Where Shadow stands
All seasons · Support · Domestic games
Also known as: Shadow · Shadow (Facundo Cuello)
All leagues · All positions
All seasons · Support · Domestic games
Games in this selection 37 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 10 games without a complete snapshot are excluded.
Explore Shadow’s career performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 58 of 427 games in this selection. | Games: 58. Number of individual games played in this selection. Based on 58 of 58 games. | Wins: 35. Number of games won in this selection. Based on 58 of 58 games. | Losses: 23. Number of games lost in this selection. Based on 58 of 58 games. | Win rate: 60.3%. The percentage of games won. Based on 58 of 58 games. | KDA: 3.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 58 of 58 games. | Damage / min: 171. Damage dealt to enemy champions per minute, averaged across games. Based on 58 of 58 games. | CS / min: 1.34. Minions and monsters killed per minute, averaged across games. Based on 58 of 58 games. | Kill participation: 68.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 58 of 58 games. |
| 52 of 427 games in this selection. | Games: 52. Number of individual games played in this selection. Based on 52 of 52 games. | Wins: 28. Number of games won in this selection. Based on 52 of 52 games. | Losses: 24. Number of games lost in this selection. Based on 52 of 52 games. | Win rate: 53.8%. The percentage of games won. Based on 52 of 52 games. | KDA: 4.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 52 of 52 games. | Damage / min: 166. Damage dealt to enemy champions per minute, averaged across games. Based on 50 of 52 games. Games without the required stats are excluded. | CS / min: 1.06. Minions and monsters killed per minute, averaged across games. Based on 52 of 52 games. | Kill participation: 74.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 52 of 52 games. |
| 39 of 427 games in this selection. | Games: 39. Number of individual games played in this selection. Based on 39 of 39 games. | Wins: 16. Number of games won in this selection. Based on 39 of 39 games. | Losses: 23. Number of games lost in this selection. Based on 39 of 39 games. | Win rate: 41.0%. The percentage of games won. Based on 39 of 39 games. | KDA: 2.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 39 of 39 games. | Damage / min: 149. Damage dealt to enemy champions per minute, averaged across games. Based on 38 of 39 games. Games without the required stats are excluded. | CS / min: 1.31. Minions and monsters killed per minute, averaged across games. Based on 39 of 39 games. | Kill participation: 72.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 39 of 39 games. |
| 35 of 427 games in this selection. | Games: 35. Number of individual games played in this selection. Based on 35 of 35 games. | Wins: 18. Number of games won in this selection. Based on 35 of 35 games. | Losses: 17. Number of games lost in this selection. Based on 35 of 35 games. | Win rate: 51.4%. The percentage of games won. Based on 35 of 35 games. | KDA: 3.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 35 of 35 games. | Damage / min: 170. Damage dealt to enemy champions per minute, averaged across games. Based on 33 of 35 games. Games without the required stats are excluded. | CS / min: 1.76. Minions and monsters killed per minute, averaged across games. Based on 35 of 35 games. | Kill participation: 73.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 35 of 35 games. |
| 33 of 427 games in this selection. | Games: 33. Number of individual games played in this selection. Based on 33 of 33 games. | Wins: 22. Number of games won in this selection. Based on 33 of 33 games. | Losses: 11. Number of games lost in this selection. Based on 33 of 33 games. | Win rate: 66.7%. The percentage of games won. Based on 33 of 33 games. | KDA: 4.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 33 of 33 games. | Damage / min: 134. Damage dealt to enemy champions per minute, averaged across games. Based on 33 of 33 games. | CS / min: 2.24. Minions and monsters killed per minute, averaged across games. Based on 33 of 33 games. | Kill participation: 58.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 33 of 33 games. |
| 21 of 427 games in this selection. | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Wins: 13. Number of games won in this selection. Based on 21 of 21 games. | Losses: 8. Number of games lost in this selection. Based on 21 of 21 games. | Win rate: 61.9%. The percentage of games won. Based on 21 of 21 games. | KDA: 4.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Damage / min: 180. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games. | CS / min: 1.13. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. | Kill participation: 75.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 21 of 21 games. |
| 21 of 427 games in this selection. | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Wins: 13. Number of games won in this selection. Based on 21 of 21 games. | Losses: 8. Number of games lost in this selection. Based on 21 of 21 games. | Win rate: 61.9%. The percentage of games won. Based on 21 of 21 games. | KDA: 4.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Damage / min: 167. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games. | CS / min: 1.28. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. | Kill participation: 71.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 21 of 21 games. |
| 20 of 427 games in this selection. | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Wins: 12. Number of games won in this selection. Based on 20 of 20 games. | Losses: 8. Number of games lost in this selection. Based on 20 of 20 games. | Win rate: 60.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 5.72. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Damage / min: 124. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games. | CS / min: 0.78. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. | Kill participation: 78.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 20 of 20 games. |
| 15 of 427 games in this selection. | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Wins: 10. Number of games won in this selection. Based on 15 of 15 games. | Losses: 5. Number of games lost in this selection. Based on 15 of 15 games. | Win rate: 66.7%. The percentage of games won. Based on 15 of 15 games. | KDA: 5.59. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 196. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 0.88. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Kill participation: 83.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
| 15 of 427 games in this selection. | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Wins: 10. Number of games won in this selection. Based on 15 of 15 games. | Losses: 5. Number of games lost in this selection. Based on 15 of 15 games. | Win rate: 66.7%. The percentage of games won. Based on 15 of 15 games. | KDA: 4.84. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 288. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 1.11. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Kill participation: 66.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
Bars show how often the player chose each champion in this selection.
