Where Rulfchen stands
All seasons · Jungle · Domestic games
Tom Ruckh
All leagues · All positions
All seasons · Jungle · Domestic games
Games in this selection 33 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 9 games without a complete snapshot are excluded.
Explore Rulfchen’s career performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 18 of 191 games in this selection. | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Wins: 9. Number of games won in this selection. Based on 18 of 18 games. | Losses: 9. Number of games lost in this selection. Based on 18 of 18 games. | Win rate: 50.0%. The percentage of games won. Based on 18 of 18 games. | KDA: 3.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 390. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 6.12. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. | Kill participation: 78.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games. |
| 16 of 191 games in this selection. | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Wins: 8. Number of games won in this selection. Based on 16 of 16 games. | Losses: 8. Number of games lost in this selection. Based on 16 of 16 games. | Win rate: 50.0%. The percentage of games won. Based on 16 of 16 games. | KDA: 3.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 364. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 6.32. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 69.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| 15 of 191 games in this selection. | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Wins: 5. Number of games won in this selection. Based on 15 of 15 games. | Losses: 10. Number of games lost in this selection. Based on 15 of 15 games. | Win rate: 33.3%. The percentage of games won. Based on 15 of 15 games. | KDA: 2.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 446. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 5.65. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Kill participation: 69.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
| 11 of 191 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 5. Number of games won in this selection. Based on 11 of 11 games. | Losses: 6. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 45.5%. The percentage of games won. Based on 11 of 11 games. | KDA: 2.59. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 455. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 7.19. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 62.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 10 of 191 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 5. Number of games won in this selection. Based on 10 of 10 games. | Losses: 5. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 50.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 2.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 378. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 6.92. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 58.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 10 of 191 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 4. Number of games won in this selection. Based on 10 of 10 games. | Losses: 6. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 40.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 2.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 471. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 6.87. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 83.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 10 of 191 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 5. Number of games won in this selection. Based on 10 of 10 games. | Losses: 5. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 50.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 4.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 392. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 5.84. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 71.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 9 of 191 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 3. Number of games won in this selection. Based on 9 of 9 games. | Losses: 6. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 33.3%. The percentage of games won. Based on 9 of 9 games. | KDA: 2.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 232. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 9 games. Games without the required stats are excluded. | CS / min: 5.87. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 59.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 9 of 191 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 3. Number of games won in this selection. Based on 9 of 9 games. | Losses: 6. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 33.3%. The percentage of games won. Based on 9 of 9 games. | KDA: 1.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 418. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 6.13. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 64.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 8 of 191 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 4. Number of games won in this selection. Based on 8 of 8 games. | Losses: 4. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 50.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 3.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 297. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 6.06. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 75.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
