Where Professor stands
2017 · Support · Domestic games
Matheus Massoli Leirião
All leagues · All positions
2017 · Support · Domestic games
Games in this selection 14 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Professor’s 2017 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 10 of 38 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 6. Number of games won in this selection. Based on 10 of 10 games. | Losses: 4. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 60.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 5.41. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 173. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 0.91. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 74.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 6 of 38 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 4. Number of games won in this selection. Based on 6 of 6 games. | Losses: 2. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 3.42. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 349. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 0.82. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 53.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 5 of 38 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 3. Number of games won in this selection. Based on 5 of 5 games. | Losses: 2. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 162. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 1.49. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 62.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 38 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 3. Number of games won in this selection. Based on 4 of 4 games. | Losses: 1. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 6.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 280. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 0.96. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 67.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 2 of 38 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 2. Number of games won in this selection. Based on 2 of 2 games. | Losses: 0. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 5.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 132. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 1.26. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 51.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 38 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 3.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 100. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 0.55. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 56.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 38 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 2. Number of games won in this selection. Based on 2 of 2 games. | Losses: 0. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 30.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 171. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 0.70. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 82.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 38 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 201. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 1.39. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 50.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 38 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 0.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 100. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 1.48. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 16.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 38 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 0.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 136. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 1.39. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 0.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| BRCC 2017 · Split 1 | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Win rate: 66.7%. The percentage of games won. Based on 15 of 15 games. | KDA: 4.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 245. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 0.92. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. |
| CBLOL 2017 · Split 2 | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Win rate: 57.1%. The percentage of games won. Based on 14 of 14 games. | KDA: 2.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 128. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 1.29. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. |
| CBLOL 2017 | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Win rate: 66.7%. The percentage of games won. Based on 9 of 9 games. | KDA: 7.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 227. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 0.97. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 22 Jul 2017 | CBLOL 2017 · Split 2 | ProGaming EsportsvsCNB e-Sports Club | Series ↗ | Trundle | Win | 0 / 4 / 11 |
| 22 Jul 2017 | CBLOL 2017 · Split 2 | ProGaming EsportsvsCNB e-Sports Club | Series ↗ | Braum | Loss | 0 / 5 / 9 |
| 15 Jul 2017 | CBLOL 2017 · Split 2 | ProGaming EsportsvsINTZ | Series ↗ | Rakan | Loss | 0 / 5 / 7 |
| 15 Jul 2017 | CBLOL 2017 · Split 2 | ProGaming EsportsvsINTZ | Series ↗ | Alistar | Loss | 0 / 5 / 10 |
| 2 Jul 2017 | CBLOL 2017 · Split 2 | ProGaming EsportsvspaiN Gaming | Series ↗ | Rakan | Win | 2 / 1 / 10 |
