Games Games: 119. Number of individual games played in this selection. Based on 119 of 119 games.119
Win rate Win rate: 46.2%. The percentage of games won. Based on 119 of 119 games.46.2%
KDA KDA: 3.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 119 of 119 games.3.29
Damage / min Damage / min: 257. Damage dealt to enemy champions per minute, averaged across games. Based on 119 of 119 games.257
CS / min CS / min: 1.06. Minions and monsters killed per minute, averaged across games. Based on 119 of 119 games.1.06
Kill participation Kill participation: 73.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 119 of 119 games.73.1%
More statistics Totals, economy & laning +
WinsWins: 55. Number of games won in this selection. Based on 119 of 119 games.
LossesLosses: 64. Number of games lost in this selection. Based on 119 of 119 games.
KillsKills: 115. Total kills in games where kills are available. Based on 119 of 119 games.
DeathsDeaths: 422. Total deaths in games where deaths are available. Based on 119 of 119 games.
AssistsAssists: 1,274. Total assists in games where assists are available. Based on 119 of 119 games.
Gold / minGold / min: 272. Total gold gained per minute, averaged across games. Based on 119 of 119 games.
Damage shareDamage share: 9.0%. The player's share of team damage to enemy champions, averaged across games. Based on 119 of 119 games.
Earned gold shareEarned gold share: 11.0%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 119 of 119 games.
Gold diff @15Gold diff @15: −17. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 119 of 119 games.
CS diff @15CS diff @15: −4. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 119 of 119 games.
XP diff @15XP diff @15: −154. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 119 of 119 games.
Vision score / minVision score / min: 3.84. Vision score per minute, averaged across games where the statistic is supported. Based on 119 of 119 games.
A closer look
The season in focus.
All leagues · All positions
2026
Showing 2026 statistics
Performance passport
Where Quantum stands.
2026 · Support · Domestic games
Metric / actual
050100
Percentile
Value: 208 damage per minute. Percentile: —. Rank: —208
Value: 208 damage per minute. Percentile: —. Rank: —
Value: 1.07 CS per minute. Percentile: —. Rank: —1.07
Value: 3.80 vision score per minute. Percentile: —. Rank: —3.80
Value: 3.80 vision score per minute. Percentile: —. Rank: —
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 21 champions
More space for less-played champions
1×
Champion roles · 2026
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%10%20%
Damage
?
Lulu20 games
Lulu: 11.1% earned gold share and 7.7% damage share. Means across the same 20 games with both values available; 20 total champion games.8%
?
Neeko15 games
Neeko: 11.7% earned gold share and 13.1% damage share. Means across the same 15 games with both values available; 15 total champion games.13%
?
Milio12 games
Milio: 10.6% earned gold share and 5.1% damage share. Means across the same 12 games with both values available; 12 total champion games.5%
?
Nautilus12 games
Nautilus: 9.9% earned gold share and 7.3% damage share. Means across the same 12 games with both values available; 12 total champion games.7%
?
Karma9 games
Karma: 10.9% earned gold share and 9.4% damage share. Means across the same 9 games with both values available; 9 total champion games.9%
?
Renata Glasc8 games
Renata Glasc: 11.1% earned gold share and 7.1% damage share. Means across the same 8 games with both values available; 8 total champion games.7%
?
Alistar6 games
Alistar: 10.5% earned gold share and 7.0% damage share. Means across the same 6 games with both values available; 6 total champion games.7%
?
Seraphine6 games
Seraphine: 12.4% earned gold share and 12.0% damage share. Means across the same 6 games with both values available; 6 total champion games.12%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2026
Who has the edge?
The most familiar opponents. Every game counts.
