Games Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.10
Win rate Win rate: 40.0%. The percentage of games won. Based on 10 of 10 games.40.0%
KDA KDA: 3.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.3.09
Damage / min Damage / min: 547. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.547
CS / min CS / min: 9.46. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.9.46
Kill participation Kill participation: 79.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games.79.0%
More statistics Totals, economy & laning +
WinsWins: 4. Number of games won in this selection. Based on 10 of 10 games.
LossesLosses: 6. Number of games lost in this selection. Based on 10 of 10 games.
KillsKills: 29. Total kills in games where kills are available. Based on 10 of 10 games.
DeathsDeaths: 22. Total deaths in games where deaths are available. Based on 10 of 10 games.
AssistsAssists: 39. Total assists in games where assists are available. Based on 10 of 10 games.
Gold / minGold / min: 393. Total gold gained per minute, averaged across games. Based on 10 of 10 games.
Damage shareDamage share: 30.9%. The player's share of team damage to enemy champions, averaged across games. Based on 10 of 10 games.
Earned gold shareEarned gold share: 25.2%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 10 of 10 games.
Gold diff @15Gold diff @15: +197. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 10 of 10 games.
CS diff @15CS diff @15: +13. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 10 of 10 games.
XP diff @15XP diff @15: −60. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 10 of 10 games.
Vision score / minVision score / min: 0.23. Vision score per minute, averaged across games where the statistic is supported. Based on 10 of 10 games.
A closer look
The season in focus
All leagues · All positions
2017
Showing 2017 statistics
Performance passport
Where Rascal stands
2017 · Top · Domestic games
Metric / actual
050100
Percentile
Value: 575 damage per minute. Percentile: —. Rank: —575
Value: 575 damage per minute. Percentile: —. Rank: —
Value: 9.52 CS per minute. Percentile: —. Rank: —9.52
Value: 0.00 vision score per minute. Percentile: —. Rank: —0.00
Value: 0.00 vision score per minute. Percentile: —. Rank: —
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks
Games in this selection · 6 champions
Equal spacing per game
1×
Champion roles · 2017
Resources into damage
How each pick shares the team’s gold and damage.
Earned goldDamage
No picks at this minimum
Try fewer games or a different season.
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2017
Who has the edge?
The most familiar opponents, game by game or series by series.
10 games
Opponent
WinsLosses
Win rate
7H7th heaven7th heaven: 2 wins, 1 losses in 3 recorded games, 66.7% win rate. 2017.67%
DFDetonatioN FocusMeDetonatioN FocusMe: 1 wins, 2 losses in 3 recorded games, 33.3% win rate. 2017.33%
USGUnsold Stuff GamingUnsold Stuff Gaming: 0 wins, 2 losses in 2 recorded games, 0.0% win rate. 2017.0%
IMImmortalsImmortals: 1 wins, 0 losses in 1 recorded games, 100.0% win rate. 2017.100%
JAGJin Air Green WingsJin Air Green Wings: 0 wins, 1 losses in 1 recorded games, 0.0% win rate. 2017.0%
About these records
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win
Individual gold difference against the opposing role at 15 minutes → final result.
10 games
33.3%win rate when ahead at 15 minutes 2 wins from 6 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story
Explore Rascal’s 2017 performances. Select a point to open its story.
10 plotted games
WinLoss— Median in selection
10 / 10 selected games have both values.Median damage / min: 521
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
6 champions in this selection
6 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?3 of 10 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 1. Number of games won in this selection. Based on 3 of 3 games.
Losses: 2. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games.
KDA: 7.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 652. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 9.44. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 81.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?2 of 10 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 1. Number of games won in this selection. Based on 2 of 2 games.
Losses: 1. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 2.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 639. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 9.63. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 57.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?2 of 10 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 1. Number of games won in this selection. Based on 2 of 2 games.
Losses: 1. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 3.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 325. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 8.55. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 83.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?1 of 10 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 446. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 9.13. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 100.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 10 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 1. Number of games won in this selection. Based on 1 of 1 games.
