Where Pure stands
All seasons · Support · Domestic games
Kim Jin-sun김진선
All leagues · All positions
All seasons · Support · Domestic games
Games in this selection 29 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 2 games without a complete snapshot are excluded.
Explore Pure’s career performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 37 of 310 games in this selection. | Games: 37. Number of individual games played in this selection. Based on 37 of 37 games. | Wins: 24. Number of games won in this selection. Based on 37 of 37 games. | Losses: 13. Number of games lost in this selection. Based on 37 of 37 games. | Win rate: 64.9%. The percentage of games won. Based on 37 of 37 games. | KDA: 3.52. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 37 of 37 games. | Damage / min: 118. Damage dealt to enemy champions per minute, averaged across games. Based on 37 of 37 games. | CS / min: 1.17. Minions and monsters killed per minute, averaged across games. Based on 37 of 37 games. | Kill participation: 69.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 37 of 37 games. |
| 37 of 310 games in this selection. | Games: 37. Number of individual games played in this selection. Based on 37 of 37 games. | Wins: 17. Number of games won in this selection. Based on 37 of 37 games. | Losses: 20. Number of games lost in this selection. Based on 37 of 37 games. | Win rate: 45.9%. The percentage of games won. Based on 37 of 37 games. | KDA: 3.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 37 of 37 games. | Damage / min: 77. Damage dealt to enemy champions per minute, averaged across games. Based on 37 of 37 games. | CS / min: 0.94. Minions and monsters killed per minute, averaged across games. Based on 37 of 37 games. | Kill participation: 67.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 37 of 37 games. |
| 35 of 310 games in this selection. | Games: 35. Number of individual games played in this selection. Based on 35 of 35 games. | Wins: 19. Number of games won in this selection. Based on 35 of 35 games. | Losses: 16. Number of games lost in this selection. Based on 35 of 35 games. | Win rate: 54.3%. The percentage of games won. Based on 35 of 35 games. | KDA: 4.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 35 of 35 games. | Damage / min: 130. Damage dealt to enemy champions per minute, averaged across games. Based on 35 of 35 games. | CS / min: 1.53. Minions and monsters killed per minute, averaged across games. Based on 35 of 35 games. | Kill participation: 71.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 35 of 35 games. |
| 27 of 310 games in this selection. | Games: 27. Number of individual games played in this selection. Based on 27 of 27 games. | Wins: 22. Number of games won in this selection. Based on 27 of 27 games. | Losses: 5. Number of games lost in this selection. Based on 27 of 27 games. | Win rate: 81.5%. The percentage of games won. Based on 27 of 27 games. | KDA: 6.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 27 of 27 games. | Damage / min: 133. Damage dealt to enemy champions per minute, averaged across games. Based on 27 of 27 games. | CS / min: 1.59. Minions and monsters killed per minute, averaged across games. Based on 27 of 27 games. | Kill participation: 67.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 27 of 27 games. |
| 21 of 310 games in this selection. | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Wins: 15. Number of games won in this selection. Based on 21 of 21 games. | Losses: 6. Number of games lost in this selection. Based on 21 of 21 games. | Win rate: 71.4%. The percentage of games won. Based on 21 of 21 games. | KDA: 5.97. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Damage / min: 149. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games. | CS / min: 0.67. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. | Kill participation: 76.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 21 of 21 games. |
| 21 of 310 games in this selection. | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Wins: 14. Number of games won in this selection. Based on 21 of 21 games. | Losses: 7. Number of games lost in this selection. Based on 21 of 21 games. | Win rate: 66.7%. The percentage of games won. Based on 21 of 21 games. | KDA: 5.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Damage / min: 202. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games. | CS / min: 0.87. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. | Kill participation: 73.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 21 of 21 games. |
| 18 of 310 games in this selection. | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Wins: 8. Number of games won in this selection. Based on 18 of 18 games. | Losses: 10. Number of games lost in this selection. Based on 18 of 18 games. | Win rate: 44.4%. The percentage of games won. Based on 18 of 18 games. | KDA: 6.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 168. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 0.69. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. | Kill participation: 73.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 18 games. Games without the required stats are excluded. |
| 16 of 310 games in this selection. | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Wins: 8. Number of games won in this selection. Based on 16 of 16 games. | Losses: 8. Number of games lost in this selection. Based on 16 of 16 games. | Win rate: 50.0%. The percentage of games won. Based on 16 of 16 games. | KDA: 4.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 257. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 0.66. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 80.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| 12 of 310 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 7. Number of games won in this selection. Based on 12 of 12 games. | Losses: 5. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 58.3%. The percentage of games won. Based on 12 of 12 games. | KDA: 3.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 105. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 0.80. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 64.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 11 of 310 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 5. Number of games won in this selection. Based on 11 of 11 games. | Losses: 6. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 45.5%. The percentage of games won. Based on 11 of 11 games. | KDA: 1.97. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 390. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 0.91. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 71.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
Bars show how often the player chose each champion in this selection.
