Where SeTab stands
2026 · Mid · Domestic games
All leagues · All positions
2026 · Mid · Domestic games
Games in this selection 23 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore SeTab’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 20 of 124 games in this selection. | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Wins: 11. Number of games won in this selection. Based on 20 of 20 games. | Losses: 9. Number of games lost in this selection. Based on 20 of 20 games. | Win rate: 55.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 4.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Damage / min: 755. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games. | CS / min: 9.47. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. | Kill participation: 67.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 20 of 20 games. |
| 13 of 124 games in this selection. | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 5. Number of games won in this selection. Based on 13 of 13 games. | Losses: 8. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 38.5%. The percentage of games won. Based on 13 of 13 games. | KDA: 2.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 740. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 8.50. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 58.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| 10 of 124 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 5. Number of games won in this selection. Based on 10 of 10 games. | Losses: 5. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 50.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 2.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 738. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 8.74. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 55.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 9 of 124 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 8. Number of games won in this selection. Based on 9 of 9 games. | Losses: 1. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 88.9%. The percentage of games won. Based on 9 of 9 games. | KDA: 5.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 967. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 8.54. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 63.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 8 of 124 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 3. Number of games won in this selection. Based on 8 of 8 games. | Losses: 5. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 37.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 3.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 796. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 8.98. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 67.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 7 of 124 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 5. Number of games won in this selection. Based on 7 of 7 games. | Losses: 2. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 71.4%. The percentage of games won. Based on 7 of 7 games. | KDA: 5.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 614. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 9.15. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 61.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 6 of 124 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 3. Number of games won in this selection. Based on 6 of 6 games. | Losses: 3. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 3.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 953. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 7.38. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 65.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 6 of 124 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 5. Number of games won in this selection. Based on 6 of 6 games. | Losses: 1. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 83.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 3.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 663. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 9.21. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 57.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 5 of 124 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 1. Number of games won in this selection. Based on 5 of 5 games. | Losses: 4. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 630. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 8.14. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 56.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 124 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 3. Number of games won in this selection. Based on 5 of 5 games. | Losses: 2. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 5.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 760. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 7.85. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 68.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
Bars show how often the player chose each champion in this selection.
| Asia Masters 2026 | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Win rate: 50.0%. The percentage of games won. Based on 12 of 12 games. | KDA: 2.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 786. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 8.99. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. |
| LCKC 2026 · Kickoff | Games: 32. Number of individual games played in this selection. Based on 32 of 32 games. | Win rate: 68.8%. The percentage of games won. Based on 32 of 32 games. | KDA: 4.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 32 of 32 games. | Damage / min: 763. Damage dealt to enemy champions per minute, averaged across games. Based on 32 of 32 games. | CS / min: 9.15. Minions and monsters killed per minute, averaged across games. Based on 32 of 32 games. |