| LRS 2026 · Split 2 | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Win rate: 40.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 2.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 267. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 1.15. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. |
| LTA S 2026 | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Win rate: 33.3%. The percentage of games won. Based on 9 of 9 games. | KDA: 2.28. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 242. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 0.94. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. |
| LRS 2025 · Split 1 | Games: 28. Number of individual games played in this selection. Based on 28 of 28 games. | Win rate: 67.9%. The percentage of games won. Based on 28 of 28 games. | KDA: 4.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games. | Damage / min: 236. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games. | CS / min: 1.04. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games. |
| LRS 2025 · Split 2 | Games: 19. Number of individual games played in this selection. Based on 19 of 19 games. | Win rate: 73.7%. The percentage of games won. Based on 19 of 19 games. | KDA: 5.37. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games. | Damage / min: 273. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games. | CS / min: 1.05. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games. |
| LLA 2024 · Opening | Games: 39. Number of individual games played in this selection. Based on 39 of 39 games. | Win rate: 53.8%. The percentage of games won. Based on 39 of 39 games. | KDA: 3.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 39 of 39 games. | Damage / min: 230. Damage dealt to enemy champions per minute, averaged across games. Based on 39 of 39 games. | CS / min: 1.57. Minions and monsters killed per minute, averaged across games. Based on 39 of 39 games. |
| LLA 2023 · Opening | Games: 27. Number of individual games played in this selection. Based on 27 of 27 games. | Win rate: 63.0%. The percentage of games won. Based on 27 of 27 games. | KDA: 4.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 27 of 27 games. | Damage / min: 190. Damage dealt to enemy champions per minute, averaged across games. Based on 27 of 27 games. | CS / min: 0.91. Minions and monsters killed per minute, averaged across games. Based on 27 of 27 games. |
| LRS 2023 · Closing | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Win rate: 50.0%. The percentage of games won. Based on 18 of 18 games. | KDA: 5.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 165. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 1.02. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. |
| LRS 2023 | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 162. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 1.08. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. |
| LLA 2022 · Closing | Games: 26. Number of individual games played in this selection. Based on 26 of 26 games. | Win rate: 73.1%. The percentage of games won. Based on 26 of 26 games. | KDA: 6.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games. | Damage / min: 181. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 26 games. | CS / min: 1.02. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games. |
