Games Games: 12. Number of individual games played in this selection. Based on 12 of 12 games.12
Win rate Win rate: 50.0%. The percentage of games won. Based on 12 of 12 games.50.0%
KDA KDA: 3.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games.3.17
Damage / min Damage / min: 753. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games.753
CS / min CS / min: 8.12. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games.8.12
Kill participation Kill participation: 54.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games.54.9%
More statistics Totals, economy & laning +
WinsWins: 6. Number of games won in this selection. Based on 12 of 12 games.
LossesLosses: 6. Number of games lost in this selection. Based on 12 of 12 games.
KillsKills: 51. Total kills in games where kills are available. Based on 12 of 12 games.
DeathsDeaths: 35. Total deaths in games where deaths are available. Based on 12 of 12 games.
AssistsAssists: 60. Total assists in games where assists are available. Based on 12 of 12 games.
Gold / minGold / min: 405. Total gold gained per minute, averaged across games. Based on 12 of 12 games.
Damage shareDamage share: 26.8%. The player's share of team damage to enemy champions, averaged across games. Based on 12 of 12 games.
Earned gold shareEarned gold share: 23.0%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 12 of 12 games.
Gold diff @15Gold diff @15: +30. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 12 of 12 games.
CS diff @15CS diff @15: +12. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 12 of 12 games.
XP diff @15XP diff @15: +92. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 12 of 12 games.
Vision score / minVision score / min: 1.07. Vision score per minute, averaged across games where the statistic is supported. Based on 12 of 12 games.
A closer look
The season in focus.
All leagues · All positions
2025
Showing 2025 statistics
Performance passport
Where Perkz stands.
2025 · Top · Domestic games
Metric / actual
050100
Percentile
Value: 755 damage per minute. Percentile: —. Rank: —755
Value: 755 damage per minute. Percentile: —. Rank: —
Value: 8.10 CS per minute. Percentile: —. Rank: —8.10
Value: 1.09 vision score per minute. Percentile: —. Rank: —1.09
Value: 1.09 vision score per minute. Percentile: —. Rank: —
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 10 champions
Equal spacing per game
1×
Champion roles · 2025
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
No picks at this minimum
Try fewer games or a different season.
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2025
Who has the edge?
The most familiar opponents, game by game or series by series.
12 games
Opponent
WinsLosses
Win rate
BEBulldog EsportsBulldog Esports: 3 wins, 5 losses in 8 recorded games, 37.5% win rate. 2025.38%
DEDMG EsportsDMG Esports: 1 wins, 0 losses in 1 recorded games, 100.0% win rate. 2025.100%
KEKAOS e-sportKAOS e-sport: 1 wins, 0 losses in 1 recorded games, 100.0% win rate. 2025.100%
RGRich GangRich Gang: 0 wins, 1 losses in 1 recorded games, 0.0% win rate. 2025.0%
VEVenomcrest EsportsVenomcrest Esports: 1 wins, 0 losses in 1 recorded games, 100.0% win rate. 2025.100%
About these records
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
12 games
75.0%win rate when ahead at 15 minutes 3 wins from 4 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore Perkz’s 2025 performances. Select a point to open its story.
12 plotted games
WinLoss— Median in selection
12 / 12 selected games have both values.Median damage / min: 651
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
10 champions in this selection
10 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?2 of 12 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 1. Number of games won in this selection. Based on 2 of 2 games.
Losses: 1. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 780. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 8.17. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 66.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?2 of 12 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 0. Number of games won in this selection. Based on 2 of 2 games.
Losses: 2. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 1.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 463. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 7.52. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 30.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?1 of 12 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 1. Number of games won in this selection. Based on 1 of 1 games.
Losses: 0. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 3.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 1,162. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 10.06. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 63.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 12 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 0.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 529. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 7.96. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 37.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 12 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 1. Number of games won in this selection. Based on 1 of 1 games.
Losses: 0. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 3.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 654. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 8.91. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 47.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 12 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 1. Number of games won in this selection. Based on 1 of 1 games.
Losses: 0. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 14.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 942. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 9.23. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 60.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 12 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 1. Number of games won in this selection. Based on 1 of 1 games.
Losses: 0. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games.
KDA: Perfect. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 614. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 7.06. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 55.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 12 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 1. Number of games won in this selection. Based on 1 of 1 games.
