Where Nulu stands
All seasons · Mid · Domestic games
Marcin Wolski
All leagues · All positions
All seasons · Mid · Domestic games
Games in this selection 42 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 1 game without a complete snapshot is excluded.
Explore Nulu’s career performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 32 of 250 games in this selection. | Games: 32. Number of individual games played in this selection. Based on 32 of 32 games. | Wins: 15. Number of games won in this selection. Based on 32 of 32 games. | Losses: 17. Number of games lost in this selection. Based on 32 of 32 games. | Win rate: 46.9%. The percentage of games won. Based on 32 of 32 games. | KDA: 3.41. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 32 of 32 games. | Damage / min: 539. Damage dealt to enemy champions per minute, averaged across games. Based on 32 of 32 games. | CS / min: 9.66. Minions and monsters killed per minute, averaged across games. Based on 32 of 32 games. | Kill participation: 76.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 32 of 32 games. |
| 25 of 250 games in this selection. | Games: 25. Number of individual games played in this selection. Based on 25 of 25 games. | Wins: 16. Number of games won in this selection. Based on 25 of 25 games. | Losses: 9. Number of games lost in this selection. Based on 25 of 25 games. | Win rate: 64.0%. The percentage of games won. Based on 25 of 25 games. | KDA: 3.41. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games. | Damage / min: 683. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 25 games. | CS / min: 9.22. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games. | Kill participation: 62.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 25 of 25 games. |
| 18 of 250 games in this selection. | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Wins: 11. Number of games won in this selection. Based on 18 of 18 games. | Losses: 7. Number of games lost in this selection. Based on 18 of 18 games. | Win rate: 61.1%. The percentage of games won. Based on 18 of 18 games. | KDA: 4.02. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 710. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 8.80. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. | Kill participation: 67.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games. |
| 17 of 250 games in this selection. | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Wins: 11. Number of games won in this selection. Based on 17 of 17 games. | Losses: 6. Number of games lost in this selection. Based on 17 of 17 games. | Win rate: 64.7%. The percentage of games won. Based on 17 of 17 games. | KDA: 2.84. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 618. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 10.01. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. | Kill participation: 55.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games. |
| 14 of 250 games in this selection. | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Wins: 11. Number of games won in this selection. Based on 14 of 14 games. | Losses: 3. Number of games lost in this selection. Based on 14 of 14 games. | Win rate: 78.6%. The percentage of games won. Based on 14 of 14 games. | KDA: 6.52. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 674. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 14 games. Games without the required stats are excluded. | CS / min: 8.74. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. | Kill participation: 74.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
| 10 of 250 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 7. Number of games won in this selection. Based on 10 of 10 games. | Losses: 3. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 70.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 5.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 628. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 9.57. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 69.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 10 of 250 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 6. Number of games won in this selection. Based on 10 of 10 games. | Losses: 4. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 60.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 4.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 820. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 10.29. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 75.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 9 of 250 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 6. Number of games won in this selection. Based on 9 of 9 games. | Losses: 3. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 66.7%. The percentage of games won. Based on 9 of 9 games. | KDA: 4.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 587. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 9.69. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 61.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 9 of 250 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 3. Number of games won in this selection. Based on 9 of 9 games. | Losses: 6. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 33.3%. The percentage of games won. Based on 9 of 9 games. | KDA: 2.84. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 440. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 9.13. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 66.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 8 of 250 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 2. Number of games won in this selection. Based on 8 of 8 games. | Losses: 6. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 25.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 1.97. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 557. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 7.54. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 55.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
Bars show how often the player chose each champion in this selection.