Losses: 0. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 1.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 872. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 10.81. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 63.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 10 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 266. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 9.93. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 100.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
1–6 of 6 rows
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 476. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 9.09. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Win rate: 37.5%. The percentage of games won. Based on 8 of 8 games.
KDA: 2.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 575. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 9.52. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 8.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 394. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 9.36. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
1–3 of 3 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Every season, side by side. Circuit, tier, role and international filters still apply.
Career DNA
A career in fingerprints
Top · 2017–2024 · Domestic games
Compared across Tier 1 domestic circuits · 0–100 scaleInspecting 2017
Damage / minAt least 20 games and 20 valid observations required
At least 20 games and 20 valid observations required
CS / minAt least 20 games and 20 valid observations required
At least 20 games and 20 valid observations required
Kill participationAt least 20 games and 20 valid observations required
At least 20 games and 20 valid observations required
Damage shareAt least 20 games and 20 valid observations required
At least 20 games and 20 valid observations required
Gold diff @15At least 20 games and 20 valid observations required
At least 20 games and 20 valid observations required
Vision / minAt least 20 games and 20 valid observations required
At least 20 games and 20 valid observations required
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2017
Tier 1
Damage / min
564
—
At least 20 games and 20 valid observations required
2017
Tier 1
CS / min
9.47
—
At least 20 games and 20 valid observations required
2017
Tier 1
Kill participation
76.7%
—
At least 20 games and 20 valid observations required
2017
Tier 1
Damage share
32.8%
—
At least 20 games and 20 valid observations required
2017
Tier 1
Gold diff @15
+262
—
At least 20 games and 20 valid observations required
2017
Tier 1
Vision / min
0.12
—
At least 20 games and 20 valid observations required
2018
Tier 1
Damage / min
391
—
At least 20 games and 20 valid observations required
2018
Tier 1
CS / min
8.96
—
At least 20 games and 20 valid observations required
2018
Tier 1
Kill participation
60.0%
—
At least 20 games and 20 valid observations required
2018
Tier 1
Damage share
20.9%
—
At least 20 games and 20 valid observations required
2018
Tier 1
Gold diff @15
+455
—
At least 20 games and 20 valid observations required
2018
Tier 1
Vision / min
1.10
—
At least 20 games and 20 valid observations required
2019
Tier 1
Damage / min
370
30.2
104 games · 130 peers
2019
Tier 1
CS / min
8.32
72.1
104 games · 130 peers
2019
Tier 1
Kill participation
60.1%
81.3
103 games · 129 peers
2019
Tier 1
Damage share
21.3%
25.6
104 games · 130 peers
2019
Tier 1
Gold diff @15
−281
14.1
104 games · 129 peers · Percentile among 129 players with sufficient data.
2019
Tier 1
Vision / min
1.07
77.5
104 games · 112 peers
2020
Tier 1
Damage / min
401
43.7
101 games · 127 peers
2020
Tier 1
CS / min
8.24
89.9
101 games · 130 peers
2020
Tier 1
Kill participation
58.8%
49.2
101 games · 129 peers
2020
Tier 1
Damage share
21.5%
33.3
101 games · 127 peers
2020
Tier 1
Gold diff @15
+130
71.4
98 games · 127 peers · Percentile among 127 players with sufficient data.
2020
Tier 1
Vision / min
1.00
64.3
99 games · 127 peers
2021
Tier 1
Damage / min
408
28.2
94 games · 125 peers
2021
Tier 1
CS / min
8.59
100.0
94 games · 125 peers
2021
Tier 1
Kill participation
62.1%
79.0
93 games · 125 peers
2021
Tier 1
Damage share
22.7%
46.8
94 games · 125 peers
2021
Tier 1
Gold diff @15
+119
65.7
94 games · 106 peers · Percentile among 106 players with sufficient data.
2021
Tier 1
Vision / min
1.10
83.1
94 games · 125 peers
2022
Tier 1
Damage / min
441
29.1
98 games · 118 peers
2022
Tier 1
CS / min
8.49
82.9
98 games · 118 peers
2022
Tier 1
Kill participation
60.5%
88.9
98 games · 118 peers
2022
Tier 1
Damage share
23.0%
29.1
98 games · 118 peers
2022
Tier 1
Gold diff @15
+95
59.4
98 games · 97 peers · LPL data missing · Percentile among 97 players with sufficient data.
