Where Pride stands
All seasons · Top · Domestic games
Franco Jesús Sanzana Villarroel
Also known as: Pride · Pride (Franco Sanzana)
All leagues · All positions
All seasons · Top · Domestic games
Games in this selection 45 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 23 games without a complete snapshot are excluded.
Explore Pride’s career performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 14 of 209 games in this selection. | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Wins: 8. Number of games won in this selection. Based on 14 of 14 games. | Losses: 6. Number of games lost in this selection. Based on 14 of 14 games. | Win rate: 57.1%. The percentage of games won. Based on 14 of 14 games. | KDA: 2.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 370. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 14 games. Games without the required stats are excluded. | CS / min: 6.51. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. | Kill participation: 76.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
| 13 of 209 games in this selection. | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 5. Number of games won in this selection. Based on 13 of 13 games. | Losses: 8. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 38.5%. The percentage of games won. Based on 13 of 13 games. | KDA: 2.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 402. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 13 games. Games without the required stats are excluded. | CS / min: 7.95. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 56.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| 12 of 209 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 6. Number of games won in this selection. Based on 12 of 12 games. | Losses: 6. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 50.0%. The percentage of games won. Based on 12 of 12 games. | KDA: 2.16. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 433. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 8.18. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 46.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 10 of 209 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 6. Number of games won in this selection. Based on 10 of 10 games. | Losses: 4. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 60.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 3.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 368. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 6.82. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 59.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 9 of 209 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 6. Number of games won in this selection. Based on 9 of 9 games. | Losses: 3. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 66.7%. The percentage of games won. Based on 9 of 9 games. | KDA: 7.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 434. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 9 games. Games without the required stats are excluded. | CS / min: 6.71. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 72.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 9 of 209 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 7. Number of games won in this selection. Based on 9 of 9 games. | Losses: 2. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 77.8%. The percentage of games won. Based on 9 of 9 games. | KDA: 4.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 379. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 9 games. Games without the required stats are excluded. | CS / min: 7.35. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 64.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 8 of 209 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 3. Number of games won in this selection. Based on 8 of 8 games. | Losses: 5. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 37.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 2.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 404. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 8.57. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 66.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 8 of 209 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 5. Number of games won in this selection. Based on 8 of 8 games. | Losses: 3. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 62.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 3.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 385. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 7.36. