Games Games: 117. Number of individual games played in this selection. Based on 117 of 117 games.117
Win rate Win rate: 53.8%. The percentage of games won. Based on 117 of 117 games.53.8%
KDA KDA: 3.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 117 of 117 games.3.65
Damage / min Damage / min: 468. Damage dealt to enemy champions per minute, averaged across games. Based on 117 of 117 games.468
CS / min CS / min: 7.17. Minions and monsters killed per minute, averaged across games. Based on 117 of 117 games.7.17
Kill participation Kill participation: 69.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 117 of 117 games.69.2%
More statistics Totals, economy & laning +
WinsWins: 63. Number of games won in this selection. Based on 117 of 117 games.
LossesLosses: 54. Number of games lost in this selection. Based on 117 of 117 games.
KillsKills: 411. Total kills in games where kills are available. Based on 117 of 117 games.
DeathsDeaths: 370. Total deaths in games where deaths are available. Based on 117 of 117 games.
AssistsAssists: 939. Total assists in games where assists are available. Based on 117 of 117 games.
Gold / minGold / min: 402. Total gold gained per minute, averaged across games. Based on 117 of 117 games.
Damage shareDamage share: 16.2%. The player's share of team damage to enemy champions, averaged across games. Based on 117 of 117 games.
Earned gold shareEarned gold share: 20.5%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 117 of 117 games.
Gold diff @15Gold diff @15: +45. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 117 of 117 games.
CS diff @15CS diff @15: +1. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 117 of 117 games.
XP diff @15XP diff @15: +19. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 117 of 117 games.
Vision score / minVision score / min: 1.88. Vision score per minute, averaged across games where the statistic is supported. Based on 117 of 117 games.
A closer look
The season in focus.
All leagues · All positions
2026
Showing 2026 statistics
Performance passport
Where Pop9 stands.
2026 · Jungle · Domestic games
Metric / actual
050100
Percentile
Value: 469 damage per minute. Percentile: 69%. Rank: 20th of 62469
Value: 469 damage per minute. Percentile: 69%. Rank: 20th of 62
Value: 7.20 CS per minute. Percentile: 66%. Rank: 22nd of 627.20
Value: 7.20 CS per minute. Percentile: 66%. Rank: 22nd of 62
Value: 68.9% kill participation. Percentile: 13%. Rank: 54th of 6268.9%
Value: 68.9% kill participation. Percentile: 13%. Rank: 54th of 62
Value: 16.2% damage share. Percentile: 30%. Rank: 44th of 6216.2%
Value: 16.2% damage share. Percentile: 30%. Rank: 44th of 62
Value: +60 gold difference @15. Percentile: 69%. Rank: 18th of 56. Percentile among 56 players with sufficient data.+60
Value: +60 gold difference @15. Percentile: 69%. Rank: 18th of 56. Percentile among 56 players with sufficient data.
Value: 1.88 vision score per minute. Percentile: 69%. Rank: 20th of 621.88
Value: 1.88 vision score per minute. Percentile: 69%. Rank: 20th of 62
GD15 · Percentile among 56 players with sufficient data.
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 21 champions
More space for less-played champions
1×
Champion roles · 2026
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%15%30%
Damage
?
Jarvan IV17 games
Jarvan IV: 18.8% earned gold share and 15.1% damage share. Means across the same 17 games with both values available; 17 total champion games.15%
?
Vi14 games
Vi: 19.6% earned gold share and 12.7% damage share. Means across the same 14 games with both values available; 14 total champion games.13%
?
Lee Sin13 games
Lee Sin: 20.5% earned gold share and 16.7% damage share. Means across the same 13 games with both values available; 13 total champion games.17%
?
Wukong13 games
Wukong: 20.3% earned gold share and 13.8% damage share. Means across the same 13 games with both values available; 13 total champion games.14%
?
Xin Zhao12 games
Xin Zhao: 20.0% earned gold share and 17.1% damage share. Means across the same 12 games with both values available; 12 total champion games.17%
?
Naafiri7 games
Naafiri: 21.8% earned gold share and 19.6% damage share. Means across the same 7 games with both values available; 7 total champion games.20%
?
Pantheon7 games
Pantheon: 21.9% earned gold share and 19.5% damage share. Means across the same 7 games with both values available; 7 total champion games.19%
?
Trundle7 games
Trundle: 18.8% earned gold share and 13.6% damage share. Means across the same 7 games with both values available; 7 total champion games.14%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2026
Who has the edge?