| LMF 2022 | Games: 32. Number of individual games played in this selection. Based on 32 of 32 games. | Win rate: 65.6%. The percentage of games won. Based on 32 of 32 games. | KDA: 4.51. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 32 of 32 games. | Damage / min: 151. Damage dealt to enemy champions per minute, averaged across games. Based on 32 of 32 games. | CS / min: 1.37. Minions and monsters killed per minute, averaged across games. Based on 32 of 32 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 3 Aug 2026 | LRS 2026 · Split 2 | VolticonsvsDocta Esports | Series ↗ | Karma | Loss | 0 / 4 / 3 |
| 3 Aug 2026 | LRS 2026 · Split 2 | VolticonsvsDocta Esports | Series ↗ | Rell | Loss | 0 / 6 / 16 |
| 3 Aug 2026 | LRS 2026 · Split 2 | VolticonsvsDocta Esports | Series ↗ | Leona | Win | 1 / 2 / 19 |
| 3 Aug 2026 | LRS 2026 · Split 2 | VolticonsvsDocta Esports | Series ↗ | Camille | Loss | 0 / 6 / 3 |
| 21 Jul 2026 | LRS 2026 · Split 2 | VolticonsvsGolden Lions | Series ↗ | Rakan | Loss | 0 / 7 / 9 |
| 21 Jul 2026 | LRS 2026 · Split 2 | VolticonsvsGolden Lions | Series ↗ | Elise | Loss | 0 / 2 / 4 |
| 21 Jul 2026 | LRS 2026 · Split 2 | VolticonsvsGolden Lions | Series ↗ | Camille | Loss | 0 / 5 / 6 |
| 21 Jul 2026 | LRS 2026 · Split 2 | VolticonsvsGolden Lions | Series ↗ | Rell | Win | 0 / 2 / 18 |
| 14 Jul 2026 | LRS 2026 · Split 2 | VolticonsvsSeven Dark | Series ↗ | Nautilus | Win | 2 / 5 / 16 |
| 14 Jul 2026 | LRS 2026 · Split 2 | VolticonsvsSeven Dark | Series ↗ | Lulu | Win | 1 / 3 / 14 |
| 4 Oct 2025 | LTA S 2026 | FarenvehnvsFlamengo MDL | Series ↗ | Nautilus | Loss | 0 / 5 / 11 |
| 4 Oct 2025 | LTA S 2026 | FarenvehnvsFlamengo MDL | Series ↗ | Braum | Win | 0 / 7 / 20 |
| 4 Oct 2025 | LTA S 2026 | FarenvehnvsFlamengo MDL | Series ↗ | Karma | Loss | 0 / 4 / 1 |
| 4 Oct 2025 | LTA S 2026 | FarenvehnvsFlamengo MDL | Series ↗ | Leona | Win | 0 / 2 / 14 |
| 4 Oct 2025 | LTA S 2026 | FarenvehnvsFlamengo MDL | Series ↗ | Alistar | Loss | 1 / 4 / 3 |
| 1 Oct 2025 | LTA S 2026 | FarenvehnvsAlpha7 Esports | Series ↗ | Poppy | Loss | 2 / 7 / 4 |
| 1 Oct 2025 | LTA S 2026 | FarenvehnvsAlpha7 Esports | Series ↗ | Braum | Loss | 0 / 4 / 10 |
| 1 Oct 2025 | LTA S 2026 | FarenvehnvsAlpha7 Esports | Series ↗ | Rakan | Loss | 0 / 7 / 9 |
| 1 Oct 2025 | LTA S 2026 | FarenvehnvsAlpha7 Esports | Series ↗ | Rell | Win | 1 / 3 / 22 |
| 10 Sept 2025 | LRS 2025 · Split 2 | FarenvehnvsSicar Esports | Series ↗ | Alistar | Win | 0 / 2 / 9 |
| 10 Sept 2025 | LRS 2025 · Split 2 | FarenvehnvsSicar Esports | Series ↗ | Poppy | Win | 1 / 1 / 19 |
| 10 Sept 2025 | LRS 2025 · Split 2 | FarenvehnvsSicar Esports | Series ↗ | Rell | Win | 0 / 5 / 23 |
| 10 Sept 2025 | LRS 2025 · Split 2 | FarenvehnvsSicar Esports | Series ↗ | Leona | Loss | 0 / 8 / 9 |
| 2 Sept 2025 | LRS 2025 · Split 2 | FarenvehnvsSicar Esports | Series ↗ | Nautilus | Win | 2 / 4 / 11 |
| 2 Sept 2025 | LRS 2025 · Split 2 | FarenvehnvsSicar Esports | Series ↗ | Alistar | Loss | 0 / 5 / 4 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Support · 2018–2026 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2018 | Tier 1 | Damage / min | 163 | 68.5 | 58 games · 128 peers |
