Where Once stands
2023 · Jungle · Domestic games
Jang Se-yeong장세영
All leagues · All positions
2023 · Jungle · Domestic games
Games in this selection 13 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Once’s 2023 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 19 of 60 games in this selection. | Games: 19. Number of individual games played in this selection. Based on 19 of 19 games. | Wins: 14. Number of games won in this selection. Based on 19 of 19 games. | Losses: 5. Number of games lost in this selection. Based on 19 of 19 games. | Win rate: 73.7%. The percentage of games won. Based on 19 of 19 games. | KDA: 6.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games. | Damage / min: 301. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games. | CS / min: 5.44. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games. | Kill participation: 77.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 19 of 19 games. |
| 11 of 60 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 7. Number of games won in this selection. Based on 11 of 11 games. | Losses: 4. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 63.6%. The percentage of games won. Based on 11 of 11 games. | KDA: 3.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 311. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 5.55. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 62.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 10 of 60 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 6. Number of games won in this selection. Based on 10 of 10 games. | Losses: 4. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 60.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 4.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 418. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 5.38. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 70.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 6 of 60 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 5. Number of games won in this selection. Based on 6 of 6 games. | Losses: 1. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 83.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 2.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 407. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 5.77. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 48.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 4 of 60 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 3. Number of games won in this selection. Based on 4 of 4 games. | Losses: 1. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 6.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 416. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 5.71. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 58.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 60 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 3.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 519. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 5.21. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 66.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 1 of 60 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 272. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 5.40. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 90.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 60 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: Perfect. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 116. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 5.46. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 88.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 60 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 2.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 190. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 3.43. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 91.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 60 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: Perfect. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 340. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 6.89. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 66.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| LJL 2023 · Spring | Games: 34. Number of individual games played in this selection. Based on 34 of 34 games. | Win rate: 79.4%. The percentage of games won. Based on 34 of 34 games. | KDA: 4.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 34 of 34 games. | Damage / min: 365. Damage dealt to enemy champions per minute, averaged across games. Based on 34 of 34 games. | CS / min: 5.60. Minions and monsters killed per minute, averaged across games. Based on 34 of 34 games. |
