Games Games: 43. Number of individual games played in this selection. Based on 43 of 43 games.43
Win rate Win rate: 51.2%. The percentage of games won. Based on 43 of 43 games.51.2%
KDA KDA: 2.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 43 of 43 games.2.43
Damage / min Damage / min: 347. Damage dealt to enemy champions per minute, averaged across games. Based on 43 of 43 games.347
CS / min CS / min: 5.05. Minions and monsters killed per minute, averaged across games. Based on 43 of 43 games.5.05
Kill participation Kill participation: 65.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 41 of 43 games. Games without the required stats are excluded.65.8%41 / 43 games
More statistics Totals, economy & laning +
WinsWins: 22. Number of games won in this selection. Based on 43 of 43 games.
LossesLosses: 21. Number of games lost in this selection. Based on 43 of 43 games.
KillsKills: 154. Total kills in games where kills are available. Based on 43 of 43 games.
DeathsDeaths: 154. Total deaths in games where deaths are available. Based on 43 of 43 games.
AssistsAssists: 220. Total assists in games where assists are available. Based on 43 of 43 games.
Gold / minGold / min: 362. Total gold gained per minute, averaged across games. Based on 43 of 43 games.
Damage shareDamage share: 17.1%. The player's share of team damage to enemy champions, averaged across games. Based on 43 of 43 games.
Earned gold shareEarned gold share: 19.9%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 43 of 43 games.
Gold diff @15Gold diff @15: +249. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 43 of 43 games.
CS diff @15CS diff @15: +8. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 43 of 43 games.
XP diff @15XP diff @15: +113. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 43 of 43 games.
Vision score / minVision score / min: 0.10. Vision score per minute, averaged across games where the statistic is supported. Based on 43 of 43 games.
A closer look
The season in focus
All leagues · All positions
2017
Showing 2017 statistics
Performance passport
Where Once stands
2017 · Jungle · Domestic games
Metric / actual
050100
Percentile
Value: 354 damage per minute. Percentile: 92%. Rank: 2nd of 14354
Value: 354 damage per minute. Percentile: 92%. Rank: 2nd of 14
Value: 5.06 CS per minute. Percentile: 85%. Rank: 3rd of 145.06
Value: 5.06 CS per minute. Percentile: 85%. Rank: 3rd of 14
Value: 65.8% kill participation. Percentile: 23%. Rank: 11th of 1465.8%
Value: 65.8% kill participation. Percentile: 23%. Rank: 11th of 14
Value: 17.3% damage share. Percentile: 92%. Rank: 2nd of 1417.3%
Value: 17.3% damage share. Percentile: 92%. Rank: 2nd of 14
Value: 0.00 vision score per minute. Percentile: 15%. Rank: 10th of 140.00
Value: 0.00 vision score per minute. Percentile: 15%. Rank: 10th of 14
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks
Games in this selection · 5 champions
Equal spacing per game
1×
Champion roles · 2017
Resources into damage
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%15%30%
Damage
?
Graves13 games
Graves: 21.3% earned gold share and 20.3% damage share. Means across the same 13 games with both values available; 13 total champion games.20%
?
Lee Sin9 games
Lee Sin: 18.6% earned gold share and 14.7% damage share. Means across the same 9 games with both values available; 9 total champion games.15%
?
Kha'Zix8 games
Kha'Zix: 19.4% earned gold share and 19.1% damage share. Means across the same 8 games with both values available; 8 total champion games.19%
?
Rengar8 games
Rengar: 19.9% earned gold share and 14.2% damage share. Means across the same 8 games with both values available; 8 total champion games.14%
?
Elise5 games
Elise: 19.0% earned gold share and 14.6% damage share. Means across the same 5 games with both values available; 5 total champion games.15%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2017
Who has the edge?
The most familiar opponents, game by game or series by series.
43 games
Opponent
WinsLosses
Win rate
RSGRising Star GamingRising Star Gaming: 4 wins, 6 losses in 10 recorded games, 40.0% win rate. 2017.40%
EWEver8 WinnersEver8 Winners: 4 wins, 5 losses in 9 recorded games, 44.4% win rate. 2017.44%
GRGriffinGriffin: 4 wins, 1 losses in 5 recorded games, 80.0% win rate. 2017.80%
IGSI Gaming StarI Gaming Star: 4 wins, 1 losses in 5 recorded games, 80.0% win rate. 2017.80%
CECJ EntusCJ Entus: 0 wins, 4 losses in 4 recorded games, 0.0% win rate. 2017.0%
SPSeolHaeOne PrinceSeolHaeOne Prince: 2 wins, 2 losses in 4 recorded games, 50.0% win rate. 2017.50%
TBTeam BattleComicsTeam BattleComics: 4 wins, 0 losses in 4 recorded games, 100.0% win rate. 2017.100%
RGRaise GamingRaise Gaming: 0 wins, 2 losses in 2 recorded games, 0.0% win rate. 2017.0%
About these records
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win
Individual gold difference against the opposing role at 15 minutes → final result.
