Where Ohq stands
2017 · Bot · Domestic games
Oh Gyu-min오규민
All leagues · All positions
2017 · Bot · Domestic games
Games in this selection 11 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 55 games without a complete snapshot are excluded.
Explore Ohq’s 2017 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 14 of 61 games in this selection. | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Wins: 6. Number of games won in this selection. Based on 14 of 14 games. | Losses: 8. Number of games lost in this selection. Based on 14 of 14 games. | Win rate: 42.9%. The percentage of games won. Based on 14 of 14 games. | KDA: 4.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 425. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 14 games. Games without the required stats are excluded. | CS / min: 8.46. Minions and monsters killed per minute, averaged across games. Based on 13 of 14 games. Games without the required stats are excluded. | Kill participation: 65.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
| 9 of 61 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 5. Number of games won in this selection. Based on 9 of 9 games. | Losses: 4. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 55.6%. The percentage of games won. Based on 9 of 9 games. | KDA: 6.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 526. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 9 games. Games without the required stats are excluded. | CS / min: 8.27. Minions and monsters killed per minute, averaged across games. Based on 8 of 9 games. Games without the required stats are excluded. | Kill participation: 68.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 8 of 61 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 3. Number of games won in this selection. Based on 8 of 8 games. | Losses: 5. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 37.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 4.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 398. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 8 games. Games without the required stats are excluded. | CS / min: 8.46. Minions and monsters killed per minute, averaged across games. Based on 7 of 8 games. Games without the required stats are excluded. | Kill participation: 66.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 7 of 61 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 4. Number of games won in this selection. Based on 7 of 7 games. | Losses: 3. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games. | KDA: 13.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 598. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 8.27. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 72.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 6 of 61 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 2. Number of games won in this selection. Based on 6 of 6 games. | Losses: 4. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 3.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 501. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 6 games. Games without the required stats are excluded. | CS / min: 8.86. Minions and monsters killed per minute, averaged across games. Based on 5 of 6 games. Games without the required stats are excluded. | Kill participation: 54.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 5 of 61 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 1. Number of games won in this selection. Based on 5 of 5 games. | Losses: 4. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 6.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 403. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 5 games. Games without the required stats are excluded. | CS / min: 8.90. Minions and monsters killed per minute, averaged across games. Based on 3 of 5 games. Games without the required stats are excluded. | Kill participation: 64.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 61 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 0. Number of games won in this selection. Based on 4 of 4 games. | Losses: 4. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 480. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 4 games. Games without the required stats are excluded. | CS / min: 8.62. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 52.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 61 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 5.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 504. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 3 games. Games without the required stats are excluded. | CS / min: 7.78. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 65.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 61 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 4.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 447. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.35. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 69.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 61 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 7.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 731. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 2 games. Games without the required stats are excluded. | CS / min: 9.36. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 63.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Bars show how often the player chose each champion in this selection.