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 65.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 8 of 209 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 5. Number of games won in this selection. Based on 8 of 8 games. | Losses: 3. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 62.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 2.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 465. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 8 games. Games without the required stats are excluded. | CS / min: 8.04. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 61.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 7 of 209 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 5. Number of games won in this selection. Based on 7 of 7 games. | Losses: 2. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 71.4%. The percentage of games won. Based on 7 of 7 games. | KDA: 1.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 586. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 7 games. Games without the required stats are excluded. | CS / min: 7.80. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 43.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
Bars show how often the player chose each champion in this selection.
| LHE 2019 | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Win rate: 40.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 2.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Damage / min: 410. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games. | CS / min: 6.69. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. |
| CLS 2018 | Games: 34. Number of individual games played in this selection. Based on 34 of 34 games. | Win rate: 44.1%. The percentage of games won. Based on 34 of 34 games. | KDA: 2.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 34 of 34 games. | Damage / min: 373. Damage dealt to enemy champions per minute, averaged across games. Based on 34 of 34 games. | CS / min: 7.97. Minions and monsters killed per minute, averaged across games. Based on 34 of 34 games. |
| CLS 2017 | Games: 61. Number of individual games played in this selection. Based on 61 of 61 games. | Win rate: 63.9%. The percentage of games won. Based on 61 of 61 games. | KDA: 2.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 61 of 61 games. | Damage / min: 467. Damage dealt to enemy champions per minute, averaged across games. Based on 61 of 61 games. | CS / min: 7.85. Minions and monsters killed per minute, averaged across games. Based on 61 of 61 games. |
| Mid-Season Invitational 2017 | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 16.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 1.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 465. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 8.08. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
| RR 2017 · Rift Rivals · LLN-CLS-CBLOL | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games. | KDA: 1.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 7 games. | CS / min: 8.38. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. |
| CLS 2016 · Latin America Cup · LAS · Opening Cup · Promotion | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 4.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 4 games. | CS / min: 6.52. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. |
| CLS 2016 | Games: 58. Number of individual games played in this selection. Based on 58 of 58 games. | Win rate: 62.1%. The percentage of games won. Based on 58 of 58 games. | KDA: 2.97. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 58 of 58 games. | Damage / min: 436. Damage dealt to enemy champions per minute, averaged across games. Based on 58 of 58 games. | CS / min: 7.01. Minions and monsters killed per minute, averaged across games. Based on 58 of 58 games. |
| International Wildcard Invitational 2016 | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Win rate: 28.6%. The percentage of games won. Based on 7 of 7 games. | KDA: 2.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 362. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 6.28. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. |
| CLS 2015 · Latin America Cup · LAS · Closing Cup · Promotion | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Win rate: 100.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 10.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 3 games. | CS / min: 6.34. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. |
