Games Games: 63. Number of individual games played in this selection. Based on 63 of 63 games.63
Win rate Win rate: 74.6%. The percentage of games won. Based on 63 of 63 games.74.6%
KDA KDA: 3.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 63 of 63 games.3.45
Damage / min Damage / min: 327. Damage dealt to enemy champions per minute, averaged across games. Based on 60 of 63 games. Games without the required stats are excluded.32760 / 63 games
CS / min CS / min: 5.90. Minions and monsters killed per minute, averaged across games. Based on 63 of 63 games.5.90
Kill participation Kill participation: 73.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 62 of 63 games. Games without the required stats are excluded.73.4%62 / 63 games
More statistics Totals, economy & laning +
WinsWins: 47. Number of games won in this selection. Based on 63 of 63 games.
LossesLosses: 16. Number of games lost in this selection. Based on 63 of 63 games.
KillsKills: 193. Total kills in games where kills are available. Based on 63 of 63 games.
DeathsDeaths: 189. Total deaths in games where deaths are available. Based on 63 of 63 games.
AssistsAssists: 459. Total assists in games where assists are available. Based on 63 of 63 games.
Gold / minGold / min: 368. Total gold gained per minute, averaged across games. Based on 63 of 63 games.
Damage shareDamage share: 16.5%. The player's share of team damage to enemy champions, averaged across games. Based on 60 of 63 games. Games without the required stats are excluded.60 / 63 games
Earned gold shareEarned gold share: 18.3%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 60 of 63 games. Games without the required stats are excluded.60 / 63 games
Gold diff @15Gold diff @15: +410. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 60 of 63 games. Games without the required stats are excluded.60 / 63 games
CS diff @15CS diff @15: +7. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 60 of 63 games. Games without the required stats are excluded.60 / 63 games
XP diff @15XP diff @15: +525. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 60 of 63 games. Games without the required stats are excluded.60 / 63 games
Vision score / minVision score / min: 1.93. Vision score per minute, averaged across games where the statistic is supported. Based on 60 of 63 games. Games without the required stats are excluded.60 / 63 games
A closer look
The season in focus
All leagues · All positions
2018
Showing 2018 statistics
Performance passport
Where Shernfire stands
2018 · Jungle · Domestic games
Metric / actual
050100
Percentile
Value: 335 damage per minute. Percentile: 100%. Rank: 1st of 9335
Value: 335 damage per minute. Percentile: 100%. Rank: 1st of 9
Value: 5.94 CS per minute. Percentile: 100%. Rank: 1st of 95.94
Value: 5.94 CS per minute. Percentile: 100%. Rank: 1st of 9
Value: 73.0% kill participation. Percentile: 75%. Rank: 3rd of 973.0%
Value: 73.0% kill participation. Percentile: 75%. Rank: 3rd of 9
Value: 16.7% damage share. Percentile: 100%. Rank: 1st of 916.7%
Value: 16.7% damage share. Percentile: 100%. Rank: 1st of 9
Value: 1.98 vision score per minute. Percentile: 75%. Rank: 3rd of 91.98
Value: 1.98 vision score per minute. Percentile: 75%. Rank: 3rd of 9
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks
Games in this selection · 16 champions
Equal spacing per game
1×
Champion roles · 2018
Resources into damage
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%15%30%
Damage
?
Kha'Zix8 games
Kha'Zix: 17.8% earned gold share and 16.7% damage share. Means across the same 8 games with both values available; 8 total champion games.17%
?
Sejuani7 games
Sejuani: 16.8% earned gold share and 12.3% damage share. Means across the same 7 games with both values available; 7 total champion games.12%
?
Gragas6 games
Gragas: 17.0% earned gold share and 16.2% damage share. Means across the same 6 games with both values available; 6 total champion games.16%
?
Trundle5 games
Trundle: 19.3% earned gold share and 15.0% damage share. Means across the same 5 games with both values available; 6 total champion games.15%
?
Kindred5 games
Kindred: 20.7% earned gold share and 24.5% damage share. Means across the same 5 games with both values available; 5 total champion games.24%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2018
Who has the edge?