| LJL 2023 · Summer | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Win rate: 66.7%. The percentage of games won. Based on 18 of 18 games. | KDA: 5.49. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 317. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 5.35. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. |
| LJL 2023 | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Win rate: 37.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 3.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 305. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 5.68. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 13 Aug 2023 | LJL 2023 · Summer | QT DIG∞vsFukuoka SoftBank HAWKS gaming | Series ↗ | Sejuani | Loss | 1 / 4 / 2 |
| 13 Aug 2023 | LJL 2023 · Summer | QT DIG∞vsFukuoka SoftBank HAWKS gaming | Series ↗ | Lee Sin | Loss | 2 / 3 / 0 |
| 13 Aug 2023 | LJL 2023 · Summer | QT DIG∞vsFukuoka SoftBank HAWKS gaming | Series ↗ | Lee Sin | Win | 4 / 1 / 8 |
| 13 Aug 2023 | LJL 2023 · Summer | QT DIG∞vsFukuoka SoftBank HAWKS gaming | Series ↗ | Lee Sin | Loss | 2 / 4 / 6 |
| 12 Aug 2023 | LJL 2023 · Summer | QT DIG∞vsFENNEL | Series ↗ | Sejuani | Win | 8 / 0 / 14 |
| 12 Aug 2023 | LJL 2023 · Summer | QT DIG∞vsFENNEL | Series ↗ | Trundle | Win | 2 / 1 / 7 |
| 12 Aug 2023 | LJL 2023 · Summer | QT DIG∞vsFENNEL | Series ↗ | Maokai | Win | 1 / 3 / 13 |
| 4 Aug 2023 | LJL 2023 · Summer | QT DIG∞vsCrest Gaming Act | Series ↗ | Nocturne | Win | 4 / 0 / 8 |
| 4 Aug 2023 | LJL 2023 · Summer | QT DIG∞vsCrest Gaming Act | Series ↗ | Maokai | Win | 3 / 1 / 10 |
| 4 Aug 2023 | LJL 2023 · Summer | QT DIG∞vsCrest Gaming Act | Series ↗ | Maokai | Win | 1 / 2 / 9 |
| 29 Jul 2023 | LJL 2023 · Summer | QT DIG∞vsV3 Esports | Series ↗ | Sejuani | Win | 2 / 2 / 11 |
| 29 Jul 2023 | LJL 2023 · Summer | QT DIG∞vsV3 Esports | Series ↗ | Sejuani | Win | 6 / 3 / 25 |
| 29 Jul 2023 | LJL 2023 · Summer | QT DIG∞vsV3 Esports | Series ↗ | Sejuani | Win | 2 / 0 / 11 |
| 16 Jul 2023 | LJL 2023 · Summer | QT DIG∞vsDetonatioN FocusMe | Series ↗ | Maokai | Loss | 3 / 4 / 8 |
| 16 Jul 2023 | LJL 2023 · Summer | QT DIG∞vsDetonatioN FocusMe | Series ↗ | Maokai | Loss | 1 / 3 / 3 |
| 14 Jul 2023 | LJL 2023 · Summer | QT DIG∞vsCrest Gaming Act | Series ↗ | Viego | Win | 2 / 0 / 5 |
| 14 Jul 2023 | LJL 2023 · Summer | QT DIG∞vsCrest Gaming Act | Series ↗ | Rell | Loss | 0 / 8 / 22 |
| 14 Jul 2023 | LJL 2023 · Summer | QT DIG∞vsCrest Gaming Act | Series ↗ | Poppy | Win | 1 / 0 / 7 |
| 15 Apr 2023 | LJL 2023 | QT DIG∞vsDetonatioN FocusMe | Series ↗ | Jarvan IV | Loss | 3 / 3 / 6 |
| 15 Apr 2023 | LJL 2023 | QT DIG∞vsDetonatioN FocusMe | Series ↗ | Maokai | Loss | 0 / 2 / 4 |
| 15 Apr 2023 | LJL 2023 | QT DIG∞vsDetonatioN FocusMe | Series ↗ | Wukong | Loss | 0 / 3 / 4 |
| 8 Apr 2023 | LJL 2023 | QT DIG∞vsFENNEL | Series ↗ | Sejuani | Win | 3 / 0 / 13 |
| 8 Apr 2023 | LJL 2023 | QT DIG∞vsFENNEL | Series ↗ | Sejuani | Win | 0 / 0 / 9 |
| 8 Apr 2023 | LJL 2023 | QT DIG∞vsFENNEL | Series ↗ | Elise | Loss | 1 / 7 / 1 |
| 8 Apr 2023 | LJL 2023 | QT DIG∞vsFENNEL | Series ↗ | Wukong | Win | 4 / 1 / 10 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2017–2023 · Domestic games
LPL data missing · Percentile among 84 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2017 | Tier 1 | Damage / min | 205 | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | CS / min | 4.95 | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Kill participation | 66.7% | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage share | 12.7% | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Gold diff @15 | +263 | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Vision / min | 2.09 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Damage / min | 229 | 52.2 | 55 games · 139 peers |
| 2018 | Tier 1 | CS / min | 5.24 | 68.8 | 55 games · 139 peers |
| 2018 | Tier 1 | Kill participation | 66.5% | 10.1 | 55 games · 139 peers |
| 2018 | Tier 1 | Damage share | 12.1% | 45.7 | 55 games · 139 peers |