| LCKC 2026 · Rounds 1-2 | Games: 45. Number of individual games played in this selection. Based on 45 of 45 games. | Win rate: 55.6%. The percentage of games won. Based on 45 of 45 games. | KDA: 3.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 45 of 45 games. | Damage / min: 694. Damage dealt to enemy champions per minute, averaged across games. Based on 45 of 45 games. | CS / min: 8.78. Minions and monsters killed per minute, averaged across games. Based on 45 of 45 games. |
| LCKC 2026 · Rounds 3-4 | Games: 35. Number of individual games played in this selection. Based on 35 of 35 games. | Win rate: 45.7%. The percentage of games won. Based on 35 of 35 games. | KDA: 3.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 35 of 35 games. | Damage / min: 822. Damage dealt to enemy champions per minute, averaged across games. Based on 35 of 35 games. | CS / min: 8.57. Minions and monsters killed per minute, averaged across games. Based on 35 of 35 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 9 Sept 2026 | LCKC 2026 · Rounds 3-4 | Nongshim Esports AcademyvsDN SOOPers Challengers | Series ↗ | Ahri | Loss | 3 / 5 / 8 |
| 9 Sept 2026 | LCKC 2026 · Rounds 3-4 | Nongshim Esports AcademyvsDN SOOPers Challengers | Series ↗ | Syndra | Loss | 1 / 4 / 4 |
| 9 Sept 2026 | LCKC 2026 · Rounds 3-4 | Nongshim Esports AcademyvsDN SOOPers Challengers | Series ↗ | Annie | Loss | 11 / 6 / 14 |
| 9 Sept 2026 | LCKC 2026 · Rounds 3-4 | Nongshim Esports AcademyvsDN SOOPers Challengers | Series ↗ | Viktor | Win | 7 / 4 / 14 |
| 9 Sept 2026 | LCKC 2026 · Rounds 3-4 | Nongshim Esports AcademyvsDN SOOPers Challengers | Series ↗ | Ryze | Win | 3 / 0 / 9 |
| 8 Sept 2026 | LCKC 2026 · Rounds 3-4 | Nongshim Esports AcademyvsDplus Kia Challengers | Series ↗ | Aurora | Loss | 1 / 10 / 3 |
| 8 Sept 2026 | LCKC 2026 · Rounds 3-4 | Nongshim Esports AcademyvsDplus Kia Challengers | Series ↗ | Akali | Loss | 2 / 3 / 1 |
| 8 Sept 2026 | LCKC 2026 · Rounds 3-4 | Nongshim Esports AcademyvsDplus Kia Challengers | Series ↗ | Ahri | Win | 3 / 2 / 7 |
| 8 Sept 2026 | LCKC 2026 · Rounds 3-4 | Nongshim Esports AcademyvsDplus Kia Challengers | Series ↗ | Locke | Loss | 7 / 3 / 1 |
| 31 Aug 2026 | LCKC 2026 · Rounds 3-4 | Nongshim Esports AcademyvsDN SOOPers Challengers | Series ↗ | Lissandra | Win | 11 / 1 / 3 |
| 31 Aug 2026 | LCKC 2026 · Rounds 3-4 | Nongshim Esports AcademyvsDN SOOPers Challengers | Series ↗ | Yone | Loss | 1 / 3 / 2 |
| 31 Aug 2026 | LCKC 2026 · Rounds 3-4 | Nongshim Esports AcademyvsDN SOOPers Challengers | Series ↗ | Locke | Win | 9 / 1 / 6 |
| 31 Aug 2026 | LCKC 2026 · Rounds 3-4 | Nongshim Esports AcademyvsDN SOOPers Challengers | Series ↗ | Ryze | Loss | 7 / 7 / 6 |
| 31 Aug 2026 | LCKC 2026 · Rounds 3-4 | Nongshim Esports AcademyvsDN SOOPers Challengers | Series ↗ | Orianna | Win | 4 / 1 / 14 |
| 21 Aug 2026 | LCKC 2026 · Rounds 3-4 | Nongshim Esports AcademyvsT1 Esports Academy | Series ↗ | Locke | Win | 5 / 2 / 5 |
| 21 Aug 2026 | LCKC 2026 · Rounds 3-4 | Nongshim Esports AcademyvsT1 Esports Academy | Series ↗ | Anivia | Loss | 4 / 7 / 6 |
| 21 Aug 2026 | LCKC 2026 · Rounds 3-4 | Nongshim Esports AcademyvsT1 Esports Academy | Series ↗ | Syndra | Win | 7 / 3 / 15 |
| 18 Aug 2026 | LCKC 2026 · Rounds 3-4 | Nongshim Esports AcademyvsDN SOOPers Challengers | Series ↗ | Aurora | Loss | 9 / 5 / 9 |
| 18 Aug 2026 | LCKC 2026 · Rounds 3-4 | Nongshim Esports AcademyvsDN SOOPers Challengers | Series ↗ | Syndra | Win | 11 / 2 / 7 |
| 18 Aug 2026 | LCKC 2026 · Rounds 3-4 | Nongshim Esports AcademyvsDN SOOPers Challengers | Series ↗ | Akali | Loss | 3 / 8 / 5 |
| 13 Aug 2026 | LCKC 2026 · Rounds 3-4 | Nongshim Esports AcademyvsKT Rolster Challengers | Series ↗ | Ryze | Loss | 6 / 4 / 3 |
| 13 Aug 2026 | LCKC 2026 · Rounds 3-4 | Nongshim Esports AcademyvsKT Rolster Challengers | Series ↗ | Anivia | Loss | 1 / 4 / 2 |
| 11 Aug 2026 | LCKC 2026 · Rounds 3-4 | Nongshim Esports AcademyvsDplus Kia Challengers | Series ↗ | Sylas | Loss | 0 / 1 / 0 |
| 11 Aug 2026 | LCKC 2026 · Rounds 3-4 | Nongshim Esports AcademyvsDplus Kia Challengers | Series ↗ | Locke | Loss | 13 / 4 / 11 |
| 11 Aug 2026 | LCKC 2026 · Rounds 3-4 | Nongshim Esports AcademyvsDplus Kia Challengers | Series ↗ | Cassiopeia | Win | 3 / 1 / 11 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Mid · 2021–2026 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2021 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage / min | 794 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | CS / min | 8.92 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Kill participation | 69.2% | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Damage share | 31.2% | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Gold diff @15 | +617 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Vision / min | 0.77 | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage / min | 571 | 10.0 | 34 games · 101 peers |
| 2024 | Tier 1 | CS / min | 8.94 | 44.0 | 34 games · 101 peers |
| 2024 | Tier 1 | Kill participation | 65.1% | 30.0 | 34 games · 101 peers |
| 2024 | Tier 1 | Damage share | 27.1% | 42.0 | 34 games · 101 peers |
| 2024 | Tier 1 | Gold diff @15 | −300 | 12.2 | 34 games · 83 peers · LPL data missing · Percentile among 83 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 1.12 | 27.0 | 34 games · 101 peers |
| 2025 | Tier 1 | Damage / min | 657 | 43.8 | 98 games · 65 peers |
| 2025 | Tier 1 | CS / min | 8.28 | 14.1 | 98 games · 65 peers |
| 2025 | Tier 1 | Kill participation | 66.9% | 40.6 | 97 games · 65 peers |
| 2025 | Tier 1 | Damage share | 26.4% | 65.6 | 98 games · 65 peers |
| 2025 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | Vision / min | 1.21 | 81.3 | 98 games · 65 peers |
| 2026 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 757. Damage dealt to enemy champions per minute, averaged across games. Based on 124 of 124 games. Season labels follow the competition season.