The most familiar opponents, game by game or series by series.
63 games
Opponent
WinsLosses
Win rate
ORORDERORDER: 8 wins, 4 losses in 12 recorded games, 66.7% win rate. 2018.67%
CECChiefs Esports ClubChiefs Esports Club: 8 wins, 3 losses in 11 recorded games, 72.7% win rate. 2018.73%
AGAvant GamingAvant Gaming: 6 wins, 1 losses in 7 recorded games, 85.7% win rate. 2018.86%
BOBombersBombers: 6 wins, 1 losses in 7 recorded games, 85.7% win rate. 2018.86%
TETectonicTectonic: 6 wins, 0 losses in 6 recorded games, 100.0% win rate. 2018.100%
LELegacy EsportsLegacy Esports: 4 wins, 1 losses in 5 recorded games, 80.0% win rate. 2018.80%
PEPENTAGRAMPENTAGRAM: 2 wins, 1 losses in 3 recorded games, 66.7% win rate. 2018.67%
KEKaBuM! EsportsKaBuM! Esports: 1 wins, 1 losses in 2 recorded games, 50.0% win rate. 2018.50%
About these records
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win
Individual gold difference against the opposing role at 15 minutes → final result.
60 games
89.7%win rate when ahead at 15 minutes 35 wins from 39 games
Gold difference compares players in the same role. 3 games without a complete snapshot are excluded.
The games behind the player
Every game, a story
Explore Shernfire’s 2018 performances. Select a point to open its story.
60 plotted games
WinLoss— Median in selection
60 / 63 selected games have both values.Median damage / min: 295
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
16 champions in this selection
16 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?8 of 63 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 6. Number of games won in this selection. Based on 8 of 8 games.
Losses: 2. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 75.0%. The percentage of games won. Based on 8 of 8 games.
KDA: 4.87. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 364. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 5.80. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 67.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 8 games. Games without the required stats are excluded.
?7 of 63 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 6. Number of games won in this selection. Based on 7 of 7 games.
Losses: 1. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 85.7%. The percentage of games won. Based on 7 of 7 games.
KDA: 8.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 252. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 5.54. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 85.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?6 of 63 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 5. Number of games won in this selection. Based on 6 of 6 games.
Losses: 1. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 83.3%. The percentage of games won. Based on 6 of 6 games.
KDA: 3.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 318. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 5.39. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 66.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?6 of 63 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 6. Number of games won in this selection. Based on 6 of 6 games.
Losses: 0. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 100.0%. The percentage of games won. Based on 6 of 6 games.
KDA: 19.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 288. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 6 games. Games without the required stats are excluded.
CS / min: 6.09. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 77.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?5 of 63 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 4. Number of games won in this selection. Based on 5 of 5 games.
Losses: 1. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 2.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 379. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 5 games. Games without the required stats are excluded.
CS / min: 6.03. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 73.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?5 of 63 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 3. Number of games won in this selection. Based on 5 of 5 games.
Losses: 2. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 2.28. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 467. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 6.21. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 87.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?5 of 63 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 5. Number of games won in this selection. Based on 5 of 5 games.
Losses: 0. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 100.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 5.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 413. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 5 games. Games without the required stats are excluded.
CS / min: 6.66. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 59.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?4 of 63 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 2. Number of games won in this selection. Based on 4 of 4 games.
Losses: 2. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 3.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 216. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 4.99. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 84.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?3 of 63 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 2. Number of games won in this selection. Based on 3 of 3 games.
Losses: 1. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games.
KDA: 1.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 179. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 5.42. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 71.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?3 of 63 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 3. Number of games won in this selection. Based on 3 of 3 games.
Losses: 0. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 100.0%. The percentage of games won. Based on 3 of 3 games.
KDA: 2.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 439. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 7.15. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 65.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
1–10 of 16 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games.
KDA: 1.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 301. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 5.85. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Games: 19. Number of individual games played in this selection. Based on 19 of 19 games.
Win rate: 84.2%. The percentage of games won. Based on 19 of 19 games.
KDA: 5.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games.