43 games
59.1%win rate when ahead at 15 minutes 13 wins from 22 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story
Explore Once’s 2017 performances. Select a point to open its story.
43 plotted games
WinLoss— Median in selection
43 / 43 selected games have both values.Median damage / min: 289
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
5 champions in this selection
5 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?13 of 43 games in this selection.
Games: 13. Number of individual games played in this selection. Based on 13 of 13 games.
Wins: 5. Number of games won in this selection. Based on 13 of 13 games.
Losses: 8. Number of games lost in this selection. Based on 13 of 13 games.
Win rate: 38.5%. The percentage of games won. Based on 13 of 13 games.
KDA: 1.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games.
Damage / min: 398. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games.
CS / min: 5.79. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games.
Kill participation: 66.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games.
?9 of 43 games in this selection.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Wins: 5. Number of games won in this selection. Based on 9 of 9 games.
Losses: 4. Number of games lost in this selection. Based on 9 of 9 games.
Win rate: 55.6%. The percentage of games won. Based on 9 of 9 games.
KDA: 2.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 283. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 4.55. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Kill participation: 67.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games.
?8 of 43 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 6. Number of games won in this selection. Based on 8 of 8 games.
Losses: 2. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 75.0%. The percentage of games won. Based on 8 of 8 games.
KDA: 3.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 442. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 4.67. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 54.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
?8 of 43 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 4. Number of games won in this selection. Based on 8 of 8 games.
Losses: 4. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 50.0%. The percentage of games won. Based on 8 of 8 games.
KDA: 2.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 281. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 5.34. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 74.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 8 games. Games without the required stats are excluded.
?5 of 43 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 2. Number of games won in this selection. Based on 5 of 5 games.
Losses: 3. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 2.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 282. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 4.15. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 67.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 5 games. Games without the required stats are excluded.
1–5 of 5 rows
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 41. Number of individual games played in this selection. Based on 41 of 41 games.
Win rate: 53.7%. The percentage of games won. Based on 41 of 41 games.
KDA: 2.49. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 41 of 41 games.
Damage / min: 354. Damage dealt to enemy champions per minute, averaged across games. Based on 41 of 41 games.
CS / min: 5.06. Minions and monsters killed per minute, averaged across games. Based on 41 of 41 games.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 205. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 4.95. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
1–2 of 2 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Every season, side by side. Circuit, tier, role and international filters still apply.
Career DNA
A career in fingerprints
Jungle · 2017–2023 · Domestic games
Compared across Tier 1 domestic circuits · 0–100 scaleInspecting 2017
Damage / minAt least 20 games and 20 valid observations required
At least 20 games and 20 valid observations required
CS / minAt least 20 games and 20 valid observations required
At least 20 games and 20 valid observations required
Kill participationAt least 20 games and 20 valid observations required
At least 20 games and 20 valid observations required
Damage shareAt least 20 games and 20 valid observations required
At least 20 games and 20 valid observations required
Gold diff @15At least 20 games and 20 valid observations required
At least 20 games and 20 valid observations required
Vision / minAt least 20 games and 20 valid observations required
At least 20 games and 20 valid observations required
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2017
Tier 1
Damage / min
205
—
At least 20 games and 20 valid observations required
2017
Tier 1
CS / min
4.95
—
At least 20 games and 20 valid observations required
2017
Tier 1
Kill participation
66.7%
—
At least 20 games and 20 valid observations required
2017
Tier 1
Damage share
12.7%
—
At least 20 games and 20 valid observations required
2017
Tier 1
Gold diff @15
+263
—
At least 20 games and 20 valid observations required
2017
Tier 1
Vision / min
2.09
—
At least 20 games and 20 valid observations required
2018
Tier 1
Damage / min
229
52.2
55 games · 139 peers
2018
Tier 1
CS / min
5.24
68.8
55 games · 139 peers
2018
Tier 1
Kill participation
66.5%
10.1
55 games · 139 peers
2018
Tier 1
Damage share
12.1%
45.7
55 games · 139 peers
2018
Tier 1
Gold diff @15
−38
44.9
55 games · 139 peers
2018
Tier 1
Vision / min
2.00
42.4
55 games · 119 peers
2019
Tier 1
Damage / min
304
84.0
42 games · 126 peers
2019
Tier 1
CS / min
5.41
89.6
42 games · 126 peers
2019
Tier 1
Kill participation
68.0%
27.2
42 games · 126 peers
2019
Tier 1
Damage share
17.2%
92.8
42 games · 126 peers
2019
Tier 1
Gold diff @15
+85
64.0
42 games · 126 peers
2019
Tier 1
Vision / min
1.72
57.0
42 games · 108 peers
2020
Tier 1
Damage / min
341
91.0
34 games · 123 peers
2020
Tier 1
CS / min
5.95
87.9
34 games · 125 peers
2020
Tier 1
Kill participation
77.3%
97.6
32 games · 125 peers
2020
Tier 1
Damage share
18.8%
98.4
34 games · 123 peers
2020
Tier 1
Gold diff @15
+152
76.2
34 games · 123 peers · Percentile among 123 players with sufficient data.