Bars show how often the player chose each champion in this selection.
| PRM 2023 · Spring | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Win rate: 44.4%. The percentage of games won. Based on 18 of 18 games. | KDA: 3.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 375. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 5.38. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. |
| PRM 2023 · Summer | Games: 25. Number of individual games played in this selection. Based on 25 of 25 games. | Win rate: 60.0%. The percentage of games won. Based on 25 of 25 games. | KDA: 4.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games. | Damage / min: 341. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 25 games. | CS / min: 5.78. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games. |
| PRM 2023 | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Win rate: 63.6%. The percentage of games won. Based on 11 of 11 games. | KDA: 3.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 373. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 5.52. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. |
| PRM 2022 · Spring | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Win rate: 38.9%. The percentage of games won. Based on 18 of 18 games. | KDA: 2.98. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 378. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 6.56. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. |
| PRM 2022 · Summer | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Win rate: 11.1%. The percentage of games won. Based on 18 of 18 games. | KDA: 1.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 319. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 6.33. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. |
| European Masters 2021 · Summer | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 0.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 1.03. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 264. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 5.51. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
| PRM 2021 · Spring | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Win rate: 35.3%. The percentage of games won. Based on 17 of 17 games. | KDA: 2.03. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 362. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 6.26. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. |
| PRM 2021 · Summer | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Win rate: 72.2%. The percentage of games won. Based on 18 of 18 games. | KDA: 4.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 458. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 6.91. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. |
| PRM 2021 | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Win rate: 22.2%. The percentage of games won. Based on 9 of 9 games. | KDA: 2.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 400. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 6.54. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. |
| PRM 2020 · Prime League 1st Division · Winter Season | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 4.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 426. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 5.77. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 4 Aug 2023 | PRM 2023 · Summer | Berlin International GamingvsUnicorns of Love Sexy Edition | Series ↗ | Rell | Loss | 3 / 0 / 13 |
| 4 Aug 2023 | PRM 2023 · Summer | Berlin International GamingvsUnicorns of Love Sexy Edition | Series ↗ | Rell | Loss | 1 / 4 / 8 |
| 4 Aug 2023 | PRM 2023 · Summer | Berlin International GamingvsUnicorns of Love Sexy Edition | Series ↗ | Sejuani | Win | 3 / 2 / 12 |
| 4 Aug 2023 | PRM 2023 · Summer | Berlin International GamingvsUnicorns of Love Sexy Edition | Series ↗ | Rell | Loss | 3 / 5 / 12 |
| 27 Jul 2023 | PRM 2023 · Summer | Berlin International GamingvsFC Schalke 04 Esports | Series ↗ | Rell | Win | 4 / 1 / 12 |
| 27 Jul 2023 | PRM 2023 · Summer | Berlin International GamingvsFC Schalke 04 Esports | Series ↗ | Viego | Win | 4 / 1 / 9 |
| 27 Jul 2023 | PRM 2023 · Summer | Berlin International GamingvsFC Schalke 04 Esports | Series ↗ | Trundle | Win | 4 / 2 / 8 |
