Where Qwacker stands
2021 · Top · Domestic games
No classified domestic circuit in this selection. Choose another season or adjust the profile filters.
Michael Zou
All leagues · All positions
2021 · Top · Domestic games
No classified domestic circuit in this selection. Choose another season or adjust the profile filters.
Games in this selection 17 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Qwacker’s 2021 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 18 of 85 games in this selection. | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Wins: 10. Number of games won in this selection. Based on 18 of 18 games. | Losses: 8. Number of games lost in this selection. Based on 18 of 18 games. | Win rate: 55.6%. The percentage of games won. Based on 18 of 18 games. | KDA: 3.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 477. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 7.10. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. | Kill participation: 56.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games. |
| 11 of 85 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 8. Number of games won in this selection. Based on 11 of 11 games. | Losses: 3. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 72.7%. The percentage of games won. Based on 11 of 11 games. | KDA: 4.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 310. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 5.59. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 62.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 9 of 85 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 3. Number of games won in this selection. Based on 9 of 9 games. | Losses: 6. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 33.3%. The percentage of games won. Based on 9 of 9 games. | KDA: 1.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 449. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 5.46. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 46.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 8 of 85 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 3. Number of games won in this selection. Based on 8 of 8 games. | Losses: 5. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 37.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 1.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 437. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 5.92. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 36.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 6 of 85 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 0. Number of games won in this selection. Based on 6 of 6 games. | Losses: 6. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 0.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 1.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 434. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 7.76. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 56.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 6 of 85 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 2. Number of games won in this selection. Based on 6 of 6 games. | Losses: 4. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 2.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 419. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 6.94. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 55.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 6 of 85 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 3. Number of games won in this selection. Based on 6 of 6 games. | Losses: 3. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 2.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 448. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 6.27. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 48.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 4 of 85 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 399. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 7.70. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 57.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 85 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 4.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 472. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 7.85. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 68.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 85 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 287. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 5.00. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 59.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
