Where Peanut stands
2025 · Jungle · Domestic games
Han Wang-ho한왕호
All leagues · All positions
2025 · Jungle · Domestic games
Games in this selection 22 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Peanut’s 2025 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 27 of 152 games in this selection. | Games: 27. Number of individual games played in this selection. Based on 27 of 27 games. | Wins: 18. Number of games won in this selection. Based on 27 of 27 games. | Losses: 9. Number of games lost in this selection. Based on 27 of 27 games. | Win rate: 66.7%. The percentage of games won. Based on 27 of 27 games. | KDA: 3.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 27 of 27 games. | Damage / min: 442. Damage dealt to enemy champions per minute, averaged across games. Based on 27 of 27 games. | CS / min: 6.55. Minions and monsters killed per minute, averaged across games. Based on 27 of 27 games. | Kill participation: 65.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 27 of 27 games. |
| 19 of 152 games in this selection. | Games: 19. Number of individual games played in this selection. Based on 19 of 19 games. | Wins: 13. Number of games won in this selection. Based on 19 of 19 games. | Losses: 6. Number of games lost in this selection. Based on 19 of 19 games. | Win rate: 68.4%. The percentage of games won. Based on 19 of 19 games. | KDA: 4.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games. | Damage / min: 413. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games. | CS / min: 6.07. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games. | Kill participation: 71.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 19 of 19 games. |
| 16 of 152 games in this selection. | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Wins: 12. Number of games won in this selection. Based on 16 of 16 games. | Losses: 4. Number of games lost in this selection. Based on 16 of 16 games. | Win rate: 75.0%. The percentage of games won. Based on 16 of 16 games. | KDA: 4.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 361. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 6.82. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 57.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| 15 of 152 games in this selection. | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Wins: 11. Number of games won in this selection. Based on 15 of 15 games. | Losses: 4. Number of games lost in this selection. Based on 15 of 15 games. | Win rate: 73.3%. The percentage of games won. Based on 15 of 15 games. | KDA: 3.98. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 445. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 6.78. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Kill participation: 68.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
| 11 of 152 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 7. Number of games won in this selection. Based on 11 of 11 games. | Losses: 4. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 63.6%. The percentage of games won. Based on 11 of 11 games. | KDA: 4.61. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 430. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 5.46. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 70.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 10 of 152 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 7. Number of games won in this selection. Based on 10 of 10 games. | Losses: 3. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 70.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 4.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 401. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 6.35. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 94.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 10 of 152 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 7. Number of games won in this selection. Based on 10 of 10 games. | Losses: 3. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 70.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 7.37. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 562. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 7.72. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 85.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 8 of 152 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 6. Number of games won in this selection. Based on 8 of 8 games. | Losses: 2. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 75.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 3.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 297. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 6.31. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 59.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 8 of 152 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 5. Number of games won in this selection. Based on 8 of 8 games. | Losses: 3. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 62.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 5.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 375. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 6.10. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 71.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 6 of 152 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 5. Number of games won in this selection. Based on 6 of 6 games. | Losses: 1. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 83.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 4.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 510. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 6.72. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 69.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
