Where Peach stands
2021 · Jungle · Domestic games
All leagues · All positions
2021 · Jungle · Domestic games
Games in this selection 14 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Peach’s 2021 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 8 of 48 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 3. Number of games won in this selection. Based on 8 of 8 games. | Losses: 5. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 37.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 2.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 321. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 6.29. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 69.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 5 of 48 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 1.59. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 312. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 7.33. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 72.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 48 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 3. Number of games won in this selection. Based on 5 of 5 games. | Losses: 2. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 356. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 6.01. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 65.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 48 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 3. Number of games won in this selection. Based on 5 of 5 games. | Losses: 2. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 4.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 285. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 7.10. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 66.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 48 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 419. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 7.94. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 68.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 48 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 3. Number of games won in this selection. Based on 4 of 4 games. | Losses: 1. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 422. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.46. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 70.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 48 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 4.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 488. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 7.41. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 82.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 48 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 276. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 5.75. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 70.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 48 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 4.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 460. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 8.27. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 68.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 48 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 0.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 254. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 5.24. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 73.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Bars show how often the player chose each champion in this selection.
| LCKC 2021 · Spring | Games: 24. Number of individual games played in this selection. Based on 24 of 24 games. | Win rate: 50.0%. The percentage of games won. Based on 24 of 24 games. | KDA: 2.76. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games. | Damage / min: 365. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 24 games. | CS / min: 7.45. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games. |
| LCKC 2021 · Summer | Games: 24. Number of individual games played in this selection. Based on 24 of 24 games. | Win rate: 45.8%. The percentage of games won. Based on 24 of 24 games. | KDA: 2.34. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games. | Damage / min: 334. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 24 games. | CS / min: 6.62. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 16 Aug 2021 | LCKC 2021 · Summer | Kiwoom DRX ChallengersvsNongshim Esports Academy | Series ↗ | Lee Sin | Loss | 0 / 3 / 2 |
| 16 Aug 2021 | LCKC 2021 · Summer | Kiwoom DRX ChallengersvsNongshim Esports Academy | Series ↗ | Lee Sin | Loss | 2 / 6 / 2 |
| 16 Aug 2021 | LCKC 2021 · Summer | Kiwoom DRX ChallengersvsNongshim Esports Academy | Series ↗ | Viego | Loss | 7 / 4 / 5 |
| 16 Aug 2021 | LCKC 2021 · Summer | Kiwoom DRX ChallengersvsNongshim Esports Academy | Series ↗ | Lee Sin | Win | 0 / 3 / 14 |
