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games. | CS / min: 4.70. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. | Gold / min: 319. Total gold gained per minute, averaged across games. Based on 20 of 20 games. | Kill participation: 55.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 20 of 20 games. |
| 2025 | Games: 39. Number of individual games played in this selection. Based on 39 of 39 games. | Wins: 14. Number of games won in this selection. Based on 39 of 39 games. | Losses: 25. Number of games lost in this selection. Based on 39 of 39 games. | Win rate: 35.9%. The percentage of games won. Based on 39 of 39 games. | KDA: 2.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 39 of 39 games. | Kills / game: 3.23. Average kills per game. Based on 39 of 39 games. | Deaths / game: 3.74. Average deaths per game. Based on 39 of 39 games. | Assists / game: 4.62. Average assists per game. Based on 39 of 39 games. | Damage / min: 640. Damage dealt to enemy champions per minute, averaged across games. Based on 39 of 39 games. | CS / min: 7.43. Minions and monsters killed per minute, averaged across games. Based on 39 of 39 games. | Gold / min: 383. Total gold gained per minute, averaged across games. Based on 39 of 39 games. | Kill participation: 57.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 39 of 39 games. |
| 2024 | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 1. Number of games won in this selection. Based on 5 of 5 games. | Losses: 4. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Kills / game: 2.00. Average kills per game. Based on 5 of 5 games. | Deaths / game: 3.40. Average deaths per game. Based on 5 of 5 games. | Assists / game: 5.00. Average assists per game. Based on 5 of 5 games. | Damage / min: 582. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 7.51. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Gold / min: 394. Total gold gained per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 41.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 2023 | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 9.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Kills / game: 0.25. Average kills per game. Based on 4 of 4 games. | Deaths / game: 1.25. Average deaths per game. Based on 4 of 4 games. | Assists / game: 11.50. Average assists per game. Based on 4 of 4 games. | Damage / min: 100. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 0.68. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Gold / min: 223. Total gold gained per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 80.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 2022 | Games: 61. Number of individual games played in this selection. Based on 61 of 61 games. | Wins: 35. Number of games won in this selection. Based on 61 of 61 games. | Losses: 26. Number of games lost in this selection. Based on 61 of 61 games. | Win rate: 57.4%. The percentage of games won. Based on 61 of 61 games. | KDA: 3.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 61 of 61 games. | Kills / game: 0.61. Average kills per game. Based on 61 of 61 games. | Deaths / game: 3.00. Average deaths per game. Based on 61 of 61 games. | Assists / game: 8.54. Average assists per game. Based on 61 of 61 games. | Damage / min: 142. Damage dealt to enemy champions per minute, averaged across games. Based on 61 of 61 games. | CS / min: 0.92. Minions and monsters killed per minute, averaged across games. Based on 61 of 61 games. | Gold / min: 229. Total gold gained per minute, averaged across games. Based on 61 of 61 games. | Kill participation: 67.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 61 of 61 games. |
| 2021 | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Wins: 10. Number of games won in this selection. Based on 18 of 18 games. | Losses: 8. Number of games lost in this selection. Based on 18 of 18 games. | Win rate: 55.6%. The percentage of games won. Based on 18 of 18 games. | KDA: 2.51. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Kills / game: 2.00. Average kills per game. Based on 18 of 18 games. | Deaths / game: 2.94. Average deaths per game. Based on 18 of 18 games. | Assists / game: 5.39. Average assists per game. Based on 18 of 18 games. | Damage / min: 378. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 6.75. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. | Gold / min: 345. Total gold gained per minute, averaged across games. Based on 18 of 18 games. | Kill participation: 48.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games. |
| 2020 | Games: 38. Number of individual games played in this selection. Based on 38 of 38 games. | Wins: 23. Number of games won in this selection. Based on 38 of 38 games. | Losses: 15. Number of games lost in this selection. Based on 38 of 38 games. | Win rate: 60.5%. The percentage of games won. Based on 38 of 38 games. | KDA: 4.03. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 38 of 38 games. | Kills / game: 1.84. Average kills per game. Based on 38 of 38 games. | Deaths / game: 1.61. Average deaths per game. Based on 38 of 38 games. | Assists / game: 4.63. Average assists per game. Based on 38 of 38 games. | Damage / min: 384. Damage dealt to enemy champions per minute, averaged across games. Based on 38 of 38 games. | CS / min: 8.12. Minions and monsters killed per minute, averaged across games. Based on 38 of 38 games. | Gold / min: 386. Total gold gained per minute, averaged across games. Based on 38 of 38 games. | Kill participation: 52.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 37 of 38 games. Games without the required stats are excluded. |
| 2019 | Games: 38. Number of individual games played in this selection. Based on 38 of 38 games. | Wins: 13. Number of games won in this selection. Based on 38 of 38 games. | Losses: 25. Number of games lost in this selection. Based on 38 of 38 games. | Win rate: 34.2%. The percentage of games won. Based on 38 of 38 games. | KDA: 2.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 38 of 38 games. | Kills / game: 2.32. Average kills per game. Based on 38 of 38 games. | Deaths / game: 2.00. Average deaths per game. Based on 38 of 38 games. | Assists / game: 3.03. Average assists per game. Based on 38 of 38 games. | Damage / min: 345. Damage dealt to enemy champions per minute, averaged across games. Based on 38 of 38 games. | CS / min: 8.01. Minions and monsters killed per minute, averaged across games. Based on 38 of 38 games. | Gold / min: 368. Total gold gained per minute, averaged across games. Based on 38 of 38 games. | Kill participation: 55.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 38 of 38 games. |
| 2018 | Games: 19. Number of individual games played in this selection. Based on 19 of 19 games. | Wins: 10. Number of games won in this selection. Based on 19 of 19 games. | Losses: 9. Number of games lost in this selection. Based on 19 of 19 games. | Win rate: 52.6%. The percentage of games won. Based on 19 of 19 games. | KDA: 2.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games. | Kills / game: 2.32. Average kills per game. Based on 19 of 19 games. | Deaths / game: 2.32. Average deaths per game. Based on 19 of 19 games. | Assists / game: 4.21. Average assists per game. Based on 19 of 19 games. | Damage / min: 394. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games. | CS / min: 8.76. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games. | Gold / min: 392. Total gold gained per minute, averaged across games. Based on 19 of 19 games. | Kill participation: 53.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 19 of 19 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.