Where Shook stands
2018 · Jungle · Domestic games
Ilyas Hartsema
All leagues · All positions
2018 · Jungle · Domestic games
Games in this selection 15 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Shook’s 2018 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 11 of 38 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 3. Number of games won in this selection. Based on 11 of 11 games. | Losses: 8. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 27.3%. The percentage of games won. Based on 11 of 11 games. | KDA: 1.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 192. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 4.00. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 75.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 11 games. Games without the required stats are excluded. |
| 4 of 38 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 3. Number of games won in this selection. Based on 4 of 4 games. | Losses: 1. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 12.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 216. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 4.74. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 94.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 38 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 202. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 4.66. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 57.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 38 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 0. Number of games won in this selection. Based on 3 of 3 games. | Losses: 3. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 307. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 4.98. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 61.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 38 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 3.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 158. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 4.56. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 62.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 38 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 0.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 165. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 4.41. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 80.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 38 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 223. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 5.13. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 92.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 38 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 12.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 377. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 4.59. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 77.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 38 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 2.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 160. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 4.07. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 71.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 38 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: Perfect. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 209. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 5.76. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 71.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| EU LCS 2018 · Spring | Games: 25. Number of individual games played in this selection. Based on 25 of 25 games. | Win rate: 52.0%. The percentage of games won. Based on 25 of 25 games. | KDA: 3.28. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games. | Damage / min: 206. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 25 games. | CS / min: 4.35. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games. |
| EU LCS 2018 · Summer | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Win rate: 0.0%. The percentage of games won. Based on 13 of 13 games. | KDA: 1.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 233. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 5.38. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 10 Aug 2018 | EU LCS 2018 · Summer | H2k-GamingvsMisfits Gaming | Series ↗ | Ryze | Loss | 2 / 2 / 1 |
| 28 Jul 2018 | EU LCS 2018 · Summer | H2k-GamingvsFnatic | Series ↗ | Gragas | Loss | 7 / 1 / 3 |
| 27 Jul 2018 | EU LCS 2018 · Summer | H2k-GamingvsTeam ROCCAT | Series ↗ | Morgana | Loss | 0 / 2 / 1 |
| 21 Jul 2018 | EU LCS 2018 · Summer | H2k-GamingvsGiants Gaming | Series ↗ | Kindred | Loss | 3 / 4 / 5 |
| 20 Jul 2018 | EU LCS 2018 · Summer | H2k-GamingvsFC Schalke 04 Esports | Series ↗ | Kindred | Loss | 1 / 3 / 2 |