Losses: 0. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 14.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 1,384. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 7.69. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 58.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 12 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 3.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 534. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 6.86. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 56.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 12 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 728. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 8.34. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 85.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
1–10 of 10 rows
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 12. Number of individual games played in this selection. Based on 12 of 12 games.
Win rate: 50.0%. The percentage of games won. Based on 12 of 12 games.
KDA: 3.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games.
Damage / min: 753. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games.
CS / min: 8.12. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games.
1–1 of 1 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Every season, side by side. Circuit, tier, role and international filters still apply.
Career DNA
A career in fingerprints.
Mid · 2015–2025 · Domestic games
Compared across Tier 1 domestic circuits · 0–100 scaleInspecting 2025
Damage / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
CS / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Kill participationNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Damage shareNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Gold diff @15No Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Vision / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2015
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2015
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2015
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2015
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2015
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2015
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2016
Tier 1
Damage / min
620
—
Not enough peer coverage: 92 of 116 players qualify (79.3%; 80% required). The player's actual value remains available.
2016
Tier 1
CS / min
8.81
87.9
75 games · 108 peers
2016
Tier 1
Kill participation
65.3%
23.5
75 games · 116 peers
2016
Tier 1
Damage share
28.5%
—
Not enough peer coverage: 92 of 116 players qualify (79.3%; 80% required). The player's actual value remains available.
2016
Tier 1
Gold diff @15
+179
79.8
75 games · 90 peers · LPL data missing · Percentile among 90 players with sufficient data.
2016
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2017
Tier 1
Damage / min
587
78.3
82 games · 107 peers
2017
Tier 1
CS / min
8.95
79.5
82 games · 123 peers
2017
Tier 1
Kill participation
65.6%
34.4
82 games · 123 peers
2017
Tier 1
Damage share
28.4%
58.5
82 games · 107 peers
2017
Tier 1
Gold diff @15
+173
78.3
82 games · 107 peers · LPL data missing · Percentile among 107 players with sufficient data.
2017
Tier 1
Vision / min
0.48
33.3
82 games · 106 peers
2018
Tier 1
Damage / min
563
81.5
57 games · 136 peers
2018
Tier 1
CS / min
10.04
98.5
57 games · 136 peers
2018
Tier 1
Kill participation
72.9%
85.2
55 games · 136 peers
2018
Tier 1
Damage share
29.0%
82.2
57 games · 136 peers
2018
Tier 1
Gold diff @15
+340
96.3
57 games · 136 peers
2018
Tier 1
Vision / min
1.14
49.2
57 games · 119 peers
2019
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
Damage / min
617
98.4
34 games · 123 peers
2020
Tier 1
CS / min
8.51
62.1
34 games · 125 peers
2020
Tier 1
Kill participation
62.8%
14.6
34 games · 124 peers
2020
Tier 1
Damage share
26.6%
50.0
34 games · 123 peers
2020
Tier 1
Gold diff @15
+284
86.1
33 games · 123 peers · Percentile among 123 players with sufficient data.
2020
Tier 1
Vision / min
1.09
66.7
34 games · 124 peers
2021
Tier 1
Damage / min
486
54.8
93 games · 125 peers
2021
Tier 1
CS / min
8.90
88.7
93 games · 125 peers
2021
Tier 1
Kill participation
66.1%
50.8
93 games · 125 peers
2021
Tier 1
Damage share
25.3%
54.0
93 games · 125 peers
2021
Tier 1
Gold diff @15
+195
77.1
93 games · 106 peers · Percentile among 106 players with sufficient data.
2021
Tier 1
Vision / min
1.20
79.8
93 games · 125 peers
2022
Tier 1
Damage / min
524
53.9
45 games · 116 peers
2022
Tier 1
CS / min
8.99
89.6
45 games · 116 peers
2022
Tier 1
Kill participation
61.7%
16.5
45 games · 116 peers
2022
Tier 1
Damage share
24.8%
33.9
45 games · 116 peers
2022
Tier 1
Gold diff @15
+185
73.6
45 games · 92 peers · LPL data missing · Percentile among 92 players with sufficient data.
