Where Spirit stands
2020 · Jungle · Domestic games
Lee Da-yoon이다윤
All leagues · All positions
2020 · Jungle · Domestic games
Games in this selection 17 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Spirit’s 2020 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 17 of 91 games in this selection. | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Wins: 10. Number of games won in this selection. Based on 17 of 17 games. | Losses: 7. Number of games lost in this selection. Based on 17 of 17 games. | Win rate: 58.8%. The percentage of games won. Based on 17 of 17 games. | KDA: 4.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 147. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 4.36. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. | Kill participation: 66.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games. |
| 12 of 91 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 5. Number of games won in this selection. Based on 12 of 12 games. | Losses: 7. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 41.7%. The percentage of games won. Based on 12 of 12 games. | KDA: 3.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 163. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 4.42. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 80.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 12 games. Games without the required stats are excluded. |
| 8 of 91 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 5. Number of games won in this selection. Based on 8 of 8 games. | Losses: 3. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 62.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 5.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 201. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 5.21. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 69.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 7 of 91 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 5. Number of games won in this selection. Based on 7 of 7 games. | Losses: 2. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 71.4%. The percentage of games won. Based on 7 of 7 games. | KDA: 5.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 317. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 5.06. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 59.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 6 of 91 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 3. Number of games won in this selection. Based on 6 of 6 games. | Losses: 3. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 2.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 339. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 6.45. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 69.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 6 of 91 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 2. Number of games won in this selection. Based on 6 of 6 games. | Losses: 4. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 2.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 580. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 7.03. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 78.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 6 of 91 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 5. Number of games won in this selection. Based on 6 of 6 games. | Losses: 1. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 83.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 5.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 338. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 5.83. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 61.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 5 of 91 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 3. Number of games won in this selection. Based on 5 of 5 games. | Losses: 2. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 211. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 4.87. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 69.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 91 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 4. Number of games won in this selection. Based on 5 of 5 games. | Losses: 1. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 6.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 445. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 6.34. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 81.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 91 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 281. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 5.48. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 57.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
Bars show how often the player chose each champion in this selection.
