Games Games: 52. Number of individual games played in this selection. Based on 52 of 52 games.52
Win rate Win rate: 26.9%. The percentage of games won. Based on 52 of 52 games.26.9%
KDA KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 52 of 52 games.3.00
Damage / min Damage / min: 737. Damage dealt to enemy champions per minute, averaged across games. Based on 52 of 52 games.737
CS / min CS / min: 8.95. Minions and monsters killed per minute, averaged across games. Based on 52 of 52 games.8.95
Kill participation Kill participation: 66.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 52 of 52 games.66.0%
More statistics Totals, economy & laning +
WinsWins: 14. Number of games won in this selection. Based on 52 of 52 games.
LossesLosses: 38. Number of games lost in this selection. Based on 52 of 52 games.
KillsKills: 229. Total kills in games where kills are available. Based on 52 of 52 games.
DeathsDeaths: 163. Total deaths in games where deaths are available. Based on 52 of 52 games.
AssistsAssists: 260. Total assists in games where assists are available. Based on 52 of 52 games.
Gold / minGold / min: 416. Total gold gained per minute, averaged across games. Based on 52 of 52 games.
Damage shareDamage share: 25.0%. The player's share of team damage to enemy champions, averaged across games. Based on 52 of 52 games.
Earned gold shareEarned gold share: 23.2%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 52 of 52 games.
Gold diff @15Gold diff @15: +88. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 52 of 52 games.
CS diff @15CS diff @15: +5. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 52 of 52 games.
XP diff @15XP diff @15: +181. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 52 of 52 games.
Vision score / minVision score / min: 1.16. Vision score per minute, averaged across games where the statistic is supported. Based on 52 of 52 games.
A closer look
The season in focus.
All leagues · All positions
2026
Showing 2026 statistics
Performance passport
Where Sencux stands.
2026 · Mid · Domestic games
Metric / actual
050100
Percentile
Value: 711 damage per minute. Percentile: 50%. Rank: 6th of 11711
Value: 711 damage per minute. Percentile: 50%. Rank: 6th of 11
Value: 8.94 CS per minute. Percentile: 90%. Rank: 2nd of 118.94
Value: 8.94 CS per minute. Percentile: 90%. Rank: 2nd of 11
Value: 67.0% kill participation. Percentile: 100%. Rank: 1st of 1167.0%
Value: 67.0% kill participation. Percentile: 100%. Rank: 1st of 11
Value: 24.8% damage share. Percentile: 50%. Rank: 6th of 1124.8%
Value: 24.8% damage share. Percentile: 50%. Rank: 6th of 11
Value: 1.16 vision score per minute. Percentile: 70%. Rank: 4th of 111.16
Value: 1.16 vision score per minute. Percentile: 70%. Rank: 4th of 11
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 20 champions
More space for less-played champions
1×
Champion roles · 2026
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%20%40%
Damage
?
Ahri5 games
Ahri: 24.7% earned gold share and 30.3% damage share. Means across the same 5 games with both values available; 5 total champion games.30%
?
Aurora5 games
Aurora: 24.0% earned gold share and 27.8% damage share. Means across the same 5 games with both values available; 5 total champion games.28%
?
Ryze5 games
Ryze: 23.3% earned gold share and 22.5% damage share. Means across the same 5 games with both values available; 5 total champion games.23%
?
Viktor5 games
Viktor: 25.1% earned gold share and 28.8% damage share. Means across the same 5 games with both values available; 5 total champion games.29%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2026
Who has the edge?
The most familiar opponents. Every game counts.
