Games Games: 139. Number of individual games played in this selection. Based on 139 of 139 games.139
Win rate Win rate: 74.1%. The percentage of games won. Based on 139 of 139 games.74.1%
KDA KDA: 5.28. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 139 of 139 games.5.28
Damage / min Damage / min: 792. Damage dealt to enemy champions per minute, averaged across games. Based on 139 of 139 games.792
CS / min CS / min: 10.28. Minions and monsters killed per minute, averaged across games. Based on 139 of 139 games.10.28
Kill participation Kill participation: 67.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 139 of 139 games.67.4%
More statistics Totals, economy & laning +
WinsWins: 103. Number of games won in this selection. Based on 139 of 139 games.
LossesLosses: 36. Number of games lost in this selection. Based on 139 of 139 games.
KillsKills: 706. Total kills in games where kills are available. Based on 139 of 139 games.
DeathsDeaths: 307. Total deaths in games where deaths are available. Based on 139 of 139 games.
AssistsAssists: 914. Total assists in games where assists are available. Based on 139 of 139 games.
Gold / minGold / min: 514. Total gold gained per minute, averaged across games. Based on 139 of 139 games.
Damage shareDamage share: 27.0%. The player's share of team damage to enemy champions, averaged across games. Based on 139 of 139 games.
Earned gold shareEarned gold share: 27.3%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 139 of 139 games.
Gold diff @15Gold diff @15: +95. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 139 of 139 games.
CS diff @15CS diff @15: +2. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 139 of 139 games.
XP diff @15XP diff @15: +59. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 139 of 139 games.
Vision score / minVision score / min: 1.49. Vision score per minute, averaged across games where the statistic is supported. Based on 139 of 139 games.
A closer look
The season in focus.
All leagues · All positions
2026
Showing 2026 statistics
Performance passport
Where Ruler stands.
2026 · Bot · Domestic games
Metric / actual
050100
Percentile
Value: 807 damage per minute. Percentile: 90%. Rank: 2nd of 11807
Value: 807 damage per minute. Percentile: 90%. Rank: 2nd of 11
Value: 10.42 CS per minute. Percentile: 70%. Rank: 4th of 1110.42
Value: 10.42 CS per minute. Percentile: 70%. Rank: 4th of 11
Value: 67.2% kill participation. Percentile: 70%. Rank: 4th of 1167.2%
Value: 67.2% kill participation. Percentile: 70%. Rank: 4th of 11
Value: 27.5% damage share. Percentile: 50%. Rank: 6th of 1127.5%
Value: 27.5% damage share. Percentile: 50%. Rank: 6th of 11
Value: 1.53 vision score per minute. Percentile: 90%. Rank: 2nd of 111.53
Value: 1.53 vision score per minute. Percentile: 90%. Rank: 2nd of 11
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 22 champions
Equal spacing per game
1×
Champion roles · 2026
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%20%40%
Damage
?
Jhin21 games
Jhin: 26.0% earned gold share and 23.6% damage share. Means across the same 21 games with both values available; 21 total champion games.24%
?
Ezreal18 games
Ezreal: 28.3% earned gold share and 30.6% damage share. Means across the same 18 games with both values available; 18 total champion games.31%
?
Yunara16 games
Yunara: 29.5% earned gold share and 27.3% damage share. Means across the same 16 games with both values available; 16 total champion games.27%
?
Ashe15 games
Ashe: 27.4% earned gold share and 24.5% damage share. Means across the same 15 games with both values available; 15 total champion games.25%
?
Caitlyn10 games
Caitlyn: 26.1% earned gold share and 26.6% damage share. Means across the same 10 games with both values available; 10 total champion games.27%
?
Corki9 games
Corki: 27.3% earned gold share and 26.8% damage share. Means across the same 9 games with both values available; 9 total champion games.27%
?
Ziggs7 games
Ziggs: 25.7% earned gold share and 28.4% damage share. Means across the same 7 games with both values available; 7 total champion games.28%
?
Kalista6 games
Kalista: 29.3% earned gold share and 31.5% damage share. Means across the same 6 games with both values available; 6 total champion games.31%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2026
Who has the edge?