Bars show how often the player chose each champion in this selection.
| Esports World Cup 2025 | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 376. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 6.58. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. |
| First Stand 2025 | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Win rate: 82.4%. The percentage of games won. Based on 17 of 17 games. | KDA: 6.28. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 476. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 6.92. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. |
| LCK 2025 · Cup | Games: 33. Number of individual games played in this selection. Based on 33 of 33 games. | Win rate: 63.6%. The percentage of games won. Based on 33 of 33 games. | KDA: 3.84. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 33 of 33 games. | Damage / min: 422. Damage dealt to enemy champions per minute, averaged across games. Based on 33 of 33 games. | CS / min: 6.41. Minions and monsters killed per minute, averaged across games. Based on 33 of 33 games. |
| LCK 2025 · Rounds 1-2 | Games: 50. Number of individual games played in this selection. Based on 50 of 50 games. | Win rate: 66.0%. The percentage of games won. Based on 50 of 50 games. | KDA: 3.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 50 of 50 games. | Damage / min: 433. Damage dealt to enemy champions per minute, averaged across games. Based on 50 of 50 games. | CS / min: 6.49. Minions and monsters killed per minute, averaged across games. Based on 50 of 50 games. |
| LCK 2025 · Rounds 3-5 | Games: 38. Number of individual games played in this selection. Based on 38 of 38 games. | Win rate: 57.9%. The percentage of games won. Based on 38 of 38 games. | KDA: 3.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 38 of 38 games. | Damage / min: 383. Damage dealt to enemy champions per minute, averaged across games. Based on 38 of 38 games. | CS / min: 6.31. Minions and monsters killed per minute, averaged across games. Based on 38 of 38 games. |
| Worlds 2025 | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Win rate: 55.6%. The percentage of games won. Based on 9 of 9 games. | KDA: 3.97. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 379. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 6.19. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 28 Oct 2025 | Worlds 2025 | Hanwha Life EsportsvsGen.G | Series ↗ | Nocturne | Loss | 0 / 4 / 5 |
| 28 Oct 2025 | Worlds 2025 | Hanwha Life EsportsvsGen.G | Series ↗ | Trundle | Win | 3 / 1 / 14 |
| 28 Oct 2025 | Worlds 2025 | Hanwha Life EsportsvsGen.G | Series ↗ | Xin Zhao | Loss | 4 / 7 / 8 |
| 28 Oct 2025 | Worlds 2025 | Hanwha Life EsportsvsGen.G | Series ↗ | Sejuani | Loss | 1 / 2 / 13 |
| 22 Oct 2025 | Worlds 2025 | Hanwha Life EsportsvsCTBC Flying Oyster | Series ↗ | Vi | Win | 2 / 4 / 9 |
| 22 Oct 2025 | Worlds 2025 | Hanwha Life EsportsvsCTBC Flying Oyster | Series ↗ | Jarvan IV | Win | 3 / 4 / 14 |
| 18 Oct 2025 | Worlds 2025 | Hanwha Life Esportsvs100 Thieves | Series ↗ | Xin Zhao | Win | 3 / 1 / 12 |
| 16 Oct 2025 | Worlds 2025 | Hanwha Life EsportsvsPSG Talon | Series ↗ | Vi | Win | 3 / 1 / 8 |
| 15 Oct 2025 | Worlds 2025 | Hanwha Life EsportsvsAnyone's Legend | Series ↗ | Jarvan IV | Loss | 0 / 5 / 13 |
| 28 Sept 2025 | LCK 2025 · Rounds 3-5 | Hanwha Life EsportsvsGen.G | Series ↗ | Skarner | Loss | 1 / 4 / 7 |
| 28 Sept 2025 | LCK 2025 · Rounds 3-5 | Hanwha Life EsportsvsGen.G | Series ↗ | Jarvan IV | Win | 5 / 2 / 15 |
| 28 Sept 2025 | LCK 2025 · Rounds 3-5 | Hanwha Life EsportsvsGen.G | Series ↗ | Trundle | Loss | 0 / 4 / 13 |
| 28 Sept 2025 | LCK 2025 · Rounds 3-5 | Hanwha Life EsportsvsGen.G | Series ↗ | Poppy | Loss | 1 / 6 / 6 |
| 20 Sept 2025 | LCK 2025 · Rounds 3-5 | Hanwha Life EsportsvsKT Rolster | Series ↗ | Sejuani | Win | 0 / 3 / 17 |
| 20 Sept 2025 | LCK 2025 · Rounds 3-5 | Hanwha Life EsportsvsKT Rolster | Series ↗ | Pantheon | Win | 6 / 2 / 7 |
| 20 Sept 2025 | LCK 2025 · Rounds 3-5 | Hanwha Life EsportsvsKT Rolster | Series ↗ | Jarvan IV | Win | 0 / 2 / 14 |
| 14 Sept 2025 | LCK 2025 · Rounds 3-5 | Hanwha Life EsportsvsT1 | Series ↗ | Xin Zhao | Win | 2 / 3 / 10 |
| 14 Sept 2025 | LCK 2025 · Rounds 3-5 | Hanwha Life EsportsvsT1 | Series ↗ | Vi | Win | 7 / 3 / 6 |
| 14 Sept 2025 | LCK 2025 · Rounds 3-5 | Hanwha Life EsportsvsT1 | Series ↗ | Poppy | Win | 6 / 1 / 15 |
| 29 Aug 2025 | LCK 2025 · Rounds 3-5 | Hanwha Life EsportsvsNongshim RedForce | Series ↗ | Sejuani | Win | 6 / 1 / 16 |
| 29 Aug 2025 | LCK 2025 · Rounds 3-5 | Hanwha Life EsportsvsNongshim RedForce | Series ↗ | Wukong | Win | 7 / 1 / 5 |
| 27 Aug 2025 | LCK 2025 · Rounds 3-5 | Hanwha Life EsportsvsT1 | Series ↗ | Jarvan IV | Loss | 1 / 4 / 8 |
| 27 Aug 2025 | LCK 2025 · Rounds 3-5 | Hanwha Life EsportsvsT1 | Series ↗ | Xin Zhao | Win | 4 / 3 / 13 |
| 27 Aug 2025 | LCK 2025 · Rounds 3-5 | Hanwha Life EsportsvsT1 | Series ↗ | Vi | Loss | 0 / 6 / 3 |
