Where Ramune stands
2026 · Mid · Domestic games
Osamu Ozawa小澤 統
All leagues · All positions
2026 · Mid · Domestic games
Games in this selection 16 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Ramune’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 8 of 54 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 7. Number of games won in this selection. Based on 8 of 8 games. | Losses: 1. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 87.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 10.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 971. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 8.24. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 61.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 6 of 54 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 3. Number of games won in this selection. Based on 6 of 6 games. | Losses: 3. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 3.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 663. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 8.94. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 44.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 6 of 54 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 4. Number of games won in this selection. Based on 6 of 6 games. | Losses: 2. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 10.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 760. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 9.20. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 67.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 6 of 54 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 4. Number of games won in this selection. Based on 6 of 6 games. | Losses: 2. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 7.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 817. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 9.25. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 66.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 5 of 54 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 4. Number of games won in this selection. Based on 5 of 5 games. | Losses: 1. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 12.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 864. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 8.70. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 52.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 54 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 5. Number of games won in this selection. Based on 5 of 5 games. | Losses: 0. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 100.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 8.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 897. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 8.08. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 60.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 54 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 1. Number of games won in this selection. Based on 5 of 5 games. | Losses: 4. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 1.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 557. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 8.18. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 60.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 3 of 54 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 985. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 7.78. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 65.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 54 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 2. Number of games won in this selection. Based on 2 of 2 games. | Losses: 0. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 11.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 823. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 6.62. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 81.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 54 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 658. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.05. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 40.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Bars show how often the player chose each champion in this selection.
| LJL 2026 · Spring | Games: 26. Number of individual games played in this selection. Based on 26 of 26 games. | Win rate: 65.4%. The percentage of games won. Based on 26 of 26 games. | KDA: 5.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games. | Damage / min: 824. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 26 games. | CS / min: 8.11. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games. |
| LJL 2026 · Winter | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Win rate: 58.8%. The percentage of games won. Based on 17 of 17 games. | KDA: 4.02. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 783. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 8.49. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. |