The most familiar opponents, game by game or series by series.
139 games
Opponent
WinsLosses
Win rate
HLEHanwha Life EsportsHanwha Life Esports: 17 wins, 8 losses in 25 recorded games, 68.0% win rate. 2026.68%
KRKT RolsterKT Rolster: 16 wins, 3 losses in 19 recorded games, 84.2% win rate. 2026.84%
DKDplus KiaDplus Kia: 9 wins, 9 losses in 18 recorded games, 50.0% win rate. 2026.50%
T1T1T1: 9 wins, 8 losses in 17 recorded games, 52.9% win rate. 2026.53%
BFBNK FEARXBNK FEARX: 13 wins, 1 losses in 14 recorded games, 92.9% win rate. 2026.93%
LYLyonLyon: 8 wins, 1 losses in 9 recorded games, 88.9% win rate. 2026.89%
DSDN SOOPersDN SOOPers: 6 wins, 2 losses in 8 recorded games, 75.0% win rate. 2026.75%
KDKiwoom DRXKiwoom DRX: 6 wins, 1 losses in 7 recorded games, 85.7% win rate. 2026.86%
About these records
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
139 games
81.5%win rate when ahead at 15 minutes 44 wins from 54 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore Ruler’s 2026 performances. Select a point to open its story.
139 plotted games
WinLoss— Median in selection
139 / 139 selected games have both values.Median damage / min: 767
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
22 champions in this selection
22 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?21 of 139 games in this selection.
Games: 21. Number of individual games played in this selection. Based on 21 of 21 games.
Wins: 17. Number of games won in this selection. Based on 21 of 21 games.
Losses: 4. Number of games lost in this selection. Based on 21 of 21 games.
Win rate: 81.0%. The percentage of games won. Based on 21 of 21 games.
KDA: 7.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games.
Damage / min: 740. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games.
CS / min: 9.85. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games.
Kill participation: 65.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 21 of 21 games.
?18 of 139 games in this selection.
Games: 18. Number of individual games played in this selection. Based on 18 of 18 games.
Wins: 13. Number of games won in this selection. Based on 18 of 18 games.
Losses: 5. Number of games lost in this selection. Based on 18 of 18 games.
Win rate: 72.2%. The percentage of games won. Based on 18 of 18 games.
KDA: 4.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games.
Damage / min: 890. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games.
CS / min: 10.47. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games.
Kill participation: 68.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games.
?16 of 139 games in this selection.
Games: 16. Number of individual games played in this selection. Based on 16 of 16 games.
Wins: 11. Number of games won in this selection. Based on 16 of 16 games.
Losses: 5. Number of games lost in this selection. Based on 16 of 16 games.
Win rate: 68.8%. The percentage of games won. Based on 16 of 16 games.
KDA: 5.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games.
Damage / min: 787. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games.
CS / min: 10.89. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games.
Kill participation: 71.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games.
?15 of 139 games in this selection.
Games: 15. Number of individual games played in this selection. Based on 15 of 15 games.
Wins: 11. Number of games won in this selection. Based on 15 of 15 games.
Losses: 4. Number of games lost in this selection. Based on 15 of 15 games.
Win rate: 73.3%. The percentage of games won. Based on 15 of 15 games.
KDA: 5.03. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games.
Damage / min: 682. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games.
CS / min: 10.21. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games.
Kill participation: 71.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games.
?10 of 139 games in this selection.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Wins: 8. Number of games won in this selection. Based on 10 of 10 games.
Losses: 2. Number of games lost in this selection. Based on 10 of 10 games.
Win rate: 80.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 5.16. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 767. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 10.11. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
Kill participation: 61.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games.
?9 of 139 games in this selection.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Wins: 6. Number of games won in this selection. Based on 9 of 9 games.
Losses: 3. Number of games lost in this selection. Based on 9 of 9 games.
Win rate: 66.7%. The percentage of games won. Based on 9 of 9 games.
KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 758. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 10.13. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Kill participation: 64.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games.
?7 of 139 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 5. Number of games won in this selection. Based on 7 of 7 games.