| 2018 | Tier 1 | CS / min | 1.65 | 60.6 | 58 games · 128 peers |
| 2018 | Tier 1 | Kill participation | 73.4% | 86.6 | 58 games · 128 peers |
| 2018 | Tier 1 | Damage share | 8.8% | 63.0 | 58 games · 128 peers |
| 2018 | Tier 1 | Gold diff @15 | +132 | 89.0 | 58 games · 128 peers |
| 2018 | Tier 1 | Vision / min | 2.49 | 77.9 | 58 games · 114 peers |
| 2019 | Tier 1 | Damage / min | 149 | 40.6 | 47 games · 129 peers |
| 2019 | Tier 1 | CS / min | 1.47 | 49.2 | 47 games · 129 peers |
| 2019 | Tier 1 | Kill participation | 64.8% | 21.1 | 47 games · 129 peers |
| 2019 | Tier 1 | Damage share | 9.0% | 50.8 | 47 games · 129 peers |
| 2019 | Tier 1 | Gold diff @15 | +89 | 69.5 | 46 games · 129 peers |
| 2019 | Tier 1 | Vision / min | 2.25 | 35.8 | 47 games · 110 peers |
| 2020 | Tier 1 | Damage / min | 166 | 71.2 | 54 games · 119 peers |
| 2020 | Tier 1 | CS / min | 1.41 | 79.2 | 54 games · 121 peers |
| 2020 | Tier 1 | Kill participation | 68.8% | 68.3 | 54 games · 121 peers |
| 2020 | Tier 1 | Damage share | 9.9% | 92.4 | 54 games · 119 peers |
| 2020 | Tier 1 | Gold diff @15 | +202 | 91.5 | 54 games · 119 peers · Percentile among 119 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 2.58 | 69.5 | 54 games · 119 peers |
| 2021 | Tier 1 | Damage / min | 183 | 90.8 | 41 games · 121 peers |
| 2021 | Tier 1 | CS / min | 1.40 | 80.0 | 41 games · 121 peers |
| 2021 | Tier 1 | Kill participation | 69.4% | 72.5 | 41 games · 121 peers |
| 2021 | Tier 1 | Damage share | 9.2% | 90.8 | 41 games · 121 peers |
| 2021 | Tier 1 | Gold diff @15 | +144 | 81.6 | 41 games · 104 peers · Percentile among 104 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 2.72 | 77.5 | 41 games · 121 peers |
| 2022 | Tier 1 | Damage / min | 181 | 83.6 | 26 games · 111 peers |
| 2022 | Tier 1 | CS / min | 1.02 | 27.3 | 26 games · 111 peers |
| 2022 | Tier 1 | Kill participation | 78.7% | 98.2 | 26 games · 111 peers |
| 2022 | Tier 1 | Damage share | 7.3% | 32.7 | 26 games · 111 peers |
| 2022 | Tier 1 | Gold diff @15 | +12 | 47.8 | 26 games · 91 peers · LPL data missing · Percentile among 91 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 2.91 | 96.4 | 26 games · 111 peers |
| 2023 | Tier 1 | Damage / min | 190 | 76.9 | 27 games · 109 peers |
| 2023 | Tier 1 | CS / min | 0.91 | 24.1 | 27 games · 109 peers |
| 2023 | Tier 1 | Kill participation | 72.4% | 37.0 | 27 games · 109 peers |
| 2023 | Tier 1 | Damage share | 9.0% | 86.1 | 27 games · 109 peers |
| 2023 | Tier 1 | Gold diff @15 | +90 | 77.3 | 27 games · 89 peers · LPL data missing · Percentile among 89 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 2.82 | 20.4 | 27 games · 109 peers |
| 2024 | Tier 1 | Damage / min | 230 | 86.5 | 39 games · 105 peers |
| 2024 | Tier 1 | CS / min | 1.57 | 64.4 | 39 games · 105 peers |
| 2024 | Tier 1 | Kill participation | 70.7% | 34.6 | 39 games · 105 peers |
| 2024 | Tier 1 | Damage share | 9.3% | 89.4 | 39 games · 105 peers |
| 2024 | Tier 1 | Gold diff @15 | −11 | 56.0 | 39 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 3.09 | 18.3 | 39 games · 105 peers |
| 2025 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 255. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games. Season labels follow the competition season.
