Where Shanks stands
2026 · Mid · Domestic games
All leagues · All positions
2026 · Mid · Domestic games
Games in this selection 19 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 30 games without a complete snapshot are excluded.
Explore Shanks’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 23 of 146 games in this selection. | Games: 23. Number of individual games played in this selection. Based on 23 of 23 games. | Wins: 15. Number of games won in this selection. Based on 23 of 23 games. | Losses: 8. Number of games lost in this selection. Based on 23 of 23 games. | Win rate: 65.2%. The percentage of games won. Based on 23 of 23 games. | KDA: 4.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games. | Damage / min: 632. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games. | CS / min: 9.09. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games. | Kill participation: 63.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 23 of 23 games. |
| 18 of 146 games in this selection. | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Wins: 12. Number of games won in this selection. Based on 18 of 18 games. | Losses: 6. Number of games lost in this selection. Based on 18 of 18 games. | Win rate: 66.7%. The percentage of games won. Based on 18 of 18 games. | KDA: 3.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 739. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 9.28. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. | Kill participation: 64.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games. |
| 15 of 146 games in this selection. | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Wins: 6. Number of games won in this selection. Based on 15 of 15 games. | Losses: 9. Number of games lost in this selection. Based on 15 of 15 games. | Win rate: 40.0%. The percentage of games won. Based on 15 of 15 games. | KDA: 3.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 574. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 8.86. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Kill participation: 63.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
| 14 of 146 games in this selection. | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Wins: 8. Number of games won in this selection. Based on 14 of 14 games. | Losses: 6. Number of games lost in this selection. Based on 14 of 14 games. | Win rate: 57.1%. The percentage of games won. Based on 14 of 14 games. | KDA: 6.41. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 664. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 9.33. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. | Kill participation: 73.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
| 13 of 146 games in this selection. | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 9. Number of games won in this selection. Based on 13 of 13 games. | Losses: 4. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 69.2%. The percentage of games won. Based on 13 of 13 games. | KDA: 4.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 720. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 8.22. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 62.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| 12 of 146 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 7. Number of games won in this selection. Based on 12 of 12 games. | Losses: 5. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 58.3%. The percentage of games won. Based on 12 of 12 games. | KDA: 5.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 620. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 8.76. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 78.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 7 of 146 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 6. Number of games won in this selection. Based on 7 of 7 games. | Losses: 1. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 85.7%. The percentage of games won. Based on 7 of 7 games. | KDA: 7.42. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 943. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 8.71. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 65.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 6 of 146 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 2. Number of games won in this selection. Based on 6 of 6 games. | Losses: 4. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 2.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 554. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 8.43. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 66.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 5 of 146 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 4. Number of games won in this selection. Based on 5 of 5 games. | Losses: 1. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 577. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 8.56. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 60.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 146 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 4. Number of games won in this selection. Based on 5 of 5 games. | Losses: 1. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.54. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 589. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 9.21. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 52.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
Bars show how often the player chose each champion in this selection.
