Where Rain stands
2018 · Bot · Domestic games
An Hyeon-guk안현국
Also known as: Rain · Rain (An Hyeon-guk)
All leagues · All positions
2018 · Bot · Domestic games
Games in this selection 19 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Rain’s 2018 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 12 of 67 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 6. Number of games won in this selection. Based on 12 of 12 games. | Losses: 6. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 50.0%. The percentage of games won. Based on 12 of 12 games. | KDA: 5.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 845. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 9.78. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 83.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 10 of 67 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 3. Number of games won in this selection. Based on 10 of 10 games. | Losses: 7. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 30.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 526. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 8.96. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 62.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 8 of 67 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 4. Number of games won in this selection. Based on 8 of 8 games. | Losses: 4. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 50.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 2.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 755. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 9.40. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 71.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 7 of 67 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 2. Number of games won in this selection. Based on 7 of 7 games. | Losses: 5. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 28.6%. The percentage of games won. Based on 7 of 7 games. | KDA: 2.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 429. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 9.54. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 75.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 5 of 67 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 0. Number of games won in this selection. Based on 5 of 5 games. | Losses: 5. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 0.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 669. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 9.39. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 63.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 67 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 4.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 462. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 9.71. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 70.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 67 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 519. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 10.34. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 65.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 67 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 429. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 8.47. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 56.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 67 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 468. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.77. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 79.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 67 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 3.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 426. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 7.28. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 78.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Bars show how often the player chose each champion in this selection.
| TCL 2018 · Summer | Games: 28. Number of individual games played in this selection. Based on 28 of 28 games. | Win rate: 28.6%. The percentage of games won. Based on 28 of 28 games. | KDA: 2.99. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games. | Damage / min: 539. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games. | CS / min: 8.82. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games. |