| 14 Jul 2018 | EU LCS 2018 · Summer | H2k-GamingvsUnicorns of Love | Series ↗ | Camille | Loss | 1 / 2 / 4 |
| 13 Jul 2018 | EU LCS 2018 · Summer | H2k-GamingvsTeam Vitality | Series ↗ | Kindred | Loss | 2 / 5 / 3 |
| 30 Jun 2018 | EU LCS 2018 · Summer | H2k-GamingvsMisfits Gaming | Series ↗ | Lee Sin | Loss | 1 / 4 / 0 |
| 29 Jun 2018 | EU LCS 2018 · Summer | H2k-GamingvsSplyce | Series ↗ | Sejuani | Loss | 0 / 2 / 2 |
| 23 Jun 2018 | EU LCS 2018 · Summer | H2k-GamingvsG2 Esports | Series ↗ | Lee Sin | Loss | 1 / 6 / 2 |
| 22 Jun 2018 | EU LCS 2018 · Summer | H2k-GamingvsFnatic | Series ↗ | Trundle | Loss | 0 / 5 / 3 |
| 16 Jun 2018 | EU LCS 2018 · Summer | H2k-GamingvsTeam ROCCAT | Series ↗ | Nocturne | Loss | 0 / 3 / 2 |
| 15 Jun 2018 | EU LCS 2018 · Summer | H2k-GamingvsGiants Gaming | Series ↗ | Nocturne | Loss | 4 / 2 / 7 |
| 24 Mar 2018 | EU LCS 2018 · Spring | H2k-GamingvsTeam Vitality | Series ↗ | Zac | Loss | 1 / 5 / 5 |
| 24 Mar 2018 | EU LCS 2018 · Spring | H2k-GamingvsTeam Vitality | Series ↗ | Zac | Win | 1 / 0 / 5 |
| 24 Mar 2018 | EU LCS 2018 · Spring | H2k-GamingvsTeam Vitality | Series ↗ | Olaf | Loss | 0 / 0 / 6 |
| 24 Mar 2018 | EU LCS 2018 · Spring | H2k-GamingvsTeam Vitality | Series ↗ | Olaf | Win | 1 / 2 / 6 |
| 24 Mar 2018 | EU LCS 2018 · Spring | H2k-GamingvsTeam Vitality | Series ↗ | Olaf | Loss | 2 / 3 / 1 |
| 17 Mar 2018 | EU LCS 2018 · Spring | H2k-GamingvsTeam ROCCAT | Series ↗ | Sejuani | Win | 1 / 3 / 7 |
| 16 Mar 2018 | EU LCS 2018 · Spring | H2k-GamingvsFC Schalke 04 Esports | Series ↗ | Kha'Zix | Win | 1 / 0 / 4 |
| 10 Mar 2018 | EU LCS 2018 · Spring | H2k-GamingvsSplyce | Series ↗ | Sejuani | Loss | 0 / 3 / 0 |
| 9 Mar 2018 | EU LCS 2018 · Spring | H2k-GamingvsG2 Esports | Series ↗ | Skarner | Win | 0 / 3 / 5 |
| 3 Mar 2018 | EU LCS 2018 · Spring | H2k-GamingvsMisfits Gaming | Series ↗ | Sejuani | Win | 1 / 0 / 8 |
| 2 Mar 2018 | EU LCS 2018 · Spring | H2k-GamingvsUnicorns of Love | Series ↗ | Sejuani | Loss | 2 / 4 / 11 |
| 24 Feb 2018 | EU LCS 2018 · Spring | H2k-GamingvsGiants Gaming | Series ↗ | Sejuani | Win | 0 / 4 / 2 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2014–2018 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2014 | Tier 1 | Damage / min | 253 | — | Fewer than 20 qualifying peers |
| 2014 | Tier 1 | CS / min | 3.63 | 91.8 | 72 games · 50 peers |
| 2014 | Tier 1 | Kill participation | 71.1% | 83.7 | 72 games · 50 peers |
| 2014 | Tier 1 | Damage share | 12.5% | — | Fewer than 20 qualifying peers |
| 2014 | Tier 1 | Gold diff @15 | +106 | — | Fewer than 20 qualifying peers |
| 2014 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Damage / min | 205 | — | Not enough peer coverage: 46 of 94 players qualify (48.9%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | CS / min | 2.86 | 16.7 | 28 games · 79 peers |
| 2015 | Tier 1 | Kill participation | 75.0% | 86.0 | 28 games · 94 peers |
| 2015 | Tier 1 | Damage share | 14.1% | — | Not enough peer coverage: 46 of 94 players qualify (48.9%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | Gold diff @15 | +81 | 53.3 | 28 games · 46 peers · CLS, GPL, LJL, LPL data missing · Percentile among 46 players with sufficient data. |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 247 | 4.6 | 43 games · 88 peers |
| 2016 | Tier 1 | CS / min | 3.73 | 21.8 | 43 games · 102 peers |
| 2016 | Tier 1 | Kill participation | 72.5% | 62.3 | 42 games · 107 peers |
| 2016 | Tier 1 | Damage share | 13.4% | 3.4 | 43 games · 88 peers |
| 2016 | Tier 1 | Gold diff @15 | −35 | 44.2 | 43 games · 87 peers · LPL data missing · Percentile among 87 players with sufficient data. |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 218 | 0.9 | 29 games · 109 peers |
| 2017 | Tier 1 | CS / min | 3.99 | 19.0 | 29 games · 127 peers |
| 2017 | Tier 1 | Kill participation | 70.3% | 69.8 | 29 games · 127 peers |
| 2017 | Tier 1 | Damage share | 13.5% | 19.4 | 29 games · 109 peers |
| 2017 | Tier 1 | Gold diff @15 | −100 | 25.2 | 29 games · 108 peers · LPL data missing · Percentile among 108 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 1.44 | 77.4 | 29 games · 107 peers |
| 2018 | Tier 1 | Damage / min | 206 | 34.8 | 35 games · 139 peers |
| 2018 | Tier 1 | CS / min | 4.45 | 5.8 | 35 games · 139 peers |
| 2018 | Tier 1 | Kill participation | 73.7% | 72.5 | 34 games · 139 peers |
| 2018 | Tier 1 | Damage share | 11.0% | 23.2 | 35 games · 139 peers |
| 2018 | Tier 1 | Gold diff @15 | −199 | 18.1 | 35 games · 139 peers |
| 2018 | Tier 1 | Vision / min | 1.41 | 3.4 | 35 games · 119 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 215. Damage dealt to enemy champions per minute, averaged across games. Based on 38 of 38 games. Season labels follow the competition season.