| Demacia Cup 2017 | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 43.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 3 games. | CS / min: 9.04. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. |
| LPL 2017 · Summer Promotion | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Win rate: 100.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 12.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 3 games. | CS / min: 7.82. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. |
| LPL 2017 · Spring | Games: 24. Number of individual games played in this selection. Based on 24 of 24 games. | Win rate: 50.0%. The percentage of games won. Based on 24 of 24 games. | KDA: 5.15. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games. | Damage / min: 465. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 24 games. Games without the required stats are excluded. | CS / min: 8.59. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games. |
| LPL 2017 · Summer | Games: 25. Number of individual games played in this selection. Based on 25 of 25 games. | Win rate: 32.0%. The percentage of games won. Based on 25 of 25 games. | KDA: 4.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games. | Damage / min: 467. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 25 games. Games without the required stats are excluded. | CS / min: 8.55. Minions and monsters killed per minute, averaged across games. Based on 19 of 25 games. Games without the required stats are excluded. |
| NA LCS 2017 · Spring | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 0.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 2.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 529. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 7.39. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 5 Aug 2017 | LPL 2017 · Summer | Snake EsportsvsDAN Gaming | — | Kalista | Loss | 8 / 3 / 3 |
| 3 Aug 2017 | LPL 2017 · Summer | Snake EsportsvsInvictus Gaming | — | Xayah | Win | 3 / 2 / 4 |
| 3 Aug 2017 | LPL 2017 · Summer | Snake EsportsvsInvictus Gaming | — | Kog'Maw | Win | 5 / 0 / 3 |
| 22 Jul 2017 | LPL 2017 · Summer | Snake EsportsvsLGD Gaming | — | Kalista | Win | 1 / 2 / 6 |
| 22 Jul 2017 | LPL 2017 · Summer | Snake EsportsvsLGD Gaming | — | Kog'Maw | Loss | 0 / 4 / 0 |
| 22 Jul 2017 | LPL 2017 · Summer | Snake EsportsvsLGD Gaming | — | Kalista | Win | 2 / 1 / 2 |
| 20 Jul 2017 | LPL 2017 · Summer | Snake EsportsvsOh My God | — | Kalista | Loss | 2 / 1 / 3 |
| 20 Jul 2017 | LPL 2017 · Summer | Snake EsportsvsOh My God | — | Kog'Maw | Loss | 5 / 1 / 6 |
| 16 Jul 2017 | LPL 2017 · Summer | Snake EsportsvsNewbee | — | Kalista | Loss | 1 / 3 / 4 |
| 16 Jul 2017 | LPL 2017 · Summer | Snake EsportsvsNewbee | — | Kog'Maw | Loss | 7 / 5 / 4 |
| 16 Jul 2017 | LPL 2017 · Summer | Snake EsportsvsNewbee | — | Kalista | Win | 8 / 2 / 5 |
| 1 Jul 2017 | LPL 2017 · Summer | Snake EsportsvsJD Gaming | — | Varus | Loss | 4 / 4 / 8 |
| 1 Jul 2017 | LPL 2017 · Summer | Snake EsportsvsJD Gaming | — | Ashe | Loss | 2 / 2 / 5 |
| 24 Jun 2017 | LPL 2017 · Summer | Snake EsportsvsI May | Series ↗ | Caitlyn | Loss | 0 / 0 / 4 |
| 24 Jun 2017 | LPL 2017 · Summer | Snake EsportsvsI May | Series ↗ | Varus | Win | 6 / 0 / 4 |
| 24 Jun 2017 | LPL 2017 · Summer | Snake EsportsvsI May | Series ↗ | Kalista | Loss | 6 / 2 / 5 |
| 22 Jun 2017 | LPL 2017 · Summer | Snake EsportsvsInvictus Gaming | — | Kog'Maw | Loss | 1 / 1 / 4 |
| 22 Jun 2017 | LPL 2017 · Summer | Snake EsportsvsInvictus Gaming | — | Caitlyn | Loss | 4 / 2 / 6 |
| 17 Jun 2017 | LPL 2017 · Summer | Snake EsportsvsTeam WE | Series ↗ | Kog'Maw | Win | 5 / 3 / 11 |
| 17 Jun 2017 | LPL 2017 · Summer | Snake EsportsvsTeam WE | Series ↗ | Caitlyn | Win | 1 / 0 / 8 |
| 17 Jun 2017 | LPL 2017 · Summer | Snake EsportsvsTeam WE | Series ↗ | Ashe | Loss | 1 / 1 / 6 |
| 15 Jun 2017 | LPL 2017 · Summer | Snake EsportsvsDAN Gaming | — | Ashe | Loss | 1 / 1 / 3 |
| 15 Jun 2017 | LPL 2017 · Summer | Snake EsportsvsDAN Gaming | — | Ashe | Loss | 4 / 4 / 11 |
| 11 Jun 2017 | LPL 2017 · Summer | Snake EsportsvsEDward Gaming | Series ↗ | Kalista | Loss | 3 / 1 / 4 |