The most familiar opponents. Every game counts.
117 games
Opponent
WinsLosses
Win rate
GEGAM EsportsGAM Esports: 12 wins, 13 losses in 25 recorded games, 48.0% win rate. 2026.48%
TSWTeam Secret WhalesTeam Secret Whales: 7 wins, 15 losses in 22 recorded games, 31.8% win rate. 2026.32%
GZGGround Zero GamingGround Zero Gaming: 8 wins, 5 losses in 13 recorded games, 61.5% win rate. 2026.62%
MEMVK EsportsMVK Esports: 5 wins, 6 losses in 11 recorded games, 45.5% win rate. 2026.45%
CFOCTBC Flying OysterCTBC Flying Oyster: 6 wins, 4 losses in 10 recorded games, 60.0% win rate. 2026.60%
DFDetonatioN FocusMeDetonatioN FocusMe: 8 wins, 0 losses in 8 recorded games, 100.0% win rate. 2026.100%
CECChiefs Esports ClubChiefs Esports Club: 3 wins, 1 losses in 4 recorded games, 75.0% win rate. 2026.75%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
117 games
76.6%win rate when ahead at 15 minutes 36 wins from 47 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore Pop9’s 2026 performances. Select a point to open its story.
117 plotted games
WinLoss— Median in selection
117 / 117 selected games have both values.Median damage / min: 453
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
21 champions in this selection
21 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?17 of 117 games in this selection.
Games: 17. Number of individual games played in this selection. Based on 17 of 17 games.
Wins: 9. Number of games won in this selection. Based on 17 of 17 games.
Losses: 8. Number of games lost in this selection. Based on 17 of 17 games.
Win rate: 52.9%. The percentage of games won. Based on 17 of 17 games.
KDA: 3.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games.
Damage / min: 424. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games.
CS / min: 6.62. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games.
Kill participation: 86.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games.
?14 of 117 games in this selection.
Games: 14. Number of individual games played in this selection. Based on 14 of 14 games.
Wins: 10. Number of games won in this selection. Based on 14 of 14 games.
Losses: 4. Number of games lost in this selection. Based on 14 of 14 games.
Win rate: 71.4%. The percentage of games won. Based on 14 of 14 games.
KDA: 4.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games.
Damage / min: 396. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games.
CS / min: 7.35. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games.
Kill participation: 60.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games.
?13 of 117 games in this selection.
Games: 13. Number of individual games played in this selection. Based on 13 of 13 games.
Wins: 10. Number of games won in this selection. Based on 13 of 13 games.
Losses: 3. Number of games lost in this selection. Based on 13 of 13 games.
Win rate: 76.9%. The percentage of games won. Based on 13 of 13 games.
KDA: 4.59. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games.
Damage / min: 529. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games.
CS / min: 7.33. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games.
Kill participation: 69.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games.
?13 of 117 games in this selection.
Games: 13. Number of individual games played in this selection. Based on 13 of 13 games.
Wins: 6. Number of games won in this selection. Based on 13 of 13 games.
Losses: 7. Number of games lost in this selection. Based on 13 of 13 games.
Win rate: 46.2%. The percentage of games won. Based on 13 of 13 games.
KDA: 3.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games.
Damage / min: 400. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games.
CS / min: 7.19. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games.
Kill participation: 64.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games.
?12 of 117 games in this selection.
Games: 12. Number of individual games played in this selection. Based on 12 of 12 games.
Wins: 5. Number of games won in this selection. Based on 12 of 12 games.
Losses: 7. Number of games lost in this selection. Based on 12 of 12 games.
Win rate: 41.7%. The percentage of games won. Based on 12 of 12 games.
KDA: 2.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games.
Damage / min: 503. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games.
CS / min: 7.27. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games.
Kill participation: 57.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games.
?7 of 117 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 3. Number of games won in this selection. Based on 7 of 7 games.
Losses: 4. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games.
KDA: 3.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 510. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 7.54. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 74.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?7 of 117 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 2. Number of games won in this selection. Based on 7 of 7 games.
Losses: 5. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 28.6%. The percentage of games won. Based on 7 of 7 games.
KDA: 3.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 395. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 6.34. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 74.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?7 of 117 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 4. Number of games won in this selection. Based on 7 of 7 games.
Losses: 3. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games.
