Where QiuQiu stands
2024 · Support · Domestic games
Zhang Ming张明
Also known as: QiuQiu · QiuQiu (Zhang Ming)
All leagues · All positions
2024 · Support · Domestic games
Games in this selection 15 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
No eligible gold snapshots in this selection.
Gold difference compares players in the same role. 42 games without a complete snapshot are excluded.
Explore QiuQiu’s 2024 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 9 of 42 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 1. Number of games won in this selection. Based on 9 of 9 games. | Losses: 8. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 11.1%. The percentage of games won. Based on 9 of 9 games. | KDA: 2.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 91. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 0.89. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 74.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 6 of 42 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 2. Number of games won in this selection. Based on 6 of 6 games. | Losses: 4. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 1.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 211. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 3.76. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 60.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 5 of 42 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 170. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 1.31. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 78.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 42 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 3. Number of games won in this selection. Based on 4 of 4 games. | Losses: 1. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 194. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 0.91. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 68.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 42 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 4.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 158. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 1.45. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 72.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 42 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 4.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 347. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 1.49. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 81.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 42 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 445. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 1.26. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 69.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 42 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 97. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 1.12. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 66.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 42 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 228. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 4.91. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 80.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 42 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 106. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 1.13. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 65.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| LPL 2024 · Spring | Games: 37. Number of individual games played in this selection. Based on 37 of 37 games. | Win rate: 40.5%. The percentage of games won. Based on 37 of 37 games. | KDA: 2.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 37 of 37 games. | Damage / min: 192. Damage dealt to enemy champions per minute, averaged across games. Based on 37 of 37 games. | CS / min: 1.67. Minions and monsters killed per minute, averaged across games. Based on 37 of 37 games. |
| LPL 2024 · Summer Placements | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 1.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 129. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 1.23. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Champion | Result | K / D / A |
|---|---|---|---|---|---|
| 15 Jun 2024 | LPL 2024 · Summer Placements | ThunderTalk GamingvsEDward Gaming | Nautilus | Loss | 0 / 5 / 3 |
| 15 Jun 2024 | LPL 2024 · Summer Placements | ThunderTalk GamingvsEDward Gaming | Alistar | Loss | 0 / 5 / 4 |
| 4 Jun 2024 | LPL 2024 · Summer Placements | ThunderTalk GamingvsFunPlus Phoenix | Nautilus | Loss | 1 / 6 / 5 |
| 4 Jun 2024 | LPL 2024 · Summer Placements | ThunderTalk GamingvsFunPlus Phoenix | Rell | Loss | 1 / 10 / 12 |
| 4 Jun 2024 | LPL 2024 · Summer Placements | ThunderTalk GamingvsFunPlus Phoenix | Leona | Win | 1 / 6 / 12 |
