Games Games: 145. Number of individual games played in this selection. Based on 145 of 145 games.
145
Win rate Win rate: 56.6%. The percentage of games won. Based on 145 of 145 games.56.6%
KDA KDA: 2.61. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 145 of 145 games.2.61
Damage / min Damage / min: 652. Damage dealt to enemy champions per minute, averaged across games. Based on 145 of 145 games.652
CS / min CS / min: 8.29. Minions and monsters killed per minute, averaged across games. Based on 145 of 145 games.8.29
Kill participation Kill participation: 46.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 145 of 145 games.46.4%
More statistics Totals, economy & laning +
WinsWins: 82. Number of games won in this selection. Based on 145 of 145 games.
LossesLosses: 63. Number of games lost in this selection. Based on 145 of 145 games.
KillsKills: 468. Total kills in games where kills are available. Based on 145 of 145 games.
DeathsDeaths: 484. Total deaths in games where deaths are available. Based on 145 of 145 games.
AssistsAssists: 796. Total assists in games where assists are available. Based on 145 of 145 games.
Gold / minGold / min: 392. Total gold gained per minute, averaged across games. Based on 145 of 145 games.
Damage shareDamage share: 21.7%. The player's share of team damage to enemy champions, averaged across games. Based on 145 of 145 games.
Earned gold shareEarned gold share: 19.4%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 145 of 145 games.
Gold diff @15Gold diff @15: +81. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 145 of 145 games.
CS diff @15CS diff @15: +4. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 145 of 145 games.
XP diff @15XP diff @15: +111. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 145 of 145 games.
Vision score / minVision score / min: 1.23. Vision score per minute, averaged across games where the statistic is supported. Based on 145 of 145 games.
A closer look
The season in focus.
All leagues · All positions
2026
Showing 2026 statistics
Performance passport
Where Sero stands.
2026 · Top · Domestic games
Metric / actual
050100
Percentile
Value: 639 damage per minute. Percentile: 40%. Rank: 7th of 11639
Value: 639 damage per minute. Percentile: 40%. Rank: 7th of 11
Value: 8.37 CS per minute. Percentile: 30%. Rank: 8th of 118.37
Value: 8.37 CS per minute. Percentile: 30%. Rank: 8th of 11
Value: 47.4% kill participation. Percentile: 30%. Rank: 8th of 1147.4%
Value: 47.4% kill participation. Percentile: 30%. Rank: 8th of 11
Value: 21.5% damage share. Percentile: 10%. Rank: 10th of 1121.5%
Value: 21.5% damage share. Percentile: 10%. Rank: 10th of 11
Value: 1.26 vision score per minute. Percentile: 40%. Rank: 7th of 111.26
Value: 1.26 vision score per minute. Percentile: 40%. Rank: 7th of 11
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 22 champions
More space for less-played champions
1×
Champion roles · 2026
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%15%30%
Damage
?
K'Sante26 games
K'Sante: 18.5% earned gold share and 18.1% damage share. Means across the same 26 games with both values available; 26 total champion games.18%
?
Ambessa18 games
Ambessa: 20.2% earned gold share and 23.7% damage share. Means across the same 18 games with both values available; 18 total champion games.24%
?
Sion15 games
Sion: 16.5% earned gold share and 16.6% damage share. Means across the same 15 games with both values available; 15 total champion games.17%
?
Rumble14 games
Rumble: 19.3% earned gold share and 24.8% damage share. Means across the same 14 games with both values available; 14 total champion games.25%
?
Jayce12 games
Jayce: 20.4% earned gold share and 27.7% damage share. Means across the same 12 games with both values available; 12 total champion games.28%
?
Gnar9 games
Gnar: 20.5% earned gold share and 20.5% damage share. Means across the same 9 games with both values available; 9 total champion games.21%
?
Yasuo7 games
Yasuo: 21.3% earned gold share and 19.8% damage share. Means across the same 7 games with both values available; 7 total champion games.20%
?
Kennen6 games
Kennen: 21.1% earned gold share and 26.8% damage share. Means across the same 6 games with both values available; 6 total champion games.27%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2026
Who has the edge?
The most familiar opponents. Every game counts.
145 games
Opponent
WinsLosses
Win rate
TEAT1 Esports AcademyT1 Esports Academy: 9 wins, 21 losses in 30 recorded games, 30.0% win rate. 2026.30%
NEANongshim Esports AcademyNongshim Esports Academy: 9 wins, 11 losses in 20 recorded games, 45.0% win rate. 2026.45%
DKCDplus Kia ChallengersDplus Kia Challengers: 11 wins, 8 losses in 19 recorded games, 57.9% win rate. 2026.58%
KDCKiwoom DRX ChallengersKiwoom DRX Challengers: 9 wins, 6 losses in 15 recorded games, 60.0% win rate. 2026.60%
DSCDN SOOPers ChallengersDN SOOPers Challengers: 11 wins, 3 losses in 14 recorded games, 78.6% win rate. 2026.79%
BFYBNK FEARX YouthBNK FEARX Youth: 7 wins, 2 losses in 9 recorded games, 77.8% win rate. 2026.78%
GGAGen.G Global AcademyGen.G Global Academy: 6 wins, 1 losses in 7 recorded games, 85.7% win rate. 2026.86%
HBCHANJIN BRION ChallengersHANJIN BRION Challengers: 4 wins, 1 losses in 5 recorded games, 80.0% win rate. 2026.80%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
145 games
68.8%win rate when ahead at 15 minutes 44 wins from 64 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore Sero’s 2026 performances. Select a point to open its story.
