Where Ruby stands
2026 · Mid · Domestic games
Lee Sol-min이솔민
Also known as: Ruby · Ruby (Lee Sol-min)
All leagues · All positions
2026 · Mid · Domestic games
Games in this selection 19 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Ruby’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 9 of 51 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 8. Number of games won in this selection. Based on 9 of 9 games. | Losses: 1. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 88.9%. The percentage of games won. Based on 9 of 9 games. | KDA: 7.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 745. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 8.83. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 64.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 5 of 51 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 4. Number of games won in this selection. Based on 5 of 5 games. | Losses: 1. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 6.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 975. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 8.61. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 53.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 51 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 4. Number of games won in this selection. Based on 5 of 5 games. | Losses: 1. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 4.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 850. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 8.55. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 56.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 51 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 4. Number of games won in this selection. Based on 4 of 4 games. | Losses: 0. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 100.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 14.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 1,080. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 7.62. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 61.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 51 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 4. Number of games won in this selection. Based on 4 of 4 games. | Losses: 0. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 100.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 11.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 734. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.72. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 67.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 51 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 598. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 9.47. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 50.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 51 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 5.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 803. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 8.38. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 59.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 51 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 3.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 1,052. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 8.16. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 58.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 51 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 3.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 753. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.24. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 60.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 51 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 2. Number of games won in this selection. Based on 2 of 2 games. | Losses: 0. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 14.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 869. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.03. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 60.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Bars show how often the player chose each champion in this selection.
| EBL 2026 · Spring | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Win rate: 100.0%. The percentage of games won. Based on 17 of 17 games. | KDA: 6.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 865. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 8.30. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. |
| EBL 2026 · Winter | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Win rate: 100.0%. The percentage of games won. Based on 17 of 17 games. | KDA: 9.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 936. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 8.33. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. |
| EMEA Masters 2026 · Spring | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Win rate: 50.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 3.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 739. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 8.60. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. |