52 games
Opponent
WinsLosses
Win rate
BIGBerlin International GamingBerlin International Gaming: 1 wins, 8 losses in 9 recorded games, 11.1% win rate. 2026.11%
EWEE WIE EINFACH E-SPORTSE WIE EINFACH E-SPORTS: 2 wins, 7 losses in 9 recorded games, 22.2% win rate. 2026.22%
GNG2 NORDG2 NORD: 1 wins, 7 losses in 8 recorded games, 12.5% win rate. 2026.13%
ESEintracht SpandauEintracht Spandau: 0 wins, 6 losses in 6 recorded games, 0.0% win rate. 2026.0%
RCROSSMANN CentaursROSSMANN Centaurs: 2 wins, 3 losses in 5 recorded games, 40.0% win rate. 2026.40%
AOMA One Man Army PrimeA One Man Army Prime: 4 wins, 0 losses in 4 recorded games, 100.0% win rate. 2026.100%
VEVfB eSportsVfB eSports: 3 wins, 1 losses in 4 recorded games, 75.0% win rate. 2026.75%
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
52 games
52.6%win rate when ahead at 15 minutes 10 wins from 19 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore Sencux’s 2026 performances. Select a point to open its story.
52 plotted games
WinLoss— Median in selection
52 / 52 selected games have both values.Median damage / min: 710
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
20 champions in this selection
20 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?5 of 52 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 1. Number of games won in this selection. Based on 5 of 5 games.
Losses: 4. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 828. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 9.03. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 67.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?5 of 52 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 3. Number of games won in this selection. Based on 5 of 5 games.
Losses: 2. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 6.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 727. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 9.40. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 66.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?5 of 52 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 1. Number of games won in this selection. Based on 5 of 5 games.
Losses: 4. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 5.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 914. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 8.50. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 75.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?5 of 52 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 3. Number of games won in this selection. Based on 5 of 5 games.
Losses: 2. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 4.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 866. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 9.53. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 71.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?4 of 52 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 1. Number of games won in this selection. Based on 4 of 4 games.
Losses: 3. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 1.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 790. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 9.09. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 54.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?4 of 52 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 0. Number of games won in this selection. Based on 4 of 4 games.
Losses: 4. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 1.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 546. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 8.35. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 52.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?4 of 52 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 1. Number of games won in this selection. Based on 4 of 4 games.
Losses: 3. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 5.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 719. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 8.47. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 85.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?4 of 52 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 2. Number of games won in this selection. Based on 4 of 4 games.
Losses: 2. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 4.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 939. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 9.50. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 67.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?3 of 52 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 0. Number of games won in this selection. Based on 3 of 3 games.
Losses: 3. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games.
KDA: 1.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 589. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 9.08. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 51.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?2 of 52 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 1. Number of games won in this selection. Based on 2 of 2 games.
Losses: 1. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 3.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 694. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 9.10. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 44.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
1–10 of 20 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games.
KDA: 3.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 904. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 9.00. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Games: 17. Number of individual games played in this selection. Based on 17 of 17 games.
Win rate: 23.5%. The percentage of games won. Based on 17 of 17 games.
KDA: 2.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games.
Damage / min: 775. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games.
CS / min: 8.86. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games.
Games: 19. Number of individual games played in this selection. Based on 19 of 19 games.
Win rate: 15.8%. The percentage of games won. Based on 19 of 19 games.
KDA: 2.51. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games.
Damage / min: 627. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games.
CS / min: 8.77. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Win rate: 44.4%. The percentage of games won. Based on 9 of 9 games.
KDA: 3.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 765. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 9.44. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
1–4 of 4 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Every season, side by side. Circuit, tier, role and international filters still apply.
Career DNA
A career in fingerprints.
Mid · 2014–2027 · Domestic games
Compared across Tier 1 domestic circuits · 0–100 scaleInspecting 2026
Damage / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
CS / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Kill participationNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Damage shareNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Gold diff @15No Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Vision / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2014
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2014
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2014
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2014
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2014
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2014
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2015
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2015
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2015
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2015
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2015
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2015
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2016
Tier 1
Damage / min
543
—
Not enough peer coverage: 92 of 116 players qualify (79.3%; 80% required). The player's actual value remains available.
2016
Tier 1
CS / min
8.39
42.1
73 games · 108 peers
2016
Tier 1
Kill participation
70.3%
73.9
72 games · 116 peers
2016
Tier 1
Damage share
27.9%
—
Not enough peer coverage: 92 of 116 players qualify (79.3%; 80% required). The player's actual value remains available.
