Where Rekkles stands
2026 · Support · Domestic games
Carl Martin Erik Larsson
All leagues · All positions
2026 · Support · Domestic games
Games in this selection 8 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Rekkles’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 5 of 21 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 4. Number of games won in this selection. Based on 5 of 5 games. | Losses: 1. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 19.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 251. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 1.18. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 84.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 21 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 6.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 189. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 1.60. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 82.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 21 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 20.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 194. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 1.36. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 53.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 21 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 0. Number of games won in this selection. Based on 3 of 3 games. | Losses: 3. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 8.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 342. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 1.69. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 75.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 21 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 40.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 195. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 1.51. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 73.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 1 of 21 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 22.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 217. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 1.60. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 81.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 21 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 7.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 548. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 1.85. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 56.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 21 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 7.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 162. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 1.03. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 71.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| EMEA Masters 2026 · Winter | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Win rate: 60.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 13.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 249. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 1.46. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. |
| LEC 2026 · Versus | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Win rate: 45.5%. The percentage of games won. Based on 11 of 11 games. | KDA: 10.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 240. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 1.44. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 14 Mar 2026 | EMEA Masters 2026 · Winter | WitchcraftvsG2 NORD | Series ↗ | Karma | Loss | 0 / 2 / 6 |
| 14 Mar 2026 | EMEA Masters 2026 · Winter | WitchcraftvsG2 NORD | Series ↗ | Alistar | Win | 1 / 2 / 14 |
| 14 Mar 2026 | EMEA Masters 2026 · Winter | WitchcraftvsG2 NORD | Series ↗ | Lulu | Loss | 0 / 1 / 12 |
| 13 Mar 2026 | EMEA Masters 2026 · Winter | WitchcraftvsBAAM Esports | Series ↗ | Rakan | Win | 1 / 1 / 21 |
| 13 Mar 2026 | EMEA Masters 2026 · Winter | WitchcraftvsBAAM Esports | Series ↗ | Lulu | Win | 0 / 0 / 17 |
| 12 Mar 2026 | EMEA Masters 2026 · Winter | WitchcraftvsG2 NORD | Series ↗ | Bard | Loss | 2 / 2 / 13 |
| 12 Mar 2026 | EMEA Masters 2026 · Winter | WitchcraftvsG2 NORD | Series ↗ | Neeko | Loss | 2 / 2 / 12 |
| 12 Mar 2026 | EMEA Masters 2026 · Winter | WitchcraftvsG2 NORD | Series ↗ | Lulu | Win | 0 / 0 / 11 |
| 10 Mar 2026 | EMEA Masters 2026 · Winter | WitchcraftvsBAAM Esports | Series ↗ | Karma | Win | 1 / 0 / 17 |
| 10 Mar 2026 | EMEA Masters 2026 · Winter | WitchcraftvsBAAM Esports | Series ↗ | Nami | Win | 0 / 0 / 9 |
| 8 Feb 2026 | LEC 2026 · Versus | Los RatonesvsTeam Vitality | Series ↗ | Bard | Loss | 0 / 0 / 9 |
| 7 Feb 2026 | LEC 2026 · Versus | Los RatonesvsSK Gaming | Series ↗ | Karma | Win | 0 / 2 / 9 |
| 2 Feb 2026 | LEC 2026 · Versus | Los RatonesvsNatus Vincere | Series ↗ | Karma | Loss | 0 / 2 / 3 |
| 1 Feb 2026 | LEC 2026 · Versus | Los RatonesvsG2 Esports | Series ↗ | Nami | Win | 0 / 0 / 9 |
| 31 Jan 2026 | LEC 2026 · Versus | Los RatonesvsMovistar KOI | Series ↗ | Nami | Win | 2 / 1 / 11 |
| 26 Jan 2026 | LEC 2026 · Versus | Los RatonesvsShifters | Series ↗ | Nami | Win | 0 / 1 / 20 |
| 25 Jan 2026 | LEC 2026 · Versus | Los RatonesvsTeam Heretics | Series ↗ | Braum | Win | 0 / 0 / 16 |