| CK 2019 · Spring | Games: 26. Number of individual games played in this selection. Based on 26 of 26 games. | Win rate: 69.2%. The percentage of games won. Based on 26 of 26 games. | KDA: 5.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games. | Damage / min: 145. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 26 games. | CS / min: 1.34. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games. |
| CK 2019 · Summer | Games: 41. Number of individual games played in this selection. Based on 41 of 41 games. | Win rate: 65.9%. The percentage of games won. Based on 41 of 41 games. | KDA: 4.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 41 of 41 games. | Damage / min: 206. Damage dealt to enemy champions per minute, averaged across games. Based on 41 of 41 games. | CS / min: 0.84. Minions and monsters killed per minute, averaged across games. Based on 41 of 41 games. |
| LCK 2019 · Summer | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 2.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 156. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 1.62. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
| LCK 2018 · Spring | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Win rate: 33.3%. The percentage of games won. Based on 9 of 9 games. | KDA: 2.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 129. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 1.07. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. |
| CK 2017 · Spring | Games: 34. Number of individual games played in this selection. Based on 34 of 34 games. | Win rate: 79.4%. The percentage of games won. Based on 34 of 34 games. | KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 34 of 34 games. | Damage / min: 221. Damage dealt to enemy champions per minute, averaged across games. Based on 34 of 34 games. | CS / min: 0.99. Minions and monsters killed per minute, averaged across games. Based on 34 of 34 games. |
| CK 2017 · Summer | Games: 33. Number of individual games played in this selection. Based on 33 of 33 games. | Win rate: 87.9%. The percentage of games won. Based on 33 of 33 games. | KDA: 8.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 33 of 33 games. | Damage / min: 199. Damage dealt to enemy champions per minute, averaged across games. Based on 33 of 33 games. | CS / min: 1.10. Minions and monsters killed per minute, averaged across games. Based on 33 of 33 games. |
| Intel Extreme Masters 2017 | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 5.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 155. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 1.21. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. |
| KeSPA Cup 2017 | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 157. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 1.49. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. |
| LCK 2017 · Summer | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 1.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 139. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 0.79. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. |
| KeSPA Cup 2016 | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 122. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 1.32. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 29 Aug 2019 | CK 2019 · Summer | VSGvsSeolHaeOne Prince | Series ↗ | Braum | Loss | 1 / 6 / 7 |
| 29 Aug 2019 | CK 2019 · Summer | VSGvsSeolHaeOne Prince | Series ↗ | Morgana | Win | 1 / 1 / 16 |
| 29 Aug 2019 | CK 2019 · Summer | VSGvsSeolHaeOne Prince | Series ↗ | Rakan | Loss | 1 / 3 / 3 |
| 29 Aug 2019 | CK 2019 · Summer | VSGvsSeolHaeOne Prince | Series ↗ | Morgana | Loss | 2 / 3 / 2 |
| 29 Aug 2019 | CK 2019 · Summer | VSGvsSeolHaeOne Prince | Series ↗ | Thresh | Win | 1 / 4 / 14 |
| 22 Aug 2019 | CK 2019 · Summer | VSGvsASURA | Series ↗ | Leona | Win | 1 / 2 / 4 |