| TCL 2018 · Winter | Games: 28. Number of individual games played in this selection. Based on 28 of 28 games. | Win rate: 39.3%. The percentage of games won. Based on 28 of 28 games. | KDA: 3.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games. | Damage / min: 605. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games. | CS / min: 9.66. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games. |
| TCL 2018 | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Win rate: 36.4%. The percentage of games won. Based on 11 of 11 games. | KDA: 3.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 667. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 9.15. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 20 Aug 2018 | TCL 2018 · Summer | Team AURORAvsBursaspor Esports | Series ↗ | Lee Sin | Win | 5 / 7 / 4 |
| 19 Aug 2018 | TCL 2018 · Summer | Team AURORAvsDark Passage | Series ↗ | Kalista | Loss | 7 / 3 / 5 |
| 18 Aug 2018 | TCL 2018 · Summer | Team AURORAvsHWA Gaming | Series ↗ | Xayah | Loss | 3 / 2 / 1 |
| 13 Aug 2018 | TCL 2018 · Summer | Team AURORAvsFenerbahçe Esports | Series ↗ | Ashe | Win | 6 / 0 / 3 |
| 12 Aug 2018 | TCL 2018 · Summer | Team AURORAvsPapara SuperMassive | Series ↗ | Lucian | Loss | 5 / 4 / 2 |
| 11 Aug 2018 | TCL 2018 · Summer | Team AURORAvsRoyal Bandits | Series ↗ | Jhin | Loss | 3 / 0 / 6 |
| 6 Aug 2018 | TCL 2018 · Summer | Team AURORAvsYouthCrew Esports | Series ↗ | Ezreal | Loss | 4 / 4 / 6 |
| 5 Aug 2018 | TCL 2018 · Summer | Team AURORAvsBursaspor Esports | Series ↗ | Varus | Loss | 0 / 5 / 1 |
| 4 Aug 2018 | TCL 2018 · Summer | Team AURORAvsDark Passage | Series ↗ | Kai'Sa | Loss | 0 / 1 / 4 |
| 30 Jul 2018 | TCL 2018 · Summer | Team AURORAvsHWA Gaming | Series ↗ | Ezreal | Loss | 4 / 2 / 6 |
| 29 Jul 2018 | TCL 2018 · Summer | Team AURORAvsFenerbahçe Esports | Series ↗ | Swain | Loss | 5 / 6 / 4 |
| 28 Jul 2018 | TCL 2018 · Summer | Team AURORAvsPapara SuperMassive | Series ↗ | Ashe | Loss | 1 / 4 / 0 |
| 23 Jul 2018 | TCL 2018 · Summer | Team AURORAvsRoyal Bandits | Series ↗ | Varus | Loss | 3 / 4 / 5 |
| 22 Jul 2018 | TCL 2018 · Summer | Team AURORAvsYouthCrew Esports | Series ↗ | Varus | Win | 2 / 5 / 3 |
| 21 Jul 2018 | TCL 2018 · Summer | Team AURORAvsBursaspor Esports | Series ↗ | Swain | Win | 7 / 1 / 7 |
| 20 Jul 2018 | TCL 2018 · Summer | Team AURORAvsDark Passage | Series ↗ | Varus | Loss | 6 / 3 / 3 |
| 16 Jul 2018 | TCL 2018 · Summer | Team AURORAvsHWA Gaming | Series ↗ | Lucian | Loss | 1 / 2 / 3 |
| 15 Jul 2018 | TCL 2018 · Summer | Team AURORAvsFenerbahçe Esports | Series ↗ | Ezreal | Loss | 4 / 4 / 6 |
| 14 Jul 2018 | TCL 2018 · Summer | Team AURORAvsPapara SuperMassive | Series ↗ | Lucian | Loss | 5 / 1 / 3 |
| 1 Jul 2018 | TCL 2018 · Summer | Team AURORAvsRoyal Bandits | Series ↗ | Lucian | Loss | 2 / 2 / 1 |
| 30 Jun 2018 | TCL 2018 · Summer | Team AURORAvsYouthCrew Esports | Series ↗ | Ezreal | Win | 5 / 1 / 6 |
| 29 Jun 2018 | TCL 2018 · Summer | Team AURORAvsBursaspor Esports | Series ↗ | Lucian | Loss | 5 / 2 / 0 |
| 25 Jun 2018 | TCL 2018 · Summer | Team AURORAvsDark Passage | Series ↗ | Ezreal | Win | 6 / 1 / 10 |
| 23 Jun 2018 | TCL 2018 · Summer | Team AURORAvsHWA Gaming | Series ↗ | Yasuo | Loss | 0 / 4 / 9 |
| 22 Jun 2018 | TCL 2018 · Summer | Team AURORAvsFenerbahçe Esports | Series ↗ | Irelia | Win | 7 / 5 / 9 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Bot · 2016–2020 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2016 | Tier 1 | Damage / min | 496 | — | Less than 80% valid observation coverage |
| 2016 | Tier 1 | CS / min | 7.88 | — | Less than 80% valid observation coverage |
| 2016 | Tier 1 | Kill participation | 67.6% | 35.1 | 48 games · 115 peers |
| 2016 | Tier 1 | Damage share | 23.2% | — | Less than 80% valid observation coverage |
| 2016 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage / min | 590 | 71.8 | 66 games · 132 peers |
| 2018 | Tier 1 | CS / min | 9.27 | 22.1 | 66 games · 132 peers |
| 2018 | Tier 1 | Kill participation | 70.5% | 68.7 | 66 games · 132 peers |
| 2018 | Tier 1 | Damage share | 30.4% | 66.4 | 66 games · 132 peers |
| 2018 | Tier 1 | Gold diff @15 | −380 | 8.4 | 66 games · 132 peers |
| 2018 | Tier 1 | Vision / min | 1.12 | 38.4 | 66 games · 113 peers |
| 2019 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 393. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. Season labels follow the competition season.