| 24 Jan 2026 | LEC 2026 · Versus | Los RatonesvsGiantX | Series ↗ | Braum | Loss | 1 / 1 / 3 |
| 19 Jan 2026 | LEC 2026 · Versus | Los RatonesvsKarmine Corp | Series ↗ | Bard | Loss | 2 / 2 / 8 |
| 18 Jan 2026 | LEC 2026 · Versus | Los RatonesvsKarmine Corp Blue | Series ↗ | Nami | Loss | 0 / 1 / 7 |
| 17 Jan 2026 | LEC 2026 · Versus | Los RatonesvsFnatic | Series ↗ | Braum | Loss | 0 / 0 / 0 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Bot · 2013–2026 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2013 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2013 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2013 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2013 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2013 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2013 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2014 | Tier 1 | Damage / min | 538 | — | Fewer than 20 qualifying peers |
| 2014 | Tier 1 | CS / min | 8.94 | 97.8 | 72 games · 46 peers |
| 2014 | Tier 1 | Kill participation | 68.4% | 47.8 | 72 games · 47 peers |
| 2014 | Tier 1 | Damage share | 26.6% | — | Fewer than 20 qualifying peers |
| 2014 | Tier 1 | Gold diff @15 | +158 | — | Fewer than 20 qualifying peers |
| 2014 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Damage / min | 528 | — | Not enough peer coverage: 47 of 99 players qualify (47.5%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | CS / min | 9.02 | 94.9 | 44 games · 80 peers |
| 2015 | Tier 1 | Kill participation | 67.7% | 32.0 | 44 games · 98 peers |
| 2015 | Tier 1 | Damage share | 28.5% | — | Not enough peer coverage: 47 of 99 players qualify (47.5%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | Gold diff @15 | +114 | 65.2 | 44 games · 47 peers · CLS, GPL, LJL, LPL data missing · Percentile among 47 players with sufficient data. |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 572 | 69.6 | 74 games · 93 peers |
| 2016 | Tier 1 | CS / min | 9.67 | 98.2 | 74 games · 112 peers |
| 2016 | Tier 1 | Kill participation | 78.2% | 99.1 | 73 games · 115 peers |
| 2016 | Tier 1 | Damage share | 30.1% | 93.5 | 74 games · 93 peers |
| 2016 | Tier 1 | Gold diff @15 | +98 | 65.9 | 74 games · 92 peers · LPL data missing · Percentile among 92 players with sufficient data. |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 549 | 79.4 | 87 games · 108 peers |
| 2017 | Tier 1 | CS / min | 10.02 | 100.0 | 87 games · 124 peers |
| 2017 | Tier 1 | Kill participation | 69.7% | 91.8 | 87 games · 123 peers |
| 2017 | Tier 1 | Damage share | 27.7% | 80.4 | 87 games · 108 peers |
| 2017 | Tier 1 | Gold diff @15 | +249 | 81.0 | 87 games · 106 peers · LPL data missing · Percentile among 106 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 0.68 | 74.0 | 87 games · 101 peers |
| 2018 | Tier 1 | Damage / min | 633 | 92.4 | 38 games · 132 peers |
| 2018 | Tier 1 | CS / min | 11.30 | 100.0 | 38 games · 132 peers |
| 2018 | Tier 1 | Kill participation | 72.3% | 85.5 | 38 games · 132 peers |
| 2018 | Tier 1 | Damage share | 31.1% | 79.4 | 38 games · 132 peers |
| 2018 | Tier 1 | Gold diff @15 | −44 | 45.0 | 38 games · 132 peers |
| 2018 | Tier 1 | Vision / min | 1.33 | 80.4 | 38 games · 113 peers |
| 2019 | Tier 1 | Damage / min | 464 | 32.2 | 62 games · 122 peers |
| 2019 | Tier 1 | CS / min | 9.78 | 81.8 | 62 games · 122 peers |
| 2019 | Tier 1 | Kill participation | 61.5% | 16.5 | 62 games · 122 peers |
| 2019 | Tier 1 | Damage share | 24.4% | 9.1 | 62 games · 122 peers |
| 2019 | Tier 1 | Gold diff @15 | +102 | 60.3 | 62 games · 122 peers |
| 2019 | Tier 1 | Vision / min | 1.48 | 95.2 | 62 games · 106 peers |
| 2020 | Tier 1 | Damage / min | 473 | 20.8 | 57 games · 121 peers |
| 2020 | Tier 1 | CS / min | 8.95 | 45.9 | 57 games · 123 peers |
| 2020 | Tier 1 | Kill participation | 72.7% | 90.2 | 57 games · 123 peers |
| 2020 | Tier 1 | Damage share | 24.7% | 8.3 | 57 games · 121 peers |
| 2020 | Tier 1 | Gold diff @15 | +91 | 55.0 | 57 games · 121 peers · Percentile among 121 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.43 | 81.7 | 57 games · 121 peers |
| 2021 | Tier 1 | Damage / min | 513 | 55.4 | 58 games · 131 peers |
| 2021 | Tier 1 | CS / min | 9.58 | 86.9 | 58 games · 131 peers |
| 2021 | Tier 1 | Kill participation | 69.2% | 79.2 | 58 games · 131 peers |
| 2021 | Tier 1 | Damage share | 25.1% | 30.8 | 58 games · 131 peers |
| 2021 | Tier 1 | Gold diff @15 | +69 | 61.6 | 58 games · 113 peers · Percentile among 113 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 1.70 | 96.9 | 58 games · 130 peers |
| 2022 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage / min | 594 | 25.7 | 24 games · 106 peers |
| 2023 | Tier 1 | CS / min | 9.79 | 67.6 | 24 games · 106 peers |
| 2023 | Tier 1 | Kill participation | 61.0% | 5.7 | 24 games · 106 peers |
| 2023 | Tier 1 | Damage share | 24.6% | 1.9 | 24 games · 106 peers |
| 2023 | Tier 1 | Gold diff @15 | −503 | 6.0 | 24 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 1.41 | 67.6 | 24 games · 106 peers |
| 2024 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 244. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games. Season labels follow the competition season.