| Esports World Cup 2026 | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 3.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 513. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 9.53. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. |
| LPL 2026 · Split 1 | Games: 43. Number of individual games played in this selection. Based on 43 of 43 games. | Win rate: 62.8%. The percentage of games won. Based on 43 of 43 games. | KDA: 4.19. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 43 of 43 games. | Damage / min: 690. Damage dealt to enemy champions per minute, averaged across games. Based on 43 of 43 games. | CS / min: 9.05. Minions and monsters killed per minute, averaged across games. Based on 43 of 43 games. |
| LPL 2026 · Split 2 | Games: 43. Number of individual games played in this selection. Based on 43 of 43 games. | Win rate: 53.5%. The percentage of games won. Based on 43 of 43 games. | KDA: 4.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 43 of 43 games. | Damage / min: 671. Damage dealt to enemy champions per minute, averaged across games. Based on 43 of 43 games. | CS / min: 8.71. Minions and monsters killed per minute, averaged across games. Based on 43 of 43 games. |
| LPL 2026 · Split 3 | Games: 52. Number of individual games played in this selection. Based on 52 of 52 games. | Win rate: 59.6%. The percentage of games won. Based on 52 of 52 games. | KDA: 4.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 52 of 52 games. | Damage / min: 659. Damage dealt to enemy champions per minute, averaged across games. Based on 52 of 52 games. | CS / min: 9.01. Minions and monsters killed per minute, averaged across games. Based on 52 of 52 games. |
| Worlds 2026 | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 663. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.21. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 26 Oct 2026 | Worlds 2026 | Anyone's LegendvsTeam Liquid | Series ↗ | Annie | Loss | 4 / 3 / 11 |
| 26 Oct 2026 | Worlds 2026 | Anyone's LegendvsTeam Liquid | Series ↗ | Orianna | Loss | 3 / 3 / 1 |
| 24 Oct 2026 | Worlds 2026 | Anyone's LegendvsTop Esports | Series ↗ | Orianna | Loss | 2 / 4 / 4 |
| 23 Oct 2026 | Worlds 2026 | Anyone's LegendvsKarmine Corp | Series ↗ | Akali | Loss | 1 / 2 / 2 |
| 13 Sept 2026 | LPL 2026 · Split 3 | Anyone's LegendvsBilibili Gaming | — | Yone | Win | 4 / 1 / 8 |
| 13 Sept 2026 | LPL 2026 · Split 3 | Anyone's LegendvsBilibili Gaming | — | Lissandra | Loss | 1 / 4 / 4 |
| 13 Sept 2026 | LPL 2026 · Split 3 | Anyone's LegendvsBilibili Gaming | — | Viktor | Win | 8 / 0 / 6 |
| 13 Sept 2026 | LPL 2026 · Split 3 | Anyone's LegendvsBilibili Gaming | — | Annie | Win | 2 / 4 / 7 |
| 12 Sept 2026 | LPL 2026 · Split 3 | Anyone's LegendvsInvictus Gaming | — | Akali | Win | 4 / 1 / 11 |
| 12 Sept 2026 | LPL 2026 · Split 3 | Anyone's LegendvsInvictus Gaming | — | Azir | Loss | 6 / 4 / 4 |
| 12 Sept 2026 | LPL 2026 · Split 3 | Anyone's LegendvsInvictus Gaming | — | Viktor | Win | 5 / 1 / 3 |
| 12 Sept 2026 | LPL 2026 · Split 3 | Anyone's LegendvsInvictus Gaming | — | Orianna | Win | 3 / 0 / 9 |
| 12 Sept 2026 | LPL 2026 · Split 3 | Anyone's LegendvsInvictus Gaming | — | Ryze | Loss | 2 / 5 / 5 |
| 7 Sept 2026 | LPL 2026 · Split 3 | Anyone's LegendvsBilibili Gaming | — | Anivia | Loss | 2 / 5 / 2 |
| 7 Sept 2026 | LPL 2026 · Split 3 | Anyone's LegendvsBilibili Gaming | — | Akali | Loss | 4 / 2 / 1 |
| 7 Sept 2026 | LPL 2026 · Split 3 | Anyone's LegendvsBilibili Gaming | — | Syndra | Loss | 0 / 5 / 0 |
| 4 Sept 2026 | LPL 2026 · Split 3 | Anyone's LegendvsLGD Gaming | — | Annie | Win | 1 / 1 / 5 |
