Games Games: 27. Number of individual games played in this selection. Based on 27 of 27 games.27
Win rate Win rate: 33.3%. The percentage of games won. Based on 27 of 27 games.33.3%
KDA KDA: 2.28. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 27 of 27 games.2.28
Damage / min Damage / min: 532. Damage dealt to enemy champions per minute, averaged across games. Based on 27 of 27 games.532
CS / min CS / min: 8.05. Minions and monsters killed per minute, averaged across games. Based on 27 of 27 games.8.05
Kill participation Kill participation: 52.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 26 of 27 games. Games without the required stats are excluded.52.8%26 / 27 games
More statistics Totals, economy & laning +
WinsWins: 9. Number of games won in this selection. Based on 27 of 27 games.
LossesLosses: 18. Number of games lost in this selection. Based on 27 of 27 games.
KillsKills: 36. Total kills in games where kills are available. Based on 27 of 27 games.
DeathsDeaths: 68. Total deaths in games where deaths are available. Based on 27 of 27 games.
AssistsAssists: 119. Total assists in games where assists are available. Based on 27 of 27 games.
Gold / minGold / min: 368. Total gold gained per minute, averaged across games. Based on 27 of 27 games.
Damage shareDamage share: 25.2%. The player's share of team damage to enemy champions, averaged across games. Based on 27 of 27 games.
Earned gold shareEarned gold share: 21.9%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 27 of 27 games.
Gold diff @15Gold diff @15: −132. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 27 of 27 games.
CS diff @15CS diff @15: +1. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 27 of 27 games.
XP diff @15XP diff @15: −144. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 27 of 27 games.
Vision score / minVision score / min: 0.94. Vision score per minute, averaged across games where the statistic is supported. Based on 27 of 27 games.
A closer look
The season in focus
All leagues · All positions
2024
Showing 2024 statistics
Performance passport
Where Odoamne stands
2024 · Top · Domestic games
Metric / actual
050100
Percentile
Value: 532 damage per minute. Percentile: 60%. Rank: 5th of 11532
Value: 532 damage per minute. Percentile: 60%. Rank: 5th of 11
Value: 8.05 CS per minute. Percentile: 90%. Rank: 2nd of 118.05
Value: 8.05 CS per minute. Percentile: 90%. Rank: 2nd of 11
Value: 52.8% kill participation. Percentile: 30%. Rank: 8th of 1152.8%
Value: 52.8% kill participation. Percentile: 30%. Rank: 8th of 11
Value: 25.2% damage share. Percentile: 90%. Rank: 2nd of 1125.2%
Value: 25.2% damage share. Percentile: 90%. Rank: 2nd of 11
Value: 0.94 vision score per minute. Percentile: 20%. Rank: 9th of 110.94
Value: 0.94 vision score per minute. Percentile: 20%. Rank: 9th of 11
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks
Games in this selection · 12 champions
Equal spacing per game
1×
Champion roles · 2024
Resources into damage
How each pick shares the team’s gold and damage.
Earned goldDamage
No picks at this minimum
Try fewer games or a different season.
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2024
Who has the edge?
The most familiar opponents, game by game or series by series.
27 games
Opponent
WinsLosses
Win rate
MLKMAD Lions KOIMAD Lions KOI: 3 wins, 4 losses in 7 recorded games, 42.9% win rate. 2024.43%
FNFnaticFnatic: 0 wins, 4 losses in 4 recorded games, 0.0% win rate. 2024.0%
GEG2 EsportsG2 Esports: 0 wins, 4 losses in 4 recorded games, 0.0% win rate. 2024.0%
KCKarmine CorpKarmine Corp: 1 wins, 1 losses in 2 recorded games, 50.0% win rate. 2024.50%
RORogueRogue: 2 wins, 0 losses in 2 recorded games, 100.0% win rate. 2024.100%
SGSK GamingSK Gaming: 0 wins, 2 losses in 2 recorded games, 0.0% win rate. 2024.0%
TBTeam BDSTeam BDS: 0 wins, 2 losses in 2 recorded games, 0.0% win rate. 2024.0%
THTeam HereticsTeam Heretics: 1 wins, 1 losses in 2 recorded games, 50.0% win rate. 2024.50%
About these records
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win
Individual gold difference against the opposing role at 15 minutes → final result.