| 25 Mar 2024 | LPL 2024 · Spring | ThunderTalk GamingvsFunPlus Phoenix | Renata Glasc | Loss | 1 / 4 / 4 |
| 25 Mar 2024 | LPL 2024 · Spring | ThunderTalk GamingvsFunPlus Phoenix | Maokai | Win | 3 / 9 / 11 |
| 25 Mar 2024 | LPL 2024 · Spring | ThunderTalk GamingvsFunPlus Phoenix | Renata Glasc | Loss | 0 / 5 / 7 |
| 22 Mar 2024 | LPL 2024 · Spring | ThunderTalk GamingvsTop Esports | Lulu | Loss | 0 / 4 / 6 |
| 22 Mar 2024 | LPL 2024 · Spring | ThunderTalk GamingvsTop Esports | Renata Glasc | Loss | 2 / 5 / 10 |
| 19 Mar 2024 | LPL 2024 · Spring | ThunderTalk GamingvsTeam WE | Milio | Win | 1 / 0 / 7 |
| 19 Mar 2024 | LPL 2024 · Spring | ThunderTalk GamingvsTeam WE | Alistar | Win | 0 / 1 / 12 |
| 15 Mar 2024 | LPL 2024 · Spring | ThunderTalk GamingvsLGD Gaming | Nautilus | Win | 1 / 5 / 9 |
| 15 Mar 2024 | LPL 2024 · Spring | ThunderTalk GamingvsLGD Gaming | Ezreal | Win | 4 / 2 / 14 |
| 12 Mar 2024 | LPL 2024 · Spring | ThunderTalk GamingvsNinjas in Pyjamas | Braum | Loss | 0 / 4 / 1 |
| 12 Mar 2024 | LPL 2024 · Spring | ThunderTalk GamingvsNinjas in Pyjamas | Maokai | Loss | 0 / 3 / 4 |
| 9 Mar 2024 | LPL 2024 · Spring | ThunderTalk GamingvsEDward Gaming | Maokai | Win | 1 / 3 / 10 |
| 9 Mar 2024 | LPL 2024 · Spring | ThunderTalk GamingvsEDward Gaming | Ashe | Win | 3 / 5 / 22 |
| 5 Mar 2024 | LPL 2024 · Spring | ThunderTalk GamingvsRoyal Never Give Up | Renata Glasc | Win | 1 / 0 / 14 |
| 5 Mar 2024 | LPL 2024 · Spring | ThunderTalk GamingvsRoyal Never Give Up | Maokai | Win | 0 / 1 / 5 |
| 1 Mar 2024 | LPL 2024 · Spring | ThunderTalk GamingvsJD Gaming | Milio | Loss | 0 / 3 / 1 |
| 1 Mar 2024 | LPL 2024 · Spring | ThunderTalk GamingvsJD Gaming | Milio | Loss | 0 / 2 / 5 |
| 27 Feb 2024 | LPL 2024 · Spring | ThunderTalk GamingvsBilibili Gaming | Heimerdinger | Loss | 4 / 9 / 9 |
| 27 Feb 2024 | LPL 2024 · Spring | ThunderTalk GamingvsBilibili Gaming | Milio | Loss | 1 / 3 / 1 |
| 24 Feb 2024 | LPL 2024 · Spring | ThunderTalk GamingvsUltra Prime | Renata Glasc | Win | 1 / 1 / 14 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Support · 2016–2024 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2016 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage / min | 181 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | CS / min | 1.32 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Kill participation | 66.7% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Damage share | 9.2% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Gold diff @15 | +129 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Vision / min | 2.50 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Damage / min | 150 | 44.9 | 30 games · 119 peers |
| 2020 | Tier 1 | CS / min | 1.12 | 34.2 | 31 games · 121 peers |
| 2020 | Tier 1 | Kill participation | 67.2% | 56.7 | 31 games · 121 peers |
| 2020 | Tier 1 | Damage share | 7.3% | 15.3 | 30 games · 119 peers |
| 2020 | Tier 1 | Gold diff @15 | −23 | 41.5 | 30 games · 119 peers · Percentile among 119 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 2.39 | 38.1 | 30 games · 119 peers |
| 2021 | Tier 1 | Damage / min | 156 | 69.2 | 47 games · 121 peers |
| 2021 | Tier 1 | CS / min | 1.38 | 76.7 | 47 games · 121 peers |
| 2021 | Tier 1 | Kill participation | 66.4% | 42.5 | 47 games · 121 peers |
| 2021 | Tier 1 | Damage share | 8.6% | 80.0 | 47 games · 121 peers |
| 2021 | Tier 1 | Gold diff @15 | −216 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Vision / min | 2.70 | 74.2 | 47 games · 121 peers |
| 2022 | Tier 1 | Damage / min | 166 | 69.1 | 77 games · 111 peers |
| 2022 | Tier 1 | CS / min | 1.51 | 92.7 | 77 games · 111 peers |
| 2022 | Tier 1 | Kill participation | 68.7% | 39.1 | 76 games · 111 peers |
| 2022 | Tier 1 | Damage share | 8.8% | 84.5 | 77 games · 111 peers |
| 2022 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Vision / min | 2.40 | 18.2 | 77 games · 111 peers |
| 2023 | Tier 1 | Damage / min | 151 | 25.9 | 61 games · 109 peers |
| 2023 | Tier 1 | CS / min | 0.90 | 22.2 | 61 games · 109 peers |
| 2023 | Tier 1 | Kill participation | 77.1% | 88.0 | 61 games · 109 peers |
| 2023 | Tier 1 | Damage share | 8.0% | 63.0 | 61 games · 109 peers |
| 2023 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Vision / min | 2.82 | 21.3 | 61 games · 109 peers |
| 2024 | Tier 1 | Damage / min | 185 | 48.1 | 42 games · 105 peers |
| 2024 | Tier 1 | CS / min | 1.62 | 72.1 | 42 games · 105 peers |
| 2024 | Tier 1 | Kill participation | 70.5% | 30.8 | 42 games · 105 peers |
| 2024 | Tier 1 | Damage share | 8.1% | 56.7 | 42 games · 105 peers |
| 2024 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Vision / min | 3.14 | 24.0 | 42 games · 105 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 185. Damage dealt to enemy champions per minute, averaged across games. Based on 42 of 42 games. Season labels follow the competition season.