| 21 Jul 2023 | PRM 2023 · Summer | Berlin International GamingvsMOUZ NXT | Series ↗ | Viego | Win | 7 / 1 / 7 |
| 20 Jul 2023 | PRM 2023 · Summer | Berlin International GamingvsUnicorns of Love Sexy Edition | Series ↗ | Viego | Loss | 6 / 6 / 8 |
| 14 Jul 2023 | PRM 2023 · Summer | Berlin International GamingvsEintracht Spandau | Series ↗ | Vi | Win | 1 / 3 / 8 |
| 13 Jul 2023 | PRM 2023 · Summer | Berlin International GamingvsFC Schalke 04 Esports | Series ↗ | Sejuani | Win | 2 / 3 / 4 |
| 9 Jul 2023 | PRM 2023 · Summer | Berlin International GamingvsE WIE EINFACH E-SPORTS | Series ↗ | Maokai | Win | 2 / 3 / 9 |
| 7 Jul 2023 | PRM 2023 · Summer | Berlin International GamingvsGamerLegion | Series ↗ | Gragas | Loss | 4 / 7 / 6 |
| 6 Jul 2023 | PRM 2023 · Summer | Berlin International GamingvsEintracht Frankfurt | Series ↗ | Sejuani | Win | 1 / 1 / 12 |
| 30 Jun 2023 | PRM 2023 · Summer | Berlin International GamingvsNNO Prime | Series ↗ | Vi | Win | 2 / 1 / 4 |
| 29 Jun 2023 | PRM 2023 · Summer | Berlin International GamingvsSK Gaming Prime | Series ↗ | Maokai | Loss | 3 / 3 / 3 |
| 23 Jun 2023 | PRM 2023 · Summer | Berlin International GamingvsUnicorns of Love Sexy Edition | Series ↗ | Volibear | Loss | 3 / 3 / 10 |
| 22 Jun 2023 | PRM 2023 · Summer | Berlin International GamingvsMOUZ NXT | Series ↗ | Poppy | Loss | 0 / 2 / 8 |
| 16 Jun 2023 | PRM 2023 · Summer | Berlin International GamingvsEintracht Spandau | Series ↗ | Xin Zhao | Loss | 1 / 5 / 5 |
| 15 Jun 2023 | PRM 2023 · Summer | Berlin International GamingvsFC Schalke 04 Esports | Series ↗ | Viego | Win | 2 / 0 / 5 |
| 9 Jun 2023 | PRM 2023 · Summer | Berlin International GamingvsE WIE EINFACH E-SPORTS | Series ↗ | Wukong | Loss | 4 / 3 / 12 |
| 8 Jun 2023 | PRM 2023 · Summer | Berlin International GamingvsGamerLegion | Series ↗ | Gragas | Win | 1 / 1 / 11 |
| 4 Jun 2023 | PRM 2023 · Summer | Berlin International GamingvsEintracht Frankfurt | Series ↗ | Xin Zhao | Win | 11 / 2 / 8 |
| 2 Jun 2023 | PRM 2023 · Summer | Berlin International GamingvsNNO Prime | Series ↗ | Xin Zhao | Win | 5 / 2 / 6 |
| 1 Jun 2023 | PRM 2023 · Summer | Berlin International GamingvsSK Gaming Prime | Series ↗ | Gragas | Win | 4 / 0 / 6 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2019–2023 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2019 | PGN | Damage / min | 296 | — | At least 20 games and 20 valid observations required |
| 2019 | PGN | CS / min | 5.52 | — | At least 20 games and 20 valid observations required |
| 2019 | PGN | Kill participation | 68.5% | — | At least 20 games and 20 valid observations required |
| 2019 | PGN | Damage share | 17.9% | — | At least 20 games and 20 valid observations required |
| 2019 | PGN | Gold diff @15 | +439 | — | At least 20 games and 20 valid observations required |
| 2019 | PGN | Vision / min | 1.58 | — | At least 20 games and 20 valid observations required |
| 2020 | PRM | Damage / min | 411 | — | At least 20 games and 20 valid observations required |
| 2020 | PRM | CS / min | 6.11 | 81.8 | 22 games · 12 peers |
| 2020 | PRM | Kill participation | 71.3% | 81.8 | 22 games · 12 peers |
| 2020 | PRM | Damage share | 21.0% | — | At least 20 games and 20 valid observations required |
| 2020 | PRM | Gold diff @15 | +327 | — | At least 20 games and 20 valid observations required |
| 2020 | PRM | Vision / min | 1.30 | — | At least 20 games and 20 valid observations required |
| 2021 | PRM | Damage / min | 409 | 85.7 | 44 games · 15 peers |
| 2021 | PRM | CS / min | 6.59 | 85.7 | 44 games · 15 peers |
| 2021 | PRM | Kill participation | 69.7% | 57.1 | 44 games · 15 peers |
| 2021 | PRM | Damage share | 20.9% | 78.6 | 44 games · 15 peers |
| 2021 | PRM | Gold diff @15 | −122 | 36.4 | 44 games · 12 peers · Percentile among 12 players with sufficient data. |
| 2021 | PRM | Vision / min | 1.34 | 64.3 | 44 games · 15 peers |
| 2022 | PRM | Damage / min | 349 | 50.0 | 36 games · 11 peers |
| 2022 | PRM | CS / min | 6.44 | 90.0 | 36 games · 11 peers |
| 2022 | PRM | Kill participation | 72.7% | 100.0 | 36 games · 11 peers |
| 2022 | PRM | Damage share | 16.8% | 60.0 | 36 games · 11 peers |
| 2022 | PRM | Gold diff @15 | +110 | 80.0 | 36 games · 11 peers |
| 2022 | PRM | Vision / min | 1.35 | 50.0 | 36 games · 11 peers |
| 2023 | PRM | Damage / min | 359 | 87.5 | 54 games · 9 peers |
| 2023 | PRM | CS / min | 5.59 | 87.5 | 54 games · 9 peers |
| 2023 | PRM | Kill participation | 73.1% | 87.5 | 54 games · 9 peers |
| 2023 | PRM | Damage share | 15.8% | 75.0 | 54 games · 9 peers |
| 2023 | PRM | Gold diff @15 | +309 | 87.5 | 54 games · 9 peers |
| 2023 | PRM | Vision / min | 1.50 | 75.0 | 54 games · 9 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 359. Damage dealt to enemy champions per minute, averaged across games. Based on 54 of 54 games. Season labels follow the competition season.
