Where Shunn stands
2026 · Bot · Domestic games
Chao Ying-Shun趙盈舜
All leagues · All positions
2026 · Bot · Domestic games
Games in this selection 15 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Shunn’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 9 of 53 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 4. Number of games won in this selection. Based on 9 of 9 games. | Losses: 5. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 44.4%. The percentage of games won. Based on 9 of 9 games. | KDA: 2.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 853. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 9.37. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 62.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 8 of 53 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 5. Number of games won in this selection. Based on 8 of 8 games. | Losses: 3. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 62.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 3.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 610. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 9.56. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 68.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 7 of 53 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 3. Number of games won in this selection. Based on 7 of 7 games. | Losses: 4. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games. | KDA: 3.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 893. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 9.97. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 79.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 4 of 53 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 710. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 10.20. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 49.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 53 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 1.52. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 617. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 9.39. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 54.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 53 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 557. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 9.97. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 43.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 53 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 6.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 530. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 9.88. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 56.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 53 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 0. Number of games won in this selection. Based on 3 of 3 games. | Losses: 3. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 738. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 9.43. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 77.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 53 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 0. Number of games won in this selection. Based on 3 of 3 games. | Losses: 3. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 669. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 10.03. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 78.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 53 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 709. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 9.08. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 76.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
Bars show how often the player chose each champion in this selection.
| Esports World Cup Qualifiers 2026 · Asia-Pacific | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 640. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 9.18. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. |
| LCP 2026 · Split 1 | Games: 33. Number of individual games played in this selection. Based on 33 of 33 games. | Win rate: 48.5%. The percentage of games won. Based on 33 of 33 games. | KDA: 3.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 33 of 33 games. | Damage / min: 758. Damage dealt to enemy champions per minute, averaged across games. Based on 33 of 33 games. | CS / min: 9.84. Minions and monsters killed per minute, averaged across games. Based on 33 of 33 games. |
| LCP 2026 · Split 2 | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Win rate: 20.0%. The percentage of games won. Based on 15 of 15 games. | KDA: 2.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 638. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 9.49. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 16 May 2026 | LCP 2026 · Split 2 | Ground Zero GamingvsDeep Cross Gaming | Series ↗ | Zeri | Loss | 3 / 3 / 6 |
| 16 May 2026 | LCP 2026 · Split 2 | Ground Zero GamingvsDeep Cross Gaming | Series ↗ | Jhin | Loss | 0 / 2 / 6 |