2021–2026 · All seasons · 44 recorded champions
| Champion | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|
| Azir | 48 | ||||||
| Ryze | 44 | ||||||
| Ahri | 43 | ||||||
| Akali | 38 | ||||||
| Yone | 35 | ||||||
| Viktor | 26 | ||||||
| Aurora | 24 | ||||||
| LeBlanc | 24 | ||||||
| All games | 35 | 70 | 132 | 79 | 98 | 124 | 538 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 124. Number of individual games played in this selection. Based on 124 of 124 games. | Wins: 69. Number of games won in this selection. Based on 124 of 124 games. | Losses: 55. Number of games lost in this selection. Based on 124 of 124 games. | Win rate: 55.6%. The percentage of games won. Based on 124 of 124 games. | KDA: 3.51. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 124 of 124 games. | Kills / game: 4.41. Average kills per game. Based on 124 of 124 games. | Deaths / game: 3.10. Average deaths per game. Based on 124 of 124 games. | Assists / game: 6.48. Average assists per game. Based on 124 of 124 games. | Damage / min: 757. Damage dealt to enemy champions per minute, averaged across games. Based on 124 of 124 games. | CS / min: 8.84. Minions and monsters killed per minute, averaged across games. Based on 124 of 124 games. | Gold / min: 421. Total gold gained per minute, averaged across games. Based on 124 of 124 games. | Kill participation: 60.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 124 of 124 games. |
| 2025 | Games: 98. Number of individual games played in this selection. Based on 98 of 98 games. | Wins: 34. Number of games won in this selection. Based on 98 of 98 games. | Losses: 64. Number of games lost in this selection. Based on 98 of 98 games. | Win rate: 34.7%. The percentage of games won. Based on 98 of 98 games. | KDA: 2.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 98 of 98 games. | Kills / game: 2.85. Average kills per game. Based on 98 of 98 games. | Deaths / game: 3.66. Average deaths per game. Based on 98 of 98 games. | Assists / game: 5.28. Average assists per game. Based on 98 of 98 games. | Damage / min: 657. Damage dealt to enemy champions per minute, averaged across games. Based on 98 of 98 games. | CS / min: 8.28. Minions and monsters killed per minute, averaged across games. Based on 98 of 98 games. | Gold / min: 394. Total gold gained per minute, averaged across games. Based on 98 of 98 games. | Kill participation: 66.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 97 of 98 games. Games without the required stats are excluded. |
| 2024 | Games: 79. Number of individual games played in this selection. Based on 79 of 79 games. | Wins: 23. Number of games won in this selection. Based on 79 of 79 games. | Losses: 56. Number of games lost in this selection. Based on 79 of 79 games. | Win rate: 29.1%. The percentage of games won. Based on 79 of 79 games. | KDA: 2.28. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 79 of 79 games. | Kills / game: 2.87. Average kills per game. Based on 79 of 79 games. | Deaths / game: 3.13. Average deaths per game. Based on 79 of 79 games. | Assists / game: 4.27. Average assists per game. Based on 79 of 79 games. | Damage / min: 668. Damage dealt to enemy champions per minute, averaged across games. Based on 79 of 79 games. | CS / min: 9.15. Minions and monsters killed per minute, averaged across games. Based on 79 of 79 games. | Gold / min: 418. Total gold gained per minute, averaged across games. Based on 79 of 79 games. | Kill participation: 65.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 79 of 79 games. |
| 2023 | Games: 132. Number of individual games played in this selection. Based on 132 of 132 games. | Wins: 85. Number of games won in this selection. Based on 132 of 132 games. | Losses: 47. Number of games lost in this selection. Based on 132 of 132 games. | Win rate: 64.4%. The percentage of games won. Based on 132 of 132 games. | KDA: 3.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 132 of 132 games. | Kills / game: 3.52. Average kills per game. Based on 132 of 132 games. | Deaths / game: 2.67. Average deaths per game. Based on 132 of 132 games. | Assists / game: 5.15. Average assists per game. Based on 132 of 132 games. | Damage / min: 630. Damage dealt to enemy champions per minute, averaged across games. Based on 132 of 132 games. | CS / min: 9.08. Minions and monsters killed per minute, averaged across games. Based on 132 of 132 games. | Gold / min: 425. Total gold gained per minute, averaged across games. Based on 132 of 132 games. | Kill participation: 65.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 131 of 132 games. Games without the required stats are excluded. |
