Where Perkz stands
2025 · Top · Domestic games
Luka Perković
All leagues · All positions
2025 · Top · Domestic games
Games in this selection 10 champions
How each pick shares the team’s gold and damage.
Try fewer games or a different season.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Perkz’s 2025 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 2 of 12 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 780. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.17. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 66.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 12 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 463. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 7.52. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 30.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 12 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 3.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 1,162. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 10.06. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 63.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 12 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 0.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 529. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 7.96. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 37.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 12 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 3.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 654. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 8.91. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 47.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 12 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 14.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 942. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 9.23. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 60.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 12 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: Perfect. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 614. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 7.06. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 55.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 12 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 14.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 1,384. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 7.69. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 58.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 12 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 3.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 534. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 6.86. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 56.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 12 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 728. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 8.34. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 85.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| NLC 2025 · Winter | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Win rate: 50.0%. The percentage of games won. Based on 12 of 12 games. | KDA: 3.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 753. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 8.12. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 19 Feb 2025 | NLC 2025 · Winter | Ruddy CorporationvsBulldog Esports | Series ↗ | Camille | Loss | 2 / 8 / 1 |
| 19 Feb 2025 | NLC 2025 · Winter | Ruddy CorporationvsBulldog Esports | Series ↗ | K'Sante | Loss | 2 / 3 / 7 |
| 19 Feb 2025 | NLC 2025 · Winter | Ruddy CorporationvsBulldog Esports | Series ↗ | Renekton | Win | 9 / 1 / 5 |
| 19 Feb 2025 | NLC 2025 · Winter | Ruddy CorporationvsBulldog Esports | Series ↗ | Aatrox | Win | 5 / 3 / 5 |
| 19 Feb 2025 | NLC 2025 · Winter | Ruddy CorporationvsBulldog Esports | Series ↗ | Malphite | Loss | 3 / 4 / 10 |
| 29 Jan 2025 | NLC 2025 · Winter | Ruddy CorporationvsBulldog Esports | Series ↗ | Rumble | Loss | 5 / 6 / 9 |
| 29 Jan 2025 | NLC 2025 · Winter | Ruddy CorporationvsBulldog Esports | Series ↗ | Ambessa | Win | 5 / 0 / 6 |
| 29 Jan 2025 | NLC 2025 · Winter | Ruddy CorporationvsBulldog Esports | Series ↗ | K'Sante | Loss | 0 / 2 / 0 |
| 23 Jan 2025 | NLC 2025 · Winter | Ruddy CorporationvsVenomcrest Esports | Series ↗ | Rumble | Win | 6 / 2 / 4 |
