Games Games: 95. Number of individual games played in this selection. Based on 95 of 95 games.95
Win rate Win rate: 52.6%. The percentage of games won. Based on 95 of 95 games.52.6%
KDA KDA: 3.54. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 95 of 95 games.3.54
Damage / min Damage / min: 232. Damage dealt to enemy champions per minute, averaged across games. Based on 95 of 95 games.232
CS / min CS / min: 1.07. Minions and monsters killed per minute, averaged across games. Based on 95 of 95 games.1.07
Kill participation Kill participation: 69.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 94 of 95 games. Games without the required stats are excluded.69.8%94 / 95 games
More statistics Totals, economy & laning +
WinsWins: 50. Number of games won in this selection. Based on 95 of 95 games.
LossesLosses: 45. Number of games lost in this selection. Based on 95 of 95 games.
KillsKills: 101. Total kills in games where kills are available. Based on 95 of 95 games.
DeathsDeaths: 289. Total deaths in games where deaths are available. Based on 95 of 95 games.
AssistsAssists: 923. Total assists in games where assists are available. Based on 95 of 95 games.
Gold / minGold / min: 271. Total gold gained per minute, averaged across games. Based on 95 of 95 games.
Damage shareDamage share: 8.8%. The player's share of team damage to enemy champions, averaged across games. Based on 95 of 95 games.
Earned gold shareEarned gold share: 10.8%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 95 of 95 games.
Gold diff @15Gold diff @15: +13. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 95 of 95 games.
CS diff @15CS diff @15: 0. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 95 of 95 games.
XP diff @15XP diff @15: +88. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 95 of 95 games.
Vision score / minVision score / min: 4.07. Vision score per minute, averaged across games where the statistic is supported. Based on 95 of 95 games.
A closer look
The season in focus.
All leagues · All positions
2026
Showing 2026 statistics
Performance passport
Where SiuLoong stands.
2026 · Support · Domestic games
Metric / actual
050100
Percentile
Value: 209 damage per minute. Percentile: 50%. Rank: 34th of 67209
Value: 209 damage per minute. Percentile: 50%. Rank: 34th of 67
Value: 1.06 CS per minute. Percentile: 44%. Rank: 38th of 671.06
Value: 1.06 CS per minute. Percentile: 44%. Rank: 38th of 67
Value: 71.6% kill participation. Percentile: 18%. Rank: 55th of 6771.6%
Value: 71.6% kill participation. Percentile: 18%. Rank: 55th of 67
Value: 8.1% damage share. Percentile: 67%. Rank: 23rd of 678.1%
Value: 8.1% damage share. Percentile: 67%. Rank: 23rd of 67
Value: +4 gold difference @15. Percentile: 52%. Rank: 29th of 59. Percentile among 59 players with sufficient data.+4
Value: +4 gold difference @15. Percentile: 52%. Rank: 29th of 59. Percentile among 59 players with sufficient data.
Value: 4.11 vision score per minute. Percentile: 35%. Rank: 44th of 674.11
Value: 4.11 vision score per minute. Percentile: 35%. Rank: 44th of 67
GD15 · Percentile among 59 players with sufficient data.
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 23 champions
More space for less-played champions
1×
Champion roles · 2026
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%10%20%
Damage
?
Seraphine14 games
Seraphine: 10.6% earned gold share and 10.5% damage share. Means across the same 14 games with both values available; 14 total champion games.11%
?
Karma9 games
Karma: 10.9% earned gold share and 10.4% damage share. Means across the same 9 games with both values available; 9 total champion games.10%
?
Pyke9 games
Pyke: 11.7% earned gold share and 8.0% damage share. Means across the same 9 games with both values available; 9 total champion games.8%
?
Milio8 games
Milio: 11.0% earned gold share and 5.3% damage share. Means across the same 8 games with both values available; 8 total champion games.5%
?
Alistar7 games
Alistar: 10.2% earned gold share and 5.7% damage share. Means across the same 7 games with both values available; 7 total champion games.6%
?
Camille6 games
Camille: 12.2% earned gold share and 10.3% damage share. Means across the same 6 games with both values available; 6 total champion games.10%
?
Leona6 games
Leona: 9.7% earned gold share and 6.0% damage share. Means across the same 6 games with both values available; 6 total champion games.6%
?
Braum5 games
Braum: 9.9% earned gold share and 7.3% damage share. Means across the same 5 games with both values available; 5 total champion games.7%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2026
Who has the edge?
The most familiar opponents. Every game counts.