| 16 May 2026 | LCP 2026 · Split 2 | Ground Zero GamingvsDeep Cross Gaming | Series ↗ | Ashe | Win | 5 / 4 / 13 |
| 12 May 2026 | Esports World Cup Qualifiers 2026 · Asia-Pacific | Ground Zero GamingvsMVK Esports | Series ↗ | Varus | Loss | 3 / 9 / 2 |
| 12 May 2026 | Esports World Cup Qualifiers 2026 · Asia-Pacific | Ground Zero GamingvsMVK Esports | Series ↗ | Mel | Loss | 10 / 5 / 3 |
| 9 May 2026 | LCP 2026 · Split 2 | Ground Zero GamingvsCTBC Flying Oyster | Series ↗ | Ziggs | Loss | 3 / 4 / 3 |
| 9 May 2026 | LCP 2026 · Split 2 | Ground Zero GamingvsCTBC Flying Oyster | Series ↗ | Varus | Loss | 2 / 3 / 3 |
| 6 May 2026 | Esports World Cup Qualifiers 2026 · Asia-Pacific | Ground Zero GamingvsCTBC Flying Oyster | Series ↗ | Jhin | Loss | 2 / 2 / 6 |
| 6 May 2026 | Esports World Cup Qualifiers 2026 · Asia-Pacific | Ground Zero GamingvsCTBC Flying Oyster | Series ↗ | Yunara | Loss | 6 / 5 / 2 |
| 6 May 2026 | Esports World Cup Qualifiers 2026 · Asia-Pacific | Ground Zero GamingvsCTBC Flying Oyster | Series ↗ | Ashe | Win | 4 / 3 / 13 |
| 2 May 2026 | LCP 2026 · Split 2 | Ground Zero GamingvsMVK Esports | Series ↗ | Varus | Loss | 2 / 5 / 2 |
| 2 May 2026 | LCP 2026 · Split 2 | Ground Zero GamingvsMVK Esports | Series ↗ | Lucian | Loss | 0 / 3 / 2 |
| 25 Apr 2026 | LCP 2026 · Split 2 | Ground Zero GamingvsTeam Secret Whales | Series ↗ | Corki | Loss | 3 / 8 / 1 |
| 25 Apr 2026 | LCP 2026 · Split 2 | Ground Zero GamingvsTeam Secret Whales | Series ↗ | Caitlyn | Loss | 1 / 5 / 4 |
| 19 Apr 2026 | LCP 2026 · Split 2 | Ground Zero GamingvsGAM Esports | Series ↗ | Corki | Loss | 0 / 5 / 8 |
| 19 Apr 2026 | LCP 2026 · Split 2 | Ground Zero GamingvsGAM Esports | Series ↗ | Sivir | Loss | 1 / 5 / 8 |
| 12 Apr 2026 | LCP 2026 · Split 2 | Ground Zero GamingvsFukuoka SoftBank HAWKS gaming | Series ↗ | Ashe | Loss | 1 / 3 / 7 |
| 12 Apr 2026 | LCP 2026 · Split 2 | Ground Zero GamingvsFukuoka SoftBank HAWKS gaming | Series ↗ | Ezreal | Loss | 2 / 1 / 1 |
| 4 Apr 2026 | LCP 2026 · Split 2 | Ground Zero GamingvsDetonatioN FocusMe | Series ↗ | Mel | Win | 7 / 2 / 8 |
| 4 Apr 2026 | LCP 2026 · Split 2 | Ground Zero GamingvsDetonatioN FocusMe | Series ↗ | Corki | Win | 7 / 1 / 5 |
| 27 Feb 2026 | LCP 2026 · Split 1 | Ground Zero GamingvsFukuoka SoftBank HAWKS gaming | Series ↗ | Yunara | Loss | 2 / 1 / 1 |
| 27 Feb 2026 | LCP 2026 · Split 1 | Ground Zero GamingvsFukuoka SoftBank HAWKS gaming | Series ↗ | Ashe | Win | 4 / 0 / 8 |
| 27 Feb 2026 | LCP 2026 · Split 1 | Ground Zero GamingvsFukuoka SoftBank HAWKS gaming | Series ↗ | Ezreal | Loss | 1 / 1 / 2 |
| 27 Feb 2026 | LCP 2026 · Split 1 | Ground Zero GamingvsFukuoka SoftBank HAWKS gaming | Series ↗ | Varus | Loss | 4 / 4 / 0 |
| 15 Feb 2026 | LCP 2026 · Split 1 | Ground Zero GamingvsDeep Cross Gaming | Series ↗ | Kai'Sa | Loss | 1 / 2 / 1 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Bot · 2022–2026 · Domestic games
Percentile among 60 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2022 | Tier 1 | Damage / min | 493 | 18.3 | 49 games · 116 peers |
| 2022 | Tier 1 | CS / min | 9.51 | 73.0 | 49 games · 116 peers |
| 2022 | Tier 1 | Kill participation | 66.5% | 44.3 | 48 games · 116 peers |
| 2022 | Tier 1 | Damage share | 24.1% | 4.3 | 49 games · 116 peers |
| 2022 | Tier 1 | Gold diff @15 | +725 | 98.9 | 49 games · 96 peers · LPL data missing · Percentile among 96 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 1.48 | 87.0 | 49 games · 116 peers |
| 2023 | Tier 1 | Damage / min | 604 | 33.3 | 77 games · 106 peers |
| 2023 | Tier 1 | CS / min | 9.99 | 83.8 | 77 games · 106 peers |
| 2023 | Tier 1 | Kill participation | 69.5% | 61.9 | 76 games · 106 peers |
| 2023 | Tier 1 | Damage share | 28.7% | 54.3 | 77 games · 106 peers |
| 2023 | Tier 1 | Gold diff @15 | +530 | 96.4 | 77 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 1.53 | 88.6 | 77 games · 106 peers |
| 2024 | Tier 1 | Damage / min | 675 | 52.5 | 71 games · 102 peers |
| 2024 | Tier 1 | CS / min | 8.53 | 25.7 | 71 games · 102 peers |
| 2024 | Tier 1 | Kill participation | 69.4% | 62.4 | 71 games · 102 peers |
| 2024 | Tier 1 | Damage share | 26.2% | 33.7 | 71 games · 102 peers |
| 2024 | Tier 1 | Gold diff @15 | +131 | 65.8 | 71 games · 80 peers · LPL data missing · Percentile among 80 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 1.58 | 83.2 | 71 games · 102 peers |
| 2025 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage / min | 720 | 22.2 | 48 games · 64 peers |
| 2026 | Tier 1 | CS / min | 9.73 | 28.6 | 48 games · 64 peers |
| 2026 | Tier 1 | Kill participation | 65.1% | 46.0 | 48 games · 64 peers |
| 2026 | Tier 1 | Damage share | 26.3% | 6.3 | 48 games · 64 peers |
| 2026 | Tier 1 | Gold diff @15 | −398 | 10.2 | 48 games · 60 peers · Percentile among 60 players with sufficient data. |
| 2026 | Tier 1 | Vision / min | 1.49 | 82.5 | 48 games · 64 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 713. Damage dealt to enemy champions per minute, averaged across games. Based on 53 of 53 games. Season labels follow the competition season.