2022
Tier 1
Vision / min
1.13
53.9
45 games · 116 peers
2023
Tier 1
Damage / min
630
76.2
45 games · 106 peers
2023
Tier 1
CS / min
8.66
66.7
45 games · 106 peers
2023
Tier 1
Kill participation
64.1%
24.8
44 games · 106 peers
2023
Tier 1
Damage share
27.2%
55.2
45 games · 106 peers
2023
Tier 1
Gold diff @15
−8
40.5
45 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data.
2023
Tier 1
Vision / min
1.10
33.3
45 games · 106 peers
2024
Tier 1
Damage / min
636
—
At least 20 games and 20 valid observations required
2024
Tier 1
CS / min
9.25
—
At least 20 games and 20 valid observations required
2024
Tier 1
Kill participation
53.7%
—
At least 20 games and 20 valid observations required
2024
Tier 1
Damage share
31.2%
—
At least 20 games and 20 valid observations required
2024
Tier 1
Gold diff @15
−407
—
At least 20 games and 20 valid observations required
2024
Tier 1
Vision / min
1.00
—
At least 20 games and 20 valid observations required
Damage / min: 753. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2015–2025 · All seasons · 77 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
Total
?Ryze
59
?Orianna
49
?Azir
47
?LeBlanc
40
?Syndra
35
?Lucian
33
?Cassiopeia
25
?Zoe
24
All games
19
91
123
86
92
81
127
45
45
14
12
735
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 12. Number of individual games played in this selection. Based on 12 of 12 games.
Wins: 6. Number of games won in this selection. Based on 12 of 12 games.
Losses: 6. Number of games lost in this selection. Based on 12 of 12 games.
Win rate: 50.0%. The percentage of games won. Based on 12 of 12 games.
KDA: 3.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games.
Kills / game: 4.25. Average kills per game. Based on 12 of 12 games.
Deaths / game: 2.92. Average deaths per game. Based on 12 of 12 games.
Assists / game: 5.00. Average assists per game. Based on 12 of 12 games.
Damage / min: 753. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games.
CS / min: 8.12. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games.
Gold / min: 405. Total gold gained per minute, averaged across games. Based on 12 of 12 games.
Kill participation: 54.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games.
Games: 14. Number of individual games played in this selection. Based on 14 of 14 games.
Wins: 5. Number of games won in this selection. Based on 14 of 14 games.
Losses: 9. Number of games lost in this selection. Based on 14 of 14 games.
Win rate: 35.7%. The percentage of games won. Based on 14 of 14 games.
KDA: 2.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games.
Kills / game: 3.29. Average kills per game. Based on 14 of 14 games.
Deaths / game: 2.93. Average deaths per game. Based on 14 of 14 games.
Assists / game: 3.07. Average assists per game. Based on 14 of 14 games.
Damage / min: 636. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games.
CS / min: 9.25. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games.
Gold / min: 407. Total gold gained per minute, averaged across games. Based on 14 of 14 games.
Kill participation: 53.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games.
Games: 45. Number of individual games played in this selection. Based on 45 of 45 games.
Wins: 21. Number of games won in this selection. Based on 45 of 45 games.
Losses: 24. Number of games lost in this selection. Based on 45 of 45 games.
Win rate: 46.7%. The percentage of games won. Based on 45 of 45 games.
KDA: 3.26. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 45 of 45 games.
Kills / game: 3.09. Average kills per game. Based on 45 of 45 games.
Deaths / game: 2.73. Average deaths per game. Based on 45 of 45 games.
Assists / game: 5.82. Average assists per game. Based on 45 of 45 games.
Damage / min: 630. Damage dealt to enemy champions per minute, averaged across games. Based on 45 of 45 games.
CS / min: 8.66. Minions and monsters killed per minute, averaged across games. Based on 45 of 45 games.
Gold / min: 407. Total gold gained per minute, averaged across games. Based on 45 of 45 games.
Kill participation: 64.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 44 of 45 games. Games without the required stats are excluded.
Games: 45. Number of individual games played in this selection. Based on 45 of 45 games.
Wins: 21. Number of games won in this selection. Based on 45 of 45 games.
Losses: 24. Number of games lost in this selection. Based on 45 of 45 games.
Win rate: 46.7%. The percentage of games won. Based on 45 of 45 games.
KDA: 3.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 45 of 45 games.
Kills / game: 3.27. Average kills per game. Based on 45 of 45 games.
Deaths / game: 2.60. Average deaths per game. Based on 45 of 45 games.