Losses: 2. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 71.4%. The percentage of games won. Based on 7 of 7 games.
KDA: 3.72. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 900. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 10.10. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 59.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?6 of 139 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 3. Number of games won in this selection. Based on 6 of 6 games.
Losses: 3. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games.
KDA: 4.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 851. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 10.30. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 69.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?6 of 139 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 4. Number of games won in this selection. Based on 6 of 6 games.
Losses: 2. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games.
KDA: 4.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 853. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 10.38. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 69.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?5 of 139 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 4. Number of games won in this selection. Based on 5 of 5 games.
Losses: 1. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 8.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 841. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 11.22. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 72.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
1–10 of 22 rows
1 / 3
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Win rate: 70.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 4.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 754. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 9.60. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Win rate: 66.7%. The percentage of games won. Based on 9 of 9 games.
KDA: 4.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 687. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 10.29. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Win rate: 55.6%. The percentage of games won. Based on 9 of 9 games.
KDA: 2.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 840. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 9.85. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Games: 22. Number of individual games played in this selection. Based on 22 of 22 games.
Win rate: 90.9%. The percentage of games won. Based on 22 of 22 games.
KDA: 6.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games.
Damage / min: 880. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games.
CS / min: 10.49. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games.
Games: 49. Number of individual games played in this selection. Based on 49 of 49 games.
Win rate: 71.4%. The percentage of games won. Based on 49 of 49 games.
KDA: 5.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 49 of 49 games.
Damage / min: 802. Damage dealt to enemy champions per minute, averaged across games. Based on 49 of 49 games.
CS / min: 10.35. Minions and monsters killed per minute, averaged across games. Based on 49 of 49 games.
Games: 29. Number of individual games played in this selection. Based on 29 of 29 games.
Win rate: 69.0%. The percentage of games won. Based on 29 of 29 games.
KDA: 5.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 29 of 29 games.
Damage / min: 761. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 29 games.
CS / min: 10.50. Minions and monsters killed per minute, averaged across games. Based on 29 of 29 games.
Games: 11. Number of individual games played in this selection. Based on 11 of 11 games.
Win rate: 90.9%. The percentage of games won. Based on 11 of 11 games.
KDA: 7.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games.
Damage / min: 729. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games.
CS / min: 9.91. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games.
1–7 of 7 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2016
Tier 1
Damage / min
551
53.3
53 games · 93 peers
2016
Tier 1
CS / min
9.15
91.0
53 games · 112 peers
2016
Tier 1
Kill participation
70.0%
58.8
52 games · 115 peers
2016
Tier 1
Damage share
26.0%
35.9
53 games · 93 peers
2016
Tier 1
Gold diff @15
−7
46.2
53 games · 92 peers · LPL data missing · Percentile among 92 players with sufficient data.
2016
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2017
Tier 1
Damage / min
542
73.8
90 games · 108 peers
2017
Tier 1
CS / min
9.58
93.5
90 games · 124 peers
2017
Tier 1
Kill participation
63.8%
39.3
87 games · 123 peers
2017
Tier 1
Damage share
27.4%
77.6
90 games · 108 peers
2017
Tier 1
Gold diff @15
+125
73.3
90 games · 106 peers · LPL data missing · Percentile among 106 players with sufficient data.
2017
Tier 1
Vision / min
0.86
87.0
90 games · 101 peers
2018
Tier 1
Damage / min
563
55.7
106 games · 132 peers
2018
Tier 1
CS / min
10.82
96.9
106 games · 132 peers
2018
Tier 1
Kill participation
71.0%
75.6
105 games · 132 peers
2018
Tier 1
Damage share
32.2%
87.8
106 games · 132 peers
2018
Tier 1
Gold diff @15
+190
79.4
106 games · 132 peers
2018
Tier 1
Vision / min
1.58
98.2
106 games · 113 peers
2019
Tier 1
Damage / min
514
59.5
88 games · 122 peers
2019
Tier 1
CS / min
10.47
98.3
88 games · 122 peers
2019
Tier 1
Kill participation
77.3%
100.0
86 games · 122 peers
2019
Tier 1
Damage share
33.2%
97.5
88 games · 122 peers
2019
Tier 1
Gold diff @15
+190
75.2
88 games · 122 peers
2019
Tier 1
Vision / min
1.64
100.0
88 games · 106 peers
2020
Tier 1
Damage / min
589
91.7
101 games · 121 peers
2020
Tier 1
CS / min
9.86
93.4
101 games · 123 peers
2020
Tier 1
Kill participation
64.4%
25.4
101 games · 123 peers
2020
Tier 1
Damage share
31.1%
90.0
101 games · 121 peers
2020
Tier 1
Gold diff @15
+431
94.2
98 games · 121 peers · Percentile among 121 players with sufficient data.
