Where SkewMond stands
2026 · Jungle · Domestic games
All leagues · All positions
2026 · Jungle · Domestic games
Games in this selection 20 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore SkewMond’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 22 of 136 games in this selection. | Games: 22. Number of individual games played in this selection. Based on 22 of 22 games. | Wins: 16. Number of games won in this selection. Based on 22 of 22 games. | Losses: 6. Number of games lost in this selection. Based on 22 of 22 games. | Win rate: 72.7%. The percentage of games won. Based on 22 of 22 games. | KDA: 4.84. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games. | Damage / min: 514. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games. | CS / min: 7.32. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games. | Kill participation: 65.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 22 of 22 games. |
| 17 of 136 games in this selection. | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Wins: 12. Number of games won in this selection. Based on 17 of 17 games. | Losses: 5. Number of games lost in this selection. Based on 17 of 17 games. | Win rate: 70.6%. The percentage of games won. Based on 17 of 17 games. | KDA: 6.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 505. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 7.26. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. | Kill participation: 84.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games. |
| 15 of 136 games in this selection. | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Wins: 10. Number of games won in this selection. Based on 15 of 15 games. | Losses: 5. Number of games lost in this selection. Based on 15 of 15 games. | Win rate: 66.7%. The percentage of games won. Based on 15 of 15 games. | KDA: 4.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 496. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 7.21. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Kill participation: 67.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
| 12 of 136 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 9. Number of games won in this selection. Based on 12 of 12 games. | Losses: 3. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 75.0%. The percentage of games won. Based on 12 of 12 games. | KDA: 5.26. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 512. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 6.88. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 71.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 10 of 136 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 5. Number of games won in this selection. Based on 10 of 10 games. | Losses: 5. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 50.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 2.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 440. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 7.11. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 76.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 9 of 136 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 7. Number of games won in this selection. Based on 9 of 9 games. | Losses: 2. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 77.8%. The percentage of games won. Based on 9 of 9 games. | KDA: 3.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 400. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 7.48. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 60.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 7 of 136 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 3. Number of games won in this selection. Based on 7 of 7 games. | Losses: 4. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games. | KDA: 3.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 459. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 7.11. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 64.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 7 of 136 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 5. Number of games won in this selection. Based on 7 of 7 games. | Losses: 2. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 71.4%. The percentage of games won. Based on 7 of 7 games. | KDA: 4.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 463. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 7.01. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 61.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 7 of 136 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 5. Number of games won in this selection. Based on 7 of 7 games. | Losses: 2. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 71.4%. The percentage of games won. Based on 7 of 7 games. | KDA: 5.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 454. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 7.00. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 76.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 6 of 136 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 4. Number of games won in this selection. Based on 6 of 6 games. | Losses: 2. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 5.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 548. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 7.91. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 73.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
