Where Nukes stands
All seasons · Support · Domestic games
Risto Luuri
All leagues · All positions
All seasons · Support · Domestic games
Games in this selection 24 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Nukes’s career performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 26 of 219 games in this selection. | Games: 26. Number of individual games played in this selection. Based on 26 of 26 games. | Wins: 14. Number of games won in this selection. Based on 26 of 26 games. | Losses: 12. Number of games lost in this selection. Based on 26 of 26 games. | Win rate: 53.8%. The percentage of games won. Based on 26 of 26 games. | KDA: 3.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games. | Damage / min: 146. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 26 games. | CS / min: 1.31. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games. | Kill participation: 55.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 26 of 26 games. |
| 24 of 219 games in this selection. | Games: 24. Number of individual games played in this selection. Based on 24 of 24 games. | Wins: 12. Number of games won in this selection. Based on 24 of 24 games. | Losses: 12. Number of games lost in this selection. Based on 24 of 24 games. | Win rate: 50.0%. The percentage of games won. Based on 24 of 24 games. | KDA: 2.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games. | Damage / min: 132. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 24 games. | CS / min: 1.73. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games. | Kill participation: 56.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 23 of 24 games. Games without the required stats are excluded. |
| 21 of 219 games in this selection. | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Wins: 11. Number of games won in this selection. Based on 21 of 21 games. | Losses: 10. Number of games lost in this selection. Based on 21 of 21 games. | Win rate: 52.4%. The percentage of games won. Based on 21 of 21 games. | KDA: 2.34. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Damage / min: 156. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games. | CS / min: 1.07. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. | Kill participation: 56.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 21 of 21 games. |
| 21 of 219 games in this selection. | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Wins: 15. Number of games won in this selection. Based on 21 of 21 games. | Losses: 6. Number of games lost in this selection. Based on 21 of 21 games. | Win rate: 71.4%. The percentage of games won. Based on 21 of 21 games. | KDA: 3.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Damage / min: 130. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games. | CS / min: 1.17. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. | Kill participation: 61.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 21 of 21 games. |
| 19 of 219 games in this selection. | Games: 19. Number of individual games played in this selection. Based on 19 of 19 games. | Wins: 9. Number of games won in this selection. Based on 19 of 19 games. | Losses: 10. Number of games lost in this selection. Based on 19 of 19 games. | Win rate: 47.4%. The percentage of games won. Based on 19 of 19 games. | KDA: 2.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games. | Damage / min: 130. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games. | CS / min: 1.06. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games. | Kill participation: 59.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 19 of 19 games. |
| 16 of 219 games in this selection. | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Wins: 11. Number of games won in this selection. Based on 16 of 16 games. | Losses: 5. Number of games lost in this selection. Based on 16 of 16 games. | Win rate: 68.8%. The percentage of games won. Based on 16 of 16 games. | KDA: 3.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 107. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 1.05. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 57.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| 15 of 219 games in this selection. | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Wins: 5. Number of games won in this selection. Based on 15 of 15 games. | Losses: 10. Number of games lost in this selection. Based on 15 of 15 games. | Win rate: 33.3%. The percentage of games won. Based on 15 of 15 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 136. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 1.13. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Kill participation: 79.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
| 11 of 219 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 2. Number of games won in this selection. Based on 11 of 11 games. | Losses: 9. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 18.2%. The percentage of games won. Based on 11 of 11 games. | KDA: 2.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 226. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 0.94. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 72.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 9 of 219 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 5. Number of games won in this selection. Based on 9 of 9 games. | Losses: 4. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 55.6%. The percentage of games won. Based on 9 of 9 games. | KDA: 2.26. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 145. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 1.33. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 63.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 9 of 219 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 4. Number of games won in this selection. Based on 9 of 9 games. | Losses: 5. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 44.4%. The percentage of games won. Based on 9 of 9 games. | KDA: 5.41. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 284. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 0.31. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 70.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
Bars show how often the player chose each champion in this selection.