2016
Tier 1
Gold diff @15
−176
16.9
73 games · 90 peers · LPL data missing · Percentile among 90 players with sufficient data.
2016
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2017
Tier 1
Damage / min
528
46.2
70 games · 107 peers
2017
Tier 1
CS / min
8.51
37.7
70 games · 123 peers
2017
Tier 1
Kill participation
67.2%
54.9
70 games · 123 peers
2017
Tier 1
Damage share
26.5%
23.6
70 games · 107 peers
2017
Tier 1
Gold diff @15
+46
58.5
70 games · 107 peers · LPL data missing · Percentile among 107 players with sufficient data.
2017
Tier 1
Vision / min
0.44
22.9
70 games · 106 peers
2018
Tier 1
Damage / min
412
5.9
52 games · 136 peers
2018
Tier 1
CS / min
8.50
6.7
52 games · 136 peers
2018
Tier 1
Kill participation
67.3%
40.0
51 games · 136 peers
2018
Tier 1
Damage share
23.2%
8.1
52 games · 136 peers
2018
Tier 1
Gold diff @15
−56
39.3
52 games · 136 peers
2018
Tier 1
Vision / min
0.96
9.3
52 games · 119 peers
2019
Tier 1
Damage / min
392
—
At least 20 games and 20 valid observations required
2019
Tier 1
CS / min
8.71
—
At least 20 games and 20 valid observations required
2019
Tier 1
Kill participation
64.0%
—
At least 20 games and 20 valid observations required
2019
Tier 1
Damage share
27.0%
—
At least 20 games and 20 valid observations required
2019
Tier 1
Gold diff @15
−286
—
At least 20 games and 20 valid observations required
2019
Tier 1
Vision / min
0.91
—
At least 20 games and 20 valid observations required
2020
Tier 1
Damage / min
601
—
At least 20 games and 20 valid observations required
2020
Tier 1
CS / min
8.10
—
At least 20 games and 20 valid observations required
2020
Tier 1
Kill participation
74.9%
—
At least 20 games and 20 valid observations required
2020
Tier 1
Damage share
29.1%
—
At least 20 games and 20 valid observations required
2020
Tier 1
Gold diff @15
+63
—
At least 20 games and 20 valid observations required
2020
Tier 1
Vision / min
1.06
—
At least 20 games and 20 valid observations required
Damage / min: 723. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2014–2027 · All seasons · 70 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2014
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
2027
Total
?Azir
62
?Orianna
60
?Ahri
39
?Viktor
39
?Corki
38
?Syndra
38
?Sylas
30
?Ryze
29
All games
16
33
79
72
52
22
72
66
63
48
70
71
52
14
730
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 14. Number of individual games played in this selection. Based on 14 of 14 games.
Wins: 7. Number of games won in this selection. Based on 14 of 14 games.
Losses: 7. Number of games lost in this selection. Based on 14 of 14 games.
Win rate: 50.0%. The percentage of games won. Based on 14 of 14 games.
KDA: 3.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games.
Kills / game: 3.93. Average kills per game. Based on 14 of 14 games.
Deaths / game: 2.71. Average deaths per game. Based on 14 of 14 games.
Assists / game: 5.64. Average assists per game. Based on 14 of 14 games.
Damage / min: 723. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games.
CS / min: 8.88. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games.
Gold / min: 412. Total gold gained per minute, averaged across games. Based on 14 of 14 games.
Kill participation: 62.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games.
Games: 52. Number of individual games played in this selection. Based on 52 of 52 games.
Wins: 14. Number of games won in this selection. Based on 52 of 52 games.
Losses: 38. Number of games lost in this selection. Based on 52 of 52 games.
Win rate: 26.9%. The percentage of games won. Based on 52 of 52 games.
KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 52 of 52 games.
Kills / game: 4.40. Average kills per game. Based on 52 of 52 games.