Bars show how often the player chose each champion in this selection.
| Esports World Cup 2026 | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 393. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 7.03. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. |
| Esports World Cup Qualifiers 2026 · EMEA | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Win rate: 100.0%. The percentage of games won. Based on 7 of 7 games. | KDA: 9.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 428. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 7.45. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. |
| First Stand 2026 | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 62.5%. The percentage of games won. Based on 16 of 16 games. | KDA: 4.52. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 544. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 7.14. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. |
| LEC 2026 · Spring | Games: 35. Number of individual games played in this selection. Based on 35 of 35 games. | Win rate: 68.6%. The percentage of games won. Based on 35 of 35 games. | KDA: 4.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 35 of 35 games. | Damage / min: 489. Damage dealt to enemy champions per minute, averaged across games. Based on 35 of 35 games. | CS / min: 7.37. Minions and monsters killed per minute, averaged across games. Based on 35 of 35 games. |
| LEC 2026 · Summer | Games: 31. Number of individual games played in this selection. Based on 31 of 31 games. | Win rate: 74.2%. The percentage of games won. Based on 31 of 31 games. | KDA: 5.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 31 of 31 games. | Damage / min: 452. Damage dealt to enemy champions per minute, averaged across games. Based on 31 of 31 games. | CS / min: 7.40. Minions and monsters killed per minute, averaged across games. Based on 31 of 31 games. |
| LEC 2026 · Versus | Games: 23. Number of individual games played in this selection. Based on 23 of 23 games. | Win rate: 69.6%. The percentage of games won. Based on 23 of 23 games. | KDA: 5.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games. | Damage / min: 532. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games. | CS / min: 7.45. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games. |
| Mid-Season Invitational 2026 | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Win rate: 40.0%. The percentage of games won. Based on 15 of 15 games. | KDA: 2.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 528. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 6.77. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. |
| Worlds 2026 | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 487. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 7.30. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 31 Oct 2026 | Worlds 2026 | G2 EsportsvsHanwha Life Esports | Series ↗ | Qiyana | Loss | 1 / 3 / 2 |
| 30 Oct 2026 | Worlds 2026 | G2 EsportsvsHanwha Life Esports | Series ↗ | Pantheon | Loss | 5 / 3 / 4 |
| 25 Oct 2026 | Worlds 2026 | G2 EsportsvsTop Esports | Series ↗ | Wukong | Loss | 1 / 3 / 5 |
| 24 Oct 2026 | Worlds 2026 | G2 EsportsvsLØS | Series ↗ | Lee Sin | Win | 10 / 1 / 8 |
| 23 Oct 2026 | Worlds 2026 | G2 EsportsvsDplus Kia | Series ↗ | Jarvan IV | Loss | 3 / 2 / 5 |
| 20 Sept 2026 | LEC 2026 · Summer | G2 EsportsvsMovistar KOI | Series ↗ | Skarner | Win | 1 / 0 / 9 |
| 20 Sept 2026 | LEC 2026 · Summer | G2 EsportsvsMovistar KOI | Series ↗ | Poppy | Win | 2 / 1 / 11 |
| 20 Sept 2026 | LEC 2026 · Summer | G2 EsportsvsMovistar KOI | Series ↗ | Wukong | Win | 9 / 1 / 4 |
| 6 Sept 2026 | LEC 2026 · Summer | G2 EsportsvsKarmine Corp | Series ↗ | Maokai | Win | 2 / 1 / 6 |
| 6 Sept 2026 | LEC 2026 · Summer | G2 EsportsvsKarmine Corp | Series ↗ | Cho'Gath | Loss | 0 / 5 / 0 |
| 6 Sept 2026 | LEC 2026 · Summer | G2 EsportsvsKarmine Corp | Series ↗ | Jarvan IV | Win | 4 / 2 / 11 |
| 6 Sept 2026 | LEC 2026 · Summer | G2 EsportsvsKarmine Corp | Series ↗ | Xin Zhao | Win | 7 / 2 / 6 |
| 5 Sept 2026 | LEC 2026 · Summer | G2 EsportsvsTeam Vitality | Series ↗ | Pantheon | Win | 2 / 1 / 6 |
| 5 Sept 2026 | LEC 2026 · Summer | G2 EsportsvsTeam Vitality | Series ↗ | Skarner | Win | 5 / 3 / 7 |
| 5 Sept 2026 | LEC 2026 · Summer | G2 EsportsvsTeam Vitality | Series ↗ | Xin Zhao | Win | 2 / 2 / 13 |
| 24 Aug 2026 | LEC 2026 · Summer | G2 EsportsvsGiantX | Series ↗ | Lee Sin | Loss | 11 / 3 / 1 |
| 24 Aug 2026 | LEC 2026 · Summer | G2 EsportsvsGiantX | Series ↗ | Poppy | Loss | 2 / 2 / 11 |
