Where Ruin stands
2020 · Top · Domestic games
Kim Hyeong-min김형민
All leagues · All positions
2020 · Top · Domestic games
Games in this selection 18 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Ruin’s 2020 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 7 of 38 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 2. Number of games won in this selection. Based on 7 of 7 games. | Losses: 5. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 28.6%. The percentage of games won. Based on 7 of 7 games. | KDA: 2.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 337. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 8.08. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 60.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 4 of 38 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 0. Number of games won in this selection. Based on 4 of 4 games. | Losses: 4. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 632. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 9.00. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 72.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 4 games. Games without the required stats are excluded. |
| 4 of 38 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 0. Number of games won in this selection. Based on 4 of 4 games. | Losses: 4. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 1.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 359. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.53. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 67.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 38 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 258. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 7.34. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 76.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 2 of 38 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 435. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.31. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 68.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 38 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 4.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 703. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 7.97. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 62.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 38 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 455. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.76. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 55.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 38 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 2. Number of games won in this selection. Based on 2 of 2 games. | Losses: 0. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 8.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 367. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 7.17. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 62.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 38 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 381. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 6.15. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 65.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 38 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 469. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 7.71. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 50.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| LCS 2020 · Spring | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Win rate: 16.7%. The percentage of games won. Based on 18 of 18 games. | KDA: 2.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 375. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 7.59. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. |
| LCS 2020 · Summer | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Win rate: 23.5%. The percentage of games won. Based on 17 of 17 games. | KDA: 1.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 445. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 7.79. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. |
| LCSA 2020 · Summer | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 5.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 340. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 7.96. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 9 Aug 2020 | LCS 2020 · Summer | Counter Logic GamingvsDignitas | Series ↗ | Camille | Loss | 3 / 2 / 2 |
| 9 Aug 2020 | LCS 2020 · Summer | Counter Logic GamingvsCloud9 | Series ↗ | Ornn | Loss | 1 / 1 / 3 |
| 8 Aug 2020 | LCS 2020 · Summer | Counter Logic GamingvsFlyQuest | Series ↗ | Kennen | Loss | 2 / 4 / 2 |
| 2 Aug 2020 | LCS 2020 · Summer | Counter Logic GamingvsGolden Guardians | Series ↗ | Maokai | Loss | 1 / 5 / 4 |
| 1 Aug 2020 | LCS 2020 · Summer | Counter Logic GamingvsTeam Liquid | Series ↗ | Rumble | Loss | 4 / 3 / 2 |