2020
Tier 1
Vision / min
1.44
25.4
34 games · 123 peers
2021
Tier 1
Damage / min
348
57.5
27 games · 121 peers
2021
Tier 1
CS / min
6.59
90.8
27 games · 121 peers
2021
Tier 1
Kill participation
75.2%
94.2
27 games · 121 peers
2021
Tier 1
Damage share
20.6%
95.8
27 games · 121 peers
2021
Tier 1
Gold diff @15
−250
17.5
27 games · 104 peers · Percentile among 104 players with sufficient data.
2021
Tier 1
Vision / min
1.47
49.2
27 games · 121 peers
2022
Tier 1
Damage / min
250
18.4
66 games · 115 peers
2022
Tier 1
CS / min
5.71
64.0
66 games · 115 peers
2022
Tier 1
Kill participation
68.1%
32.5
66 games · 115 peers
2022
Tier 1
Damage share
12.3%
7.0
66 games · 115 peers
2022
Tier 1
Gold diff @15
+37
52.7
66 games · 94 peers · LPL data missing · Percentile among 94 players with sufficient data.
2022
Tier 1
Vision / min
1.53
65.8
66 games · 115 peers
2023
Tier 1
Damage / min
343
68.0
60 games · 104 peers
2023
Tier 1
CS / min
5.53
72.8
60 games · 104 peers
2023
Tier 1
Kill participation
68.1%
6.8
60 games · 104 peers
2023
Tier 1
Damage share
15.3%
66.0
60 games · 104 peers
2023
Tier 1
Gold diff @15
+259
86.7
60 games · 84 peers · LPL data missing · Percentile among 84 players with sufficient data.
Damage / min: 343. Damage dealt to enemy champions per minute, averaged across games. Based on 60 of 60 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool
2017–2023 · All seasons · 32 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2017
2018
2019
2020
2021
2022
2023
Total
?Lee Sin
55
?Sejuani
32
?Graves
29
?Jarvan IV
20
?Trundle
19
?Xin Zhao
18
?Elise
17
?Gragas
17
All games
43
64
42
34
27
66
60
336
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 60. Number of individual games played in this selection. Based on 60 of 60 games.
Wins: 42. Number of games won in this selection. Based on 60 of 60 games.
Losses: 18. Number of games lost in this selection. Based on 60 of 60 games.
Win rate: 70.0%. The percentage of games won. Based on 60 of 60 games.
KDA: 4.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 60 of 60 games.
Kills / game: 2.17. Average kills per game. Based on 60 of 60 games.
Deaths / game: 2.17. Average deaths per game. Based on 60 of 60 games.
Assists / game: 7.95. Average assists per game. Based on 60 of 60 games.
Damage / min: 343. Damage dealt to enemy champions per minute, averaged across games. Based on 60 of 60 games.
CS / min: 5.53. Minions and monsters killed per minute, averaged across games. Based on 60 of 60 games.
Gold / min: 351. Total gold gained per minute, averaged across games. Based on 60 of 60 games.
Kill participation: 68.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 60 of 60 games.
Games: 66. Number of individual games played in this selection. Based on 66 of 66 games.
Wins: 44. Number of games won in this selection. Based on 66 of 66 games.
Losses: 22. Number of games lost in this selection. Based on 66 of 66 games.
Win rate: 66.7%. The percentage of games won. Based on 66 of 66 games.
KDA: 4.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 66 of 66 games.
Kills / game: 2.47. Average kills per game. Based on 66 of 66 games.
Deaths / game: 1.98. Average deaths per game. Based on 66 of 66 games.
Assists / game: 7.03. Average assists per game. Based on 66 of 66 games.
Damage / min: 250. Damage dealt to enemy champions per minute, averaged across games. Based on 66 of 66 games.
CS / min: 5.71. Minions and monsters killed per minute, averaged across games. Based on 66 of 66 games.
Gold / min: 336. Total gold gained per minute, averaged across games. Based on 66 of 66 games.
Kill participation: 68.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 66 of 66 games.
Games: 27. Number of individual games played in this selection. Based on 27 of 27 games.