| 24 Aug 2026 | LEC 2026 · Summer | G2 EsportsvsGiantX | Series ↗ | Jarvan IV | Win | 2 / 0 / 13 |
| 16 Aug 2026 | LEC 2026 · Summer | G2 EsportsvsFnatic | Series ↗ | Naafiri | Loss | 3 / 3 / 1 |
| 16 Aug 2026 | LEC 2026 · Summer | G2 EsportsvsFnatic | Series ↗ | Pantheon | Loss | 2 / 5 / 7 |
| 15 Aug 2026 | LEC 2026 · Summer | G2 EsportsvsShifters | Series ↗ | Vi | Win | 1 / 2 / 8 |
| 15 Aug 2026 | LEC 2026 · Summer | G2 EsportsvsShifters | Series ↗ | Skarner | Win | 1 / 4 / 7 |
| 10 Aug 2026 | LEC 2026 · Summer | G2 EsportsvsNatus Vincere | Series ↗ | Trundle | Win | 5 / 1 / 7 |
| 10 Aug 2026 | LEC 2026 · Summer | G2 EsportsvsNatus Vincere | Series ↗ | Xin Zhao | Win | 2 / 1 / 7 |
| 9 Aug 2026 | LEC 2026 · Summer | G2 EsportsvsTeam Heretics | Series ↗ | Xin Zhao | Win | 5 / 1 / 4 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2021–2026 · Domestic games
Percentile among 56 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2021 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage / min | 441 | 71.4 | 73 games · 64 peers |
| 2025 | Tier 1 | CS / min | 6.88 | 81.0 | 73 games · 64 peers |
| 2025 | Tier 1 | Kill participation | 72.1% | 34.9 | 73 games · 64 peers |
| 2025 | Tier 1 | Damage share | 17.7% | 93.7 | 73 games · 64 peers |
| 2025 | Tier 1 | Gold diff @15 | +316 | 100.0 | 73 games · 46 peers · LPL data missing · Percentile among 46 players with sufficient data. |
| 2025 | Tier 1 | Vision / min | 1.62 | 85.7 | 73 games · 64 peers |
| 2026 | Tier 1 | Damage / min | 487 | 86.9 | 89 games · 62 peers |
| 2026 | Tier 1 | CS / min | 7.40 | 85.2 | 89 games · 62 peers |
| 2026 | Tier 1 | Kill participation | 69.2% | 16.4 | 89 games · 62 peers |
| 2026 | Tier 1 | Damage share | 18.0% | 86.9 | 89 games · 62 peers |
| 2026 | Tier 1 | Gold diff @15 | +291 | 96.4 | 89 games · 56 peers · Percentile among 56 players with sufficient data. |
| 2026 | Tier 1 | Vision / min | 1.95 | 91.8 | 89 games · 62 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 492. Damage dealt to enemy champions per minute, averaged across games. Based on 136 of 136 games. Season labels follow the competition season.
2021–2026 · All seasons · 43 recorded champions
| Champion | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|
| Xin Zhao | 45 | ||||||
| Vi | 42 | ||||||
| Jarvan IV | 37 | ||||||
| Maokai | 33 | ||||||
| Wukong | 28 | ||||||
| Pantheon | 25 | ||||||
| Trundle | 22 | ||||||
| Viego | 22 | ||||||
| All games | 14 | 5 | 77 | 98 | 113 | 136 | 443 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 136. Number of individual games played in this selection. Based on 136 of 136 games. | Wins: 88. Number of games won in this selection. Based on 136 of 136 games. | Losses: 48. Number of games lost in this selection. Based on 136 of 136 games. | Win rate: 64.7%. The percentage of games won. Based on 136 of 136 games. | KDA: 4.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 136 of 136 games. | Kills / game: 3.90. Average kills per game. Based on 136 of 136 games. | Deaths / game: 2.41. Average deaths per game. Based on 136 of 136 games. | Assists / game: 7.18. Average assists per game. Based on 136 of 136 games. | Damage / min: 492. Damage dealt to enemy champions per minute, averaged across games. Based on 136 of 136 games. | CS / min: 7.29. Minions and monsters killed per minute, averaged across games. Based on 136 of 136 games. | Gold / min: 411. Total gold gained per minute, averaged across games. Based on 136 of 136 games. | Kill participation: 70.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 136 of 136 games. |
| 2025 | Games: 113. Number of individual games played in this selection. Based on 113 of 113 games. | Wins: 67. Number of games won in this selection. Based on 113 of 113 games. | Losses: 46. Number of games lost in this selection. Based on 113 of 113 games. | Win rate: 59.3%. The percentage of games won. Based on 113 of 113 games. | KDA: 5.28. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 113 of 113 games. | Kills / game: 3.05. Average kills per game. Based on 113 of 113 games. | Deaths / game: 1.88. Average deaths per game. Based on 113 of 113 games. | Assists / game: 6.86. Average assists per game. Based on 113 of 113 games. | Damage / min: 440. Damage dealt to enemy champions per minute, averaged across games. Based on 113 of 113 games. | CS / min: 6.81. Minions and monsters killed per minute, averaged across games. Based on 113 of 113 games. | Gold / min: 372. Total gold gained per minute, averaged across games. Based on 113 of 113 games. | Kill participation: 70.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 113 of 113 games. |