119 games
Opponent
WinsLosses
Win rate
NEANongshim Esports AcademyNongshim Esports Academy: 11 wins, 13 losses in 24 recorded games, 45.8% win rate. 2026.46%
KDCKiwoom DRX ChallengersKiwoom DRX Challengers: 14 wins, 7 losses in 21 recorded games, 66.7% win rate. 2026.67%
TEAT1 Esports AcademyT1 Esports Academy: 5 wins, 8 losses in 13 recorded games, 38.5% win rate. 2026.38%
KRCKT Rolster ChallengersKT Rolster Challengers: 3 wins, 9 losses in 12 recorded games, 25.0% win rate. 2026.25%
DKCDplus Kia ChallengersDplus Kia Challengers: 5 wins, 6 losses in 11 recorded games, 45.5% win rate. 2026.45%
BFYBNK FEARX YouthBNK FEARX Youth: 4 wins, 2 losses in 6 recorded games, 66.7% win rate. 2026.67%
GGAGen.G Global AcademyGen.G Global Academy: 4 wins, 0 losses in 4 recorded games, 100.0% win rate. 2026.100%
DKDplus KiaDplus Kia: 0 wins, 3 losses in 3 recorded games, 0.0% win rate. 2026.0%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
119 games
72.7%win rate when ahead at 15 minutes 24 wins from 33 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore Quantum’s 2026 performances. Select a point to open its story.
119 plotted games
WinLoss— Median in selection
119 / 119 selected games have both values.Median damage / min: 232
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
21 champions in this selection
21 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?20 of 119 games in this selection.
Games: 20. Number of individual games played in this selection. Based on 20 of 20 games.
Wins: 7. Number of games won in this selection. Based on 20 of 20 games.
Losses: 13. Number of games lost in this selection. Based on 20 of 20 games.
Win rate: 35.0%. The percentage of games won. Based on 20 of 20 games.
KDA: 4.16. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games.
Damage / min: 199. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games.
CS / min: 1.02. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games.
Kill participation: 82.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 20 of 20 games.
?15 of 119 games in this selection.
Games: 15. Number of individual games played in this selection. Based on 15 of 15 games.
Wins: 11. Number of games won in this selection. Based on 15 of 15 games.
Losses: 4. Number of games lost in this selection. Based on 15 of 15 games.
Win rate: 73.3%. The percentage of games won. Based on 15 of 15 games.
KDA: 3.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games.
Damage / min: 416. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games.
CS / min: 1.18. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games.
Kill participation: 68.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games.
?12 of 119 games in this selection.
Games: 12. Number of individual games played in this selection. Based on 12 of 12 games.
Wins: 3. Number of games won in this selection. Based on 12 of 12 games.
Losses: 9. Number of games lost in this selection. Based on 12 of 12 games.
Win rate: 25.0%. The percentage of games won. Based on 12 of 12 games.
KDA: 1.98. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games.
Damage / min: 191. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games.
CS / min: 1.01. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games.
Kill participation: 65.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games.
?12 of 119 games in this selection.
Games: 12. Number of individual games played in this selection. Based on 12 of 12 games.
Wins: 6. Number of games won in this selection. Based on 12 of 12 games.
Losses: 6. Number of games lost in this selection. Based on 12 of 12 games.
Win rate: 50.0%. The percentage of games won. Based on 12 of 12 games.
KDA: 3.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games.
Damage / min: 139. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games.
CS / min: 1.05. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games.
Kill participation: 62.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games.
?9 of 119 games in this selection.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Wins: 5. Number of games won in this selection. Based on 9 of 9 games.
Losses: 4. Number of games lost in this selection. Based on 9 of 9 games.
Win rate: 55.6%. The percentage of games won. Based on 9 of 9 games.
KDA: 3.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 280. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 1.04. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Kill participation: 67.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games.
?8 of 119 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 4. Number of games won in this selection. Based on 8 of 8 games.
Losses: 4. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 50.0%. The percentage of games won. Based on 8 of 8 games.
KDA: 3.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 182. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 1.16. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 71.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
?6 of 119 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 1. Number of games won in this selection. Based on 6 of 6 games.
Losses: 5. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 16.7%. The percentage of games won. Based on 6 of 6 games.
KDA: 3.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 321. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 1.29. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 83.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?6 of 119 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 2. Number of games won in this selection. Based on 6 of 6 games.
Losses: 4. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games.
KDA: 2.76. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 209. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 0.97. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 84.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?5 of 119 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 3. Number of games won in this selection. Based on 5 of 5 games.
Losses: 2. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 414. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 1.25. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 63.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?5 of 119 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 3. Number of games won in this selection. Based on 5 of 5 games.