2022–2026 · All seasons · 27 recorded champions
| Champion | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|
| Ezreal | 36 | |||||
| Kai'Sa | 32 | |||||
| Varus | 30 | |||||
| Xayah | 29 | |||||
| Zeri | 27 | |||||
| Aphelios | 23 | |||||
| Lucian | 22 | |||||
| Ashe | 21 | |||||
| All games | 55 | 84 | 71 | 101 | 53 | 364 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 53. Number of individual games played in this selection. Based on 53 of 53 games. | Wins: 20. Number of games won in this selection. Based on 53 of 53 games. | Losses: 33. Number of games lost in this selection. Based on 53 of 53 games. | Win rate: 37.7%. The percentage of games won. Based on 53 of 53 games. | KDA: 2.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 53 of 53 games. | Kills / game: 3.77. Average kills per game. Based on 53 of 53 games. | Deaths / game: 3.38. Average deaths per game. Based on 53 of 53 games. | Assists / game: 5.17. Average assists per game. Based on 53 of 53 games. | Damage / min: 713. Damage dealt to enemy champions per minute, averaged across games. Based on 53 of 53 games. | CS / min: 9.68. Minions and monsters killed per minute, averaged across games. Based on 53 of 53 games. | Gold / min: 473. Total gold gained per minute, averaged across games. Based on 53 of 53 games. | Kill participation: 65.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 53 of 53 games. |
| 2025 | Games: 101. Number of individual games played in this selection. Based on 101 of 101 games. | Wins: 63. Number of games won in this selection. Based on 101 of 101 games. | Losses: 38. Number of games lost in this selection. Based on 101 of 101 games. | Win rate: 62.4%. The percentage of games won. Based on 101 of 101 games. | KDA: 4.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 101 of 101 games. | Kills / game: 6.29. Average kills per game. Based on 101 of 101 games. | Deaths / game: 2.67. Average deaths per game. Based on 101 of 101 games. | Assists / game: 6.50. Average assists per game. Based on 101 of 101 games. | Damage / min: 842. Damage dealt to enemy champions per minute, averaged across games. Based on 101 of 101 games. | CS / min: 9.06. Minions and monsters killed per minute, averaged across games. Based on 101 of 101 games. | Gold / min: 468. Total gold gained per minute, averaged across games. Based on 101 of 101 games. | Kill participation: 69.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 101 of 101 games. |
| 2024 | Games: 71. Number of individual games played in this selection. Based on 71 of 71 games. | Wins: 43. Number of games won in this selection. Based on 71 of 71 games. | Losses: 28. Number of games lost in this selection. Based on 71 of 71 games. | Win rate: 60.6%. The percentage of games won. Based on 71 of 71 games. | KDA: 5.72. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 71 of 71 games. | Kills / game: 4.39. Average kills per game. Based on 71 of 71 games. | Deaths / game: 1.70. Average deaths per game. Based on 71 of 71 games. | Assists / game: 5.35. Average assists per game. Based on 71 of 71 games. | Damage / min: 675. Damage dealt to enemy champions per minute, averaged across games. Based on 71 of 71 games. | CS / min: 8.53. Minions and monsters killed per minute, averaged across games. Based on 71 of 71 games. | Gold / min: 436. Total gold gained per minute, averaged across games. Based on 71 of 71 games. | Kill participation: 69.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 71 of 71 games. |
| 2023 | Games: 84. Number of individual games played in this selection. Based on 84 of 84 games. | Wins: 48. Number of games won in this selection. Based on 84 of 84 games. | Losses: 36. Number of games lost in this selection. Based on 84 of 84 games. | Win rate: 57.1%. The percentage of games won. Based on 84 of 84 games. | KDA: 4.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 84 of 84 games. | Kills / game: 4.96. Average kills per game. Based on 84 of 84 games. | Deaths / game: 1.99. Average deaths per game. Based on 84 of 84 games. | Assists / game: 4.64. Average assists per game. Based on 84 of 84 games. | Damage / min: 607. Damage dealt to enemy champions per minute, averaged across games. Based on 84 of 84 games. | CS / min: 9.95. Minions and monsters killed per minute, averaged across games. Based on 84 of 84 games. | Gold / min: 467. Total gold gained per minute, averaged across games. Based on 84 of 84 games. | Kill participation: 69.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 83 of 84 games. Games without the required stats are excluded. |