2016–2024 · All seasons · 45 recorded champions
| Champion | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | Total |
|---|---|---|---|---|---|---|---|---|---|---|
| Varus | 51 | |||||||||
| Nautilus | 44 | |||||||||
| Jhin | 39 | |||||||||
| Leona | 39 | |||||||||
| Caitlyn | 35 | |||||||||
| Rakan | 28 | |||||||||
| Alistar | 18 | |||||||||
| Ezreal | 17 | |||||||||
| All games | 23 | 106 | 99 | 13 | 37 | 53 | 77 | 64 | 42 | 514 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2024 | Games: 42. Number of individual games played in this selection. Based on 42 of 42 games. | Wins: 16. Number of games won in this selection. Based on 42 of 42 games. | Losses: 26. Number of games lost in this selection. Based on 42 of 42 games. | Win rate: 38.1%. The percentage of games won. Based on 42 of 42 games. | KDA: 2.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 42 of 42 games. | Kills / game: 0.83. Average kills per game. Based on 42 of 42 games. | Deaths / game: 3.52. Average deaths per game. Based on 42 of 42 games. | Assists / game: 7.76. Average assists per game. Based on 42 of 42 games. | Damage / min: 185. Damage dealt to enemy champions per minute, averaged across games. Based on 42 of 42 games. | CS / min: 1.62. Minions and monsters killed per minute, averaged across games. Based on 42 of 42 games. | Gold / min: 250. Total gold gained per minute, averaged across games. Based on 42 of 42 games. | Kill participation: 70.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 42 of 42 games. |
| 2023 | Games: 64. Number of individual games played in this selection. Based on 64 of 64 games. | Wins: 27. Number of games won in this selection. Based on 64 of 64 games. | Losses: 37. Number of games lost in this selection. Based on 64 of 64 games. | Win rate: 42.2%. The percentage of games won. Based on 64 of 64 games. | KDA: 3.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 64 of 64 games. | Kills / game: 0.80. Average kills per game. Based on 64 of 64 games. | Deaths / game: 2.69. Average deaths per game. Based on 64 of 64 games. | Assists / game: 8.09. Average assists per game. Based on 64 of 64 games. | Damage / min: 152. Damage dealt to enemy champions per minute, averaged across games. Based on 64 of 64 games. | CS / min: 0.92. Minions and monsters killed per minute, averaged across games. Based on 64 of 64 games. | Gold / min: 236. Total gold gained per minute, averaged across games. Based on 64 of 64 games. | Kill participation: 76.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 64 of 64 games. |
| 2022 | Games: 77. Number of individual games played in this selection. Based on 77 of 77 games. | Wins: 30. Number of games won in this selection. Based on 77 of 77 games. | Losses: 47. Number of games lost in this selection. Based on 77 of 77 games. | Win rate: 39.0%. The percentage of games won. Based on 77 of 77 games. | KDA: 2.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 77 of 77 games. | Kills / game: 0.77. Average kills per game. Based on 77 of 77 games. | Deaths / game: 3.66. Average deaths per game. Based on 77 of 77 games. | Assists / game: 8.00. Average assists per game. Based on 77 of 77 games. | Damage / min: 166. Damage dealt to enemy champions per minute, averaged across games. Based on 77 of 77 games. | CS / min: 1.51. Minions and monsters killed per minute, averaged across games. Based on 77 of 77 games. | Gold / min: 238. Total gold gained per minute, averaged across games. Based on 77 of 77 games. | Kill participation: 68.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 76 of 77 games. Games without the required stats are excluded. |
| 2021 | Games: 53. Number of individual games played in this selection. Based on 53 of 53 games. | Wins: 19. Number of games won in this selection. Based on 53 of 53 games. | Losses: 34. Number of games lost in this selection. Based on 53 of 53 games. | Win rate: 35.8%. The percentage of games won. Based on 53 of 53 games. | KDA: 2.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 53 of 53 games. | Kills / game: 0.55. Average kills per game. Based on 53 of 53 games. | Deaths / game: 3.98. Average deaths per game. Based on 53 of 53 games. | Assists / game: 7.57. Average assists per game. Based on 53 of 53 games. | Damage / min: 162. Damage dealt to enemy champions per minute, averaged across games. Based on 53 of 53 games. | CS / min: 1.54. Minions and monsters killed per minute, averaged across games. Based on 53 of 53 games. | Gold / min: 230. Total gold gained per minute, averaged across games. Based on 53 of 53 games. | Kill participation: 66.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 53 of 53 games. |