| 22 Aug 2019 | CK 2019 · Summer | VSGvsASURA | Series ↗ | Rakan | Win | 1 / 0 / 9 |
| 22 Aug 2019 | CK 2019 · Summer | VSGvsASURA | Series ↗ | Morgana | Loss | 1 / 5 / 3 |
| 22 Aug 2019 | CK 2019 · Summer | VSGvsASURA | Series ↗ | Rakan | Win | 1 / 2 / 9 |
| 8 Aug 2019 | CK 2019 · Summer | VSGvsMVP | Series ↗ | Morgana | Win | 1 / 4 / 21 |
| 8 Aug 2019 | CK 2019 · Summer | VSGvsMVP | Series ↗ | Rakan | Win | 3 / 2 / 8 |
| 5 Aug 2019 | CK 2019 · Summer | VSGvsHANJIN BRION | Series ↗ | Yuumi | Loss | 0 / 4 / 3 |
| 5 Aug 2019 | CK 2019 · Summer | VSGvsHANJIN BRION | Series ↗ | Rakan | Win | 1 / 3 / 10 |
| 5 Aug 2019 | CK 2019 · Summer | VSGvsHANJIN BRION | Series ↗ | Morgana | Loss | 1 / 3 / 17 |
| 1 Aug 2019 | CK 2019 · Summer | VSGvsTeam Dynamics | Series ↗ | Blitzcrank | Loss | 1 / 4 / 3 |
| 1 Aug 2019 | CK 2019 · Summer | VSGvsTeam Dynamics | Series ↗ | Yuumi | Win | 0 / 0 / 17 |
| 1 Aug 2019 | CK 2019 · Summer | VSGvsTeam Dynamics | Series ↗ | Rakan | Loss | 0 / 2 / 1 |
| 26 Jul 2019 | CK 2019 · Summer | VSGvsSpear Gaming | Series ↗ | Braum | Win | 1 / 1 / 13 |
| 26 Jul 2019 | CK 2019 · Summer | VSGvsSpear Gaming | Series ↗ | Thresh | Win | 0 / 2 / 7 |
| 22 Jul 2019 | CK 2019 · Summer | VSGvsbbq Olivers | Series ↗ | Braum | Win | 0 / 1 / 11 |
| 22 Jul 2019 | CK 2019 · Summer | VSGvsbbq Olivers | Series ↗ | Thresh | Win | 2 / 3 / 13 |
| 19 Jul 2019 | CK 2019 · Summer | VSGvsSeolHaeOne Prince | Series ↗ | Yuumi | Win | 1 / 1 / 10 |
| 19 Jul 2019 | CK 2019 · Summer | VSGvsSeolHaeOne Prince | Series ↗ | Thresh | Loss | 1 / 4 / 4 |
| 19 Jul 2019 | CK 2019 · Summer | VSGvsSeolHaeOne Prince | Series ↗ | Thresh | Win | 1 / 1 / 5 |
| 15 Jul 2019 | CK 2019 · Summer | VSGvsASURA | Series ↗ | Morgana | Win | 1 / 2 / 14 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Support · 2014–2019 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2014 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2014 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2014 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2014 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2014 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2014 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Damage / min | 117 | — | Not enough peer coverage: 47 of 98 players qualify (48.0%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | CS / min | 0.85 | 68.8 | 64 games · 81 peers |
| 2015 | Tier 1 | Kill participation | 67.6% | 17.7 | 64 games · 97 peers |
| 2015 | Tier 1 | Damage share | 7.2% | — | Not enough peer coverage: 47 of 98 players qualify (48.0%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | Gold diff @15 | +46 | 63.0 | 64 games · 47 peers · CLS, GPL, LJL, LPL data missing · Percentile among 47 players with sufficient data. |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 121 | 21.4 | 80 games · 85 peers |
| 2016 | Tier 1 | CS / min | 1.10 | 70.4 | 80 games · 99 peers |
| 2016 | Tier 1 | Kill participation | 72.3% | 66.3 | 79 games · 102 peers |
| 2016 | Tier 1 | Damage share | 6.1% | 13.1 | 80 games · 85 peers |
| 2016 | Tier 1 | Gold diff @15 | −1 | 53.0 | 80 games · 84 peers · LPL data missing · Percentile among 84 players with sufficient data. |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 139 | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | CS / min | 0.79 | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Kill participation | 66.1% | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage share | 8.8% | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Gold diff @15 | +432 | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Vision / min | 0.00 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Damage / min | 129 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | CS / min | 1.07 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Kill participation | 72.4% | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Damage share | 