| 4 Sept 2026 | LPL 2026 · Split 3 | Anyone's LegendvsLGD Gaming | — | Yone | Win | 3 / 4 / 4 |
| 4 Sept 2026 | LPL 2026 · Split 3 | Anyone's LegendvsLGD Gaming | — | Syndra | Win | 3 / 0 / 7 |
| 4 Sept 2026 | LPL 2026 · Split 3 | Anyone's LegendvsLGD Gaming | — | Orianna | Loss | 2 / 4 / 3 |
| 23 Aug 2026 | LPL 2026 · Split 3 | Anyone's LegendvsBilibili Gaming | — | Yone | Loss | 2 / 6 / 5 |
| 23 Aug 2026 | LPL 2026 · Split 3 | Anyone's LegendvsBilibili Gaming | — | Annie | Loss | 0 / 6 / 5 |
| 23 Aug 2026 | LPL 2026 · Split 3 | Anyone's LegendvsBilibili Gaming | — | Ryze | Win | 7 / 3 / 9 |
| 21 Aug 2026 | LPL 2026 · Split 3 | Anyone's LegendvsTeam WE | — | Galio | Loss | 1 / 3 / 2 |
| 21 Aug 2026 | LPL 2026 · Split 3 | Anyone's LegendvsTeam WE | — | Cassiopeia | Loss | 7 / 3 / 7 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Mid · 2020–2026 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2020 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage / min | 449 | 29.0 | 93 games · 125 peers |
| 2021 | Tier 1 | CS / min | 8.43 | 59.7 | 93 games · 125 peers |
| 2021 | Tier 1 | Kill participation | 63.7% | 24.2 | 92 games · 125 peers |
| 2021 | Tier 1 | Damage share | 23.2% | 21.0 | 93 games · 125 peers |
| 2021 | Tier 1 | Gold diff @15 | +73 | — | Less than 80% valid observation coverage |
| 2021 | Tier 1 | Vision / min | 1.14 | 68.5 | 93 games · 125 peers |
| 2022 | Tier 1 | Damage / min | 499 | 37.4 | 54 games · 116 peers |
| 2022 | Tier 1 | CS / min | 8.73 | 67.0 | 54 games · 116 peers |
| 2022 | Tier 1 | Kill participation | 71.9% | 93.0 | 54 games · 116 peers |
| 2022 | Tier 1 | Damage share | 28.2% | 84.3 | 54 games · 116 peers |
| 2022 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Vision / min | 1.04 | 34.8 | 54 games · 116 peers |
| 2023 | Tier 1 | Damage / min | 608 | 61.9 | 85 games · 106 peers |
| 2023 | Tier 1 | CS / min | 8.79 | 81.0 | 85 games · 106 peers |
| 2023 | Tier 1 | Kill participation | 65.7% | 42.9 | 85 games · 106 peers |
| 2023 | Tier 1 | Damage share | 28.0% | 75.2 | 85 games · 106 peers |
| 2023 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Vision / min | 1.20 | 59.0 | 85 games · 106 peers |
| 2024 | Tier 1 | Damage / min | 703 | 66.0 | 86 games · 101 peers |
| 2024 | Tier 1 | CS / min | 9.31 | 82.0 | 86 games · 101 peers |
| 2024 | Tier 1 | Kill participation | 65.5% | 35.0 | 86 games · 101 peers |
| 2024 | Tier 1 | Damage share | 28.0% | 55.0 | 86 games · 101 peers |
| 2024 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Vision / min | 1.22 | 51.0 | 86 games · 101 peers |
| 2025 | Tier 1 | Damage / min | 699 | 71.9 | 142 games · 65 peers |
| 2025 | Tier 1 | CS / min | 8.40 | 26.6 | 142 games · 65 peers |
| 2025 | Tier 1 | Kill participation | 71.0% | 90.6 | 142 games · 65 peers |
| 2025 | Tier 1 | Damage share | 24.5% | 12.5 | 142 games · 65 peers |
| 2025 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | Vision / min | 1.03 | 23.4 | 142 games · 65 peers |
| 2026 | Tier 1 | Damage / min | 672 | 66.7 | 138 games · 67 peers |
| 2026 | Tier 1 | CS / min | 8.93 | 42.4 | 138 games · 67 peers |
| 2026 | Tier 1 | Kill participation | 65.1% | 54.5 | 137 games · 67 peers |
| 2026 | Tier 1 | Damage share | 24.7% | 56.1 | 138 games · 67 peers |
| 2026 | Tier 1 | Gold diff @15 | +95 | — | Less than 80% valid observation coverage |
| 2026 | Tier 1 | Vision / min | 1.24 | 21.2 | 138 games · 67 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 668. Damage dealt to enemy champions per minute, averaged across games. Based on 146 of 146 games. Season labels follow the competition season.