| EBLPA 2022 | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Win rate: 66.7%. The percentage of games won. Based on 9 of 9 games. | KDA: 6.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 203. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 1.11. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. |
| NLC 2022 · Spring | Games: 25. Number of individual games played in this selection. Based on 25 of 25 games. | Win rate: 48.0%. The percentage of games won. Based on 25 of 25 games. | KDA: 2.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games. | Damage / min: 155. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 25 games. | CS / min: 1.01. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games. |
| LFL 2021 · Spring | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Win rate: 38.9%. The percentage of games won. Based on 18 of 18 games. | KDA: 1.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 184. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 1.06. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. |
| PGN 2021 · Summer | Games: 28. Number of individual games played in this selection. Based on 28 of 28 games. | Win rate: 53.6%. The percentage of games won. Based on 28 of 28 games. | KDA: 3.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games. | Damage / min: 174. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games. | CS / min: 1.46. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games. |
| PRM 2021 · Summer | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Win rate: 66.7%. The percentage of games won. Based on 12 of 12 games. | KDA: 4.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 168. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 1.14. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. |
| European Masters 2020 · Spring | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games. | KDA: 3.41. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 163. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 1.50. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. |
| European Masters 2020 · Summer | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 1.42. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 126. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 1.04. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
| LEC 2020 · Summer | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 82. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 1.13. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. |
| PRM 2020 · Spring | Games: 24. Number of individual games played in this selection. Based on 24 of 24 games. | Win rate: 79.2%. The percentage of games won. Based on 24 of 24 games. | KDA: 5.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games. | Damage / min: 151. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 24 games. | CS / min: 1.01. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games. |
| PRM 2020 · Summer | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Win rate: 61.1%. The percentage of games won. Based on 18 of 18 games. | KDA: 3.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 175. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 1.23. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 27 Oct 2022 | EBLPA 2022 | Cyber WolvesvsDiamant Esports | Series ↗ | Nautilus | Loss | 0 / 4 / 3 |
| 27 Oct 2022 | EBLPA 2022 | Cyber WolvesvsDiamant Esports | Series ↗ | Karma | Loss | 1 / 4 / 8 |
| 27 Oct 2022 | EBLPA 2022 | Cyber WolvesvsDiamant Esports | Series ↗ | Karma | Loss | 0 / 2 / 8 |
| 25 Oct 2022 | EBLPA 2022 | Cyber WolvesvsValiance | Series ↗ | Karma | Win | 2 / 1 / 17 |
| 25 Oct 2022 | EBLPA 2022 | Cyber WolvesvsValiance | Series ↗ | Alistar | Win | 0 / 2 / 7 |
| 19 Oct 2022 | EBLPA 2022 | Cyber WolvesvsAuxesis Esports | Series ↗ | Nautilus | Win | 1 / 0 / 11 |
| 19 Oct 2022 | EBLPA 2022 | Cyber WolvesvsAuxesis Esports | Series ↗ | Leona | Win | 0 / 1 / 17 |
| 18 Oct 2022 | EBLPA 2022 | Cyber WolvesvsHarmony | — | Maokai | Win | 0 / 1 / 17 |
| 18 Oct 2022 | EBLPA 2022 | Cyber WolvesvsHarmony | — | Braum | Win | 0 / 2 / 15 |
| 21 Mar 2022 | NLC 2022 · Spring | Riddle EsportsvsDusty | Series ↗ | Karma | Loss | 0 / 3 / 2 |
| 21 Mar 2022 | NLC 2022 · Spring | Riddle EsportsvsDusty | Series ↗ | Leona | Loss | 0 / 8 / 5 |
| 21 Mar 2022 | NLC 2022 · Spring | Riddle EsportsvsDusty | Series ↗ | Sett | Loss | 0 / 4 / 4 |
| 14 Mar 2022 | NLC 2022 · Spring | Riddle EsportsvsJD|XL | Series ↗ | Renata Glasc | Win | 1 / 5 / 18 |
| 14 Mar 2022 | NLC 2022 · Spring | Riddle EsportsvsJD|XL | Series ↗ | Leona | Win | 1 / 6 / 19 |