2016–2020 · All seasons · 25 recorded champions
| Champion | 2016 | 2017 | 2018 | 2019 | 2020 | Total |
|---|---|---|---|---|---|---|
| Ezreal | 27 | |||||
| Sivir | 18 | |||||
| Kalista | 17 | |||||
| Caitlyn | 16 | |||||
| Lucian | 16 | |||||
| Varus | 15 | |||||
| Ashe | 13 | |||||
| Xayah | 9 | |||||
| All games | 54 | 21 | 67 | 33 | 2 | 177 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2020 | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Kills / game: 2.50. Average kills per game. Based on 2 of 2 games. | Deaths / game: 2.00. Average deaths per game. Based on 2 of 2 games. | Assists / game: 3.00. Average assists per game. Based on 2 of 2 games. | Damage / min: 393. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 9.04. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Gold / min: 389. Total gold gained per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 66.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2019 | Games: 33. Number of individual games played in this selection. Based on 33 of 33 games. | Wins: 8. Number of games won in this selection. Based on 33 of 33 games. | Losses: 25. Number of games lost in this selection. Based on 33 of 33 games. | Win rate: 24.2%. The percentage of games won. Based on 33 of 33 games. | KDA: 3.01. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 33 of 33 games. | Kills / game: 2.82. Average kills per game. Based on 33 of 33 games. | Deaths / game: 2.12. Average deaths per game. Based on 33 of 33 games. | Assists / game: 3.58. Average assists per game. Based on 33 of 33 games. | Damage / min: 420. Damage dealt to enemy champions per minute, averaged across games. Based on 33 of 33 games. | CS / min: 9.38. Minions and monsters killed per minute, averaged across games. Based on 33 of 33 games. | Gold / min: 410. Total gold gained per minute, averaged across games. Based on 33 of 33 games. | Kill participation: 61.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 33 of 33 games. |
| 2018 | Games: 67. Number of individual games played in this selection. Based on 67 of 67 games. | Wins: 23. Number of games won in this selection. Based on 67 of 67 games. | Losses: 44. Number of games lost in this selection. Based on 67 of 67 games. | Win rate: 34.3%. The percentage of games won. Based on 67 of 67 games. | KDA: 3.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 67 of 67 games. | Kills / game: 4.07. Average kills per game. Based on 67 of 67 games. | Deaths / game: 2.54. Average deaths per game. Based on 67 of 67 games. | Assists / game: 3.99. Average assists per game. Based on 67 of 67 games. | Damage / min: 588. Damage dealt to enemy champions per minute, averaged across games. Based on 67 of 67 games. | CS / min: 9.23. Minions and monsters killed per minute, averaged across games. Based on 67 of 67 games. | Gold / min: 415. Total gold gained per minute, averaged across games. Based on 67 of 67 games. | Kill participation: 69.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 67 of 67 games. |
| 2017 | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Wins: 8. Number of games won in this selection. Based on 21 of 21 games. | Losses: 13. Number of games lost in this selection. Based on 21 of 21 games. | Win rate: 38.1%. The percentage of games won. Based on 21 of 21 games. | KDA: 3.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Kills / game: 3.14. Average kills per game. Based on 21 of 21 games. | Deaths / game: 2.14. Average deaths per game. Based on 21 of 21 games. | Assists / game: 4.29. Average assists per game. Based on 21 of 21 games. | Damage / min: 454. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games. | CS / min: 9.15. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. | Gold / min: 395. Total gold gained per minute, averaged across games. Based on 21 of 21 games. | Kill participation: 56.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 21 of 21 games. |
| 2016 | Games: 54. Number of individual games played in this selection. Based on 54 of 54 games. | Wins: 21. Number of games won in this selection. Based on 54 of 54 games. | Losses: 33. Number of games lost in this selection. Based on 54 of 54 games. | Win rate: 38.9%. The percentage of games won. Based on 54 of 54 games. | KDA: 2.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 54 of 54 games. | Kills / game: 2.76. Average kills per game. Based on 54 of 54 games. | Deaths / game: 2.78. Average deaths per game. Based on 54 of 54 games. | Assists / game: 5.31. Average assists per game. Based on 54 of 54 games. | Damage / min: 471. Damage dealt to enemy champions per minute, averaged across games. Based on 27 of 54 games. Games without the required stats are excluded. | CS / min: 7.70. Minions and monsters killed per minute, averaged across games. Based on 38 of 54 games. Games without the required stats are excluded. | Gold / min: 367. Total gold gained per minute, averaged across games. Based on 35 of 54 games. Games without the required stats are excluded. | Kill participation: 66.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 54 of 54 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LPL 2016 Spring Playoffs | Invictus Gaming | 27 |
| LPL 2016 Summer Playoffs | Invictus Gaming | 21 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2019 · KeSPA Cup 2019: No placement points or unavailable event valuation / participation evidence.
2016 · Demacia Cup 2016: No placement points or unavailable event valuation / participation evidence.
2016 · LPL 2016 Spring Playoffs: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
No results in this selection.
3 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| KeSPA Cup 20192019 · LCK · ESports Connected | Places 13–20 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 2 games played.
|
| Demacia Cup 20162016 · LPL · Invictus Gaming | Places 14–16 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 6 games played.
|
| LPL 2016 Spring Playoffs2016 · LPL · Invictus Gaming | Places 7–8 | Source detailsFinal source result joined to exact identities and accepted played lineups from the global dataset. Observed games are a verified minimum; recipient coverage remains partial. 2 games played.
|
No results in this selection.