2020–2026 · All seasons · 45 recorded champions
| Champion | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|
| Azir | 85 | |||||||
| Ryze | 77 | |||||||
| Orianna | 60 | |||||||
| Annie | 45 | |||||||
| Sylas | 39 | |||||||
| Galio | 34 | |||||||
| Cassiopeia | 30 | |||||||
| LeBlanc | 28 | |||||||
| All games | 36 | 97 | 58 | 88 | 86 | 183 | 146 | 694 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 146. Number of individual games played in this selection. Based on 146 of 146 games. | Wins: 83. Number of games won in this selection. Based on 146 of 146 games. | Losses: 63. Number of games lost in this selection. Based on 146 of 146 games. | Win rate: 56.8%. The percentage of games won. Based on 146 of 146 games. | KDA: 4.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 146 of 146 games. | Kills / game: 3.74. Average kills per game. Based on 146 of 146 games. | Deaths / game: 2.49. Average deaths per game. Based on 146 of 146 games. | Assists / game: 6.38. Average assists per game. Based on 146 of 146 games. | Damage / min: 668. Damage dealt to enemy champions per minute, averaged across games. Based on 146 of 146 games. | CS / min: 8.93. Minions and monsters killed per minute, averaged across games. Based on 146 of 146 games. | Gold / min: 406. Total gold gained per minute, averaged across games. Based on 146 of 146 games. | Kill participation: 65.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 145 of 146 games. Games without the required stats are excluded. |
| 2025 | Games: 183. Number of individual games played in this selection. Based on 183 of 183 games. | Wins: 117. Number of games won in this selection. Based on 183 of 183 games. | Losses: 66. Number of games lost in this selection. Based on 183 of 183 games. | Win rate: 63.9%. The percentage of games won. Based on 183 of 183 games. | KDA: 5.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 183 of 183 games. | Kills / game: 4.30. Average kills per game. Based on 183 of 183 games. | Deaths / game: 2.37. Average deaths per game. Based on 183 of 183 games. | Assists / game: 7.95. Average assists per game. Based on 183 of 183 games. | Damage / min: 687. Damage dealt to enemy champions per minute, averaged across games. Based on 183 of 183 games. | CS / min: 8.39. Minions and monsters killed per minute, averaged across games. Based on 183 of 183 games. | Gold / min: 417. Total gold gained per minute, averaged across games. Based on 183 of 183 games. | Kill participation: 71.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 183 of 183 games. |
| 2024 | Games: 86. Number of individual games played in this selection. Based on 86 of 86 games. | Wins: 45. Number of games won in this selection. Based on 86 of 86 games. | Losses: 41. Number of games lost in this selection. Based on 86 of 86 games. | Win rate: 52.3%. The percentage of games won. Based on 86 of 86 games. | KDA: 4.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 86 of 86 games. | Kills / game: 4.12. Average kills per game. Based on 86 of 86 games. | Deaths / game: 2.34. Average deaths per game. Based on 86 of 86 games. | Assists / game: 5.40. Average assists per game. Based on 86 of 86 games. | Damage / min: 703. Damage dealt to enemy champions per minute, averaged across games. Based on 86 of 86 games. | CS / min: 9.31. Minions and monsters killed per minute, averaged across games. Based on 86 of 86 games. | Gold / min: 439. Total gold gained per minute, averaged across games. Based on 86 of 86 games. | Kill participation: 65.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 86 of 86 games. |
| 2023 | Games: 88. Number of individual games played in this selection. Based on 88 of 88 games. | Wins: 40. Number of games won in this selection. Based on 88 of 88 games. | Losses: 48. Number of games lost in this selection. Based on 88 of 88 games. | Win rate: 45.5%. The percentage of games won. Based on 88 of 88 games. | KDA: 3.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 88 of 88 games. | Kills / game: 3.42. Average kills per game. Based on 88 of 88 games. | Deaths / game: 2.18. Average deaths per game. Based on 88 of 88 games. | Assists / game: 4.92. Average assists per game. Based on 88 of 88 games. | Damage / min: 611. Damage dealt to enemy champions per minute, averaged across games. Based on 88 of 88 games. | CS / min: 8.78. Minions and monsters killed per minute, averaged across games. Based on 88 of 88 games. | Gold / min: 415. Total gold gained per minute, averaged across games. Based on 88 of 88 games. | Kill participation: 66.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 88 of 88 games. |