145 plotted games
WinLoss— Median in selection
145 / 145 selected games have both values.Median damage / min: 617
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
22 champions in this selection
22 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?26 of 145 games in this selection.
Games: 26. Number of individual games played in this selection. Based on 26 of 26 games.
Wins: 14. Number of games won in this selection. Based on 26 of 26 games.
Losses: 12. Number of games lost in this selection. Based on 26 of 26 games.
Win rate: 53.8%. The percentage of games won. Based on 26 of 26 games.
KDA: 2.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games.
Damage / min: 510. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 26 games.
CS / min: 8.30. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games.
Kill participation: 40.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 26 of 26 games.
?18 of 145 games in this selection.
Games: 18. Number of individual games played in this selection. Based on 18 of 18 games.
Wins: 9. Number of games won in this selection. Based on 18 of 18 games.
Losses: 9. Number of games lost in this selection. Based on 18 of 18 games.
Win rate: 50.0%. The percentage of games won. Based on 18 of 18 games.
KDA: 2.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games.
Damage / min: 717. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games.
CS / min: 8.34. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games.
Kill participation: 51.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games.
?15 of 145 games in this selection.
Games: 15. Number of individual games played in this selection. Based on 15 of 15 games.
Wins: 10. Number of games won in this selection. Based on 15 of 15 games.
Losses: 5. Number of games lost in this selection. Based on 15 of 15 games.
Win rate: 66.7%. The percentage of games won. Based on 15 of 15 games.
KDA: 3.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games.
Damage / min: 516. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games.
CS / min: 7.58. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games.
Kill participation: 43.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games.
?14 of 145 games in this selection.
Games: 14. Number of individual games played in this selection. Based on 14 of 14 games.
Wins: 10. Number of games won in this selection. Based on 14 of 14 games.
Losses: 4. Number of games lost in this selection. Based on 14 of 14 games.
Win rate: 71.4%. The percentage of games won. Based on 14 of 14 games.
KDA: 3.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games.
Damage / min: 742. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games.
CS / min: 7.98. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games.
Kill participation: 55.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games.
?12 of 145 games in this selection.
Games: 12. Number of individual games played in this selection. Based on 12 of 12 games.
Wins: 7. Number of games won in this selection. Based on 12 of 12 games.
Losses: 5. Number of games lost in this selection. Based on 12 of 12 games.
Win rate: 58.3%. The percentage of games won. Based on 12 of 12 games.
KDA: 2.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games.
Damage / min: 862. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games.
CS / min: 8.61. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games.
Kill participation: 51.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games.
?9 of 145 games in this selection.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Wins: 4. Number of games won in this selection. Based on 9 of 9 games.
Losses: 5. Number of games lost in this selection. Based on 9 of 9 games.
Win rate: 44.4%. The percentage of games won. Based on 9 of 9 games.
KDA: 2.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 675. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 8.71. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Kill participation: 37.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games.
?7 of 145 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 4. Number of games won in this selection. Based on 7 of 7 games.
Losses: 3. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games.
KDA: 2.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 576. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 9.36. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 48.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?6 of 145 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 5. Number of games won in this selection. Based on 6 of 6 games.
Losses: 1. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 83.3%. The percentage of games won. Based on 6 of 6 games.
KDA: 4.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 878. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 8.61. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 51.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?6 of 145 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 3. Number of games won in this selection. Based on 6 of 6 games.
Losses: 3. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games.
KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 455. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 8.10. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 42.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?5 of 145 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 3. Number of games won in this selection. Based on 5 of 5 games.
Losses: 2. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 822. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 8.91. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 58.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
1–10 of 22 rows
1 / 3
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 22. Number of individual games played in this selection. Based on 22 of 22 games.
Win rate: 63.6%. The percentage of games won. Based on 22 of 22 games.
KDA: 2.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games.
Damage / min: 692. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games.
CS / min: 8.08. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 1.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 591. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 7.44. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Games: 25. Number of individual games played in this selection. Based on 25 of 25 games.
Win rate: 60.0%. The percentage of games won. Based on 25 of 25 games.
KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games.
Damage / min: 657. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 25 games.
CS / min: 8.68. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games.
Games: 45. Number of individual games played in this selection. Based on 45 of 45 games.
Win rate: 60.0%. The percentage of games won. Based on 45 of 45 games.
KDA: 2.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 45 of 45 games.