| 11 Jun 2017 | LPL 2017 · Summer | Snake EsportsvsEDward Gaming | Series ↗ | Varus | Loss | 2 / 3 / 3 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Bot · 2014–2017 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2014 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | CS / min | 7.30 | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Kill participation | 70.1% | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Damage / min | 497 | — | Not enough peer coverage: 47 of 99 players qualify (47.5%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | CS / min | 8.59 | 75.9 | 78 games · 80 peers |
| 2015 | Tier 1 | Kill participation | 67.0% | 26.8 | 78 games · 98 peers |
| 2015 | Tier 1 | Damage share | 28.9% | — | Not enough peer coverage: 47 of 99 players qualify (47.5%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | Gold diff @15 | +219 | 82.6 | 78 games · 47 peers · CLS, GPL, LJL, LPL data missing · Percentile among 47 players with sufficient data. |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 486 | 18.5 | 53 games · 93 peers |
| 2016 | Tier 1 | CS / min | 8.23 | 27.9 | 53 games · 112 peers |
| 2016 | Tier 1 | Kill participation | 64.3% | 11.4 | 53 games · 115 peers |
| 2016 | Tier 1 | Damage share | 24.2% | 5.4 | 53 games · 93 peers |
| 2016 | Tier 1 | Gold diff @15 | −63 | 39.6 | 53 games · 92 peers · LPL data missing · Percentile among 92 players with sufficient data. |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 475 | — | Less than 80% valid observation coverage |
| 2017 | Tier 1 | CS / min | 8.39 | 29.3 | 52 games · 124 peers |
| 2017 | Tier 1 | Kill participation | 65.3% | 53.3 | 58 games · 123 peers |
| 2017 | Tier 1 | Damage share | 24.9% | — | Less than 80% valid observation coverage |
| 2017 | Tier 1 | Gold diff @15 | −73 | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 475. Damage dealt to enemy champions per minute, averaged across games. Based on 40 of 61 games. Games without the required stats are excluded. Season labels follow the competition season.
2014–2017 · All seasons · 16 recorded champions
| Champion | 2014 | 2015 | 2016 | 2017 | Total |
|---|---|---|---|---|---|
| Lucian | 40 | ||||
| Sivir | 35 | ||||
| Ezreal | 25 | ||||
| Ashe | 23 | ||||
| Kalista | 18 | ||||
| Caitlyn | 15 | ||||
| Twitch | 15 | ||||
| Vayne | 13 | ||||
| All games | 22 | 78 | 74 | 61 | 235 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2017 | Games: 61. Number of individual games played in this selection. Based on 61 of 61 games. | Wins: 24. Number of games won in this selection. Based on 61 of 61 games. | Losses: 37. Number of games lost in this selection. Based on 61 of 61 games. | Win rate: 39.3%. The percentage of games won. Based on 61 of 61 games. | KDA: 5.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 61 of 61 games. | Kills / game: 3.23. Average kills per game. Based on 61 of 61 games. | Deaths / game: 1.61. Average deaths per game. Based on 61 of 61 games. | Assists / game: 4.95. Average assists per game. Based on 61 of 61 games. | Damage / min: 475. Damage dealt to enemy champions per minute, averaged across games. Based on 40 of 61 games. Games without the required stats are excluded. | CS / min: 8.43. Minions and monsters killed per minute, averaged across games. Based on 55 of 61 games. Games without the required stats are excluded. | Gold / min: 388. Total gold gained per minute, averaged across games. Based on 52 of 61 games. Games without the required stats are excluded. | Kill participation: 65.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 61 of 61 games. |
| 2016 | Games: 74. Number of individual games played in this selection. Based on 74 of 74 games. | Wins: 27. Number of games won in this selection. Based on 74 of 74 games. | Losses: 47. Number of games lost in this selection. Based on 74 of 74 games. | Win rate: 36.5%. The percentage of games won. Based on 74 of 74 games. | KDA: 3.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 74 of 74 games. | Kills / game: 3.03. Average kills per game. Based on 74 of 74 games. | Deaths / game: 1.92. Average deaths per game. Based on 74 of 74 games. | Assists / game: 4.18. Average assists per game. Based on 74 of 74 games. | Damage / min: 507. Damage dealt to enemy champions per minute, averaged across games. Based on 74 of 74 games. | CS / min: 8.36. Minions and monsters killed per minute, averaged across games. Based on 74 of 74 games. | Gold / min: 385. Total gold gained per minute, averaged across games. Based on 74 of 74 games. | Kill participation: 67.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 74 of 74 games. |