Damage / min: 284. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games.
CS / min: 5.80. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games.
Games: 24. Number of individual games played in this selection. Based on 24 of 24 games.
Win rate: 83.3%. The percentage of games won. Based on 24 of 24 games.
KDA: 3.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games.
Damage / min: 406. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 24 games.
CS / min: 6.31. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Win rate: 66.7%. The percentage of games won. Based on 9 of 9 games.
KDA: 2.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 253. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 5.27. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Win rate: 100.0%. The percentage of games won. Based on 3 of 3 games.
KDA: 4.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 3 games.
CS / min: 6.19. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 1.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 184. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 4.51. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
1–6 of 6 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2016
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2016
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2016
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2016
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2016
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2016
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2017
Tier 1
Damage / min
361
99.1
49 games · 109 peers
2017
Tier 1
CS / min
4.53
58.7
49 games · 127 peers
2017
Tier 1
Kill participation
70.8%
76.2
48 games · 127 peers
2017
Tier 1
Damage share
16.8%
90.7
49 games · 109 peers
2017
Tier 1
Gold diff @15
+516
99.1
49 games · 108 peers · LPL data missing · Percentile among 108 players with sufficient data.
2017
Tier 1
Vision / min
1.40
75.5
49 games · 107 peers
2018
Tier 1
Damage / min
335
94.2
52 games · 139 peers
2018
Tier 1
CS / min
5.94
95.7
52 games · 139 peers
2018
Tier 1
Kill participation
73.0%
66.7
51 games · 139 peers
2018
Tier 1
Damage share
16.7%
93.5
52 games · 139 peers
2018
Tier 1
Gold diff @15
+503
99.3
52 games · 139 peers
2018
Tier 1
Vision / min
1.98
40.7
52 games · 119 peers
2019
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
Damage / min
169
—
At least 20 games and 20 valid observations required
2020
Tier 1
CS / min
4.84
—
At least 20 games and 20 valid observations required
2020
Tier 1
Kill participation
77.8%
—
At least 20 games and 20 valid observations required
2020
Tier 1
Damage share
12.4%
—
At least 20 games and 20 valid observations required
2020
Tier 1
Gold diff @15
−275
—
At least 20 games and 20 valid observations required
2020
Tier 1
Vision / min
1.25
—
At least 20 games and 20 valid observations required
2021
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2022
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2022
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2022
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2022
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2022
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2022
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2023
Tier 1
Damage / min
414
94.2
33 games · 104 peers
2023
Tier 1
CS / min
5.44
62.1
33 games · 104 peers
2023
Tier 1
Kill participation
77.5%
96.1
33 games · 104 peers
2023
Tier 1
Damage share
17.4%
93.2
33 games · 104 peers
2023
Tier 1
Gold diff @15
+405
95.2
33 games · 84 peers · LPL data missing · Percentile among 84 players with sufficient data.
2023
Tier 1
Vision / min
1.63
40.8
33 games · 104 peers
2024
Tier 1
Damage / min
668
100.0
62 games · 106 peers
2024
Tier 1
CS / min
6.99
99.0
62 games · 106 peers
2024
Tier 1
Kill participation
66.6%
4.8
63 games · 106 peers
2024
Tier 1
Damage share
21.5%
99.0
63 games · 106 peers
2024
Tier 1
Gold diff @15
+626
100.0
61 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data.
Damage / min: 525. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool
2016–2026 · All seasons · 44 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2016
2017
2018
2019
2020
2021
2022
2023
2024
2026
Total
?Gragas
21
?Sejuani
18
?Jarvan IV
17
?Graves
16
?Trundle
16
?Lee Sin
15
?Kha'Zix
14
?Kindred
14
All games
15
64
63
2
21
83
28
45
63
9
393
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Wins: 4. Number of games won in this selection. Based on 9 of 9 games.
Losses: 5. Number of games lost in this selection. Based on 9 of 9 games.
Win rate: 44.4%. The percentage of games won. Based on 9 of 9 games.
KDA: 2.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Kills / game: 3.33. Average kills per game. Based on 9 of 9 games.