2013–2026 · All seasons · 48 recorded champions
| Champion | 2013 | 2014 | 2015 | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Sivir | 83 | ||||||||||||||
| Ezreal | 70 | ||||||||||||||
| Tristana | 57 | ||||||||||||||
| Lucian | 56 | ||||||||||||||
| Jhin | 55 | ||||||||||||||
| Xayah | 54 | ||||||||||||||
| Senna | 40 | ||||||||||||||
| Rakan | 30 | ||||||||||||||
| All games | 2 | 90 | 59 | 90 | 112 | 69 | 77 | 68 | 58 | 75 | 24 | 104 | 110 | 21 | 959 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Wins: 11. Number of games won in this selection. Based on 21 of 21 games. | Losses: 10. Number of games lost in this selection. Based on 21 of 21 games. | Win rate: 52.4%. The percentage of games won. Based on 21 of 21 games. | KDA: 11.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Kills / game: 0.57. Average kills per game. Based on 21 of 21 games. | Deaths / game: 0.95. Average deaths per game. Based on 21 of 21 games. | Assists / game: 10.81. Average assists per game. Based on 21 of 21 games. | Damage / min: 244. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games. | CS / min: 1.45. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. | Gold / min: 277. Total gold gained per minute, averaged across games. Based on 21 of 21 games. | Kill participation: 74.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 21 of 21 games. |
| 2025 | Games: 110. Number of individual games played in this selection. Based on 110 of 110 games. | Wins: 88. Number of games won in this selection. Based on 110 of 110 games. | Losses: 22. Number of games lost in this selection. Based on 110 of 110 games. | Win rate: 80.0%. The percentage of games won. Based on 110 of 110 games. | KDA: 13.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 110 of 110 games. | Kills / game: 0.85. Average kills per game. Based on 110 of 110 games. | Deaths / game: 1.02. Average deaths per game. Based on 110 of 110 games. | Assists / game: 13.33. Average assists per game. Based on 110 of 110 games. | Damage / min: 220. Damage dealt to enemy champions per minute, averaged across games. Based on 110 of 110 games. | CS / min: 1.50. Minions and monsters killed per minute, averaged across games. Based on 110 of 110 games. | Gold / min: 281. Total gold gained per minute, averaged across games. Based on 110 of 110 games. | Kill participation: 77.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 110 of 110 games. |
| 2024 | Games: 104. Number of individual games played in this selection. Based on 104 of 104 games. | Wins: 46. Number of games won in this selection. Based on 104 of 104 games. | Losses: 58. Number of games lost in this selection. Based on 104 of 104 games. | Win rate: 44.2%. The percentage of games won. Based on 104 of 104 games. | KDA: 6.61. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 104 of 104 games. | Kills / game: 1.39. Average kills per game. Based on 104 of 104 games. | Deaths / game: 1.40. Average deaths per game. Based on 104 of 104 games. | Assists / game: 7.88. Average assists per game. Based on 104 of 104 games. | Damage / min: 271. Damage dealt to enemy champions per minute, averaged across games. Based on 104 of 104 games. | CS / min: 1.71. Minions and monsters killed per minute, averaged across games. Based on 104 of 104 games. | Gold / min: 275. Total gold gained per minute, averaged across games. Based on 104 of 104 games. | Kill participation: 77.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 103 of 104 games. Games without the required stats are excluded. |
| 2023 | Games: 24. Number of individual games played in this selection. Based on 24 of 24 games. | Wins: 8. Number of games won in this selection. Based on 24 of 24 games. | Losses: 16. Number of games lost in this selection. Based on 24 of 24 games. | Win rate: 33.3%. The percentage of games won. Based on 24 of 24 games. | KDA: 4.16. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games. | Kills / game: 3.88. Average kills per game. Based on 24 of 24 games. | Deaths / game: 2.04. Average deaths per game. Based on 24 of 24 games. | Assists / game: 4.63. Average assists per game. Based on 24 of 24 games. | Damage / min: 594. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 24 games. | CS / min: 9.79. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games. | Gold / min: 436. Total gold gained per minute, averaged across games. Based on 24 of 24 games. | Kill participation: 61.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 24 of 24 games. |
| 2022 | Games: 75. Number of individual games played in this selection. Based on 75 of 75 games. | Wins: 46. Number of games won in this selection. Based on 75 of 75 games. | Losses: 29. Number of games lost in this selection. Based on 75 of 75 games. | Win rate: 61.3%. The percentage of games won. Based on 75 of 75 games. | KDA: 6.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 75 of 75 games. | Kills / game: 4.33. Average kills per game. Based on 75 of 75 games. | Deaths / game: 1.53. Average deaths per game. Based on 75 of 75 games. | Assists / game: 5.59. Average assists per game. Based on 75 of 75 games. | Damage / min: 611. Damage dealt to enemy champions per minute, averaged across games. Based on 75 of 75 games. | CS / min: 10.01. Minions and monsters killed per minute, averaged across games. Based on 75 of 75 games. | Gold / min: 457. Total gold gained per minute, averaged across games. Based on 75 of 75 games. | Kill participation: 63.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 74 of 75 games. Games without the required stats are excluded. |