| KeSPA Cup 2020 | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Win rate: 100.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 7.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 281. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 5.37. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. |
| LCK 2020 · Regional Finals | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 4.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 319. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 5.52. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
| LCK 2020 · Spring | Games: 33. Number of individual games played in this selection. Based on 33 of 33 games. | Win rate: 45.5%. The percentage of games won. Based on 33 of 33 games. | KDA: 3.54. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 33 of 33 games. | Damage / min: 253. Damage dealt to enemy champions per minute, averaged across games. Based on 33 of 33 games. | CS / min: 5.02. Minions and monsters killed per minute, averaged across games. Based on 33 of 33 games. |
| LCK 2020 · Summer | Games: 42. Number of individual games played in this selection. Based on 42 of 42 games. | Win rate: 52.4%. The percentage of games won. Based on 42 of 42 games. | KDA: 3.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 42 of 42 games. | Damage / min: 259. Damage dealt to enemy champions per minute, averaged across games. Based on 42 of 42 games. | CS / min: 5.33. Minions and monsters killed per minute, averaged across games. Based on 42 of 42 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 8 Sept 2020 | LCK 2020 · Regional Finals | DN SOOPersvsT1 | Series ↗ | Karthus | Loss | 2 / 4 / 4 |
| 8 Sept 2020 | LCK 2020 · Regional Finals | DN SOOPersvsT1 | Series ↗ | Hecarim | Loss | 1 / 5 / 1 |
| 8 Sept 2020 | LCK 2020 · Regional Finals | DN SOOPersvsT1 | Series ↗ | Sett | Win | 1 / 3 / 10 |
| 7 Sept 2020 | LCK 2020 · Regional Finals | DN SOOPersvsKT Rolster | Series ↗ | Lillia | Win | 6 / 1 / 10 |
| 7 Sept 2020 | LCK 2020 · Regional Finals | DN SOOPersvsKT Rolster | Series ↗ | Volibear | Win | 4 / 0 / 8 |
| 7 Sept 2020 | LCK 2020 · Regional Finals | DN SOOPersvsKT Rolster | Series ↗ | Lillia | Win | 4 / 1 / 10 |
| 28 Aug 2020 | LCK 2020 · Summer | DN SOOPersvsGen.G | Series ↗ | Lillia | Loss | 2 / 6 / 6 |
| 28 Aug 2020 | LCK 2020 · Summer | DN SOOPersvsGen.G | Series ↗ | Nidalee | Loss | 1 / 5 / 3 |
| 26 Aug 2020 | LCK 2020 · Summer | DN SOOPersvsT1 | Series ↗ | Volibear | Win | 2 / 0 / 7 |
| 22 Aug 2020 | LCK 2020 · Summer | DN SOOPersvsGen.G | Series ↗ | Volibear | Loss | 2 / 1 / 0 |
| 20 Aug 2020 | LCK 2020 · Summer | DN SOOPersvsKT Rolster | Series ↗ | Sett | Win | 2 / 4 / 14 |
| 20 Aug 2020 | LCK 2020 · Summer | DN SOOPersvsKT Rolster | Series ↗ | Lillia | Win | 4 / 1 / 12 |
| 15 Aug 2020 | LCK 2020 · Summer | DN SOOPersvsLiiv SANDBOX | Series ↗ | Lillia | Win | 4 / 2 / 10 |
| 15 Aug 2020 | LCK 2020 · Summer | DN SOOPersvsLiiv SANDBOX | Series ↗ | Volibear | Loss | 2 / 3 / 2 |
| 15 Aug 2020 | LCK 2020 · Summer | DN SOOPersvsLiiv SANDBOX | Series ↗ | Trundle | Win | 3 / 2 / 10 |
| 13 Aug 2020 | LCK 2020 · Summer | DN SOOPersvsT1 | Series ↗ | Volibear | Loss | 2 / 2 / 1 |
| 13 Aug 2020 | LCK 2020 · Summer | DN SOOPersvsT1 | Series ↗ | Sett | Loss | 1 / 4 / 2 |
| 7 Aug 2020 | LCK 2020 · Summer | DN SOOPersvsTeam Dynamics | Series ↗ | Trundle | Win | 1 / 2 / 17 |
| 7 Aug 2020 | LCK 2020 · Summer | DN SOOPersvsTeam Dynamics | Series ↗ | Karthus | Loss | 9 / 5 / 3 |
| 7 Aug 2020 | LCK 2020 · Summer | DN SOOPersvsTeam Dynamics | Series ↗ | Jarvan IV | Win | 2 / 4 / 17 |
| 1 Aug 2020 | LCK 2020 · Summer | DN SOOPersvsKiwoom DRX | Series ↗ | Poppy | Loss | 1 / 3 / 5 |
| 1 Aug 2020 | LCK 2020 · Summer | DN SOOPersvsKiwoom DRX | Series ↗ | Nidalee | Loss | 3 / 4 / 3 |
| 30 Jul 2020 | LCK 2020 · Summer | DN SOOPersvsHanwha Life Esports | Series ↗ | Sett | Win | 0 / 0 / 11 |
| 30 Jul 2020 | LCK 2020 · Summer | DN SOOPersvsHanwha Life Esports | Series ↗ | Volibear | Win | 5 / 2 / 5 |
| 24 Jul 2020 | LCK 2020 · Summer | DN SOOPersvsSeolHaeOne Prince | Series ↗ | Nidalee | Win | 4 / 0 / 7 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2013–2020 · Domestic games
Percentile among 123 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2013 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | CS / min | 2.76 | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | Kill participation | 62.1% | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | CS / min | 3.57 | 85.7 | 45 games · 50 peers |
| 2014 | Tier 1 | Kill participation | 67.7% | 49.0 | 45 games · 50 peers |
| 2014 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | CS / min | 3.88 | — | Less than 80% valid observation coverage |
| 2015 | Tier 1 | Kill participation | 75.4% | 89.2 | 83 games · 94 peers |
| 2015 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 351 | 73.6 | 74 games · 88 peers |