8.1% | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Gold diff @15 | −334 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Vision / min | 2.62 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Damage / min | 156 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | CS / min | 1.62 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Kill participation | 69.0% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Damage share | 10.1% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Gold diff @15 | +27 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Vision / min | 2.51 | — | At least 20 games and 20 valid observations required |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 180. Damage dealt to enemy champions per minute, averaged across games. Based on 73 of 73 games. Season labels follow the competition season.
2014–2019 · All seasons · 29 recorded champions
| Champion | 2014 | 2015 | 2016 | 2017 | 2018 | 2019 | Total |
|---|---|---|---|---|---|---|---|
| Alistar | 37 | ||||||
| Thresh | 37 | ||||||
| Braum | 35 | ||||||
| Tahm Kench | 27 | ||||||
| Karma | 21 | ||||||
| Rakan | 21 | ||||||
| Bard | 18 | ||||||
| Morgana | 16 | ||||||
| All games | 2 | 64 | 83 | 79 | 9 | 73 | 310 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2019 | Games: 73. Number of individual games played in this selection. Based on 73 of 73 games. | Wins: 47. Number of games won in this selection. Based on 73 of 73 games. | Losses: 26. Number of games lost in this selection. Based on 73 of 73 games. | Win rate: 64.4%. The percentage of games won. Based on 73 of 73 games. | KDA: 4.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 73 of 73 games. | Kills / game: 0.90. Average kills per game. Based on 73 of 73 games. | Deaths / game: 2.05. Average deaths per game. Based on 73 of 73 games. | Assists / game: 8.66. Average assists per game. Based on 73 of 73 games. | Damage / min: 180. Damage dealt to enemy champions per minute, averaged across games. Based on 73 of 73 games. | CS / min: 1.08. Minions and monsters killed per minute, averaged across games. Based on 73 of 73 games. | Gold / min: 254. Total gold gained per minute, averaged across games. Based on 73 of 73 games. | Kill participation: 75.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 73 of 73 games. |
| 2018 | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 3. Number of games won in this selection. Based on 9 of 9 games. | Losses: 6. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 33.3%. The percentage of games won. Based on 9 of 9 games. | KDA: 2.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Kills / game: 0.44. Average kills per game. Based on 9 of 9 games. | Deaths / game: 2.33. Average deaths per game. Based on 9 of 9 games. | Assists / game: 5.56. Average assists per game. Based on 9 of 9 games. | Damage / min: 129. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 1.07. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Gold / min: 267. Total gold gained per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 72.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 2017 | Games: 79. Number of individual games played in this selection. Based on 79 of 79 games. | Wins: 60. Number of games won in this selection. Based on 79 of 79 games. | Losses: 19. Number of games lost in this selection. Based on 79 of 79 games. | Win rate: 75.9%. The percentage of games won. Based on 79 of 79 games. | KDA: 5.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 79 of 79 games. | Kills / game: 0.77. Average kills per game. Based on 79 of 79 games. | Deaths / game: 1.85. Average deaths per game. Based on 79 of 79 games. | Assists / game: 8.63. Average assists per game. Based on 79 of 79 games. | Damage / min: 201. Damage dealt to enemy champions per minute, averaged across games. Based on 79 of 79 games. | CS / min: 1.05. Minions and monsters killed per minute, averaged across games. Based on 79 of 79 games. | Gold / min: 279. Total gold gained per minute, averaged across games. Based on 79 of 79 games. | Kill participation: 70.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 79 of 79 games. |