2020
Tier 1
Vision / min
1.59
98.3
99 games · 121 peers
2021
Tier 1
Damage / min
516
57.7
100 games · 131 peers
2021
Tier 1
CS / min
10.21
100.0
100 games · 131 peers
2021
Tier 1
Kill participation
61.5%
24.6
99 games · 131 peers
2021
Tier 1
Damage share
28.6%
82.3
100 games · 131 peers
2021
Tier 1
Gold diff @15
+318
83.0
100 games · 113 peers · Percentile among 113 players with sufficient data.
2021
Tier 1
Vision / min
1.87
100.0
100 games · 130 peers
2022
Tier 1
Damage / min
629
90.4
91 games · 116 peers
2022
Tier 1
CS / min
9.82
91.3
91 games · 116 peers
2022
Tier 1
Kill participation
68.1%
62.6
91 games · 116 peers
2022
Tier 1
Damage share
28.9%
69.6
91 games · 116 peers
2022
Tier 1
Gold diff @15
+353
89.5
91 games · 96 peers · LPL data missing · Percentile among 96 players with sufficient data.
2022
Tier 1
Vision / min
1.70
99.1
91 games · 116 peers
2023
Tier 1
Damage / min
645
63.8
97 games · 106 peers
2023
Tier 1
CS / min
10.09
89.5
97 games · 106 peers
2023
Tier 1
Kill participation
65.8%
27.6
97 games · 106 peers
2023
Tier 1
Damage share
26.6%
15.2
97 games · 106 peers
2023
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2023
Tier 1
Vision / min
1.67
97.1
97 games · 106 peers
2024
Tier 1
Damage / min
673
50.5
102 games · 102 peers
2024
Tier 1
CS / min
9.96
98.0
102 games · 102 peers
2024
Tier 1
Kill participation
65.0%
23.8
102 games · 102 peers
2024
Tier 1
Damage share
27.6%
62.4
102 games · 102 peers
2024
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2024
Tier 1
Vision / min
1.56
81.2
102 games · 102 peers
2025
Tier 1
Damage / min
788
92.1
121 games · 64 peers
2025
Tier 1
CS / min
9.88
96.8
121 games · 64 peers
2025
Tier 1
Kill participation
70.2%
54.0
121 games · 64 peers
2025
Tier 1
Damage share
27.7%
54.0
121 games · 64 peers
2025
Tier 1
Gold diff @15
+252
95.7
121 games · 48 peers · LPL data missing · Percentile among 48 players with sufficient data.
2025
Tier 1
Vision / min
1.35
96.8
121 games · 64 peers
2026
Tier 1
Damage / min
807
81.0
100 games · 64 peers
2026
Tier 1
CS / min
10.42
88.9
100 games · 64 peers
2026
Tier 1
Kill participation
67.2%
74.6
100 games · 64 peers
2026
Tier 1
Damage share
27.5%
30.2
100 games · 64 peers
2026
Tier 1
Gold diff @15
+150
78.0
100 games · 60 peers · Percentile among 60 players with sufficient data.
Damage / min: 792. Damage dealt to enemy champions per minute, averaged across games. Based on 139 of 139 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2016–2026 · All seasons · 32 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
Total
?Ezreal
187
?Varus
117
?Xayah
109
?Ashe
108
?Jhin
99
?Kalista
84
?Kai'Sa
77
?Lucian
68
All games
101
121
124
99
124
116
107
136
102
163
139
1,332
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 139. Number of individual games played in this selection. Based on 139 of 139 games.