| 2024 | Games: 98. Number of individual games played in this selection. Based on 98 of 98 games. | Wins: 74. Number of games won in this selection. Based on 98 of 98 games. | Losses: 24. Number of games lost in this selection. Based on 98 of 98 games. | Win rate: 75.5%. The percentage of games won. Based on 98 of 98 games. | KDA: 5.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 98 of 98 games. | Kills / game: 3.54. Average kills per game. Based on 98 of 98 games. | Deaths / game: 2.40. Average deaths per game. Based on 98 of 98 games. | Assists / game: 10.33. Average assists per game. Based on 98 of 98 games. | Damage / min: 494. Damage dealt to enemy champions per minute, averaged across games. Based on 98 of 98 games. | CS / min: 6.10. Minions and monsters killed per minute, averaged across games. Based on 98 of 98 games. | Gold / min: 373. Total gold gained per minute, averaged across games. Based on 98 of 98 games. | Kill participation: 71.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 98 of 98 games. |
| 2023 | Games: 77. Number of individual games played in this selection. Based on 77 of 77 games. | Wins: 42. Number of games won in this selection. Based on 77 of 77 games. | Losses: 35. Number of games lost in this selection. Based on 77 of 77 games. | Win rate: 54.5%. The percentage of games won. Based on 77 of 77 games. | KDA: 4.42. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 77 of 77 games. | Kills / game: 3.10. Average kills per game. Based on 77 of 77 games. | Deaths / game: 2.64. Average deaths per game. Based on 77 of 77 games. | Assists / game: 8.56. Average assists per game. Based on 77 of 77 games. | Damage / min: 356. Damage dealt to enemy champions per minute, averaged across games. Based on 77 of 77 games. | CS / min: 5.39. Minions and monsters killed per minute, averaged across games. Based on 77 of 77 games. | Gold / min: 352. Total gold gained per minute, averaged across games. Based on 77 of 77 games. | Kill participation: 72.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 76 of 77 games. Games without the required stats are excluded. |
| 2022 | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 5.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Kills / game: 2.40. Average kills per game. Based on 5 of 5 games. | Deaths / game: 2.40. Average deaths per game. Based on 5 of 5 games. | Assists / game: 9.80. Average assists per game. Based on 5 of 5 games. | Damage / min: 394. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 5.15. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Gold / min: 336. Total gold gained per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 68.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 2021 | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Wins: 7. Number of games won in this selection. Based on 14 of 14 games. | Losses: 7. Number of games lost in this selection. Based on 14 of 14 games. | Win rate: 50.0%. The percentage of games won. Based on 14 of 14 games. | KDA: 3.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Kills / game: 3.07. Average kills per game. Based on 14 of 14 games. | Deaths / game: 2.71. Average deaths per game. Based on 14 of 14 games. | Assists / game: 6.93. Average assists per game. Based on 14 of 14 games. | Damage / min: 323. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 5.89. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. | Gold / min: 336. Total gold gained per minute, averaged across games. Based on 14 of 14 games. | Kill participation: 70.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
| 2026 | All-Pro 1st team | LEC 2026 Spring Season | Season honor | Source ↗ |
| 2026 | All-Pro 2nd team | LEC 2026 Summer Season | Season honor | Source ↗ |
| 2026 | Finals MVP | LEC 2026 Spring Playoffs | Tournament honor | Source ↗ |
Game and series awards are combined with documented season MVPs, All-Pro teams and other individual honors. Season honors follow the selected year and competition; role and tier filters apply to game and series awards. Each entry links to its retained source. POG and POS remain separate categories.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
3 Domestic · 3 major honors
1 Domestic
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LEC 2025 Spring Playoffs | G2 Esports | 34 |
| LEC 2025 Summer Playoffs | G2 Esports | 19 |
| LEC 2025 Winter Playoffs | G2 Esports | 20 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2025 · Mid-Season Invitational 2025 · 5 points. msi; verified msi final placement; title 50 × placement 1/10 = 5 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2025 · worlds 2025 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2025 · LEC 2025 Spring Playoffs · 5.33 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 40/3 × placement 2/5 = 16/3 points.
Each trophy contributes to the career total.
2025 · LEC 2025 Summer Playoffs · 13.33 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 40/3 × placement 1 = 40/3 points.
Each trophy contributes to the career total.
2025 · LEC 2025 Winter Playoffs · 5.33 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 40/3 × placement 2/5 = 16/3 points.
Each trophy contributes to the career total.