2022
Tier 1
Vision / min
1.06
67.5
98 games · 118 peers
2023
Tier 1
Damage / min
448
27.3
93 games · 100 peers
2023
Tier 1
CS / min
8.22
76.8
93 games · 100 peers
2023
Tier 1
Kill participation
58.7%
90.9
91 games · 100 peers
2023
Tier 1
Damage share
22.8%
62.6
93 games · 100 peers
2023
Tier 1
Gold diff @15
−197
23.8
93 games · 81 peers · LPL data missing · Percentile among 81 players with sufficient data.
2023
Tier 1
Vision / min
1.05
49.5
93 games · 100 peers
2024
Tier 1
Damage / min
407
3.9
62 games · 103 peers
2024
Tier 1
CS / min
8.19
71.6
62 games · 103 peers
2024
Tier 1
Kill participation
55.1%
62.7
62 games · 103 peers
2024
Tier 1
Damage share
19.4%
19.6
62 games · 103 peers
2024
Tier 1
Gold diff @15
−274
12.3
62 games · 82 peers · LPL data missing · Percentile among 82 players with sufficient data.
Damage / min: 407. Damage dealt to enemy champions per minute, averaged across games. Based on 62 of 62 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool
2017–2024 · All seasons · 51 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2017
2018
2019
2020
2021
2022
2023
2024
Total
?Renekton
68
?Ornn
53
?Camille
43
?Jax
33
?Akali
31
?Kennen
27
?K'Sante
25
?Gnar
23
All games
10
11
109
124
107
98
93
62
614
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 62. Number of individual games played in this selection. Based on 62 of 62 games.
Wins: 13. Number of games won in this selection. Based on 62 of 62 games.
Losses: 49. Number of games lost in this selection. Based on 62 of 62 games.
Win rate: 21.0%. The percentage of games won. Based on 62 of 62 games.
KDA: 1.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 62 of 62 games.
Kills / game: 1.66. Average kills per game. Based on 62 of 62 games.
Deaths / game: 2.94. Average deaths per game. Based on 62 of 62 games.
Assists / game: 2.90. Average assists per game. Based on 62 of 62 games.
Damage / min: 407. Damage dealt to enemy champions per minute, averaged across games. Based on 62 of 62 games.
CS / min: 8.19. Minions and monsters killed per minute, averaged across games. Based on 62 of 62 games.
Gold / min: 366. Total gold gained per minute, averaged across games. Based on 62 of 62 games.
Kill participation: 55.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 62 of 62 games.
Games: 93. Number of individual games played in this selection. Based on 93 of 93 games.
Wins: 28. Number of games won in this selection. Based on 93 of 93 games.
Losses: 65. Number of games lost in this selection. Based on 93 of 93 games.
Win rate: 30.1%. The percentage of games won. Based on 93 of 93 games.
KDA: 1.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 93 of 93 games.
Kills / game: 1.95. Average kills per game. Based on 93 of 93 games.
Deaths / game: 3.06. Average deaths per game. Based on 93 of 93 games.
Assists / game: 3.18. Average assists per game. Based on 93 of 93 games.
Damage / min: 448. Damage dealt to enemy champions per minute, averaged across games. Based on 93 of 93 games.
CS / min: 8.22. Minions and monsters killed per minute, averaged across games. Based on 93 of 93 games.
Gold / min: 377. Total gold gained per minute, averaged across games. Based on 93 of 93 games.
Kill participation: 58.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 91 of 93 games. Games without the required stats are excluded.
Games: 98. Number of individual games played in this selection. Based on 98 of 98 games.
Wins: 48. Number of games won in this selection. Based on 98 of 98 games.
Losses: 50. Number of games lost in this selection. Based on 98 of 98 games.
Win rate: 49.0%. The percentage of games won. Based on 98 of 98 games.
