Where Puff stands
2022 · Bot · Domestic games
Ding Wang丁旺
Also known as: Puff · Puff (Ding Wang)
All leagues · All positions
2022 · Bot · Domestic games
Games in this selection 10 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
No eligible gold snapshots in this selection.
Gold difference compares players in the same role. 53 games without a complete snapshot are excluded.
Explore Puff’s 2022 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 22 of 53 games in this selection. | Games: 22. Number of individual games played in this selection. Based on 22 of 22 games. | Wins: 10. Number of games won in this selection. Based on 22 of 22 games. | Losses: 12. Number of games lost in this selection. Based on 22 of 22 games. | Win rate: 45.5%. The percentage of games won. Based on 22 of 22 games. | KDA: 4.02. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games. | Damage / min: 570. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games. | CS / min: 10.17. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games. | Kill participation: 69.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 22 of 22 games. |
| 12 of 53 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 2. Number of games won in this selection. Based on 12 of 12 games. | Losses: 10. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 16.7%. The percentage of games won. Based on 12 of 12 games. | KDA: 1.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 404. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 9.46. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 50.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 5 of 53 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 1. Number of games won in this selection. Based on 5 of 5 games. | Losses: 4. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 1.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 471. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 2.22. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 52.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 3 of 53 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 0. Number of games won in this selection. Based on 3 of 3 games. | Losses: 3. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 777. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 9.01. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 56.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 53 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 3.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 403. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 8.69. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 88.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 53 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 4.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 648. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 10.04. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 72.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 53 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 3.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 647. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.95. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 52.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 53 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 523. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 10.07. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 58.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 53 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 504. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 9.85. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 62.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 53 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 2.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 730. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 10.20. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 83.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| LPL 2022 · Spring | Games: 40. Number of individual games played in this selection. Based on 40 of 40 games. | Win rate: 27.5%. The percentage of games won. Based on 40 of 40 games. | KDA: 2.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 40 of 40 games. | Damage / min: 538. Damage dealt to enemy champions per minute, averaged across games. Based on 40 of 40 games. | CS / min: 9.50. Minions and monsters killed per minute, averaged across games. Based on 40 of 40 games. |