Wins: 103. Number of games won in this selection. Based on 139 of 139 games.
Losses: 36. Number of games lost in this selection. Based on 139 of 139 games.
Win rate: 74.1%. The percentage of games won. Based on 139 of 139 games.
KDA: 5.28. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 139 of 139 games.
Kills / game: 5.08. Average kills per game. Based on 139 of 139 games.
Deaths / game: 2.21. Average deaths per game. Based on 139 of 139 games.
Assists / game: 6.58. Average assists per game. Based on 139 of 139 games.
Damage / min: 792. Damage dealt to enemy champions per minute, averaged across games. Based on 139 of 139 games.
CS / min: 10.28. Minions and monsters killed per minute, averaged across games. Based on 139 of 139 games.
Gold / min: 514. Total gold gained per minute, averaged across games. Based on 139 of 139 games.
Kill participation: 67.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 139 of 139 games.
Games: 163. Number of individual games played in this selection. Based on 163 of 163 games.
Wins: 117. Number of games won in this selection. Based on 163 of 163 games.
Losses: 46. Number of games lost in this selection. Based on 163 of 163 games.
Win rate: 71.8%. The percentage of games won. Based on 163 of 163 games.
KDA: 5.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 163 of 163 games.
Kills / game: 5.72. Average kills per game. Based on 163 of 163 games.
Deaths / game: 1.96. Average deaths per game. Based on 163 of 163 games.
Assists / game: 5.94. Average assists per game. Based on 163 of 163 games.
Damage / min: 785. Damage dealt to enemy champions per minute, averaged across games. Based on 163 of 163 games.
CS / min: 9.80. Minions and monsters killed per minute, averaged across games. Based on 163 of 163 games.
Gold / min: 475. Total gold gained per minute, averaged across games. Based on 163 of 163 games.
Kill participation: 70.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 163 of 163 games.
Games: 102. Number of individual games played in this selection. Based on 102 of 102 games.
Wins: 63. Number of games won in this selection. Based on 102 of 102 games.
Losses: 39. Number of games lost in this selection. Based on 102 of 102 games.
Win rate: 61.8%. The percentage of games won. Based on 102 of 102 games.
KDA: 5.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 102 of 102 games.
Kills / game: 4.36. Average kills per game. Based on 102 of 102 games.
Deaths / game: 1.77. Average deaths per game. Based on 102 of 102 games.
Assists / game: 5.06. Average assists per game. Based on 102 of 102 games.
Damage / min: 673. Damage dealt to enemy champions per minute, averaged across games. Based on 102 of 102 games.
CS / min: 9.96. Minions and monsters killed per minute, averaged across games. Based on 102 of 102 games.
Gold / min: 461. Total gold gained per minute, averaged across games. Based on 102 of 102 games.
Kill participation: 65.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 102 of 102 games.
Games: 136. Number of individual games played in this selection. Based on 136 of 136 games.
Wins: 101. Number of games won in this selection. Based on 136 of 136 games.
Losses: 35. Number of games lost in this selection. Based on 136 of 136 games.
Win rate: 74.3%. The percentage of games won. Based on 136 of 136 games.
KDA: 6.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 136 of 136 games.
Kills / game: 4.84. Average kills per game. Based on 136 of 136 games.
Deaths / game: 1.50. Average deaths per game. Based on 136 of 136 games.
Assists / game: 5.39. Average assists per game. Based on 136 of 136 games.
Damage / min: 654. Damage dealt to enemy champions per minute, averaged across games. Based on 136 of 136 games.
CS / min: 10.11. Minions and monsters killed per minute, averaged across games. Based on 136 of 136 games.
Gold / min: 480. Total gold gained per minute, averaged across games. Based on 136 of 136 games.
Kill participation: 66.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 136 of 136 games.
Games: 107. Number of individual games played in this selection. Based on 107 of 107 games.
Wins: 81. Number of games won in this selection. Based on 107 of 107 games.