| 2016 | Tier 1 | CS / min | 4.67 | 90.1 | 79 games · 102 peers |
| 2016 | Tier 1 | Kill participation | 75.7% | 87.7 | 78 games · 107 peers |
| 2016 | Tier 1 | Damage share | 18.9% | 88.5 | 74 games · 88 peers |
| 2016 | Tier 1 | Gold diff @15 | +244 | 89.5 | 74 games · 87 peers · LPL data missing · Percentile among 87 players with sufficient data. |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 265 | 28.7 | 92 games · 109 peers |
| 2017 | Tier 1 | CS / min | 4.64 | 69.8 | 92 games · 127 peers |
| 2017 | Tier 1 | Kill participation | 67.7% | 34.9 | 92 games · 127 peers |
| 2017 | Tier 1 | Damage share | 14.2% | 33.3 | 92 games · 109 peers |
| 2017 | Tier 1 | Gold diff @15 | +9 | 53.3 | 92 games · 108 peers · LPL data missing · Percentile among 108 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 1.46 | 80.2 | 92 games · 107 peers |
| 2018 | Tier 1 | Damage / min | 196 | 22.5 | 81 games · 139 peers |
| 2018 | Tier 1 | CS / min | 5.39 | 79.0 | 81 games · 139 peers |
| 2018 | Tier 1 | Kill participation | 69.7% | 31.2 | 80 games · 139 peers |
| 2018 | Tier 1 | Damage share | 11.7% | 39.9 | 81 games · 139 peers |
| 2018 | Tier 1 | Gold diff @15 | +217 | 84.1 | 81 games · 139 peers |
| 2018 | Tier 1 | Vision / min | 2.75 | 97.5 | 81 games · 119 peers |
| 2019 | Tier 1 | Damage / min | 222 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | CS / min | 5.01 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Kill participation | 71.0% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Damage share | 16.5% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Gold diff @15 | −69 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Vision / min | 1.71 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Damage / min | 261 | 45.9 | 81 games · 123 peers |
| 2020 | Tier 1 | CS / min | 5.22 | 39.5 | 81 games · 125 peers |
| 2020 | Tier 1 | Kill participation | 70.5% | 50.8 | 80 games · 125 peers |
| 2020 | Tier 1 | Damage share | 14.4% | 53.3 | 81 games · 123 peers |
| 2020 | Tier 1 | Gold diff @15 | −150 | 25.4 | 81 games · 123 peers · Percentile among 123 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 2.20 | 99.2 | 81 games · 123 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 263. Damage dealt to enemy champions per minute, averaged across games. Based on 91 of 91 games. Season labels follow the competition season.
2013–2020 · All seasons · 44 recorded champions
| Champion | 2013 | 2014 | 2015 | 2016 | 2017 | 2018 | 2019 | 2020 | Total |
|---|---|---|---|---|---|---|---|---|---|
| Lee Sin | 66 | ||||||||
| Elise | 54 | ||||||||
| Gragas | 53 | ||||||||
| Jarvan IV | 53 | ||||||||
| Nidalee | 41 | ||||||||
| Kha'Zix | 31 | ||||||||
| Graves | 27 | ||||||||
| Olaf | 27 | ||||||||
| All games | 2 | 69 | 121 | 95 | 92 | 93 | 14 | 91 | 577 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2020 | Games: 91. Number of individual games played in this selection. Based on 91 of 91 games. | Wins: 51. Number of games won in this selection. Based on 91 of 91 games. | Losses: 40. Number of games lost in this selection. Based on 91 of 91 games. | Win rate: 56.0%. The percentage of games won. Based on 91 of 91 games. | KDA: 3.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 91 of 91 games. | Kills / game: 2.26. Average kills per game. Based on 91 of 91 games. | Deaths / game: 2.34. Average deaths per game. Based on 91 of 91 games. | Assists / game: 6.58. Average assists per game. Based on 91 of 91 games. | Damage / min: 263. Damage dealt to enemy champions per minute, averaged across games. Based on 91 of 91 games. | CS / min: 5.24. Minions and monsters killed per minute, averaged across games. Based on 91 of 91 games. | Gold / min: 317. Total gold gained per minute, averaged across games. Based on 91 of 91 games. | Kill participation: 69.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 90 of 91 games. Games without the required stats are excluded. |
| 2019 | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Wins: 4. Number of games won in this selection. Based on 14 of 14 games. | Losses: 10. Number of games lost in this selection. Based on 14 of 14 games. | Win rate: 28.6%. The percentage of games won. Based on 14 of 14 games. | KDA: 2.19. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Kills / game: 1.07. Average kills per game. Based on 14 of 14 games. | Deaths / game: 3.43. Average deaths per game. Based on 14 of 14 games. | Assists / game: 6.43. Average assists per game. Based on 14 of 14 games. | Damage / min: 272. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 4.45. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. | Gold / min: 287. Total gold gained per minute, averaged across games. Based on 14 of 14 games. | Kill participation: 74.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