| EMEA Masters 2026 · Winter | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games. | KDA: 3.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 839. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 8.72. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 11 Jun 2026 | EMEA Masters 2026 · Spring | Partizan SangalvsWLGaming Esports | Series ↗ | Ahri | Loss | 5 / 4 / 7 |
| 11 Jun 2026 | EMEA Masters 2026 · Spring | Partizan SangalvsWLGaming Esports | Series ↗ | LeBlanc | Loss | 6 / 3 / 5 |
| 10 Jun 2026 | EMEA Masters 2026 · Spring | Partizan SangalvsG2 NORD | Series ↗ | Orianna | Loss | 1 / 7 / 3 |
| 10 Jun 2026 | EMEA Masters 2026 · Spring | Partizan SangalvsG2 NORD | Series ↗ | Ryze | Loss | 3 / 3 / 0 |
| 9 Jun 2026 | EMEA Masters 2026 · Spring | Partizan SangalvsCITA Kaizen | Series ↗ | Ryze | Win | 9 / 1 / 9 |
| 9 Jun 2026 | EMEA Masters 2026 · Spring | Partizan SangalvsCITA Kaizen | Series ↗ | Cassiopeia | Win | 3 / 0 / 13 |
| 8 Jun 2026 | EMEA Masters 2026 · Spring | Partizan SangalvsRuddy Corporation | Series ↗ | Cassiopeia | Win | 6 / 3 / 5 |
| 8 Jun 2026 | EMEA Masters 2026 · Spring | Partizan SangalvsGOAL | Series ↗ | Orianna | Win | 5 / 4 / 9 |
| 8 Jun 2026 | EMEA Masters 2026 · Spring | Partizan SangalvsBubliki | Series ↗ | Syndra | Win | 8 / 4 / 16 |
| 8 Jun 2026 | EMEA Masters 2026 · Spring | Partizan SangalvsKarmine Corp Blue | Series ↗ | Viktor | Loss | 6 / 5 / 7 |
| 28 May 2026 | EBL 2026 · Spring | Partizan SangalvsMagaza Esports | Series ↗ | Annie | Win | 5 / 1 / 9 |
| 28 May 2026 | EBL 2026 · Spring | Partizan SangalvsMagaza Esports | Series ↗ | Cassiopeia | Win | 9 / 2 / 8 |
| 28 May 2026 | EBL 2026 · Spring | Partizan SangalvsMagaza Esports | Series ↗ | LeBlanc | Win | 3 / 2 / 7 |
| 21 May 2026 | EBL 2026 · Spring | Partizan SangalvsMagaza Esports | Series ↗ | Cassiopeia | Win | 5 / 0 / 10 |
| 21 May 2026 | EBL 2026 · Spring | Partizan SangalvsMagaza Esports | Series ↗ | Ryze | Win | 7 / 4 / 5 |
| 14 May 2026 | EBL 2026 · Spring | Partizan SangalvsLenovo Legion Honvéd | Series ↗ | Twisted Fate | Win | 6 / 2 / 12 |
| 14 May 2026 | EBL 2026 · Spring | Partizan SangalvsLenovo Legion Honvéd | Series ↗ | Orianna | Win | 5 / 2 / 14 |
| 6 May 2026 | EBL 2026 · Spring | Partizan SangalvsTQ DURPA KASHLQ | Series ↗ | Twisted Fate | Win | 2 / 2 / 13 |
| 6 May 2026 | EBL 2026 · Spring | Partizan SangalvsTQ DURPA KASHLQ | Series ↗ | Ryze | Win | 7 / 1 / 6 |
| 29 Apr 2026 | EBL 2026 · Spring | Partizan SangalvsMagaza Esports | Series ↗ | Ryze | Win | 9 / 2 / 10 |
| 29 Apr 2026 | EBL 2026 · Spring | Partizan SangalvsMagaza Esports | Series ↗ | Vex | Win | 8 / 3 / 11 |
| 23 Apr 2026 | EBL 2026 · Spring | Partizan SangalvsThe Secret Club | Series ↗ | Viktor | Win | 6 / 4 / 10 |
| 23 Apr 2026 | EBL 2026 · Spring | Partizan SangalvsThe Secret Club | Series ↗ | Anivia | Win | 3 / 2 / 11 |
| 16 Apr 2026 | EBL 2026 · Spring | Partizan SangalvsSPIKE Syndicate | Series ↗ | Akali | Win | 6 / 6 / 6 |
| 16 Apr 2026 | EBL 2026 · Spring | Partizan SangalvsSPIKE Syndicate | Series ↗ | Anivia | Win | 2 / 0 / 13 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Mid · 2017–2026 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2017 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage / min | 382 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | CS / min | 9.09 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Kill participation | 70.4% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Damage share | 25.1% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Gold diff @15 | −64 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Vision / min | 0.79 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | CS / min | 5.62 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Kill participation | 56.0% | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Gold diff @15 | −195 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Damage / min | 547 | 89.5 | 54 games · 125 peers |
| 2021 | Tier 1 | CS / min | 8.25 | 46.8 | 54 games · 125 peers |
| 2021 | Tier 1 | Kill participation | 69.2% | 79.0 | 54 games · 125 peers |
| 2021 | Tier 1 | Damage share | 27.8% | 93.5 | 54 games · 125 peers |
| 2021 | Tier 1 | Gold diff @15 | +74 | 57.1 | 53 games · 106 peers · Percentile among 106 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 1.27 | 88.7 | 54 games · 125 peers |
| 2022 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage / min | 662 | 90.5 | 27 games · 106 peers |
| 2023 | Tier 1 | CS / min | 8.35 | 35.2 | 27 games · 106 peers |
| 2023 | Tier 1 | Kill participation | 63.5% | 21.0 | 27 games · 106 peers |
| 2023 | Tier 1 | Damage share | 28.7% | 89.5 | 27 games · 106 peers |
| 2023 | Tier 1 | Gold diff @15 | −32 | 36.9 | 27 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 1.18 | 54.3 | 27 games · 106 peers |
| 2026 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 860. Damage dealt to enemy champions per minute, averaged across games. Based on 51 of 51 games. Season labels follow the competition season.