Deaths / game: 3.13. Average deaths per game. Based on 52 of 52 games.
Assists / game: 5.00. Average assists per game. Based on 52 of 52 games.
Damage / min: 737. Damage dealt to enemy champions per minute, averaged across games. Based on 52 of 52 games.
CS / min: 8.95. Minions and monsters killed per minute, averaged across games. Based on 52 of 52 games.
Gold / min: 416. Total gold gained per minute, averaged across games. Based on 52 of 52 games.
Kill participation: 66.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 52 of 52 games.
Games: 71. Number of individual games played in this selection. Based on 71 of 71 games.
Wins: 39. Number of games won in this selection. Based on 71 of 71 games.
Losses: 32. Number of games lost in this selection. Based on 71 of 71 games.
Win rate: 54.9%. The percentage of games won. Based on 71 of 71 games.
KDA: 4.84. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 71 of 71 games.
Kills / game: 4.39. Average kills per game. Based on 71 of 71 games.
Deaths / game: 2.25. Average deaths per game. Based on 71 of 71 games.
Assists / game: 6.51. Average assists per game. Based on 71 of 71 games.
Damage / min: 727. Damage dealt to enemy champions per minute, averaged across games. Based on 71 of 71 games.
CS / min: 8.45. Minions and monsters killed per minute, averaged across games. Based on 71 of 71 games.
Gold / min: 416. Total gold gained per minute, averaged across games. Based on 71 of 71 games.
Kill participation: 64.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 71 of 71 games.
Games: 70. Number of individual games played in this selection. Based on 70 of 70 games.
Wins: 35. Number of games won in this selection. Based on 70 of 70 games.
Losses: 35. Number of games lost in this selection. Based on 70 of 70 games.
Win rate: 50.0%. The percentage of games won. Based on 70 of 70 games.
KDA: 4.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 70 of 70 games.
Kills / game: 4.79. Average kills per game. Based on 70 of 70 games.
Deaths / game: 2.54. Average deaths per game. Based on 70 of 70 games.
Assists / game: 5.51. Average assists per game. Based on 70 of 70 games.
Damage / min: 703. Damage dealt to enemy champions per minute, averaged across games. Based on 70 of 70 games.
CS / min: 8.71. Minions and monsters killed per minute, averaged across games. Based on 70 of 70 games.
Gold / min: 434. Total gold gained per minute, averaged across games. Based on 70 of 70 games.
Kill participation: 60.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 70 of 70 games.
Games: 48. Number of individual games played in this selection. Based on 48 of 48 games.
Wins: 23. Number of games won in this selection. Based on 48 of 48 games.
Losses: 25. Number of games lost in this selection. Based on 48 of 48 games.
Win rate: 47.9%. The percentage of games won. Based on 48 of 48 games.
KDA: 4.66. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 48 of 48 games.
Kills / game: 4.38. Average kills per game. Based on 48 of 48 games.
Deaths / game: 2.13. Average deaths per game. Based on 48 of 48 games.
Assists / game: 5.52. Average assists per game. Based on 48 of 48 games.
Damage / min: 632. Damage dealt to enemy champions per minute, averaged across games. Based on 48 of 48 games.
CS / min: 8.24. Minions and monsters killed per minute, averaged across games. Based on 48 of 48 games.
Gold / min: 404. Total gold gained per minute, averaged across games. Based on 48 of 48 games.
Kill participation: 71.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 48 of 48 games.
Games: 63. Number of individual games played in this selection. Based on 63 of 63 games.
Wins: 32. Number of games won in this selection. Based on 63 of 63 games.
Losses: 31. Number of games lost in this selection. Based on 63 of 63 games.
Win rate: 50.8%. The percentage of games won. Based on 63 of 63 games.
KDA: 5.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 63 of 63 games.
Kills / game: 4.68. Average kills per game. Based on 63 of 63 games.
Deaths / game: 2.24. Average deaths per game. Based on 63 of 63 games.
Assists / game: 6.75. Average assists per game. Based on 63 of 63 games.