2026 · All-Pro 1st team · 5.33 points. Annual All-Pro budget 16 / 3 season periods = 16/3 points. Periods without an award are not redistributed. All-Pro 1st team: 16/3 base points → 16/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 1st team · 2026 · LEC · current-honors:LEC/2026 Season/Spring Season. SkewMond.
regular · edition · selection: unknown. Base points 16/3; credited 16/3. Overlap: complement-half.
Original announcement ↗2026 · All-Pro 2nd team · 2.67 points. Annual All-Pro budget 8 / 3 season periods = 8/3 points. Periods without an award are not redistributed. All-Pro 2nd team: 8/3 base points → 8/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 2nd team · 2026 · LEC · current-honors:LEC/2026 Season/Summer Season. SkewMond.
regular · edition · selection: unknown. Base points 8/3; credited 8/3. Overlap: complement-half.
Original announcement ↗2026 · Finals MVP · 2.4 points. Finals MVP: 15% × tournament champion value 16 = 12/5 points.
Finals MVP · 2026 · LEC · current-honors:LEC/2026 Season/Spring Playoffs. SkewMond.
finals · edition · selection: unknown. Base points 12/5; credited 12/5. Overlap: complement-half.
2025 · Esports World Cup 2025 · 4 points. Esports World Cup 2025: champion 20 × final placement 1/5 = 4 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · First Stand 2026 · 12 points. First Stand 2026: champion 30 × final placement 2/5 = 12 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · Mid-Season Invitational 2026 · 10 points. MSI 2026: champion 50 × final placement 1/5 = 10 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · LEC 2026 Spring Playoffs · 16 points. LEC 2026 Spring Playoffs: champion 16 × final placement 1 = 16 points. Annual LEC budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · LEC 2026 Summer Playoffs · 16 points. LEC 2026 Summer Playoffs: champion 16 × final placement 1 = 16 points. Annual LEC budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · LEC 2026 Versus Playoffs · 8 points. LEC 2026 Versus Playoffs: champion 8 × final placement 1 = 8 points. Annual LEC budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · Esports World Cup 2026: No placement points or unavailable event valuation / participation evidence.
6 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| First Stand 20262026 · International · G2 Esports | Place 2 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 16 games played.
|
| Mid-Season Invitational 20262026 · International · G2 Esports | Place 4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 15 games played.
|
| Esports World Cup 20262026 · International · G2 Esports | Places 9–12 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 4 games played.
|
| Esports World Cup 20252025 · International · G2 Esports | Place 4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 10 games played.
|
| Mid-Season Invitational 20252025 · Mid-Season Invitational · G2 Esports | Places 7–8 | Source detailsVerified final placement and independently reviewed actual participation. 20 games played.
|
| worlds 20252025 · worlds · G2 Esports | Places 5–8 | Source detailsVerified final placement and independently reviewed actual participation. 10 games played.
|
6 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LEC 2026 Spring Playoffs2026 · LEC · G2 Esports | Champion | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 14 games played.
|
| LEC 2026 Summer Playoffs2026 · LEC · G2 Esports | Champion | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 10 games played.
|
| LEC 2026 Versus Playoffs2026 · LEC · G2 Esports | Champion | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 12 games played.
|
| LEC 2025 Spring Playoffs |
3 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Finals MVPsource ↗2026 · LEC · G2 Esports · finals mvp | Split / final honor | Source detailsReviewed positive award source; exact historical identity and archived actual game participation. Recipient/program coverage remains partial. 14 games played. Selection: unknown.
|
| All-Pro 1st teamsource ↗2026 · LEC · G2 Esports · all pro | jungle · Team 1 | Source detailsReviewed positive award source; exact historical identity and archived actual game participation. Recipient/program coverage remains partial. 21 games played. Selection: unknown.
|
| Place 2 |
Source detailsIndependently verified final result and actual play; registration and staff excluded. 34 games played.
|
| LEC 2025 Summer Playoffs2025 · LEC · G2 Esports | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 19 games played.
|
| LEC 2025 Winter Playoffs2025 · LEC · G2 Esports | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 20 games played.
|
| All-Pro 2nd teamsource ↗2026 · LEC · G2 Esports · all pro |
| jungle · Team 2 |
Source detailsReviewed positive award source; exact historical identity and archived actual game participation. Recipient/program coverage remains partial. 21 games played. Selection: unknown.
|