| LPL 2022 · Summer | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Win rate: 30.8%. The percentage of games won. Based on 13 of 13 games. | KDA: 3.59. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 521. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 7.64. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Champion | Result | K / D / A |
|---|---|---|---|---|---|
| 19 Jul 2022 | LPL 2022 · Summer | ThunderTalk GamingvsOh My God | Senna | Loss | 3 / 5 / 4 |
| 19 Jul 2022 | LPL 2022 · Summer | ThunderTalk GamingvsOh My God | Aphelios | Win | 3 / 3 / 5 |
| 1 Jul 2022 | LPL 2022 · Summer | ThunderTalk GamingvsEDward Gaming | Aphelios | Loss | 0 / 2 / 3 |
| 1 Jul 2022 | LPL 2022 · Summer | ThunderTalk GamingvsEDward Gaming | Senna | Loss | 3 / 0 / 3 |
| 27 Jun 2022 | LPL 2022 · Summer | ThunderTalk GamingvsJD Gaming | Ezreal | Loss | 5 / 4 / 7 |
| 27 Jun 2022 | LPL 2022 · Summer | ThunderTalk GamingvsJD Gaming | Kalista | Loss | 1 / 3 / 3 |
| 23 Jun 2022 | LPL 2022 · Summer | ThunderTalk GamingvsTeam WE | Jinx | Win | 2 / 0 / 4 |
| 23 Jun 2022 | LPL 2022 · Summer | ThunderTalk GamingvsTeam WE | Senna | Win | 4 / 0 / 5 |
| 19 Jun 2022 | LPL 2022 · Summer | ThunderTalk GamingvsLNG Esports | Xayah | Loss | 2 / 3 / 8 |
| 19 Jun 2022 | LPL 2022 · Summer | ThunderTalk GamingvsLNG Esports | Kalista | Win | 4 / 3 / 11 |
| 19 Jun 2022 | LPL 2022 · Summer | ThunderTalk GamingvsLNG Esports | Kalista | Loss | 7 / 2 / 3 |
| 15 Jun 2022 | LPL 2022 · Summer | ThunderTalk GamingvsVictory Five | Lucian | Loss | 5 / 3 / 7 |
| 15 Jun 2022 | LPL 2022 · Summer | ThunderTalk GamingvsVictory Five | Lucian | Loss | 1 / 1 / 1 |
| 17 Mar 2022 | LPL 2022 · Spring | ThunderTalk GamingvsTeam WE | Jinx | Win | 8 / 0 / 5 |
| 17 Mar 2022 | LPL 2022 · Spring | ThunderTalk GamingvsTeam WE | Jinx | Win | 7 / 0 / 9 |
| 17 Mar 2022 | LPL 2022 · Spring | ThunderTalk GamingvsTeam WE | Aphelios | Loss | 1 / 1 / 0 |
| 14 Mar 2022 | LPL 2022 · Spring | ThunderTalk GamingvsVictory Five | Jinx | Loss | 2 / 2 / 3 |
| 14 Mar 2022 | LPL 2022 · Spring | ThunderTalk GamingvsVictory Five | Aphelios | Loss | 1 / 4 / 2 |
| 11 Mar 2022 | LPL 2022 · Spring | ThunderTalk GamingvsJD Gaming | Aphelios | Loss | 0 / 5 / 3 |
| 11 Mar 2022 | LPL 2022 · Spring | ThunderTalk GamingvsJD Gaming | Jinx | Loss | 3 / 3 / 1 |
| 9 Mar 2022 | LPL 2022 · Spring | ThunderTalk GamingvsUltra Prime | Xayah | Loss | 4 / 2 / 1 |
| 9 Mar 2022 | LPL 2022 · Spring | ThunderTalk GamingvsUltra Prime | Xayah | Win | 6 / 1 / 8 |
| 9 Mar 2022 | LPL 2022 · Spring | ThunderTalk GamingvsUltra Prime | Jinx | Loss | 2 / 4 / 2 |
| 4 Mar 2022 | LPL 2022 · Spring | ThunderTalk GamingvsLNG Esports | Jinx | Loss | 5 / 2 / 4 |
| 4 Mar 2022 | LPL 2022 · Spring | ThunderTalk GamingvsLNG Esports | Jinx | Win | 3 / 1 / 5 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Bot · 2017–2022 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2017 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage / min | 531 | 67.8 | 78 games · 122 peers |
| 2019 | Tier 1 | CS / min | 10.00 | 91.7 | 78 games · 122 peers |
| 2019 | Tier 1 | Kill participation | 70.3% | 87.6 | 78 games · 122 peers |
| 2019 | Tier 1 | Damage share | 31.2% | 87.6 | 78 games · 122 peers |
| 2019 | Tier 1 | Gold diff @15 | +137 | 69.4 | 78 games · 122 peers |
| 2019 | Tier 1 | Vision / min | 1.27 | — | Less than 80% valid observation coverage |
| 2020 | Tier 1 | Damage / min | 548 | 70.8 | 99 games · 121 peers |
| 2020 | Tier 1 | CS / min | 9.18 | 58.2 | 99 games · 123 peers |
| 2020 | Tier 1 | Kill participation | 62.5% | 14.8 | 99 games · 123 peers |
| 2020 | Tier 1 | Damage share | 24.2% | 5.8 | 99 games · 121 peers |
| 2020 | Tier 1 | Gold diff @15 | −165 | 30.8 | 98 games · 121 peers · Percentile among 121 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.25 | 46.7 | 99 games · 121 peers |
| 2021 | Tier 1 | Damage / min | 471 | 27.7 | 20 games · 131 peers |
| 2021 | Tier 1 | CS / min | 9.65 | 91.5 | 20 games · 131 peers |
| 2021 | Tier 1 | Kill participation | 60.8% | 19.2 | 20 games · 131 peers |
| 2021 | Tier 1 | Damage share | 21.7% | 3.1 | 20 games · 131 peers |
| 2021 | Tier 1 | Gold diff @15 | −33 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Vision / min | 1.18 | 24.0 | 20 games · 130 peers |
| 2022 | Tier 1 | Damage / min | 534 | 38.3 | 53 games · 116 peers |
| 2022 | Tier 1 | CS / min | 9.05 | 36.5 | 53 games · 116 peers |
| 2022 | Tier 1 | Kill participation | 63.3% | 22.6 | 53 games · 116 peers |
| 2022 | Tier 1 | Damage share | 29.7% | 83.5 | 53 games · 116 peers |
| 2022 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Vision / min | 1.32 | 53.0 | 53 games · 116 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 534. Damage dealt to enemy champions per minute, averaged across games. Based on 53 of 53 games. Season labels follow the competition season.