| 2 Jul 2017 | CBLOL 2017 · Split 2 | ProGaming EsportsvspaiN Gaming | Series ↗ | Braum | Loss | 0 / 4 / 2 |
| 25 Jun 2017 | CBLOL 2017 · Split 2 | ProGaming EsportsvsVivo Keyd | Series ↗ | Camille | Loss | 0 / 5 / 0 |
| 25 Jun 2017 | CBLOL 2017 · Split 2 | ProGaming EsportsvsVivo Keyd | Series ↗ | Shen | Win | 2 / 2 / 6 |
| 17 Jun 2017 | CBLOL 2017 · Split 2 | ProGaming EsportsvsTeam oNe eSports | Series ↗ | Thresh | Win | 0 / 2 / 10 |
| 17 Jun 2017 | CBLOL 2017 · Split 2 | ProGaming EsportsvsTeam oNe eSports | Series ↗ | Braum | Win | 0 / 1 / 7 |
| 11 Jun 2017 | CBLOL 2017 · Split 2 | ProGaming EsportsvsRED Canids | Series ↗ | Tahm Kench | Loss | 0 / 3 / 1 |
| 11 Jun 2017 | CBLOL 2017 · Split 2 | ProGaming EsportsvsRED Canids | Series ↗ | Karma | Win | 0 / 2 / 10 |
| 3 Jun 2017 | CBLOL 2017 · Split 2 | ProGaming EsportsvsT Show | Series ↗ | Braum | Win | 0 / 2 / 12 |
| 3 Jun 2017 | CBLOL 2017 · Split 2 | ProGaming EsportsvsT Show | Series ↗ | Thresh | Win | 0 / 1 / 5 |
| 19 Mar 2017 | CBLOL 2017 | ProGaming EsportsvsKaBuM! Esports | Series ↗ | Nami | Win | 0 / 0 / 12 |
| 19 Mar 2017 | CBLOL 2017 | ProGaming EsportsvsKaBuM! Esports | Series ↗ | Zyra | Loss | 0 / 2 / 4 |
| 19 Mar 2017 | CBLOL 2017 | ProGaming EsportsvsKaBuM! Esports | Series ↗ | Lulu | Win | 1 / 2 / 7 |
| 19 Mar 2017 | CBLOL 2017 | ProGaming EsportsvsKaBuM! Esports | Series ↗ | Zyra | Loss | 2 / 3 / 8 |
| 19 Mar 2017 | CBLOL 2017 | ProGaming EsportsvsKaBuM! Esports | Series ↗ | Malzahar | Win | 0 / 0 / 8 |
| 10 Mar 2017 | BRCC 2017 · Split 1 | ProGaming EsportsvsT Show | Series ↗ | Malzahar | Loss | 2 / 5 / 5 |
| 10 Mar 2017 | BRCC 2017 · Split 1 | ProGaming EsportsvsT Show | Series ↗ | Karma | Loss | 0 / 7 / 12 |
| 9 Mar 2017 | BRCC 2017 · Split 1 | ProGaming EsportsvsT Show | Series ↗ | Malzahar | Win | 4 / 1 / 8 |
| 9 Mar 2017 | BRCC 2017 · Split 1 | ProGaming EsportsvsT Show | Series ↗ | Nautilus | Loss | 0 / 5 / 8 |
| 9 Mar 2017 | BRCC 2017 · Split 1 | ProGaming EsportsvsT Show | Series ↗ | Nami | Win | 1 / 1 / 17 |
| 28 Feb 2017 | BRCC 2017 · Split 1 | ProGaming EsportsvsKeep Gaming | Series ↗ | Zyra | Win | 1 / 2 / 8 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Support · 2015–2021 · Domestic games
LPL data missing · Percentile among 107 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2015 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | CS / min | 0.77 | 46.3 | 26 games · 81 peers |
| 2015 | Tier 1 | Kill participation | 73.7% | 71.9 | 25 games · 97 peers |
| 2015 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 159 | 73.8 | 35 games · 85 peers |
| 2016 | Tier 1 | CS / min | 1.08 | 61.2 | 35 games · 99 peers |
| 2016 | Tier 1 | Kill participation | 67.5% | 17.8 | 35 games · 102 peers |
| 2016 | Tier 1 | Damage share | 8.3% | 81.0 | 35 games · 85 peers |
| 2016 | Tier 1 | Gold diff @15 | −46 | 33.7 | 35 games · 84 peers · LPL data missing · Percentile among 84 players with sufficient data. |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 167 | 27.4 | 23 games · 107 peers |
| 2017 | Tier 1 | CS / min | 1.17 | 87.8 | 23 games · 124 peers |
| 2017 | Tier 1 | Kill participation | 58.4% | 3.3 | 23 games · 124 peers |
| 2017 | Tier 1 | Damage share | 8.3% | 14.2 | 23 games · 107 peers |
| 2017 | Tier 1 | Gold diff @15 | +110 | 83.0 | 23 games · 107 peers · LPL data missing · Percentile among 107 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 1.98 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Damage / min | 133 | 23.6 | 43 games · 128 peers |
| 2018 | Tier 1 | CS / min | 1.66 | 62.2 | 43 games · 128 peers |
| 2018 | Tier 1 | Kill participation | 71.1% | 67.7 | 42 games · 128 peers |
| 2018 | Tier 1 | Damage share | 7.1% | 12.6 | 43 games · 128 peers |
| 2018 | Tier 1 | Gold diff @15 | +101 | 83.5 | 43 games · 128 peers |
| 2018 | Tier 1 | Vision / min | 2.45 | 69.9 | 43 games · 114 peers |
| 2019 | Tier 1 | Damage / min | 131 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | CS / min | 1.62 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Kill participation | 62.9% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Damage share | 7.2% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Gold diff @15 | −50 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Vision / min | 2.56 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Damage / min | 172 | 80.5 | 49 games · 119 peers |
| 2020 | Tier 1 | CS / min | 1.14 | 41.7 | 49 games · 121 peers |
| 2020 | Tier 1 | Kill participation | 63.0% | 15.0 | 49 games · 121 peers |
| 2020 | Tier 1 | Damage share | 8.7% | 66.1 | 49 games · 119 peers |
| 2020 | Tier 1 | Gold diff @15 | −73 | 28.0 | 49 games · 119 peers · Percentile among 119 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 2.61 | 74.6 | 49 games · 119 peers |
| 2021 | Tier 1 | Damage / min | 156 | 67.5 | 34 games · 121 peers |
| 2021 | Tier 1 | CS / min | 1.17 | 22.5 | 34 games · 121 peers |
| 2021 | Tier 1 | Kill participation | 64.7% | 25.8 | 34 games · 121 peers |
| 2021 | Tier 1 | Damage share | 8.6% | 79.2 | 34 games · 121 peers |
| 2021 | Tier 1 | Gold diff @15 | +1 | 54.4 | 34 games · 104 peers · Percentile among 104 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 2.93 | 97.5 | 34 games · 121 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 161. Damage dealt to enemy champions per minute, averaged across games. Based on 40 of 40 games. Season labels follow the competition season.