95 games
Opponent
WinsLosses
Win rate
CFOCTBC Flying OysterCTBC Flying Oyster: 8 wins, 11 losses in 19 recorded games, 42.1% win rate. 2026.42%
GEGAM EsportsGAM Esports: 6 wins, 9 losses in 15 recorded games, 40.0% win rate. 2026.40%
SWSaigon WarriorsSaigon Warriors: 8 wins, 1 losses in 9 recorded games, 88.9% win rate. 2026.89%
DCGDeep Cross GamingDeep Cross Gaming: 5 wins, 3 losses in 8 recorded games, 62.5% win rate. 2026.63%
FUFURIAFURIA: 6 wins, 1 losses in 7 recorded games, 85.7% win rate. 2026.86%
TSWTeam Secret WhalesTeam Secret Whales: 0 wins, 7 losses in 7 recorded games, 0.0% win rate. 2026.0%
GZGGround Zero GamingGround Zero Gaming: 6 wins, 0 losses in 6 recorded games, 100.0% win rate. 2026.100%
KCKarmine CorpKarmine Corp: 0 wins, 6 losses in 6 recorded games, 0.0% win rate. 2026.0%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
95 games
80.8%win rate when ahead at 15 minutes 21 wins from 26 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore SiuLoong’s 2026 performances. Select a point to open its story.
95 plotted games
WinLoss— Median in selection
95 / 95 selected games have both values.Median damage / min: 228
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
23 champions in this selection
23 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?14 of 95 games in this selection.
Games: 14. Number of individual games played in this selection. Based on 14 of 14 games.
Wins: 6. Number of games won in this selection. Based on 14 of 14 games.
Losses: 8. Number of games lost in this selection. Based on 14 of 14 games.
Win rate: 42.9%. The percentage of games won. Based on 14 of 14 games.
KDA: 2.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games.
Damage / min: 260. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games.
CS / min: 1.17. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games.
Kill participation: 73.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games.
?9 of 95 games in this selection.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Wins: 5. Number of games won in this selection. Based on 9 of 9 games.
Losses: 4. Number of games lost in this selection. Based on 9 of 9 games.
Win rate: 55.6%. The percentage of games won. Based on 9 of 9 games.
KDA: 1.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 205. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 1.26. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Kill participation: 50.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games.
?9 of 95 games in this selection.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Wins: 5. Number of games won in this selection. Based on 9 of 9 games.
Losses: 4. Number of games lost in this selection. Based on 9 of 9 games.
Win rate: 55.6%. The percentage of games won. Based on 9 of 9 games.
KDA: 7.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 307. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 1.11. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Kill participation: 76.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games.
?8 of 95 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 2. Number of games won in this selection. Based on 8 of 8 games.
Losses: 6. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 25.0%. The percentage of games won. Based on 8 of 8 games.
KDA: 5.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 113. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 1.00. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 76.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 8 games. Games without the required stats are excluded.
?7 of 95 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 6. Number of games won in this selection. Based on 7 of 7 games.
Losses: 1. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 85.7%. The percentage of games won. Based on 7 of 7 games.
KDA: 4.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 168. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 0.87. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 69.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?6 of 95 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 2. Number of games won in this selection. Based on 6 of 6 games.
Losses: 4. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games.
KDA: 1.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 280. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 1.11. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 55.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?6 of 95 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 2. Number of games won in this selection. Based on 6 of 6 games.
Losses: 4. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games.
KDA: 2.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 164. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 1.12. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 70.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?5 of 95 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 3. Number of games won in this selection. Based on 5 of 5 games.
Losses: 2. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 7.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 201. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 0.81. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 85.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?4 of 95 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 3. Number of games won in this selection. Based on 4 of 4 games.
Losses: 1. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 5.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 237. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 1.02. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 76.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?4 of 95 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 1. Number of games won in this selection. Based on 4 of 4 games.
Losses: 3. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 5.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 270. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 0.87. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 77.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
1–10 of 23 rows
1 / 3
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games.
KDA: 3.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 247. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 1.13. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 2.26. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 311. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 0.98. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Games: 28. Number of individual games played in this selection. Based on 28 of 28 games.
Win rate: 50.0%. The percentage of games won. Based on 28 of 28 games.
KDA: 3.41. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games.
Damage / min: 223. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games.
CS / min: 1.14. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games.
Games: 28. Number of individual games played in this selection. Based on 28 of 28 games.
Win rate: 46.4%. The percentage of games won. Based on 28 of 28 games.
KDA: 2.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games.
Damage / min: 199. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games.
CS / min: 1.02. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 4.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 180. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 0.83. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Games: 12. Number of individual games played in this selection. Based on 12 of 12 games.
Win rate: 91.7%. The percentage of games won. Based on 12 of 12 games.
KDA: 6.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games.
Damage / min: 355. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games.
CS / min: 1.18. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games.
Games: 13. Number of individual games played in this selection. Based on 13 of 13 games.
Win rate: 46.2%. The percentage of games won. Based on 13 of 13 games.
KDA: 3.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games.
Damage / min: 196. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games.
CS / min: 1.03. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games.