| 2021 | Games: 58. Number of individual games played in this selection. Based on 58 of 58 games. | Wins: 34. Number of games won in this selection. Based on 58 of 58 games. | Losses: 24. Number of games lost in this selection. Based on 58 of 58 games. | Win rate: 58.6%. The percentage of games won. Based on 58 of 58 games. | KDA: 8.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 58 of 58 games. | Kills / game: 4.86. Average kills per game. Based on 58 of 58 games. | Deaths / game: 1.26. Average deaths per game. Based on 58 of 58 games. | Assists / game: 5.52. Average assists per game. Based on 58 of 58 games. | Damage / min: 513. Damage dealt to enemy champions per minute, averaged across games. Based on 58 of 58 games. | CS / min: 9.58. Minions and monsters killed per minute, averaged across games. Based on 58 of 58 games. | Gold / min: 450. Total gold gained per minute, averaged across games. Based on 58 of 58 games. | Kill participation: 69.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 58 of 58 games. |
| 2020 | Games: 68. Number of individual games played in this selection. Based on 68 of 68 games. | Wins: 40. Number of games won in this selection. Based on 68 of 68 games. | Losses: 28. Number of games lost in this selection. Based on 68 of 68 games. | Win rate: 58.8%. The percentage of games won. Based on 68 of 68 games. | KDA: 7.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 68 of 68 games. | Kills / game: 3.60. Average kills per game. Based on 68 of 68 games. | Deaths / game: 1.35. Average deaths per game. Based on 68 of 68 games. | Assists / game: 6.29. Average assists per game. Based on 68 of 68 games. | Damage / min: 453. Damage dealt to enemy champions per minute, averaged across games. Based on 68 of 68 games. | CS / min: 8.98. Minions and monsters killed per minute, averaged across games. Based on 68 of 68 games. | Gold / min: 432. Total gold gained per minute, averaged across games. Based on 68 of 68 games. | Kill participation: 72.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 68 of 68 games. |
| 2019 | Games: 77. Number of individual games played in this selection. Based on 77 of 77 games. | Wins: 51. Number of games won in this selection. Based on 77 of 77 games. | Losses: 26. Number of games lost in this selection. Based on 77 of 77 games. | Win rate: 66.2%. The percentage of games won. Based on 77 of 77 games. | KDA: 5.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 77 of 77 games. | Kills / game: 3.81. Average kills per game. Based on 77 of 77 games. | Deaths / game: 1.84. Average deaths per game. Based on 77 of 77 games. | Assists / game: 5.75. Average assists per game. Based on 77 of 77 games. | Damage / min: 451. Damage dealt to enemy champions per minute, averaged across games. Based on 72 of 77 games. Games without the required stats are excluded. | CS / min: 9.73. Minions and monsters killed per minute, averaged across games. Based on 77 of 77 games. | Gold / min: 458. Total gold gained per minute, averaged across games. Based on 77 of 77 games. | Kill participation: 63.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 77 of 77 games. |
| 2018 | Games: 69. Number of individual games played in this selection. Based on 69 of 69 games. | Wins: 46. Number of games won in this selection. Based on 69 of 69 games. | Losses: 23. Number of games lost in this selection. Based on 69 of 69 games. | Win rate: 66.7%. The percentage of games won. Based on 69 of 69 games. | KDA: 8.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 69 of 69 games. | Kills / game: 3.91. Average kills per game. Based on 69 of 69 games. | Deaths / game: 1.09. Average deaths per game. Based on 69 of 69 games. | Assists / game: 5.12. Average assists per game. Based on 69 of 69 games. | Damage / min: 606. Damage dealt to enemy champions per minute, averaged across games. Based on 69 of 69 games. | CS / min: 11.10. Minions and monsters killed per minute, averaged across games. Based on 69 of 69 games. | Gold / min: 469. Total gold gained per minute, averaged across games. Based on 69 of 69 games. | Kill participation: 70.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 69 of 69 games. |
| 2017 | Games: 112. Number of individual games played in this selection. Based on 112 of 112 games. | Wins: 67. Number of games won in this selection. Based on 112 of 112 games. | Losses: 45. Number of games lost in this selection. Based on 112 of 112 games. | Win rate: 59.8%. The percentage of games won. Based on 112 of 112 games. | KDA: 7.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 112 of 112 games. | Kills / game: 4.24. Average kills per game. Based on 112 of 112 games. | Deaths / game: 1.13. Average deaths per game. Based on 112 of 112 games. | Assists / game: 4.68. Average assists per game. Based on 112 of 112 games. | Damage / min: 555. Damage dealt to enemy champions per minute, averaged across games. Based on 106 of 112 games. Games without the required stats are excluded. | CS / min: 10.15. Minions and monsters killed per minute, averaged across games. Based on 112 of 112 games. | Gold / min: 448. Total gold gained per minute, averaged across games. Based on 112 of 112 games. | Kill participation: 69.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 111 of 112 games. Games without the required stats are excluded. |