| 23 Aug 2025 | LCK 2025 · Rounds 3-5 | Hanwha Life EsportsvsGen.G | Series ↗ | Trundle | Loss | 0 / 4 / 7 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2015–2025 · Domestic games
LPL data missing · Percentile among 46 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2015 | Tier 1 | Damage / min | 217 | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | CS / min | 3.08 | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Kill participation | 74.3% | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Damage share | 13.9% | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Gold diff @15 | −210 | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 392 | 95.4 | 90 games · 88 peers |
| 2016 | Tier 1 | CS / min | 4.54 | 86.1 | 90 games · 102 peers |
| 2016 | Tier 1 | Kill participation | 74.1% | 79.2 | 90 games · 107 peers |
| 2016 | Tier 1 | Damage share | 18.0% | 82.8 | 90 games · 88 peers |
| 2016 | Tier 1 | Gold diff @15 | +140 | 73.3 | 90 games · 87 peers · LPL data missing · Percentile among 87 players with sufficient data. |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 259 | 23.1 | 71 games · 109 peers |
| 2017 | Tier 1 | CS / min | 5.01 | 91.3 | 71 games · 127 peers |
| 2017 | Tier 1 | Kill participation | 66.9% | 27.8 | 71 games · 127 peers |
| 2017 | Tier 1 | Damage share | 13.2% | 13.9 | 71 games · 109 peers |
| 2017 | Tier 1 | Gold diff @15 | +126 | 73.8 | 71 games · 108 peers · LPL data missing · Percentile among 108 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 0.92 | 30.2 | 71 games · 107 peers |
| 2018 | Tier 1 | Damage / min | 234 | 59.4 | 75 games · 139 peers |
| 2018 | Tier 1 | CS / min | 6.02 | 97.1 | 75 games · 139 peers |
| 2018 | Tier 1 | Kill participation | 73.5% | 71.0 | 74 games · 139 peers |
| 2018 | Tier 1 | Damage share | 12.6% | 60.1 | 75 games · 139 peers |
| 2018 | Tier 1 | Gold diff @15 | +227 | 85.5 | 75 games · 139 peers |
| 2018 | Tier 1 | Vision / min | 2.60 | 94.9 | 75 games · 119 peers |
| 2019 | Tier 1 | Damage / min | 167 | 0.8 | 85 games · 126 peers |
| 2019 | Tier 1 | CS / min | 5.16 | 66.4 | 85 games · 126 peers |
| 2019 | Tier 1 | Kill participation | 67.2% | 24.0 | 83 games · 126 peers |
| 2019 | Tier 1 | Damage share | 10.8% | 4.0 | 85 games · 126 peers |
| 2019 | Tier 1 | Gold diff @15 | −12 | 45.6 | 85 games · 126 peers |
| 2019 | Tier 1 | Vision / min | 2.00 | 81.3 | 85 games · 108 peers |
| 2020 | Tier 1 | Damage / min | 299 | 69.7 | 98 games · 123 peers |
| 2020 | Tier 1 | CS / min | 5.70 | 78.2 | 99 games · 125 peers |
| 2020 | Tier 1 | Kill participation | 74.1% | 83.9 | 99 games · 125 peers |
| 2020 | Tier 1 | Damage share | 15.5% | 68.0 | 98 games · 123 peers |
| 2020 | Tier 1 | Gold diff @15 | 0 | 50.8 | 98 games · 123 peers · Percentile among 123 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.63 | 62.3 | 98 games · 123 peers |
| 2021 | Tier 1 | Damage / min | 361 | 69.2 | 103 games · 121 peers |
| 2021 | Tier 1 | CS / min | 6.82 | 97.5 | 103 games · 121 peers |
| 2021 | Tier 1 | Kill participation | 70.1% | 48.3 | 103 games · 121 peers |
| 2021 | Tier 1 | Damage share | 18.6% | 70.8 | 103 games · 121 peers |
| 2021 | Tier 1 | Gold diff @15 | +125 | 64.1 | 103 games · 104 peers · Percentile among 104 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 1.81 | 93.3 | 103 games · 121 peers |
| 2022 | Tier 1 | Damage / min | 253 | 21.9 | 91 games · 115 peers |
| 2022 | Tier 1 | CS / min | 6.34 | 94.7 | 91 games · 115 peers |
| 2022 | Tier 1 | Kill participation | 67.4% | 24.6 | 91 games · 115 peers |
| 2022 | Tier 1 | Damage share | 11.8% | 4.4 | 91 games · 115 peers |
| 2022 | Tier 1 | Gold diff @15 | +185 | 77.4 | 91 games · 94 peers · LPL data missing · Percentile among 94 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 1.58 | 78.1 | 91 games · 115 peers |
| 2023 | Tier 1 | Damage / min | 325 | 58.3 | 109 games · 104 peers |
| 2023 | Tier 1 | CS / min | 5.88 | 96.1 | 109 games · 104 peers |
| 2023 | Tier 1 | Kill participation | 69.1% | 13.6 | 109 games · 104 peers |
| 2023 | Tier 1 | Damage share | 14.6% | 45.6 | 109 games · 104 peers |
| 2023 | Tier 1 | Gold diff @15 | +210 | 80.7 | 109 games · 84 peers · LPL data missing · Percentile among 84 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 1.72 | 65.0 | 109 games · 104 peers |
| 2024 | Tier 1 | Damage / min | 326 | 27.6 | 112 games · 106 peers |
| 2024 | Tier 1 | CS / min | 6.13 | 61.0 | 112 games · 106 peers |
| 2024 | Tier 1 | Kill participation | 74.6% | 68.6 | 112 games · 106 peers |
| 2024 | Tier 1 | Damage share | 13.3% | 16.2 | 112 games · 106 peers |
| 2024 | Tier 1 | Gold diff @15 | +132 | 81.0 | 112 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 1.76 | 91.4 | 112 games · 106 peers |
| 2025 | Tier 1 | Damage / min | 414 | 42.9 | 121 games · 64 peers |
| 2025 | Tier 1 | CS / min | 6.41 | 46.0 | 121 games · 64 peers |
| 2025 | Tier 1 | Kill participation | 70.6% | 19.0 | 121 games · 64 peers |
| 2025 | Tier 1 | Damage share | 15.3% | 20.6 | 121 games · 64 peers |
| 2025 | Tier 1 | Gold diff @15 | −54 | 40.0 | 121 games · 46 peers · LPL data missing · Percentile among 46 players with sufficient data. |
| 2025 | Tier 1 | Vision / min | 1.61 | 82.5 | 121 games · 64 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 418. Damage dealt to enemy champions per minute, averaged across games. Based on 152 of 152 games. Season labels follow the competition season.
