Games Games: 38. Number of individual games played in this selection. Based on 38 of 38 games.38
Win rate Win rate: 34.2%. The percentage of games won. Based on 38 of 38 games.34.2%
KDA KDA: 2.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 38 of 38 games.2.46
Damage / min Damage / min: 215. Damage dealt to enemy champions per minute, averaged across games. Based on 38 of 38 games.215
CS / min CS / min: 4.70. Minions and monsters killed per minute, averaged across games. Based on 38 of 38 games.4.70
Kill participation Kill participation: 72.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 37 of 38 games. Games without the required stats are excluded.72.4%37 / 38 games
More statistics Totals, economy & laning +
WinsWins: 13. Number of games won in this selection. Based on 38 of 38 games.
LossesLosses: 25. Number of games lost in this selection. Based on 38 of 38 games.
KillsKills: 53. Total kills in games where kills are available. Based on 38 of 38 games.
DeathsDeaths: 95. Total deaths in games where deaths are available. Based on 38 of 38 games.
AssistsAssists: 181. Total assists in games where assists are available. Based on 38 of 38 games.
Gold / minGold / min: 305. Total gold gained per minute, averaged across games. Based on 38 of 38 games.
Damage shareDamage share: 11.9%. The player's share of team damage to enemy champions, averaged across games. Based on 38 of 38 games.
Earned gold shareEarned gold share: 16.6%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 38 of 38 games.
Gold diff @15Gold diff @15: −254. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 38 of 38 games.
CS diff @15CS diff @15: −2. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 38 of 38 games.
XP diff @15XP diff @15: −86. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 38 of 38 games.
Vision score / minVision score / min: 1.37. Vision score per minute, averaged across games where the statistic is supported. Based on 38 of 38 games.
A closer look
The season in focus.
All leagues · All positions
2018
Showing 2018 statistics
Performance passport
Where Shook stands.
2018 · Jungle · Domestic games
Metric / actual
050100
Percentile
Value: 206 damage per minute. Percentile: 35%. Rank: 91st of 139206
Value: 206 damage per minute. Percentile: 35%. Rank: 91st of 139
Value: 4.45 CS per minute. Percentile: 6%. Rank: 131st of 1394.45
Value: 4.45 CS per minute. Percentile: 6%. Rank: 131st of 139
Value: 73.7% kill participation. Percentile: 72%. Rank: 39th of 13973.7%
Value: 73.7% kill participation. Percentile: 72%. Rank: 39th of 139
Value: 11.0% damage share. Percentile: 23%. Rank: 107th of 13911.0%
Value: 11.0% damage share. Percentile: 23%. Rank: 107th of 139
Value: 1.41 vision score per minute. Percentile: 3%. Rank: 115th of 1191.41
Value: 1.41 vision score per minute. Percentile: 3%. Rank: 115th of 119
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 15 champions
More space for less-played champions
1×
Champion roles · 2018
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%10%20%
Damage
?
Sejuani11 games
Sejuani: 14.9% earned gold share and 9.8% damage share. Means across the same 11 games with both values available; 11 total champion games.10%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2018
Who has the edge?
The most familiar opponents. Every game counts.
38 games
Opponent
WinsLosses
Win rate
GGGiants GamingGiants Gaming: 2 wins, 5 losses in 7 recorded games, 28.6% win rate. 2018.29%
TVTeam VitalityTeam Vitality: 3 wins, 4 losses in 7 recorded games, 42.9% win rate. 2018.43%
FS0FC Schalke 04 EsportsFC Schalke 04 Esports: 1 wins, 4 losses in 5 recorded games, 20.0% win rate. 2018.20%
TRTeam ROCCATTeam ROCCAT: 2 wins, 2 losses in 4 recorded games, 50.0% win rate. 2018.50%
FNFnaticFnatic: 0 wins, 3 losses in 3 recorded games, 0.0% win rate. 2018.0%
MGMisfits GamingMisfits Gaming: 1 wins, 2 losses in 3 recorded games, 33.3% win rate. 2018.33%
MMMysterious MonkeysMysterious Monkeys: 3 wins, 0 losses in 3 recorded games, 100.0% win rate. 2018.100%
GEG2 EsportsG2 Esports: 1 wins, 1 losses in 2 recorded games, 50.0% win rate. 2018.50%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
38 games
50.0%win rate when ahead at 15 minutes 5 wins from 10 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore Shook’s 2018 performances. Select a point to open its story.
38 plotted games
WinLoss— Median in selection
38 / 38 selected games have both values.Median damage / min: 212
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
15 champions in this selection
15 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?11 of 38 games in this selection.
Games: 11. Number of individual games played in this selection. Based on 11 of 11 games.
Wins: 3. Number of games won in this selection. Based on 11 of 11 games.
Losses: 8. Number of games lost in this selection. Based on 11 of 11 games.