| 2022 | Games: 58. Number of individual games played in this selection. Based on 58 of 58 games. | Wins: 13. Number of games won in this selection. Based on 58 of 58 games. | Losses: 45. Number of games lost in this selection. Based on 58 of 58 games. | Win rate: 22.4%. The percentage of games won. Based on 58 of 58 games. | KDA: 2.97. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 58 of 58 games. | Kills / game: 2.59. Average kills per game. Based on 58 of 58 games. | Deaths / game: 2.59. Average deaths per game. Based on 58 of 58 games. | Assists / game: 5.09. Average assists per game. Based on 58 of 58 games. | Damage / min: 519. Damage dealt to enemy champions per minute, averaged across games. Based on 58 of 58 games. | CS / min: 8.71. Minions and monsters killed per minute, averaged across games. Based on 58 of 58 games. | Gold / min: 386. Total gold gained per minute, averaged across games. Based on 58 of 58 games. | Kill participation: 71.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 58 of 58 games. |
| 2021 | Games: 97. Number of individual games played in this selection. Based on 97 of 97 games. | Wins: 54. Number of games won in this selection. Based on 97 of 97 games. | Losses: 43. Number of games lost in this selection. Based on 97 of 97 games. | Win rate: 55.7%. The percentage of games won. Based on 97 of 97 games. | KDA: 3.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 97 of 97 games. | Kills / game: 3.11. Average kills per game. Based on 97 of 97 games. | Deaths / game: 2.41. Average deaths per game. Based on 97 of 97 games. | Assists / game: 5.82. Average assists per game. Based on 97 of 97 games. | Damage / min: 452. Damage dealt to enemy champions per minute, averaged across games. Based on 97 of 97 games. | CS / min: 8.47. Minions and monsters killed per minute, averaged across games. Based on 97 of 97 games. | Gold / min: 396. Total gold gained per minute, averaged across games. Based on 97 of 97 games. | Kill participation: 64.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 95 of 97 games. Games without the required stats are excluded. |
| 2020 | Games: 36. Number of individual games played in this selection. Based on 36 of 36 games. | Wins: 24. Number of games won in this selection. Based on 36 of 36 games. | Losses: 12. Number of games lost in this selection. Based on 36 of 36 games. | Win rate: 66.7%. The percentage of games won. Based on 36 of 36 games. | KDA: 4.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 36 of 36 games. | Kills / game: 4.69. Average kills per game. Based on 36 of 36 games. | Deaths / game: 2.44. Average deaths per game. Based on 36 of 36 games. | Assists / game: 6.92. Average assists per game. Based on 36 of 36 games. | Damage / min: 547. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 36 games. | CS / min: 8.51. Minions and monsters killed per minute, averaged across games. Based on 28 of 36 games. Games without the required stats are excluded. | Gold / min: 415. Total gold gained per minute, averaged across games. Based on 36 of 36 games. | Kill participation: 68.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 36 of 36 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
| 2026 | All-Pro 2nd team | LPL 2026 Split 1 | Season honor | Source ↗ |
| 2026 | All-Pro 2nd team | LPL 2026 Split 3 | Season honor | Source ↗ |
Game and series awards are combined with documented season MVPs, All-Pro teams and other individual honors. Season honors follow the selected year and competition; role and tier filters apply to game and series awards. Each entry links to its retained source. POG and POS remain separate categories.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Domestic · 1 major honors