2014–2018 · All seasons · 33 recorded champions
| Champion | 2014 | 2015 | 2016 | 2017 | 2018 | Total |
|---|---|---|---|---|---|---|
| Lee Sin | 45 | |||||
| Elise | 33 | |||||
| Kha'Zix | 20 | |||||
| Rek'Sai | 15 | |||||
| Gragas | 14 | |||||
| Sejuani | 14 | |||||
| Evelynn | 8 | |||||
| Jarvan IV | 7 | |||||
| All games | 78 | 31 | 43 | 29 | 38 | 219 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2018 | Games: 38. Number of individual games played in this selection. Based on 38 of 38 games. | Wins: 13. Number of games won in this selection. Based on 38 of 38 games. | Losses: 25. Number of games lost in this selection. Based on 38 of 38 games. | Win rate: 34.2%. The percentage of games won. Based on 38 of 38 games. | KDA: 2.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 38 of 38 games. | Kills / game: 1.39. Average kills per game. Based on 38 of 38 games. | Deaths / game: 2.50. Average deaths per game. Based on 38 of 38 games. | Assists / game: 4.76. Average assists per game. Based on 38 of 38 games. | Damage / min: 215. Damage dealt to enemy champions per minute, averaged across games. Based on 38 of 38 games. | CS / min: 4.70. Minions and monsters killed per minute, averaged across games. Based on 38 of 38 games. | Gold / min: 305. Total gold gained per minute, averaged across games. Based on 38 of 38 games. | Kill participation: 72.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 37 of 38 games. Games without the required stats are excluded. |
| 2017 | Games: 29. Number of individual games played in this selection. Based on 29 of 29 games. | Wins: 7. Number of games won in this selection. Based on 29 of 29 games. | Losses: 22. Number of games lost in this selection. Based on 29 of 29 games. | Win rate: 24.1%. The percentage of games won. Based on 29 of 29 games. | KDA: 2.02. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 29 of 29 games. | Kills / game: 1.72. Average kills per game. Based on 29 of 29 games. | Deaths / game: 3.21. Average deaths per game. Based on 29 of 29 games. | Assists / game: 4.76. Average assists per game. Based on 29 of 29 games. | Damage / min: 218. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 29 games. | CS / min: 3.99. Minions and monsters killed per minute, averaged across games. Based on 29 of 29 games. | Gold / min: 307. Total gold gained per minute, averaged across games. Based on 29 of 29 games. | Kill participation: 70.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 29 of 29 games. |
| 2016 | Games: 43. Number of individual games played in this selection. Based on 43 of 43 games. | Wins: 23. Number of games won in this selection. Based on 43 of 43 games. | Losses: 20. Number of games lost in this selection. Based on 43 of 43 games. | Win rate: 53.5%. The percentage of games won. Based on 43 of 43 games. | KDA: 3.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 43 of 43 games. | Kills / game: 1.63. Average kills per game. Based on 43 of 43 games. | Deaths / game: 2.09. Average deaths per game. Based on 43 of 43 games. | Assists / game: 6.28. Average assists per game. Based on 43 of 43 games. | Damage / min: 247. Damage dealt to enemy champions per minute, averaged across games. Based on 43 of 43 games. | CS / min: 3.73. Minions and monsters killed per minute, averaged across games. Based on 43 of 43 games. | Gold / min: 333. Total gold gained per minute, averaged across games. Based on 43 of 43 games. | Kill participation: 72.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 42 of 43 games. Games without the required stats are excluded. |
| 2015 | Games: 31. Number of individual games played in this selection. Based on 31 of 31 games. | Wins: 10. Number of games won in this selection. Based on 31 of 31 games. | Losses: 21. Number of games lost in this selection. Based on 31 of 31 games. | Win rate: 32.3%. The percentage of games won. Based on 31 of 31 games. | KDA: 3.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 31 of 31 games. | Kills / game: 1.58. Average kills per game. Based on 31 of 31 games. | Deaths / game: 2.61. Average deaths per game. Based on 31 of 31 games. | Assists / game: 6.45. Average assists per game. Based on 31 of 31 games. | Damage / min: 205. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 31 games. Games without the required stats are excluded. | CS / min: 2.82. Minions and monsters killed per minute, averaged across games. Based on 31 of 31 games. | Gold / min: 275. Total gold gained per minute, averaged across games. Based on 28 of 31 games. Games without the required stats are excluded. | Kill participation: 73.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 31 of 31 games. |