| 16 Aug 2021 | LCKC 2021 · Summer | Kiwoom DRX ChallengersvsNongshim Esports Academy | Series ↗ | Viego | Win | 6 / 2 / 6 |
| 10 Aug 2021 | LCKC 2021 · Summer | Kiwoom DRX ChallengersvsHANJIN BRION Challengers | Series ↗ | Viego | Win | 7 / 3 / 4 |
| 9 Aug 2021 | LCKC 2021 · Summer | Kiwoom DRX ChallengersvsHANJIN BRION Challengers | Series ↗ | Viego | Loss | 1 / 4 / 9 |
| 3 Aug 2021 | LCKC 2021 · Summer | Kiwoom DRX ChallengersvsKT Rolster Challengers | Series ↗ | Nocturne | Loss | 1 / 7 / 4 |
| 2 Aug 2021 | LCKC 2021 · Summer | Kiwoom DRX ChallengersvsDN SOOPers Challengers | Series ↗ | Viego | Win | 6 / 0 / 2 |
| 27 Jul 2021 | LCKC 2021 · Summer | Kiwoom DRX ChallengersvsGen.G Global Academy | Series ↗ | Diana | Loss | 0 / 7 / 3 |
| 26 Jul 2021 | LCKC 2021 · Summer | Kiwoom DRX ChallengersvsHanwha Life Esports Challengers | Series ↗ | Diana | Win | 1 / 6 / 7 |
| 20 Jul 2021 | LCKC 2021 · Summer | Kiwoom DRX ChallengersvsLiiv SANDBOX Youth | Series ↗ | Nocturne | Loss | 2 / 8 / 4 |
| 19 Jul 2021 | LCKC 2021 · Summer | Kiwoom DRX ChallengersvsT1 Esports Academy | Series ↗ | Diana | Win | 3 / 2 / 8 |
| 13 Jul 2021 | LCKC 2021 · Summer | Kiwoom DRX ChallengersvsDplus Kia Challengers | Series ↗ | Volibear | Loss | 2 / 3 / 2 |
| 12 Jul 2021 | LCKC 2021 · Summer | Kiwoom DRX ChallengersvsNongshim Esports Academy | Series ↗ | Diana | Loss | 2 / 3 / 3 |
| 5 Jul 2021 | LCKC 2021 · Summer | Kiwoom DRX ChallengersvsHANJIN BRION Challengers | Series ↗ | Volibear | Win | 2 / 3 / 10 |
| 29 Jun 2021 | LCKC 2021 · Summer | Kiwoom DRX ChallengersvsKT Rolster Challengers | Series ↗ | Rumble | Win | 6 / 1 / 7 |
| 28 Jun 2021 | LCKC 2021 · Summer | Kiwoom DRX ChallengersvsDN SOOPers Challengers | Series ↗ | Diana | Loss | 3 / 4 / 5 |
| 22 Jun 2021 | LCKC 2021 · Summer | Kiwoom DRX ChallengersvsGen.G Global Academy | Series ↗ | Rumble | Loss | 3 / 3 / 3 |
| 21 Jun 2021 | LCKC 2021 · Summer | Kiwoom DRX ChallengersvsHanwha Life Esports Challengers | Series ↗ | Rumble | Win | 4 / 5 / 15 |
| 15 Jun 2021 | LCKC 2021 · Summer | Kiwoom DRX ChallengersvsLiiv SANDBOX Youth | Series ↗ | Lee Sin | Win | 11 / 2 / 11 |
| 14 Jun 2021 | LCKC 2021 · Summer | Kiwoom DRX ChallengersvsT1 Esports Academy | Series ↗ | Lee Sin | Win | 4 / 6 / 14 |
| 8 Jun 2021 | LCKC 2021 · Summer | Kiwoom DRX ChallengersvsDplus Kia Challengers | Series ↗ | Volibear | Loss | 2 / 6 / 3 |
| 7 Jun 2021 | LCKC 2021 · Summer | Kiwoom DRX ChallengersvsNongshim Esports Academy | Series ↗ | Nidalee | Loss | 2 / 5 / 5 |
| 5 Apr 2021 | LCKC 2021 · Spring | Kiwoom DRX ChallengersvsT1 Esports Academy | Series ↗ | Hecarim | Loss | 7 / 4 / 7 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2020–2026 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2020 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage / min | 198 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | CS / min | 9.53 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Kill participation | 69.2% | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Damage share | 7.8% | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Gold diff @15 | −639 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Vision / min | 1.62 | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Damage / min | 364 | 80.6 | 34 games · 104 peers |
| 2023 | Tier 1 | CS / min | 5.62 | 79.6 | 34 games · 104 peers |
| 2023 | Tier 1 | Kill participation | 75.9% | 88.3 | 34 games · 104 peers |
| 2023 | Tier 1 | Damage share | 15.0% | 56.3 | 34 games · 104 peers |
| 2023 | Tier 1 | Gold diff @15 | +52 | 56.6 | 34 games · 84 peers · LPL data missing · Percentile among 84 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 1.49 | 16.5 | 34 games · 104 peers |
| 2024 | Tier 1 | Damage / min | 270 | 5.7 | 27 games · 106 peers |
| 2024 | Tier 1 | CS / min | 5.57 | 17.1 | 27 games · 106 peers |
| 2024 | Tier 1 | Kill participation | 79.8% | 100.0 | 26 games · 106 peers |
| 2024 | Tier 1 | Damage share | 13.3% | 15.2 | 27 games · 106 peers |
| 2024 | Tier 1 | Gold diff @15 | −79 | 36.9 | 27 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 1.62 | 64.8 | 27 games · 106 peers |
| 2025 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage / min | 432 | 39.3 | 55 games · 62 peers |
| 2026 | Tier 1 | CS / min | 7.57 | 96.7 | 55 games · 62 peers |
| 2026 | Tier 1 | Kill participation | 69.3% | 19.7 | 55 games · 62 peers |
| 2026 | Tier 1 | Damage share | 17.6% | 82.0 | 55 games · 62 peers |
| 2026 | Tier 1 | Gold diff @15 | −33 | 40.0 | 55 games · 56 peers · Percentile among 56 players with sufficient data. |
| 2026 | Tier 1 | Vision / min | 1.82 | 59.0 | 55 games · 62 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 439. Damage dealt to enemy champions per minute, averaged across games. Based on 62 of 62 games. Season labels follow the competition season.