Deaths / game: 4.11. Average deaths per game. Based on 9 of 9 games.
Assists / game: 6.67. Average assists per game. Based on 9 of 9 games.
Damage / min: 525. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 6.96. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Gold / min: 392. Total gold gained per minute, averaged across games. Based on 9 of 9 games.
Kill participation: 71.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games.
Games: 63. Number of individual games played in this selection. Based on 63 of 63 games.
Wins: 46. Number of games won in this selection. Based on 63 of 63 games.
Losses: 17. Number of games lost in this selection. Based on 63 of 63 games.
Win rate: 73.0%. The percentage of games won. Based on 63 of 63 games.
KDA: 3.66. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 63 of 63 games.
Kills / game: 4.08. Average kills per game. Based on 63 of 63 games.
Deaths / game: 3.54. Average deaths per game. Based on 63 of 63 games.
Assists / game: 8.89. Average assists per game. Based on 63 of 63 games.
Damage / min: 668. Damage dealt to enemy champions per minute, averaged across games. Based on 62 of 63 games. Games without the required stats are excluded.
CS / min: 6.99. Minions and monsters killed per minute, averaged across games. Based on 62 of 63 games. Games without the required stats are excluded.
Gold / min: 403. Total gold gained per minute, averaged across games. Based on 62 of 63 games. Games without the required stats are excluded.
Kill participation: 66.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 63 of 63 games.
Games: 45. Number of individual games played in this selection. Based on 45 of 45 games.
Wins: 24. Number of games won in this selection. Based on 45 of 45 games.
Losses: 21. Number of games lost in this selection. Based on 45 of 45 games.
Win rate: 53.3%. The percentage of games won. Based on 45 of 45 games.
KDA: 3.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 45 of 45 games.
Kills / game: 2.56. Average kills per game. Based on 45 of 45 games.
Deaths / game: 3.60. Average deaths per game. Based on 45 of 45 games.
Assists / game: 8.96. Average assists per game. Based on 45 of 45 games.
Damage / min: 387. Damage dealt to enemy champions per minute, averaged across games. Based on 45 of 45 games.
CS / min: 5.39. Minions and monsters killed per minute, averaged across games. Based on 45 of 45 games.
Gold / min: 348. Total gold gained per minute, averaged across games. Based on 45 of 45 games.
Kill participation: 75.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 45 of 45 games.
Games: 28. Number of individual games played in this selection. Based on 28 of 28 games.
Wins: 9. Number of games won in this selection. Based on 28 of 28 games.
Losses: 19. Number of games lost in this selection. Based on 28 of 28 games.
Win rate: 32.1%. The percentage of games won. Based on 28 of 28 games.
KDA: 1.87. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games.
Kills / game: 1.75. Average kills per game. Based on 28 of 28 games.
Deaths / game: 4.50. Average deaths per game. Based on 28 of 28 games.
Assists / game: 6.64. Average assists per game. Based on 28 of 28 games.
Damage / min: 339. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games.
CS / min: 5.80. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games.
Gold / min: 319. Total gold gained per minute, averaged across games. Based on 28 of 28 games.
Kill participation: 70.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 28 of 28 games.
Games: 83. Number of individual games played in this selection. Based on 83 of 83 games.
Wins: 49. Number of games won in this selection. Based on 83 of 83 games.
Losses: 34. Number of games lost in this selection. Based on 83 of 83 games.
Win rate: 59.0%. The percentage of games won. Based on 83 of 83 games.
KDA: 3.52. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 83 of 83 games.
Kills / game: 3.41. Average kills per game. Based on 83 of 83 games.
Deaths / game: 2.99. Average deaths per game. Based on 83 of 83 games.
Assists / game: 7.10. Average assists per game. Based on 83 of 83 games.
Damage / min: 396. Damage dealt to enemy champions per minute, averaged across games. Based on 83 of 83 games.
CS / min: 6.79. Minions and monsters killed per minute, averaged across games. Based on 83 of 83 games.
Gold / min: 373. Total gold gained per minute, averaged across games. Based on 83 of 83 games.