1 Domestic · 2 major honors
1 Domestic
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LPL 2021 Regional Finals | Team WE | 7 |
| LPL 2021 Spring Playoffs | Team WE | 37 |
| LPL 2021 Summer Playoffs | Team WE | 49 |
| LPL 2022 Spring Playoffs | Team WE | 22 |
| LPL 2022 Summer Playoffs | Team WE | 32 |
| LPL 2023 Spring Playoffs | Team WE | 44 |
| LPL 2023 Summer Playoffs | Team WE | 41 |
| LPL 2024 Spring Playoffs | Anyone's Legend | 41 |
| LPL 2024 Summer Playoffs | Anyone's Legend | 45 |
| LPL 2025 Grand Finals | Anyone's Legend | 53 |
| LPL 2025 Split 1 Playoffs | Anyone's Legend | 25 |
| LPL 2025 Split 2 Playoffs | Anyone's Legend | 64 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2025 · Mid-Season Invitational 2025 · 10 points. msi; verified msi final placement; title 50 × placement 1/5 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2025 · worlds 2025 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2021 · LPL 2021 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2025 · LPL 2025 Grand Finals · 4.8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 24 × placement 1/5 = 24/5 points.
Each trophy contributes to the career total.
2025 · LPL 2025 Split 1 Playoffs · 3.2 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 8 × placement 2/5 = 16/5 points.
Each trophy contributes to the career total.
2025 · LPL 2025 Split 2 Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 8 × placement 1 = 8 points.
Each trophy contributes to the career total.
2025 · 常规赛第二最佳阵容 · 2.67 points. Annual All-Pro budget 8 / 3 season periods = 8/3 points. Periods without an award are not redistributed. 常规赛第二最佳阵容: 8/3 base points → 8/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
常规赛第二最佳阵容 · 2025 · LPL · lpl-2025-split-2. Shanks.
regular · edition · selection: expert. Base points 8/3; credited 8/3. Overlap: complement-half.
Original announcement ↗2026 · All-Pro 2nd team · 2.67 points. Annual All-Pro budget 8 / 3 season periods = 8/3 points. Periods without an award are not redistributed. All-Pro 2nd team: 8/3 base points → 8/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 2nd team · 2026 · LPL · current-honors:LPL/2026 Season/Split 1. Shanks.
regular · edition · selection: unknown. Base points 8/3; credited 8/3. Overlap: complement-half.
2026 · All-Pro 2nd team · 2.67 points. Annual All-Pro budget 8 / 3 season periods = 8/3 points. Periods without an award are not redistributed. All-Pro 2nd team: 8/3 base points → 8/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 2nd team · 2026 · LPL · current-honors:LPL/2026 Season/Split 3. Shanks.
regular · edition · selection: unknown. Base points 8/3; credited 8/3. Overlap: complement-half.
2025 · Esports World Cup 2025 · 8 points. Esports World Cup 2025: champion 20 × final placement 2/5 = 8 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · LPL 2026 Grand Finals · 24 points. LPL 2026 Grand Finals: champion 24 × final placement 1 = 24 points. Annual LPL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · LPL 2026 Split 1 Playoffs · 1.6 points. LPL 2026 Split 1 Playoffs: champion 8 × final placement 1/5 = 8/5 points. Annual LPL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · LPL 2026 Split 2 Playoffs · 1.6 points. LPL 2026 Split 2 Playoffs: champion 8 × final placement 1/5 = 8/5 points. Annual LPL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2020 · Demacia Cup 2020 · 4 points. Demacia Cup 2020: champion 10 × final placement 2/5 = 4 points. Annual demacia cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2024 · Demacia Cup 2024 · 10 points. Demacia Cup 2024: champion 10 × final placement 1 = 10 points. Annual demacia cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2023 · LPL 2023 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2023 · LPL 2023 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2024 · LPL 2024 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2021 · Demacia Cup 2021: No placement points or unavailable event valuation / participation evidence.