KDA: 4.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 532. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 7.48. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 78.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?5 of 117 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 2. Number of games won in this selection. Based on 5 of 5 games.
Losses: 3. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 4.15. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 395. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 7.56. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 65.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?4 of 117 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 1. Number of games won in this selection. Based on 4 of 4 games.
Losses: 3. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 1.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 512. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 7.18. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 52.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
1–10 of 21 rows
1 / 3
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Win rate: 60.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 4.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 520. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 7.31. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
Games: 36. Number of individual games played in this selection. Based on 36 of 36 games.
Win rate: 58.3%. The percentage of games won. Based on 36 of 36 games.
KDA: 3.61. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 36 of 36 games.
Damage / min: 498. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 36 games.
CS / min: 7.07. Minions and monsters killed per minute, averaged across games. Based on 36 of 36 games.
Games: 39. Number of individual games played in this selection. Based on 39 of 39 games.
Win rate: 51.3%. The percentage of games won. Based on 39 of 39 games.
KDA: 3.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 39 of 39 games.
Damage / min: 455. Damage dealt to enemy champions per minute, averaged across games. Based on 39 of 39 games.
CS / min: 7.23. Minions and monsters killed per minute, averaged across games. Based on 39 of 39 games.
Games: 16. Number of individual games played in this selection. Based on 16 of 16 games.
Win rate: 43.8%. The percentage of games won. Based on 16 of 16 games.
KDA: 3.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games.
Damage / min: 397. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games.
CS / min: 7.31. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Win rate: 90.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 7.52. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 528. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 7.36. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Win rate: 0.0%. The percentage of games won. Based on 6 of 6 games.
KDA: 1.42. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 377. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 6.57. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
1–6 of 6 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2022
Tier 1
Damage / min
270
35.1
42 games · 115 peers
2022
Tier 1
CS / min
5.34
25.4
42 games · 115 peers
2022
Tier 1
Kill participation
71.5%
66.7
42 games · 115 peers
2022
Tier 1
Damage share
15.5%
71.1
42 games · 115 peers
2022
Tier 1
Gold diff @15
−301
12.9
42 games · 94 peers · LPL data missing · Percentile among 94 players with sufficient data.
2022
Tier 1
Vision / min
1.27
11.4
42 games · 115 peers
2023
Tier 1
Damage / min
391
—
At least 20 games and 20 valid observations required
2023
Tier 1
CS / min
5.41
—
At least 20 games and 20 valid observations required
2023
Tier 1
Kill participation
70.9%
—
At least 20 games and 20 valid observations required
2023
Tier 1
Damage share
16.6%
—
At least 20 games and 20 valid observations required
2023
Tier 1
Gold diff @15
−232
—
At least 20 games and 20 valid observations required
2023
Tier 1
Vision / min
1.42
—
At least 20 games and 20 valid observations required
2024
Tier 1
Damage / min
481
88.6
77 games · 106 peers
2024
Tier 1
CS / min
5.95
42.9
77 games · 106 peers
2024
Tier 1
Kill participation
68.0%
7.6
77 games · 106 peers
2024
Tier 1
Damage share
16.1%
56.2
77 games · 106 peers
2024
Tier 1
Gold diff @15
+8
56.0
77 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data.
2024
Tier 1
Vision / min
1.47
30.5
77 games · 106 peers
2025
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2025
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2025
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2025
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2025
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2025
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2026
Tier 1
Damage / min
469
68.9
101 games · 62 peers
2026
Tier 1
CS / min
7.20
65.6
101 games · 62 peers
2026
Tier 1
Kill participation
68.9%
13.1
101 games · 62 peers
2026
Tier 1
Damage share
16.2%
29.5
101 games · 62 peers
2026
Tier 1
Gold diff @15
+60
69.1
101 games · 56 peers · Percentile among 56 players with sufficient data.
Damage / min: 468. Damage dealt to enemy champions per minute, averaged across games. Based on 117 of 117 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2022–2026 · All seasons · 37 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2022
2023
2024
2025
2026
Total
?Lee Sin
40
?Vi
33
?Xin Zhao
33
?Sejuani
31
?Jarvan IV
30
?Wukong
28
?Pantheon
21
?Nocturne
20
All games
45
18
77
112
117
369
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 117. Number of individual games played in this selection. Based on 117 of 117 games.
Wins: 63. Number of games won in this selection. Based on 117 of 117 games.
Losses: 54. Number of games lost in this selection. Based on 117 of 117 games.