Win rate: 27.3%. The percentage of games won. Based on 11 of 11 games.
KDA: 1.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games.
Damage / min: 192. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games.
CS / min: 4.00. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games.
Kill participation: 75.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 11 games. Games without the required stats are excluded.
?4 of 38 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 3. Number of games won in this selection. Based on 4 of 4 games.
Losses: 1. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 12.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 216. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 4.74. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 94.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?4 of 38 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 2. Number of games won in this selection. Based on 4 of 4 games.
Losses: 2. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 2.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 202. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 4.66. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 57.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?3 of 38 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 0. Number of games won in this selection. Based on 3 of 3 games.
Losses: 3. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games.
KDA: 1.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 307. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 4.98. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 61.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?3 of 38 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 1. Number of games won in this selection. Based on 3 of 3 games.
Losses: 2. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games.
KDA: 3.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 158. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 4.56. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 62.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?2 of 38 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 0. Number of games won in this selection. Based on 2 of 2 games.
Losses: 2. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 0.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 165. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 4.41. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 80.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?2 of 38 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 0. Number of games won in this selection. Based on 2 of 2 games.
Losses: 2. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 2.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 223. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 5.13. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 92.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?2 of 38 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 1. Number of games won in this selection. Based on 2 of 2 games.
Losses: 1. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 12.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 377. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 4.59. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 77.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?1 of 38 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 2.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 160. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 4.07. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 71.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 38 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 1. Number of games won in this selection. Based on 1 of 1 games.
Losses: 0. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games.
KDA: Perfect. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 209. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 5.76. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 71.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
1–10 of 15 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 25. Number of individual games played in this selection. Based on 25 of 25 games.
Win rate: 52.0%. The percentage of games won. Based on 25 of 25 games.
KDA: 3.28. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games.
Damage / min: 206. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 25 games.
CS / min: 4.35. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games.
Games: 13. Number of individual games played in this selection. Based on 13 of 13 games.
Win rate: 0.0%. The percentage of games won. Based on 13 of 13 games.
KDA: 1.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games.
Damage / min: 233. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games.
CS / min: 5.38. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games.
1–2 of 2 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2014
Tier 1
Damage / min
253
—
Fewer than 20 qualifying peers
2014
Tier 1
CS / min
3.63
91.8
72 games · 50 peers
2014
Tier 1
Kill participation
71.1%
83.7
72 games · 50 peers
2014
Tier 1
Damage share
12.5%
—
Fewer than 20 qualifying peers
2014
Tier 1
Gold diff @15
+106
—
Fewer than 20 qualifying peers
2014
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2015
Tier 1
Damage / min
205
—
Not enough peer coverage: 46 of 94 players qualify (48.9%; 80% required). The player's actual value remains available.
2015
Tier 1
CS / min
2.86
16.7
28 games · 79 peers
2015
Tier 1
Kill participation
75.0%
86.0
28 games · 94 peers
2015
Tier 1
Damage share
14.1%
—
Not enough peer coverage: 46 of 94 players qualify (48.9%; 80% required). The player's actual value remains available.
2015
Tier 1
Gold diff @15
+81
53.3
28 games · 46 peers · CLS, GPL, LJL, LPL data missing · Percentile among 46 players with sufficient data.
2015
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2016
Tier 1
Damage / min
247
4.6
43 games · 88 peers
2016
Tier 1
CS / min
3.73
21.8
43 games · 102 peers
2016
Tier 1
Kill participation
72.5%
62.3
42 games · 107 peers
2016
Tier 1
Damage share
13.4%
3.4
43 games · 88 peers
2016
Tier 1
Gold diff @15
−35
44.2
43 games · 87 peers · LPL data missing · Percentile among 87 players with sufficient data.
2016
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2017
Tier 1
Damage / min
218
0.9
29 games · 109 peers
2017
Tier 1
CS / min
3.99
19.0
29 games · 127 peers
2017
Tier 1
Kill participation
70.3%
69.8
29 games · 127 peers
2017
Tier 1
Damage share
13.5%
19.4
29 games · 109 peers
2017
Tier 1
Gold diff @15
−100
25.2
29 games · 108 peers · LPL data missing · Percentile among 108 players with sufficient data.
Damage / min: 215. Damage dealt to enemy champions per minute, averaged across games. Based on 38 of 38 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2014–2018 · All seasons · 33 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2014
2015
2016
2017
2018
Total
?Lee Sin
45
?Elise
33
?Kha'Zix
20
?Rek'Sai
15
?Gragas
14
?Sejuani
14
?Evelynn
8
?Jarvan IV
7
All games
78
31
43
29
38
219
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 38. Number of individual games played in this selection. Based on 38 of 38 games.
Wins: 13. Number of games won in this selection. Based on 38 of 38 games.
Losses: 25. Number of games lost in this selection. Based on 38 of 38 games.
