Where SiuLoong stands
All seasons · Support · Domestic games
All leagues · All positions
All seasons · Support · Domestic games
Games in this selection 29 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 6 games without a complete snapshot are excluded.
Explore SiuLoong’s career performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 17 of 185 games in this selection. | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Wins: 13. Number of games won in this selection. Based on 17 of 17 games. | Losses: 4. Number of games lost in this selection. Based on 17 of 17 games. | Win rate: 76.5%. The percentage of games won. Based on 17 of 17 games. | KDA: 3.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 169. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 0.80. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. | Kill participation: 70.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games. |
| 16 of 185 games in this selection. | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Wins: 9. Number of games won in this selection. Based on 16 of 16 games. | Losses: 7. Number of games lost in this selection. Based on 16 of 16 games. | Win rate: 56.3%. The percentage of games won. Based on 16 of 16 games. | KDA: 3.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 178. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 0.92. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 70.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| 16 of 185 games in this selection. | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Wins: 11. Number of games won in this selection. Based on 16 of 16 games. | Losses: 5. Number of games lost in this selection. Based on 16 of 16 games. | Win rate: 68.8%. The percentage of games won. Based on 16 of 16 games. | KDA: 2.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 209. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 1.32. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 53.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| 16 of 185 games in this selection. | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Wins: 7. Number of games won in this selection. Based on 16 of 16 games. | Losses: 9. Number of games lost in this selection. Based on 16 of 16 games. | Win rate: 43.8%. The percentage of games won. Based on 16 of 16 games. | KDA: 4.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 318. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 1.09. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 74.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| 15 of 185 games in this selection. | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Wins: 7. Number of games won in this selection. Based on 15 of 15 games. | Losses: 8. Number of games lost in this selection. Based on 15 of 15 games. | Win rate: 46.7%. The percentage of games won. Based on 15 of 15 games. | KDA: 3.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 265. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 1.17. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Kill participation: 74.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
| 13 of 185 games in this selection. | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 5. Number of games won in this selection. Based on 13 of 13 games. | Losses: 8. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 38.5%. The percentage of games won. Based on 13 of 13 games. | KDA: 2.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 157. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 1.14. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 62.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| 10 of 185 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 1. Number of games won in this selection. Based on 10 of 10 games. | Losses: 9. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 10.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 1.87. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 162. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 0.97. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 75.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 10 of 185 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 5. Number of games won in this selection. Based on 10 of 10 games. | Losses: 5. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 50.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 3.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 152. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 1.07. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 79.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 8 of 185 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 4. Number of games won in this selection. Based on 8 of 8 games. | Losses: 4. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 50.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 2.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 221. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 0.88. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 65.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 8 of 185 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 5. Number of games won in this selection. Based on 8 of 8 games. | Losses: 3. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 62.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 6.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 205. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 0.81. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 83.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
Bars show how often the player chose each champion in this selection.