27 games
28.6%win rate when ahead at 15 minutes 2 wins from 7 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story
Explore Odoamne’s 2024 performances. Select a point to open its story.
27 plotted games
WinLoss— Median in selection
27 / 27 selected games have both values.Median damage / min: 568
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
12 champions in this selection
12 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?4 of 27 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 2. Number of games won in this selection. Based on 4 of 4 games.
Losses: 2. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 3.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 634. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 7.59. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 75.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?4 of 27 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 2. Number of games won in this selection. Based on 4 of 4 games.
Losses: 2. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 3.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 609. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 8.07. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 46.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?3 of 27 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 2. Number of games won in this selection. Based on 3 of 3 games.
Losses: 1. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games.
KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 459. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 8.74. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 57.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?3 of 27 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 1. Number of games won in this selection. Based on 3 of 3 games.
Losses: 2. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games.
KDA: 2.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 545. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 8.09. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 65.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?2 of 27 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 1. Number of games won in this selection. Based on 2 of 2 games.
Losses: 1. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 4.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 782. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 8.31. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 80.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?2 of 27 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 0. Number of games won in this selection. Based on 2 of 2 games.
Losses: 2. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 0.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 365. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 7.68. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 31.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?2 of 27 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 0. Number of games won in this selection. Based on 2 of 2 games.
Losses: 2. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 1.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 555. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 8.19. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 45.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?2 of 27 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 0. Number of games won in this selection. Based on 2 of 2 games.
Losses: 2. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 0.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 296. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 7.91. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 11.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 2 games. Games without the required stats are excluded.
?2 of 27 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 0. Number of games won in this selection. Based on 2 of 2 games.
Losses: 2. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 0.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 355. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 7.88. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 50.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?1 of 27 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 0.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 375. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 8.47. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 0.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
1–10 of 12 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 14. Number of individual games played in this selection. Based on 14 of 14 games.
Win rate: 35.7%. The percentage of games won. Based on 14 of 14 games.
KDA: 2.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games.
Damage / min: 574. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games.
CS / min: 8.14. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games.
Games: 13. Number of individual games played in this selection. Based on 13 of 13 games.
Win rate: 30.8%. The percentage of games won. Based on 13 of 13 games.
KDA: 2.03. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games.
Damage / min: 486. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games.
CS / min: 7.96. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games.
1–2 of 2 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2014
Tier 1
Damage / min
411
—
At least 20 games and 20 valid observations required
2014
Tier 1
CS / min
6.78
—
At least 20 games and 20 valid observations required
2014
Tier 1
Kill participation
83.0%
—
At least 20 games and 20 valid observations required
2014
Tier 1
Damage share
23.8%
—
At least 20 games and 20 valid observations required
2014
Tier 1
Gold diff @15
+28
—
At least 20 games and 20 valid observations required
2014
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2015
Tier 1
Damage / min
442
—
Not enough peer coverage: 47 of 100 players qualify (47.0%; 80% required). The player's actual value remains available.
2015
Tier 1
CS / min
6.49
41.3
69 games · 81 peers
2015
Tier 1
Kill participation
66.9%
77.6
69 games · 99 peers
2015
Tier 1
Damage share
22.4%
—
Not enough peer coverage: 47 of 100 players qualify (47.0%; 80% required). The player's actual value remains available.
2015
Tier 1
Gold diff @15
+265
89.1
69 games · 47 peers · CLS, GPL, LJL, LPL data missing · Percentile among 47 players with sufficient data.