| 2022 | Games: 70. Number of individual games played in this selection. Based on 70 of 70 games. | Wins: 46. Number of games won in this selection. Based on 70 of 70 games. | Losses: 24. Number of games lost in this selection. Based on 70 of 70 games. | Win rate: 65.7%. The percentage of games won. Based on 70 of 70 games. | KDA: 3.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 70 of 70 games. | Kills / game: 3.11. Average kills per game. Based on 70 of 70 games. | Deaths / game: 2.50. Average deaths per game. Based on 70 of 70 games. | Assists / game: 6.36. Average assists per game. Based on 70 of 70 games. | Damage / min: 544. Damage dealt to enemy champions per minute, averaged across games. Based on 70 of 70 games. | CS / min: 8.43. Minions and monsters killed per minute, averaged across games. Based on 70 of 70 games. | Gold / min: 401. Total gold gained per minute, averaged across games. Based on 70 of 70 games. | Kill participation: 64.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 70 of 70 games. |
| 2021 | Games: 35. Number of individual games played in this selection. Based on 35 of 35 games. | Wins: 23. Number of games won in this selection. Based on 35 of 35 games. | Losses: 12. Number of games lost in this selection. Based on 35 of 35 games. | Win rate: 65.7%. The percentage of games won. Based on 35 of 35 games. | KDA: 3.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 35 of 35 games. | Kills / game: 3.37. Average kills per game. Based on 35 of 35 games. | Deaths / game: 3.43. Average deaths per game. Based on 35 of 35 games. | Assists / game: 8.40. Average assists per game. Based on 35 of 35 games. | Damage / min: 508. Damage dealt to enemy champions per minute, averaged across games. Based on 35 of 35 games. | CS / min: 6.65. Minions and monsters killed per minute, averaged across games. Based on 35 of 35 games. | Gold / min: 363. Total gold gained per minute, averaged across games. Based on 35 of 35 games. | Kill participation: 64.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 35 of 35 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCK 2022 Spring Playoffs | DRX | 1 |
| LCK 2024 Spring Playoffs | DRX | 25 |
| LCK 2024 Summer Playoffs | DRX | 9 |
| LPL 2025 Grand Finals | ThunderTalk Gaming | 25 |
| LPL 2025 Split 1 Playoffs | ThunderTalk Gaming | 21 |
| LPL 2025 Split 2 Playoffs | ThunderTalk Gaming | 52 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2024 · Demacia Cup 2024 · 2 points. Demacia Cup 2024: champion 10 × final placement 1/5 = 2 points. Annual demacia cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2024 · LCK 2024 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2024 · LCK 2024 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2025 · LPL 2025 Split 1 Playoffs: Final placement retained; outside verified scoring-depth equivalence
2021 · KeSPA Cup 2021: No placement points or unavailable event valuation / participation evidence.
No results in this selection.
5 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LPL 2025 Split 1 Playoffs2025 · LPL · TT | Places 5–6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 21 games played.
|
| Demacia Cup 20242024 · LPL · ThunderTalk Gaming | Places 3–4 | Source detailsNamed MVP of actual scheduled games proves participation. Count is the verified MVP-game subset, not a complete appearance count. No MVP award or scoring credit is added. Final team placement joined to a canonical source identity. Cup value remains undefined; participation coverage is partial. 1 games played.
|
| LCK 2024 Spring Playoffs2024 · LCK · DRX | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 25 games played.
|
| LCK 2024 Summer Playoffs2024 · LCK · DRX | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 9 games played.
|
| KeSPA Cup 20212021 · LCK · DRX Challengers | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 4 games played.
|
No results in this selection.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.