| 2015 | Games: 78. Number of individual games played in this selection. Based on 78 of 78 games. | Wins: 39. Number of games won in this selection. Based on 78 of 78 games. | Losses: 39. Number of games lost in this selection. Based on 78 of 78 games. | Win rate: 50.0%. The percentage of games won. Based on 78 of 78 games. | KDA: 4.66. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 78 of 78 games. | Kills / game: 4.32. Average kills per game. Based on 78 of 78 games. | Deaths / game: 1.99. Average deaths per game. Based on 78 of 78 games. | Assists / game: 4.94. Average assists per game. Based on 78 of 78 games. | Damage / min: 497. Damage dealt to enemy champions per minute, averaged across games. Based on 78 of 78 games. | CS / min: 8.59. Minions and monsters killed per minute, averaged across games. Based on 78 of 78 games. | Gold / min: 390. Total gold gained per minute, averaged across games. Based on 78 of 78 games. | Kill participation: 67.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 78 of 78 games. |
| 2014 | Games: 22. Number of individual games played in this selection. Based on 22 of 22 games. | Wins: 8. Number of games won in this selection. Based on 22 of 22 games. | Losses: 14. Number of games lost in this selection. Based on 22 of 22 games. | Win rate: 36.4%. The percentage of games won. Based on 22 of 22 games. | KDA: 5.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games. | Kills / game: 3.95. Average kills per game. Based on 22 of 22 games. | Deaths / game: 1.41. Average deaths per game. Based on 22 of 22 games. | Assists / game: 4.09. Average assists per game. Based on 22 of 22 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 22 games. | CS / min: 7.33. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games. | Gold / min: 330. Total gold gained per minute, averaged across games. Based on 11 of 22 games. Games without the required stats are excluded. | Kill participation: 70.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 22 of 22 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| Champions 2015 Spring Playoffs | NaJin e-mFire | 27 |
| Champions 2015 Summer Playoffs | NaJin e-mFire | 48 |
| LPL 2017 Spring Playoffs | Snake Esports | 24 |
| LPL 2017 Summer Playoffs | Snake Esports | 25 |
| NA LCS 2016 Spring Playoffs | Renegades | 1 |
| NA LCS 2016 Summer Playoffs | NRG Esports | 43 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2016 · NA LCS 2016 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2015 · KeSPA Cup 2015: No placement points or unavailable event valuation / participation evidence.
2014 · Champions 2014 Spring: No placement points or unavailable event valuation / participation evidence.
2014 · Champions 2014 Summer: No placement points or unavailable event valuation / participation evidence.
2017 · Demacia Cup 2017: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
No results in this selection.
5 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Demacia Cup 20172017 · LPL · Snake Esports | Places 13–20 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 3 games played.
|
| NA LCS 2016 Summer Playoffs2016 · NA LCS · NRG Esports | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 43 games played.
|
| KeSPA Cup 20152015 · LCK · NaJin e-mFire | Places 9–14 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 3 games played.
|
| Champions 2014 Spring2014 · LCK · Xenics Storm | Places 9–16 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 6 games played.
|
| Champions 2014 Summer2014 · LCK · NaJin Black Sword | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 11 games played.
|
No results in this selection.