| Esports World Cup Qualifiers 2026 · Asia-Pacific | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 3.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 247. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 1.13. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
| KeSPA Cup 2026 | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.26. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 311. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 0.98. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. |
| LCP 2026 · Split 2 | Games: 28. Number of individual games played in this selection. Based on 28 of 28 games. | Win rate: 50.0%. The percentage of games won. Based on 28 of 28 games. | KDA: 3.41. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games. | Damage / min: 223. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games. | CS / min: 1.14. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games. |
| LCP 2026 · Split 3 | Games: 28. Number of individual games played in this selection. Based on 28 of 28 games. | Win rate: 46.4%. The percentage of games won. Based on 28 of 28 games. | KDA: 2.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games. | Damage / min: 199. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games. | CS / min: 1.02. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games. |
| LCP 2026 | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 4.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 180. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 0.83. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. |
| VCS 2026 · Spring | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Win rate: 91.7%. The percentage of games won. Based on 12 of 12 games. | KDA: 6.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 355. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 1.18. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. |
| Worlds 2026 | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Win rate: 46.2%. The percentage of games won. Based on 13 of 13 games. | KDA: 3.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 196. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 1.03. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. |
| Asia Invitational 2025 | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Win rate: 14.3%. The percentage of games won. Based on 7 of 7 games. | KDA: 2.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 288. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 0.98. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. |
| LCP 2025 · Split 1 | Games: 31. Number of individual games played in this selection. Based on 31 of 31 games. | Win rate: 61.3%. The percentage of games won. Based on 31 of 31 games. | KDA: 2.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 31 of 31 games. | Damage / min: 231. Damage dealt to enemy champions per minute, averaged across games. Based on 31 of 31 games. | CS / min: 1.11. Minions and monsters killed per minute, averaged across games. Based on 31 of 31 games. |
| LCP 2025 · Split 2 | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Win rate: 50.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 3.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Damage / min: 213. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games. | CS / min: 0.94. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 18 Oct 2026 | Worlds 2026 | MVK EsportsvsKarmine Corp | Series ↗ | Camille | Loss | 5 / 6 / 3 |
| 18 Oct 2026 | Worlds 2026 | MVK EsportsvsKarmine Corp | Series ↗ | Milio | Loss | 0 / 0 / 3 |
| 18 Oct 2026 | Worlds 2026 | MVK EsportsvsKarmine Corp | Series ↗ | Seraphine | Loss | 0 / 2 / 0 |
| 17 Oct 2026 | Worlds 2026 | MVK EsportsvsFURIA | Series ↗ | Shen | Win | 0 / 2 / 19 |
| 17 Oct 2026 | Worlds 2026 | MVK EsportsvsFURIA | Series ↗ | Leona | Loss | 0 / 6 / 4 |
