Where Scorth stands
All seasons · Bot · Domestic games
All leagues · All positions
All seasons · Bot · Domestic games
Games in this selection 29 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 1 game without a complete snapshot is excluded.
Explore Scorth’s career performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 41 of 354 games in this selection. | Games: 41. Number of individual games played in this selection. Based on 41 of 41 games. | Wins: 23. Number of games won in this selection. Based on 41 of 41 games. | Losses: 18. Number of games lost in this selection. Based on 41 of 41 games. | Win rate: 56.1%. The percentage of games won. Based on 41 of 41 games. | KDA: 5.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 41 of 41 games. | Damage / min: 708. Damage dealt to enemy champions per minute, averaged across games. Based on 41 of 41 games. | CS / min: 9.46. Minions and monsters killed per minute, averaged across games. Based on 41 of 41 games. | Kill participation: 69.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 41 of 41 games. |
| 37 of 354 games in this selection. | Games: 37. Number of individual games played in this selection. Based on 37 of 37 games. | Wins: 22. Number of games won in this selection. Based on 37 of 37 games. | Losses: 15. Number of games lost in this selection. Based on 37 of 37 games. | Win rate: 59.5%. The percentage of games won. Based on 37 of 37 games. | KDA: 7.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 37 of 37 games. | Damage / min: 736. Damage dealt to enemy champions per minute, averaged across games. Based on 37 of 37 games. | CS / min: 9.34. Minions and monsters killed per minute, averaged across games. Based on 37 of 37 games. | Kill participation: 70.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 37 of 37 games. |
| 36 of 354 games in this selection. | Games: 36. Number of individual games played in this selection. Based on 36 of 36 games. | Wins: 20. Number of games won in this selection. Based on 36 of 36 games. | Losses: 16. Number of games lost in this selection. Based on 36 of 36 games. | Win rate: 55.6%. The percentage of games won. Based on 36 of 36 games. | KDA: 5.42. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 36 of 36 games. | Damage / min: 829. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 36 games. | CS / min: 9.66. Minions and monsters killed per minute, averaged across games. Based on 36 of 36 games. | Kill participation: 68.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 35 of 36 games. Games without the required stats are excluded. |
| 26 of 354 games in this selection. | Games: 26. Number of individual games played in this selection. Based on 26 of 26 games. | Wins: 14. Number of games won in this selection. Based on 26 of 26 games. | Losses: 12. Number of games lost in this selection. Based on 26 of 26 games. | Win rate: 53.8%. The percentage of games won. Based on 26 of 26 games. | KDA: 3.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games. | Damage / min: 789. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 26 games. | CS / min: 9.28. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games. | Kill participation: 65.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 26 of 26 games. |
| 23 of 354 games in this selection. | Games: 23. Number of individual games played in this selection. Based on 23 of 23 games. | Wins: 12. Number of games won in this selection. Based on 23 of 23 games. | Losses: 11. Number of games lost in this selection. Based on 23 of 23 games. | Win rate: 52.2%. The percentage of games won. Based on 23 of 23 games. | KDA: 3.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games. | Damage / min: 595. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games. | CS / min: 9.05. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games. | Kill participation: 63.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 23 of 23 games. |
| 22 of 354 games in this selection. | Games: 22. Number of individual games played in this selection. Based on 22 of 22 games. | Wins: 11. Number of games won in this selection. Based on 22 of 22 games. | Losses: 11. Number of games lost in this selection. Based on 22 of 22 games. | Win rate: 50.0%. The percentage of games won. Based on 22 of 22 games. | KDA: 4.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games. | Damage / min: 651. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games. | CS / min: 9.82. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games. | Kill participation: 73.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 22 of 22 games. |
| 17 of 354 games in this selection. | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Wins: 7. Number of games won in this selection. Based on 17 of 17 games. | Losses: 10. Number of games lost in this selection. Based on 17 of 17 games. | Win rate: 41.2%. The percentage of games won. Based on 17 of 17 games. | KDA: 4.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 547. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 9.28. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. | Kill participation: 77.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games. |
| 17 of 354 games in this selection. | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Wins: 11. Number of games won in this selection. Based on 17 of 17 games. | Losses: 6. Number of games lost in this selection. Based on 17 of 17 games. | Win rate: 64.7%. The percentage of games won. Based on 17 of 17 games. | KDA: 6.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 716. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 9.81. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. | Kill participation: 79.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games. |
| 16 of 354 games in this selection. | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Wins: 12. Number of games won in this selection. Based on 16 of 16 games. | Losses: 4. Number of games lost in this selection. Based on 16 of 16 games. | Win rate: 75.0%. The percentage of games won. Based on 16 of 16 games. | KDA: 4.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 809. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 9.90. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 64.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| 15 of 354 games in this selection. | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Wins: 10. Number of games won in this selection. Based on 15 of 15 games. | Losses: 5. Number of games lost in this selection. Based on 15 of 15 games. | Win rate: 66.7%. The percentage of games won. Based on 15 of 15 games. | KDA: 4.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 644. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 9.70. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Kill participation: 74.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
Bars show how often the player chose each champion in this selection.
