Where Nukeduck stands
2023 · Mid · Domestic games
Erlend Våtevik Holm
All leagues · All positions
2023 · Mid · Domestic games
Games in this selection 3 champions
How each pick shares the team’s gold and damage.
Try fewer games or a different season.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Nukeduck’s 2023 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 1 of 3 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: Perfect. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 516. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 8.39. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 35.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 3 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 0.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 321. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 6.94. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 66.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 3 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 0.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 621. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 8.18. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 0.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| LCS 2023 · Summer | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 486. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 7.84. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 16 Jun 2023 | LCS 2023 · Summer | 100 ThievesvsNRG | Series ↗ | Annie | Loss | 1 / 5 / 1 |
| 15 Jun 2023 | LCS 2023 · Summer | 100 ThievesvsTeam Liquid | Series ↗ | LeBlanc | Loss | 0 / 1 / 0 |
| 15 Jun 2023 | LCS 2023 · Summer | 100 ThievesvsFlyQuest | Series ↗ | Ahri | Win | 1 / 0 / 5 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Mid · 2013–2023 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2013 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | CS / min | 7.72 | — | Not enough peer coverage: 31 of 41 players qualify (75.6%; 80% required). The player's actual value remains available. |
| 2013 | Tier 1 | Kill participation | 67.0% | 15.0 | 40 games · 41 peers |
| 2013 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Damage / min | 563 | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | CS / min | 8.67 | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Kill participation | 57.8% | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Damage share | 28.9% | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Gold diff @15 | +386 | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Damage / min | 537 | — | Not enough peer coverage: 48 of 98 players qualify (49.0%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | CS / min | 8.30 | 63.8 | 53 games · 81 peers |
| 2015 | Tier 1 | Kill participation | 67.7% | 58.8 | 53 games · 98 peers |
| 2015 | Tier 1 | Damage share | 29.4% | — | Not enough peer coverage: 48 of 98 players qualify (49.0%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | Gold diff @15 | −12 | 38.3 | 53 games · 48 peers · CLS, GPL, LJL, LPL data missing · Percentile among 48 players with sufficient data. |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 535 | — | Not enough peer coverage: 92 of 116 players qualify (79.3%; 80% required). The player's actual value remains available. |
| 2016 | Tier 1 | CS / min | 8.50 | 54.2 | 59 games · 108 peers |
| 2016 | Tier 1 | Kill participation | 73.6% | 89.6 | 58 games · 116 peers |
| 2016 | Tier 1 | Damage share | 29.2% | — | Not enough peer coverage: 92 of 116 players qualify (79.3%; 80% required). The player's actual value remains available. |
| 2016 | Tier 1 | Gold diff @15 | +88 | 67.4 | 59 games · 90 peers · LPL data missing · Percentile among 90 players with sufficient data. |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 523 | 42.5 | 54 games · 107 peers |
| 2017 | Tier 1 | CS / min | 8.52 | 39.3 | 54 games · 123 peers |
| 2017 | Tier 1 | Kill participation | 64.3% | 24.6 | 54 games · 123 peers |
| 2017 | Tier 1 | Damage share | 29.8% | 82.1 | 54 games · 107 peers |
| 2017 | Tier 1 | Gold diff @15 | +102 | 67.0 | 54 games · 107 peers · LPL data missing · Percentile among 107 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 0.47 | 29.5 | 54 games · 106 peers |
| 2018 | Tier 1 | Damage / min | 461 | 28.9 | 55 games · 136 peers |
| 2018 | Tier 1 | CS / min | 9.49 | 70.4 | 55 games · 136 peers |
| 2018 | Tier 1 | Kill participation | 61.2% | 8.1 | 55 games · 136 peers |
| 2018 | Tier 1 | Damage share | 25.8% | 31.1 | 55 games · 136 peers |
| 2018 | Tier 1 | Gold diff @15 | −25 | 49.6 | 55 games · 136 peers |
| 2018 | Tier 1 | Vision / min | 1.06 | 27.1 | 55 games · 119 peers |
| 2019 | Tier 1 | Damage / min | 432 | 29.5 | 51 games · 123 peers |
| 2019 | Tier 1 | CS / min | 8.93 | 81.1 | 51 games · 123 peers |
| 2019 | Tier 1 | Kill participation | 57.6% | 7.4 | 51 games · 123 peers |
| 2019 | Tier 1 | Damage share | 25.2% | 32.8 | 51 games · 123 peers |
| 2019 | Tier 1 | Gold diff @15 | −22 | 43.4 | 51 games · 123 peers |