2015
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2016
Tier 1
Damage / min
412
52.9
77 games · 88 peers
2016
Tier 1
CS / min
7.33
48.0
77 games · 103 peers
2016
Tier 1
Kill participation
70.8%
98.1
77 games · 107 peers
2016
Tier 1
Damage share
20.5%
57.5
77 games · 88 peers
2016
Tier 1
Gold diff @15
+196
77.6
77 games · 86 peers · LPL data missing · Percentile among 86 players with sufficient data.
2016
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2017
Tier 1
Damage / min
487
91.8
81 games · 111 peers
2017
Tier 1
CS / min
7.96
34.1
81 games · 127 peers
2017
Tier 1
Kill participation
62.9%
76.2
81 games · 127 peers
2017
Tier 1
Damage share
23.9%
86.4
81 games · 111 peers
2017
Tier 1
Gold diff @15
+119
70.9
81 games · 111 peers · LPL data missing · Percentile among 111 players with sufficient data.
2017
Tier 1
Vision / min
0.52
48.6
81 games · 110 peers
2018
Tier 1
Damage / min
416
50.0
64 games · 127 peers
2018
Tier 1
CS / min
8.18
26.2
64 games · 127 peers
2018
Tier 1
Kill participation
60.7%
71.2
64 games · 126 peers
2018
Tier 1
Damage share
24.1%
76.2
64 games · 127 peers
2018
Tier 1
Gold diff @15
−142
27.8
64 games · 127 peers
2018
Tier 1
Vision / min
1.11
61.1
64 games · 109 peers
2019
Tier 1
Damage / min
428
72.1
51 games · 130 peers
2019
Tier 1
CS / min
7.69
27.1
51 games · 130 peers
2019
Tier 1
Kill participation
53.1%
28.1
51 games · 129 peers
2019
Tier 1
Damage share
24.1%
72.9
51 games · 130 peers
2019
Tier 1
Gold diff @15
−88
45.3
51 games · 129 peers · Percentile among 129 players with sufficient data.
2019
Tier 1
Vision / min
0.96
26.1
51 games · 112 peers
2020
Tier 1
Damage / min
392
38.1
43 games · 127 peers
2020
Tier 1
CS / min
7.71
64.3
43 games · 130 peers
2020
Tier 1
Kill participation
60.7%
70.3
42 games · 129 peers
2020
Tier 1
Damage share
21.6%
36.5
43 games · 127 peers
2020
Tier 1
Gold diff @15
+86
68.3
43 games · 127 peers · Percentile among 127 players with sufficient data.
2020
Tier 1
Vision / min
0.95
43.7
43 games · 127 peers
2021
Tier 1
Damage / min
431
42.7
64 games · 125 peers
2021
Tier 1
CS / min
7.57
46.8
64 games · 125 peers
2021
Tier 1
Kill participation
55.5%
23.4
64 games · 125 peers
2021
Tier 1
Damage share
22.1%
33.1
64 games · 125 peers
2021
Tier 1
Gold diff @15
+291
82.9
64 games · 106 peers · Percentile among 106 players with sufficient data.
2021
Tier 1
Vision / min
0.97
46.0
64 games · 125 peers
2022
Tier 1
Damage / min
496
60.7
63 games · 118 peers
2022
Tier 1
CS / min
8.12
53.8
63 games · 118 peers
2022
Tier 1
Kill participation
56.6%
59.8
62 games · 118 peers
2022
Tier 1
Damage share
23.0%
30.8
63 games · 118 peers
2022
Tier 1
Gold diff @15
+341
83.3
63 games · 97 peers · LPL data missing · Percentile among 97 players with sufficient data.
2022
Tier 1
Vision / min
1.04
60.7
63 games · 118 peers
2023
Tier 1
Damage / min
504
71.7
52 games · 100 peers
2023
Tier 1
CS / min
7.88
45.5
52 games · 100 peers
2023
Tier 1
Kill participation
53.8%
50.5
51 games · 100 peers
2023
Tier 1
Damage share
21.9%
44.4
52 games · 100 peers
2023
Tier 1
Gold diff @15
+7
45.0
52 games · 81 peers · LPL data missing · Percentile among 81 players with sufficient data.