Losses: 2. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 5.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 232. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 1.02. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 89.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
1–10 of 21 rows
1 / 3
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Win rate: 25.0%. The percentage of games won. Based on 8 of 8 games.
KDA: 1.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 331. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 0.86. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Win rate: 0.0%. The percentage of games won. Based on 8 of 8 games.
KDA: 1.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 208. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 1.07. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Games: 22. Number of individual games played in this selection. Based on 22 of 22 games.
Win rate: 59.1%. The percentage of games won. Based on 22 of 22 games.
KDA: 4.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games.
Damage / min: 260. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games.
CS / min: 1.08. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games.
Games: 25. Number of individual games played in this selection. Based on 25 of 25 games.
Win rate: 56.0%. The percentage of games won. Based on 25 of 25 games.
KDA: 3.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games.
Damage / min: 260. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 25 games.
CS / min: 1.06. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games.
Games: 42. Number of individual games played in this selection. Based on 42 of 42 games.
Win rate: 47.6%. The percentage of games won. Based on 42 of 42 games.
KDA: 3.19. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 42 of 42 games.
Damage / min: 250. Damage dealt to enemy champions per minute, averaged across games. Based on 42 of 42 games.
CS / min: 1.09. Minions and monsters killed per minute, averaged across games. Based on 42 of 42 games.
Games: 14. Number of individual games played in this selection. Based on 14 of 14 games.
Win rate: 42.9%. The percentage of games won. Based on 14 of 14 games.
KDA: 3.52. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games.
Damage / min: 251. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games.
CS / min: 1.03. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games.
1–6 of 6 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Every season, side by side. Circuit, tier, role and international filters still apply.
Career DNA
A career in fingerprints.
Support · 2023–2026 · Domestic games
Compared across Tier 1 domestic circuits · 0–100 scaleInspecting 2026
Damage / minAt least 20 games and 20 valid observations required
At least 20 games and 20 valid observations required
CS / minAt least 20 games and 20 valid observations required
At least 20 games and 20 valid observations required
Kill participationAt least 20 games and 20 valid observations required
At least 20 games and 20 valid observations required
Damage shareAt least 20 games and 20 valid observations required
At least 20 games and 20 valid observations required
Gold diff @15At least 20 games and 20 valid observations required
At least 20 games and 20 valid observations required
Vision / minAt least 20 games and 20 valid observations required
At least 20 games and 20 valid observations required
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2023
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2023
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2023
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2023
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2023
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2023
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2024
Tier 1
Damage / min
240
—
At least 20 games and 20 valid observations required
2024
Tier 1
CS / min
1.24
—
At least 20 games and 20 valid observations required
2024
Tier 1
Kill participation
59.8%
—
At least 20 games and 20 valid observations required
2024
Tier 1
Damage share
11.1%
—
At least 20 games and 20 valid observations required
2024
Tier 1
Gold diff @15
−247
—
At least 20 games and 20 valid observations required
2024
Tier 1
Vision / min
3.58
—
At least 20 games and 20 valid observations required
2025
Tier 1
Damage / min
247
—
At least 20 games and 20 valid observations required
2025
Tier 1
CS / min
1.00
—
At least 20 games and 20 valid observations required
2025
Tier 1
Kill participation
78.2%
—
At least 20 games and 20 valid observations required
2025
Tier 1
Damage share
8.9%
—
At least 20 games and 20 valid observations required
2025
Tier 1
Gold diff @15
−125
—
At least 20 games and 20 valid observations required
2025
Tier 1
Vision / min
3.37
—
At least 20 games and 20 valid observations required
2026
Tier 1
Damage / min
208
—
At least 20 games and 20 valid observations required
2026
Tier 1
CS / min
1.07
—
At least 20 games and 20 valid observations required
2026
Tier 1
Kill participation
81.4%
—
At least 20 games and 20 valid observations required
2026
Tier 1
Damage share
9.6%
—
At least 20 games and 20 valid observations required
2026
Tier 1
Gold diff @15
−223
—
At least 20 games and 20 valid observations required
2026
Tier 1
Vision / min
3.80
—
At least 20 games and 20 valid observations required
Damage / min: 257. Damage dealt to enemy champions per minute, averaged across games. Based on 119 of 119 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2023–2026 · All seasons · 27 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2023
2024
2025
2026
Total
?Nautilus
42
?Rakan
37
?Renata Glasc
34
?Lulu
32
?Alistar
31
?Rell
28
?Leona
26
?Neeko
25
All games
57
77
124
119
377
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 119. Number of individual games played in this selection. Based on 119 of 119 games.