1–7 of 7 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2023
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2023
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2023
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2023
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2023
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2023
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2024
Tier 1
Damage / min
306
—
At least 20 games and 20 valid observations required
2024
Tier 1
CS / min
0.95
—
At least 20 games and 20 valid observations required
2024
Tier 1
Kill participation
56.3%
—
At least 20 games and 20 valid observations required
2024
Tier 1
Damage share
11.2%
—
At least 20 games and 20 valid observations required
2024
Tier 1
Gold diff @15
+1,388
—
At least 20 games and 20 valid observations required
2024
Tier 1
Vision / min
4.29
—
At least 20 games and 20 valid observations required
2025
Tier 1
Damage / min
213
77.4
76 games · 63 peers
2025
Tier 1
CS / min
0.97
14.5
76 games · 63 peers
2025
Tier 1
Kill participation
69.3%
4.8
76 games · 63 peers
2025
Tier 1
Damage share
8.3%
74.2
76 games · 63 peers
2025
Tier 1
Gold diff @15
−86
13.6
76 games · 45 peers · LPL data missing · Percentile among 45 players with sufficient data.
2025
Tier 1
Vision / min
3.65
69.4
76 games · 63 peers
2026
Tier 1
Damage / min
209
50.0
60 games · 67 peers
2026
Tier 1
CS / min
1.06
43.9
60 games · 67 peers
2026
Tier 1
Kill participation
71.6%
18.2
59 games · 67 peers
2026
Tier 1
Damage share
8.1%
66.7
60 games · 67 peers
2026
Tier 1
Gold diff @15
+4
51.7
60 games · 59 peers · Percentile among 59 players with sufficient data.
Damage / min: 232. Damage dealt to enemy champions per minute, averaged across games. Based on 95 of 95 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2023–2026 · All seasons · 29 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2023
2024
2025
2026
Total
?Alistar
17
?Karma
16
?Nautilus
16
?Pyke
16
?Seraphine
15
?Leona
13
?Rakan
10
?Rell
10
All games
6
1
83
95
185
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 95. Number of individual games played in this selection. Based on 95 of 95 games.
Wins: 50. Number of games won in this selection. Based on 95 of 95 games.
Losses: 45. Number of games lost in this selection. Based on 95 of 95 games.
Win rate: 52.6%. The percentage of games won. Based on 95 of 95 games.
KDA: 3.54. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 95 of 95 games.
Kills / game: 1.06. Average kills per game. Based on 95 of 95 games.
Deaths / game: 3.04. Average deaths per game. Based on 95 of 95 games.
Assists / game: 9.72. Average assists per game. Based on 95 of 95 games.
Damage / min: 232. Damage dealt to enemy champions per minute, averaged across games. Based on 95 of 95 games.
CS / min: 1.07. Minions and monsters killed per minute, averaged across games. Based on 95 of 95 games.
Gold / min: 271. Total gold gained per minute, averaged across games. Based on 95 of 95 games.
Kill participation: 69.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 94 of 95 games. Games without the required stats are excluded.
Games: 83. Number of individual games played in this selection. Based on 83 of 83 games.
Wins: 44. Number of games won in this selection. Based on 83 of 83 games.
Losses: 39. Number of games lost in this selection. Based on 83 of 83 games.
Win rate: 53.0%. The percentage of games won. Based on 83 of 83 games.
KDA: 2.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 83 of 83 games.
Kills / game: 1.08. Average kills per game. Based on 83 of 83 games.
Deaths / game: 3.55. Average deaths per game. Based on 83 of 83 games.
Assists / game: 9.29. Average assists per game. Based on 83 of 83 games.
Damage / min: 219. Damage dealt to enemy champions per minute, averaged across games. Based on 83 of 83 games.
CS / min: 0.97. Minions and monsters killed per minute, averaged across games. Based on 83 of 83 games.
Gold / min: 249. Total gold gained per minute, averaged across games. Based on 83 of 83 games.
Kill participation: 69.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 83 of 83 games.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 1.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Kills / game: 2.00. Average kills per game. Based on 1 of 1 games.
Deaths / game: 7.00. Average deaths per game. Based on 1 of 1 games.
Assists / game: 7.00. Average assists per game. Based on 1 of 1 games.
Damage / min: 306. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 0.95. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Gold / min: 277. Total gold gained per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 56.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 0. Number of games won in this selection. Based on 6 of 6 games.
Losses: 6. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 0.0%. The percentage of games won. Based on 6 of 6 games.
KDA: 1.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Kills / game: 1.00. Average kills per game. Based on 6 of 6 games.
Deaths / game: 5.67. Average deaths per game. Based on 6 of 6 games.
Assists / game: 6.33. Average assists per game. Based on 6 of 6 games.
Damage / min: 148. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 1.24. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Gold / min: 231. Total gold gained per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 67.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
Point breakdown
2025 · All-Pro 1st team · 5.33 points. Annual All-Pro budget 16 / 3 season periods = 16/3 points. Periods without an award are not redistributed. All-Pro 1st team: 16/3 base points → 16/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-Pro 1st team · 2025 · LCP · LCP/2025 Season/Season Kickoff Qualifying Series. SiuLoong.