| 23 Jan 2025 | NLC 2025 · Winter | Ruddy CorporationvsDMG Esports | Series ↗ | Aurora | Win | 8 / 1 / 6 |
| 16 Jan 2025 | NLC 2025 · Winter | Ruddy CorporationvsKAOS e-sport | Series ↗ | Gnar | Win | 3 / 2 / 4 |
| 16 Jan 2025 | NLC 2025 · Winter | Ruddy CorporationvsRich Gang | Series ↗ | Orianna | Loss | 3 / 3 / 3 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Mid · 2015–2025 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2015 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Damage / min | 620 | — | Not enough peer coverage: 92 of 116 players qualify (79.3%; 80% required). The player's actual value remains available. |
| 2016 | Tier 1 | CS / min | 8.81 | 87.9 | 75 games · 108 peers |
| 2016 | Tier 1 | Kill participation | 65.3% | 23.5 | 75 games · 116 peers |
| 2016 | Tier 1 | Damage share | 28.5% | — | Not enough peer coverage: 92 of 116 players qualify (79.3%; 80% required). The player's actual value remains available. |
| 2016 | Tier 1 | Gold diff @15 | +179 | 79.8 | 75 games · 90 peers · LPL data missing · Percentile among 90 players with sufficient data. |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 587 | 78.3 | 82 games · 107 peers |
| 2017 | Tier 1 | CS / min | 8.95 | 79.5 | 82 games · 123 peers |
| 2017 | Tier 1 | Kill participation | 65.6% | 34.4 | 82 games · 123 peers |
| 2017 | Tier 1 | Damage share | 28.4% | 58.5 | 82 games · 107 peers |
| 2017 | Tier 1 | Gold diff @15 | +173 | 78.3 | 82 games · 107 peers · LPL data missing · Percentile among 107 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 0.48 | 33.3 | 82 games · 106 peers |
| 2018 | Tier 1 | Damage / min | 563 | 81.5 | 57 games · 136 peers |
| 2018 | Tier 1 | CS / min | 10.04 | 98.5 | 57 games · 136 peers |
| 2018 | Tier 1 | Kill participation | 72.9% | 85.2 | 55 games · 136 peers |
| 2018 | Tier 1 | Damage share | 29.0% | 82.2 | 57 games · 136 peers |
| 2018 | Tier 1 | Gold diff @15 | +340 | 96.3 | 57 games · 136 peers |
| 2018 | Tier 1 | Vision / min | 1.14 | 49.2 | 57 games · 119 peers |
| 2019 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage / min | 617 | 98.4 | 34 games · 123 peers |
| 2020 | Tier 1 | CS / min | 8.51 | 62.1 | 34 games · 125 peers |
| 2020 | Tier 1 | Kill participation | 62.8% | 14.6 | 34 games · 124 peers |
| 2020 | Tier 1 | Damage share | 26.6% | 50.0 | 34 games · 123 peers |
| 2020 | Tier 1 | Gold diff @15 | +284 | 86.1 | 33 games · 123 peers · Percentile among 123 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.09 | 66.7 | 34 games · 124 peers |
| 2021 | Tier 1 | Damage / min | 486 | 54.8 | 93 games · 125 peers |
| 2021 | Tier 1 | CS / min | 8.90 | 88.7 | 93 games · 125 peers |
| 2021 | Tier 1 | Kill participation | 66.1% | 50.8 | 93 games · 125 peers |
| 2021 | Tier 1 | Damage share | 25.3% | 54.0 | 93 games · 125 peers |
| 2021 | Tier 1 | Gold diff @15 | +195 | 77.1 | 93 games · 106 peers · Percentile among 106 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 1.20 | 79.8 | 93 games · 125 peers |
| 2022 | Tier 1 | Damage / min | 524 | 53.9 | 45 games · 116 peers |
| 2022 | Tier 1 | CS / min | 8.99 | 89.6 | 45 games · 116 peers |
| 2022 | Tier 1 | Kill participation | 61.7% | 16.5 | 45 games · 116 peers |
| 2022 | Tier 1 | Damage share | 24.8% | 33.9 | 45 games · 116 peers |
| 2022 | Tier 1 | Gold diff @15 | +185 | 73.6 | 45 games · 92 peers · LPL data missing · Percentile among 92 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 1.13 | 53.9 | 45 games · 116 peers |
| 2023 | Tier 1 | Damage / min | 630 | 76.2 | 45 games · 106 peers |
| 2023 | Tier 1 | CS / min | 8.66 | 66.7 | 45 games · 106 peers |
| 2023 | Tier 1 | Kill participation | 64.1% | 24.8 | 44 games · 106 peers |
| 2023 | Tier 1 | Damage share | 27.2% | 55.2 | 45 games · 106 peers |
| 2023 | Tier 1 | Gold diff @15 | −8 | 40.5 | 45 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 1.10 | 33.3 | 45 games · 106 peers |
| 2024 | Tier 1 | Damage / min | 636 | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | CS / min | 9.25 | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Kill participation | 53.7% | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Damage share | 31.2% | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Gold diff @15 | −407 | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Vision / min | 1.00 | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 753. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. Season labels follow the competition season.
