Where Oscure stands
All seasons · Support · Domestic games
Víctor Guzmán Fernández
All leagues · All positions
All seasons · Support · Domestic games
Games in this selection 26 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Oscure’s career performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 53 of 324 games in this selection. | Games: 53. Number of individual games played in this selection. Based on 53 of 53 games. | Wins: 28. Number of games won in this selection. Based on 53 of 53 games. | Losses: 25. Number of games lost in this selection. Based on 53 of 53 games. | Win rate: 52.8%. The percentage of games won. Based on 53 of 53 games. | KDA: 2.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 53 of 53 games. | Damage / min: 178. Damage dealt to enemy champions per minute, averaged across games. Based on 53 of 53 games. | CS / min: 0.97. Minions and monsters killed per minute, averaged across games. Based on 53 of 53 games. | Kill participation: 68.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 53 of 53 games. |
| 49 of 324 games in this selection. | Games: 49. Number of individual games played in this selection. Based on 49 of 49 games. | Wins: 21. Number of games won in this selection. Based on 49 of 49 games. | Losses: 28. Number of games lost in this selection. Based on 49 of 49 games. | Win rate: 42.9%. The percentage of games won. Based on 49 of 49 games. | KDA: 2.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 49 of 49 games. | Damage / min: 159. Damage dealt to enemy champions per minute, averaged across games. Based on 49 of 49 games. | CS / min: 0.95. Minions and monsters killed per minute, averaged across games. Based on 49 of 49 games. | Kill participation: 59.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 49 of 49 games. |
| 41 of 324 games in this selection. | Games: 41. Number of individual games played in this selection. Based on 41 of 41 games. | Wins: 22. Number of games won in this selection. Based on 41 of 41 games. | Losses: 19. Number of games lost in this selection. Based on 41 of 41 games. | Win rate: 53.7%. The percentage of games won. Based on 41 of 41 games. | KDA: 4.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 41 of 41 games. | Damage / min: 164. Damage dealt to enemy champions per minute, averaged across games. Based on 41 of 41 games. | CS / min: 1.05. Minions and monsters killed per minute, averaged across games. Based on 41 of 41 games. | Kill participation: 73.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 41 of 41 games. |
| 33 of 324 games in this selection. | Games: 33. Number of individual games played in this selection. Based on 33 of 33 games. | Wins: 18. Number of games won in this selection. Based on 33 of 33 games. | Losses: 15. Number of games lost in this selection. Based on 33 of 33 games. | Win rate: 54.5%. The percentage of games won. Based on 33 of 33 games. | KDA: 2.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 33 of 33 games. | Damage / min: 158. Damage dealt to enemy champions per minute, averaged across games. Based on 33 of 33 games. | CS / min: 0.86. Minions and monsters killed per minute, averaged across games. Based on 33 of 33 games. | Kill participation: 80.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 33 of 33 games. |
| 24 of 324 games in this selection. | Games: 24. Number of individual games played in this selection. Based on 24 of 24 games. | Wins: 16. Number of games won in this selection. Based on 24 of 24 games. | Losses: 8. Number of games lost in this selection. Based on 24 of 24 games. | Win rate: 66.7%. The percentage of games won. Based on 24 of 24 games. | KDA: 5.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games. | Damage / min: 195. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 24 games. | CS / min: 0.68. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games. | Kill participation: 76.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 24 of 24 games. |
| 24 of 324 games in this selection. | Games: 24. Number of individual games played in this selection. Based on 24 of 24 games. | Wins: 13. Number of games won in this selection. Based on 24 of 24 games. | Losses: 11. Number of games lost in this selection. Based on 24 of 24 games. | Win rate: 54.2%. The percentage of games won. Based on 24 of 24 games. | KDA: 3.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games. | Damage / min: 150. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 24 games. | CS / min: 0.79. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games. | Kill participation: 70.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 24 of 24 games. |
| 14 of 324 games in this selection. | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Wins: 10. Number of games won in this selection. Based on 14 of 14 games. | Losses: 4. Number of games lost in this selection. Based on 14 of 14 games. | Win rate: 71.4%. The percentage of games won. Based on 14 of 14 games. | KDA: 5.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 232. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 0.61. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. | Kill participation: 85.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
| 13 of 324 games in this selection. | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 9. Number of games won in this selection. Based on 13 of 13 games. | Losses: 4. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 69.2%. The percentage of games won. Based on 13 of 13 games. | KDA: 5.84. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 372. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 1.09. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 72.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| 12 of 324 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 6. Number of games won in this selection. Based on 12 of 12 games. | Losses: 6. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 50.0%. The percentage of games won. Based on 12 of 12 games. | KDA: 3.51. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 170. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 0.89. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 79.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 8 of 324 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 4. Number of games won in this selection. Based on 8 of 8 games. | Losses: 4. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 50.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 5.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 117. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 0.99. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 71.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
Bars show how often the player chose each champion in this selection.