Losses: 26. Number of games lost in this selection. Based on 107 of 107 games.
Win rate: 75.7%. The percentage of games won. Based on 107 of 107 games.
KDA: 6.72. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 107 of 107 games.
Kills / game: 4.71. Average kills per game. Based on 107 of 107 games.
Deaths / game: 1.43. Average deaths per game. Based on 107 of 107 games.
Assists / game: 4.90. Average assists per game. Based on 107 of 107 games.
Damage / min: 628. Damage dealt to enemy champions per minute, averaged across games. Based on 107 of 107 games.
CS / min: 9.73. Minions and monsters killed per minute, averaged across games. Based on 107 of 107 games.
Gold / min: 466. Total gold gained per minute, averaged across games. Based on 107 of 107 games.
Kill participation: 68.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 107 of 107 games.
Games: 116. Number of individual games played in this selection. Based on 116 of 116 games.
Wins: 70. Number of games won in this selection. Based on 116 of 116 games.
Losses: 46. Number of games lost in this selection. Based on 116 of 116 games.
Win rate: 60.3%. The percentage of games won. Based on 116 of 116 games.
KDA: 5.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 116 of 116 games.
Kills / game: 3.78. Average kills per game. Based on 116 of 116 games.
Deaths / game: 1.63. Average deaths per game. Based on 116 of 116 games.
Assists / game: 4.44. Average assists per game. Based on 116 of 116 games.
Damage / min: 505. Damage dealt to enemy champions per minute, averaged across games. Based on 116 of 116 games.
CS / min: 10.10. Minions and monsters killed per minute, averaged across games. Based on 116 of 116 games.
Gold / min: 448. Total gold gained per minute, averaged across games. Based on 116 of 116 games.
Kill participation: 62.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 115 of 116 games. Games without the required stats are excluded.
Games: 124. Number of individual games played in this selection. Based on 124 of 124 games.
Wins: 83. Number of games won in this selection. Based on 124 of 124 games.
Losses: 41. Number of games lost in this selection. Based on 124 of 124 games.
Win rate: 66.9%. The percentage of games won. Based on 124 of 124 games.
KDA: 6.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 124 of 124 games.
Kills / game: 4.42. Average kills per game. Based on 124 of 124 games.
Deaths / game: 1.56. Average deaths per game. Based on 124 of 124 games.
Assists / game: 5.11. Average assists per game. Based on 124 of 124 games.
Damage / min: 592. Damage dealt to enemy champions per minute, averaged across games. Based on 124 of 124 games.
CS / min: 9.77. Minions and monsters killed per minute, averaged across games. Based on 124 of 124 games.
Gold / min: 456. Total gold gained per minute, averaged across games. Based on 122 of 124 games. Games without the required stats are excluded.
Kill participation: 65.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 124 of 124 games.
Games: 99. Number of individual games played in this selection. Based on 99 of 99 games.
Wins: 47. Number of games won in this selection. Based on 99 of 99 games.
Losses: 52. Number of games lost in this selection. Based on 99 of 99 games.
Win rate: 47.5%. The percentage of games won. Based on 99 of 99 games.
KDA: 4.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 99 of 99 games.
Kills / game: 3.41. Average kills per game. Based on 99 of 99 games.
Deaths / game: 1.41. Average deaths per game. Based on 99 of 99 games.
Assists / game: 3.61. Average assists per game. Based on 99 of 99 games.
Damage / min: 525. Damage dealt to enemy champions per minute, averaged across games. Based on 97 of 99 games. Games without the required stats are excluded.
CS / min: 10.45. Minions and monsters killed per minute, averaged across games. Based on 99 of 99 games.
Gold / min: 454. Total gold gained per minute, averaged across games. Based on 97 of 99 games. Games without the required stats are excluded.
Kill participation: 76.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 97 of 99 games. Games without the required stats are excluded.
Games: 124. Number of individual games played in this selection. Based on 124 of 124 games.
Wins: 70. Number of games won in this selection. Based on 124 of 124 games.
Losses: 54. Number of games lost in this selection. Based on 124 of 124 games.