2020–2026 · All seasons · 36 recorded champions
| Champion | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|
| Sejuani | 40 | |||||||
| Xin Zhao | 37 | |||||||
| Lee Sin | 29 | |||||||
| Maokai | 29 | |||||||
| Vi | 25 | |||||||
| Jarvan IV | 17 | |||||||
| Viego | 17 | |||||||
| Hecarim | 15 | |||||||
| All games | 26 | 48 | 44 | 82 | 54 | 37 | 62 | 353 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 62. Number of individual games played in this selection. Based on 62 of 62 games. | Wins: 23. Number of games won in this selection. Based on 62 of 62 games. | Losses: 39. Number of games lost in this selection. Based on 62 of 62 games. | Win rate: 37.1%. The percentage of games won. Based on 62 of 62 games. | KDA: 2.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 62 of 62 games. | Kills / game: 2.42. Average kills per game. Based on 62 of 62 games. | Deaths / game: 4.08. Average deaths per game. Based on 62 of 62 games. | Assists / game: 5.95. Average assists per game. Based on 62 of 62 games. | Damage / min: 439. Damage dealt to enemy champions per minute, averaged across games. Based on 62 of 62 games. | CS / min: 7.64. Minions and monsters killed per minute, averaged across games. Based on 62 of 62 games. | Gold / min: 392. Total gold gained per minute, averaged across games. Based on 62 of 62 games. | Kill participation: 69.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 62 of 62 games. |
| 2025 | Games: 37. Number of individual games played in this selection. Based on 37 of 37 games. | Wins: 23. Number of games won in this selection. Based on 37 of 37 games. | Losses: 14. Number of games lost in this selection. Based on 37 of 37 games. | Win rate: 62.2%. The percentage of games won. Based on 37 of 37 games. | KDA: 3.54. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 37 of 37 games. | Kills / game: 3.32. Average kills per game. Based on 37 of 37 games. | Deaths / game: 3.62. Average deaths per game. Based on 37 of 37 games. | Assists / game: 9.51. Average assists per game. Based on 37 of 37 games. | Damage / min: 463. Damage dealt to enemy champions per minute, averaged across games. Based on 37 of 37 games. | CS / min: 6.80. Minions and monsters killed per minute, averaged across games. Based on 37 of 37 games. | Gold / min: 378. Total gold gained per minute, averaged across games. Based on 37 of 37 games. | Kill participation: 69.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 37 of 37 games. |
| 2024 | Games: 54. Number of individual games played in this selection. Based on 54 of 54 games. | Wins: 20. Number of games won in this selection. Based on 54 of 54 games. | Losses: 34. Number of games lost in this selection. Based on 54 of 54 games. | Win rate: 37.0%. The percentage of games won. Based on 54 of 54 games. | KDA: 3.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 54 of 54 games. | Kills / game: 1.67. Average kills per game. Based on 54 of 54 games. | Deaths / game: 2.94. Average deaths per game. Based on 54 of 54 games. | Assists / game: 7.52. Average assists per game. Based on 54 of 54 games. | Damage / min: 326. Damage dealt to enemy champions per minute, averaged across games. Based on 54 of 54 games. | CS / min: 5.80. Minions and monsters killed per minute, averaged across games. Based on 54 of 54 games. | Gold / min: 332. Total gold gained per minute, averaged across games. Based on 54 of 54 games. | Kill participation: 79.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 52 of 54 games. Games without the required stats are excluded. |
| 2023 | Games: 82. Number of individual games played in this selection. Based on 82 of 82 games. | Wins: 50. Number of games won in this selection. Based on 82 of 82 games. | Losses: 32. Number of games lost in this selection. Based on 82 of 82 games. | Win rate: 61.0%. The percentage of games won. Based on 82 of 82 games. | KDA: 3.34. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 82 of 82 games. | Kills / game: 2.68. Average kills per game. Based on 82 of 82 games. | Deaths / game: 3.23. Average deaths per game. Based on 82 of 82 games. | Assists / game: 8.10. Average assists per game. Based on 82 of 82 games. | Damage / min: 393. Damage dealt to enemy champions per minute, averaged across games. Based on 82 of 82 games. | CS / min: 6.02. Minions and monsters killed per minute, averaged across games. Based on 82 of 82 games. | Gold / min: 363. Total gold gained per minute, averaged across games. Based on 82 of 82 games. | Kill participation: 73.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 82 of 82 games. |