2015–2025 · All seasons · 50 recorded champions
| Champion | 2015 | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | Total |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Sejuani | 117 | |||||||||||
| Lee Sin | 109 | |||||||||||
| Nidalee | 72 | |||||||||||
| Vi | 68 | |||||||||||
| Graves | 67 | |||||||||||
| Maokai | 58 | |||||||||||
| Elise | 55 | |||||||||||
| Wukong | 55 | |||||||||||
| All games | 17 | 109 | 109 | 107 | 100 | 116 | 116 | 107 | 133 | 124 | 152 | 1,190 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2025 | Games: 152. Number of individual games played in this selection. Based on 152 of 152 games. | Wins: 98. Number of games won in this selection. Based on 152 of 152 games. | Losses: 54. Number of games lost in this selection. Based on 152 of 152 games. | Win rate: 64.5%. The percentage of games won. Based on 152 of 152 games. | KDA: 4.03. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 152 of 152 games. | Kills / game: 2.88. Average kills per game. Based on 152 of 152 games. | Deaths / game: 2.93. Average deaths per game. Based on 152 of 152 games. | Assists / game: 8.94. Average assists per game. Based on 152 of 152 games. | Damage / min: 418. Damage dealt to enemy champions per minute, averaged across games. Based on 152 of 152 games. | CS / min: 6.46. Minions and monsters killed per minute, averaged across games. Based on 152 of 152 games. | Gold / min: 366. Total gold gained per minute, averaged across games. Based on 152 of 152 games. | Kill participation: 70.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 152 of 152 games. |
| 2024 | Games: 124. Number of individual games played in this selection. Based on 124 of 124 games. | Wins: 84. Number of games won in this selection. Based on 124 of 124 games. | Losses: 40. Number of games lost in this selection. Based on 124 of 124 games. | Win rate: 67.7%. The percentage of games won. Based on 124 of 124 games. | KDA: 5.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 124 of 124 games. | Kills / game: 2.08. Average kills per game. Based on 124 of 124 games. | Deaths / game: 2.12. Average deaths per game. Based on 124 of 124 games. | Assists / game: 8.68. Average assists per game. Based on 124 of 124 games. | Damage / min: 323. Damage dealt to enemy champions per minute, averaged across games. Based on 124 of 124 games. | CS / min: 6.09. Minions and monsters killed per minute, averaged across games. Based on 124 of 124 games. | Gold / min: 346. Total gold gained per minute, averaged across games. Based on 124 of 124 games. | Kill participation: 75.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 124 of 124 games. |
| 2023 | Games: 133. Number of individual games played in this selection. Based on 133 of 133 games. | Wins: 95. Number of games won in this selection. Based on 133 of 133 games. | Losses: 38. Number of games lost in this selection. Based on 133 of 133 games. | Win rate: 71.4%. The percentage of games won. Based on 133 of 133 games. | KDA: 4.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 133 of 133 games. | Kills / game: 2.59. Average kills per game. Based on 133 of 133 games. | Deaths / game: 1.98. Average deaths per game. Based on 133 of 133 games. | Assists / game: 7.11. Average assists per game. Based on 133 of 133 games. | Damage / min: 325. Damage dealt to enemy champions per minute, averaged across games. Based on 133 of 133 games. | CS / min: 5.94. Minions and monsters killed per minute, averaged across games. Based on 133 of 133 games. | Gold / min: 357. Total gold gained per minute, averaged across games. Based on 133 of 133 games. | Kill participation: 69.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 133 of 133 games. |
| 2022 | Games: 107. Number of individual games played in this selection. Based on 107 of 107 games. | Wins: 81. Number of games won in this selection. Based on 107 of 107 games. | Losses: 26. Number of games lost in this selection. Based on 107 of 107 games. | Win rate: 75.7%. The percentage of games won. Based on 107 of 107 games. | KDA: 5.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 107 of 107 games. | Kills / game: 2.60. Average kills per game. Based on 107 of 107 games. | Deaths / game: 1.80. Average deaths per game. Based on 107 of 107 games. | Assists / game: 6.79. Average assists per game. Based on 107 of 107 games. | Damage / min: 262. Damage dealt to enemy champions per minute, averaged across games. Based on 107 of 107 games. | CS / min: 6.24. Minions and monsters killed per minute, averaged across games. Based on 107 of 107 games. | Gold / min: 347. Total gold gained per minute, averaged across games. Based on 107 of 107 games. | Kill participation: 67.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 107 of 107 games. |
| 2021 | Games: 116. Number of individual games played in this selection. Based on 116 of 116 games. | Wins: 58. Number of games won in this selection. Based on 116 of 116 games. | Losses: 58. Number of games lost in this selection. Based on 116 of 116 games. | Win rate: 50.0%. The percentage of games won. Based on 116 of 116 games. | KDA: 3.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 116 of 116 games. | Kills / game: 2.92. Average kills per game. Based on 116 of 116 games. | Deaths / game: 2.26. Average deaths per game. Based on 116 of 116 games. | Assists / game: 5.63. Average assists per game. Based on 116 of 116 games. | Damage / min: 356. Damage dealt to enemy champions per minute, averaged across games. Based on 116 of 116 games. | CS / min: 6.82. Minions and monsters killed per minute, averaged across games. Based on 116 of 116 games. | Gold / min: 363. Total gold gained per minute, averaged across games. Based on 116 of 116 games. | Kill participation: 69.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 116 of 116 games. |