2015–2021 · All seasons · 30 recorded champions
| Champion | 2015 | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | Total |
|---|---|---|---|---|---|---|---|---|
| Braum | 44 | |||||||
| Nautilus | 31 | |||||||
| Alistar | 30 | |||||||
| Thresh | 25 | |||||||
| Rakan | 21 | |||||||
| Karma | 13 | |||||||
| Yuumi | 13 | |||||||
| Leona | 12 | |||||||
| All games | 26 | 37 | 38 | 43 | 37 | 49 | 40 | 270 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2021 | Games: 40. Number of individual games played in this selection. Based on 40 of 40 games. | Wins: 15. Number of games won in this selection. Based on 40 of 40 games. | Losses: 25. Number of games lost in this selection. Based on 40 of 40 games. | Win rate: 37.5%. The percentage of games won. Based on 40 of 40 games. | KDA: 2.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 40 of 40 games. | Kills / game: 0.73. Average kills per game. Based on 40 of 40 games. | Deaths / game: 3.98. Average deaths per game. Based on 40 of 40 games. | Assists / game: 7.48. Average assists per game. Based on 40 of 40 games. | Damage / min: 161. Damage dealt to enemy champions per minute, averaged across games. Based on 40 of 40 games. | CS / min: 1.18. Minions and monsters killed per minute, averaged across games. Based on 40 of 40 games. | Gold / min: 227. Total gold gained per minute, averaged across games. Based on 40 of 40 games. | Kill participation: 65.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 40 of 40 games. |
| 2020 | Games: 49. Number of individual games played in this selection. Based on 49 of 49 games. | Wins: 23. Number of games won in this selection. Based on 49 of 49 games. | Losses: 26. Number of games lost in this selection. Based on 49 of 49 games. | Win rate: 46.9%. The percentage of games won. Based on 49 of 49 games. | KDA: 2.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 49 of 49 games. | Kills / game: 1.02. Average kills per game. Based on 49 of 49 games. | Deaths / game: 3.06. Average deaths per game. Based on 49 of 49 games. | Assists / game: 8.02. Average assists per game. Based on 49 of 49 games. | Damage / min: 172. Damage dealt to enemy champions per minute, averaged across games. Based on 49 of 49 games. | CS / min: 1.14. Minions and monsters killed per minute, averaged across games. Based on 49 of 49 games. | Gold / min: 235. Total gold gained per minute, averaged across games. Based on 49 of 49 games. | Kill participation: 63.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 49 of 49 games. |
| 2019 | Games: 37. Number of individual games played in this selection. Based on 37 of 37 games. | Wins: 22. Number of games won in this selection. Based on 37 of 37 games. | Losses: 15. Number of games lost in this selection. Based on 37 of 37 games. | Win rate: 59.5%. The percentage of games won. Based on 37 of 37 games. | KDA: 4.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 37 of 37 games. | Kills / game: 0.62. Average kills per game. Based on 37 of 37 games. | Deaths / game: 2.35. Average deaths per game. Based on 37 of 37 games. | Assists / game: 9.70. Average assists per game. Based on 37 of 37 games. | Damage / min: 185. Damage dealt to enemy champions per minute, averaged across games. Based on 37 of 37 games. | CS / min: 1.26. Minions and monsters killed per minute, averaged across games. Based on 37 of 37 games. | Gold / min: 253. Total gold gained per minute, averaged across games. Based on 37 of 37 games. | Kill participation: 65.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 37 of 37 games. |
| 2018 | Games: 43. Number of individual games played in this selection. Based on 43 of 43 games. | Wins: 20. Number of games won in this selection. Based on 43 of 43 games. | Losses: 23. Number of games lost in this selection. Based on 43 of 43 games. | Win rate: 46.5%. The percentage of games won. Based on 43 of 43 games. | KDA: 3.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 43 of 43 games. | Kills / game: 0.60. Average kills per game. Based on 43 of 43 games. | Deaths / game: 2.81. Average deaths per game. Based on 43 of 43 games. | Assists / game: 8.23. Average assists per game. Based on 43 of 43 games. | Damage / min: 133. Damage dealt to enemy champions per minute, averaged across games. Based on 43 of 43 games. | CS / min: 1.66. Minions and monsters killed per minute, averaged across games. Based on 43 of 43 games. | Gold / min: 247. Total gold gained per minute, averaged across games. Based on 43 of 43 games. | Kill participation: 71.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 42 of 43 games. Games without the required stats are excluded. |