Wins: 5. Number of games won in this selection. Based on 27 of 27 games.
Losses: 22. Number of games lost in this selection. Based on 27 of 27 games.
Win rate: 18.5%. The percentage of games won. Based on 27 of 27 games.
KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 27 of 27 games.
Kills / game: 1.81. Average kills per game. Based on 27 of 27 games.
Deaths / game: 3.19. Average deaths per game. Based on 27 of 27 games.
Assists / game: 4.56. Average assists per game. Based on 27 of 27 games.
Damage / min: 348. Damage dealt to enemy champions per minute, averaged across games. Based on 27 of 27 games.
CS / min: 6.59. Minions and monsters killed per minute, averaged across games. Based on 27 of 27 games.
Gold / min: 336. Total gold gained per minute, averaged across games. Based on 27 of 27 games.
Kill participation: 75.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 27 of 27 games.
Games: 34. Number of individual games played in this selection. Based on 34 of 34 games.
Wins: 13. Number of games won in this selection. Based on 34 of 34 games.
Losses: 21. Number of games lost in this selection. Based on 34 of 34 games.
Win rate: 38.2%. The percentage of games won. Based on 34 of 34 games.
KDA: 2.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 34 of 34 games.
Kills / game: 2.94. Average kills per game. Based on 34 of 34 games.
Deaths / game: 3.06. Average deaths per game. Based on 34 of 34 games.
Assists / game: 5.59. Average assists per game. Based on 34 of 34 games.
Damage / min: 341. Damage dealt to enemy champions per minute, averaged across games. Based on 34 of 34 games.
CS / min: 5.95. Minions and monsters killed per minute, averaged across games. Based on 34 of 34 games.
Gold / min: 337. Total gold gained per minute, averaged across games. Based on 34 of 34 games.
Kill participation: 77.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 32 of 34 games. Games without the required stats are excluded.
Games: 42. Number of individual games played in this selection. Based on 42 of 42 games.
Wins: 20. Number of games won in this selection. Based on 42 of 42 games.
Losses: 22. Number of games lost in this selection. Based on 42 of 42 games.
Win rate: 47.6%. The percentage of games won. Based on 42 of 42 games.
KDA: 2.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 42 of 42 games.
Kills / game: 2.17. Average kills per game. Based on 42 of 42 games.
Deaths / game: 2.74. Average deaths per game. Based on 42 of 42 games.
Assists / game: 5.48. Average assists per game. Based on 42 of 42 games.
Damage / min: 304. Damage dealt to enemy champions per minute, averaged across games. Based on 42 of 42 games.
CS / min: 5.41. Minions and monsters killed per minute, averaged across games. Based on 42 of 42 games.
Gold / min: 331. Total gold gained per minute, averaged across games. Based on 42 of 42 games.
Kill participation: 68.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 42 of 42 games.
Games: 64. Number of individual games played in this selection. Based on 64 of 64 games.
Wins: 35. Number of games won in this selection. Based on 64 of 64 games.
Losses: 29. Number of games lost in this selection. Based on 64 of 64 games.
Win rate: 54.7%. The percentage of games won. Based on 64 of 64 games.
KDA: 2.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 64 of 64 games.
Kills / game: 1.52. Average kills per game. Based on 64 of 64 games.
Deaths / game: 2.86. Average deaths per game. Based on 64 of 64 games.
Assists / game: 5.50. Average assists per game. Based on 64 of 64 games.
Damage / min: 234. Damage dealt to enemy champions per minute, averaged across games. Based on 61 of 64 games. Games without the required stats are excluded.
CS / min: 5.24. Minions and monsters killed per minute, averaged across games. Based on 64 of 64 games.
Gold / min: 321. Total gold gained per minute, averaged across games. Based on 64 of 64 games.
Kill participation: 64.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 64 of 64 games.
Games: 43. Number of individual games played in this selection. Based on 43 of 43 games.
Wins: 22. Number of games won in this selection. Based on 43 of 43 games.
Losses: 21. Number of games lost in this selection. Based on 43 of 43 games.
Win rate: 51.2%. The percentage of games won. Based on 43 of 43 games.
KDA: 2.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 43 of 43 games.
Kills / game: 3.58. Average kills per game. Based on 43 of 43 games.
Deaths / game: 3.58. Average deaths per game. Based on 43 of 43 games.
Assists / game: 5.12. Average assists per game. Based on 43 of 43 games.
Damage / min: 347. Damage dealt to enemy champions per minute, averaged across games. Based on 43 of 43 games.
CS / min: 5.05. Minions and monsters killed per minute, averaged across games. Based on 43 of 43 games.
Gold / min: 362. Total gold gained per minute, averaged across games. Based on 43 of 43 games.
Kill participation: 65.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 41 of 43 games. Games without the required stats are excluded.