Kill participation: 65.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 83 of 83 games.
Games: 21. Number of individual games played in this selection. Based on 21 of 21 games.
Wins: 9. Number of games won in this selection. Based on 21 of 21 games.
Losses: 12. Number of games lost in this selection. Based on 21 of 21 games.
Win rate: 42.9%. The percentage of games won. Based on 21 of 21 games.
KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games.
Kills / game: 2.00. Average kills per game. Based on 21 of 21 games.
Deaths / game: 4.29. Average deaths per game. Based on 21 of 21 games.
Assists / game: 6.57. Average assists per game. Based on 21 of 21 games.
Damage / min: 314. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games.
CS / min: 5.39. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games.
Gold / min: 319. Total gold gained per minute, averaged across games. Based on 21 of 21 games.
Kill participation: 73.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 21 of 21 games.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 2. Number of games won in this selection. Based on 2 of 2 games.
Losses: 0. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 5.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Kills / game: 2.50. Average kills per game. Based on 2 of 2 games.
Deaths / game: 3.00. Average deaths per game. Based on 2 of 2 games.
Assists / game: 15.00. Average assists per game. Based on 2 of 2 games.
Damage / min: 302. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 5.74. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Gold / min: 386. Total gold gained per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 71.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
Games: 63. Number of individual games played in this selection. Based on 63 of 63 games.
Wins: 47. Number of games won in this selection. Based on 63 of 63 games.
Losses: 16. Number of games lost in this selection. Based on 63 of 63 games.
Win rate: 74.6%. The percentage of games won. Based on 63 of 63 games.
KDA: 3.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 63 of 63 games.
Kills / game: 3.06. Average kills per game. Based on 63 of 63 games.
Deaths / game: 3.00. Average deaths per game. Based on 63 of 63 games.
Assists / game: 7.29. Average assists per game. Based on 63 of 63 games.
Damage / min: 327. Damage dealt to enemy champions per minute, averaged across games. Based on 60 of 63 games. Games without the required stats are excluded.
CS / min: 5.90. Minions and monsters killed per minute, averaged across games. Based on 63 of 63 games.
Gold / min: 368. Total gold gained per minute, averaged across games. Based on 63 of 63 games.
Kill participation: 73.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 62 of 63 games. Games without the required stats are excluded.
Games: 64. Number of individual games played in this selection. Based on 64 of 64 games.
Wins: 44. Number of games won in this selection. Based on 64 of 64 games.
Losses: 20. Number of games lost in this selection. Based on 64 of 64 games.
Win rate: 68.8%. The percentage of games won. Based on 64 of 64 games.
KDA: 4.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 64 of 64 games.
Kills / game: 2.83. Average kills per game. Based on 64 of 64 games.
Deaths / game: 2.50. Average deaths per game. Based on 64 of 64 games.
Assists / game: 8.11. Average assists per game. Based on 64 of 64 games.
Damage / min: 349. Damage dealt to enemy champions per minute, averaged across games. Based on 61 of 64 games. Games without the required stats are excluded.
CS / min: 4.53. Minions and monsters killed per minute, averaged across games. Based on 64 of 64 games.
Gold / min: 364. Total gold gained per minute, averaged across games. Based on 64 of 64 games.
Kill participation: 69.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 63 of 64 games. Games without the required stats are excluded.
Games: 15. Number of individual games played in this selection. Based on 15 of 15 games.
Wins: 7. Number of games won in this selection. Based on 15 of 15 games.
Losses: 8. Number of games lost in this selection. Based on 15 of 15 games.
Win rate: 46.7%. The percentage of games won. Based on 15 of 15 games.
KDA: 2.42. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games.
Kills / game: 2.33. Average kills per game. Based on 15 of 15 games.
Deaths / game: 2.53. Average deaths per game. Based on 15 of 15 games.
Assists / game: 3.80. Average assists per game. Based on 15 of 15 games.
Damage / min: 315. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games.
CS / min: 4.34. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games.
Gold / min: 355. Total gold gained per minute, averaged across games. Based on 15 of 15 games.
Kill participation: 68.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games.