| 2016 | Games: 90. Number of individual games played in this selection. Based on 90 of 90 games. | Wins: 43. Number of games won in this selection. Based on 90 of 90 games. | Losses: 47. Number of games lost in this selection. Based on 90 of 90 games. | Win rate: 47.8%. The percentage of games won. Based on 90 of 90 games. | KDA: 4.59. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 90 of 90 games. | Kills / game: 3.33. Average kills per game. Based on 90 of 90 games. | Deaths / game: 1.90. Average deaths per game. Based on 90 of 90 games. | Assists / game: 5.39. Average assists per game. Based on 90 of 90 games. | Damage / min: 571. Damage dealt to enemy champions per minute, averaged across games. Based on 90 of 90 games. | CS / min: 9.55. Minions and monsters killed per minute, averaged across games. Based on 90 of 90 games. | Gold / min: 424. Total gold gained per minute, averaged across games. Based on 90 of 90 games. | Kill participation: 77.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 89 of 90 games. Games without the required stats are excluded. |
| 2015 | Games: 59. Number of individual games played in this selection. Based on 59 of 59 games. | Wins: 39. Number of games won in this selection. Based on 59 of 59 games. | Losses: 20. Number of games lost in this selection. Based on 59 of 59 games. | Win rate: 66.1%. The percentage of games won. Based on 59 of 59 games. | KDA: 7.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 59 of 59 games. | Kills / game: 4.97. Average kills per game. Based on 59 of 59 games. | Deaths / game: 1.49. Average deaths per game. Based on 59 of 59 games. | Assists / game: 5.97. Average assists per game. Based on 59 of 59 games. | Damage / min: 524. Damage dealt to enemy champions per minute, averaged across games. Based on 56 of 59 games. Games without the required stats are excluded. | CS / min: 9.02. Minions and monsters killed per minute, averaged across games. Based on 59 of 59 games. | Gold / min: 419. Total gold gained per minute, averaged across games. Based on 56 of 59 games. Games without the required stats are excluded. | Kill participation: 69.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 59 of 59 games. |
| 2014 | Games: 90. Number of individual games played in this selection. Based on 90 of 90 games. | Wins: 52. Number of games won in this selection. Based on 90 of 90 games. | Losses: 38. Number of games lost in this selection. Based on 90 of 90 games. | Win rate: 57.8%. The percentage of games won. Based on 90 of 90 games. | KDA: 7.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 90 of 90 games. | Kills / game: 5.01. Average kills per game. Based on 90 of 90 games. | Deaths / game: 1.28. Average deaths per game. Based on 90 of 90 games. | Assists / game: 4.42. Average assists per game. Based on 90 of 90 games. | Damage / min: 537. Damage dealt to enemy champions per minute, averaged across games. Based on 77 of 90 games. Games without the required stats are excluded. | CS / min: 8.96. Minions and monsters killed per minute, averaged across games. Based on 90 of 90 games. | Gold / min: 407. Total gold gained per minute, averaged across games. Based on 78 of 90 games. Games without the required stats are excluded. | Kill participation: 66.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 90 of 90 games. |
| 2013 | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Kills / game: 2.50. Average kills per game. Based on 2 of 2 games. | Deaths / game: 2.50. Average deaths per game. Based on 2 of 2 games. | Assists / game: 2.50. Average assists per game. Based on 2 of 2 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 2 games. | CS / min: 8.45. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Gold / min: 355. Total gold gained per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 67.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
2 Domestic · 4 major honors
1 Domestic · 2 major honors
1 Domestic · 2 major honors
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| EU LCS 2014 Spring Playoffs | Fnatic | 35 |
| EU LCS 2014 Summer Playoffs | Fnatic | 37 |
| EU LCS 2015 Spring Playoffs | Elements | 18 |
| EU LCS 2015 Summer Playoffs | Fnatic | 26 |
| EU Regional Finals 2016 | Fnatic | 3 |
| EU LCS 2016 Spring Playoffs | Fnatic | 31 |
| EU LCS 2016 Summer Playoffs | Fnatic | 40 |
| EU Regional Finals 2017 | Fnatic | 3 |
| EU LCS 2017 Spring Playoffs | Fnatic | 46 |
| EU LCS 2017 Summer Playoffs | Fnatic | 38 |
| EU LCS 2018 Spring Playoffs | Fnatic | 25 |
| EU LCS 2018 Summer Playoffs | Fnatic | 13 |
| LEC 2019 Regional Finals | Fnatic | 3 |
| LEC 2019 Spring Playoffs | Fnatic | 29 |
| LEC 2019 Summer Playoffs | Fnatic | 30 |
| LEC 2020 Spring Playoffs | Fnatic | 28 |
| LEC 2020 Summer Playoffs | Fnatic | 29 |
| LEC 2021 Spring Playoffs | G2 Esports | 31 |
| LEC 2021 Summer Playoffs | G2 Esports | 27 |
| LEC 2023 Spring Playoffs | Fnatic | 15 |