2018–2026 · All seasons · 37 recorded champions
| Champion | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|---|---|
| Nautilus | 58 | |||||||||
| Rakan | 52 | |||||||||
| Alistar | 39 | |||||||||
| Braum | 35 | |||||||||
| Tahm Kench | 33 | |||||||||
| Leona | 21 | |||||||||
| Rell | 21 | |||||||||
| Lulu | 20 | |||||||||
| All games | 66 | 47 | 61 | 41 | 58 | 49 | 39 | 47 | 19 | 427 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 19. Number of individual games played in this selection. Based on 19 of 19 games. | Wins: 7. Number of games won in this selection. Based on 19 of 19 games. | Losses: 12. Number of games lost in this selection. Based on 19 of 19 games. | Win rate: 36.8%. The percentage of games won. Based on 19 of 19 games. | KDA: 2.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games. | Kills / game: 0.42. Average kills per game. Based on 19 of 19 games. | Deaths / game: 4.47. Average deaths per game. Based on 19 of 19 games. | Assists / game: 10.63. Average assists per game. Based on 19 of 19 games. | Damage / min: 255. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games. | CS / min: 1.05. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games. | Gold / min: 257. Total gold gained per minute, averaged across games. Based on 19 of 19 games. | Kill participation: 73.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 19 of 19 games. |
| 2025 | Games: 47. Number of individual games played in this selection. Based on 47 of 47 games. | Wins: 33. Number of games won in this selection. Based on 47 of 47 games. | Losses: 14. Number of games lost in this selection. Based on 47 of 47 games. | Win rate: 70.2%. The percentage of games won. Based on 47 of 47 games. | KDA: 5.02. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 47 of 47 games. | Kills / game: 1.00. Average kills per game. Based on 47 of 47 games. | Deaths / game: 2.64. Average deaths per game. Based on 47 of 47 games. | Assists / game: 12.23. Average assists per game. Based on 47 of 47 games. | Damage / min: 251. Damage dealt to enemy champions per minute, averaged across games. Based on 47 of 47 games. | CS / min: 1.05. Minions and monsters killed per minute, averaged across games. Based on 47 of 47 games. | Gold / min: 263. Total gold gained per minute, averaged across games. Based on 47 of 47 games. | Kill participation: 76.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 47 of 47 games. |
| 2024 | Games: 39. Number of individual games played in this selection. Based on 39 of 39 games. | Wins: 21. Number of games won in this selection. Based on 39 of 39 games. | Losses: 18. Number of games lost in this selection. Based on 39 of 39 games. | Win rate: 53.8%. The percentage of games won. Based on 39 of 39 games. | KDA: 3.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 39 of 39 games. | Kills / game: 0.97. Average kills per game. Based on 39 of 39 games. | Deaths / game: 3.23. Average deaths per game. Based on 39 of 39 games. | Assists / game: 10.92. Average assists per game. Based on 39 of 39 games. | Damage / min: 230. Damage dealt to enemy champions per minute, averaged across games. Based on 39 of 39 games. | CS / min: 1.57. Minions and monsters killed per minute, averaged across games. Based on 39 of 39 games. | Gold / min: 275. Total gold gained per minute, averaged across games. Based on 39 of 39 games. | Kill participation: 70.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 39 of 39 games. |
| 2023 | Games: 49. Number of individual games played in this selection. Based on 49 of 49 games. | Wins: 27. Number of games won in this selection. Based on 49 of 49 games. | Losses: 22. Number of games lost in this selection. Based on 49 of 49 games. | Win rate: 55.1%. The percentage of games won. Based on 49 of 49 games. | KDA: 4.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 49 of 49 games. | Kills / game: 0.84. Average kills per game. Based on 49 of 49 games. | Deaths / game: 2.33. Average deaths per game. Based on 49 of 49 games. | Assists / game: 10.10. Average assists per game. Based on 49 of 49 games. | Damage / min: 178. Damage dealt to enemy champions per minute, averaged across games. Based on 49 of 49 games. | CS / min: 0.97. Minions and monsters killed per minute, averaged across games. Based on 49 of 49 games. | Gold / min: 250. Total gold gained per minute, averaged across games. Based on 49 of 49 games. | Kill participation: 75.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 49 of 49 games. |