| CLS 2015 · Latin America Cup · LAS · Closing Cup · Regular Season | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Win rate: 33.3%. The percentage of games won. Based on 9 of 9 games. | KDA: 2.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 9 games. | CS / min: 5.71. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 9 Apr 2019 | LHE 2019 | Azules EsportsvsValorous | Series ↗ | Yasuo | Loss | 0 / 4 / 1 |
| 1 Apr 2019 | LHE 2019 | Azules EsportsvsRebirth eSports | Series ↗ | Lee Sin | Loss | 2 / 9 / 3 |
| 1 Apr 2019 | LHE 2019 | Azules EsportsvsRebirth eSports | Series ↗ | Jarvan IV | Loss | 0 / 5 / 3 |
| 1 Apr 2019 | LHE 2019 | Azules EsportsvsRebirth eSports | Series ↗ | Jarvan IV | Loss | 0 / 5 / 4 |
| 26 Mar 2019 | LHE 2019 | Azules EsportsvsHafnet eSports | Series ↗ | Jarvan IV | Win | 3 / 5 / 23 |
| 26 Mar 2019 | LHE 2019 | Azules EsportsvsHafnet eSports | Series ↗ | Taliyah | Loss | 3 / 8 / 6 |
| 25 Mar 2019 | LHE 2019 | Azules EsportsvsHafnet eSports | Series ↗ | Rek'Sai | Win | 4 / 5 / 8 |
| 12 Mar 2019 | LHE 2019 | Azules EsportsvsRebirth eSports | Series ↗ | Rek'Sai | Win | 2 / 2 / 9 |
| 12 Mar 2019 | LHE 2019 | Azules EsportsvsUniversidad Católica Esports | Series ↗ | Rek'Sai | Win | 2 / 4 / 11 |
| 7 Mar 2019 | LHE 2019 | Azules EsportsvsValorous | Series ↗ | Nocturne | Loss | 5 / 6 / 10 |
| 27 Feb 2019 | LHE 2019 | Azules EsportsvsDark Crows | Series ↗ | Jax | Win | 9 / 4 / 3 |
| 25 Feb 2019 | LHE 2019 | Azules EsportsvsFroztFire Team | Series ↗ | Nautilus | Loss | 3 / 8 / 12 |
| 18 Feb 2019 | LHE 2019 | Azules EsportsvsHafnet eSports | Series ↗ | Sylas | Loss | 3 / 4 / 5 |
| 12 Feb 2019 | LHE 2019 | Azules EsportsvsRebirth eSports | Series ↗ | Sylas | Loss | 3 / 2 / 3 |
| 5 Feb 2019 | LHE 2019 | Azules EsportsvsValorous | Series ↗ | Sion | Win | 4 / 2 / 5 |
| 4 Feb 2019 | LHE 2019 | Azules EsportsvsDark Crows | Series ↗ | Aatrox | Loss | 4 / 3 / 2 |
| 29 Jan 2019 | LHE 2019 | Azules EsportsvsUniversidad Católica Esports | Series ↗ | Urgot | Loss | 3 / 6 / 2 |
| 28 Jan 2019 | LHE 2019 | Azules EsportsvsFroztFire Team | Series ↗ | Sion | Win | 2 / 1 / 8 |
| 22 Jan 2019 | LHE 2019 | Azules EsportsvsDark Horse | Series ↗ | Sion | Win | 3 / 0 / 9 |
| 21 Jan 2019 | LHE 2019 | Azules EsportsvsHafnet eSports | Series ↗ | Fiora | Loss | 5 / 5 / 7 |
| 31 Aug 2018 | CLS 2018 | Evilvice EsportsvsIsurus | Series ↗ | Kled | Loss | 3 / 4 / 2 |
| 30 Aug 2018 | CLS 2018 | Evilvice EsportsvsIsurus | Series ↗ | Nautilus | Win | 3 / 0 / 12 |
| 30 Aug 2018 | CLS 2018 | Evilvice EsportsvsIsurus | Series ↗ | Gnar | Loss | 0 / 2 / 1 |
| 30 Aug 2018 | CLS 2018 | Evilvice EsportsvsIsurus | Series ↗ | Ornn | Loss | 0 / 7 / 2 |
| 30 Aug 2018 | CLS 2018 | Evilvice EsportsvsIsurus | Series ↗ | Ornn | Win | 1 / 2 / 12 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Top · 2015–2019 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2015 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | CS / min | 5.87 | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Kill participation | 70.1% | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 436 | 73.6 | 58 games · 88 peers |
| 2016 | Tier 1 | CS / min | 6.98 | 21.6 | 62 games · 103 peers |
| 2016 | Tier 1 | Kill participation | 61.6% | 36.8 | 62 games · 107 peers |
| 2016 | Tier 1 | Damage share | 20.2% | 50.6 | 58 games · 88 peers |
| 2016 | Tier 1 | Gold diff @15 | −105 | 30.6 | 58 games · 86 peers · LPL data missing · Percentile among 86 players with sufficient data. |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 467 | 82.7 | 61 games · 111 peers |
| 2017 | Tier 1 | CS / min | 7.85 | 26.2 | 61 games · 127 peers |
| 2017 | Tier 1 | Kill participation | 57.9% | 37.3 | 61 games · 127 peers |
| 2017 | Tier 1 | Damage share | 21.9% | 49.1 | 61 games · 111 peers |
| 2017 | Tier 1 | Gold diff @15 | −95 | 28.2 | 61 games · 111 peers · LPL data missing · Percentile among 111 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 0.54 | 56.0 | 56 games · 110 peers |
| 2018 | Tier 1 | Damage / min | 373 | 15.1 | 34 games · 127 peers |
| 2018 | Tier 1 | CS / min | 7.97 | 11.9 | 34 games · 127 peers |
| 2018 | Tier 1 | Kill participation | 58.4% | 45.6 | 34 games · 126 peers |
| 2018 | Tier 1 | Damage share | 22.1% | 40.5 | 34 games · 127 peers |
| 2018 | Tier 1 | Gold diff @15 | +84 | 65.9 | 34 games · 127 peers |
| 2018 | Tier 1 | Vision / min | 1.00 | 22.2 | 34 games · 109 peers |
| 2019 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 410. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games. Season labels follow the competition season.