2017–2026 · All seasons · 37 recorded champions
| Champion | 2017 | 2019 | 2020 | 2021 | 2022 | 2023 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|
| Ryze | 38 | |||||||
| Azir | 35 | |||||||
| Viktor | 34 | |||||||
| Syndra | 27 | |||||||
| LeBlanc | 21 | |||||||
| Ahri | 19 | |||||||
| Vladimir | 19 | |||||||
| Cassiopeia | 15 | |||||||
| All games | 30 | 73 | 1 | 54 | 86 | 27 | 51 | 322 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 51. Number of individual games played in this selection. Based on 51 of 51 games. | Wins: 43. Number of games won in this selection. Based on 51 of 51 games. | Losses: 8. Number of games lost in this selection. Based on 51 of 51 games. | Win rate: 84.3%. The percentage of games won. Based on 51 of 51 games. | KDA: 6.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 51 of 51 games. | Kills / game: 6.20. Average kills per game. Based on 51 of 51 games. | Deaths / game: 2.39. Average deaths per game. Based on 51 of 51 games. | Assists / game: 8.31. Average assists per game. Based on 51 of 51 games. | Damage / min: 860. Damage dealt to enemy champions per minute, averaged across games. Based on 51 of 51 games. | CS / min: 8.43. Minions and monsters killed per minute, averaged across games. Based on 51 of 51 games. | Gold / min: 449. Total gold gained per minute, averaged across games. Based on 51 of 51 games. | Kill participation: 59.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 51 of 51 games. |
| 2023 | Games: 27. Number of individual games played in this selection. Based on 27 of 27 games. | Wins: 8. Number of games won in this selection. Based on 27 of 27 games. | Losses: 19. Number of games lost in this selection. Based on 27 of 27 games. | Win rate: 29.6%. The percentage of games won. Based on 27 of 27 games. | KDA: 2.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 27 of 27 games. | Kills / game: 2.93. Average kills per game. Based on 27 of 27 games. | Deaths / game: 3.26. Average deaths per game. Based on 27 of 27 games. | Assists / game: 6.56. Average assists per game. Based on 27 of 27 games. | Damage / min: 662. Damage dealt to enemy champions per minute, averaged across games. Based on 27 of 27 games. | CS / min: 8.35. Minions and monsters killed per minute, averaged across games. Based on 27 of 27 games. | Gold / min: 389. Total gold gained per minute, averaged across games. Based on 27 of 27 games. | Kill participation: 63.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 27 of 27 games. |
| 2022 | Games: 86. Number of individual games played in this selection. Based on 86 of 86 games. | Wins: 61. Number of games won in this selection. Based on 86 of 86 games. | Losses: 25. Number of games lost in this selection. Based on 86 of 86 games. | Win rate: 70.9%. The percentage of games won. Based on 86 of 86 games. | KDA: 4.98. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 86 of 86 games. | Kills / game: 4.80. Average kills per game. Based on 86 of 86 games. | Deaths / game: 2.36. Average deaths per game. Based on 86 of 86 games. | Assists / game: 6.95. Average assists per game. Based on 86 of 86 games. | Damage / min: 655. Damage dealt to enemy champions per minute, averaged across games. Based on 86 of 86 games. | CS / min: 8.64. Minions and monsters killed per minute, averaged across games. Based on 86 of 86 games. | Gold / min: 428. Total gold gained per minute, averaged across games. Based on 86 of 86 games. | Kill participation: 70.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 86 of 86 games. |
| 2021 | Games: 54. Number of individual games played in this selection. Based on 54 of 54 games. | Wins: 27. Number of games won in this selection. Based on 54 of 54 games. | Losses: 27. Number of games lost in this selection. Based on 54 of 54 games. | Win rate: 50.0%. The percentage of games won. Based on 54 of 54 games. | KDA: 3.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 54 of 54 games. | Kills / game: 3.30. Average kills per game. Based on 54 of 54 games. | Deaths / game: 2.98. Average deaths per game. Based on 54 of 54 games. | Assists / game: 6.06. Average assists per game. Based on 54 of 54 games. | Damage / min: 547. Damage dealt to enemy champions per minute, averaged across games. Based on 54 of 54 games. | CS / min: 8.25. Minions and monsters killed per minute, averaged across games. Based on 54 of 54 games. | Gold / min: 388. Total gold gained per minute, averaged across games. Based on 54 of 54 games. | Kill participation: 69.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 54 of 54 games. |