2015–2025 · All seasons · 77 recorded champions
| Champion | 2015 | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | Total |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Ryze | 59 | |||||||||||
| Orianna | 49 | |||||||||||
| Azir | 47 | |||||||||||
| LeBlanc | 40 | |||||||||||
| Syndra | 35 | |||||||||||
| Lucian | 33 | |||||||||||
| Cassiopeia | 25 | |||||||||||
| Zoe | 24 | |||||||||||
| All games | 19 | 91 | 123 | 86 | 92 | 81 | 127 | 45 | 45 | 14 | 12 | 735 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2025 | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 6. Number of games won in this selection. Based on 12 of 12 games. | Losses: 6. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 50.0%. The percentage of games won. Based on 12 of 12 games. | KDA: 3.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Kills / game: 4.25. Average kills per game. Based on 12 of 12 games. | Deaths / game: 2.92. Average deaths per game. Based on 12 of 12 games. | Assists / game: 5.00. Average assists per game. Based on 12 of 12 games. | Damage / min: 753. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 8.12. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Gold / min: 405. Total gold gained per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 54.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 2024 | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Wins: 5. Number of games won in this selection. Based on 14 of 14 games. | Losses: 9. Number of games lost in this selection. Based on 14 of 14 games. | Win rate: 35.7%. The percentage of games won. Based on 14 of 14 games. | KDA: 2.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Kills / game: 3.29. Average kills per game. Based on 14 of 14 games. | Deaths / game: 2.93. Average deaths per game. Based on 14 of 14 games. | Assists / game: 3.07. Average assists per game. Based on 14 of 14 games. | Damage / min: 636. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 9.25. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. | Gold / min: 407. Total gold gained per minute, averaged across games. Based on 14 of 14 games. | Kill participation: 53.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
| 2023 | Games: 45. Number of individual games played in this selection. Based on 45 of 45 games. | Wins: 21. Number of games won in this selection. Based on 45 of 45 games. | Losses: 24. Number of games lost in this selection. Based on 45 of 45 games. | Win rate: 46.7%. The percentage of games won. Based on 45 of 45 games. | KDA: 3.26. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 45 of 45 games. | Kills / game: 3.09. Average kills per game. Based on 45 of 45 games. | Deaths / game: 2.73. Average deaths per game. Based on 45 of 45 games. | Assists / game: 5.82. Average assists per game. Based on 45 of 45 games. | Damage / min: 630. Damage dealt to enemy champions per minute, averaged across games. Based on 45 of 45 games. | CS / min: 8.66. Minions and monsters killed per minute, averaged across games. Based on 45 of 45 games. | Gold / min: 407. Total gold gained per minute, averaged across games. Based on 45 of 45 games. | Kill participation: 64.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 44 of 45 games. Games without the required stats are excluded. |
| 2022 | Games: 45. Number of individual games played in this selection. Based on 45 of 45 games. | Wins: 21. Number of games won in this selection. Based on 45 of 45 games. | Losses: 24. Number of games lost in this selection. Based on 45 of 45 games. | Win rate: 46.7%. The percentage of games won. Based on 45 of 45 games. | KDA: 3.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 45 of 45 games. | Kills / game: 3.27. Average kills per game. Based on 45 of 45 games. | Deaths / game: 2.60. Average deaths per game. Based on 45 of 45 games. | Assists / game: 4.98. Average assists per game. Based on 45 of 45 games. | Damage / min: 524. Damage dealt to enemy champions per minute, averaged across games. Based on 45 of 45 games. | CS / min: 8.99. Minions and monsters killed per minute, averaged across games. Based on 45 of 45 games. | Gold / min: 413. Total gold gained per minute, averaged across games. Based on 45 of 45 games. | Kill participation: 61.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 45 of 45 games. |