| LEC 2023 Winter Playoffs | Fnatic | 9 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2018 · Mid-Season Invitational 2018 · 10 points. msi; verified msi final placement; title 50 × placement 1/5 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2015 · worlds 2015 · 20 points. worlds; verified worlds final placement; title 100 × placement 1/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2017 · worlds 2017 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2018 · worlds 2018 · 40 points. worlds; verified worlds final placement; title 100 × placement 2/5 = 40 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2019 · worlds 2019 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2020 · worlds 2020 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2014 · EU LCS 2014 Spring Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2014 · EU LCS 2014 Summer Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2015 · EU LCS 2015 Summer Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2016 · EU LCS 2016 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2017 · EU LCS 2017 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2017 · EU LCS 2017 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2018 · EU LCS 2018 Spring Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2018 · EU LCS 2018 Summer Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2019 · LEC 2019 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2019 · LEC 2019 Summer Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2020 · LEC 2020 Spring Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2020 · LEC 2020 Summer Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2021 · LEC 2021 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2021 · LEC 2021 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2015 · 1st All-Pro Team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. 1st All-Pro Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
1st All-Pro Team · 2015 · EU LCS · eu-lcs-2015-summer. Rekkles.
regular · edition_role · selection: expert. Base points 8; credited 8. Overlap: complement-half.
Original announcement ↗2017 · 1st All-Pro Team · 4 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. 1st All-Pro Team: 8 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
1st All-Pro Team · 2017 · EU LCS · eu-lcs-2017-summer. Rekkles.
regular · edition_role · selection: expert. Base points 8; credited 4. Overlap: complement-half.
Original announcement ↗2021 · Community 1st All-Pro Team · 4 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. Community 1st All-Pro Team: 8 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Community 1st All-Pro Team · 2021 · LEC · lec-2021-spring. Rekkles.
regular · edition_role · selection: audience. Base points 8; credited 4. Overlap: complement-half.
Original announcement ↗2021 · MVP · 9 points. Annual regular-season MVP budget 18 / 2 offered awards = 9 points. MVP: 9 base points → 9 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
MVP · 2021 · LEC · lec-2021-spring. Rekkles.
regular · edition · selection: expert. Base points 9; credited 9. Overlap: complement-half.
Original announcement ↗2021 · Community 1st All-Pro Team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. Community 1st All-Pro Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Community 1st All-Pro Team · 2021 · LEC · lec-2021-summer. Rekkles.
regular · edition_role · selection: audience. Base points 8; credited 8. Overlap: complement-half.
Original announcement ↗2018 · proteam · 4 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. proteam: 8 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
proteam · 2018 · EU LCS · eu-lcs-2018-spring. Rekkles.
regular · edition_role · selection: unknown. Base points 8; credited 4. Overlap: complement-half.
Original announcement ↗2016 · 3rd All Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 3rd All Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
3rd All Pro Team · 2016 · EU LCS · eu-lcs-2016-summer. Rekkles.
regular · edition_role · selection: unknown. Base points 2; credited 2. Overlap: complement-half.
Original announcement ↗2017 · 2nd All Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd All Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2nd All Pro Team · 2017 · EU LCS · eu-lcs-2017-spring. Rekkles.
regular · edition_role · selection: unknown. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2020 · 3rd All Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 3rd All Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
3rd All Pro Team · 2020 · LEC · lec-2020-summer. Rekkles.
regular · edition_role · selection: unknown. Base points 2; credited 2. Overlap: complement-half.
Original announcement ↗2019 · 3rd All Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 3rd All Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
3rd All Pro Team · 2019 · LEC · lec-2019-spring. Rekkles.
regular · edition_role · selection: unknown. Base points 2; credited 2. Overlap: complement-half.
Original announcement ↗2019 · 3rd All Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 3rd All Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
3rd All Pro Team · 2019 · LEC · lec-2019-summer. Rekkles.
regular · edition_role · selection: unknown. Base points 2; credited 2. Overlap: complement-half.
Original announcement ↗2020 · proteam · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. proteam: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
proteam · 2020 · LEC · lec-2020-spring. Rekkles.
regular · edition_role · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
Original announcement ↗2017 · Regular Season MVP · 9 points. Annual regular-season MVP budget 18 / 2 offered awards = 9 points. Regular Season MVP: 9 base points → 9 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Regular Season MVP · 2017 · LEC · eu-lcs-2017-summer. Rekkles.
regular · edition · selection: unknown. Base points 9; credited 9. Overlap: complement-half.