| 2020 | Games: 116. Number of individual games played in this selection. Based on 116 of 116 games. | Wins: 58. Number of games won in this selection. Based on 116 of 116 games. | Losses: 58. Number of games lost in this selection. Based on 116 of 116 games. | Win rate: 50.0%. The percentage of games won. Based on 116 of 116 games. | KDA: 3.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 116 of 116 games. | Kills / game: 3.01. Average kills per game. Based on 116 of 116 games. | Deaths / game: 2.41. Average deaths per game. Based on 116 of 116 games. | Assists / game: 6.50. Average assists per game. Based on 116 of 116 games. | Damage / min: 302. Damage dealt to enemy champions per minute, averaged across games. Based on 115 of 116 games. Games without the required stats are excluded. | CS / min: 5.80. Minions and monsters killed per minute, averaged across games. Based on 116 of 116 games. | Gold / min: 341. Total gold gained per minute, averaged across games. Based on 116 of 116 games. | Kill participation: 72.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 116 of 116 games. |
| 2019 | Games: 100. Number of individual games played in this selection. Based on 100 of 100 games. | Wins: 48. Number of games won in this selection. Based on 100 of 100 games. | Losses: 52. Number of games lost in this selection. Based on 100 of 100 games. | Win rate: 48.0%. The percentage of games won. Based on 100 of 100 games. | KDA: 3.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 100 of 100 games. | Kills / game: 1.38. Average kills per game. Based on 100 of 100 games. | Deaths / game: 1.99. Average deaths per game. Based on 100 of 100 games. | Assists / game: 5.03. Average assists per game. Based on 100 of 100 games. | Damage / min: 172. Damage dealt to enemy champions per minute, averaged across games. Based on 98 of 100 games. Games without the required stats are excluded. | CS / min: 5.16. Minions and monsters killed per minute, averaged across games. Based on 100 of 100 games. | Gold / min: 312. Total gold gained per minute, averaged across games. Based on 98 of 100 games. Games without the required stats are excluded. | Kill participation: 66.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 98 of 100 games. Games without the required stats are excluded. |
| 2018 | Games: 107. Number of individual games played in this selection. Based on 107 of 107 games. | Wins: 71. Number of games won in this selection. Based on 107 of 107 games. | Losses: 36. Number of games lost in this selection. Based on 107 of 107 games. | Win rate: 66.4%. The percentage of games won. Based on 107 of 107 games. | KDA: 5.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 107 of 107 games. | Kills / game: 2.10. Average kills per game. Based on 107 of 107 games. | Deaths / game: 1.60. Average deaths per game. Based on 107 of 107 games. | Assists / game: 6.46. Average assists per game. Based on 107 of 107 games. | Damage / min: 229. Damage dealt to enemy champions per minute, averaged across games. Based on 100 of 107 games. Games without the required stats are excluded. | CS / min: 5.88. Minions and monsters killed per minute, averaged across games. Based on 107 of 107 games. | Gold / min: 353. Total gold gained per minute, averaged across games. Based on 107 of 107 games. | Kill participation: 73.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 106 of 107 games. Games without the required stats are excluded. |
| 2017 | Games: 109. Number of individual games played in this selection. Based on 109 of 109 games. | Wins: 74. Number of games won in this selection. Based on 109 of 109 games. | Losses: 35. Number of games lost in this selection. Based on 109 of 109 games. | Win rate: 67.9%. The percentage of games won. Based on 109 of 109 games. | KDA: 4.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 109 of 109 games. | Kills / game: 3.30. Average kills per game. Based on 109 of 109 games. | Deaths / game: 1.81. Average deaths per game. Based on 109 of 109 games. | Assists / game: 5.46. Average assists per game. Based on 109 of 109 games. | Damage / min: 278. Damage dealt to enemy champions per minute, averaged across games. Based on 107 of 109 games. Games without the required stats are excluded. | CS / min: 4.84. Minions and monsters killed per minute, averaged across games. Based on 109 of 109 games. | Gold / min: 364. Total gold gained per minute, averaged across games. Based on 109 of 109 games. | Kill participation: 67.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 108 of 109 games. Games without the required stats are excluded. |
| 2016 | Games: 109. Number of individual games played in this selection. Based on 109 of 109 games. | Wins: 79. Number of games won in this selection. Based on 109 of 109 games. | Losses: 30. Number of games lost in this selection. Based on 109 of 109 games. | Win rate: 72.5%. The percentage of games won. Based on 109 of 109 games. | KDA: 5.49. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 109 of 109 games. | Kills / game: 3.69. Average kills per game. Based on 109 of 109 games. | Deaths / game: 1.97. Average deaths per game. Based on 109 of 109 games. | Assists / game: 7.14. Average assists per game. Based on 109 of 109 games. | Damage / min: 378. Damage dealt to enemy champions per minute, averaged across games. Based on 109 of 109 games. | CS / min: 4.41. Minions and monsters killed per minute, averaged across games. Based on 109 of 109 games. | Gold / min: 378. Total gold gained per minute, averaged across games. Based on 109 of 109 games. | Kill participation: 72.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 109 of 109 games. |