| 2021 | Games: 127. Number of individual games played in this selection. Based on 127 of 127 games. | Wins: 74. Number of games won in this selection. Based on 127 of 127 games. | Losses: 53. Number of games lost in this selection. Based on 127 of 127 games. | Win rate: 58.3%. The percentage of games won. Based on 127 of 127 games. | KDA: 3.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 127 of 127 games. | Kills / game: 3.79. Average kills per game. Based on 127 of 127 games. | Deaths / game: 2.51. Average deaths per game. Based on 127 of 127 games. | Assists / game: 5.71. Average assists per game. Based on 127 of 127 games. | Damage / min: 483. Damage dealt to enemy champions per minute, averaged across games. Based on 127 of 127 games. | CS / min: 8.93. Minions and monsters killed per minute, averaged across games. Based on 127 of 127 games. | Gold / min: 420. Total gold gained per minute, averaged across games. Based on 127 of 127 games. | Kill participation: 65.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 127 of 127 games. |
| 2020 | Games: 81. Number of individual games played in this selection. Based on 81 of 81 games. | Wins: 55. Number of games won in this selection. Based on 81 of 81 games. | Losses: 26. Number of games lost in this selection. Based on 81 of 81 games. | Win rate: 67.9%. The percentage of games won. Based on 81 of 81 games. | KDA: 4.37. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 81 of 81 games. | Kills / game: 4.52. Average kills per game. Based on 81 of 81 games. | Deaths / game: 2.53. Average deaths per game. Based on 81 of 81 games. | Assists / game: 6.53. Average assists per game. Based on 81 of 81 games. | Damage / min: 569. Damage dealt to enemy champions per minute, averaged across games. Based on 81 of 81 games. | CS / min: 8.96. Minions and monsters killed per minute, averaged across games. Based on 81 of 81 games. | Gold / min: 433. Total gold gained per minute, averaged across games. Based on 81 of 81 games. | Kill participation: 63.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 81 of 81 games. |
| 2019 | Games: 92. Number of individual games played in this selection. Based on 92 of 92 games. | Wins: 64. Number of games won in this selection. Based on 92 of 92 games. | Losses: 28. Number of games lost in this selection. Based on 92 of 92 games. | Win rate: 69.6%. The percentage of games won. Based on 92 of 92 games. | KDA: 4.61. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 92 of 92 games. | Kills / game: 4.29. Average kills per game. Based on 92 of 92 games. | Deaths / game: 2.21. Average deaths per game. Based on 92 of 92 games. | Assists / game: 5.88. Average assists per game. Based on 92 of 92 games. | Damage / min: 525. Damage dealt to enemy champions per minute, averaged across games. Based on 87 of 92 games. Games without the required stats are excluded. | CS / min: 9.64. Minions and monsters killed per minute, averaged across games. Based on 91 of 92 games. Games without the required stats are excluded. | Gold / min: 463. Total gold gained per minute, averaged across games. Based on 91 of 92 games. Games without the required stats are excluded. | Kill participation: 60.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 92 of 92 games. |
| 2018 | Games: 86. Number of individual games played in this selection. Based on 86 of 86 games. | Wins: 50. Number of games won in this selection. Based on 86 of 86 games. | Losses: 36. Number of games lost in this selection. Based on 86 of 86 games. | Win rate: 58.1%. The percentage of games won. Based on 86 of 86 games. | KDA: 4.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 86 of 86 games. | Kills / game: 3.64. Average kills per game. Based on 86 of 86 games. | Deaths / game: 2.06. Average deaths per game. Based on 86 of 86 games. | Assists / game: 4.73. Average assists per game. Based on 86 of 86 games. | Damage / min: 545. Damage dealt to enemy champions per minute, averaged across games. Based on 82 of 86 games. Games without the required stats are excluded. | CS / min: 9.94. Minions and monsters killed per minute, averaged across games. Based on 86 of 86 games. | Gold / min: 428. Total gold gained per minute, averaged across games. Based on 86 of 86 games. | Kill participation: 68.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 84 of 86 games. Games without the required stats are excluded. |
| 2017 | Games: 123. Number of individual games played in this selection. Based on 123 of 123 games. | Wins: 76. Number of games won in this selection. Based on 123 of 123 games. | Losses: 47. Number of games lost in this selection. Based on 123 of 123 games. | Win rate: 61.8%. The percentage of games won. Based on 123 of 123 games. | KDA: 3.72. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 123 of 123 games. | Kills / game: 3.91. Average kills per game. Based on 123 of 123 games. | Deaths / game: 2.28. Average deaths per game. Based on 123 of 123 games. | Assists / game: 4.59. Average assists per game. Based on 123 of 123 games. | Damage / min: 572. Damage dealt to enemy champions per minute, averaged across games. Based on 117 of 123 games. Games without the required stats are excluded. | CS / min: 8.96. Minions and monsters killed per minute, averaged across games. Based on 123 of 123 games. | Gold / min: 410. Total gold gained per minute, averaged across games. Based on 123 of 123 games. | Kill participation: 65.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 123 of 123 games. |