Win rate: 56.5%. The percentage of games won. Based on 124 of 124 games.
KDA: 4.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 124 of 124 games.
Kills / game: 2.86. Average kills per game. Based on 124 of 124 games.
Deaths / game: 1.49. Average deaths per game. Based on 124 of 124 games.
Assists / game: 3.18. Average assists per game. Based on 124 of 124 games.
Damage / min: 550. Damage dealt to enemy champions per minute, averaged across games. Based on 117 of 124 games. Games without the required stats are excluded.
CS / min: 10.76. Minions and monsters killed per minute, averaged across games. Based on 124 of 124 games.
Gold / min: 444. Total gold gained per minute, averaged across games. Based on 124 of 124 games.
Kill participation: 69.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 122 of 124 games. Games without the required stats are excluded.
Games: 121. Number of individual games played in this selection. Based on 121 of 121 games.
Wins: 84. Number of games won in this selection. Based on 121 of 121 games.
Losses: 37. Number of games lost in this selection. Based on 121 of 121 games.
Win rate: 69.4%. The percentage of games won. Based on 121 of 121 games.
KDA: 4.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 121 of 121 games.
Kills / game: 2.97. Average kills per game. Based on 121 of 121 games.
Deaths / game: 1.73. Average deaths per game. Based on 121 of 121 games.
Assists / game: 4.70. Average assists per game. Based on 121 of 121 games.
Damage / min: 573. Damage dealt to enemy champions per minute, averaged across games. Based on 118 of 121 games. Games without the required stats are excluded.
CS / min: 9.60. Minions and monsters killed per minute, averaged across games. Based on 121 of 121 games.
Gold / min: 428. Total gold gained per minute, averaged across games. Based on 121 of 121 games.
Kill participation: 65.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 117 of 121 games. Games without the required stats are excluded.
Games: 101. Number of individual games played in this selection. Based on 101 of 101 games.
Wins: 64. Number of games won in this selection. Based on 101 of 101 games.
Losses: 37. Number of games lost in this selection. Based on 101 of 101 games.
Win rate: 63.4%. The percentage of games won. Based on 101 of 101 games.
KDA: 4.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 101 of 101 games.
Kills / game: 3.76. Average kills per game. Based on 101 of 101 games.
Deaths / game: 2.18. Average deaths per game. Based on 101 of 101 games.
Assists / game: 5.23. Average assists per game. Based on 101 of 101 games.
Damage / min: 577. Damage dealt to enemy champions per minute, averaged across games. Based on 101 of 101 games.
CS / min: 8.75. Minions and monsters killed per minute, averaged across games. Based on 101 of 101 games.
Gold / min: 411. Total gold gained per minute, averaged across games. Based on 101 of 101 games.
Kill participation: 71.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 100 of 101 games. Games without the required stats are excluded.
Game and series awards are combined with documented season MVPs, All-Pro teams and other individual honors. Season honors follow the selected year and competition; role and tier filters apply to game and series awards. Each entry links to its retained source. POG and POS remain separate categories.
Career achievements · All circuits · same model as the GOAT List
Recorded achievement pointsEvery credited result, grouped by year.
714
Rank #3 · 11 years with recorded achievements
Ruler · 1 recorded Worlds title. 2017 worlds 2017.
Ruler · 5 recorded Other int. titles. 2025 Mid-Season Invitational 2025; 2023 Mid-Season Invitational 2023; 2025 Esports World Cup 2025; 2023 Asian Games 2022 (played 2023); 2016 Intel Extreme Masters Season 11 Gyeonggi.
Ruler · 6 recorded Domestic titles. 2026 LCK Cup 2026; 2026 LCK 2026 Season Playoffs; 2025 LCK 2025 Season Playoffs; 2023 LPL 2023 Spring Playoffs; 2023 LPL 2023 Summer Playoffs; 2022 LCK 2022 Summer Playoffs. Includes verified championship, cup and conference trophies.