2023
Tier 1
Vision / min
1.00
25.3
52 games · 100 peers
2024
Tier 1
Damage / min
532
59.8
27 games · 103 peers
2024
Tier 1
CS / min
8.05
61.8
27 games · 103 peers
2024
Tier 1
Kill participation
52.8%
43.1
26 games · 103 peers
2024
Tier 1
Damage share
25.2%
95.1
27 games · 103 peers
2024
Tier 1
Gold diff @15
−132
38.3
27 games · 82 peers · LPL data missing · Percentile among 82 players with sufficient data.
Damage / min: 532. Damage dealt to enemy champions per minute, averaged across games. Based on 27 of 27 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool
2014–2024 · All seasons · 64 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2014
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
Total
?Gnar
77
?Rumble
63
?Maokai
43
?Renekton
41
?Shen
39
?Ornn
33
?Kennen
30
?Sion
28
All games
34
75
96
91
68
51
43
72
73
52
27
682
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 27. Number of individual games played in this selection. Based on 27 of 27 games.
Wins: 9. Number of games won in this selection. Based on 27 of 27 games.
Losses: 18. Number of games lost in this selection. Based on 27 of 27 games.
Win rate: 33.3%. The percentage of games won. Based on 27 of 27 games.
KDA: 2.28. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 27 of 27 games.
Kills / game: 1.33. Average kills per game. Based on 27 of 27 games.
Deaths / game: 2.52. Average deaths per game. Based on 27 of 27 games.
Assists / game: 4.41. Average assists per game. Based on 27 of 27 games.
Damage / min: 532. Damage dealt to enemy champions per minute, averaged across games. Based on 27 of 27 games.
CS / min: 8.05. Minions and monsters killed per minute, averaged across games. Based on 27 of 27 games.
Gold / min: 368. Total gold gained per minute, averaged across games. Based on 27 of 27 games.
Kill participation: 52.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 26 of 27 games. Games without the required stats are excluded.
Games: 52. Number of individual games played in this selection. Based on 52 of 52 games.
Wins: 19. Number of games won in this selection. Based on 52 of 52 games.
Losses: 33. Number of games lost in this selection. Based on 52 of 52 games.
Win rate: 36.5%. The percentage of games won. Based on 52 of 52 games.
KDA: 2.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 52 of 52 games.
Kills / game: 2.71. Average kills per game. Based on 52 of 52 games.
Deaths / game: 2.96. Average deaths per game. Based on 52 of 52 games.
Assists / game: 4.52. Average assists per game. Based on 52 of 52 games.
Damage / min: 504. Damage dealt to enemy champions per minute, averaged across games. Based on 52 of 52 games.
CS / min: 7.88. Minions and monsters killed per minute, averaged across games. Based on 52 of 52 games.
Gold / min: 383. Total gold gained per minute, averaged across games. Based on 52 of 52 games.
Kill participation: 53.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 51 of 52 games. Games without the required stats are excluded.
Games: 73. Number of individual games played in this selection. Based on 73 of 73 games.
Wins: 44. Number of games won in this selection. Based on 73 of 73 games.
Losses: 29. Number of games lost in this selection. Based on 73 of 73 games.
Win rate: 60.3%. The percentage of games won. Based on 73 of 73 games.
KDA: 3.61. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 73 of 73 games.
Kills / game: 2.41. Average kills per game. Based on 73 of 73 games.
Deaths / game: 2.27. Average deaths per game. Based on 73 of 73 games.
Assists / game: 5.79. Average assists per game. Based on 73 of 73 games.
Damage / min: 493. Damage dealt to enemy champions per minute, averaged across games. Based on 73 of 73 games.
CS / min: 8.00. Minions and monsters killed per minute, averaged across games. Based on 73 of 73 games.
Gold / min: 391. Total gold gained per minute, averaged across games. Based on 73 of 73 games.
Kill participation: 56.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 72 of 73 games. Games without the required stats are excluded.