Win rate: 34.2%. The percentage of games won. Based on 38 of 38 games.
KDA: 2.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 38 of 38 games.
Kills / game: 1.39. Average kills per game. Based on 38 of 38 games.
Deaths / game: 2.50. Average deaths per game. Based on 38 of 38 games.
Assists / game: 4.76. Average assists per game. Based on 38 of 38 games.
Damage / min: 215. Damage dealt to enemy champions per minute, averaged across games. Based on 38 of 38 games.
CS / min: 4.70. Minions and monsters killed per minute, averaged across games. Based on 38 of 38 games.
Gold / min: 305. Total gold gained per minute, averaged across games. Based on 38 of 38 games.
Kill participation: 72.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 37 of 38 games. Games without the required stats are excluded.
Games: 29. Number of individual games played in this selection. Based on 29 of 29 games.
Wins: 7. Number of games won in this selection. Based on 29 of 29 games.
Losses: 22. Number of games lost in this selection. Based on 29 of 29 games.
Win rate: 24.1%. The percentage of games won. Based on 29 of 29 games.
KDA: 2.02. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 29 of 29 games.
Kills / game: 1.72. Average kills per game. Based on 29 of 29 games.
Deaths / game: 3.21. Average deaths per game. Based on 29 of 29 games.
Assists / game: 4.76. Average assists per game. Based on 29 of 29 games.
Damage / min: 218. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 29 games.
CS / min: 3.99. Minions and monsters killed per minute, averaged across games. Based on 29 of 29 games.
Gold / min: 307. Total gold gained per minute, averaged across games. Based on 29 of 29 games.
Kill participation: 70.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 29 of 29 games.
Games: 43. Number of individual games played in this selection. Based on 43 of 43 games.
Wins: 23. Number of games won in this selection. Based on 43 of 43 games.
Losses: 20. Number of games lost in this selection. Based on 43 of 43 games.
Win rate: 53.5%. The percentage of games won. Based on 43 of 43 games.
KDA: 3.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 43 of 43 games.
Kills / game: 1.63. Average kills per game. Based on 43 of 43 games.
Deaths / game: 2.09. Average deaths per game. Based on 43 of 43 games.
Assists / game: 6.28. Average assists per game. Based on 43 of 43 games.
Damage / min: 247. Damage dealt to enemy champions per minute, averaged across games. Based on 43 of 43 games.
CS / min: 3.73. Minions and monsters killed per minute, averaged across games. Based on 43 of 43 games.
Gold / min: 333. Total gold gained per minute, averaged across games. Based on 43 of 43 games.
Kill participation: 72.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 42 of 43 games. Games without the required stats are excluded.
Games: 31. Number of individual games played in this selection. Based on 31 of 31 games.
Wins: 10. Number of games won in this selection. Based on 31 of 31 games.
Losses: 21. Number of games lost in this selection. Based on 31 of 31 games.
Win rate: 32.3%. The percentage of games won. Based on 31 of 31 games.
KDA: 3.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 31 of 31 games.
Kills / game: 1.58. Average kills per game. Based on 31 of 31 games.
Deaths / game: 2.61. Average deaths per game. Based on 31 of 31 games.
Assists / game: 6.45. Average assists per game. Based on 31 of 31 games.
Damage / min: 205. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 31 games. Games without the required stats are excluded.
CS / min: 2.82. Minions and monsters killed per minute, averaged across games. Based on 31 of 31 games.
Gold / min: 275. Total gold gained per minute, averaged across games. Based on 28 of 31 games. Games without the required stats are excluded.
Kill participation: 73.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 31 of 31 games.
Games: 78. Number of individual games played in this selection. Based on 78 of 78 games.
Wins: 49. Number of games won in this selection. Based on 78 of 78 games.
Losses: 29. Number of games lost in this selection. Based on 78 of 78 games.
Win rate: 62.8%. The percentage of games won. Based on 78 of 78 games.
KDA: 3.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 78 of 78 games.
Kills / game: 2.54. Average kills per game. Based on 78 of 78 games.
Deaths / game: 2.69. Average deaths per game. Based on 78 of 78 games.
Assists / game: 6.74. Average assists per game. Based on 78 of 78 games.
Damage / min: 252. Damage dealt to enemy champions per minute, averaged across games. Based on 78 of 78 games.
CS / min: 3.59. Minions and monsters killed per minute, averaged across games. Based on 78 of 78 games.
Gold / min: 298. Total gold gained per minute, averaged across games. Based on 78 of 78 games.
Kill participation: 70.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 78 of 78 games.
2016 · 3rd All Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 3rd All Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
3rd All Pro Team · 2016 · EU LCS · eu-lcs-2016-spring. Shook.
2014 · Intel Extreme Masters Season 9 San Jose · 2 points. IEM Season 9 San Jose: champion 10 × final placement 1/5 = 2 points. Verified actual participation; recipient coverage remains partial.