Bars show how often the player chose each champion in this selection.
| BIG 2021 | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Win rate: 36.4%. The percentage of games won. Based on 11 of 11 games. | KDA: 1.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 498. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 5.61. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. |
| CU 2021 | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Win rate: 45.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 2.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Damage / min: 404. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games. | CS / min: 6.25. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. |
| EGL 2021 | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 563. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 7.02. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. |
| GSG 2021 | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Win rate: 60.0%. The percentage of games won. Based on 15 of 15 games. | KDA: 3.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 503. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 6.83. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. |
| LCS Proving Grounds 2021 · Spring | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 3.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 435. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 6.56. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
| LCS Proving Grounds Qualifiers 2021 · Summer · Proving Grounds Qualifiers | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 444. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 7.40. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. |
| RCL 2021 | Games: 27. Number of individual games played in this selection. Based on 27 of 27 games. | Win rate: 48.1%. The percentage of games won. Based on 27 of 27 games. | KDA: 2.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 27 of 27 games. | Damage / min: 420. Damage dealt to enemy champions per minute, averaged across games. Based on 27 of 27 games. | CS / min: 6.57. Minions and monsters killed per minute, averaged across games. Based on 27 of 27 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 10 Aug 2021 | LCS Proving Grounds Qualifiers 2021 · Summer · Proving Grounds Qualifiers | Wildcard Gaming BlackvsDignitas Mirage | Series ↗ | Viego | Loss | 2 / 5 / 4 |
| 10 Aug 2021 | LCS Proving Grounds Qualifiers 2021 · Summer · Proving Grounds Qualifiers | Wildcard Gaming BlackvsDignitas Mirage | Series ↗ | Jayce | Loss | 8 / 6 / 4 |
| 10 Aug 2021 | LCS Proving Grounds Qualifiers 2021 · Summer · Proving Grounds Qualifiers | Wildcard Gaming BlackvsCLG Academy | Series ↗ | Wukong | Loss | 0 / 3 / 2 |
| 9 Aug 2021 | LCS Proving Grounds Qualifiers 2021 · Summer · Proving Grounds Qualifiers | Wildcard Gaming BlackvsCLG Academy | Series ↗ | Wukong | Win | 5 / 0 / 11 |
| 9 Aug 2021 | LCS Proving Grounds Qualifiers 2021 · Summer · Proving Grounds Qualifiers | Wildcard Gaming BlackvsCLG Academy | Series ↗ | Darius | Loss | 2 / 6 / 3 |
| 7 Jul 2021 | EGL 2021 | Wildcard Gaming BlackvsGlaive Esports Prime | Series ↗ | Nocturne | Loss | 5 / 7 / 7 |
| 28 Jun 2021 | RCL 2021 | Wildcard Gaming BlackvsWildcard Gaming Red | Series ↗ | Karma | Loss | 0 / 4 / 10 |
| 28 Jun 2021 | RCL 2021 | Wildcard Gaming BlackvsWildcard Gaming Red | Series ↗ | Lucian | Loss | 2 / 4 / 8 |
| 22 Jun 2021 | RCL 2021 | Wildcard Gaming BlackvsMaryville University | Series ↗ | Lucian | Win | 7 / 3 / 6 |
| 22 Jun 2021 | RCL 2021 | Wildcard Gaming BlackvsMaryville University | Series ↗ | Lee Sin | Loss | 3 / 6 / 9 |