| 26 Jul 2020 | LCS 2020 · Summer | Counter Logic GamingvsTSM | Series ↗ | Gnar | Loss | 1 / 4 / 3 |
| 25 Jul 2020 | LCS 2020 · Summer | Counter Logic Gamingvs100 Thieves | Series ↗ | Kennen | Loss | 0 / 3 / 3 |
| 19 Jul 2020 | LCS 2020 · Summer | Counter Logic GamingvsImmortals | Series ↗ | Camille | Loss | 4 / 3 / 2 |
| 18 Jul 2020 | LCS 2020 · Summer | Counter Logic GamingvsDignitas | Series ↗ | Ornn | Loss | 4 / 4 / 2 |
| 17 Jul 2020 | LCSA 2020 · Summer | CLG AcademyvsDignitas Academy | Series ↗ | Malphite | Win | 3 / 3 / 10 |
| 10 Jul 2020 | LCSA 2020 · Summer | CLG AcademyvsEvil Geniuses Academy | Series ↗ | Ornn | Win | 2 / 0 / 8 |
| 9 Jul 2020 | LCSA 2020 · Summer | CLG AcademyvsTeam Liquid Academy | Series ↗ | Jayce | Loss | 1 / 2 / 3 |
| 5 Jul 2020 | LCS 2020 · Summer | Counter Logic GamingvsTSM | Series ↗ | Gangplank | Loss | 1 / 6 / 5 |
| 4 Jul 2020 | LCS 2020 · Summer | Counter Logic GamingvsCloud9 | Series ↗ | Malphite | Loss | 0 / 7 / 2 |
| 27 Jun 2020 | LCS 2020 · Summer | Counter Logic Gamingvs100 Thieves | Series ↗ | Aatrox | Win | 1 / 2 / 7 |
| 27 Jun 2020 | LCS 2020 · Summer | Counter Logic GamingvsFlyQuest | Series ↗ | Jayce | Loss | 7 / 2 / 4 |
| 20 Jun 2020 | LCS 2020 · Summer | Counter Logic GamingvsDignitas | Series ↗ | Volibear | Win | 2 / 0 / 5 |
| 20 Jun 2020 | LCS 2020 · Summer | Counter Logic GamingvsGolden Guardians | Series ↗ | Volibear | Win | 5 / 2 / 5 |
| 14 Jun 2020 | LCS 2020 · Summer | Counter Logic GamingvsImmortals | Series ↗ | Aatrox | Win | 3 / 2 / 7 |
| 13 Jun 2020 | LCS 2020 · Summer | Counter Logic GamingvsEvil Geniuses | Series ↗ | Jayce | Loss | 0 / 4 / 0 |
| 29 Mar 2020 | LCS 2020 · Spring | Counter Logic Gamingvs100 Thieves | Series ↗ | Camille | Loss | 5 / 4 / 5 |
| 28 Mar 2020 | LCS 2020 · Spring | Counter Logic GamingvsGolden Guardians | Series ↗ | Renekton | Loss | 1 / 3 / 0 |
| 22 Mar 2020 | LCS 2020 · Spring | Counter Logic GamingvsCloud9 | Series ↗ | Jayce | Loss | 9 / 4 / 2 |
| 22 Mar 2020 | LCS 2020 · Spring | Counter Logic GamingvsDignitas | Series ↗ | Irelia | Loss | 2 / 5 / 5 |
| 8 Mar 2020 | LCS 2020 · Spring | Counter Logic GamingvsEvil Geniuses | Series ↗ | Gangplank | Loss | 0 / 1 / 3 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Top · 2016–2022 · Domestic games
Percentile among 127 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2016 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage / min | 404 | 38.9 | 45 games · 127 peers |
| 2018 | Tier 1 | CS / min | 8.56 | 55.6 | 45 games · 127 peers |
| 2018 | Tier 1 | Kill participation | 60.1% | 64.0 | 44 games · 126 peers |
| 2018 | Tier 1 | Damage share | 22.9% | 56.3 | 45 games · 127 peers |
| 2018 | Tier 1 | Gold diff @15 | −147 | 27.0 | 45 games · 127 peers |
| 2018 | Tier 1 | Vision / min | 1.11 | 62.0 | 45 games · 109 peers |
| 2019 | Tier 1 | Damage / min | 495 | 94.6 | 59 games · 130 peers |
| 2019 | Tier 1 | CS / min | 8.43 | 79.8 | 59 games · 130 peers |
| 2019 | Tier 1 | Kill participation | 57.1% | 50.8 | 58 games · 129 peers |
| 2019 | Tier 1 | Damage share | 26.1% | 92.2 | 59 games · 130 peers |
| 2019 | Tier 1 | Gold diff @15 | +391 | 89.1 | 59 games · 129 peers · Percentile among 129 players with sufficient data. |
| 2019 | Tier 1 | Vision / min | 1.10 | 85.6 | 59 games · 112 peers |
| 2020 | Tier 1 | Damage / min | 409 | 50.8 | 35 games · 127 peers |
| 2020 | Tier 1 | CS / min | 7.69 | 62.0 | 35 games · 130 peers |
| 2020 | Tier 1 | Kill participation | 69.0% | 99.2 | 34 games · 129 peers |
| 2020 | Tier 1 | Damage share | 24.5% | 82.5 | 35 games · 127 peers |
| 2020 | Tier 1 | Gold diff @15 | −59 | 47.6 | 35 games · 127 peers · Percentile among 127 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.08 | 87.3 | 35 games · 127 peers |
| 2021 | Tier 1 | Damage / min | 590 | 100.0 | 31 games · 125 peers |
| 2021 | Tier 1 | CS / min | 8.30 | 91.1 | 31 games · 125 peers |
| 2021 | Tier 1 | Kill participation | 67.0% | 98.4 | 31 games · 125 peers |
| 2021 | Tier 1 | Damage share | 29.3% | 100.0 | 31 games · 125 peers |
| 2021 | Tier 1 | Gold diff @15 | +971 | 100.0 | 31 games · 106 peers · Percentile among 106 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 1.16 | 96.0 | 31 games · 125 peers |
| 2022 | Tier 1 | Damage / min | 520 | 76.9 | 23 games · 118 peers |
| 2022 | Tier 1 | CS / min | 8.61 | 91.5 | 23 games · 118 peers |
| 2022 | Tier 1 | Kill participation | 55.4% | 47.9 | 23 games · 118 peers |
| 2022 | Tier 1 | Damage share | 26.4% | 88.0 | 23 games · 118 peers |
| 2022 | Tier 1 | Gold diff @15 | +658 | 96.9 | 23 games · 97 peers · LPL data missing · Percentile among 97 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 1.13 | 83.8 | 23 games · 118 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 520. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games. Season labels follow the competition season.