Assists / game: 4.98. Average assists per game. Based on 45 of 45 games.
Damage / min: 524. Damage dealt to enemy champions per minute, averaged across games. Based on 45 of 45 games.
CS / min: 8.99. Minions and monsters killed per minute, averaged across games. Based on 45 of 45 games.
Gold / min: 413. Total gold gained per minute, averaged across games. Based on 45 of 45 games.
Kill participation: 61.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 45 of 45 games.
Games: 127. Number of individual games played in this selection. Based on 127 of 127 games.
Wins: 74. Number of games won in this selection. Based on 127 of 127 games.
Losses: 53. Number of games lost in this selection. Based on 127 of 127 games.
Win rate: 58.3%. The percentage of games won. Based on 127 of 127 games.
KDA: 3.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 127 of 127 games.
Kills / game: 3.79. Average kills per game. Based on 127 of 127 games.
Deaths / game: 2.51. Average deaths per game. Based on 127 of 127 games.
Assists / game: 5.71. Average assists per game. Based on 127 of 127 games.
Damage / min: 483. Damage dealt to enemy champions per minute, averaged across games. Based on 127 of 127 games.
CS / min: 8.93. Minions and monsters killed per minute, averaged across games. Based on 127 of 127 games.
Gold / min: 420. Total gold gained per minute, averaged across games. Based on 127 of 127 games.
Kill participation: 65.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 127 of 127 games.
Games: 81. Number of individual games played in this selection. Based on 81 of 81 games.
Wins: 55. Number of games won in this selection. Based on 81 of 81 games.
Losses: 26. Number of games lost in this selection. Based on 81 of 81 games.
Win rate: 67.9%. The percentage of games won. Based on 81 of 81 games.
KDA: 4.37. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 81 of 81 games.
Kills / game: 4.52. Average kills per game. Based on 81 of 81 games.
Deaths / game: 2.53. Average deaths per game. Based on 81 of 81 games.
Assists / game: 6.53. Average assists per game. Based on 81 of 81 games.
Damage / min: 569. Damage dealt to enemy champions per minute, averaged across games. Based on 81 of 81 games.
CS / min: 8.96. Minions and monsters killed per minute, averaged across games. Based on 81 of 81 games.
Gold / min: 433. Total gold gained per minute, averaged across games. Based on 81 of 81 games.
Kill participation: 63.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 81 of 81 games.
Games: 92. Number of individual games played in this selection. Based on 92 of 92 games.
Wins: 64. Number of games won in this selection. Based on 92 of 92 games.
Losses: 28. Number of games lost in this selection. Based on 92 of 92 games.
Win rate: 69.6%. The percentage of games won. Based on 92 of 92 games.
KDA: 4.61. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 92 of 92 games.
Kills / game: 4.29. Average kills per game. Based on 92 of 92 games.
Deaths / game: 2.21. Average deaths per game. Based on 92 of 92 games.
Assists / game: 5.88. Average assists per game. Based on 92 of 92 games.
Damage / min: 525. Damage dealt to enemy champions per minute, averaged across games. Based on 87 of 92 games. Games without the required stats are excluded.
CS / min: 9.64. Minions and monsters killed per minute, averaged across games. Based on 91 of 92 games. Games without the required stats are excluded.
Gold / min: 463. Total gold gained per minute, averaged across games. Based on 91 of 92 games. Games without the required stats are excluded.
Kill participation: 60.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 92 of 92 games.
Games: 86. Number of individual games played in this selection. Based on 86 of 86 games.
Wins: 50. Number of games won in this selection. Based on 86 of 86 games.
Losses: 36. Number of games lost in this selection. Based on 86 of 86 games.
Win rate: 58.1%. The percentage of games won. Based on 86 of 86 games.
KDA: 4.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 86 of 86 games.
Kills / game: 3.64. Average kills per game. Based on 86 of 86 games.
Deaths / game: 2.06. Average deaths per game. Based on 86 of 86 games.
Assists / game: 4.73. Average assists per game. Based on 86 of 86 games.
Damage / min: 545. Damage dealt to enemy champions per minute, averaged across games. Based on 82 of 86 games. Games without the required stats are excluded.
CS / min: 9.94. Minions and monsters killed per minute, averaged across games. Based on 86 of 86 games.
Gold / min: 428. Total gold gained per minute, averaged across games. Based on 86 of 86 games.