2017–2022 · All seasons · 26 recorded champions
| Champion | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | Total |
|---|---|---|---|---|---|---|---|
| Aphelios | 49 | ||||||
| Ezreal | 39 | ||||||
| Varus | 38 | ||||||
| Kalista | 27 | ||||||
| Caitlyn | 26 | ||||||
| Xayah | 26 | ||||||
| Jinx | 24 | ||||||
| Kai'Sa | 20 | ||||||
| All games | 12 | 69 | 82 | 109 | 24 | 53 | 349 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2022 | Games: 53. Number of individual games played in this selection. Based on 53 of 53 games. | Wins: 15. Number of games won in this selection. Based on 53 of 53 games. | Losses: 38. Number of games lost in this selection. Based on 53 of 53 games. | Win rate: 28.3%. The percentage of games won. Based on 53 of 53 games. | KDA: 2.76. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 53 of 53 games. | Kills / game: 3.17. Average kills per game. Based on 53 of 53 games. | Deaths / game: 2.53. Average deaths per game. Based on 53 of 53 games. | Assists / game: 3.81. Average assists per game. Based on 53 of 53 games. | Damage / min: 534. Damage dealt to enemy champions per minute, averaged across games. Based on 53 of 53 games. | CS / min: 9.05. Minions and monsters killed per minute, averaged across games. Based on 53 of 53 games. | Gold / min: 420. Total gold gained per minute, averaged across games. Based on 53 of 53 games. | Kill participation: 63.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 53 of 53 games. |
| 2021 | Games: 24. Number of individual games played in this selection. Based on 24 of 24 games. | Wins: 12. Number of games won in this selection. Based on 24 of 24 games. | Losses: 12. Number of games lost in this selection. Based on 24 of 24 games. | Win rate: 50.0%. The percentage of games won. Based on 24 of 24 games. | KDA: 3.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games. | Kills / game: 3.92. Average kills per game. Based on 24 of 24 games. | Deaths / game: 2.29. Average deaths per game. Based on 24 of 24 games. | Assists / game: 4.25. Average assists per game. Based on 24 of 24 games. | Damage / min: 484. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 24 games. | CS / min: 9.59. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games. | Gold / min: 430. Total gold gained per minute, averaged across games. Based on 24 of 24 games. | Kill participation: 62.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 24 of 24 games. |
| 2020 | Games: 109. Number of individual games played in this selection. Based on 109 of 109 games. | Wins: 61. Number of games won in this selection. Based on 109 of 109 games. | Losses: 48. Number of games lost in this selection. Based on 109 of 109 games. | Win rate: 56.0%. The percentage of games won. Based on 109 of 109 games. | KDA: 3.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 109 of 109 games. | Kills / game: 4.28. Average kills per game. Based on 109 of 109 games. | Deaths / game: 2.32. Average deaths per game. Based on 109 of 109 games. | Assists / game: 4.86. Average assists per game. Based on 109 of 109 games. | Damage / min: 549. Damage dealt to enemy champions per minute, averaged across games. Based on 109 of 109 games. | CS / min: 9.22. Minions and monsters killed per minute, averaged across games. Based on 103 of 109 games. Games without the required stats are excluded. | Gold / min: 438. Total gold gained per minute, averaged across games. Based on 109 of 109 games. | Kill participation: 63.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 109 of 109 games. |
| 2019 | Games: 82. Number of individual games played in this selection. Based on 82 of 82 games. | Wins: 25. Number of games won in this selection. Based on 82 of 82 games. | Losses: 57. Number of games lost in this selection. Based on 82 of 82 games. | Win rate: 30.5%. The percentage of games won. Based on 82 of 82 games. | KDA: 3.51. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 82 of 82 games. | Kills / game: 3.39. Average kills per game. Based on 82 of 82 games. | Deaths / game: 2.17. Average deaths per game. Based on 82 of 82 games. | Assists / game: 4.23. Average assists per game. Based on 82 of 82 games. | Damage / min: 541. Damage dealt to enemy champions per minute, averaged across games. Based on 82 of 82 games. | CS / min: 10.00. Minions and monsters killed per minute, averaged across games. Based on 82 of 82 games. | Gold / min: 437. Total gold gained per minute, averaged across games. Based on 82 of 82 games. | Kill participation: 71.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 82 of 82 games. |