| 17 Oct 2026 | Worlds 2026 | MVK EsportsvsFURIA | Series ↗ | Bard | Win | 1 / 2 / 13 |
| 17 Oct 2026 | Worlds 2026 | MVK EsportsvsFURIA | Series ↗ | Lulu | Win | 2 / 1 / 15 |
| 16 Oct 2026 | Worlds 2026 | MVK EsportsvsKarmine Corp | Series ↗ | Milio | Loss | 1 / 2 / 3 |
| 16 Oct 2026 | Worlds 2026 | MVK EsportsvsKarmine Corp | Series ↗ | Pyke | Loss | 1 / 4 / 3 |
| 16 Oct 2026 | Worlds 2026 | MVK EsportsvsKarmine Corp | Series ↗ | Lulu | Loss | 0 / 1 / 3 |
| 16 Oct 2026 | Worlds 2026 | MVK EsportsvsFURIA | Series ↗ | Camille | Win | 3 / 3 / 7 |
| 16 Oct 2026 | Worlds 2026 | MVK EsportsvsFURIA | Series ↗ | Milio | Win | 1 / 2 / 20 |
| 15 Oct 2026 | Worlds 2026 | MVK EsportsvsFURIA | Series ↗ | Seraphine | Win | 1 / 2 / 6 |
| 29 Aug 2026 | LCP 2026 · Split 3 | MVK EsportsvsCTBC Flying Oyster | Series ↗ | Rell | Loss | 1 / 3 / 2 |
| 29 Aug 2026 | LCP 2026 · Split 3 | MVK EsportsvsCTBC Flying Oyster | Series ↗ | Bard | Win | 0 / 2 / 20 |
| 29 Aug 2026 | LCP 2026 · Split 3 | MVK EsportsvsCTBC Flying Oyster | Series ↗ | Karma | Loss | 0 / 2 / 2 |
| 29 Aug 2026 | LCP 2026 · Split 3 | MVK EsportsvsCTBC Flying Oyster | Series ↗ | Seraphine | Loss | 3 / 7 / 10 |
| 22 Aug 2026 | LCP 2026 · Split 3 | MVK EsportsvsGAM Esports | Series ↗ | Seraphine | Win | 0 / 7 / 20 |
| 22 Aug 2026 | LCP 2026 · Split 3 | MVK EsportsvsGAM Esports | Series ↗ | Camille | Win | 5 / 3 / 7 |
| 22 Aug 2026 | LCP 2026 · Split 3 | MVK EsportsvsGAM Esports | Series ↗ | Nami | Loss | 0 / 2 / 3 |
| 22 Aug 2026 | LCP 2026 · Split 3 | MVK EsportsvsGAM Esports | Series ↗ | Alistar | Win | 1 / 3 / 16 |
| 22 Aug 2026 | LCP 2026 · Split 3 | MVK EsportsvsGAM Esports | Series ↗ | Milio | Loss | 1 / 1 / 5 |
| 20 Aug 2026 | LCP 2026 · Split 3 | MVK EsportsvsCTBC Flying Oyster | Series ↗ | Rakan | Loss | 0 / 5 / 2 |
| 20 Aug 2026 | LCP 2026 · Split 3 | MVK EsportsvsCTBC Flying Oyster | Series ↗ | Seraphine | Loss | 0 / 4 / 7 |
| 20 Aug 2026 | LCP 2026 · Split 3 | MVK EsportsvsCTBC Flying Oyster | Series ↗ | Alistar | Loss | 0 / 4 / 10 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Support · 2023–2026 · Domestic games
Percentile among 59 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2023 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage / min | 306 | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | CS / min | 0.95 | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Kill participation | 56.3% | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Damage share | 11.2% | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Gold diff @15 | +1,388 | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Vision / min | 4.29 | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | Damage / min | 213 | 77.4 | 76 games · 63 peers |
| 2025 | Tier 1 | CS / min | 0.97 | 14.5 | 76 games · 63 peers |
| 2025 | Tier 1 | Kill participation | 69.3% | 4.8 | 76 games · 63 peers |
| 2025 | Tier 1 | Damage share | 8.3% | 74.2 | 76 games · 63 peers |
| 2025 | Tier 1 | Gold diff @15 | −86 | 13.6 | 76 games · 45 peers · LPL data missing · Percentile among 45 players with sufficient data. |
| 2025 | Tier 1 | Vision / min | 3.65 | 69.4 | 76 games · 63 peers |
| 2026 | Tier 1 | Damage / min | 209 | 50.0 | 60 games · 67 peers |
| 2026 | Tier 1 | CS / min | 1.06 | 43.9 | 60 games · 67 peers |
| 2026 | Tier 1 | Kill participation | 71.6% | 18.2 | 59 games · 67 peers |
| 2026 | Tier 1 | Damage share | 8.1% | 66.7 | 60 games · 67 peers |
| 2026 | Tier 1 | Gold diff @15 | +4 | 51.7 | 60 games · 59 peers · Percentile among 59 players with sufficient data. |
| 2026 | Tier 1 | Vision / min | 4.11 | 34.8 | 60 games · 67 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 232. Damage dealt to enemy champions per minute, averaged across games. Based on 95 of 95 games. Season labels follow the competition season.