| EMEA Masters 2026 · Summer | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Win rate: 61.1%. The percentage of games won. Based on 18 of 18 games. | KDA: 3.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 237. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 0.76. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. |
| EMEA Masters 2026 · Winter | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Win rate: 50.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 4.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 269. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 0.96. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. |
| LES 2026 · Final Four | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 120. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 0.96. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. |
| LES 2026 · Spring | Games: 24. Number of individual games played in this selection. Based on 24 of 24 games. | Win rate: 54.2%. The percentage of games won. Based on 24 of 24 games. | KDA: 3.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games. | Damage / min: 231. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 24 games. | CS / min: 0.78. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games. |
| LES 2026 · Summer | Games: 22. Number of individual games played in this selection. Based on 22 of 22 games. | Win rate: 50.0%. The percentage of games won. Based on 22 of 22 games. | KDA: 3.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games. | Damage / min: 193. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games. | CS / min: 0.81. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games. |
| LES 2026 · Winter | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Win rate: 45.5%. The percentage of games won. Based on 11 of 11 games. | KDA: 3.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 245. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 0.87. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. |
| Iberian Cup 2025 | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 178. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 0.87. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. |
| EMEA Masters 2024 · Summer | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 43.8%. The percentage of games won. Based on 16 of 16 games. | KDA: 2.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 163. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 0.90. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. |
| Iberian Cup 2024 | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Win rate: 75.0%. The percentage of games won. Based on 12 of 12 games. | KDA: 3.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 173. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 0.96. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. |
| LVP SL 2024 · Summer | Games: 30. Number of individual games played in this selection. Based on 30 of 30 games. | Win rate: 60.0%. The percentage of games won. Based on 30 of 30 games. | KDA: 3.19. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 30 of 30 games. | Damage / min: 186. Damage dealt to enemy champions per minute, averaged across games. Based on 30 of 30 games. | CS / min: 0.78. Minions and monsters killed per minute, averaged across games. Based on 30 of 30 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 4 Oct 2026 | EMEA Masters 2026 · Summer | Barça eSportsvsSolary | Series ↗ | Rakan | Loss | 1 / 6 / 9 |
| 4 Oct 2026 | EMEA Masters 2026 · Summer | Barça eSportsvsSolary | Series ↗ | Alistar | Loss | 1 / 9 / 10 |
| 4 Oct 2026 | EMEA Masters 2026 · Summer | Barça eSportsvsSolary | Series ↗ | Nautilus | Loss | 0 / 8 / 5 |
| 2 Oct 2026 | EMEA Masters 2026 · Summer | Barça eSportsvsBomba Team | Series ↗ | Lulu | Win | 0 / 4 / 19 |
| 2 Oct 2026 | EMEA Masters 2026 · Summer | Barça eSportsvsBomba Team | Series ↗ | Alistar | Win | 1 / 3 / 22 |
| 1 Oct 2026 | EMEA Masters 2026 · Summer | Barça eSportsvsSenshi eSports | Series ↗ | Nautilus | Win | 0 / 7 / 15 |
| 1 Oct 2026 | EMEA Masters 2026 · Summer | Barça eSportsvsSenshi eSports | Series ↗ | Leona | Win | 1 / 4 / 19 |