KDA: 2.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 98 of 98 games.
Kills / game: 2.56. Average kills per game. Based on 98 of 98 games.
Deaths / game: 2.57. Average deaths per game. Based on 98 of 98 games.
Assists / game: 4.69. Average assists per game. Based on 98 of 98 games.
Damage / min: 441. Damage dealt to enemy champions per minute, averaged across games. Based on 98 of 98 games.
CS / min: 8.49. Minions and monsters killed per minute, averaged across games. Based on 98 of 98 games.
Gold / min: 397. Total gold gained per minute, averaged across games. Based on 98 of 98 games.
Kill participation: 60.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 98 of 98 games.
Games: 107. Number of individual games played in this selection. Based on 107 of 107 games.
Wins: 65. Number of games won in this selection. Based on 107 of 107 games.
Losses: 42. Number of games lost in this selection. Based on 107 of 107 games.
Win rate: 60.7%. The percentage of games won. Based on 107 of 107 games.
KDA: 3.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 107 of 107 games.
Kills / game: 2.86. Average kills per game. Based on 107 of 107 games.
Deaths / game: 2.41. Average deaths per game. Based on 107 of 107 games.
Assists / game: 4.81. Average assists per game. Based on 107 of 107 games.
Damage / min: 402. Damage dealt to enemy champions per minute, averaged across games. Based on 107 of 107 games.
CS / min: 8.62. Minions and monsters killed per minute, averaged across games. Based on 107 of 107 games.
Gold / min: 407. Total gold gained per minute, averaged across games. Based on 107 of 107 games.
Kill participation: 60.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 106 of 107 games. Games without the required stats are excluded.
Games: 124. Number of individual games played in this selection. Based on 124 of 124 games.
Wins: 83. Number of games won in this selection. Based on 124 of 124 games.
Losses: 41. Number of games lost in this selection. Based on 124 of 124 games.
Win rate: 66.9%. The percentage of games won. Based on 124 of 124 games.
KDA: 3.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 124 of 124 games.
Kills / game: 2.70. Average kills per game. Based on 124 of 124 games.
Deaths / game: 2.31. Average deaths per game. Based on 124 of 124 games.
Assists / game: 5.45. Average assists per game. Based on 124 of 124 games.
Damage / min: 405. Damage dealt to enemy champions per minute, averaged across games. Based on 124 of 124 games.
CS / min: 8.21. Minions and monsters killed per minute, averaged across games. Based on 124 of 124 games.
Gold / min: 391. Total gold gained per minute, averaged across games. Based on 122 of 124 games. Games without the required stats are excluded.
Kill participation: 58.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 124 of 124 games.
Games: 109. Number of individual games played in this selection. Based on 109 of 109 games.
Wins: 64. Number of games won in this selection. Based on 109 of 109 games.
Losses: 45. Number of games lost in this selection. Based on 109 of 109 games.
Win rate: 58.7%. The percentage of games won. Based on 109 of 109 games.
KDA: 3.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 109 of 109 games.
Kills / game: 2.69. Average kills per game. Based on 109 of 109 games.
Deaths / game: 2.40. Average deaths per game. Based on 109 of 109 games.
Assists / game: 4.68. Average assists per game. Based on 109 of 109 games.
Damage / min: 369. Damage dealt to enemy champions per minute, averaged across games. Based on 106 of 109 games. Games without the required stats are excluded.
CS / min: 8.31. Minions and monsters killed per minute, averaged across games. Based on 109 of 109 games.
Gold / min: 392. Total gold gained per minute, averaged across games. Based on 109 of 109 games.
Kill participation: 60.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 108 of 109 games. Games without the required stats are excluded.
Games: 11. Number of individual games played in this selection. Based on 11 of 11 games.
Wins: 7. Number of games won in this selection. Based on 11 of 11 games.
Losses: 4. Number of games lost in this selection. Based on 11 of 11 games.
Win rate: 63.6%. The percentage of games won. Based on 11 of 11 games.
KDA: 5.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games.
Kills / game: 2.64. Average kills per game. Based on 11 of 11 games.