2023–2026 · All seasons · 29 recorded champions
| Champion | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|
| Alistar | 17 | ||||
| Karma | 16 | ||||
| Nautilus | 16 | ||||
| Pyke | 16 | ||||
| Seraphine | 15 | ||||
| Leona | 13 | ||||
| Rakan | 10 | ||||
| Rell | 10 | ||||
| All games | 6 | 1 | 83 | 95 | 185 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 95. Number of individual games played in this selection. Based on 95 of 95 games. | Wins: 50. Number of games won in this selection. Based on 95 of 95 games. | Losses: 45. Number of games lost in this selection. Based on 95 of 95 games. | Win rate: 52.6%. The percentage of games won. Based on 95 of 95 games. | KDA: 3.54. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 95 of 95 games. | Kills / game: 1.06. Average kills per game. Based on 95 of 95 games. | Deaths / game: 3.04. Average deaths per game. Based on 95 of 95 games. | Assists / game: 9.72. Average assists per game. Based on 95 of 95 games. | Damage / min: 232. Damage dealt to enemy champions per minute, averaged across games. Based on 95 of 95 games. | CS / min: 1.07. Minions and monsters killed per minute, averaged across games. Based on 95 of 95 games. | Gold / min: 271. Total gold gained per minute, averaged across games. Based on 95 of 95 games. | Kill participation: 69.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 94 of 95 games. Games without the required stats are excluded. |
| 2025 | Games: 83. Number of individual games played in this selection. Based on 83 of 83 games. | Wins: 44. Number of games won in this selection. Based on 83 of 83 games. | Losses: 39. Number of games lost in this selection. Based on 83 of 83 games. | Win rate: 53.0%. The percentage of games won. Based on 83 of 83 games. | KDA: 2.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 83 of 83 games. | Kills / game: 1.08. Average kills per game. Based on 83 of 83 games. | Deaths / game: 3.55. Average deaths per game. Based on 83 of 83 games. | Assists / game: 9.29. Average assists per game. Based on 83 of 83 games. | Damage / min: 219. Damage dealt to enemy champions per minute, averaged across games. Based on 83 of 83 games. | CS / min: 0.97. Minions and monsters killed per minute, averaged across games. Based on 83 of 83 games. | Gold / min: 249. Total gold gained per minute, averaged across games. Based on 83 of 83 games. | Kill participation: 69.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 83 of 83 games. |
| 2024 | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Kills / game: 2.00. Average kills per game. Based on 1 of 1 games. | Deaths / game: 7.00. Average deaths per game. Based on 1 of 1 games. | Assists / game: 7.00. Average assists per game. Based on 1 of 1 games. | Damage / min: 306. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 0.95. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Gold / min: 277. Total gold gained per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 56.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 2023 | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 0. Number of games won in this selection. Based on 6 of 6 games. | Losses: 6. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 0.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 1.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Kills / game: 1.00. Average kills per game. Based on 6 of 6 games. | Deaths / game: 5.67. Average deaths per game. Based on 6 of 6 games. | Assists / game: 6.33. Average assists per game. Based on 6 of 6 games. | Damage / min: 148. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 1.24. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Gold / min: 231. Total gold gained per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 67.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
| 2025 | All-Pro 1st team | LCP 2025 split 1 | Season honor | Source ↗ |
Game and series awards are combined with documented season MVPs, All-Pro teams and other individual honors. Season honors follow the selected year and competition; role and tier filters apply to game and series awards. Each entry links to its retained source. POG and POS remain separate categories.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes · 1 major honors
Games played in each tournament.
| Edition | Historical team | Games |
|---|
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2025 · All-Pro 1st team · 5.33 points. Annual All-Pro budget 16 / 3 season periods = 16/3 points. Periods without an award are not redistributed. All-Pro 1st team: 16/3 base points → 16/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 1st team · 2025 · LCP · LCP/2025 Season/Season Kickoff Qualifying Series. SiuLoong.
regular · edition · selection: unknown. Base points 16/3; credited 16/3. Overlap: complement-half.
2025 · League of Legends Asia Invitational 2025: No placement points or unavailable event valuation / participation evidence.
2025 · KeSPA Cup 2025: No placement points or unavailable event valuation / participation evidence.
2026 · LCP 2026 Split 2 Playoffs: No placement points or unavailable event valuation / participation evidence.
2026 · LCP 2026 Split 3: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| League of Legends Asia Invitational 20252025 · International · MGN Vikings Esports | Places 7–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 7 games played.
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3 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCP 2026 Split 2 Playoffs2026 · LCP · MVK Esports | Place 4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 11 games played.
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| LCP 2026 Split 32026 · LCP · MVK Esports | Place 3 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 28 games played.
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| KeSPA Cup 20252025 · LCK · Vietnam (National Team) | Places 10–12 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 4 games played.
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1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| All-Pro 1st teamsource ↗2025 · LCP · MGN Vikings Esports · all pro | support · Team 1 | Source detailsLCP 2025 has three named periods. Matching teams on season and qualifying/playoff pages are copies of the same regular award. 14 games played. Selection: unknown.
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