| 2016 | Games: 91. Number of individual games played in this selection. Based on 91 of 91 games. | Wins: 61. Number of games won in this selection. Based on 91 of 91 games. | Losses: 30. Number of games lost in this selection. Based on 91 of 91 games. | Win rate: 67.0%. The percentage of games won. Based on 91 of 91 games. | KDA: 3.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 91 of 91 games. | Kills / game: 3.69. Average kills per game. Based on 91 of 91 games. | Deaths / game: 2.48. Average deaths per game. Based on 91 of 91 games. | Assists / game: 5.20. Average assists per game. Based on 91 of 91 games. | Damage / min: 605. Damage dealt to enemy champions per minute, averaged across games. Based on 91 of 91 games. | CS / min: 8.77. Minions and monsters killed per minute, averaged across games. Based on 91 of 91 games. | Gold / min: 411. Total gold gained per minute, averaged across games. Based on 91 of 91 games. | Kill participation: 64.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 91 of 91 games. |
| 2015 | Games: 19. Number of individual games played in this selection. Based on 19 of 19 games. | Wins: 13. Number of games won in this selection. Based on 19 of 19 games. | Losses: 6. Number of games lost in this selection. Based on 19 of 19 games. | Win rate: 68.4%. The percentage of games won. Based on 19 of 19 games. | KDA: 5.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games. | Kills / game: 5.63. Average kills per game. Based on 19 of 19 games. | Deaths / game: 2.37. Average deaths per game. Based on 19 of 19 games. | Assists / game: 7.16. Average assists per game. Based on 19 of 19 games. | Damage / min: 676. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games. | CS / min: 8.71. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games. | Gold / min: 405. Total gold gained per minute, averaged across games. Based on 19 of 19 games. | Kill participation: 70.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 19 of 19 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Mid-Season Invitational · 2 Domestic · 1 major honors
2 Domestic · 2 major honors
2 Domestic · 1 major honors
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| EU LCS 2016 Spring Playoffs | G2 Esports | 26 |
| EU LCS 2016 Summer Playoffs | G2 Esports | 44 |
| EU LCS 2017 Spring Playoffs | G2 Esports | 41 |
| EU LCS 2017 Summer Playoffs | G2 Esports | 41 |
| EU Regional Finals 2018 | G2 Esports | 9 |
| EU LCS 2018 Spring Playoffs | G2 Esports | 26 |
| EU LCS 2018 Summer Playoffs | G2 Esports | 23 |
| LCS 2021 Lock In | Cloud9 | 17 |
| LCS 2021 Mid-Season Showdown | Cloud9 | 30 |
| LCS 2021 Championship | Cloud9 | 46 |
| LEC 2019 Spring Playoffs | G2 Esports | 24 |
| LEC 2019 Summer Playoffs | G2 Esports | 28 |
| LEC 2020 Spring Playoffs | G2 Esports | 34 |
| LEC 2020 Summer Playoffs | G2 Esports | 33 |
| LEC 2022 Spring Playoffs | Team Vitality | 26 |
| LEC 2022 Summer Playoffs | Team Vitality | 19 |
| LEC 2023 Spring Playoffs | Team Vitality | 20 |
| LEC 2023 Summer Playoffs | Team Vitality | 9 |
| LEC 2023 Winter Playoffs | Team Vitality | 16 |
| LEC 2024 Winter Playoffs | Team Heretics | 14 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2017 · Mid-Season Invitational 2017 · 20 points. msi; verified msi final placement; title 50 × placement 2/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2019 · Mid-Season Invitational 2019 · 50 points. msi; verified msi final placement; title 50 × placement 1 = 50 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2018 · worlds 2018 · 20 points. worlds; verified worlds final placement; title 100 × placement 1/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2019 · worlds 2019 · 40 points. worlds; verified worlds final placement; title 100 × placement 2/5 = 40 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2020 · worlds 2020 · 20 points. worlds; verified worlds final placement; title 100 × placement 1/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2021 · worlds 2021 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2016 · EU LCS 2016 Spring Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2016 · EU LCS 2016 Summer Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2017 · EU LCS 2017 Spring Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2017 · EU LCS 2017 Summer Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2018 · EU LCS 2018 Spring Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2021 · LCS 2021 Lock In · 3.2 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 8 × placement 2/5 = 16/5 points.