| 2015 | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Wins: 6. Number of games won in this selection. Based on 17 of 17 games. | Losses: 11. Number of games lost in this selection. Based on 17 of 17 games. | Win rate: 35.3%. The percentage of games won. Based on 17 of 17 games. | KDA: 2.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Kills / game: 1.71. Average kills per game. Based on 17 of 17 games. | Deaths / game: 3.18. Average deaths per game. Based on 17 of 17 games. | Assists / game: 7.12. Average assists per game. Based on 17 of 17 games. | Damage / min: 217. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 17 games. Games without the required stats are excluded. | CS / min: 3.21. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. | Gold / min: 285. Total gold gained per minute, averaged across games. Based on 13 of 17 games. Games without the required stats are excluded. | Kill participation: 74.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
| 2025 | All-Pro 3rd team | LCK 2025 Season | Season honor | Source ↗ |
Game and series awards are combined with documented season MVPs, All-Pro teams and other individual honors. Season honors follow the selected year and competition; role and tier filters apply to game and series awards. Each entry links to its retained source. POG and POS remain separate categories.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Mid-Season Invitational · 1 Domestic · 1 major honors
2 Domestic · 2 major honors
1 Domestic · 1 Other international · 1 major honors
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| Champions 2015 Spring Playoffs | NaJin e-mFire | 11 |
| Champions 2015 Summer Playoffs | NaJin e-mFire | 1 |
| LCK 2016 Spring Playoffs | ROX Tigers | 45 |
| LCK 2016 Summer Playoffs | ROX Tigers | 45 |
| LCK 2017 Spring Playoffs | SK Telecom T1 | 39 |
| LCK 2017 Summer Playoffs | SK Telecom T1 | 32 |
| Korea Regional Finals 2018 | Kingzone DragonX | 2 |
| LCK 2018 Spring Playoffs | Kingzone DragonX | 39 |
| LCK 2018 Summer Playoffs | Kingzone DragonX | 34 |
| LCK 2019 Spring Playoffs | Gen.G | 44 |
| LCK 2019 Summer Playoffs | Gen.G | 41 |
| LCK 2021 Regional Finals | Nongshim RedForce | 3 |
| LCK 2021 Spring Playoffs | Nongshim RedForce | 47 |
| LCK 2021 Summer Playoffs | Nongshim RedForce | 53 |
| LCK 2022 Spring Playoffs | Gen.G | 44 |
| LCK 2022 Summer Playoffs | Gen.G | 47 |
| LCK 2023 Spring Playoffs | Gen.G | 59 |
| LCK 2023 Summer Playoffs | Gen.G | 50 |
| LCK 2024 Spring Playoffs | Hanwha Life Esports | 55 |
| LCK 2024 Summer Playoffs | Hanwha Life Esports | 57 |
| LCK Cup 2025 | Hanwha Life Esports | 33 |
| LCK 2025 Road to MSI | Hanwha Life Esports | 8 |
| LCK 2025 Season Playoffs | Hanwha Life Esports | 80 |
| LPL 2020 Spring Playoffs | LGD Gaming | 38 |
| LPL 2020 Summer Playoffs | LGD Gaming | 54 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2017 · Mid-Season Invitational 2017 · 50 points. msi; verified msi final placement; title 50 × placement 1 = 50 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2018 · Mid-Season Invitational 2018 · 20 points. msi; verified msi final placement; title 50 × placement 2/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2023 · Mid-Season Invitational 2023 · 10 points. msi; verified msi final placement; title 50 × placement 1/5 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2016 · worlds 2016 · 20 points. worlds; verified worlds final placement; title 100 × placement 1/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2017 · worlds 2017 · 40 points. worlds; verified worlds final placement; title 100 × placement 2/5 = 40 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2022 · worlds 2022 · 20 points. worlds; verified worlds final placement; title 100 × placement 1/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2023 · worlds 2023 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2024 · worlds 2024 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2025 · worlds 2025 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2016 · LCK 2016 Spring Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2016 · LCK 2016 Summer Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2017 · LCK 2017 Spring Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2017 · LCK 2017 Summer Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2018 · LCK 2018 Spring Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2018 · LCK 2018 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2021 · LCK 2021 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2022 · LCK 2022 Spring Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2022 · LCK 2022 Summer Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2023 · LCK 2023 Spring Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2023 · LCK 2023 Summer Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2024 · LCK 2024 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2024 · LCK 2024 Summer Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2025 · LCK Cup 2025 · 10 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 10 × placement 1 = 10 points.
Each trophy contributes to the career total.