| 2018 | Games: 93. Number of individual games played in this selection. Based on 93 of 93 games. | Wins: 55. Number of games won in this selection. Based on 93 of 93 games. | Losses: 38. Number of games lost in this selection. Based on 93 of 93 games. | Win rate: 59.1%. The percentage of games won. Based on 93 of 93 games. | KDA: 3.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 93 of 93 games. | Kills / game: 1.57. Average kills per game. Based on 93 of 93 games. | Deaths / game: 1.68. Average deaths per game. Based on 93 of 93 games. | Assists / game: 5.01. Average assists per game. Based on 93 of 93 games. | Damage / min: 195. Damage dealt to enemy champions per minute, averaged across games. Based on 89 of 93 games. Games without the required stats are excluded. | CS / min: 5.22. Minions and monsters killed per minute, averaged across games. Based on 93 of 93 games. | Gold / min: 325. Total gold gained per minute, averaged across games. Based on 93 of 93 games. | Kill participation: 69.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 92 of 93 games. Games without the required stats are excluded. |
| 2017 | Games: 92. Number of individual games played in this selection. Based on 92 of 92 games. | Wins: 48. Number of games won in this selection. Based on 92 of 92 games. | Losses: 44. Number of games lost in this selection. Based on 92 of 92 games. | Win rate: 52.2%. The percentage of games won. Based on 92 of 92 games. | KDA: 3.28. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 92 of 92 games. | Kills / game: 2.24. Average kills per game. Based on 92 of 92 games. | Deaths / game: 2.37. Average deaths per game. Based on 92 of 92 games. | Assists / game: 5.52. Average assists per game. Based on 92 of 92 games. | Damage / min: 265. Damage dealt to enemy champions per minute, averaged across games. Based on 92 of 92 games. | CS / min: 4.64. Minions and monsters killed per minute, averaged across games. Based on 92 of 92 games. | Gold / min: 339. Total gold gained per minute, averaged across games. Based on 92 of 92 games. | Kill participation: 67.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 92 of 92 games. |
| 2016 | Games: 95. Number of individual games played in this selection. Based on 95 of 95 games. | Wins: 48. Number of games won in this selection. Based on 95 of 95 games. | Losses: 47. Number of games lost in this selection. Based on 95 of 95 games. | Win rate: 50.5%. The percentage of games won. Based on 95 of 95 games. | KDA: 3.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 95 of 95 games. | Kills / game: 2.51. Average kills per game. Based on 95 of 95 games. | Deaths / game: 2.29. Average deaths per game. Based on 95 of 95 games. | Assists / game: 6.01. Average assists per game. Based on 95 of 95 games. | Damage / min: 341. Damage dealt to enemy champions per minute, averaged across games. Based on 90 of 95 games. Games without the required stats are excluded. | CS / min: 4.52. Minions and monsters killed per minute, averaged across games. Based on 95 of 95 games. | Gold / min: 356. Total gold gained per minute, averaged across games. Based on 90 of 95 games. Games without the required stats are excluded. | Kill participation: 74.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 94 of 95 games. Games without the required stats are excluded. |
| 2015 | Games: 121. Number of individual games played in this selection. Based on 121 of 121 games. | Wins: 53. Number of games won in this selection. Based on 121 of 121 games. | Losses: 68. Number of games lost in this selection. Based on 121 of 121 games. | Win rate: 43.8%. The percentage of games won. Based on 121 of 121 games. | KDA: 3.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 117 of 121 games. Games without the required stats are excluded. | Kills / game: 2.56. Average kills per game. Based on 121 of 121 games. | Deaths / game: 3.24. Average deaths per game. Based on 119 of 121 games. Games without the required stats are excluded. | Assists / game: 7.45. Average assists per game. Based on 117 of 121 games. Games without the required stats are excluded. | Damage / min: 200. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 121 games. Games without the required stats are excluded. | CS / min: 3.67. Minions and monsters killed per minute, averaged across games. Based on 58 of 121 games. Games without the required stats are excluded. | Gold / min: 314. Total gold gained per minute, averaged across games. Based on 9 of 121 games. Games without the required stats are excluded. | Kill participation: 74.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 116 of 121 games. Games without the required stats are excluded. |