2019–2023 · All seasons · 33 recorded champions
| Champion | 2019 | 2020 | 2021 | 2022 | 2023 | Total |
|---|---|---|---|---|---|---|
| Xin Zhao | 18 | |||||
| Viego | 16 | |||||
| Gragas | 15 | |||||
| Ekko | 11 | |||||
| Kha'Zix | 10 | |||||
| Lillia | 10 | |||||
| Wukong | 10 | |||||
| Lee Sin | 9 | |||||
| All games | 14 | 37 | 50 | 36 | 54 | 191 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2023 | Games: 54. Number of individual games played in this selection. Based on 54 of 54 games. | Wins: 30. Number of games won in this selection. Based on 54 of 54 games. | Losses: 24. Number of games lost in this selection. Based on 54 of 54 games. | Win rate: 55.6%. The percentage of games won. Based on 54 of 54 games. | KDA: 3.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 54 of 54 games. | Kills / game: 2.98. Average kills per game. Based on 54 of 54 games. | Deaths / game: 2.93. Average deaths per game. Based on 54 of 54 games. | Assists / game: 8.04. Average assists per game. Based on 54 of 54 games. | Damage / min: 359. Damage dealt to enemy champions per minute, averaged across games. Based on 54 of 54 games. | CS / min: 5.59. Minions and monsters killed per minute, averaged across games. Based on 54 of 54 games. | Gold / min: 357. Total gold gained per minute, averaged across games. Based on 54 of 54 games. | Kill participation: 73.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 54 of 54 games. |
| 2022 | Games: 36. Number of individual games played in this selection. Based on 36 of 36 games. | Wins: 9. Number of games won in this selection. Based on 36 of 36 games. | Losses: 27. Number of games lost in this selection. Based on 36 of 36 games. | Win rate: 25.0%. The percentage of games won. Based on 36 of 36 games. | KDA: 2.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 36 of 36 games. | Kills / game: 3.14. Average kills per game. Based on 36 of 36 games. | Deaths / game: 4.06. Average deaths per game. Based on 36 of 36 games. | Assists / game: 6.42. Average assists per game. Based on 36 of 36 games. | Damage / min: 349. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 36 games. | CS / min: 6.44. Minions and monsters killed per minute, averaged across games. Based on 36 of 36 games. | Gold / min: 354. Total gold gained per minute, averaged across games. Based on 36 of 36 games. | Kill participation: 72.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 36 of 36 games. |
| 2021 | Games: 50. Number of individual games played in this selection. Based on 50 of 50 games. | Wins: 21. Number of games won in this selection. Based on 50 of 50 games. | Losses: 29. Number of games lost in this selection. Based on 50 of 50 games. | Win rate: 42.0%. The percentage of games won. Based on 50 of 50 games. | KDA: 2.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 50 of 50 games. | Kills / game: 3.48. Average kills per game. Based on 50 of 50 games. | Deaths / game: 3.82. Average deaths per game. Based on 50 of 50 games. | Assists / game: 6.32. Average assists per game. Based on 50 of 50 games. | Damage / min: 391. Damage dealt to enemy champions per minute, averaged across games. Based on 50 of 50 games. | CS / min: 6.46. Minions and monsters killed per minute, averaged across games. Based on 50 of 50 games. | Gold / min: 366. Total gold gained per minute, averaged across games. Based on 50 of 50 games. | Kill participation: 69.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 50 of 50 games. |
| 2020 | Games: 37. Number of individual games played in this selection. Based on 37 of 37 games. | Wins: 16. Number of games won in this selection. Based on 37 of 37 games. | Losses: 21. Number of games lost in this selection. Based on 37 of 37 games. | Win rate: 43.2%. The percentage of games won. Based on 37 of 37 games. | KDA: 2.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 37 of 37 games. | Kills / game: 3.30. Average kills per game. Based on 37 of 37 games. | Deaths / game: 3.54. Average deaths per game. Based on 37 of 37 games. | Assists / game: 6.78. Average assists per game. Based on 37 of 37 games. | Damage / min: 382. Damage dealt to enemy champions per minute, averaged across games. Based on 32 of 37 games. Games without the required stats are excluded. | CS / min: 5.97. Minions and monsters killed per minute, averaged across games. Based on 37 of 37 games. | Gold / min: 349. Total gold gained per minute, averaged across games. Based on 37 of 37 games. | Kill participation: 67.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 37 of 37 games. |
| 2019 | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Wins: 6. Number of games won in this selection. Based on 14 of 14 games. | Losses: 8. Number of games lost in this selection. Based on 14 of 14 games. | Win rate: 42.9%. The percentage of games won. Based on 14 of 14 games. | KDA: 3.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Kills / game: 2.93. Average kills per game. Based on 14 of 14 games. | Deaths / game: 2.36. Average deaths per game. Based on 14 of 14 games. | Assists / game: 4.36. Average assists per game. Based on 14 of 14 games. | Damage / min: 296. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 5.52. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. | Gold / min: 352. Total gold gained per minute, averaged across games. Based on 14 of 14 games. | Kill participation: 68.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.