| 30 Sept 2026 | EMEA Masters 2026 · Summer | Barça eSportsvsHMBLE | Series ↗ | Rakan | Win | 0 / 1 / 10 |
| 30 Sept 2026 | EMEA Masters 2026 · Summer | Barça eSportsvsHMBLE | Series ↗ | Nautilus | Win | 2 / 8 / 21 |
| 29 Sept 2026 | EMEA Masters 2026 · Summer | Barça eSportsvsMagaza Esports | Series ↗ | Milio | Loss | 1 / 2 / 14 |
| 28 Sept 2026 | EMEA Masters 2026 · Summer | Barça eSportsvsForsaken | Series ↗ | Lulu | Win | 5 / 1 / 21 |
| 27 Sept 2026 | EMEA Masters 2026 · Summer | Barça eSportsvsTeam Phantasma | Series ↗ | Leona | Loss | 1 / 5 / 6 |
| 26 Sept 2026 | EMEA Masters 2026 · Summer | Barça eSportsvsJSK Esports | Series ↗ | Lulu | Loss | 3 / 5 / 5 |
| 22 Sept 2026 | EMEA Masters 2026 · Summer | Barça eSportsvsGamespace Mediterranean College Esports | Series ↗ | Braum | Win | 0 / 5 / 29 |
| 22 Sept 2026 | EMEA Masters 2026 · Summer | Barça eSportsvsGamespace Mediterranean College Esports | Series ↗ | Lulu | Win | 2 / 4 / 20 |
| 21 Sept 2026 | EMEA Masters 2026 · Summer | Barça eSportsvsBubliki | Series ↗ | Rakan | Win | 1 / 1 / 26 |
| 21 Sept 2026 | EMEA Masters 2026 · Summer | Barça eSportsvsBubliki | Series ↗ | Bard | Loss | 2 / 10 / 13 |
| 21 Sept 2026 | EMEA Masters 2026 · Summer | Barça eSportsvsBubliki | Series ↗ | Milio | Win | 0 / 0 / 22 |
| 1 Sept 2026 | LES 2026 · Final Four | Barça eSportsvsUCAM Esports | Series ↗ | Lulu | Loss | 0 / 5 / 4 |
| 1 Sept 2026 | LES 2026 · Final Four | Barça eSportsvsUCAM Esports | Series ↗ | Rell | Loss | 0 / 6 / 8 |
| 1 Sept 2026 | LES 2026 · Final Four | Barça eSportsvsUCAM Esports | Series ↗ | Rakan | Loss | 0 / 2 / 5 |
| 20 Aug 2026 | LES 2026 · Summer | Barça eSportsvsUCAM Esports | Series ↗ | Alistar | Win | 1 / 2 / 13 |
| 20 Aug 2026 | LES 2026 · Summer | Barça eSportsvsUCAM Esports | Series ↗ | Leona | Win | 0 / 4 / 11 |
| 20 Aug 2026 | LES 2026 · Summer | Barça eSportsvsUCAM Esports | Series ↗ | Shen | Loss | 0 / 4 / 3 |
| 18 Aug 2026 | LES 2026 · Summer | Barça eSportsvsMovistar KOI Fénix | Series ↗ | Alistar | Loss | 0 / 5 / 14 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Support · 2020–2026 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2020 | NEXO | Damage / min | 176 | — | At least 20 games and 20 valid observations required |
| 2020 | NEXO | CS / min | 1.04 | — | At least 20 games and 20 valid observations required |
| 2020 | NEXO | Kill participation | 63.4% | — | At least 20 games and 20 valid observations required |
| 2020 | NEXO | Damage share | 9.2% | — | At least 20 games and 20 valid observations required |
| 2020 | NEXO | Gold diff @15 | −168 | — | At least 20 games and 20 valid observations required |
| 2020 | NEXO | Vision / min | 2.22 | — | At least 20 games and 20 valid observations required |
| 2021 | LVP SL | Damage / min | 151 | 55.6 | 33 games · 10 peers |
| 2021 | LVP SL | CS / min | 1.10 | 22.2 | 33 games · 10 peers |
| 2021 | LVP SL | Kill participation | 68.4% | 44.4 | 33 games · 10 peers |
| 2021 | LVP SL | Damage share | 7.9% | 66.7 | 33 games · 10 peers |
| 2021 | LVP SL | Gold diff @15 | +57 | 66.7 | 33 games · 10 peers |
| 2021 | LVP SL | Vision / min | 2.31 | 11.1 | 33 games · 10 peers |
| 2022 | LVP SL | Damage / min | 163 | 77.8 | 61 games · 10 peers |
| 2022 | LVP SL | CS / min | 1.07 | 66.7 | 61 games · 10 peers |
| 2022 | LVP SL | Kill participation | 68.2% | 22.2 | 60 games · 10 peers |
| 2022 | LVP SL | Damage share | 7.9% | 77.8 | 61 games · 10 peers |
| 2022 | LVP SL | Gold diff @15 | −13 | 22.2 | 61 games · 10 peers |
| 2022 | LVP SL | Vision / min | 2.54 | 33.3 | 61 games · 10 peers |
| 2023 | LVP SL | Damage / min | 174 | 25.0 | 46 games · 9 peers |
| 2023 | LVP SL | CS / min | 0.85 | 12.5 | 46 games · 9 peers |
| 2023 | LVP SL | Kill participation | 75.7% | 25.0 | 46 games · 9 peers |
| 2023 | LVP SL | Damage share | 6.9% | 0.0 | 46 games · 9 peers |
| 2023 | LVP SL | Gold diff @15 | −237 | 0.0 | 46 games · 9 peers |
| 2023 | LVP SL | Vision / min | 2.96 | 50.0 | 46 games · 9 peers |
| 2024 | LVP SL | Damage / min | 186 | 66.7 | 30 games · 10 peers |
| 2024 | LVP SL | CS / min | 0.78 | 0.0 | 30 games · 10 peers |
| 2024 | LVP SL | Kill participation | 72.2% | 11.1 | 30 games · 10 peers |