| 2022 | Games: 44. Number of individual games played in this selection. Based on 44 of 44 games. | Wins: 32. Number of games won in this selection. Based on 44 of 44 games. | Losses: 12. Number of games lost in this selection. Based on 44 of 44 games. | Win rate: 72.7%. The percentage of games won. Based on 44 of 44 games. | KDA: 4.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 44 of 44 games. | Kills / game: 3.61. Average kills per game. Based on 44 of 44 games. | Deaths / game: 2.75. Average deaths per game. Based on 44 of 44 games. | Assists / game: 7.66. Average assists per game. Based on 44 of 44 games. | Damage / min: 348. Damage dealt to enemy champions per minute, averaged across games. Based on 44 of 44 games. | CS / min: 6.87. Minions and monsters killed per minute, averaged across games. Based on 44 of 44 games. | Gold / min: 388. Total gold gained per minute, averaged across games. Based on 44 of 44 games. | Kill participation: 69.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 44 of 44 games. |
| 2021 | Games: 48. Number of individual games played in this selection. Based on 48 of 48 games. | Wins: 23. Number of games won in this selection. Based on 48 of 48 games. | Losses: 25. Number of games lost in this selection. Based on 48 of 48 games. | Win rate: 47.9%. The percentage of games won. Based on 48 of 48 games. | KDA: 2.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 48 of 48 games. | Kills / game: 3.06. Average kills per game. Based on 48 of 48 games. | Deaths / game: 3.71. Average deaths per game. Based on 48 of 48 games. | Assists / game: 6.33. Average assists per game. Based on 48 of 48 games. | Damage / min: 349. Damage dealt to enemy champions per minute, averaged across games. Based on 48 of 48 games. | CS / min: 7.03. Minions and monsters killed per minute, averaged across games. Based on 48 of 48 games. | Gold / min: 369. Total gold gained per minute, averaged across games. Based on 48 of 48 games. | Kill participation: 70.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 48 of 48 games. |
| 2020 | Games: 26. Number of individual games played in this selection. Based on 26 of 26 games. | Wins: 16. Number of games won in this selection. Based on 26 of 26 games. | Losses: 10. Number of games lost in this selection. Based on 26 of 26 games. | Win rate: 61.5%. The percentage of games won. Based on 26 of 26 games. | KDA: 2.61. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games. | Kills / game: 4.92. Average kills per game. Based on 26 of 26 games. | Deaths / game: 4.77. Average deaths per game. Based on 26 of 26 games. | Assists / game: 7.54. Average assists per game. Based on 26 of 26 games. | Damage / min: 533. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 26 games. | CS / min: 7.56. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games. | Gold / min: 422. Total gold gained per minute, averaged across games. Based on 26 of 26 games. | Kill participation: 63.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 26 of 26 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCK 2022 Spring Playoffs | DRX | 1 |
| LEC 2023 Season Finals | Excel Esports | 8 |
| LEC 2023 Summer Playoffs | Excel Esports | 26 |
| LEC 2024 Spring Playoffs | GIANTX | 14 |
| LEC 2024 Winter Playoffs | GIANTX | 13 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2023 · LEC 2023 Summer Playoffs · 3.56 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 80/9 × placement 2/5 = 32/9 points.
Each trophy contributes to the career total.
2026 · CBLOL 2026 Split 1 Playoffs · 3.2 points. CBLOL 2026 Split 1 Playoffs: champion 16 × final placement 1/5 = 16/5 points. Annual CBLOL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2023 · LEC 2023 Season Finals: Final placement retained; outside verified scoring-depth equivalence
2021 · KeSPA Cup 2021: No placement points or unavailable event valuation / participation evidence.
2026 · CBLOL Cup 2026: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
No results in this selection.
5 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| CBLOL Cup 20262026 · CBLOL · Fluxo W7M | Place 8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 9 games played.
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| CBLOL 2026 Split 1 Playoffs2026 · CBLOL · Fluxo W7M | Place 4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 14 games played.
|
| LEC 2023 Season Finals2023 · LEC · Excel Esports | Place 5 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 8 games played.
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| LEC 2023 Summer Playoffs2023 · LEC · Excel Esports | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 26 games played.
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| KeSPA Cup 20212021 · LCK · DRX Challengers | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 4 games played.
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No results in this selection.