| 2014 | Games: 78. Number of individual games played in this selection. Based on 78 of 78 games. | Wins: 49. Number of games won in this selection. Based on 78 of 78 games. | Losses: 29. Number of games lost in this selection. Based on 78 of 78 games. | Win rate: 62.8%. The percentage of games won. Based on 78 of 78 games. | KDA: 3.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 78 of 78 games. | Kills / game: 2.54. Average kills per game. Based on 78 of 78 games. | Deaths / game: 2.69. Average deaths per game. Based on 78 of 78 games. | Assists / game: 6.74. Average assists per game. Based on 78 of 78 games. | Damage / min: 252. Damage dealt to enemy champions per minute, averaged across games. Based on 78 of 78 games. | CS / min: 3.59. Minions and monsters killed per minute, averaged across games. Based on 78 of 78 games. | Gold / min: 298. Total gold gained per minute, averaged across games. Based on 78 of 78 games. | Kill participation: 70.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 78 of 78 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Domestic
Credited tournament finishes · 1 major honors
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| EU LCS 2014 Spring Playoffs | Alliance | 36 |
| EU LCS 2014 Summer Playoffs | Alliance | 36 |
| EU LCS 2015 Spring Playoffs | Elements | 18 |
| EU LCS 2015 Summer Playoffs | Copenhagen Wolves | 10 |
| EU LCS 2016 Spring Playoffs | Team Vitality | 22 |
| EU LCS 2016 Summer Playoffs | Team Vitality | 21 |
| EU LCS 2017 Summer Playoffs | Ninjas in Pyjamas | 29 |
| EU LCS 2018 Spring Playoffs | H2k-Gaming | 15 |
| EU LCS 2018 Summer Playoffs | H2k-Gaming | 13 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2014 · EU LCS 2014 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2014 · EU LCS 2014 Summer Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2016 · 3rd All Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 3rd All Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
3rd All Pro Team · 2016 · EU LCS · eu-lcs-2016-spring. Shook.
regular · edition_role · selection: unknown. Base points 2; credited 2. Overlap: complement-half.
Original announcement ↗2014 · Intel Extreme Masters Season 9 San Jose · 2 points. IEM Season 9 San Jose: champion 10 × final placement 1/5 = 2 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2015 · EU LCS 2015 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2015 · EU LCS 2015 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2016 · EU LCS 2016 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2014 · worlds 2014: Final placement retained; outside verified scoring-depth equivalence
Recorded results · no title or major milestone in this year.
2 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Intel Extreme Masters Season 9 San Jose2014 · International · Alliance | Places 3–4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 3 games played.
|
| worlds 20142014 · worlds · Alliance | Places 9–11 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
5 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| EU LCS 2016 Summer Playoffs2016 · EU LCS · Team Vitality | Place 7 |
Independently verified final result and actual play; registration and staff excluded.
21 games played.
| EU LCS 2015 Spring Playoffs2015 · EU LCS · Elements | Place 7 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 18 games played.
|
| EU LCS 2015 Summer Playoffs2015 · EU LCS · Copenhagen Wolves | Place 10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 10 games played.
|
| EU LCS 2014 Spring Playoffs2014 · EU LCS · Alliance | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 36 games played.
|
| EU LCS 2014 Summer Playoffs2014 · EU LCS · Alliance | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 36 games played.
|
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| 3rd All Pro Teamsource ↗2016 · EU LCS · eu-lcs-2016-spring · all pro | JUNGLE · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 18 games played. Selection: unknown.
|