| 2020 | Games: 37. Number of individual games played in this selection. Based on 37 of 37 games. | Wins: 24. Number of games won in this selection. Based on 37 of 37 games. | Losses: 13. Number of games lost in this selection. Based on 37 of 37 games. | Win rate: 64.9%. The percentage of games won. Based on 37 of 37 games. | KDA: 4.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 37 of 37 games. | Kills / game: 1.00. Average kills per game. Based on 37 of 37 games. | Deaths / game: 2.49. Average deaths per game. Based on 37 of 37 games. | Assists / game: 9.11. Average assists per game. Based on 37 of 37 games. | Damage / min: 175. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 37 games. Games without the required stats are excluded. | CS / min: 1.52. Minions and monsters killed per minute, averaged across games. Based on 37 of 37 games. | Gold / min: 249. Total gold gained per minute, averaged across games. Based on 37 of 37 games. | Kill participation: 66.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 37 of 37 games. |
| 2019 | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 8. Number of games won in this selection. Based on 13 of 13 games. | Losses: 5. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 61.5%. The percentage of games won. Based on 13 of 13 games. | KDA: 3.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Kills / game: 1.31. Average kills per game. Based on 13 of 13 games. | Deaths / game: 2.92. Average deaths per game. Based on 13 of 13 games. | Assists / game: 10.08. Average assists per game. Based on 13 of 13 games. | Damage / min: 181. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 1.32. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Gold / min: 267. Total gold gained per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 66.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| 2018 | Games: 99. Number of individual games played in this selection. Based on 99 of 99 games. | Wins: 37. Number of games won in this selection. Based on 99 of 99 games. | Losses: 62. Number of games lost in this selection. Based on 99 of 99 games. | Win rate: 37.4%. The percentage of games won. Based on 99 of 99 games. | KDA: 2.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 99 of 99 games. | Kills / game: 3.00. Average kills per game. Based on 99 of 99 games. | Deaths / game: 2.54. Average deaths per game. Based on 99 of 99 games. | Assists / game: 4.30. Average assists per game. Based on 99 of 99 games. | Damage / min: 495. Damage dealt to enemy champions per minute, averaged across games. Based on 98 of 99 games. Games without the required stats are excluded. | CS / min: 9.18. Minions and monsters killed per minute, averaged across games. Based on 99 of 99 games. | Gold / min: 397. Total gold gained per minute, averaged across games. Based on 99 of 99 games. | Kill participation: 65.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 99 of 99 games. |
| 2017 | Games: 106. Number of individual games played in this selection. Based on 106 of 106 games. | Wins: 61. Number of games won in this selection. Based on 106 of 106 games. | Losses: 45. Number of games lost in this selection. Based on 106 of 106 games. | Win rate: 57.5%. The percentage of games won. Based on 106 of 106 games. | KDA: 4.37. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 106 of 106 games. | Kills / game: 3.85. Average kills per game. Based on 106 of 106 games. | Deaths / game: 2.21. Average deaths per game. Based on 106 of 106 games. | Assists / game: 5.79. Average assists per game. Based on 106 of 106 games. | Damage / min: 537. Damage dealt to enemy champions per minute, averaged across games. Based on 87 of 106 games. Games without the required stats are excluded. | CS / min: 8.43. Minions and monsters killed per minute, averaged across games. Based on 99 of 106 games. Games without the required stats are excluded. | Gold / min: 402. Total gold gained per minute, averaged across games. Based on 95 of 106 games. Games without the required stats are excluded. | Kill participation: 69.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 106 of 106 games. |