Damage / min: 621. Damage dealt to enemy champions per minute, averaged across games. Based on 63 of 63 games.
CS / min: 8.11. Minions and monsters killed per minute, averaged across games. Based on 63 of 63 games.
Gold / min: 407. Total gold gained per minute, averaged across games. Based on 63 of 63 games.
Kill participation: 70.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 63 of 63 games.
Games: 66. Number of individual games played in this selection. Based on 66 of 66 games.
Wins: 40. Number of games won in this selection. Based on 66 of 66 games.
Losses: 26. Number of games lost in this selection. Based on 66 of 66 games.
Win rate: 60.6%. The percentage of games won. Based on 66 of 66 games.
KDA: 5.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 66 of 66 games.
Kills / game: 3.03. Average kills per game. Based on 66 of 66 games.
Deaths / game: 1.76. Average deaths per game. Based on 66 of 66 games.
Assists / game: 6.17. Average assists per game. Based on 66 of 66 games.
Damage / min: 474. Damage dealt to enemy champions per minute, averaged across games. Based on 66 of 66 games.
CS / min: 8.53. Minions and monsters killed per minute, averaged across games. Based on 66 of 66 games.
Gold / min: 400. Total gold gained per minute, averaged across games. Based on 66 of 66 games.
Kill participation: 65.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 66 of 66 games.
Games: 72. Number of individual games played in this selection. Based on 72 of 72 games.
Wins: 44. Number of games won in this selection. Based on 72 of 72 games.
Losses: 28. Number of games lost in this selection. Based on 72 of 72 games.
Win rate: 61.1%. The percentage of games won. Based on 72 of 72 games.
KDA: 5.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 72 of 72 games.
Kills / game: 4.99. Average kills per game. Based on 72 of 72 games.
Deaths / game: 2.19. Average deaths per game. Based on 72 of 72 games.
Assists / game: 6.14. Average assists per game. Based on 72 of 72 games.
Damage / min: 560. Damage dealt to enemy champions per minute, averaged across games. Based on 72 of 72 games.
CS / min: 8.29. Minions and monsters killed per minute, averaged across games. Based on 72 of 72 games.
Gold / min: 418. Total gold gained per minute, averaged across games. Based on 72 of 72 games.
Kill participation: 66.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 72 of 72 games.
Games: 22. Number of individual games played in this selection. Based on 22 of 22 games.
Wins: 3. Number of games won in this selection. Based on 22 of 22 games.
Losses: 19. Number of games lost in this selection. Based on 22 of 22 games.
Win rate: 13.6%. The percentage of games won. Based on 22 of 22 games.
KDA: 2.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games.
Kills / game: 2.59. Average kills per game. Based on 22 of 22 games.
Deaths / game: 2.59. Average deaths per game. Based on 22 of 22 games.
Assists / game: 2.73. Average assists per game. Based on 22 of 22 games.
Damage / min: 380. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games.
CS / min: 8.55. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games.
Gold / min: 374. Total gold gained per minute, averaged across games. Based on 22 of 22 games.
Kill participation: 60.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 22 of 22 games.
Games: 52. Number of individual games played in this selection. Based on 52 of 52 games.
Wins: 26. Number of games won in this selection. Based on 52 of 52 games.
Losses: 26. Number of games lost in this selection. Based on 52 of 52 games.
Win rate: 50.0%. The percentage of games won. Based on 52 of 52 games.
KDA: 4.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 52 of 52 games.
Kills / game: 2.67. Average kills per game. Based on 52 of 52 games.
Deaths / game: 1.85. Average deaths per game. Based on 52 of 52 games.
Assists / game: 4.94. Average assists per game. Based on 52 of 52 games.
Damage / min: 412. Damage dealt to enemy champions per minute, averaged across games. Based on 52 of 52 games.
CS / min: 8.50. Minions and monsters killed per minute, averaged across games. Based on 52 of 52 games.
Gold / min: 378. Total gold gained per minute, averaged across games. Based on 52 of 52 games.