Each trophy contributes to the career total.
2021 · LCS 2021 Mid-Season Showdown · 16 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 16 × placement 1 = 16 points.
Each trophy contributes to the career total.
2021 · LCS 2021 Championship · 3.2 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 16 × placement 1/5 = 16/5 points.
Each trophy contributes to the career total.
2019 · LEC 2019 Spring Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2019 · LEC 2019 Summer Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2020 · LEC 2020 Spring Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2020 · LEC 2020 Summer Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2023 · LEC 2023 Spring Playoffs · 1.78 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 80/9 × placement 1/5 = 16/9 points.
Each trophy contributes to the career total.
2017 · 1st All-Pro Team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. 1st All-Pro Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
1st All-Pro Team · 2017 · EU LCS · eu-lcs-2017-spring. Perkz.
regular · edition_role · selection: expert. Base points 8; credited 8. Overlap: complement-half.
Original announcement ↗2021 · 1st LCS All-Pro Team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. 1st LCS All-Pro Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
1st LCS All-Pro Team · 2021 · LCS · lcs-2021-spring. Perkz.
regular · edition_role · selection: expert. Base points 8; credited 8. Overlap: complement-half.
Original announcement ↗2019 · 1st All-Pro Team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. 1st All-Pro Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
1st All-Pro Team · 2019 · LEC · lec-2019-summer. Perkz.
regular · edition_role · selection: expert. Base points 8; credited 8. Overlap: complement-half.
Original announcement ↗2018 · 2nd All Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd All Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2nd All Pro Team · 2018 · EU LCS · eu-lcs-2018-spring. Perkz.
regular · edition_role · selection: unknown. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2016 · 2nd All Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd All Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2nd All Pro Team · 2016 · EU LCS · eu-lcs-2016-summer. Perkz.
regular · edition_role · selection: unknown. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2018 · 2nd All Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd All Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2nd All Pro Team · 2018 · EU LCS · eu-lcs-2018-summer. Perkz.
regular · edition_role · selection: unknown. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2017 · 3rd All Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 3rd All Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
3rd All Pro Team · 2017 · EU LCS · eu-lcs-2017-summer. Perkz.
regular · edition_role · selection: unknown. Base points 2; credited 2. Overlap: complement-half.
Original announcement ↗2016 · proteam · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. proteam: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
proteam · 2016 · EU LCS · eu-lcs-2016-spring. Perkz.
regular · edition_role · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
Original announcement ↗2020 · proteam · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. proteam: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
proteam · 2020 · LEC · lec-2020-spring. Perkz.
regular · edition_role · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
Original announcement ↗2017 · Intel Extreme Masters Season 11 World Championship · 8 points. IEM Season 11 World Championship: champion 20 × final placement 2/5 = 8 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2022 · LEC 2022 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2022 · LEC 2022 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2023 · LEC 2023 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2016 · Mid-Season Invitational 2016: Final placement retained; outside verified scoring-depth equivalence
2021 · Mid-Season Invitational 2021: Final placement retained; outside verified scoring-depth equivalence
2016 · worlds 2016: Final placement retained; outside verified scoring-depth equivalence
2017 · worlds 2017: Final placement retained; outside verified scoring-depth equivalence
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
11 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Mid-Season Invitational 20212021 · Mid-Season Invitational · Cloud9 | Places 5–6 | Source detailsVerified final placement and independently reviewed actual participation. 16 games played.
|
| worlds 20212021 · worlds · Cloud9 | Places 5–8 | Source detailsVerified final placement and independently reviewed actual participation. 18 games played.
|
| worlds 20202020 · worlds · G2 Esports | Places 3–4 | Source detailsVerified final placement and independently reviewed actual participation. 14 games played.
|
| Mid-Season Invitational 20192019 · Mid-Season Invitational · G2 Esports | Champion | Source detailsVerified final placement and independently reviewed actual participation. 18 games played.
|
| worlds 20192019 · worlds · G2 Esports | Place 2 | Source detailsVerified final placement and independently reviewed actual participation. 18 games played.