| EMEA Masters 2026 · Spring | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Win rate: 28.6%. The percentage of games won. Based on 7 of 7 games. | KDA: 3.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 867. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 9.57. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. |
| EMEA Masters 2026 · Summer | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Win rate: 44.4%. The percentage of games won. Based on 9 of 9 games. | KDA: 3.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 901. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 9.54. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. |
| EMEA Masters 2026 · Winter | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Win rate: 55.6%. The percentage of games won. Based on 9 of 9 games. | KDA: 5.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 1,037. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 10.21. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. |
| RL 2026 · Spring | Games: 22. Number of individual games played in this selection. Based on 22 of 22 games. | Win rate: 68.2%. The percentage of games won. Based on 22 of 22 games. | KDA: 3.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games. | Damage / min: 948. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games. | CS / min: 9.50. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games. |
| TCL 2026 · Kickoff | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Win rate: 60.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 4.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Damage / min: 757. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games. | CS / min: 10.26. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. |
| TCL 2026 · Summer | Games: 22. Number of individual games played in this selection. Based on 22 of 22 games. | Win rate: 63.6%. The percentage of games won. Based on 22 of 22 games. | KDA: 3.61. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games. | Damage / min: 670. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games. | CS / min: 9.92. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games. |
| EMEA Masters 2025 · Summer | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Win rate: 50.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 3.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 698. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 9.86. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. |
| TCL 2025 · Spring | Games: 19. Number of individual games played in this selection. Based on 19 of 19 games. | Win rate: 36.8%. The percentage of games won. Based on 19 of 19 games. | KDA: 4.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games. | Damage / min: 647. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games. | CS / min: 9.11. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games. |
| TCL 2025 · Summer | Games: 27. Number of individual games played in this selection. Based on 27 of 27 games. | Win rate: 66.7%. The percentage of games won. Based on 27 of 27 games. | KDA: 5.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 27 of 27 games. | Damage / min: 805. Damage dealt to enemy champions per minute, averaged across games. Based on 27 of 27 games. | CS / min: 9.58. Minions and monsters killed per minute, averaged across games. Based on 27 of 27 games. |
| TCL 2025 · Winter | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 50.0%. The percentage of games won. Based on 16 of 16 games. | KDA: 5.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 715. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 9.47. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 2 Oct 2026 | EMEA Masters 2026 · Summer | PCIFIC EsportsvsFrites Esports Club | Series ↗ | Yunara | Loss | 3 / 2 / 3 |
| 2 Oct 2026 | EMEA Masters 2026 · Summer | PCIFIC EsportsvsFrites Esports Club | Series ↗ | Kalista | Loss | 5 / 6 / 4 |
| 1 Oct 2026 | EMEA Masters 2026 · Summer | PCIFIC EsportsvsLODIS | Series ↗ | Ezreal | Win | 10 / 2 / 8 |
| 1 Oct 2026 | EMEA Masters 2026 · Summer | PCIFIC EsportsvsLODIS | Series ↗ | Aphelios | Win | 4 / 3 / 9 |
| 30 Sept 2026 | EMEA Masters 2026 · Summer | PCIFIC EsportsvsRuddy Corporation | Series ↗ | Kalista | Loss | 5 / 3 / 3 |
| 29 Sept 2026 | EMEA Masters 2026 · Summer | PCIFIC EsportsvsNightbirds | Series ↗ | Caitlyn | Loss | 3 / 4 / 2 |
| 28 Sept 2026 | EMEA Masters 2026 · Summer | PCIFIC EsportsvsUCAM Esports | Series ↗ | Jhin | Win | 9 / 6 / 14 |
| 27 Sept 2026 | EMEA Masters 2026 · Summer | PCIFIC EsportsvsThe Secret Club | Series ↗ | Yunara | Win | 8 / 2 / 8 |