2018 · LEC Finals MVP · 3 points. Finals MVP: 15% × tournament champion value 20 = 3 points.
LEC Finals MVP · 2018 · LEC · eu-lcs-2018-summer. Rekkles.
finals · edition · selection: unknown. Base points 3; credited 3. Overlap: complement-half.
2018 · Regular Season MVP · 9 points. Annual regular-season MVP budget 18 / 2 offered awards = 9 points. Regular Season MVP: 9 base points → 9 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Regular Season MVP · 2018 · LEC · eu-lcs-2018-spring. Rekkles.
regular · edition · selection: unknown. Base points 9; credited 9. Overlap: complement-half.
2014 · Regular Season MVP · 9 points. Annual regular-season MVP budget 18 / 2 offered awards = 9 points. Regular Season MVP: 9 base points → 9 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Regular Season MVP · 2014 · LEC · eu-lcs-2014-summer. Rekkles.
regular · edition · selection: unknown. Base points 9; credited 9. Overlap: complement-half.
2015 · LEC Finals MVP · 3 points. Finals MVP: 15% × tournament champion value 20 = 3 points.
LEC Finals MVP · 2015 · LEC · eu-lcs-2015-summer. Rekkles.
finals · edition · selection: unknown. Base points 3; credited 3. Overlap: complement-half.
2014 · LEC Play-offs MVP · 8 points. LEC Play-offs MVP: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
LEC Play-offs MVP · 2014 · LEC · eu-lcs-2014-spring. Rekkles.
tournament · edition · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
2018 · LEC Finals MVP · 3 points. Finals MVP: 15% × tournament champion value 20 = 3 points.
LEC Finals MVP · 2018 · LEC · eu-lcs-2018-spring. Rekkles.
finals · edition · selection: unknown. Base points 3; credited 3. Overlap: complement-half.
2012 · Intel Extreme Masters Season 7 Cologne · 4 points. IEM Season 7 Cologne: champion 10 × final placement 2/5 = 4 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2012 · IPL 5 · 8 points. IPL 5: champion 20 × final placement 2/5 = 8 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2014 · Intel Extreme Masters Season 9 San Jose · 2 points. IEM Season 9 San Jose: champion 10 × final placement 1/5 = 2 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2014 · Intel Extreme Masters Season 8 World Championship · 8 points. IEM Season 8 World Championship: champion 20 × final placement 2/5 = 8 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2015 · Intel Extreme Masters Season 10 Cologne · 2 points. IEM Season 10 Cologne: champion 10 × final placement 1/5 = 2 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2016 · Intel Extreme Masters Season 10 World Championship · 8 points. IEM Season 10 World Championship: champion 20 × final placement 2/5 = 8 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2013 · Intel Extreme Masters Season 8 Cologne Pro · 4 points. IEM Season 8 Cologne Pro: champion 10 × final placement 2/5 = 4 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2015 · EU LCS 2015 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2023 · LEC 2023 Winter Playoffs: Final placement retained; outside verified scoring-depth equivalence
2014 · worlds 2014: Final placement retained; outside verified scoring-depth equivalence
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
14 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| worlds 20202020 · worlds · Fnatic | Places 5–8 | Source detailsVerified final placement and independently reviewed actual participation. 11 games played.
|
| worlds 20192019 · worlds · Fnatic | Places 5–8 | Source detailsVerified final placement and independently reviewed actual participation. 10 games played.
|
| Mid-Season Invitational 20182018 · Mid-Season Invitational · Fnatic | Places 3–4 | Source detailsVerified final placement and independently reviewed actual participation. 14 games played.
|
| worlds 20182018 · worlds · Fnatic | Place 2 | Source detailsVerified final placement and independently reviewed actual participation. 17 games played.
|
| worlds 20172017 · worlds · Fnatic | Places 5–8 | Source detailsVerified final placement and independently reviewed actual participation. 19 games played.
|
| Intel Extreme Masters Season 10 World Championship2016 · International · Fnatic | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 13 games played.
|
| Intel Extreme Masters Season 10 Cologne2015 · International · Fnatic | Places 3–4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 3 games played.
|
| worlds 20152015 · worlds · Fnatic | Places 3–4 | Source detailsVerified final placement and independently reviewed actual participation. 12 games played.
|
| Intel Extreme Masters Season 9 San Jose2014 · International · Alliance | Places 3–4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 3 games played.
|
| Intel Extreme Masters Season 8 World Championship2014 · International · Fnatic | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 9 games played.
|
| worlds 20142014 · worlds · Fnatic | Places 12–13 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
| Intel Extreme Masters Season 8 Cologne Pro2013 · International · Fnatic | Place 2 | Source detailsFinal source result joined to exact identities and accepted played lineups from the global dataset. Observed games are a verified minimum; recipient coverage remains partial. 5 games played.