Games: 72. Number of individual games played in this selection. Based on 72 of 72 games.
Wins: 42. Number of games won in this selection. Based on 72 of 72 games.
Losses: 30. Number of games lost in this selection. Based on 72 of 72 games.
Win rate: 58.3%. The percentage of games won. Based on 72 of 72 games.
KDA: 3.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 72 of 72 games.
Kills / game: 2.25. Average kills per game. Based on 72 of 72 games.
Deaths / game: 2.57. Average deaths per game. Based on 72 of 72 games.
Assists / game: 6.04. Average assists per game. Based on 72 of 72 games.
Damage / min: 435. Damage dealt to enemy champions per minute, averaged across games. Based on 72 of 72 games.
CS / min: 7.62. Minions and monsters killed per minute, averaged across games. Based on 72 of 72 games.
Gold / min: 372. Total gold gained per minute, averaged across games. Based on 72 of 72 games.
Kill participation: 54.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 72 of 72 games.
Games: 43. Number of individual games played in this selection. Based on 43 of 43 games.
Wins: 18. Number of games won in this selection. Based on 43 of 43 games.
Losses: 25. Number of games lost in this selection. Based on 43 of 43 games.
Win rate: 41.9%. The percentage of games won. Based on 43 of 43 games.
KDA: 3.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 43 of 43 games.
Kills / game: 2.14. Average kills per game. Based on 43 of 43 games.
Deaths / game: 2.30. Average deaths per game. Based on 43 of 43 games.
Assists / game: 5.28. Average assists per game. Based on 43 of 43 games.
Damage / min: 392. Damage dealt to enemy champions per minute, averaged across games. Based on 43 of 43 games.
CS / min: 7.71. Minions and monsters killed per minute, averaged across games. Based on 43 of 43 games.
Gold / min: 368. Total gold gained per minute, averaged across games. Based on 43 of 43 games.
Kill participation: 60.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 42 of 43 games. Games without the required stats are excluded.
Games: 51. Number of individual games played in this selection. Based on 51 of 51 games.
Wins: 26. Number of games won in this selection. Based on 51 of 51 games.
Losses: 25. Number of games lost in this selection. Based on 51 of 51 games.
Win rate: 51.0%. The percentage of games won. Based on 51 of 51 games.
KDA: 2.54. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 51 of 51 games.
Kills / game: 2.29. Average kills per game. Based on 51 of 51 games.
Deaths / game: 2.82. Average deaths per game. Based on 51 of 51 games.
Assists / game: 4.88. Average assists per game. Based on 51 of 51 games.
Damage / min: 428. Damage dealt to enemy champions per minute, averaged across games. Based on 51 of 51 games.
CS / min: 7.69. Minions and monsters killed per minute, averaged across games. Based on 51 of 51 games.
Gold / min: 372. Total gold gained per minute, averaged across games. Based on 51 of 51 games.
Kill participation: 53.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 51 of 51 games.
Games: 68. Number of individual games played in this selection. Based on 68 of 68 games.
Wins: 35. Number of games won in this selection. Based on 68 of 68 games.
Losses: 33. Number of games lost in this selection. Based on 68 of 68 games.
Win rate: 51.5%. The percentage of games won. Based on 68 of 68 games.
KDA: 2.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 68 of 68 games.
Kills / game: 1.88. Average kills per game. Based on 68 of 68 games.
Deaths / game: 2.78. Average deaths per game. Based on 68 of 68 games.
Assists / game: 4.53. Average assists per game. Based on 68 of 68 games.
Damage / min: 416. Damage dealt to enemy champions per minute, averaged across games. Based on 64 of 68 games. Games without the required stats are excluded.
CS / min: 8.20. Minions and monsters killed per minute, averaged across games. Based on 68 of 68 games.
Gold / min: 366. Total gold gained per minute, averaged across games. Based on 68 of 68 games.
Kill participation: 61.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 68 of 68 games.
Games: 91. Number of individual games played in this selection. Based on 91 of 91 games.