| 2018 | Tier 1 | Gold diff @15 | −38 | 44.9 | 55 games · 139 peers |
| 2018 | Tier 1 | Vision / min | 2.00 | 42.4 | 55 games · 119 peers |
| 2019 | Tier 1 | Damage / min | 304 | 84.0 | 42 games · 126 peers |
| 2019 | Tier 1 | CS / min | 5.41 | 89.6 | 42 games · 126 peers |
| 2019 | Tier 1 | Kill participation | 68.0% | 27.2 | 42 games · 126 peers |
| 2019 | Tier 1 | Damage share | 17.2% | 92.8 | 42 games · 126 peers |
| 2019 | Tier 1 | Gold diff @15 | +85 | 64.0 | 42 games · 126 peers |
| 2019 | Tier 1 | Vision / min | 1.72 | 57.0 | 42 games · 108 peers |
| 2020 | Tier 1 | Damage / min | 341 | 91.0 | 34 games · 123 peers |
| 2020 | Tier 1 | CS / min | 5.95 | 87.9 | 34 games · 125 peers |
| 2020 | Tier 1 | Kill participation | 77.3% | 97.6 | 32 games · 125 peers |
| 2020 | Tier 1 | Damage share | 18.8% | 98.4 | 34 games · 123 peers |
| 2020 | Tier 1 | Gold diff @15 | +152 | 76.2 | 34 games · 123 peers · Percentile among 123 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.44 | 25.4 | 34 games · 123 peers |
| 2021 | Tier 1 | Damage / min | 348 | 57.5 | 27 games · 121 peers |
| 2021 | Tier 1 | CS / min | 6.59 | 90.8 | 27 games · 121 peers |
| 2021 | Tier 1 | Kill participation | 75.2% | 94.2 | 27 games · 121 peers |
| 2021 | Tier 1 | Damage share | 20.6% | 95.8 | 27 games · 121 peers |
| 2021 | Tier 1 | Gold diff @15 | −250 | 17.5 | 27 games · 104 peers · Percentile among 104 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 1.47 | 49.2 | 27 games · 121 peers |
| 2022 | Tier 1 | Damage / min | 250 | 18.4 | 66 games · 115 peers |
| 2022 | Tier 1 | CS / min | 5.71 | 64.0 | 66 games · 115 peers |
| 2022 | Tier 1 | Kill participation | 68.1% | 32.5 | 66 games · 115 peers |
| 2022 | Tier 1 | Damage share | 12.3% | 7.0 | 66 games · 115 peers |
| 2022 | Tier 1 | Gold diff @15 | +37 | 52.7 | 66 games · 94 peers · LPL data missing · Percentile among 94 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 1.53 | 65.8 | 66 games · 115 peers |
| 2023 | Tier 1 | Damage / min | 343 | 68.0 | 60 games · 104 peers |
| 2023 | Tier 1 | CS / min | 5.53 | 72.8 | 60 games · 104 peers |
| 2023 | Tier 1 | Kill participation | 68.1% | 6.8 | 60 games · 104 peers |
| 2023 | Tier 1 | Damage share | 15.3% | 66.0 | 60 games · 104 peers |
| 2023 | Tier 1 | Gold diff @15 | +259 | 86.7 | 60 games · 84 peers · LPL data missing · Percentile among 84 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 1.66 | 46.6 | 60 games · 104 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 343. Damage dealt to enemy champions per minute, averaged across games. Based on 60 of 60 games. Season labels follow the competition season.
2017–2023 · All seasons · 32 recorded champions
| Champion | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | Total |
|---|---|---|---|---|---|---|---|---|
| Lee Sin | 55 | |||||||
| Sejuani | 32 | |||||||
| Graves | 29 | |||||||
| Jarvan IV | 20 | |||||||
| Trundle | 19 | |||||||
| Xin Zhao | 18 | |||||||
| Elise | 17 | |||||||
| Gragas | 17 | |||||||
| All games | 43 | 64 | 42 | 34 | 27 | 66 | 60 | 336 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2023 | Games: 60. Number of individual games played in this selection. Based on 60 of 60 games. | Wins: 42. Number of games won in this selection. Based on 60 of 60 games. | Losses: 18. Number of games lost in this selection. Based on 60 of 60 games. | Win rate: 70.0%. The percentage of games won. Based on 60 of 60 games. | KDA: 4.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 60 of 60 games. | Kills / game: 2.17. Average kills per game. Based on 60 of 60 games. | Deaths / game: 2.17. Average deaths per game. Based on 60 of 60 games. | Assists / game: 7.95. Average assists per game. Based on 60 of 60 games. | Damage / min: 343. Damage dealt to enemy champions per minute, averaged across games. Based on 60 of 60 games. | CS / min: 5.53. Minions and monsters killed per minute, averaged across games. Based on 60 of 60 games. | Gold / min: 351. Total gold gained per minute, averaged across games. Based on 60 of 60 games. | Kill participation: 68.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 60 of 60 games. |