2022 · Demacia Cup 2022: No placement points or unavailable event valuation / participation evidence.
2023 · Demacia Cup 2023: No placement points or unavailable event valuation / participation evidence.
2026 · Esports World Cup 2026: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
4 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Esports World Cup 20262026 · International · AG.AL | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 4 games played.
|
| Esports World Cup 20252025 · International · AG.AL | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 10 games played.
|
| Mid-Season Invitational 20252025 · Mid-Season Invitational · Anyone's Legend | Place 3 | Source detailsVerified final placement and independently reviewed actual participation. 21 games played.
|
| worlds 20252025 · worlds · Anyone's Legend | Places 5–8 | Source detailsVerified final placement and independently reviewed actual participation. 10 games played.
|
15 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LPL 2026 Grand Finals2026 · LPL · Anyone's Legend | Champion | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 16 games played.
|
| LPL 2026 Split 1 Playoffs2026 · LPL · Anyone's Legend | Place 4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 16 games played.
|
| LPL 2026 Split 2 Playoffs2026 · LPL · Anyone's Legend | Place 4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 12 games played.
|
| LPL 2025 Grand Finals |
3 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| All-Pro 2nd teamsource ↗2026 · LPL · Anyone's Legend · all pro | mid · Team 2 | Source detailsReviewed positive award source; exact historical identity and archived actual game participation. Recipient/program coverage remains partial. 27 games played. Selection: unknown.
|
| All-Pro 2nd teamsource ↗2026 · LPL · Anyone's Legend · all pro | mid · Team 2 | Source detailsReviewed positive award source; exact historical identity and archived actual game participation. Recipient/program coverage remains partial. 36 games played. Selection: unknown.
|
| Place 3 |
Source detailsIndependently verified final result and actual play; registration and staff excluded. 53 games played.
|
| LPL 2025 Split 1 Playoffs2025 · LPL · Anyone's Legend | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 25 games played.
|
| LPL 2025 Split 2 Playoffs2025 · LPL · Anyone's Legend | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 64 games played.
|
| Demacia Cup 20242024 · LPL · Anyone's Legend | Champion | Source detailsNamed MVP of actual scheduled games proves participation. Count is the verified MVP-game subset, not a complete appearance count. No MVP award or scoring credit is added. Final team placement joined to a canonical source identity. Cup value remains undefined; participation coverage is partial. 2 games played.
|
| LPL 2024 Spring Playoffs2024 · LPL · Anyone's Legend | Place 11 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 41 games played.
|
| Demacia Cup 20232023 · LPL · Anyone's Legend | Places 13–16 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 3 games played.
|
| LPL 2023 Spring Playoffs2023 · LPL · Team WE | Places 9–10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 44 games played.
|
| LPL 2023 Summer Playoffs2023 · LPL · Team WE | Places 9–10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 41 games played.
|
| Demacia Cup 20222022 · LPL · Team WE | Places 10–12 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 4 games played.
|
| Demacia Cup 20212021 · LPL · Team WE | Places 9–12 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 3 games played.
|
| LPL 2021 Summer Playoffs2021 · LPL · Team WE | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 49 games played.
|
| Demacia Cup 20202020 · LPL · Team WE | Place 2 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 14 games played.
|
| 常规赛第二最佳阵容source ↗2025 · LPL · lpl-2025-split-2 · all pro | MID · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 48 games played. Selection: Expert vote.
|