Wins: 56. Number of games won in this selection. Based on 91 of 91 games.
Losses: 35. Number of games lost in this selection. Based on 91 of 91 games.
Win rate: 61.5%. The percentage of games won. Based on 91 of 91 games.
KDA: 3.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 91 of 91 games.
Kills / game: 2.66. Average kills per game. Based on 91 of 91 games.
Deaths / game: 2.47. Average deaths per game. Based on 91 of 91 games.
Assists / game: 6.11. Average assists per game. Based on 91 of 91 games.
Damage / min: 480. Damage dealt to enemy champions per minute, averaged across games. Based on 91 of 91 games.
CS / min: 7.97. Minions and monsters killed per minute, averaged across games. Based on 91 of 91 games.
Gold / min: 382. Total gold gained per minute, averaged across games. Based on 91 of 91 games.
Kill participation: 63.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 91 of 91 games.
Games: 96. Number of individual games played in this selection. Based on 96 of 96 games.
Wins: 58. Number of games won in this selection. Based on 96 of 96 games.
Losses: 38. Number of games lost in this selection. Based on 96 of 96 games.
Win rate: 60.4%. The percentage of games won. Based on 96 of 96 games.
KDA: 3.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 96 of 96 games.
Kills / game: 2.32. Average kills per game. Based on 96 of 96 games.
Deaths / game: 2.13. Average deaths per game. Based on 96 of 96 games.
Assists / game: 5.85. Average assists per game. Based on 96 of 96 games.
Damage / min: 440. Damage dealt to enemy champions per minute, averaged across games. Based on 96 of 96 games.
CS / min: 7.44. Minions and monsters killed per minute, averaged across games. Based on 96 of 96 games.
Gold / min: 374. Total gold gained per minute, averaged across games. Based on 96 of 96 games.
Kill participation: 68.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 96 of 96 games.
Games: 75. Number of individual games played in this selection. Based on 75 of 75 games.
Wins: 47. Number of games won in this selection. Based on 75 of 75 games.
Losses: 28. Number of games lost in this selection. Based on 75 of 75 games.
Win rate: 62.7%. The percentage of games won. Based on 75 of 75 games.
KDA: 3.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 75 of 75 games.
Kills / game: 2.89. Average kills per game. Based on 75 of 75 games.
Deaths / game: 2.57. Average deaths per game. Based on 75 of 75 games.
Assists / game: 6.80. Average assists per game. Based on 75 of 75 games.
Damage / min: 436. Damage dealt to enemy champions per minute, averaged across games. Based on 75 of 75 games.
CS / min: 6.60. Minions and monsters killed per minute, averaged across games. Based on 75 of 75 games.
Gold / min: 340. Total gold gained per minute, averaged across games. Based on 75 of 75 games.
Kill participation: 66.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 75 of 75 games.
Games: 34. Number of individual games played in this selection. Based on 34 of 34 games.
Wins: 21. Number of games won in this selection. Based on 34 of 34 games.
Losses: 13. Number of games lost in this selection. Based on 34 of 34 games.
Win rate: 61.8%. The percentage of games won. Based on 34 of 34 games.
KDA: 3.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 34 of 34 games.
Kills / game: 3.26. Average kills per game. Based on 34 of 34 games.
Deaths / game: 2.62. Average deaths per game. Based on 34 of 34 games.
Assists / game: 6.68. Average assists per game. Based on 34 of 34 games.
Damage / min: 465. Damage dealt to enemy champions per minute, averaged across games. Based on 33 of 34 games. Games without the required stats are excluded.
CS / min: 6.94. Minions and monsters killed per minute, averaged across games. Based on 34 of 34 games.
Gold / min: 352. Total gold gained per minute, averaged across games. Based on 34 of 34 games.
Kill participation: 65.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 33 of 34 games. Games without the required stats are excluded.
Game and series awards are combined with documented season MVPs, All-Pro teams and other individual honors. Season honors follow the selected year and competition; role and tier filters apply to game and series awards. Each entry links to its retained source. POG and POS remain separate categories.