|
| Intel Extreme Masters Season 7 Cologne2012 · International · Fnatic | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 9 games played.
|
| IPL 52012 · International · Fnatic | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 16 games played.
|
16 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LEC 2023 Winter Playoffs2023 · LEC · Fnatic | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 9 games played.
|
| LEC 2021 Spring Playoffs |
19 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Community 1st All-Pro Teamsource ↗2021 · LEC · lec-2021-spring · all pro | BOT · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 18 games played. Selection: audience.
|
| MVPsource ↗2021 · LEC · lec-2021-spring · split mvp | Split / final honor | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 18 games played. Selection: Expert vote. |
| Place 3 |
Source detailsIndependently verified final result and actual play; registration and staff excluded. 31 games played.
|
| LEC 2021 Summer Playoffs2021 · LEC · G2 Esports | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 27 games played.
|
| LEC 2020 Spring Playoffs2020 · LEC · Fnatic | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 28 games played.
|
| LEC 2020 Summer Playoffs2020 · LEC · Fnatic | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 29 games played.
|
| LEC 2019 Spring Playoffs2019 · LEC · Fnatic | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 29 games played.
|
| LEC 2019 Summer Playoffs2019 · LEC · Fnatic | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 30 games played.
|
| EU LCS 2018 Spring Playoffs2018 · EU LCS · Fnatic | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 25 games played.
|
| EU LCS 2018 Summer Playoffs2018 · EU LCS · Fnatic | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 13 games played.
|
| EU LCS 2017 Spring Playoffs2017 · EU LCS · Fnatic | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 46 games played.
|
| EU LCS 2017 Summer Playoffs2017 · EU LCS · Fnatic | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 38 games played.
|
| EU LCS 2016 Spring Playoffs2016 · EU LCS · Fnatic | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 31 games played.
|
| EU LCS 2015 Spring Playoffs2015 · EU LCS · Elements | Place 7 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 18 games played.
|
| EU LCS 2015 Summer Playoffs2015 · EU LCS · Fnatic | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 26 games played.
|
| EU LCS 2014 Spring Playoffs2014 · EU LCS · Fnatic | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 35 games played.
|
| EU LCS 2014 Summer Playoffs2014 · EU LCS · Fnatic | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 37 games played.
|
| Community 1st All-Pro Teamsource ↗2021 · LEC · lec-2021-summer · all pro | BOT · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 18 games played. Selection: audience.
|
| proteamsource ↗2020 · LEC · lec-2020-spring · all pro | BOT · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 18 games played. Selection: unknown.
|
| 3rd All Pro Teamsource ↗2020 · LEC · lec-2020-summer · all pro | BOT · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 18 games played. Selection: unknown.
|
| 3rd All Pro Teamsource ↗2019 · LEC · lec-2019-spring · all pro | BOT · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 18 games played. Selection: unknown.
|
| 3rd All Pro Teamsource ↗2019 · LEC · lec-2019-summer · all pro | BOT · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 17 games played. Selection: unknown.
|
| proteamsource ↗2018 · EU LCS · eu-lcs-2018-spring · all pro | BOT · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 18 games played. Selection: unknown.
|
| Regular Season MVPsource ↗2018 · LEC · Fnatic · split mvp | Split / final honor | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 25 games played. Selection: unknown.
|
| LEC Finals MVPsource ↗2018 · LEC · Fnatic · finals mvp | Split / final honor | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 25 games played. Selection: unknown.
|
| LEC Finals MVPsource ↗2018 · LEC · Fnatic · finals mvp | Split / final honor | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 13 games played. Selection: unknown.
|
| 2nd All Pro Teamsource ↗2017 · EU LCS · eu-lcs-2017-spring · all pro | BOT · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 36 games played. Selection: unknown.
|
| 1st All-Pro Teamsource ↗2017 · EU LCS · eu-lcs-2017-summer · all pro | BOT · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 29 games played. Selection: Expert vote.
|
| Regular Season MVPsource ↗2017 · LEC · Fnatic · split mvp | Split / final honor | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 38 games played. Selection: unknown.
|
| 3rd All Pro Teamsource ↗2016 · EU LCS · eu-lcs-2016-summer · all pro | BOT · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 37 games played. Selection: unknown.
|
| 1st All-Pro Teamsource ↗2015 · EU LCS · eu-lcs-2015-summer · all pro | BOT · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 18 games played. Selection: Expert vote.
|
| LEC Finals MVPsource ↗2015 · LEC · Fnatic · finals mvp | Split / final honor | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 26 games played. Selection: unknown.
|
| LEC Play-offs MVPsource ↗2014 · LEC · Fnatic · postseason mvp | Split / final honor | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 35 games played. Selection: unknown.
|
| Regular Season MVPsource ↗2014 · LEC · Fnatic · split mvp | Split / final honor | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 37 games played. Selection: unknown.
|