Win rate: 53.8%. The percentage of games won. Based on 117 of 117 games.
KDA: 3.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 117 of 117 games.
Kills / game: 3.51. Average kills per game. Based on 117 of 117 games.
Deaths / game: 3.16. Average deaths per game. Based on 117 of 117 games.
Assists / game: 8.03. Average assists per game. Based on 117 of 117 games.
Damage / min: 468. Damage dealt to enemy champions per minute, averaged across games. Based on 117 of 117 games.
CS / min: 7.17. Minions and monsters killed per minute, averaged across games. Based on 117 of 117 games.
Gold / min: 402. Total gold gained per minute, averaged across games. Based on 117 of 117 games.
Kill participation: 69.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 117 of 117 games.
Games: 112. Number of individual games played in this selection. Based on 112 of 112 games.
Wins: 77. Number of games won in this selection. Based on 112 of 112 games.
Losses: 35. Number of games lost in this selection. Based on 112 of 112 games.
Win rate: 68.8%. The percentage of games won. Based on 112 of 112 games.
KDA: 4.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 112 of 112 games.
Kills / game: 4.54. Average kills per game. Based on 112 of 112 games.
Deaths / game: 3.14. Average deaths per game. Based on 112 of 112 games.
Assists / game: 10.17. Average assists per game. Based on 112 of 112 games.
Damage / min: 555. Damage dealt to enemy champions per minute, averaged across games. Based on 112 of 112 games.
CS / min: 6.70. Minions and monsters killed per minute, averaged across games. Based on 112 of 112 games.
Gold / min: 396. Total gold gained per minute, averaged across games. Based on 112 of 112 games.
Kill participation: 68.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 112 of 112 games.
Games: 77. Number of individual games played in this selection. Based on 77 of 77 games.
Wins: 41. Number of games won in this selection. Based on 77 of 77 games.
Losses: 36. Number of games lost in this selection. Based on 77 of 77 games.
Win rate: 53.2%. The percentage of games won. Based on 77 of 77 games.
KDA: 2.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 77 of 77 games.
Kills / game: 3.42. Average kills per game. Based on 77 of 77 games.
Deaths / game: 4.16. Average deaths per game. Based on 77 of 77 games.
Assists / game: 8.19. Average assists per game. Based on 77 of 77 games.
Damage / min: 481. Damage dealt to enemy champions per minute, averaged across games. Based on 77 of 77 games.
CS / min: 5.95. Minions and monsters killed per minute, averaged across games. Based on 77 of 77 games.
Gold / min: 360. Total gold gained per minute, averaged across games. Based on 77 of 77 games.
Kill participation: 68.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 77 of 77 games.
Games: 18. Number of individual games played in this selection. Based on 18 of 18 games.
Wins: 7. Number of games won in this selection. Based on 18 of 18 games.
Losses: 11. Number of games lost in this selection. Based on 18 of 18 games.
Win rate: 38.9%. The percentage of games won. Based on 18 of 18 games.
KDA: 2.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games.
Kills / game: 2.56. Average kills per game. Based on 18 of 18 games.
Deaths / game: 3.61. Average deaths per game. Based on 18 of 18 games.
Assists / game: 6.72. Average assists per game. Based on 18 of 18 games.
Damage / min: 391. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games.
CS / min: 5.41. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games.
Gold / min: 342. Total gold gained per minute, averaged across games. Based on 18 of 18 games.
Kill participation: 70.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games.
Games: 45. Number of individual games played in this selection. Based on 45 of 45 games.
Wins: 14. Number of games won in this selection. Based on 45 of 45 games.
Losses: 31. Number of games lost in this selection. Based on 45 of 45 games.
Win rate: 31.1%. The percentage of games won. Based on 45 of 45 games.
KDA: 2.03. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 45 of 45 games.
Kills / game: 2.89. Average kills per game. Based on 45 of 45 games.
Deaths / game: 4.07. Average deaths per game. Based on 45 of 45 games.
Assists / game: 5.38. Average assists per game. Based on 45 of 45 games.
Damage / min: 277. Damage dealt to enemy champions per minute, averaged across games. Based on 45 of 45 games.
CS / min: 5.39. Minions and monsters killed per minute, averaged across games. Based on 45 of 45 games.
Gold / min: 323. Total gold gained per minute, averaged across games. Based on 45 of 45 games.
Kill participation: 72.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 45 of 45 games.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.