| 2022 | Games: 66. Number of individual games played in this selection. Based on 66 of 66 games. | Wins: 44. Number of games won in this selection. Based on 66 of 66 games. | Losses: 22. Number of games lost in this selection. Based on 66 of 66 games. | Win rate: 66.7%. The percentage of games won. Based on 66 of 66 games. | KDA: 4.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 66 of 66 games. | Kills / game: 2.47. Average kills per game. Based on 66 of 66 games. | Deaths / game: 1.98. Average deaths per game. Based on 66 of 66 games. | Assists / game: 7.03. Average assists per game. Based on 66 of 66 games. | Damage / min: 250. Damage dealt to enemy champions per minute, averaged across games. Based on 66 of 66 games. | CS / min: 5.71. Minions and monsters killed per minute, averaged across games. Based on 66 of 66 games. | Gold / min: 336. Total gold gained per minute, averaged across games. Based on 66 of 66 games. | Kill participation: 68.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 66 of 66 games. |
| 2021 | Games: 27. Number of individual games played in this selection. Based on 27 of 27 games. | Wins: 5. Number of games won in this selection. Based on 27 of 27 games. | Losses: 22. Number of games lost in this selection. Based on 27 of 27 games. | Win rate: 18.5%. The percentage of games won. Based on 27 of 27 games. | KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 27 of 27 games. | Kills / game: 1.81. Average kills per game. Based on 27 of 27 games. | Deaths / game: 3.19. Average deaths per game. Based on 27 of 27 games. | Assists / game: 4.56. Average assists per game. Based on 27 of 27 games. | Damage / min: 348. Damage dealt to enemy champions per minute, averaged across games. Based on 27 of 27 games. | CS / min: 6.59. Minions and monsters killed per minute, averaged across games. Based on 27 of 27 games. | Gold / min: 336. Total gold gained per minute, averaged across games. Based on 27 of 27 games. | Kill participation: 75.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 27 of 27 games. |
| 2020 | Games: 34. Number of individual games played in this selection. Based on 34 of 34 games. | Wins: 13. Number of games won in this selection. Based on 34 of 34 games. | Losses: 21. Number of games lost in this selection. Based on 34 of 34 games. | Win rate: 38.2%. The percentage of games won. Based on 34 of 34 games. | KDA: 2.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 34 of 34 games. | Kills / game: 2.94. Average kills per game. Based on 34 of 34 games. | Deaths / game: 3.06. Average deaths per game. Based on 34 of 34 games. | Assists / game: 5.59. Average assists per game. Based on 34 of 34 games. | Damage / min: 341. Damage dealt to enemy champions per minute, averaged across games. Based on 34 of 34 games. | CS / min: 5.95. Minions and monsters killed per minute, averaged across games. Based on 34 of 34 games. | Gold / min: 337. Total gold gained per minute, averaged across games. Based on 34 of 34 games. | Kill participation: 77.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 32 of 34 games. Games without the required stats are excluded. |
| 2019 | Games: 42. Number of individual games played in this selection. Based on 42 of 42 games. | Wins: 20. Number of games won in this selection. Based on 42 of 42 games. | Losses: 22. Number of games lost in this selection. Based on 42 of 42 games. | Win rate: 47.6%. The percentage of games won. Based on 42 of 42 games. | KDA: 2.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 42 of 42 games. | Kills / game: 2.17. Average kills per game. Based on 42 of 42 games. | Deaths / game: 2.74. Average deaths per game. Based on 42 of 42 games. | Assists / game: 5.48. Average assists per game. Based on 42 of 42 games. | Damage / min: 304. Damage dealt to enemy champions per minute, averaged across games. Based on 42 of 42 games. | CS / min: 5.41. Minions and monsters killed per minute, averaged across games. Based on 42 of 42 games. | Gold / min: 331. Total gold gained per minute, averaged across games. Based on 42 of 42 games. | Kill participation: 68.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 42 of 42 games. |