| NLC 2024 · Spring | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Win rate: 46.2%. The percentage of games won. Based on 13 of 13 games. | KDA: 3.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 783. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 9.72. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. |
| LEC 2020 · Spring | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 16.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 1.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 521. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 8.19. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
| European Masters 2019 · Summer | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Win rate: 46.2%. The percentage of games won. Based on 13 of 13 games. | KDA: 2.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 504. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 9.08. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. |
| LCSA 2019 · Spring | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Win rate: 50.0%. The percentage of games won. Based on 18 of 18 games. | KDA: 3.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 634. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 9.64. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. |
| UL 2019 · Split 2 | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Win rate: 92.9%. The percentage of games won. Based on 14 of 14 games. | KDA: 6.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 603. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 9.72. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. |
| UL 2019 | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Win rate: 50.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 3.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 620. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 9.22. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. |
| EU LCS 2018 · Spring | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Win rate: 52.9%. The percentage of games won. Based on 17 of 17 games. | KDA: 4.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 522. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 10.22. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. |
| EU LCS 2018 · Summer | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Win rate: 7.1%. The percentage of games won. Based on 14 of 14 games. | KDA: 2.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 447. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 9.62. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. |
| EU CS 2017 · Spring | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Win rate: 78.6%. The percentage of games won. Based on 14 of 14 games. | KDA: 5.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 571. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 9.20. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. |
| EU LCS 2017 · Spring | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Win rate: 55.6%. The percentage of games won. Based on 9 of 9 games. | KDA: 5.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 572. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 8.34. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 7 Mar 2024 | NLC 2024 · Spring | NativzvsVerdant | Series ↗ | Ahri | Win | 7 / 0 / 5 |
| 6 Mar 2024 | NLC 2024 · Spring | NativzvsLionscreed | Series ↗ | Viktor | Loss | 2 / 4 / 6 |
| 29 Feb 2024 | NLC 2024 · Spring | NativzvsDMG Esports | Series ↗ | Azir | Win | 1 / 2 / 2 |
| 28 Feb 2024 | NLC 2024 · Spring | NativzvsRuddy Corporation | Series ↗ | Orianna | Loss | 2 / 1 / 2 |
| 22 Feb 2024 | NLC 2024 · Spring | NativzvsVenomcrest Esports | Series ↗ | Corki | Loss | 4 / 3 / 2 |
| 15 Feb 2024 | NLC 2024 · Spring | NativzvsNORD Esports | Series ↗ | Viktor | Loss | 7 / 4 / 2 |
| 14 Feb 2024 | NLC 2024 · Spring | NativzvsVerdant | Series ↗ | Azir | Loss | 4 / 2 / 5 |
| 8 Feb 2024 | NLC 2024 · Spring | NativzvsLionscreed | Series ↗ | Azir | Win | 5 / 1 / 4 |
| 7 Feb 2024 | NLC 2024 · Spring | NativzvsDMG Esports | Series ↗ | Orianna | Loss | 6 / 6 / 3 |
| 1 Feb 2024 | NLC 2024 · Spring | NativzvsRuddy Corporation | Series ↗ | Viktor | Win | 12 / 6 / 10 |
| 31 Jan 2024 | NLC 2024 · Spring | NativzvsVenomcrest Esports | Series ↗ | Azir | Win | 7 / 4 / 6 |