| 2022 | Games: 55. Number of individual games played in this selection. Based on 55 of 55 games. | Wins: 38. Number of games won in this selection. Based on 55 of 55 games. | Losses: 17. Number of games lost in this selection. Based on 55 of 55 games. | Win rate: 69.1%. The percentage of games won. Based on 55 of 55 games. | KDA: 5.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 55 of 55 games. | Kills / game: 4.11. Average kills per game. Based on 55 of 55 games. | Deaths / game: 1.55. Average deaths per game. Based on 55 of 55 games. | Assists / game: 5.02. Average assists per game. Based on 55 of 55 games. | Damage / min: 479. Damage dealt to enemy champions per minute, averaged across games. Based on 55 of 55 games. | CS / min: 9.30. Minions and monsters killed per minute, averaged across games. Based on 55 of 55 games. | Gold / min: 458. Total gold gained per minute, averaged across games. Based on 55 of 55 games. | Kill participation: 66.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 54 of 55 games. Games without the required stats are excluded. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Domestic · 1 major honors
Credited tournament finishes
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2022 · All-Pro 1st team · 8 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 1st team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 1st team · 2022 · PCS · PCS/2022 Season/Summer Playoffs. Shunn.
regular · edition · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
2022 · PCS 2022 Spring Playoffs · 8 points. PCS 2022 Spring Playoffs: champion 20 × final placement 2/5 = 8 points. Annual PCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2022 · PCS 2022 Summer Playoffs · 20 points. PCS 2022 Summer Playoffs: champion 20 × final placement 1 = 20 points. Annual PCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2023 · PCS 2023 Spring Playoffs · 4 points. PCS 2023 Spring Playoffs: champion 20 × final placement 1/5 = 4 points. Annual PCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2023 · PCS 2023 Summer Playoffs · 8 points. PCS 2023 Summer Playoffs: champion 20 × final placement 2/5 = 8 points. Annual PCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2024 · PCS 2024 Spring Playoffs · 4 points. PCS 2024 Spring Playoffs: champion 20 × final placement 1/5 = 4 points. Annual PCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2024 · PCS 2024 Summer Playoffs · 4 points. PCS 2024 Summer Playoffs: champion 20 × final placement 1/5 = 4 points. Annual PCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2022 · worlds 2022: Final placement retained; outside verified scoring-depth equivalence
2023 · worlds 2023: Final placement retained; outside verified scoring-depth equivalence
2026 · LCP 2026 Split 1 Playoffs: No placement points or unavailable event valuation / participation evidence.
2 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| worlds 20232023 · worlds · CTBC Flying Oyster | Places 19–20 | Source detailsVerified final placement and independently reviewed actual participation. 7 games played.
|
| worlds 20222022 · worlds · CTBC Flying Oyster | Places 11–14 | Source detailsVerified final placement and independently reviewed actual participation. 5 games played.
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7 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCP 2026 Split 1 Playoffs2026 · LCP · Ground Zero Gaming | Place 4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 12 games played.
|
| PCS 2024 Spring Playoffs2024 · PCS · CTBC Flying Oyster | Place 3 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 9 games played.
|
| PCS 2024 Summer Playoffs2024 · PCS · CTBC Flying Oyster | Place 4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 17 games played.
|
| PCS 2023 Spring Playoffs2023 · PCS · CTBC Flying Oyster | Place 3 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 17 games played.
|
| PCS 2023 Summer Playoffs2023 · PCS · CTBC Flying Oyster | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 22 games played.
|
| PCS 2022 Spring Playoffs2022 · PCS · CTBC Flying Oyster | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 15 games played.
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| PCS 2022 Summer Playoffs2022 · PCS · CTBC Flying Oyster | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 16 games played.
|
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| All-Pro 1st teamsource ↗2022 · PCS · CTBC Flying Oyster · all pro | bot · Team 1 | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 16 games played. Selection: unknown.
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Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.