Select a season to update the statistics, champions and game history.
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Rogue
202248 pts
1 Domestic · 2 major honors
H2K-Gaming · H2k-Gaming
201632 pts
Credited tournament finishes · 1 major honors
Rogue · Rogue (European Team)
202124 pts
Credited tournament finishes · 2 major honors
Trophy timeline
All recorded results & sources
Tournament appearances
Games played in each tournament.
Edition
Historical team
Games
EU LCS 2015 Spring Playoffs
H2H2k-Gaming
31
EU LCS 2015 Summer Playoffs
H2H2k-Gaming
28
EU LCS 2016 Spring Playoffs
H2H2k-Gaming
28
EU LCS 2016 Summer Playoffs
H2H2k-Gaming
49
EU Regional Finals 2017
H2H2k-Gaming
11
EU LCS 2017 Spring Playoffs
H2H2k-Gaming
33
EU LCS 2017 Summer Playoffs
H2H2k-Gaming
37
EU Regional Finals 2018
SPSplyce
10
EU LCS 2018 Spring Playoffs
SPSplyce
31
EU LCS 2018 Summer Playoffs
SPSplyce
23
LEC 2019 Regional Finals
FS0FC Schalke 04 Esports
3
LEC 2019 Spring Playoffs
FS0FC Schalke 04 Esports
19
LEC 2019 Summer Playoffs
FS0FC Schalke 04 Esports
29
LEC 2020 Spring Playoffs
FS0FC Schalke 04 Esports
18
LEC 2020 Summer Playoffs
FS0FC Schalke 04 Esports
25
LEC 2021 Spring Playoffs
RORogue (European Team)
35
LEC 2021 Summer Playoffs
RORogue (European Team)
29
LEC 2022 Spring Playoffs
RORogue (European Team)
30
LEC 2022 Summer Playoffs
RORogue (European Team)
33
LEC 2023 Season Finals
EEExcel Esports
8
LEC 2023 Spring Playoffs
EEExcel Esports
9
LEC 2023 Summer Playoffs
EEExcel Esports
26
LEC 2023 Winter Playoffs
EEExcel Esports
9
LEC 2024 Spring Playoffs
GIGIANTX
14
LEC 2024 Winter Playoffs
GIGIANTX
13
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
Point breakdown
2016 · worlds 2016 · 20 points. worlds; verified worlds final placement; title 100 × placement 1/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2022 · worlds 2022 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2021 · Community 2nd All-Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. Community 2nd All-Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
Community 2nd All-Pro Team · 2021 · LEC · lec-2021-spring. Odoamne.
2021 · Community 1st All-Pro Team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. Community 1st All-Pro Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
Community 1st All-Pro Team · 2021 · LEC · lec-2021-summer. Odoamne.
2022 · 1st All-Pro Team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. 1st All-Pro Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
1st All-Pro Team · 2022 · LEC · lec-2022-spring. Odoamne.
2022 · 3rd All-Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 3rd All-Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
3rd All-Pro Team · 2022 · LEC · lec-2022-summer. Odoamne.
2023 · 2nd All-Pro Team · 2.67 points. Annual All-Pro budget 8 / 3 season periods = 8/3 points. Periods without an award are not redistributed. 2nd All-Pro Team: 8/3 base points → 8/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
2nd All-Pro Team · 2023 · LEC · lec-2023-summer. Odoamne.
2018 · 3rd All Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 3rd All Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
3rd All Pro Team · 2018 · EU LCS · eu-lcs-2018-spring. Odoamne.
2017 · 2nd All Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd All Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
2nd All Pro Team · 2017 · EU LCS · eu-lcs-2017-summer. Odoamne.
2017 · 2nd All Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd All Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
2nd All Pro Team · 2017 · EU LCS · eu-lcs-2017-spring. Odoamne.
2016 · 2nd All Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd All Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
2nd All Pro Team · 2016 · EU LCS · eu-lcs-2016-spring. Odoamne.