Kill participation: 68.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 84 of 86 games. Games without the required stats are excluded.
Games: 123. Number of individual games played in this selection. Based on 123 of 123 games.
Wins: 76. Number of games won in this selection. Based on 123 of 123 games.
Losses: 47. Number of games lost in this selection. Based on 123 of 123 games.
Win rate: 61.8%. The percentage of games won. Based on 123 of 123 games.
KDA: 3.72. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 123 of 123 games.
Kills / game: 3.91. Average kills per game. Based on 123 of 123 games.
Deaths / game: 2.28. Average deaths per game. Based on 123 of 123 games.
Assists / game: 4.59. Average assists per game. Based on 123 of 123 games.
Damage / min: 572. Damage dealt to enemy champions per minute, averaged across games. Based on 117 of 123 games. Games without the required stats are excluded.
CS / min: 8.96. Minions and monsters killed per minute, averaged across games. Based on 123 of 123 games.
Gold / min: 410. Total gold gained per minute, averaged across games. Based on 123 of 123 games.
Kill participation: 65.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 123 of 123 games.
Games: 91. Number of individual games played in this selection. Based on 91 of 91 games.
Wins: 61. Number of games won in this selection. Based on 91 of 91 games.
Losses: 30. Number of games lost in this selection. Based on 91 of 91 games.
Win rate: 67.0%. The percentage of games won. Based on 91 of 91 games.
KDA: 3.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 91 of 91 games.
Kills / game: 3.69. Average kills per game. Based on 91 of 91 games.
Deaths / game: 2.48. Average deaths per game. Based on 91 of 91 games.
Assists / game: 5.20. Average assists per game. Based on 91 of 91 games.
Damage / min: 605. Damage dealt to enemy champions per minute, averaged across games. Based on 91 of 91 games.
CS / min: 8.77. Minions and monsters killed per minute, averaged across games. Based on 91 of 91 games.
Gold / min: 411. Total gold gained per minute, averaged across games. Based on 91 of 91 games.
Kill participation: 64.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 91 of 91 games.
Games: 19. Number of individual games played in this selection. Based on 19 of 19 games.
Wins: 13. Number of games won in this selection. Based on 19 of 19 games.
Losses: 6. Number of games lost in this selection. Based on 19 of 19 games.
Win rate: 68.4%. The percentage of games won. Based on 19 of 19 games.
KDA: 5.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games.
Kills / game: 5.63. Average kills per game. Based on 19 of 19 games.
Deaths / game: 2.37. Average deaths per game. Based on 19 of 19 games.
Assists / game: 7.16. Average assists per game. Based on 19 of 19 games.
Damage / min: 676. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games.
CS / min: 8.71. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games.
Gold / min: 405. Total gold gained per minute, averaged across games. Based on 19 of 19 games.
Kill participation: 70.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 19 of 19 games.
2018 · worlds 2018 · 20 points. worlds; verified worlds final placement; title 100 × placement 1/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2019 · worlds 2019 · 40 points. worlds; verified worlds final placement; title 100 × placement 2/5 = 40 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2020 · worlds 2020 · 20 points. worlds; verified worlds final placement; title 100 × placement 1/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2021 · worlds 2021 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2017 · 1st All-Pro Team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. 1st All-Pro Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
1st All-Pro Team · 2017 · EU LCS · eu-lcs-2017-spring. Perkz.
2021 · 1st LCS All-Pro Team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. 1st LCS All-Pro Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2019 · 1st All-Pro Team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. 1st All-Pro Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
1st All-Pro Team · 2019 · LEC · lec-2019-summer. Perkz.
2018 · 2nd All Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd All Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
2nd All Pro Team · 2018 · EU LCS · eu-lcs-2018-spring. Perkz.
2016 · 2nd All Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd All Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
2nd All Pro Team · 2016 · EU LCS · eu-lcs-2016-summer. Perkz.
2018 · 2nd All Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd All Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
2nd All Pro Team · 2018 · EU LCS · eu-lcs-2018-summer. Perkz.
2017 · 3rd All Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 3rd All Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
3rd All Pro Team · 2017 · EU LCS · eu-lcs-2017-summer. Perkz.
2016 · proteam · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. proteam: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
proteam · 2016 · EU LCS · eu-lcs-2016-spring. Perkz.
2020 · proteam · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. proteam: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.