2015–2019 · All seasons · 45 recorded champions
| Champion | 2015 | 2016 | 2017 | 2018 | 2019 | Total |
|---|---|---|---|---|---|---|
| Nautilus | 14 | |||||
| Gnar | 13 | |||||
| Fiora | 12 | |||||
| Poppy | 10 | |||||
| Maokai | 9 | |||||
| Shen | 9 | |||||
| Kled | 8 | |||||
| Ornn | 8 | |||||
| All games | 12 | 69 | 74 | 34 | 20 | 209 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2019 | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Wins: 8. Number of games won in this selection. Based on 20 of 20 games. | Losses: 12. Number of games lost in this selection. Based on 20 of 20 games. | Win rate: 40.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 2.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Kills / game: 3.00. Average kills per game. Based on 20 of 20 games. | Deaths / game: 4.40. Average deaths per game. Based on 20 of 20 games. | Assists / game: 6.70. Average assists per game. Based on 20 of 20 games. | Damage / min: 410. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games. | CS / min: 6.69. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. | Gold / min: 365. Total gold gained per minute, averaged across games. Based on 20 of 20 games. | Kill participation: 65.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 20 of 20 games. |
| 2018 | Games: 34. Number of individual games played in this selection. Based on 34 of 34 games. | Wins: 15. Number of games won in this selection. Based on 34 of 34 games. | Losses: 19. Number of games lost in this selection. Based on 34 of 34 games. | Win rate: 44.1%. The percentage of games won. Based on 34 of 34 games. | KDA: 2.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 34 of 34 games. | Kills / game: 2.38. Average kills per game. Based on 34 of 34 games. | Deaths / game: 2.82. Average deaths per game. Based on 34 of 34 games. | Assists / game: 5.15. Average assists per game. Based on 34 of 34 games. | Damage / min: 373. Damage dealt to enemy champions per minute, averaged across games. Based on 34 of 34 games. | CS / min: 7.97. Minions and monsters killed per minute, averaged across games. Based on 34 of 34 games. | Gold / min: 370. Total gold gained per minute, averaged across games. Based on 34 of 34 games. | Kill participation: 58.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 34 of 34 games. |
| 2017 | Games: 74. Number of individual games played in this selection. Based on 74 of 74 games. | Wins: 44. Number of games won in this selection. Based on 74 of 74 games. | Losses: 30. Number of games lost in this selection. Based on 74 of 74 games. | Win rate: 59.5%. The percentage of games won. Based on 74 of 74 games. | KDA: 2.52. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 74 of 74 games. | Kills / game: 3.03. Average kills per game. Based on 74 of 74 games. | Deaths / game: 3.50. Average deaths per game. Based on 74 of 74 games. | Assists / game: 5.78. Average assists per game. Based on 74 of 74 games. | Damage / min: 467. Damage dealt to enemy champions per minute, averaged across games. Based on 67 of 74 games. Games without the required stats are excluded. | CS / min: 7.92. Minions and monsters killed per minute, averaged across games. Based on 74 of 74 games. | Gold / min: 386. Total gold gained per minute, averaged across games. Based on 74 of 74 games. | Kill participation: 56.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 74 of 74 games. |
| 2016 | Games: 69. Number of individual games played in this selection. Based on 69 of 69 games. | Wins: 41. Number of games won in this selection. Based on 69 of 69 games. | Losses: 28. Number of games lost in this selection. Based on 69 of 69 games. | Win rate: 59.4%. The percentage of games won. Based on 69 of 69 games. | KDA: 2.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 69 of 69 games. | Kills / game: 2.54. Average kills per game. Based on 69 of 69 games. | Deaths / game: 3.29. Average deaths per game. Based on 69 of 69 games. | Assists / game: 7.17. Average assists per game. Based on 69 of 69 games. | Damage / min: 428. Damage dealt to enemy champions per minute, averaged across games. Based on 65 of 69 games. Games without the required stats are excluded. | CS / min: 6.91. Minions and monsters killed per minute, averaged across games. Based on 69 of 69 games. | Gold / min: 363. Total gold gained per minute, averaged across games. Based on 65 of 69 games. Games without the required stats are excluded. | Kill participation: 60.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 69 of 69 games. |
| 2015 | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 6. Number of games won in this selection. Based on 12 of 12 games. | Losses: 6. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 50.0%. The percentage of games won. Based on 12 of 12 games. | KDA: 2.87. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Kills / game: 2.00. Average kills per game. Based on 12 of 12 games. | Deaths / game: 3.75. Average deaths per game. Based on 12 of 12 games. | Assists / game: 8.75. Average assists per game. Based on 12 of 12 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 12 games. | CS / min: 5.87. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 12 games. | Kill participation: 70.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Games played in each tournament.
| Edition | Historical team | Games |
|---|
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2017 · Mid-Season Invitational 2017: Final placement retained; outside verified scoring-depth equivalence
Recorded results · no title or major milestone in this year.
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Mid-Season Invitational 20172017 · Mid-Season Invitational · Isurus Gaming | Places 12–13 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
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No results in this selection.
No results in this selection.