| 2014 | Games: 69. Number of individual games played in this selection. Based on 69 of 69 games. | Wins: 46. Number of games won in this selection. Based on 69 of 69 games. | Losses: 23. Number of games lost in this selection. Based on 69 of 69 games. | Win rate: 66.7%. The percentage of games won. Based on 69 of 69 games. | KDA: 4.49. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 69 of 69 games. | Kills / game: 3.57. Average kills per game. Based on 69 of 69 games. | Deaths / game: 2.67. Average deaths per game. Based on 69 of 69 games. | Assists / game: 8.41. Average assists per game. Based on 69 of 69 games. | Damage / min: 261. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 69 games. Games without the required stats are excluded. | CS / min: 3.57. Minions and monsters killed per minute, averaged across games. Based on 69 of 69 games. | Gold / min: 313. Total gold gained per minute, averaged across games. Based on 44 of 69 games. Games without the required stats are excluded. | Kill participation: 67.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 69 of 69 games. |
| 2013 | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Kills / game: 0.50. Average kills per game. Based on 2 of 2 games. | Deaths / game: 6.00. Average deaths per game. Based on 2 of 2 games. | Assists / game: 9.00. Average assists per game. Based on 2 of 2 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 2 games. | CS / min: 2.76. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 2 games. | Kill participation: 62.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
| 9 Feb 2020 | Player of the Game | LCK · 2020 · Spring | View game | Source ↗ |
Game and series awards are combined with documented season MVPs, All-Pro teams and other individual honors. Season honors follow the selected year and competition; role and tier filters apply to game and series awards. Each entry links to its retained source. POG and POS remain separate categories.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Domestic
Credited tournament finishes
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| EU Regional Finals 2016 | Fnatic | 3 |
| EU LCS 2016 Spring Playoffs | Fnatic | 31 |
| EU LCS 2016 Summer Playoffs | Fnatic | 40 |
| Korea Regional Finals 2017 | Afreeca Freecs | 9 |
| LCK 2017 Spring Playoffs | Afreeca Freecs | 39 |
| LCK 2017 Summer Playoffs | Afreeca Freecs | 44 |
| LCK 2018 Spring Playoffs | Afreeca Freecs | 34 |
| LCK 2018 Summer Playoffs | Afreeca Freecs | 47 |
| LCK 2019 Spring Playoffs | Afreeca Freecs | 14 |
| LCK 2020 Regional Finals | Afreeca Freecs | 6 |
| LCK 2020 Spring Playoffs | Afreeca Freecs | 33 |
| LCK 2020 Summer Playoffs | Afreeca Freecs | 42 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2014 · worlds 2014 · 20 points. worlds; verified worlds final placement; title 100 × placement 1/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2018 · worlds 2018 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2016 · EU LCS 2016 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2018 · LCK 2018 Spring Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2018 · LCK 2018 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2020 · LCK 2020 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2015 · Intel Extreme Masters Season 9 World Championship · 8 points. IEM Season 9 World Championship: champion 20 × final placement 2/5 = 8 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2015 · Intel Extreme Masters Season 10 Cologne · 2 points. IEM Season 10 Cologne: champion 10 × final placement 1/5 = 2 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2016 · Intel Extreme Masters Season 10 World Championship · 8 points. IEM Season 10 World Championship: champion 20 × final placement 2/5 = 8 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2014 · Champions 2014 Spring · 13.33 points. Champions 2014 Spring: champion 40/3 × final placement 1 = 40/3 points. Annual LCK budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2014 · Champions 2014 Summer · 5.33 points. Champions 2014 Summer: champion 40/3 × final placement 2/5 = 16/3 points. Annual LCK budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2015 · Demacia Cup 2015 Spring · 0.67 points. Demacia Cup 2015 Spring: champion 10/3 × final placement 1/5 = 2/3 points. Annual demacia cup budget 10 / 3 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2014 · Demacia Cup Season 2 · 2 points. Demacia Cup Season 2: champion 5 × final placement 2/5 = 2 points. Annual demacia cup budget 10 / 2 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · KeSPA Cup 2019 · 10 points. KeSPA Cup 2019: champion 10 × final placement 1 = 10 points. Annual kespa cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · LCK 2019 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2020 · LCK 2020 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2015 · Demacia Cup 2015 Summer: No placement points or unavailable event valuation / participation evidence.