| 2024 | LVP SL | Damage share | 7.1% | 11.1 | 30 games · 10 peers |
| 2024 | LVP SL | Gold diff @15 | −252 | 0.0 | 30 games · 10 peers |
| 2024 | LVP SL | Vision / min | 3.36 | 55.6 | 30 games · 10 peers |
| 2025 | — | Damage / min | — | — | No classified domestic games in this selection. |
| 2025 | — | CS / min | — | — | No classified domestic games in this selection. |
| 2025 | — | Kill participation | — | — | No classified domestic games in this selection. |
| 2025 | — | Damage share | — | — | No classified domestic games in this selection. |
| 2025 | — | Gold diff @15 | — | — | No classified domestic games in this selection. |
| 2025 | — | Vision / min | — | — | No classified domestic games in this selection. |
| 2026 | LES | Damage / min | 214 | 33.3 | 60 games · 7 peers |
| 2026 | LES | CS / min | 0.82 | 0.0 | 60 games · 7 peers |
| 2026 | LES | Kill participation | 70.1% | 33.3 | 60 games · 7 peers |
| 2026 | LES | Damage share | 7.4% | 16.7 | 60 games · 7 peers |
| 2026 | LES | Gold diff @15 | −70 | 33.3 | 60 games · 7 peers |
| 2026 | LES | Vision / min | 3.87 | 50.0 | 60 games · 7 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 224. Damage dealt to enemy champions per minute, averaged across games. Based on 86 of 86 games. Season labels follow the competition season.
2020–2026 · All seasons · 26 recorded champions
| Champion | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|
| Nautilus | 53 | |||||||
| Leona | 49 | |||||||
| Rakan | 41 | |||||||
| Rell | 33 | |||||||
| Alistar | 24 | |||||||
| Lulu | 24 | |||||||
| Nami | 14 | |||||||
| Senna | 13 | |||||||
| All games | 14 | 33 | 79 | 52 | 58 | 2 | 86 | 324 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 86. Number of individual games played in this selection. Based on 86 of 86 games. | Wins: 44. Number of games won in this selection. Based on 86 of 86 games. | Losses: 42. Number of games lost in this selection. Based on 86 of 86 games. | Win rate: 51.2%. The percentage of games won. Based on 86 of 86 games. | KDA: 3.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 86 of 86 games. | Kills / game: 0.86. Average kills per game. Based on 86 of 86 games. | Deaths / game: 3.99. Average deaths per game. Based on 86 of 86 games. | Assists / game: 12.84. Average assists per game. Based on 86 of 86 games. | Damage / min: 224. Damage dealt to enemy champions per minute, averaged across games. Based on 86 of 86 games. | CS / min: 0.82. Minions and monsters killed per minute, averaged across games. Based on 86 of 86 games. | Gold / min: 271. Total gold gained per minute, averaged across games. Based on 86 of 86 games. | Kill participation: 71.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 86 of 86 games. |
| 2025 | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Kills / game: 0.50. Average kills per game. Based on 2 of 2 games. | Deaths / game: 4.00. Average deaths per game. Based on 2 of 2 games. | Assists / game: 5.50. Average assists per game. Based on 2 of 2 games. | Damage / min: 178. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 0.87. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Gold / min: 226. Total gold gained per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 73.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2024 | Games: 58. Number of individual games played in this selection. Based on 58 of 58 games. | Wins: 34. Number of games won in this selection. Based on 58 of 58 games. | Losses: 24. Number of games lost in this selection. Based on 58 of 58 games. | Win rate: 58.6%. The percentage of games won. Based on 58 of 58 games. | KDA: 3.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 58 of 58 games. | Kills / game: 0.72. Average kills per game. Based on 58 of 58 games. | Deaths / game: 4.03. Average deaths per game. Based on 58 of 58 games. | Assists / game: 12.09. Average assists per game. Based on 58 of 58 games. | Damage / min: 177. Damage dealt to enemy champions per minute, averaged across games. Based on 58 of 58 games. | CS / min: 0.85. Minions and monsters killed per minute, averaged across games. Based on 58 of 58 games. | Gold / min: 249. Total gold gained per minute, averaged across games. Based on 58 of 58 games. | Kill participation: 73.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 58 of 58 games. |