| 2020 | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 2.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Kills / game: 5.00. Average kills per game. Based on 1 of 1 games. | Deaths / game: 5.00. Average deaths per game. Based on 1 of 1 games. | Assists / game: 9.00. Average assists per game. Based on 1 of 1 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 1 games. | CS / min: 5.62. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Gold / min: 327. Total gold gained per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 56.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 2019 | Games: 73. Number of individual games played in this selection. Based on 73 of 73 games. | Wins: 46. Number of games won in this selection. Based on 73 of 73 games. | Losses: 27. Number of games lost in this selection. Based on 73 of 73 games. | Win rate: 63.0%. The percentage of games won. Based on 73 of 73 games. | KDA: 5.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 73 of 73 games. | Kills / game: 3.64. Average kills per game. Based on 73 of 73 games. | Deaths / game: 1.56. Average deaths per game. Based on 73 of 73 games. | Assists / game: 5.38. Average assists per game. Based on 73 of 73 games. | Damage / min: 492. Damage dealt to enemy champions per minute, averaged across games. Based on 73 of 73 games. | CS / min: 8.84. Minions and monsters killed per minute, averaged across games. Based on 73 of 73 games. | Gold / min: 409. Total gold gained per minute, averaged across games. Based on 73 of 73 games. | Kill participation: 71.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 73 of 73 games. |
| 2017 | Games: 30. Number of individual games played in this selection. Based on 30 of 30 games. | Wins: 6. Number of games won in this selection. Based on 30 of 30 games. | Losses: 24. Number of games lost in this selection. Based on 30 of 30 games. | Win rate: 20.0%. The percentage of games won. Based on 30 of 30 games. | KDA: 1.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 30 of 30 games. | Kills / game: 3.50. Average kills per game. Based on 30 of 30 games. | Deaths / game: 4.20. Average deaths per game. Based on 30 of 30 games. | Assists / game: 4.07. Average assists per game. Based on 30 of 30 games. | Damage / min: 440. Damage dealt to enemy champions per minute, averaged across games. Based on 30 of 30 games. | CS / min: 7.80. Minions and monsters killed per minute, averaged across games. Based on 30 of 30 games. | Gold / min: 367. Total gold gained per minute, averaged across games. Based on 30 of 30 games. | Kill participation: 64.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 30 of 30 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCS 2023 Championship | TSM | 3 |
| LEC 2023 Spring Playoffs | Team Heretics | 10 |
| LEC 2023 Winter Playoffs | Team Heretics | 14 |
| LPL 2020 Spring Playoffs | Rogue Warriors | 31 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2023 · LCS 2023 Championship: Final placement retained; outside verified scoring-depth equivalence
2023 · LEC 2023 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2020 · LPL 2020 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2019 · Demacia Cup 2019: No placement points or unavailable event valuation / participation evidence.
No results in this selection.
4 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCS 2023 Championship2023 · LCS · Team SoloMid | Places 7–8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 3 games played.
|
| LEC 2023 Spring Playoffs2023 · LEC · Team Heretics | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 10 games played.
|
| LPL 2020 Spring Playoffs2020 · LPL · Rogue Warriors | Place 13 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 31 games played.
|
| Demacia Cup 20192019 · LPL · Rogue Warriors | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 6 games played.
|
No results in this selection.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.