| LJL 2026 | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Win rate: 72.7%. The percentage of games won. Based on 11 of 11 games. | KDA: 6.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 774. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 8.91. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 14 Jun 2026 | LJL 2026 · Spring | Rising GamingvsFENNEL | Series ↗ | Lissandra | Loss | 1 / 4 / 7 |
| 14 Jun 2026 | LJL 2026 · Spring | Rising GamingvsFENNEL | Series ↗ | Vel'Koz | Win | 6 / 2 / 6 |
| 14 Jun 2026 | LJL 2026 · Spring | Rising GamingvsFENNEL | Series ↗ | Orianna | Loss | 0 / 4 / 6 |
| 14 Jun 2026 | LJL 2026 · Spring | Rising GamingvsFENNEL | Series ↗ | LeBlanc | Loss | 1 / 4 / 3 |
| 14 Jun 2026 | LJL 2026 · Spring | Rising GamingvsFENNEL | Series ↗ | Taliyah | Win | 3 / 0 / 16 |
| 13 Jun 2026 | LJL 2026 · Spring | Rising GamingvsArneb | Series ↗ | Ryze | Win | 4 / 7 / 12 |
| 13 Jun 2026 | LJL 2026 · Spring | Rising GamingvsArneb | Series ↗ | LeBlanc | Win | 14 / 0 / 8 |
| 4 Jun 2026 | LJL 2026 · Spring | Rising GamingvsFENNEL | Series ↗ | Zoe | Win | 10 / 3 / 12 |
| 4 Jun 2026 | LJL 2026 · Spring | Rising GamingvsFENNEL | Series ↗ | Akali | Win | 11 / 2 / 10 |
| 28 May 2026 | LJL 2026 · Spring | Rising GamingvsRAYN Clocks | Series ↗ | Orianna | Win | 13 / 0 / 12 |
| 28 May 2026 | LJL 2026 · Spring | Rising GamingvsRAYN Clocks | Series ↗ | LeBlanc | Win | 6 / 0 / 11 |
| 28 May 2026 | LJL 2026 · Spring | Rising GamingvsRAYN Clocks | Series ↗ | Ryze | Loss | 2 / 6 / 6 |
| 21 May 2026 | LJL 2026 · Spring | Rising GamingvsNew Meta | Series ↗ | Aurora | Win | 8 / 2 / 12 |
| 21 May 2026 | LJL 2026 · Spring | Rising GamingvsNew Meta | Series ↗ | LeBlanc | Win | 11 / 2 / 6 |
| 21 May 2026 | LJL 2026 · Spring | Rising GamingvsNew Meta | Series ↗ | Viktor | Loss | 0 / 5 / 0 |
| 15 May 2026 | LJL 2026 · Spring | Rising GamingvsDetonatioN FocusMe Academy | Series ↗ | LeBlanc | Win | 13 / 0 / 5 |
| 15 May 2026 | LJL 2026 · Spring | Rising GamingvsDetonatioN FocusMe Academy | Series ↗ | Taliyah | Win | 9 / 0 / 11 |
| 6 May 2026 | LJL 2026 · Spring | Rising GamingvsUwinks | Series ↗ | Azir | Win | 8 / 2 / 12 |
| 6 May 2026 | LJL 2026 · Spring | Rising GamingvsUwinks | Series ↗ | Orianna | Win | 8 / 0 / 10 |
| 6 May 2026 | LJL 2026 · Spring | Rising GamingvsUwinks | Series ↗ | Ryze | Loss | 3 / 4 / 3 |
| 4 May 2026 | LJL 2026 · Spring | Rising GamingvsArneb | Series ↗ | Zoe | Win | 2 / 0 / 10 |
| 4 May 2026 | LJL 2026 · Spring | Rising GamingvsArneb | Series ↗ | Viktor | Win | 4 / 1 / 8 |
| 4 May 2026 | LJL 2026 · Spring | Rising GamingvsArneb | Series ↗ | Orianna | Loss | 1 / 5 / 6 |
| 29 Apr 2026 | LJL 2026 · Spring | Rising GamingvsL Guide Gaming | Series ↗ | Ahri | Loss | 0 / 1 / 0 |
| 29 Apr 2026 | LJL 2026 · Spring | Rising GamingvsL Guide Gaming | Series ↗ | Annie | Loss | 6 / 9 / 11 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Mid · 2017–2026 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2017 | Tier 1 | Damage / min | 509 | 30.2 | 58 games · 107 peers |
| 2017 | Tier 1 | CS / min | 8.04 | 8.2 | 58 games · 123 peers |
| 2017 | Tier 1 | Kill participation | 71.8% | 82.0 | 58 games · 123 peers |
| 2017 | Tier 1 | Damage share | 24.8% | 7.5 | 58 games · 107 peers |
| 2017 | Tier 1 | Gold diff @15 | −102 | 34.9 | 58 games · 107 peers · LPL data missing · Percentile among 107 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 0.51 | 37.1 | 58 games · 106 peers |
| 2018 | Tier 1 | Damage / min | 529 | 70.4 | 55 games · 136 peers |
| 2018 | Tier 1 | CS / min | 8.76 | 17.0 | 55 games · 136 peers |
| 2018 | Tier 1 | Kill participation | 68.2% | 45.9 | 55 games · 136 peers |
| 2018 | Tier 1 | Damage share | 27.2% | 54.1 | 55 games · 136 peers |
| 2018 | Tier 1 | Gold diff @15 | +162 | 78.5 | 55 games · 136 peers |
| 2018 | Tier 1 | Vision / min | 1.18 | 64.4 | 55 games · 119 peers |
| 2019 | Tier 1 | Damage / min | 452 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | CS / min | 7.95 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Kill participation | 63.5% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Damage share | 23.0% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Gold diff @15 | +118 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Vision / min | 1.02 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Damage / min | 391 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | CS / min | 7.57 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Kill participation | 70.4% | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Damage share | 23.8% | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Gold diff @15 | −184 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Vision / min | 0.97 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Damage / min | 425 | 16.9 | 37 games · 125 peers |
| 2021 | Tier 1 | CS / min | 7.98 | 20.2 | 37 games · 125 peers |
| 2021 | Tier 1 | Kill participation | 64.6% | 34.7 | 37 games · 125 peers |
| 2021 | Tier 1 | Damage share | 24.8% | 43.5 | 37 games · 125 peers |
| 2021 | Tier 1 | Gold diff @15 | −59 | 38.1 | 37 games · 106 peers · Percentile among 106 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 1.09 | 53.2 | 37 games · 125 peers |
| 2025 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 801. Damage dealt to enemy champions per minute, averaged across games. Based on 54 of 54 games. Season labels follow the competition season.