2016–2022 · All seasons · 42 recorded champions
| Champion | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | Total |
|---|---|---|---|---|---|---|---|---|
| Gnar | 35 | |||||||
| Jayce | 22 | |||||||
| Gangplank | 18 | |||||||
| Rumble | 15 | |||||||
| Aatrox | 14 | |||||||
| Camille | 13 | |||||||
| Poppy | 13 | |||||||
| Renekton | 12 | |||||||
| All games | 9 | 21 | 45 | 68 | 38 | 31 | 23 | 235 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2022 | Games: 23. Number of individual games played in this selection. Based on 23 of 23 games. | Wins: 13. Number of games won in this selection. Based on 23 of 23 games. | Losses: 10. Number of games lost in this selection. Based on 23 of 23 games. | Win rate: 56.5%. The percentage of games won. Based on 23 of 23 games. | KDA: 3.51. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games. | Kills / game: 2.78. Average kills per game. Based on 23 of 23 games. | Deaths / game: 2.39. Average deaths per game. Based on 23 of 23 games. | Assists / game: 5.61. Average assists per game. Based on 23 of 23 games. | Damage / min: 520. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games. | CS / min: 8.61. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games. | Gold / min: 415. Total gold gained per minute, averaged across games. Based on 23 of 23 games. | Kill participation: 55.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 23 of 23 games. |
| 2021 | Games: 31. Number of individual games played in this selection. Based on 31 of 31 games. | Wins: 15. Number of games won in this selection. Based on 31 of 31 games. | Losses: 16. Number of games lost in this selection. Based on 31 of 31 games. | Win rate: 48.4%. The percentage of games won. Based on 31 of 31 games. | KDA: 2.72. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 31 of 31 games. | Kills / game: 3.45. Average kills per game. Based on 31 of 31 games. | Deaths / game: 3.19. Average deaths per game. Based on 31 of 31 games. | Assists / game: 5.23. Average assists per game. Based on 31 of 31 games. | Damage / min: 590. Damage dealt to enemy champions per minute, averaged across games. Based on 31 of 31 games. | CS / min: 8.30. Minions and monsters killed per minute, averaged across games. Based on 31 of 31 games. | Gold / min: 413. Total gold gained per minute, averaged across games. Based on 31 of 31 games. | Kill participation: 67.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 31 of 31 games. |
| 2020 | Games: 38. Number of individual games played in this selection. Based on 38 of 38 games. | Wins: 9. Number of games won in this selection. Based on 38 of 38 games. | Losses: 29. Number of games lost in this selection. Based on 38 of 38 games. | Win rate: 23.7%. The percentage of games won. Based on 38 of 38 games. | KDA: 2.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 38 of 38 games. | Kills / game: 2.37. Average kills per game. Based on 38 of 38 games. | Deaths / game: 2.97. Average deaths per game. Based on 38 of 38 games. | Assists / game: 4.24. Average assists per game. Based on 38 of 38 games. | Damage / min: 403. Damage dealt to enemy champions per minute, averaged across games. Based on 38 of 38 games. | CS / min: 7.71. Minions and monsters killed per minute, averaged across games. Based on 38 of 38 games. | Gold / min: 366. Total gold gained per minute, averaged across games. Based on 38 of 38 games. | Kill participation: 68.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 37 of 38 games. Games without the required stats are excluded. |
| 2019 | Games: 68. Number of individual games played in this selection. Based on 68 of 68 games. | Wins: 47. Number of games won in this selection. Based on 68 of 68 games. | Losses: 21. Number of games lost in this selection. Based on 68 of 68 games. | Win rate: 69.1%. The percentage of games won. Based on 68 of 68 games. | KDA: 3.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 68 of 68 games. | Kills / game: 3.37. Average kills per game. Based on 68 of 68 games. | Deaths / game: 2.69. Average deaths per game. Based on 68 of 68 games. | Assists / game: 5.03. Average assists per game. Based on 68 of 68 games. | Damage / min: 505. Damage dealt to enemy champions per minute, averaged across games. Based on 68 of 68 games. | CS / min: 8.40. Minions and monsters killed per minute, averaged across games. Based on 68 of 68 games. | Gold / min: 417. Total gold gained per minute, averaged across games. Based on 68 of 68 games. | Kill participation: 56.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 67 of 68 games. Games without the required stats are excluded. |