Damage / min: 666. Damage dealt to enemy champions per minute, averaged across games. Based on 45 of 45 games.
CS / min: 8.56. Minions and monsters killed per minute, averaged across games. Based on 45 of 45 games.
Games: 39. Number of individual games played in this selection. Based on 39 of 39 games.
Win rate: 51.3%. The percentage of games won. Based on 39 of 39 games.
KDA: 2.49. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 39 of 39 games.
Damage / min: 598. Damage dealt to enemy champions per minute, averaged across games. Based on 39 of 39 games.
CS / min: 7.95. Minions and monsters killed per minute, averaged across games. Based on 39 of 39 games.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Win rate: 55.6%. The percentage of games won. Based on 9 of 9 games.
KDA: 1.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 737. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 8.33. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
1–6 of 6 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Damage / min: 652. Damage dealt to enemy champions per minute, averaged across games. Based on 145 of 145 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2022–2026 · All seasons · 30 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2022
2023
2024
2026
Total
?K'Sante
55
?Renekton
24
?Rumble
23
?Ornn
20
?Ambessa
18
?Sion
15
?Gnar
13
?Jayce
13
All games
33
40
60
145
278
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 145. Number of individual games played in this selection. Based on 145 of 145 games.
Wins: 82. Number of games won in this selection. Based on 145 of 145 games.
Losses: 63. Number of games lost in this selection. Based on 145 of 145 games.
Win rate: 56.6%. The percentage of games won. Based on 145 of 145 games.
KDA: 2.61. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 145 of 145 games.
Kills / game: 3.23. Average kills per game. Based on 145 of 145 games.
Deaths / game: 3.34. Average deaths per game. Based on 145 of 145 games.
Assists / game: 5.49. Average assists per game. Based on 145 of 145 games.
Damage / min: 652. Damage dealt to enemy champions per minute, averaged across games. Based on 145 of 145 games.
CS / min: 8.29. Minions and monsters killed per minute, averaged across games. Based on 145 of 145 games.
Gold / min: 392. Total gold gained per minute, averaged across games. Based on 145 of 145 games.
Kill participation: 46.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 145 of 145 games.
Games: 60. Number of individual games played in this selection. Based on 60 of 60 games.
Wins: 25. Number of games won in this selection. Based on 60 of 60 games.
Losses: 35. Number of games lost in this selection. Based on 60 of 60 games.
Win rate: 41.7%. The percentage of games won. Based on 60 of 60 games.
KDA: 2.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 60 of 60 games.
Kills / game: 3.28. Average kills per game. Based on 60 of 60 games.
Deaths / game: 3.35. Average deaths per game. Based on 60 of 60 games.
Assists / game: 5.30. Average assists per game. Based on 60 of 60 games.
Damage / min: 695. Damage dealt to enemy champions per minute, averaged across games. Based on 60 of 60 games.
CS / min: 7.87. Minions and monsters killed per minute, averaged across games. Based on 60 of 60 games.
Gold / min: 395. Total gold gained per minute, averaged across games. Based on 60 of 60 games.
Kill participation: 52.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 60 of 60 games.
Games: 40. Number of individual games played in this selection. Based on 40 of 40 games.
Wins: 28. Number of games won in this selection. Based on 40 of 40 games.
Losses: 12. Number of games lost in this selection. Based on 40 of 40 games.
Win rate: 70.0%. The percentage of games won. Based on 40 of 40 games.
KDA: 4.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 40 of 40 games.
Kills / game: 4.75. Average kills per game. Based on 40 of 40 games.
Deaths / game: 2.58. Average deaths per game. Based on 40 of 40 games.
Assists / game: 7.45. Average assists per game. Based on 40 of 40 games.
Damage / min: 668. Damage dealt to enemy champions per minute, averaged across games. Based on 40 of 40 games.
CS / min: 7.72. Minions and monsters killed per minute, averaged across games. Based on 40 of 40 games.
Gold / min: 415. Total gold gained per minute, averaged across games. Based on 40 of 40 games.
Kill participation: 59.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 40 of 40 games.
Games: 33. Number of individual games played in this selection. Based on 33 of 33 games.
Wins: 18. Number of games won in this selection. Based on 33 of 33 games.
Losses: 15. Number of games lost in this selection. Based on 33 of 33 games.
Win rate: 54.5%. The percentage of games won. Based on 33 of 33 games.
KDA: 3.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 33 of 33 games.
Kills / game: 2.30. Average kills per game. Based on 33 of 33 games.
Deaths / game: 2.52. Average deaths per game. Based on 33 of 33 games.
Assists / game: 7.24. Average assists per game. Based on 33 of 33 games.
Damage / min: 500. Damage dealt to enemy champions per minute, averaged across games. Based on 33 of 33 games.
CS / min: 6.68. Minions and monsters killed per minute, averaged across games. Based on 33 of 33 games.
Gold / min: 350. Total gold gained per minute, averaged across games. Based on 33 of 33 games.
Kill participation: 62.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 33 of 33 games.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.