| 2018 | Games: 69. Number of individual games played in this selection. Based on 69 of 69 games. | Wins: 34. Number of games won in this selection. Based on 69 of 69 games. | Losses: 35. Number of games lost in this selection. Based on 69 of 69 games. | Win rate: 49.3%. The percentage of games won. Based on 69 of 69 games. | KDA: 5.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 69 of 69 games. | Kills / game: 4.80. Average kills per game. Based on 69 of 69 games. | Deaths / game: 1.88. Average deaths per game. Based on 69 of 69 games. | Assists / game: 4.84. Average assists per game. Based on 69 of 69 games. | Damage / min: 569. Damage dealt to enemy champions per minute, averaged across games. Based on 69 of 69 games. | CS / min: 10.33. Minions and monsters killed per minute, averaged across games. Based on 69 of 69 games. | Gold / min: 453. Total gold gained per minute, averaged across games. Based on 69 of 69 games. | Kill participation: 72.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 69 of 69 games. |
| 2017 | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 6. Number of games won in this selection. Based on 12 of 12 games. | Losses: 6. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 50.0%. The percentage of games won. Based on 12 of 12 games. | KDA: 4.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Kills / game: 5.00. Average kills per game. Based on 12 of 12 games. | Deaths / game: 2.42. Average deaths per game. Based on 12 of 12 games. | Assists / game: 5.17. Average assists per game. Based on 12 of 12 games. | Damage / min: 461. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 12 games. Games without the required stats are excluded. | CS / min: 9.80. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Gold / min: 429. Total gold gained per minute, averaged across games. Based on 5 of 12 games. Games without the required stats are excluded. | Kill participation: 62.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 12 games. Games without the required stats are excluded. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes · 1 major honors
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LPL 2019 Spring Playoffs | Vici Gaming | 40 |
| LPL 2019 Summer Playoffs | Vici Gaming | 38 |
| LPL 2020 Spring Playoffs | Invictus Gaming | 46 |
| LPL 2020 Summer Playoffs | Invictus Gaming | 44 |
| LPL 2021 Spring Playoffs | Invictus Gaming | 16 |
| LPL 2021 Summer Playoffs | Invictus Gaming | 4 |
| LPL 2022 Spring Playoffs | ThunderTalk Gaming | 40 |
| LPL 2022 Summer Playoffs | ThunderTalk Gaming | 13 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2020 · LPL 2020 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2020 · All-Pro 1st team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. All-Pro 1st team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 1st team · 2020 · LPL · lpl-2020-spring. Puff.
regular · edition · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
2020 · Mid-Season Cup 2020: No placement points or unavailable event valuation / participation evidence.
2017 · Demacia Championship 2017: No placement points or unavailable event valuation / participation evidence.
2019 · Demacia Cup 2019: No placement points or unavailable event valuation / participation evidence.
2020 · Demacia Cup 2020: No placement points or unavailable event valuation / participation evidence.
2021 · Demacia Cup 2021: No placement points or unavailable event valuation / participation evidence.
2017 · Demacia Cup 2017: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Mid-Season Cup 20202020 · International · Invictus Gaming | Places 7–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 3 games played.
|
6 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Demacia Cup 20212021 · LPL · ThunderTalk Gaming | Places 17–20 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 3 games played.
|
| Demacia Cup 20202020 · LPL · Invictus Gaming | Places 13–16 | Source details |
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
1 games played.
| LPL 2020 Spring Playoffs2020 · LPL · Invictus Gaming | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 46 games played.
|
| Demacia Cup 20192019 · LPL · Invictus Gaming | Places 13–16 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 4 games played.
|
| Demacia Championship 20172017 · LPL · People's Red Wolf Gaming | Places 16–22 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 5 games played.
|
| Demacia Cup 20172017 · LPL · Red Wolf Gaming | Places 9–12 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 7 games played.
|
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| All-Pro 1st teamsource ↗2020 · LPL · Invictus Gaming · all pro | bot · Team 1 | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 46 games played. Selection: unknown.
|