| 25 Jan 2024 | NLC 2024 · Spring | NativzvsLundqvist Lightside | Series ↗ | Azir | Win | 5 / 0 / 6 |
| 24 Jan 2024 | NLC 2024 · Spring | NativzvsNORD Esports | Series ↗ | Syndra | Loss | 4 / 7 / 3 |
| 28 Mar 2020 | LEC 2020 · Spring | Team VitalityvsFnatic | Series ↗ | Viktor | Win | 7 / 10 / 11 |
| 27 Mar 2020 | LEC 2020 · Spring | Team VitalityvsMisfits Gaming | Series ↗ | Viktor | Loss | 8 / 2 / 2 |
| 21 Mar 2020 | LEC 2020 · Spring | Team VitalityvsFC Schalke 04 Esports | Series ↗ | LeBlanc | Loss | 0 / 6 / 0 |
| 20 Mar 2020 | LEC 2020 · Spring | Team VitalityvsOrigen | Series ↗ | Azir | Loss | 0 / 7 / 2 |
| 7 Mar 2020 | LEC 2020 · Spring | Team VitalityvsExcel Esports | Series ↗ | LeBlanc | Loss | 6 / 3 / 3 |
| 6 Mar 2020 | LEC 2020 · Spring | Team VitalityvsRogue | Series ↗ | Syndra | Loss | 2 / 8 / 0 |
| 21 Sept 2019 | European Masters 2019 · Summer | Rogue Esports ClubvsGiants | Series ↗ | Corki | Loss | 3 / 3 / 4 |
| 21 Sept 2019 | European Masters 2019 · Summer | Rogue Esports ClubvsGiants | Series ↗ | Vladimir | Loss | 3 / 1 / 2 |
| 19 Sept 2019 | European Masters 2019 · Summer | Rogue Esports ClubvsMOUZ NXT | Series ↗ | Akali | Loss | 1 / 1 / 2 |
| 17 Sept 2019 | European Masters 2019 · Summer | Rogue Esports ClubvsFor The Win Esports | Series ↗ | Twisted Fate | Win | 1 / 1 / 8 |
| 16 Sept 2019 | European Masters 2019 · Summer | Rogue Esports ClubvsCampus Party Sparks | Series ↗ | Twisted Fate | Win | 4 / 2 / 13 |
| 12 Sept 2019 | European Masters 2019 · Summer | Rogue Esports ClubvsOrigen BCN | Series ↗ | LeBlanc | Win | 4 / 3 / 9 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Mid · 2014–2024 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2014 | Tier 1 | Damage / min | 541 | — | Fewer than 20 qualifying peers |
| 2014 | Tier 1 | CS / min | 9.14 | 97.9 | 46 games · 48 peers |
| 2014 | Tier 1 | Kill participation | 70.2% | 81.3 | 46 games · 49 peers |
| 2014 | Tier 1 | Damage share | 29.9% | — | Fewer than 20 qualifying peers |
| 2014 | Tier 1 | Gold diff @15 | −59 | — | Fewer than 20 qualifying peers |
| 2014 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Damage / min | 520 | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | CS / min | 8.68 | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Kill participation | 64.0% | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Damage share | 31.4% | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Gold diff @15 | −181 | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 719 | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | CS / min | 9.07 | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Kill participation | 71.2% | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage share | 30.7% | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Gold diff @15 | +179 | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 572 | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | CS / min | 8.34 | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Kill participation | 80.9% | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage share | 29.2% | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Gold diff @15 | −268 | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Damage / min | 488 | 46.7 | 31 games · 136 peers |
| 2018 | Tier 1 | CS / min | 9.95 | 95.6 | 31 games · 136 peers |
| 2018 | Tier 1 | Kill participation | 68.9% | 54.1 | 29 games · 136 peers |
| 2018 | Tier 1 | Damage share | 24.8% | 17.8 | 31 games · 136 peers |
| 2018 | Tier 1 | Gold diff @15 | −302 | 5.9 | 31 games · 136 peers |
| 2018 | Tier 1 | Vision / min | 1.03 | 21.2 | 31 games · 119 peers |
| 2019 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage / min | 521 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | CS / min | 8.19 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Kill participation | 55.3% | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Damage share | 30.4% | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Gold diff @15 | −362 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Vision / min | 0.95 | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 783. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. Season labels follow the competition season.