| 2018 | Games: 45. Number of individual games played in this selection. Based on 45 of 45 games. | Wins: 18. Number of games won in this selection. Based on 45 of 45 games. | Losses: 27. Number of games lost in this selection. Based on 45 of 45 games. | Win rate: 40.0%. The percentage of games won. Based on 45 of 45 games. | KDA: 2.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 45 of 45 games. | Kills / game: 1.82. Average kills per game. Based on 45 of 45 games. | Deaths / game: 2.69. Average deaths per game. Based on 45 of 45 games. | Assists / game: 4.09. Average assists per game. Based on 45 of 45 games. | Damage / min: 404. Damage dealt to enemy champions per minute, averaged across games. Based on 45 of 45 games. | CS / min: 8.56. Minions and monsters killed per minute, averaged across games. Based on 45 of 45 games. | Gold / min: 379. Total gold gained per minute, averaged across games. Based on 45 of 45 games. | Kill participation: 60.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 44 of 45 games. Games without the required stats are excluded. |
| 2017 | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Wins: 16. Number of games won in this selection. Based on 21 of 21 games. | Losses: 5. Number of games lost in this selection. Based on 21 of 21 games. | Win rate: 76.2%. The percentage of games won. Based on 21 of 21 games. | KDA: 3.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Kills / game: 2.24. Average kills per game. Based on 21 of 21 games. | Deaths / game: 2.29. Average deaths per game. Based on 21 of 21 games. | Assists / game: 5.48. Average assists per game. Based on 21 of 21 games. | Damage / min: 465. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games. | CS / min: 8.97. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. | Gold / min: 407. Total gold gained per minute, averaged across games. Based on 21 of 21 games. | Kill participation: 58.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 21 of 21 games. |
| 2016 | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 4. Number of games won in this selection. Based on 9 of 9 games. | Losses: 5. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 44.4%. The percentage of games won. Based on 9 of 9 games. | KDA: 3.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Kills / game: 3.11. Average kills per game. Based on 9 of 9 games. | Deaths / game: 2.67. Average deaths per game. Based on 9 of 9 games. | Assists / game: 6.56. Average assists per game. Based on 9 of 9 games. | Damage / min: 498. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 7.85. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Gold / min: 368. Total gold gained per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 80.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes · 1 major honors
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| EU LCS 2018 Spring Playoffs | Giants Gaming | 18 |
| EU LCS 2018 Summer Playoffs | Giants Gaming | 18 |
| LCS 2019 Regional Finals | Counter Logic Gaming | 4 |
| LCS 2019 Summer Playoffs | Counter Logic Gaming | 31 |
| LCS 2020 Spring Playoffs | Counter Logic Gaming | 18 |
| LCS 2020 Summer Playoffs | Counter Logic Gaming | 17 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2019 · LCS 2019 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2019 · 3rd All Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 3rd All Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
3rd All Pro Team · 2019 · LCS · lcs-2019-summer. Ruin.
regular · edition_role · selection: unknown. Base points 2; credited 2. Overlap: complement-half.
Original announcement ↗2020 · LCS 2020 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2020 · LCS 2020 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2019 · Mid-Season Invitational 2019: Final placement retained; outside verified scoring-depth equivalence
Recorded results · no title or major milestone in this year.
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Mid-Season Invitational 20192019 · Mid-Season Invitational · 1907 Fenerbahçe | Places 8–9 | Source detailsVerified final placement and independently reviewed actual participation. 7 games played.
|
3 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCS 2020 Spring Playoffs2020 · LCS · Counter Logic Gaming | Place 10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 18 games played.
|
| LCS 2020 Summer Playoffs2020 · LCS · Counter Logic Gaming | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 17 games played.
|
| LCS 2019 Summer Playoffs2019 · LCS · Counter Logic Gaming | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 31 games played.
|
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| 3rd All Pro Teamsource ↗2019 · LCS · lcs-2019-summer · all pro | TOP · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 19 games played. Selection: unknown.
|