| 14 Mar 2022 | NLC 2022 · Spring | Riddle EsportsvsJD|XL | Series ↗ | Nautilus | Win | 0 / 5 / 16 |
| 14 Mar 2022 | NLC 2022 · Spring | Riddle EsportsvsJD|XL | Series ↗ | Rakan | Loss | 0 / 2 / 5 |
| 9 Mar 2022 | NLC 2022 · Spring | Riddle EsportsvsJD|XL | Series ↗ | Leona | Loss | 2 / 4 / 7 |
| 7 Mar 2022 | NLC 2022 · Spring | Riddle EsportsvsAstralis Talent | Series ↗ | Renata Glasc | Win | 0 / 3 / 17 |
| 2 Mar 2022 | NLC 2022 · Spring | Riddle EsportsvsVanir | Series ↗ | Leona | Win | 2 / 3 / 16 |
| 28 Feb 2022 | NLC 2022 · Spring | Riddle EsportsvsBifrost | Series ↗ | Rell | Loss | 0 / 5 / 4 |
| 23 Feb 2022 | NLC 2022 · Spring | Riddle EsportsvsDusty | Series ↗ | Alistar | Loss | 0 / 4 / 9 |
| 21 Feb 2022 | NLC 2022 · Spring | Riddle EsportsvsMNM Gaming | Series ↗ | Leona | Win | 2 / 2 / 14 |
| 16 Feb 2022 | NLC 2022 · Spring | Riddle EsportsvsTeam Singularity | Series ↗ | Lulu | Win | 0 / 1 / 11 |
| 14 Feb 2022 | NLC 2022 · Spring | Riddle EsportsvsNYYRIKKI | Series ↗ | Braum | Win | 0 / 1 / 10 |
| 9 Feb 2022 | NLC 2022 · Spring | Riddle EsportsvsX7 Esports | Series ↗ | Nautilus | Loss | 0 / 5 / 2 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Support · 2016–2022 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2016 | Tier 1 | Damage / min | 87 | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | CS / min | 1.30 | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Kill participation | 57.7% | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage share | 5.3% | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Gold diff @15 | +38 | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Damage / min | 140 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | CS / min | 1.41 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Kill participation | 58.7% | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Damage share | 8.2% | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Gold diff @15 | −65 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Vision / min | 2.40 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage / min | 82 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | CS / min | 1.13 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Kill participation | 79.8% | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Damage share | 6.2% | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Gold diff @15 | +199 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Vision / min | 2.81 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 168. Damage dealt to enemy champions per minute, averaged across games. Based on 34 of 34 games. Season labels follow the competition season.
2016–2022 · All seasons · 24 recorded champions
| Champion | 2016 | 2018 | 2019 | 2020 | 2021 | 2022 | Total |
|---|---|---|---|---|---|---|---|
| Braum | 26 | ||||||
| Tahm Kench | 24 | ||||||
| Leona | 21 | ||||||
| Nautilus | 21 | ||||||
| Alistar | 19 | ||||||
| Thresh | 16 | ||||||
| Rakan | 15 | ||||||
| Karma | 11 | ||||||
| All games | 29 | 18 | 6 | 74 | 58 | 34 | 219 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2022 | Games: 34. Number of individual games played in this selection. Based on 34 of 34 games. | Wins: 18. Number of games won in this selection. Based on 34 of 34 games. | Losses: 16. Number of games lost in this selection. Based on 34 of 34 games. | Win rate: 52.9%. The percentage of games won. Based on 34 of 34 games. | KDA: 3.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 34 of 34 games. | Kills / game: 0.59. Average kills per game. Based on 34 of 34 games. | Deaths / game: 3.00. Average deaths per game. Based on 34 of 34 games. | Assists / game: 9.59. Average assists per game. Based on 34 of 34 games. | Damage / min: 168. Damage dealt to enemy champions per minute, averaged across games. Based on 34 of 34 games. | CS / min: 1.04. Minions and monsters killed per minute, averaged across games. Based on 34 of 34 games. | Gold / min: 231. Total gold gained per minute, averaged across games. Based on 34 of 34 games. | Kill participation: 67.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 34 of 34 games. |