| 26 Sept 2026 | EMEA Masters 2026 · Summer | PCIFIC EsportsvsUnicorns of Love Sexy Edition | Series ↗ | Ashe | Loss | 4 / 5 / 8 |
| 11 Sept 2026 | TCL 2026 · Summer | PCIFIC EsportsvsBushido Wildcats | Series ↗ | Lucian | Loss | 6 / 3 / 4 |
| 11 Sept 2026 | TCL 2026 · Summer | PCIFIC EsportsvsBushido Wildcats | Series ↗ | Jhin | Loss | 4 / 2 / 6 |
| 11 Sept 2026 | TCL 2026 · Summer | PCIFIC EsportsvsBushido Wildcats | Series ↗ | Kalista | Loss | 2 / 5 / 1 |
| 3 Sept 2026 | TCL 2026 · Summer | PCIFIC EsportsvsSU Esports | Series ↗ | Kai'Sa | Win | 5 / 4 / 8 |
| 3 Sept 2026 | TCL 2026 · Summer | PCIFIC EsportsvsSU Esports | Series ↗ | Kalista | Win | 7 / 1 / 7 |
| 3 Sept 2026 | TCL 2026 · Summer | PCIFIC EsportsvsSU Esports | Series ↗ | Lucian | Loss | 0 / 7 / 8 |
| 3 Sept 2026 | TCL 2026 · Summer | PCIFIC EsportsvsSU Esports | Series ↗ | Jhin | Win | 5 / 2 / 8 |
| 1 Sept 2026 | TCL 2026 · Summer | PCIFIC EsportsvsDark Passage | Series ↗ | Ashe | Win | 5 / 1 / 13 |
| 1 Sept 2026 | TCL 2026 · Summer | PCIFIC EsportsvsDark Passage | Series ↗ | Ezreal | Win | 7 / 1 / 5 |
| 1 Sept 2026 | TCL 2026 · Summer | PCIFIC EsportsvsDark Passage | Series ↗ | Jhin | Win | 3 / 0 / 8 |
| 26 Aug 2026 | TCL 2026 · Summer | PCIFIC EsportsvsTeam Phoenix | Series ↗ | Ashe | Win | 5 / 1 / 3 |
| 26 Aug 2026 | TCL 2026 · Summer | PCIFIC EsportsvsTeam Phoenix | Series ↗ | Jhin | Win | 2 / 1 / 12 |
| 26 Aug 2026 | TCL 2026 · Summer | PCIFIC EsportsvsTeam Phoenix | Series ↗ | Ezreal | Win | 3 / 0 / 3 |
| 25 Aug 2026 | TCL 2026 · Summer | PCIFIC EsportsvsSU Esports | Series ↗ | Corki | Loss | 0 / 6 / 2 |
| 25 Aug 2026 | TCL 2026 · Summer | PCIFIC EsportsvsSU Esports | Series ↗ | Ashe | Win | 3 / 7 / 11 |
| 25 Aug 2026 | TCL 2026 · Summer | PCIFIC EsportsvsSU Esports | Series ↗ | Caitlyn | Loss | 7 / 6 / 6 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Bot · 2021–2026 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2021 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage / min | 483 | 14.8 | 50 games · 116 peers |
| 2022 | Tier 1 | CS / min | 8.17 | 3.5 | 50 games · 116 peers |
| 2022 | Tier 1 | Kill participation | 70.4% | 81.7 | 50 games · 116 peers |
| 2022 | Tier 1 | Damage share | 26.0% | 21.7 | 50 games · 116 peers |
| 2022 | Tier 1 | Gold diff @15 | −134 | 32.6 | 50 games · 96 peers · LPL data missing · Percentile among 96 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 1.08 | 13.0 | 50 games · 116 peers |
| 2023 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 834. Damage dealt to enemy champions per minute, averaged across games. Based on 89 of 89 games. Season labels follow the competition season.
2021–2026 · All seasons · 29 recorded champions
| Champion | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|
| Kai'Sa | 41 | ||||||
| Jhin | 37 | ||||||
| Ezreal | 36 | ||||||
| Varus | 26 | ||||||
| Aphelios | 23 | ||||||
| Xayah | 22 | ||||||
| Kalista | 17 | ||||||
| Miss Fortune | 17 | ||||||
| All games | 35 | 50 | 49 | 59 | 72 | 89 | 354 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 89. Number of individual games played in this selection. Based on 89 of 89 games. | Wins: 52. Number of games won in this selection. Based on 89 of 89 games. | Losses: 37. Number of games lost in this selection. Based on 89 of 89 games. | Win rate: 58.4%. The percentage of games won. Based on 89 of 89 games. | KDA: 3.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 89 of 89 games. | Kills / game: 5.12. Average kills per game. Based on 89 of 89 games. | Deaths / game: 3.03. Average deaths per game. Based on 89 of 89 games. | Assists / game: 6.37. Average assists per game. Based on 89 of 89 games. | Damage / min: 834. Damage dealt to enemy champions per minute, averaged across games. Based on 89 of 89 games. | CS / min: 9.86. Minions and monsters killed per minute, averaged across games. Based on 89 of 89 games. | Gold / min: 504. Total gold gained per minute, averaged across games. Based on 89 of 89 games. | Kill participation: 66.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 89 of 89 games. |
| 2025 | Games: 72. Number of individual games played in this selection. Based on 72 of 72 games. | Wins: 38. Number of games won in this selection. Based on 72 of 72 games. | Losses: 34. Number of games lost in this selection. Based on 72 of 72 games. | Win rate: 52.8%. The percentage of games won. Based on 72 of 72 games. | KDA: 4.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 72 of 72 games. | Kills / game: 5.38. Average kills per game. Based on 72 of 72 games. | Deaths / game: 2.21. Average deaths per game. Based on 72 of 72 games. | Assists / game: 5.44. Average assists per game. Based on 72 of 72 games. | Damage / min: 728. Damage dealt to enemy champions per minute, averaged across games. Based on 72 of 72 games. | CS / min: 9.47. Minions and monsters killed per minute, averaged across games. Based on 72 of 72 games. | Gold / min: 441. Total gold gained per minute, averaged across games. Based on 72 of 72 games. | Kill participation: 66.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 72 of 72 games. |