2025 · LCK 2025 Season Playoffs · 12 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 30 × placement 2/5 = 12 points.
Each trophy contributes to the career total.
2020 · LPL 2020 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2021 · All-LCK First Team · 4 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. All-LCK First Team: 8 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-LCK First Team · 2021 · LCK · lck-2021-summer. Peanut.
regular · edition_role · selection: expert. Base points 8; credited 4. Overlap: complement-half.
Original announcement ↗2022 · All-LCK Third Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. All-LCK Third Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-LCK Third Team · 2022 · LCK · lck-2022-spring. Peanut.
regular · edition_role · selection: expert. Base points 2; credited 2. Overlap: complement-half.
Original announcement ↗2022 · All-LCK First Team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. All-LCK First Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-LCK First Team · 2022 · LCK · lck-2022-summer. Peanut.
regular · edition_role · selection: expert. Base points 8; credited 8. Overlap: complement-half.
Original announcement ↗2022 · Finals MVP · 3 points. Finals MVP: 15% × tournament champion value 20 = 3 points.
Finals MVP · 2022 · LCK · lck-2022-summer. Peanut.
final · edition · selection: unknown. Base points 3; credited 3. Overlap: complement-half.
Original announcement ↗2023 · All-LCK Second Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. All-LCK Second Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-LCK Second Team · 2023 · LCK · lck-2023-spring. Peanut.
regular · edition_role · selection: expert. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2023 · All-LCK Second Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. All-LCK Second Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-LCK Second Team · 2023 · LCK · lck-2023-summer. Peanut.
regular · edition_role · selection: expert. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2024 · All-LCK Third Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. All-LCK Third Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-LCK Third Team · 2024 · LCK · lck-2024-spring. Peanut.
regular · edition_role · selection: expert. Base points 2; credited 2. Overlap: complement-half.
Original announcement ↗2024 · All-LCK Second Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. All-LCK Second Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-LCK Second Team · 2024 · LCK · lck-2024-summer. Peanut.
regular · edition_role · selection: expert. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2025 · All-LCK Third Team · 4 points. Annual All-Pro budget 4 / 1 season period = 4 points. Periods without an award are not redistributed. All-LCK Third Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-LCK Third Team · 2025 · LCK · lck-2025-season. Peanut.
regular · edition_role · selection: expert. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2021 · Regular Season MVP · 9 points. Annual regular-season MVP budget 18 / 2 offered awards = 9 points. Regular Season MVP: 9 base points → 9 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Regular Season MVP · 2021 · LCK · lck-2021-summer. Peanut.
regular · edition · selection: expert. Base points 9; credited 9. Overlap: complement-half.
Original announcement ↗2020 · All-Pro 3rd team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. All-Pro 3rd team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 3rd team · 2020 · LPL · lpl-2020-spring. Peanut.
regular · edition · selection: unknown. Base points 2; credited 2. Overlap: complement-half.
2017 · LCK Finals MVP · 3 points. Finals MVP: 15% × tournament champion value 20 = 3 points.
LCK Finals MVP · 2017 · LCK · lck-2017-spring. Peanut.
finals · edition · selection: unknown. Base points 3; credited 3. Overlap: complement-half.
2025 · First Stand 2025 · 30 points. First Stand 2025: champion 30 × final placement 1 = 30 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2016 · KeSPA Cup 2016 · 10 points. KeSPA Cup 2016: champion 10 × final placement 1 = 10 points. Annual kespa cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2017 · KeSPA Cup 2017 · 4 points. KeSPA Cup 2017: champion 10 × final placement 2/5 = 4 points. Annual kespa cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2018 · KeSPA Cup 2018 · 4 points. KeSPA Cup 2018: champion 10 × final placement 2/5 = 4 points. Annual kespa cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2020 · KeSPA Cup 2020 · 4 points. KeSPA Cup 2020: champion 10 × final placement 2/5 = 4 points. Annual kespa cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · LCK 2019 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2019 · LCK 2019 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2020 · LPL 2020 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2020 · worlds 2020: Final placement retained; outside verified scoring-depth equivalence
2015 · KeSPA Cup 2015: No placement points or unavailable event valuation / participation evidence.
2019 · Demacia Cup 2019: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
11 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| First Stand 20252025 · International · Hanwha Life Esports | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 17 games played.
|
| worlds 20252025 · worlds · Hanwha Life Esports | Places 5–8 | Source detailsVerified final placement and independently reviewed actual participation. 9 games played.
|
| worlds 20242024 · worlds · Hanwha Life Esports | Places 5–8 | Source detailsVerified final placement and independently reviewed actual participation. 12 games played.
|
| Mid-Season Invitational 20232023 · Mid-Season Invitational · Gen.G | Place 4 | Source detailsVerified final placement and independently reviewed actual participation. 15 games played.
|
| worlds 20232023 · worlds · Gen.G | Places 5–8 | Source detailsVerified final placement and independently reviewed actual participation. 9 games played.
|
| worlds 20222022 · worlds · Gen.G | Places 3–4 | Source detailsVerified final placement and independently reviewed actual participation. 16 games played.
|
| worlds 20202020 · worlds · LGD Gaming | Places 9–12 | Source detailsVerified final placement and independently reviewed actual participation. 17 games played.