Deaths / game: 1.18. Average deaths per game. Based on 11 of 11 games.
Assists / game: 4.09. Average assists per game. Based on 11 of 11 games.
Damage / min: 391. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games.
CS / min: 8.96. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games.
Gold / min: 419. Total gold gained per minute, averaged across games. Based on 11 of 11 games.
Kill participation: 60.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Wins: 4. Number of games won in this selection. Based on 10 of 10 games.
Losses: 6. Number of games lost in this selection. Based on 10 of 10 games.
Win rate: 40.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 3.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Kills / game: 2.90. Average kills per game. Based on 10 of 10 games.
Deaths / game: 2.20. Average deaths per game. Based on 10 of 10 games.
Assists / game: 3.90. Average assists per game. Based on 10 of 10 games.
Damage / min: 547. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 9.46. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
Gold / min: 393. Total gold gained per minute, averaged across games. Based on 10 of 10 games.
Kill participation: 79.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games.
Career achievements · All circuits · same model as the GOAT List
Recorded achievement pointsEvery credited result, grouped by year.Rank #147 · 8 years with recorded achievements
Rascal · No verified Worlds title in this scope. Missing history is not a confirmed zero.
Rascal · No verified Other int. title in this scope. Missing history is not a confirmed zero.
Rascal · 2 recorded Domestic titles. 2018 LCK 2018 Spring Playoffs; 2017 LCK 2017 Summer Playoffs. Includes verified championship, cup and conference trophies.
2
Domestic
Rascal · 5 recorded major honors. All-Pro 2nd team: 3; All-Pro 3rd team: 2. Scoring depends on the selected policy.Contributes to score
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Gen.G
202136 pts
Credited tournament finishes · 1 major honors
Gen.G
202034 pts
Credited tournament finishes · 2 major honors
Longzhu Gaming
201730 pts
1 Domestic
Trophy timeline
All recorded results & sources
Tournament appearances
Games played in each tournament.
Edition
Historical team
Games
LCK 2017 Summer Playoffs
LGLongzhu Gaming
1
Korea Regional Finals 2018
KDKingzone DragonX
1
LCK 2018 Spring Playoffs
KDKingzone DragonX
7
LCK 2018 Summer Playoffs
KDKingzone DragonX
3
LCK 2019 Regional Finals
KDKingzone DragonX
13
LCK 2019 Spring Playoffs
KDKingzone DragonX
45
LCK 2019 Summer Playoffs
KDKingzone DragonX
46
LCK 2020 Regional Finals
GEGen.G
3
LCK 2020 Spring Playoffs
GEGen.G
47
LCK 2020 Summer Playoffs
GEGen.G
51
LCK 2021 Spring Playoffs
GEGen.G
50
LCK 2021 Summer Playoffs
GEGen.G
44
LCK 2022 Spring Playoffs
KRKT Rolster
43
LCK 2022 Summer Playoffs
KRKT Rolster
50
LCK 2023 Spring Playoffs
DRDRX
44
LCK 2023 Summer Playoffs
DRDRX
46
LCK 2024 Spring Playoffs
DRDRX
41
LCK 2024 Summer Playoffs
DRDRX
21
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
Point breakdown
2017 · worlds 2017 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2020 · worlds 2020 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2021 · worlds 2021 · 20 points. worlds; verified worlds final placement; title 100 × placement 1/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2020 · All-LCK Second Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. All-LCK Second Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-LCK Second Team · 2020 · LCK · lck-2020-spring. Rascal.
2020 · All-LCK Third Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. All-LCK Third Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-LCK Third Team · 2020 · LCK · lck-2020-summer. Rascal.
2022 · All-LCK Second Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. All-LCK Second Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-LCK Second Team · 2022 · LCK · lck-2022-spring. Rascal.
2022 · All-LCK Third Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. All-LCK Third Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-LCK Third Team · 2022 · LCK · lck-2022-summer. Rascal.
2021 · All-LCK Second Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. All-LCK Second Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-LCK Second Team · 2021 · LCK · lck-2021-spring. Rascal.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.