| 2023 | Games: 52. Number of individual games played in this selection. Based on 52 of 52 games. | Wins: 28. Number of games won in this selection. Based on 52 of 52 games. | Losses: 24. Number of games lost in this selection. Based on 52 of 52 games. | Win rate: 53.8%. The percentage of games won. Based on 52 of 52 games. | KDA: 3.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 52 of 52 games. | Kills / game: 0.83. Average kills per game. Based on 52 of 52 games. | Deaths / game: 3.92. Average deaths per game. Based on 52 of 52 games. | Assists / game: 11.19. Average assists per game. Based on 52 of 52 games. | Damage / min: 175. Damage dealt to enemy champions per minute, averaged across games. Based on 52 of 52 games. | CS / min: 0.87. Minions and monsters killed per minute, averaged across games. Based on 52 of 52 games. | Gold / min: 241. Total gold gained per minute, averaged across games. Based on 52 of 52 games. | Kill participation: 74.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 52 of 52 games. |
| 2022 | Games: 79. Number of individual games played in this selection. Based on 79 of 79 games. | Wins: 42. Number of games won in this selection. Based on 79 of 79 games. | Losses: 37. Number of games lost in this selection. Based on 79 of 79 games. | Win rate: 53.2%. The percentage of games won. Based on 79 of 79 games. | KDA: 3.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 79 of 79 games. | Kills / game: 0.90. Average kills per game. Based on 79 of 79 games. | Deaths / game: 2.70. Average deaths per game. Based on 79 of 79 games. | Assists / game: 9.11. Average assists per game. Based on 79 of 79 games. | Damage / min: 185. Damage dealt to enemy champions per minute, averaged across games. Based on 79 of 79 games. | CS / min: 1.06. Minions and monsters killed per minute, averaged across games. Based on 79 of 79 games. | Gold / min: 243. Total gold gained per minute, averaged across games. Based on 79 of 79 games. | Kill participation: 69.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 78 of 79 games. Games without the required stats are excluded. |
| 2021 | Games: 33. Number of individual games played in this selection. Based on 33 of 33 games. | Wins: 14. Number of games won in this selection. Based on 33 of 33 games. | Losses: 19. Number of games lost in this selection. Based on 33 of 33 games. | Win rate: 42.4%. The percentage of games won. Based on 33 of 33 games. | KDA: 2.87. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 33 of 33 games. | Kills / game: 0.73. Average kills per game. Based on 33 of 33 games. | Deaths / game: 3.03. Average deaths per game. Based on 33 of 33 games. | Assists / game: 7.97. Average assists per game. Based on 33 of 33 games. | Damage / min: 151. Damage dealt to enemy champions per minute, averaged across games. Based on 33 of 33 games. | CS / min: 1.10. Minions and monsters killed per minute, averaged across games. Based on 33 of 33 games. | Gold / min: 231. Total gold gained per minute, averaged across games. Based on 33 of 33 games. | Kill participation: 68.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 33 of 33 games. |
| 2020 | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Wins: 5. Number of games won in this selection. Based on 14 of 14 games. | Losses: 9. Number of games lost in this selection. Based on 14 of 14 games. | Win rate: 35.7%. The percentage of games won. Based on 14 of 14 games. | KDA: 2.98. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Kills / game: 1.07. Average kills per game. Based on 14 of 14 games. | Deaths / game: 3.14. Average deaths per game. Based on 14 of 14 games. | Assists / game: 8.29. Average assists per game. Based on 14 of 14 games. | Damage / min: 169. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 1.03. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. | Gold / min: 231. Total gold gained per minute, averaged across games. Based on 14 of 14 games. | Kill participation: 61.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
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