Kill participation: 67.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 51 of 52 games. Games without the required stats are excluded.
Games: 72. Number of individual games played in this selection. Based on 72 of 72 games.
Wins: 37. Number of games won in this selection. Based on 72 of 72 games.
Losses: 35. Number of games lost in this selection. Based on 72 of 72 games.
Win rate: 51.4%. The percentage of games won. Based on 72 of 72 games.
KDA: 3.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 72 of 72 games.
Kills / game: 3.93. Average kills per game. Based on 72 of 72 games.
Deaths / game: 2.35. Average deaths per game. Based on 72 of 72 games.
Assists / game: 5.11. Average assists per game. Based on 72 of 72 games.
Damage / min: 534. Damage dealt to enemy champions per minute, averaged across games. Based on 72 of 72 games.
CS / min: 8.44. Minions and monsters killed per minute, averaged across games. Based on 72 of 72 games.
Gold / min: 396. Total gold gained per minute, averaged across games. Based on 72 of 72 games.
Kill participation: 66.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 72 of 72 games.
Games: 79. Number of individual games played in this selection. Based on 79 of 79 games.
Wins: 40. Number of games won in this selection. Based on 79 of 79 games.
Losses: 39. Number of games lost in this selection. Based on 79 of 79 games.
Win rate: 50.6%. The percentage of games won. Based on 79 of 79 games.
KDA: 3.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 79 of 79 games.
Kills / game: 3.35. Average kills per game. Based on 79 of 79 games.
Deaths / game: 2.10. Average deaths per game. Based on 79 of 79 games.
Assists / game: 4.63. Average assists per game. Based on 79 of 79 games.
Damage / min: 535. Damage dealt to enemy champions per minute, averaged across games. Based on 79 of 79 games.
CS / min: 8.31. Minions and monsters killed per minute, averaged across games. Based on 79 of 79 games.
Gold / min: 387. Total gold gained per minute, averaged across games. Based on 79 of 79 games.
Kill participation: 69.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 78 of 79 games. Games without the required stats are excluded.
Games: 33. Number of individual games played in this selection. Based on 33 of 33 games.
Wins: 21. Number of games won in this selection. Based on 33 of 33 games.
Losses: 12. Number of games lost in this selection. Based on 33 of 33 games.
Win rate: 63.6%. The percentage of games won. Based on 33 of 33 games.
KDA: 4.19. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 33 of 33 games.
Kills / game: 5.27. Average kills per game. Based on 33 of 33 games.
Deaths / game: 2.70. Average deaths per game. Based on 33 of 33 games.
Assists / game: 6.03. Average assists per game. Based on 33 of 33 games.
Damage / min: 624. Damage dealt to enemy champions per minute, averaged across games. Based on 33 of 33 games.
CS / min: 8.19. Minions and monsters killed per minute, averaged across games. Based on 33 of 33 games.
Gold / min: 387. Total gold gained per minute, averaged across games. Based on 33 of 33 games.
Kill participation: 69.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 32 of 33 games. Games without the required stats are excluded.
Games: 16. Number of individual games played in this selection. Based on 16 of 16 games.
Wins: 6. Number of games won in this selection. Based on 16 of 16 games.
Losses: 10. Number of games lost in this selection. Based on 16 of 16 games.
Win rate: 37.5%. The percentage of games won. Based on 16 of 16 games.
KDA: 2.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games.
Kills / game: 3.13. Average kills per game. Based on 16 of 16 games.
Deaths / game: 2.69. Average deaths per game. Based on 16 of 16 games.
Assists / game: 4.38. Average assists per game. Based on 16 of 16 games.
Damage / min: 552. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games.
CS / min: 7.04. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games.
Gold / min: 331. Total gold gained per minute, averaged across games. Based on 16 of 16 games.
Kill participation: 62.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 16 games. Games without the required stats are excluded.
2016 · 3rd All Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 3rd All Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
3rd All Pro Team · 2016 · EU LCS · eu-lcs-2016-summer. Sencux.