| 2021 | Games: 58. Number of individual games played in this selection. Based on 58 of 58 games. | Wins: 30. Number of games won in this selection. Based on 58 of 58 games. | Losses: 28. Number of games lost in this selection. Based on 58 of 58 games. | Win rate: 51.7%. The percentage of games won. Based on 58 of 58 games. | KDA: 2.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 58 of 58 games. | Kills / game: 0.59. Average kills per game. Based on 58 of 58 games. | Deaths / game: 3.21. Average deaths per game. Based on 58 of 58 games. | Assists / game: 8.21. Average assists per game. Based on 58 of 58 games. | Damage / min: 176. Damage dealt to enemy champions per minute, averaged across games. Based on 58 of 58 games. | CS / min: 1.27. Minions and monsters killed per minute, averaged across games. Based on 58 of 58 games. | Gold / min: 233. Total gold gained per minute, averaged across games. Based on 58 of 58 games. | Kill participation: 62.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 58 of 58 games. |
| 2020 | Games: 74. Number of individual games played in this selection. Based on 74 of 74 games. | Wins: 45. Number of games won in this selection. Based on 74 of 74 games. | Losses: 29. Number of games lost in this selection. Based on 74 of 74 games. | Win rate: 60.8%. The percentage of games won. Based on 74 of 74 games. | KDA: 3.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 74 of 74 games. | Kills / game: 0.74. Average kills per game. Based on 74 of 74 games. | Deaths / game: 2.47. Average deaths per game. Based on 74 of 74 games. | Assists / game: 7.76. Average assists per game. Based on 74 of 74 games. | Damage / min: 149. Damage dealt to enemy champions per minute, averaged across games. Based on 74 of 74 games. | CS / min: 1.14. Minions and monsters killed per minute, averaged across games. Based on 74 of 74 games. | Gold / min: 235. Total gold gained per minute, averaged across games. Based on 74 of 74 games. | Kill participation: 61.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 74 of 74 games. |
| 2019 | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 4. Number of games won in this selection. Based on 6 of 6 games. | Losses: 2. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 5.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Kills / game: 2.17. Average kills per game. Based on 6 of 6 games. | Deaths / game: 1.83. Average deaths per game. Based on 6 of 6 games. | Assists / game: 8.17. Average assists per game. Based on 6 of 6 games. | Damage / min: 159. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 1.71. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Gold / min: 271. Total gold gained per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 65.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 2018 | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Wins: 5. Number of games won in this selection. Based on 18 of 18 games. | Losses: 13. Number of games lost in this selection. Based on 18 of 18 games. | Win rate: 27.8%. The percentage of games won. Based on 18 of 18 games. | KDA: 1.66. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Kills / game: 0.28. Average kills per game. Based on 18 of 18 games. | Deaths / game: 3.44. Average deaths per game. Based on 18 of 18 games. | Assists / game: 5.44. Average assists per game. Based on 18 of 18 games. | Damage / min: 140. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 1.41. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. | Gold / min: 231. Total gold gained per minute, averaged across games. Based on 18 of 18 games. | Kill participation: 58.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 18 games. Games without the required stats are excluded. |
| 2016 | Games: 29. Number of individual games played in this selection. Based on 29 of 29 games. | Wins: 14. Number of games won in this selection. Based on 29 of 29 games. | Losses: 15. Number of games lost in this selection. Based on 29 of 29 games. | Win rate: 48.3%. The percentage of games won. Based on 29 of 29 games. | KDA: 4.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 29 of 29 games. | Kills / game: 0.48. Average kills per game. Based on 29 of 29 games. | Deaths / game: 1.90. Average deaths per game. Based on 29 of 29 games. | Assists / game: 7.72. Average assists per game. Based on 29 of 29 games. | Damage / min: 131. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 29 games. | CS / min: 0.95. Minions and monsters killed per minute, averaged across games. Based on 29 of 29 games. | Gold / min: 259. Total gold gained per minute, averaged across games. Based on 29 of 29 games. | Kill participation: 66.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 29 of 29 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| EU LCS 2018 Summer Playoffs | Giants Gaming | 18 |
| LEC 2020 Summer Playoffs | FC Schalke 04 Esports | 3 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
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