|
| Mid-Season Invitational 20182018 · Mid-Season Invitational · King-Zone DragonX | Place 2 | Source detailsVerified final placement and independently reviewed actual participation. 15 games played.
|
| Mid-Season Invitational 20172017 · Mid-Season Invitational · SK Telecom T1 | Champion | Source detailsVerified final placement and independently reviewed actual participation. 17 games played.
|
| worlds 20172017 · worlds · SK Telecom T1 | Place 2 | Source detailsVerified final placement and independently reviewed actual participation. 10 games played.
|
| worlds 20162016 · worlds · ROX Tigers | Places 3–4 | Source detailsVerified final placement and independently reviewed actual participation. 16 games played.
|
25 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCK Cup 20252025 · LCK · Hanwha Life Esports | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 33 games played.
|
| LCK 2025 Season Playoffs2025 · LCK · Hanwha Life Esports | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 80 games played.
|
12 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| All-LCK Third Teamsource ↗2025 · LCK · lck-2025-season · all pro | JUNGLE · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 70 games played. Selection: Expert vote.
|
| All-LCK Third Teamsource ↗2024 · LCK · lck-2024-spring · all pro | JUNGLE · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 41 games played. Selection: Expert vote. |
| LCK 2024 Spring Playoffs2024 · LCK · Hanwha Life Esports | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 55 games played.
|
| LCK 2024 Summer Playoffs2024 · LCK · Hanwha Life Esports | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 57 games played.
|
| LCK 2023 Spring Playoffs2023 · LCK · Gen.G | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 59 games played.
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| LCK 2023 Summer Playoffs2023 · LCK · Gen.G | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 50 games played.
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| LCK 2022 Spring Playoffs2022 · LCK · Gen.G | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 44 games played.
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| LCK 2022 Summer Playoffs2022 · LCK · Gen.G | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 47 games played.
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| LCK 2021 Summer Playoffs2021 · LCK · Nongshim RedForce | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 53 games played.
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| KeSPA Cup 20202020 · LCK · Nongshim RedForce | Place 2 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 13 games played.
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| LPL 2020 Spring Playoffs2020 · LPL · LGD Gaming | Place 15 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 38 games played.
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| LPL 2020 Summer Playoffs2020 · LPL · LGD Gaming | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 54 games played.
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| Demacia Cup 20192019 · LPL · LGD Gaming | Places 9–12 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 4 games played.
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| LCK 2019 Spring Playoffs2019 · LCK · Gen.G | Place 7 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 44 games played.
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| LCK 2019 Summer Playoffs2019 · LCK · Gen.G | Place 6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 41 games played.
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| KeSPA Cup 20182018 · LCK · Gen.G | Place 2 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 11 games played.
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| LCK 2018 Spring Playoffs2018 · LCK · Kingzone DragonX | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 39 games played.
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| LCK 2018 Summer Playoffs2018 · LCK · Kingzone DragonX | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 34 games played.
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| KeSPA Cup 20172017 · LCK · Longzhu Gaming | Place 2 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 10 games played.
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| LCK 2017 Spring Playoffs2017 · LCK · SK Telecom T1 | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 39 games played.
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| LCK 2017 Summer Playoffs2017 · LCK · SK Telecom T1 | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 32 games played.
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| KeSPA Cup 20162016 · LCK · ROX Tigers | Champion | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 9 games played.
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| LCK 2016 Spring Playoffs2016 · LCK · ROX Tigers | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 45 games played.
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| LCK 2016 Summer Playoffs2016 · LCK · ROX Tigers | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 45 games played.
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| KeSPA Cup 20152015 · LCK · NaJin e-mFire | Places 9–14 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 3 games played.
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| All-LCK Second Teamsource ↗2024 · LCK · lck-2024-summer · all pro | JUNGLE · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 41 games played. Selection: Expert vote.
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| All-LCK Second Teamsource ↗2023 · LCK · lck-2023-spring · all pro | JUNGLE · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 43 games played. Selection: Expert vote.
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| All-LCK Second Teamsource ↗2023 · LCK · lck-2023-summer · all pro | JUNGLE · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 39 games played. Selection: Expert vote.
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| All-LCK Third Teamsource ↗2022 · LCK · lck-2022-spring · all pro | JUNGLE · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 35 games played. Selection: Expert vote.
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| All-LCK First Teamsource ↗2022 · LCK · lck-2022-summer · all pro | JUNGLE · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 40 games played. Selection: Expert vote.
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| Finals MVPsource ↗2022 · LCK · lck-2022-summer · finals mvp | Split / final honor | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 3 games played. Selection: unknown.
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| All-LCK First Teamsource ↗2021 · LCK · lck-2021-summer · all pro | JUNGLE · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 46 games played. Selection: Expert vote.
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| Regular Season MVPsource ↗2021 · LCK · lck-2021-summer · split mvp | Split / final honor | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 46 games played. Selection: Expert vote.
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| All-Pro 3rd teamsource ↗2020 · LPL · LGD Gaming · all pro | jungle · Team 3 | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 38 games played. Selection: unknown.
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| LCK Finals MVPsource ↗2017 · LCK · SK Telecom T1 · finals mvp | Split / final honor | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 39 games played. Selection: unknown.
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