Ruler · 19 recorded major honors. All-Pro 1st team: 6; All-Pro 2nd team: 4; Finals MVP: 3; Position of the Year: 3; All-Pro 3rd team: 1; Player of the Split: 1; Regular-season MVP: 1. Scoring depends on the selected policy.Contributes to score
2016 · worlds 2016 · 40 points. worlds; verified worlds final placement; title 100 × placement 2/5 = 40 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2017 · worlds 2017 · 100 points. worlds; verified worlds final placement; title 100 × placement 1 = 100 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2020 · worlds 2020 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2021 · worlds 2021 · 20 points. worlds; verified worlds final placement; title 100 × placement 1/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2022 · worlds 2022 · 20 points. worlds; verified worlds final placement; title 100 × placement 1/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2023 · worlds 2023 · 20 points. worlds; verified worlds final placement; title 100 × placement 1/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2025 · worlds 2025 · 20 points. worlds; verified worlds final placement; title 100 × placement 1/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2020 · All-LCK First Team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. All-LCK First Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-LCK First Team · 2020 · LCK · lck-2020-summer. Ruler.
2021 · All-LCK First Team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. All-LCK First Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-LCK First Team · 2021 · LCK · lck-2021-spring. Ruler.
2022 · All-LCK Second Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. All-LCK Second Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-LCK Second Team · 2022 · LCK · lck-2022-spring. Ruler.
2022 · All-LCK First Team · 4 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. All-LCK First Team: 8 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-LCK First Team · 2022 · LCK · lck-2022-summer. Ruler.
2025 · All-LCK First Team · 16 points. Annual All-Pro budget 16 / 1 season period = 16 points. Periods without an award are not redistributed. All-LCK First Team: 16 base points → 16 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-LCK First Team · 2025 · LCK · lck-2025-season. Ruler.
2021 · Position Player of the Year · 8 points. Position Player of the Year: 8 base points → 8 credited points. Strongest annual honor in the same circuit and year in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
Position Player of the Year · 2021 · LCK · lck-2021-spring. Ruler.
season · season · selection: expert. Base points 8; credited 8. Overlap: complement-half.
2021 · All-LCK Second Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. All-LCK Second Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-LCK Second Team · 2021 · LCK · lck-2021-summer. Ruler.
2023 · 常规赛第一最佳阵容 · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. 常规赛第一最佳阵容: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2023 · 常规赛第一最佳阵容 · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. 常规赛第一最佳阵容: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2024 · 常规赛第二最佳阵容 · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 常规赛第二最佳阵容: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2024 · 常规赛第三最佳阵容 · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 常规赛第三最佳阵容: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2026 · All-Pro 2nd team · 8 points. Annual All-Pro budget 8 / 1 season period = 8 points. Periods without an award are not redistributed. All-Pro 2nd team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-Pro 2nd team · 2026 · LCK · lck-2026-season. Ruler.
2023 · Bottom of the Year · 8 points. Bottom of the Year: 8 base points → 8 credited points. Strongest annual honor in the same circuit and year in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
Bottom of the Year · 2023 · LPL · lpl-2023-annual. Ruler.
season · year · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
2022 · Bottom of the Year · 8 points. Bottom of the Year: 8 base points → 8 credited points. Strongest annual honor in the same circuit and year in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
Bottom of the Year · 2022 · LCK · lck-2022-annual. Ruler.
season · year · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
2025 · Esports World Cup 2025 · 20 points. Esports World Cup 2025: champion 20 × final placement 1 = 20 points. Verified actual participation; recipient coverage remains partial.
2026 · First Stand 2026 · 6 points. First Stand 2026: champion 30 × final placement 1/5 = 6 points. Verified actual participation; recipient coverage remains partial.
2026 · Esports World Cup 2026 · 4 points. Esports World Cup 2026: champion 20 × final placement 1/5 = 4 points. Verified actual participation; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Bottom of the Yearsource ↗2023 · LPL · JD Gaming · position of year
bot
Source details
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
Bottom of the Yearsource ↗2022 · LCK · Gen.G · position of year
bot
Source details
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
Reviewed Worlds 2017 Finals MVP; exact historical identity and actual tournament participation from the preserved Worlds ledger. Finals MVP is distinct from match-level MVP selections. Participation count covers the tournament, not just the final.