Wins: 55. Number of games won in this selection. Based on 119 of 119 games.
Losses: 64. Number of games lost in this selection. Based on 119 of 119 games.
Win rate: 46.2%. The percentage of games won. Based on 119 of 119 games.
KDA: 3.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 119 of 119 games.
Kills / game: 0.97. Average kills per game. Based on 119 of 119 games.
Deaths / game: 3.55. Average deaths per game. Based on 119 of 119 games.
Assists / game: 10.71. Average assists per game. Based on 119 of 119 games.
Damage / min: 257. Damage dealt to enemy champions per minute, averaged across games. Based on 119 of 119 games.
CS / min: 1.06. Minions and monsters killed per minute, averaged across games. Based on 119 of 119 games.
Gold / min: 272. Total gold gained per minute, averaged across games. Based on 119 of 119 games.
Kill participation: 73.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 119 of 119 games.
Games: 124. Number of individual games played in this selection. Based on 124 of 124 games.
Wins: 68. Number of games won in this selection. Based on 124 of 124 games.
Losses: 56. Number of games lost in this selection. Based on 124 of 124 games.
Win rate: 54.8%. The percentage of games won. Based on 124 of 124 games.
KDA: 3.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 124 of 124 games.
Kills / game: 0.93. Average kills per game. Based on 124 of 124 games.
Deaths / game: 3.94. Average deaths per game. Based on 124 of 124 games.
Assists / game: 11.69. Average assists per game. Based on 124 of 124 games.
Damage / min: 246. Damage dealt to enemy champions per minute, averaged across games. Based on 124 of 124 games.
CS / min: 1.09. Minions and monsters killed per minute, averaged across games. Based on 124 of 124 games.
Gold / min: 259. Total gold gained per minute, averaged across games. Based on 124 of 124 games.
Kill participation: 76.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 124 of 124 games.
Games: 77. Number of individual games played in this selection. Based on 77 of 77 games.
Wins: 36. Number of games won in this selection. Based on 77 of 77 games.
Losses: 41. Number of games lost in this selection. Based on 77 of 77 games.
Win rate: 46.8%. The percentage of games won. Based on 77 of 77 games.
KDA: 2.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 77 of 77 games.
Kills / game: 0.71. Average kills per game. Based on 77 of 77 games.
Deaths / game: 3.88. Average deaths per game. Based on 77 of 77 games.
Assists / game: 7.87. Average assists per game. Based on 77 of 77 games.
Damage / min: 233. Damage dealt to enemy champions per minute, averaged across games. Based on 77 of 77 games.
CS / min: 1.39. Minions and monsters killed per minute, averaged across games. Based on 77 of 77 games.
Gold / min: 257. Total gold gained per minute, averaged across games. Based on 77 of 77 games.
Kill participation: 66.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 77 of 77 games.
Games: 57. Number of individual games played in this selection. Based on 57 of 57 games.
Wins: 27. Number of games won in this selection. Based on 57 of 57 games.
Losses: 30. Number of games lost in this selection. Based on 57 of 57 games.
Win rate: 47.4%. The percentage of games won. Based on 57 of 57 games.
KDA: 3.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 57 of 57 games.
Kills / game: 1.02. Average kills per game. Based on 57 of 57 games.
Deaths / game: 4.26. Average deaths per game. Based on 57 of 57 games.
Assists / game: 12.14. Average assists per game. Based on 57 of 57 games.
Damage / min: 230. Damage dealt to enemy champions per minute, averaged across games. Based on 57 of 57 games.
CS / min: 1.15. Minions and monsters killed per minute, averaged across games. Based on 57 of 57 games.
Gold / min: 259. Total gold gained per minute, averaged across games. Based on 57 of 57 games.
Kill participation: 69.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 57 of 57 games.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.