2017–2026 · All seasons · 36 recorded champions
| Champion | 2017 | 2018 | 2019 | 2020 | 2021 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|
| Orianna | 31 | |||||||
| Syndra | 29 | |||||||
| Taliyah | 26 | |||||||
| LeBlanc | 23 | |||||||
| Azir | 21 | |||||||
| Ryze | 19 | |||||||
| Ahri | 18 | |||||||
| Zoe | 13 | |||||||
| All games | 72 | 64 | 11 | 14 | 37 | 24 | 54 | 276 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 54. Number of individual games played in this selection. Based on 54 of 54 games. | Wins: 35. Number of games won in this selection. Based on 54 of 54 games. | Losses: 19. Number of games lost in this selection. Based on 54 of 54 games. | Win rate: 64.8%. The percentage of games won. Based on 54 of 54 games. | KDA: 5.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 54 of 54 games. | Kills / game: 5.44. Average kills per game. Based on 54 of 54 games. | Deaths / game: 2.48. Average deaths per game. Based on 54 of 54 games. | Assists / game: 7.69. Average assists per game. Based on 54 of 54 games. | Damage / min: 801. Damage dealt to enemy champions per minute, averaged across games. Based on 54 of 54 games. | CS / min: 8.39. Minions and monsters killed per minute, averaged across games. Based on 54 of 54 games. | Gold / min: 425. Total gold gained per minute, averaged across games. Based on 54 of 54 games. | Kill participation: 58.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 54 of 54 games. |
| 2025 | Games: 24. Number of individual games played in this selection. Based on 24 of 24 games. | Wins: 17. Number of games won in this selection. Based on 24 of 24 games. | Losses: 7. Number of games lost in this selection. Based on 24 of 24 games. | Win rate: 70.8%. The percentage of games won. Based on 24 of 24 games. | KDA: 5.52. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games. | Kills / game: 5.00. Average kills per game. Based on 24 of 24 games. | Deaths / game: 2.50. Average deaths per game. Based on 24 of 24 games. | Assists / game: 8.79. Average assists per game. Based on 24 of 24 games. | Damage / min: 773. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 24 games. | CS / min: 8.43. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games. | Gold / min: 435. Total gold gained per minute, averaged across games. Based on 24 of 24 games. | Kill participation: 57.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 24 of 24 games. |
| 2021 | Games: 37. Number of individual games played in this selection. Based on 37 of 37 games. | Wins: 18. Number of games won in this selection. Based on 37 of 37 games. | Losses: 19. Number of games lost in this selection. Based on 37 of 37 games. | Win rate: 48.6%. The percentage of games won. Based on 37 of 37 games. | KDA: 3.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 37 of 37 games. | Kills / game: 2.49. Average kills per game. Based on 37 of 37 games. | Deaths / game: 2.00. Average deaths per game. Based on 37 of 37 games. | Assists / game: 4.86. Average assists per game. Based on 37 of 37 games. | Damage / min: 425. Damage dealt to enemy champions per minute, averaged across games. Based on 37 of 37 games. | CS / min: 7.98. Minions and monsters killed per minute, averaged across games. Based on 37 of 37 games. | Gold / min: 368. Total gold gained per minute, averaged across games. Based on 37 of 37 games. | Kill participation: 64.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 37 of 37 games. |
| 2020 | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Wins: 4. Number of games won in this selection. Based on 14 of 14 games. | Losses: 10. Number of games lost in this selection. Based on 14 of 14 games. | Win rate: 28.6%. The percentage of games won. Based on 14 of 14 games. | KDA: 2.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Kills / game: 1.93. Average kills per game. Based on 14 of 14 games. | Deaths / game: 2.14. Average deaths per game. Based on 14 of 14 games. | Assists / game: 4.36. Average assists per game. Based on 14 of 14 games. | Damage / min: 391. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 7.57. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. | Gold / min: 342. Total gold gained per minute, averaged across games. Based on 14 of 14 games. | Kill participation: 70.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