| 22 Jun 2021 | RCL 2021 | Wildcard Gaming BlackvsMaryville University | Series ↗ | Sett | Win | 6 / 2 / 6 |
| 21 Jun 2021 | RCL 2021 | Wildcard Gaming Blackvs100 Thieves Next | Series ↗ | Nocturne | Loss | 1 / 3 / 4 |
| 21 Jun 2021 | RCL 2021 | Wildcard Gaming Blackvs100 Thieves Next | Series ↗ | Renekton | Win | 3 / 1 / 5 |
| 21 Jun 2021 | RCL 2021 | Wildcard Gaming Blackvs100 Thieves Next | Series ↗ | Lucian | Loss | 1 / 2 / 1 |
| 20 Jun 2021 | RCL 2021 | Wildcard Gaming BlackvsSupernova | Series ↗ | Nocturne | Loss | 3 / 4 / 2 |
| 20 Jun 2021 | RCL 2021 | Wildcard Gaming BlackvsSupernova | Series ↗ | Nocturne | Loss | 4 / 3 / 1 |
| 20 Jun 2021 | RCL 2021 | Wildcard Gaming BlackvsSupernova | Series ↗ | Renekton | Win | 3 / 2 / 9 |
| 19 Jun 2021 | RCL 2021 | Wildcard Gaming BlackvsDare Black | Series ↗ | Sett | Win | 13 / 1 / 11 |
| 19 Jun 2021 | RCL 2021 | Wildcard Gaming BlackvsDare Black | Series ↗ | Lucian | Win | 15 / 2 / 7 |
| 19 Jun 2021 | RCL 2021 | Wildcard Gaming BlackvsDare Black | Series ↗ | Renekton | Loss | 2 / 5 / 1 |
| 31 May 2021 | CU 2021 | Wildcard Gaming BlackvsZoos Gaming | Series ↗ | Nocturne | Loss | 3 / 6 / 2 |
| 31 May 2021 | CU 2021 | Wildcard Gaming BlackvsZoos Gaming | Series ↗ | Lee Sin | Loss | 2 / 4 / 3 |
| 25 May 2021 | CU 2021 | Wildcard Gaming BlackvsMaryville University | Series ↗ | Lee Sin | Win | 3 / 3 / 9 |
| 25 May 2021 | CU 2021 | Wildcard Gaming BlackvsMaryville University | Series ↗ | Lee Sin | Win | 2 / 4 / 9 |
| 24 May 2021 | CU 2021 | Wildcard Gaming BlackvsCloud9 Amateur | Series ↗ | Volibear | Loss | 4 / 5 / 8 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Top · 2020–2025 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2020 | — | Damage / min | — | — | No classified domestic games in this selection. |
| 2020 | — | CS / min | — | — | No classified domestic games in this selection. |
| 2020 | — | Kill participation | — | — | No classified domestic games in this selection. |
| 2020 | — | Damage share | — | — | No classified domestic games in this selection. |
| 2020 | — | Gold diff @15 | — | — | No classified domestic games in this selection. |
| 2020 | — | Vision / min | — | — | No classified domestic games in this selection. |
| 2021 | — | Damage / min | — | — | No classified domestic games in this selection. |
| 2021 | — | CS / min | — | — | No classified domestic games in this selection. |
| 2021 | — | Kill participation | — | — | No classified domestic games in this selection. |
| 2021 | — | Damage share | — | — | No classified domestic games in this selection. |
| 2021 | — | Gold diff @15 | — | — | No classified domestic games in this selection. |
| 2021 | — | Vision / min | — | — | No classified domestic games in this selection. |
| 2023 | NACL | Damage / min | 555 | 72.4 | 54 games · 30 peers |
| 2023 | NACL | CS / min | 7.58 | 24.1 | 54 games · 30 peers |
| 2023 | NACL | Kill participation | 60.5% | 100.0 | 54 games · 30 peers |
| 2023 | NACL | Damage share | 24.4% | 86.2 | 54 games · 30 peers |
| 2023 | NACL | Gold diff @15 | +205 | 53.6 | 54 games · 29 peers · Percentile among 29 players with sufficient data. |
| 2023 | NACL | Vision / min | 0.86 | 48.3 | 54 games · 30 peers |
| 2024 | NACL | Damage / min | 535 | 7.7 | 76 games · 14 peers |
| 2024 | NACL | CS / min | 7.39 | 7.7 | 76 games · 14 peers |
| 2024 | NACL | Kill participation | 53.0% | 53.8 | 76 games · 14 peers |
| 2024 | NACL | Damage share | 21.5% | 38.5 | 76 games · 14 peers |
| 2024 | NACL | Gold diff @15 | −131 | 15.4 | 76 games · 14 peers |
| 2024 | NACL | Vision / min | 0.78 | 30.8 | 76 games · 14 peers |
| 2025 | NACL | Damage / min | 593 | 41.7 | 47 games · 13 peers |
| 2025 | NACL | CS / min | 7.68 | 66.7 | 47 games · 13 peers |
| 2025 | NACL | Kill participation | 56.6% | 75.0 | 47 games · 13 peers |
| 2025 | NACL | Damage share | 23.5% | 75.0 | 47 games · 13 peers |
| 2025 | NACL | Gold diff @15 | −60 | 41.7 | 47 games · 13 peers |
| 2025 | NACL | Vision / min | 0.77 | 50.0 | 47 games · 13 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 593. Damage dealt to enemy champions per minute, averaged across games. Based on 47 of 47 games. Season labels follow the competition season.