| 2016 | Games: 83. Number of individual games played in this selection. Based on 83 of 83 games. | Wins: 36. Number of games won in this selection. Based on 83 of 83 games. | Losses: 47. Number of games lost in this selection. Based on 83 of 83 games. | Win rate: 43.4%. The percentage of games won. Based on 83 of 83 games. | KDA: 3.52. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 83 of 83 games. | Kills / game: 0.46. Average kills per game. Based on 83 of 83 games. | Deaths / game: 2.02. Average deaths per game. Based on 83 of 83 games. | Assists / game: 6.67. Average assists per game. Based on 83 of 83 games. | Damage / min: 121. Damage dealt to enemy champions per minute, averaged across games. Based on 83 of 83 games. | CS / min: 1.11. Minions and monsters killed per minute, averaged across games. Based on 83 of 83 games. | Gold / min: 255. Total gold gained per minute, averaged across games. Based on 83 of 83 games. | Kill participation: 71.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 82 of 83 games. Games without the required stats are excluded. |
| 2015 | Games: 64. Number of individual games played in this selection. Based on 64 of 64 games. | Wins: 34. Number of games won in this selection. Based on 64 of 64 games. | Losses: 30. Number of games lost in this selection. Based on 64 of 64 games. | Win rate: 53.1%. The percentage of games won. Based on 64 of 64 games. | KDA: 3.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 64 of 64 games. | Kills / game: 0.53. Average kills per game. Based on 64 of 64 games. | Deaths / game: 2.77. Average deaths per game. Based on 64 of 64 games. | Assists / game: 8.45. Average assists per game. Based on 64 of 64 games. | Damage / min: 117. Damage dealt to enemy champions per minute, averaged across games. Based on 64 of 64 games. | CS / min: 0.85. Minions and monsters killed per minute, averaged across games. Based on 64 of 64 games. | Gold / min: 217. Total gold gained per minute, averaged across games. Based on 64 of 64 games. | Kill participation: 67.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 64 of 64 games. |
| 2014 | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Kills / game: 0.00. Average kills per game. Based on 2 of 2 games. | Deaths / game: 3.50. Average deaths per game. Based on 2 of 2 games. | Assists / game: 4.00. Average assists per game. Based on 2 of 2 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 2 games. | CS / min: 4.33. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 2 games. | Kill participation: 60.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| Champions 2015 Spring Playoffs | NaJin e-mFire | 13 |
| Champions 2015 Summer Playoffs | NaJin e-mFire | 48 |
| LCK 2016 Spring Playoffs | Longzhu Gaming | 39 |
| LCK 2016 Summer Playoffs | Longzhu Gaming | 41 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2016 · Intel Extreme Masters Season 11 Oakland · 2 points. IEM Season 11 Oakland: champion 10 × final placement 1/5 = 2 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2015 · KeSPA Cup 2015: No placement points or unavailable event valuation / participation evidence.
2016 · KeSPA Cup 2016: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Intel Extreme Masters Season 11 Oakland2016 · International · Longzhu Gaming | Places 3–4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 4 games played.
|
2 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| KeSPA Cup 20162016 · LCK · Longzhu Gaming | Places 9–14 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 3 games played.
|
| KeSPA Cup 20152015 · LCK · NaJin e-mFire | Places 9–14 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 3 games played.
|
No results in this selection.