| 2019 | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 9. Number of games won in this selection. Based on 11 of 11 games. | Losses: 2. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 81.8%. The percentage of games won. Based on 11 of 11 games. | KDA: 5.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Kills / game: 3.82. Average kills per game. Based on 11 of 11 games. | Deaths / game: 1.64. Average deaths per game. Based on 11 of 11 games. | Assists / game: 5.91. Average assists per game. Based on 11 of 11 games. | Damage / min: 452. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 7.95. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Gold / min: 399. Total gold gained per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 63.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 2018 | Games: 64. Number of individual games played in this selection. Based on 64 of 64 games. | Wins: 35. Number of games won in this selection. Based on 64 of 64 games. | Losses: 29. Number of games lost in this selection. Based on 64 of 64 games. | Win rate: 54.7%. The percentage of games won. Based on 64 of 64 games. | KDA: 3.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 64 of 64 games. | Kills / game: 2.53. Average kills per game. Based on 64 of 64 games. | Deaths / game: 1.92. Average deaths per game. Based on 64 of 64 games. | Assists / game: 4.81. Average assists per game. Based on 64 of 64 games. | Damage / min: 511. Damage dealt to enemy champions per minute, averaged across games. Based on 61 of 64 games. Games without the required stats are excluded. | CS / min: 8.66. Minions and monsters killed per minute, averaged across games. Based on 64 of 64 games. | Gold / min: 378. Total gold gained per minute, averaged across games. Based on 64 of 64 games. | Kill participation: 65.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 64 of 64 games. |
| 2017 | Games: 72. Number of individual games played in this selection. Based on 72 of 72 games. | Wins: 47. Number of games won in this selection. Based on 72 of 72 games. | Losses: 25. Number of games lost in this selection. Based on 72 of 72 games. | Win rate: 65.3%. The percentage of games won. Based on 72 of 72 games. | KDA: 4.61. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 72 of 72 games. | Kills / game: 2.90. Average kills per game. Based on 72 of 72 games. | Deaths / game: 2.06. Average deaths per game. Based on 72 of 72 games. | Assists / game: 6.57. Average assists per game. Based on 72 of 72 games. | Damage / min: 504. Damage dealt to enemy champions per minute, averaged across games. Based on 68 of 72 games. Games without the required stats are excluded. | CS / min: 8.18. Minions and monsters killed per minute, averaged across games. Based on 72 of 72 games. | Gold / min: 390. Total gold gained per minute, averaged across games. Based on 72 of 72 games. | Kill participation: 70.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 72 of 72 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
2 Domestic
1 Domestic
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2017 · LJL 2017 Spring Playoffs · 20 points. LJL 2017 Spring Playoffs: champion 20 × final placement 1 = 20 points. Annual LJL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2017 · LJL 2017 Summer Playoffs · 20 points. LJL 2017 Summer Playoffs: champion 20 × final placement 1 = 20 points. Annual LJL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2018 · LJL 2018 Spring Playoffs · 20 points. LJL 2018 Spring Playoffs: champion 20 × final placement 1 = 20 points. Annual LJL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2018 · LJL 2018 Summer Playoffs · 4 points. LJL 2018 Summer Playoffs: champion 20 × final placement 1/5 = 4 points. Annual LJL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2021 · LJL 2021 Spring Playoffs · 4 points. LJL 2021 Spring Playoffs: champion 20 × final placement 1/5 = 4 points. Annual LJL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2017 · Mid-Season Invitational 2017: Final placement retained; outside verified scoring-depth equivalence
2018 · Mid-Season Invitational 2018: Final placement retained; outside verified scoring-depth equivalence
2017 · worlds 2017: Final placement retained; outside verified scoring-depth equivalence
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
No recorded achievements for this year.
3 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Mid-Season Invitational 20182018 · Mid-Season Invitational · PENTAGRAM | Place 14 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
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| Mid-Season Invitational 20172017 · Mid-Season Invitational · Rampage | Places 12–13 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
| worlds 20172017 · worlds · Rampage | Places 21–24 | Source detailsVerified final placement and independently reviewed actual participation. 4 games played.
|
5 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LJL 2021 Spring Playoffs2021 · LJL · Sengoku Gaming | Place 4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 8 games played.
|
| LJL 2018 Spring Playoffs2018 · LJL · PENTAGRAM | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 7 games played.
|
| LJL 2018 Summer Playoffs2018 · LJL · PENTAGRAM | Place 3 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 3 games played.
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| LJL 2017 Spring Playoffs2017 · LJL · Rampage | Champion |
No results in this selection.
Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 8 games played.
|
| LJL 2017 Summer Playoffs2017 · LJL · Rampage | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 8 games played.
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