|
| worlds 20182018 · worlds · G2 Esports | Places 3–4 | Source detailsVerified final placement and independently reviewed actual participation. 24 games played.
|
| Intel Extreme Masters Season 11 World Championship2017 · International · G2 Esports | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 11 games played.
|
| Mid-Season Invitational 20172017 · Mid-Season Invitational · G2 Esports | Place 2 | Source detailsVerified final placement and independently reviewed actual participation. 18 games played.
|
| worlds 20172017 · worlds · G2 Esports | Places 9–11 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
| Mid-Season Invitational 20162016 · Mid-Season Invitational · G2 Esports | Place 5 | Source detailsVerified final placement and independently reviewed actual participation. 10 games played.
|
| worlds 20162016 · worlds · G2 Esports | Places 13–16 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
16 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LEC 2023 Spring Playoffs2023 · LEC · Team Vitality | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 20 games played.
|
| LEC 2023 Summer Playoffs2023 · LEC · Team Vitality | Place 10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. |
10 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| 1st LCS All-Pro Teamsource ↗2021 · LCS · lcs-2021-spring · all pro | MID · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 18 games played. Selection: Expert vote.
|
| proteamsource ↗2020 · LEC · lec-2020-spring · all pro | MID · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. |
9 games played.
| LEC 2022 Spring Playoffs2022 · LEC · Team Vitality | Place 5 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 26 games played.
|
| LEC 2022 Summer Playoffs2022 · LEC · Team Vitality | Place 7 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 19 games played.
|
| LCS 2021 Lock In2021 · LCS · Cloud9 | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 17 games played.
|
| LCS 2021 Mid-Season Showdown2021 · LCS · Cloud9 | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 30 games played.
|
| LCS 2021 Championship2021 · LCS · Cloud9 | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 46 games played.
|
| LEC 2020 Spring Playoffs2020 · LEC · G2 Esports | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 34 games played.
|
| LEC 2020 Summer Playoffs2020 · LEC · G2 Esports | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 33 games played.
|
| LEC 2019 Spring Playoffs2019 · LEC · G2 Esports | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 24 games played.
|
| LEC 2019 Summer Playoffs2019 · LEC · G2 Esports | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 28 games played.
|
| EU LCS 2018 Spring Playoffs2018 · EU LCS · G2 Esports | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 26 games played.
|
| EU LCS 2017 Spring Playoffs2017 · EU LCS · G2 Esports | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 41 games played.
|
| EU LCS 2017 Summer Playoffs2017 · EU LCS · G2 Esports | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 41 games played.
|
| EU LCS 2016 Spring Playoffs2016 · EU LCS · G2 Esports | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 26 games played.
|
| EU LCS 2016 Summer Playoffs2016 · EU LCS · G2 Esports | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 44 games played.
|
18 games played.
Selection: unknown.
| 1st All-Pro Teamsource ↗2019 · LEC · lec-2019-summer · all pro | BOT · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 18 games played. Selection: Expert vote.
|
| 2nd All Pro Teamsource ↗2018 · EU LCS · eu-lcs-2018-spring · all pro | MID · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 19 games played. Selection: unknown.
|
| 2nd All Pro Teamsource ↗2018 · EU LCS · eu-lcs-2018-summer · all pro | MID · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 19 games played. Selection: unknown.
|
| 1st All-Pro Teamsource ↗2017 · EU LCS · eu-lcs-2017-spring · all pro | MID · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 33 games played. Selection: Expert vote.
|
| 3rd All Pro Teamsource ↗2017 · EU LCS · eu-lcs-2017-summer · all pro | MID · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 30 games played. Selection: unknown.
|
| proteamsource ↗2016 · EU LCS · eu-lcs-2016-spring · all pro | MID · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 18 games played. Selection: unknown.
|
| EU Rookie Of The Splitsource ↗2016 · LEC · G2 Esports · rookie | Split / final honor | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 26 games played. Selection: unknown.
|
| 2nd All Pro Teamsource ↗2016 · EU LCS · eu-lcs-2016-summer · all pro | MID · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 36 games played. Selection: unknown.
|