| 2017 | Games: 38. Number of individual games played in this selection. Based on 38 of 38 games. | Wins: 24. Number of games won in this selection. Based on 38 of 38 games. | Losses: 14. Number of games lost in this selection. Based on 38 of 38 games. | Win rate: 63.2%. The percentage of games won. Based on 38 of 38 games. | KDA: 3.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 38 of 38 games. | Kills / game: 0.71. Average kills per game. Based on 38 of 38 games. | Deaths / game: 2.55. Average deaths per game. Based on 38 of 38 games. | Assists / game: 9.24. Average assists per game. Based on 38 of 38 games. | Damage / min: 198. Damage dealt to enemy champions per minute, averaged across games. Based on 38 of 38 games. | CS / min: 1.07. Minions and monsters killed per minute, averaged across games. Based on 38 of 38 games. | Gold / min: 281. Total gold gained per minute, averaged across games. Based on 38 of 38 games. | Kill participation: 62.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 38 of 38 games. |
| 2016 | Games: 37. Number of individual games played in this selection. Based on 37 of 37 games. | Wins: 17. Number of games won in this selection. Based on 37 of 37 games. | Losses: 20. Number of games lost in this selection. Based on 37 of 37 games. | Win rate: 45.9%. The percentage of games won. Based on 37 of 37 games. | KDA: 2.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 37 of 37 games. | Kills / game: 0.41. Average kills per game. Based on 37 of 37 games. | Deaths / game: 2.76. Average deaths per game. Based on 37 of 37 games. | Assists / game: 7.16. Average assists per game. Based on 37 of 37 games. | Damage / min: 159. Damage dealt to enemy champions per minute, averaged across games. Based on 35 of 37 games. Games without the required stats are excluded. | CS / min: 1.07. Minions and monsters killed per minute, averaged across games. Based on 37 of 37 games. | Gold / min: 258. Total gold gained per minute, averaged across games. Based on 37 of 37 games. | Kill participation: 66.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 37 of 37 games. |
| 2015 | Games: 26. Number of individual games played in this selection. Based on 26 of 26 games. | Wins: 11. Number of games won in this selection. Based on 26 of 26 games. | Losses: 15. Number of games lost in this selection. Based on 26 of 26 games. | Win rate: 42.3%. The percentage of games won. Based on 26 of 26 games. | KDA: 2.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games. | Kills / game: 0.58. Average kills per game. Based on 26 of 26 games. | Deaths / game: 3.65. Average deaths per game. Based on 26 of 26 games. | Assists / game: 7.73. Average assists per game. Based on 26 of 26 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 26 games. | CS / min: 0.77. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games. | Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 26 games. | Kill participation: 73.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 25 of 26 games. Games without the required stats are excluded. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
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International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2015 · CBLOL 2015 Split 2 Playoffs · 4 points. CBLOL 2015 Split 2 Playoffs: champion 20 × final placement 1/5 = 4 points. Annual CBLOL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
Recorded results · no title or major milestone in this year.
No results in this selection.
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| CBLOL 2015 Split 2 Playoffs2015 · CBLOL · g3nerationX | Place 4 | Source detailsFinal source result joined to exact identities and accepted played lineups from the global dataset. Observed games are a verified minimum; recipient coverage remains partial. 9 games played.
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No results in this selection.