| 2018 | Games: 64. Number of individual games played in this selection. Based on 64 of 64 games. | Wins: 35. Number of games won in this selection. Based on 64 of 64 games. | Losses: 29. Number of games lost in this selection. Based on 64 of 64 games. | Win rate: 54.7%. The percentage of games won. Based on 64 of 64 games. | KDA: 2.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 64 of 64 games. | Kills / game: 1.52. Average kills per game. Based on 64 of 64 games. | Deaths / game: 2.86. Average deaths per game. Based on 64 of 64 games. | Assists / game: 5.50. Average assists per game. Based on 64 of 64 games. | Damage / min: 234. Damage dealt to enemy champions per minute, averaged across games. Based on 61 of 64 games. Games without the required stats are excluded. | CS / min: 5.24. Minions and monsters killed per minute, averaged across games. Based on 64 of 64 games. | Gold / min: 321. Total gold gained per minute, averaged across games. Based on 64 of 64 games. | Kill participation: 64.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 64 of 64 games. |
| 2017 | Games: 43. Number of individual games played in this selection. Based on 43 of 43 games. | Wins: 22. Number of games won in this selection. Based on 43 of 43 games. | Losses: 21. Number of games lost in this selection. Based on 43 of 43 games. | Win rate: 51.2%. The percentage of games won. Based on 43 of 43 games. | KDA: 2.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 43 of 43 games. | Kills / game: 3.58. Average kills per game. Based on 43 of 43 games. | Deaths / game: 3.58. Average deaths per game. Based on 43 of 43 games. | Assists / game: 5.12. Average assists per game. Based on 43 of 43 games. | Damage / min: 347. Damage dealt to enemy champions per minute, averaged across games. Based on 43 of 43 games. | CS / min: 5.05. Minions and monsters killed per minute, averaged across games. Based on 43 of 43 games. | Gold / min: 362. Total gold gained per minute, averaged across games. Based on 43 of 43 games. | Kill participation: 65.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 41 of 43 games. Games without the required stats are excluded. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Domestic
Credited tournament finishes
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2018 · LJL 2018 Spring Playoffs · 20 points. LJL 2018 Spring Playoffs: champion 20 × final placement 1 = 20 points. Annual LJL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2018 · LJL 2018 Summer Playoffs · 4 points. LJL 2018 Summer Playoffs: champion 20 × final placement 1/5 = 4 points. Annual LJL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2022 · LJL 2022 Spring Playoffs · 8 points. LJL 2022 Spring Playoffs: champion 20 × final placement 2/5 = 8 points. Annual LJL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2022 · LJL 2022 Summer Playoffs · 8 points. LJL 2022 Summer Playoffs: champion 20 × final placement 2/5 = 8 points. Annual LJL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2023 · LJL 2023 Spring Playoffs · 8 points. LJL 2023 Spring Playoffs: champion 20 × final placement 2/5 = 8 points. Annual LJL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2023 · LJL 2023 Summer Playoffs · 4 points. LJL 2023 Summer Playoffs: champion 20 × final placement 1/5 = 4 points. Annual LJL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2018 · Mid-Season Invitational 2018: Final placement retained; outside verified scoring-depth equivalence
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
No recorded achievements for this year.
No recorded achievements for this year.
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Mid-Season Invitational 20182018 · Mid-Season Invitational · PENTAGRAM | Place 14 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
6 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LJL 2023 Spring Playoffs2023 · LJL · Sengoku Gaming | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 8 games played.
|
| LJL 2023 Summer Playoffs2023 · LJL · Sengoku Gaming | Place 3 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 13 games played.
|
| LJL 2022 Spring Playoffs2022 · LJL · Sengoku Gaming | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 13 games played.
|
| LJL 2022 Summer Playoffs2022 · LJL · Sengoku Gaming | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 11 games played.
|
| LJL 2018 Spring Playoffs2018 · LJL · PENTAGRAM | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 7 games played.
|
| LJL 2018 Summer Playoffs2018 · LJL · PENTAGRAM | Place 3 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 3 games played.
|
No results in this selection.