2014–2024 · All seasons · 42 recorded champions
| Champion | 2014 | 2015 | 2016 | 2017 | 2018 | 2019 | 2020 | 2024 | Total |
|---|---|---|---|---|---|---|---|---|---|
| Orianna | 32 | ||||||||
| Viktor | 25 | ||||||||
| Vladimir | 18 | ||||||||
| Azir | 17 | ||||||||
| Kassadin | 14 | ||||||||
| Ahri | 10 | ||||||||
| Corki | 10 | ||||||||
| Cassiopeia | 9 | ||||||||
| All games | 46 | 15 | 31 | 53 | 31 | 55 | 6 | 13 | 250 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2024 | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 6. Number of games won in this selection. Based on 13 of 13 games. | Losses: 7. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 46.2%. The percentage of games won. Based on 13 of 13 games. | KDA: 3.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Kills / game: 5.08. Average kills per game. Based on 13 of 13 games. | Deaths / game: 3.08. Average deaths per game. Based on 13 of 13 games. | Assists / game: 4.31. Average assists per game. Based on 13 of 13 games. | Damage / min: 783. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 9.72. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Gold / min: 458. Total gold gained per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 57.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| 2020 | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 1. Number of games won in this selection. Based on 6 of 6 games. | Losses: 5. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 16.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 1.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Kills / game: 3.83. Average kills per game. Based on 6 of 6 games. | Deaths / game: 6.00. Average deaths per game. Based on 6 of 6 games. | Assists / game: 3.00. Average assists per game. Based on 6 of 6 games. | Damage / min: 521. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 8.19. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Gold / min: 365. Total gold gained per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 55.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 2019 | Games: 55. Number of individual games played in this selection. Based on 55 of 55 games. | Wins: 33. Number of games won in this selection. Based on 55 of 55 games. | Losses: 22. Number of games lost in this selection. Based on 55 of 55 games. | Win rate: 60.0%. The percentage of games won. Based on 55 of 55 games. | KDA: 3.59. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 55 of 55 games. | Kills / game: 3.73. Average kills per game. Based on 55 of 55 games. | Deaths / game: 2.55. Average deaths per game. Based on 55 of 55 games. | Assists / game: 5.40. Average assists per game. Based on 55 of 55 games. | Damage / min: 593. Damage dealt to enemy champions per minute, averaged across games. Based on 55 of 55 games. | CS / min: 9.45. Minions and monsters killed per minute, averaged across games. Based on 55 of 55 games. | Gold / min: 434. Total gold gained per minute, averaged across games. Based on 55 of 55 games. | Kill participation: 61.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 55 of 55 games. |
| 2018 | Games: 31. Number of individual games played in this selection. Based on 31 of 31 games. | Wins: 10. Number of games won in this selection. Based on 31 of 31 games. | Losses: 21. Number of games lost in this selection. Based on 31 of 31 games. | Win rate: 32.3%. The percentage of games won. Based on 31 of 31 games. | KDA: 3.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 31 of 31 games. | Kills / game: 2.45. Average kills per game. Based on 31 of 31 games. | Deaths / game: 1.81. Average deaths per game. Based on 31 of 31 games. | Assists / game: 3.29. Average assists per game. Based on 31 of 31 games. | Damage / min: 488. Damage dealt to enemy champions per minute, averaged across games. Based on 31 of 31 games. | CS / min: 9.95. Minions and monsters killed per minute, averaged across games. Based on 31 of 31 games. | Gold / min: 405. Total gold gained per minute, averaged across games. Based on 31 of 31 games. | Kill participation: 68.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 29 of 31 games. Games without the required stats are excluded. |
| 2017 | Games: 53. Number of individual games played in this selection. Based on 53 of 53 games. | Wins: 35. Number of games won in this selection. Based on 53 of 53 games. | Losses: 18. Number of games lost in this selection. Based on 53 of 53 games. | Win rate: 66.0%. The percentage of games won. Based on 53 of 53 games. | KDA: 4.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 53 of 53 games. | Kills / game: 4.00. Average kills per game. Based on 53 of 53 games. | Deaths / game: 2.04. Average deaths per game. Based on 53 of 53 games. | Assists / game: 5.17. Average assists per game. Based on 53 of 53 games. | Damage / min: 595. Damage dealt to enemy champions per minute, averaged across games. Based on 53 of 53 games. | CS / min: 9.17. Minions and monsters killed per minute, averaged across games. Based on 53 of 53 games. | Gold / min: 428. Total gold gained per minute, averaged across games. Based on 53 of 53 games. | Kill participation: 71.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 53 of 53 games. |