| 2022 | Games: 58. Number of individual games played in this selection. Based on 58 of 58 games. | Wins: 40. Number of games won in this selection. Based on 58 of 58 games. | Losses: 18. Number of games lost in this selection. Based on 58 of 58 games. | Win rate: 69.0%. The percentage of games won. Based on 58 of 58 games. | KDA: 5.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 58 of 58 games. | Kills / game: 0.86. Average kills per game. Based on 58 of 58 games. | Deaths / game: 2.22. Average deaths per game. Based on 58 of 58 games. | Assists / game: 10.81. Average assists per game. Based on 58 of 58 games. | Damage / min: 164. Damage dealt to enemy champions per minute, averaged across games. Based on 58 of 58 games. | CS / min: 1.21. Minions and monsters killed per minute, averaged across games. Based on 58 of 58 games. | Gold / min: 250. Total gold gained per minute, averaged across games. Based on 58 of 58 games. | Kill participation: 73.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 58 of 58 games. |
| 2021 | Games: 41. Number of individual games played in this selection. Based on 41 of 41 games. | Wins: 21. Number of games won in this selection. Based on 41 of 41 games. | Losses: 20. Number of games lost in this selection. Based on 41 of 41 games. | Win rate: 51.2%. The percentage of games won. Based on 41 of 41 games. | KDA: 3.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 41 of 41 games. | Kills / game: 0.85. Average kills per game. Based on 41 of 41 games. | Deaths / game: 2.95. Average deaths per game. Based on 41 of 41 games. | Assists / game: 9.12. Average assists per game. Based on 41 of 41 games. | Damage / min: 183. Damage dealt to enemy champions per minute, averaged across games. Based on 41 of 41 games. | CS / min: 1.40. Minions and monsters killed per minute, averaged across games. Based on 41 of 41 games. | Gold / min: 238. Total gold gained per minute, averaged across games. Based on 41 of 41 games. | Kill participation: 69.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 41 of 41 games. |
| 2020 | Games: 61. Number of individual games played in this selection. Based on 61 of 61 games. | Wins: 35. Number of games won in this selection. Based on 61 of 61 games. | Losses: 26. Number of games lost in this selection. Based on 61 of 61 games. | Win rate: 57.4%. The percentage of games won. Based on 61 of 61 games. | KDA: 4.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 61 of 61 games. | Kills / game: 0.52. Average kills per game. Based on 61 of 61 games. | Deaths / game: 1.77. Average deaths per game. Based on 61 of 61 games. | Assists / game: 7.07. Average assists per game. Based on 61 of 61 games. | Damage / min: 166. Damage dealt to enemy champions per minute, averaged across games. Based on 61 of 61 games. | CS / min: 1.49. Minions and monsters killed per minute, averaged across games. Based on 61 of 61 games. | Gold / min: 236. Total gold gained per minute, averaged across games. Based on 61 of 61 games. | Kill participation: 66.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 61 of 61 games. |
| 2019 | Games: 47. Number of individual games played in this selection. Based on 47 of 47 games. | Wins: 18. Number of games won in this selection. Based on 47 of 47 games. | Losses: 29. Number of games lost in this selection. Based on 47 of 47 games. | Win rate: 38.3%. The percentage of games won. Based on 47 of 47 games. | KDA: 3.34. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 47 of 47 games. | Kills / game: 0.40. Average kills per game. Based on 47 of 47 games. | Deaths / game: 2.09. Average deaths per game. Based on 47 of 47 games. | Assists / game: 6.55. Average assists per game. Based on 47 of 47 games. | Damage / min: 149. Damage dealt to enemy champions per minute, averaged across games. Based on 47 of 47 games. | CS / min: 1.47. Minions and monsters killed per minute, averaged across games. Based on 47 of 47 games. | Gold / min: 256. Total gold gained per minute, averaged across games. Based on 47 of 47 games. | Kill participation: 64.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 47 of 47 games. |
| 2018 | Games: 66. Number of individual games played in this selection. Based on 66 of 66 games. | Wins: 44. Number of games won in this selection. Based on 66 of 66 games. | Losses: 22. Number of games lost in this selection. Based on 66 of 66 games. | Win rate: 66.7%. The percentage of games won. Based on 66 of 66 games. | KDA: 4.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 66 of 66 games. | Kills / game: 0.91. Average kills per game. Based on 66 of 66 games. | Deaths / game: 1.95. Average deaths per game. Based on 66 of 66 games. | Assists / game: 7.36. Average assists per game. Based on 66 of 66 games. | Damage / min: 163. Damage dealt to enemy champions per minute, averaged across games. Based on 58 of 66 games. Games without the required stats are excluded. | CS / min: 1.61. Minions and monsters killed per minute, averaged across games. Based on 66 of 66 games. | Gold / min: 264. Total gold gained per minute, averaged across games. Based on 66 of 66 games. | Kill participation: 73.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 66 of 66 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.