| 2024 | Games: 59. Number of individual games played in this selection. Based on 59 of 59 games. | Wins: 32. Number of games won in this selection. Based on 59 of 59 games. | Losses: 27. Number of games lost in this selection. Based on 59 of 59 games. | Win rate: 54.2%. The percentage of games won. Based on 59 of 59 games. | KDA: 5.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 59 of 59 games. | Kills / game: 5.27. Average kills per game. Based on 59 of 59 games. | Deaths / game: 2.03. Average deaths per game. Based on 59 of 59 games. | Assists / game: 6.08. Average assists per game. Based on 59 of 59 games. | Damage / min: 657. Damage dealt to enemy champions per minute, averaged across games. Based on 59 of 59 games. | CS / min: 9.15. Minions and monsters killed per minute, averaged across games. Based on 59 of 59 games. | Gold / min: 446. Total gold gained per minute, averaged across games. Based on 59 of 59 games. | Kill participation: 74.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 58 of 59 games. Games without the required stats are excluded. |
| 2023 | Games: 49. Number of individual games played in this selection. Based on 49 of 49 games. | Wins: 24. Number of games won in this selection. Based on 49 of 49 games. | Losses: 25. Number of games lost in this selection. Based on 49 of 49 games. | Win rate: 49.0%. The percentage of games won. Based on 49 of 49 games. | KDA: 4.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 49 of 49 games. | Kills / game: 5.88. Average kills per game. Based on 49 of 49 games. | Deaths / game: 2.37. Average deaths per game. Based on 49 of 49 games. | Assists / game: 4.96. Average assists per game. Based on 49 of 49 games. | Damage / min: 691. Damage dealt to enemy champions per minute, averaged across games. Based on 49 of 49 games. | CS / min: 9.65. Minions and monsters killed per minute, averaged across games. Based on 49 of 49 games. | Gold / min: 458. Total gold gained per minute, averaged across games. Based on 49 of 49 games. | Kill participation: 75.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 49 of 49 games. |
| 2022 | Games: 50. Number of individual games played in this selection. Based on 50 of 50 games. | Wins: 28. Number of games won in this selection. Based on 50 of 50 games. | Losses: 22. Number of games lost in this selection. Based on 50 of 50 games. | Win rate: 56.0%. The percentage of games won. Based on 50 of 50 games. | KDA: 4.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 50 of 50 games. | Kills / game: 4.08. Average kills per game. Based on 50 of 50 games. | Deaths / game: 2.14. Average deaths per game. Based on 50 of 50 games. | Assists / game: 6.08. Average assists per game. Based on 50 of 50 games. | Damage / min: 483. Damage dealt to enemy champions per minute, averaged across games. Based on 50 of 50 games. | CS / min: 8.17. Minions and monsters killed per minute, averaged across games. Based on 50 of 50 games. | Gold / min: 417. Total gold gained per minute, averaged across games. Based on 50 of 50 games. | Kill participation: 70.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 50 of 50 games. |
| 2021 | Games: 35. Number of individual games played in this selection. Based on 35 of 35 games. | Wins: 13. Number of games won in this selection. Based on 35 of 35 games. | Losses: 22. Number of games lost in this selection. Based on 35 of 35 games. | Win rate: 37.1%. The percentage of games won. Based on 35 of 35 games. | KDA: 3.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 35 of 35 games. | Kills / game: 3.63. Average kills per game. Based on 35 of 35 games. | Deaths / game: 2.57. Average deaths per game. Based on 35 of 35 games. | Assists / game: 5.37. Average assists per game. Based on 35 of 35 games. | Damage / min: 492. Damage dealt to enemy champions per minute, averaged across games. Based on 35 of 35 games. | CS / min: 8.50. Minions and monsters killed per minute, averaged across games. Based on 35 of 35 games. | Gold / min: 400. Total gold gained per minute, averaged across games. Based on 35 of 35 games. | Kill participation: 64.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 35 of 35 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.