2017 · KeSPA Cup 2017: No placement points or unavailable event valuation / participation evidence.
2013 · Champions 2013 Summer: No placement points or unavailable event valuation / participation evidence.
2014 · Champions 2014 Winter: No placement points or unavailable event valuation / participation evidence.
2015 · LPL 2015 Spring Playoffs: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
5 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| worlds 20182018 · worlds · Afreeca Freecs | Places 5–8 | Source detailsVerified final placement and independently reviewed actual participation. 7 games played.
|
| Intel Extreme Masters Season 10 World Championship2016 · International · Fnatic | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 13 games played.
|
| Intel Extreme Masters Season 9 World Championship2015 · International · Team WE |
| Place 2 |
Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 9 games played.
|
| Intel Extreme Masters Season 10 Cologne2015 · International · Fnatic | Places 3–4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 3 games played.
|
| worlds 20142014 · worlds · Samsung Galaxy Blue | Places 3–4 | Source detailsVerified final placement and independently reviewed actual participation. 13 games played.
|
16 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCK 2020 Spring Playoffs2020 · LCK · Afreeca Freecs | Place 6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 33 games played.
|
| LCK 2020 Summer Playoffs2020 · LCK · Afreeca Freecs | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 42 games played.
|
| KeSPA Cup 20192019 · LCK · Afreeca Freecs | Champion | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 10 games played.
|
| LCK 2019 Spring Playoffs2019 · LCK · Afreeca Freecs | Place 8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 14 games played.
|
| LCK 2018 Spring Playoffs2018 · LCK · Afreeca Freecs | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 34 games played.
|
| LCK 2018 Summer Playoffs2018 · LCK · Afreeca Freecs | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 47 games played.
|
| KeSPA Cup 20172017 · LCK · Afreeca Freecs | Places 9–12 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 1 games played.
|
| EU LCS 2016 Spring Playoffs2016 · EU LCS · Fnatic | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 31 games played.
|
| Demacia Cup 2015 Spring2015 · LPL · Team WE | Place 4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 19 games played.
|
| Demacia Cup 2015 Summer2015 · LPL · Team WE | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 10 games played.
|
| LPL 2015 Spring Playoffs2015 · LPL · Team WE | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 5 games played.
|
| Champions 2014 Spring2014 · LCK · Samsung Blue | Champion | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 18 games played.
|
| Champions 2014 Summer2014 · LCK · Samsung Blue | Place 2 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 18 games played.
|
| Champions 2014 Winter2014 · LCK · Samsung Blue | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 9 games played.
|
| Demacia Cup Season 22014 · LPL · Team WE | Place 2 | Source detailsEvent-specific match narrative describes this player in the played final or its starting five; registration alone is insufficient. Final team placement joined to a canonical source identity. Cup value remains undefined; participation coverage is partial.
|
| Champions 2013 Summer2013 · LCK · MVP Blue | Places 9–16 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 2 games played.
|
No results in this selection.