| 2016 | Games: 23. Number of individual games played in this selection. Based on 23 of 23 games. | Wins: 7. Number of games won in this selection. Based on 23 of 23 games. | Losses: 16. Number of games lost in this selection. Based on 23 of 23 games. | Win rate: 30.4%. The percentage of games won. Based on 23 of 23 games. | KDA: 3.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games. | Kills / game: 3.43. Average kills per game. Based on 23 of 23 games. | Deaths / game: 2.74. Average deaths per game. Based on 23 of 23 games. | Assists / game: 5.65. Average assists per game. Based on 23 of 23 games. | Damage / min: 536. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 23 games. Games without the required stats are excluded. | CS / min: 7.95. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games. | Gold / min: 381. Total gold gained per minute, averaged across games. Based on 20 of 23 games. Games without the required stats are excluded. | Kill participation: 71.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 23 of 23 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Domestic
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LPL 2018 Spring Playoffs | Topsports Gaming | 44 |
| LPL 2018 Summer Playoffs | Topsports Gaming | 55 |
| LPL 2019 Regional Finals | Top Esports | 5 |
| LPL 2019 Summer Playoffs | Top Esports | 8 |
| LPL 2020 Spring Playoffs | Top Esports | 31 |
| LPL 2020 Summer Playoffs | Top Esports | 2 |
| LPL 2021 Spring Playoffs | Rogue Warriors | 13 |
| LPL 2021 Summer Playoffs | Rogue Warriors | 36 |
| LPL 2022 Spring Playoffs | Anyone's Legend | 40 |
| LPL 2022 Summer Playoffs | Anyone's Legend | 37 |
| LPL 2023 Spring Playoffs | FunPlus Phoenix | 24 |
| LPL 2023 Summer Playoffs | FunPlus Phoenix | 37 |
| LPL 2024 Spring Playoffs | ThunderTalk Gaming | 37 |
| LPL 2024 Summer Playoffs | ThunderTalk Gaming | 5 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2019 · LPL 2019 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2020 · LPL 2020 Spring Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2020 · LPL 2020 Summer Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2023 · LPL 2023 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2023 · LPL 2023 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2024 · LPL 2024 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2017 · Demacia Championship 2017: No placement points or unavailable event valuation / participation evidence.
2020 · Demacia Cup 2020: No placement points or unavailable event valuation / participation evidence.
2021 · Demacia Cup 2021: No placement points or unavailable event valuation / participation evidence.
2023 · Demacia Cup 2023: No placement points or unavailable event valuation / participation evidence.
2017 · Demacia Cup 2017: No placement points or unavailable event valuation / participation evidence.
No results in this selection.
11 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LPL 2024 Spring Playoffs2024 · LPL · ThunderTalk Gaming | Place 13 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 37 games played.
|
| Demacia Cup 20232023 · LPL · ThunderTalk Gaming | Places 9–12 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 3 games played.
|
| LPL 2023 Spring Playoffs2023 · LPL · FunPlus Phoenix | Place 15 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 24 games played.
|
| LPL 2023 Summer Playoffs2023 · LPL · FunPlus Phoenix | Place 11 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 37 games played.
|
| Demacia Cup 20212021 · LPL · Anyone's Legend | Places 9–12 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 4 games played.
|
| Demacia Cup 20202020 · LPL · Rogue Warriors | Places 13–16 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 3 games played.
|
| LPL 2020 Spring Playoffs2020 · LPL · Top Esports | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 31 games played.
|
| LPL 2020 Summer Playoffs2020 · LPL · Top Esports | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 2 games played.
|
| LPL 2019 Summer Playoffs2019 · LPL · Top Esports | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 8 games played.
|
| Demacia Championship 20172017 · LPL · Topsports Gaming | Places 9–15 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 5 games played.
|
| Demacia Cup 20172017 · LPL · DAN Gaming | Places 13–20 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 3 games played.
|
No results in this selection.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.