2020–2025 · All seasons · 29 recorded champions
| Champion | 2020 | 2021 | 2023 | 2024 | 2025 | Total |
|---|---|---|---|---|---|---|
| Renekton | 43 | |||||
| Olaf | 32 | |||||
| K'Sante | 26 | |||||
| Shen | 23 | |||||
| Darius | 19 | |||||
| Udyr | 13 | |||||
| Rumble | 11 | |||||
| Gwen | 10 | |||||
| All games | 6 | 85 | 54 | 76 | 47 | 268 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2025 | Games: 47. Number of individual games played in this selection. Based on 47 of 47 games. | Wins: 21. Number of games won in this selection. Based on 47 of 47 games. | Losses: 26. Number of games lost in this selection. Based on 47 of 47 games. | Win rate: 44.7%. The percentage of games won. Based on 47 of 47 games. | KDA: 2.49. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 47 of 47 games. | Kills / game: 3.40. Average kills per game. Based on 47 of 47 games. | Deaths / game: 3.53. Average deaths per game. Based on 47 of 47 games. | Assists / game: 5.38. Average assists per game. Based on 47 of 47 games. | Damage / min: 593. Damage dealt to enemy champions per minute, averaged across games. Based on 47 of 47 games. | CS / min: 7.68. Minions and monsters killed per minute, averaged across games. Based on 47 of 47 games. | Gold / min: 380. Total gold gained per minute, averaged across games. Based on 47 of 47 games. | Kill participation: 56.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 47 of 47 games. |
| 2024 | Games: 76. Number of individual games played in this selection. Based on 76 of 76 games. | Wins: 34. Number of games won in this selection. Based on 76 of 76 games. | Losses: 42. Number of games lost in this selection. Based on 76 of 76 games. | Win rate: 44.7%. The percentage of games won. Based on 76 of 76 games. | KDA: 2.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 76 of 76 games. | Kills / game: 2.97. Average kills per game. Based on 76 of 76 games. | Deaths / game: 3.51. Average deaths per game. Based on 76 of 76 games. | Assists / game: 5.62. Average assists per game. Based on 76 of 76 games. | Damage / min: 535. Damage dealt to enemy champions per minute, averaged across games. Based on 76 of 76 games. | CS / min: 7.39. Minions and monsters killed per minute, averaged across games. Based on 76 of 76 games. | Gold / min: 375. Total gold gained per minute, averaged across games. Based on 76 of 76 games. | Kill participation: 53.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 76 of 76 games. |
| 2023 | Games: 54. Number of individual games played in this selection. Based on 54 of 54 games. | Wins: 22. Number of games won in this selection. Based on 54 of 54 games. | Losses: 32. Number of games lost in this selection. Based on 54 of 54 games. | Win rate: 40.7%. The percentage of games won. Based on 54 of 54 games. | KDA: 2.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 54 of 54 games. | Kills / game: 3.87. Average kills per game. Based on 54 of 54 games. | Deaths / game: 3.54. Average deaths per game. Based on 54 of 54 games. | Assists / game: 4.48. Average assists per game. Based on 54 of 54 games. | Damage / min: 555. Damage dealt to enemy champions per minute, averaged across games. Based on 54 of 54 games. | CS / min: 7.58. Minions and monsters killed per minute, averaged across games. Based on 54 of 54 games. | Gold / min: 392. Total gold gained per minute, averaged across games. Based on 54 of 54 games. | Kill participation: 60.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 54 of 54 games. |
| 2021 | Games: 85. Number of individual games played in this selection. Based on 85 of 85 games. | Wins: 38. Number of games won in this selection. Based on 85 of 85 games. | Losses: 47. Number of games lost in this selection. Based on 85 of 85 games. | Win rate: 44.7%. The percentage of games won. Based on 85 of 85 games. | KDA: 2.49. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 85 of 85 games. | Kills / game: 3.87. Average kills per game. Based on 85 of 85 games. | Deaths / game: 3.95. Average deaths per game. Based on 85 of 85 games. | Assists / game: 5.96. Average assists per game. Based on 85 of 85 games. | Damage / min: 445. Damage dealt to enemy champions per minute, averaged across games. Based on 85 of 85 games. | CS / min: 6.47. Minions and monsters killed per minute, averaged across games. Based on 85 of 85 games. | Gold / min: 364. Total gold gained per minute, averaged across games. Based on 85 of 85 games. | Kill participation: 53.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 85 of 85 games. |
| 2020 | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 2. Number of games won in this selection. Based on 6 of 6 games. | Losses: 4. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 2.87. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Kills / game: 6.33. Average kills per game. Based on 6 of 6 games. | Deaths / game: 3.83. Average deaths per game. Based on 6 of 6 games. | Assists / game: 4.67. Average assists per game. Based on 6 of 6 games. | Damage / min: 605. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 6.48. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Gold / min: 388. Total gold gained per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 50.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.