| 2016 | Games: 31. Number of individual games played in this selection. Based on 31 of 31 games. | Wins: 27. Number of games won in this selection. Based on 31 of 31 games. | Losses: 4. Number of games lost in this selection. Based on 31 of 31 games. | Win rate: 87.1%. The percentage of games won. Based on 31 of 31 games. | KDA: 6.61. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 31 of 31 games. | Kills / game: 5.23. Average kills per game. Based on 31 of 31 games. | Deaths / game: 1.65. Average deaths per game. Based on 31 of 31 games. | Assists / game: 5.65. Average assists per game. Based on 31 of 31 games. | Damage / min: 738. Damage dealt to enemy champions per minute, averaged across games. Based on 31 of 31 games. | CS / min: 9.10. Minions and monsters killed per minute, averaged across games. Based on 31 of 31 games. | Gold / min: 444. Total gold gained per minute, averaged across games. Based on 31 of 31 games. | Kill participation: 66.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 31 of 31 games. |
| 2015 | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Wins: 4. Number of games won in this selection. Based on 15 of 15 games. | Losses: 11. Number of games lost in this selection. Based on 15 of 15 games. | Win rate: 26.7%. The percentage of games won. Based on 15 of 15 games. | KDA: 2.52. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Kills / game: 3.13. Average kills per game. Based on 15 of 15 games. | Deaths / game: 3.07. Average deaths per game. Based on 15 of 15 games. | Assists / game: 4.60. Average assists per game. Based on 15 of 15 games. | Damage / min: 520. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 8.68. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Gold / min: 361. Total gold gained per minute, averaged across games. Based on 15 of 15 games. | Kill participation: 64.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
| 2014 | Games: 46. Number of individual games played in this selection. Based on 46 of 46 games. | Wins: 25. Number of games won in this selection. Based on 46 of 46 games. | Losses: 21. Number of games lost in this selection. Based on 46 of 46 games. | Win rate: 54.3%. The percentage of games won. Based on 46 of 46 games. | KDA: 3.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 46 of 46 games. | Kills / game: 3.48. Average kills per game. Based on 46 of 46 games. | Deaths / game: 2.76. Average deaths per game. Based on 46 of 46 games. | Assists / game: 5.26. Average assists per game. Based on 46 of 46 games. | Damage / min: 541. Damage dealt to enemy champions per minute, averaged across games. Based on 45 of 46 games. Games without the required stats are excluded. | CS / min: 9.14. Minions and monsters killed per minute, averaged across games. Based on 46 of 46 games. | Gold / min: 393. Total gold gained per minute, averaged across games. Based on 46 of 46 games. | Kill participation: 70.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 46 of 46 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| EU LCS 2014 Spring Playoffs | SUPA HOT CREW | 8 |
| EU LCS 2014 Summer Playoffs | SUPA HOT CREW | 35 |
| EU LCS 2015 Spring Playoffs | MeetYourMakers | 15 |
| EU LCS 2016 Spring Playoffs | H2k-Gaming | 6 |
| EU LCS 2018 Spring Playoffs | H2k-Gaming | 17 |
| EU LCS 2018 Summer Playoffs | H2k-Gaming | 14 |
| LEC 2020 Spring Playoffs | Team Vitality | 6 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2016 · EU LCS 2016 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2015 · EU LCS 2015 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2020 · LEC 2020 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2014 · EU LCS 2014 Summer Playoffs: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
No recorded achievements for this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
No results in this selection.
4 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LEC 2020 Spring Playoffs2020 · LEC · Team Vitality | Place 10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 6 games played.
|
| EU LCS 2016 Spring Playoffs2016 · EU LCS · H2k-Gaming | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 6 games played.
|
| EU LCS 2015 Spring Playoffs2015 · EU LCS · MeetYourMakers | Place 10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 15 games played.
|
| EU LCS 2014 Summer Playoffs2014 · EU LCS · SUPA HOT CREW | Place 5 | Source detailsFinal source result joined to exact identities and accepted played lineups from the global dataset. Observed games are a verified minimum; recipient coverage remains partial. 1 games played.
|
No results in this selection.