| 2019 | Tier 1 | Vision / min | 0.90 | 8.7 | 51 games · 105 peers |
| 2020 | Tier 1 | Damage / min | 445 | 23.0 | 48 games · 123 peers |
| 2020 | Tier 1 | CS / min | 8.01 | 23.4 | 48 games · 125 peers |
| 2020 | Tier 1 | Kill participation | 66.3% | 40.7 | 48 games · 124 peers |
| 2020 | Tier 1 | Damage share | 23.7% | 9.0 | 48 games · 123 peers |
| 2020 | Tier 1 | Gold diff @15 | −180 | 24.6 | 48 games · 123 peers · Percentile among 123 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.01 | 34.1 | 48 games · 124 peers |
| 2021 | Tier 1 | Damage / min | 477 | 49.2 | 25 games · 125 peers |
| 2021 | Tier 1 | CS / min | 8.16 | 32.3 | 25 games · 125 peers |
| 2021 | Tier 1 | Kill participation | 71.9% | 94.4 | 25 games · 125 peers |
| 2021 | Tier 1 | Damage share | 27.8% | 91.9 | 25 games · 125 peers |
| 2021 | Tier 1 | Gold diff @15 | +121 | 64.8 | 25 games · 106 peers · Percentile among 106 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 0.98 | 23.4 | 25 games · 125 peers |
| 2022 | Tier 1 | Damage / min | 504 | 40.0 | 47 games · 116 peers |
| 2022 | Tier 1 | CS / min | 8.48 | 42.6 | 47 games · 116 peers |
| 2022 | Tier 1 | Kill participation | 62.1% | 19.1 | 47 games · 116 peers |
| 2022 | Tier 1 | Damage share | 24.7% | 30.4 | 47 games · 116 peers |
| 2022 | Tier 1 | Gold diff @15 | +22 | 56.0 | 47 games · 92 peers · LPL data missing · Percentile among 92 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 1.09 | 44.3 | 47 games · 116 peers |
| 2023 | Tier 1 | Damage / min | 486 | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | CS / min | 7.84 | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Kill participation | 34.0% | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Damage share | 26.6% | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Gold diff @15 | −218 | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Vision / min | 0.95 | — | At least 20 games and 20 valid observations required |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 486. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. Season labels follow the competition season.
2013–2023 · All seasons · 68 recorded champions
| Champion | 2013 | 2014 | 2015 | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | Total |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| LeBlanc | 34 | |||||||||||
| Twisted Fate | 32 | |||||||||||
| Azir | 31 | |||||||||||
| Ryze | 29 | |||||||||||
| Orianna | 26 | |||||||||||
| Corki | 25 | |||||||||||
| Ahri | 21 | |||||||||||
| Zed | 17 | |||||||||||
| All games | 48 | 28 | 53 | 59 | 59 | 55 | 55 | 48 | 25 | 47 | 3 | 480 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2023 | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Kills / game: 0.67. Average kills per game. Based on 3 of 3 games. | Deaths / game: 2.00. Average deaths per game. Based on 3 of 3 games. | Assists / game: 2.00. Average assists per game. Based on 3 of 3 games. | Damage / min: 486. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 7.84. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Gold / min: 330. Total gold gained per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 34.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2022 | Games: 47. Number of individual games played in this selection. Based on 47 of 47 games. | Wins: 23. Number of games won in this selection. Based on 47 of 47 games. | Losses: 24. Number of games lost in this selection. Based on 47 of 47 games. | Win rate: 48.9%. The percentage of games won. Based on 47 of 47 games. | KDA: 3.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 47 of 47 games. | Kills / game: 2.83. Average kills per game. Based on 47 of 47 games. | Deaths / game: 2.11. Average deaths per game. Based on 47 of 47 games. | Assists / game: 5.34. Average assists per game. Based on 47 of 47 games. | Damage / min: 504. Damage dealt to enemy champions per minute, averaged across games. Based on 47 of 47 games. | CS / min: 8.48. Minions and monsters killed per minute, averaged across games. Based on 47 of 47 games. | Gold / min: 397. Total gold gained per minute, averaged across games. Based on 47 of 47 games. | Kill participation: 62.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 47 of 47 games. |
| 2021 | Games: 25. Number of individual games played in this selection. Based on 25 of 25 games. | Wins: 8. Number of games won in this selection. Based on 25 of 25 games. | Losses: 17. Number of games lost in this selection. Based on 25 of 25 games. | Win rate: 32.0%. The percentage of games won. Based on 25 of 25 games. | KDA: 3.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games. | Kills / game: 3.08. Average kills per game. Based on 25 of 25 games. | Deaths / game: 2.32. Average deaths per game. Based on 25 of 25 games. | Assists / game: 4.60. Average assists per game. Based on 25 of 25 games. | Damage / min: 477. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 25 games. | CS / min: 8.16. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games. | Gold / min: 387. Total gold gained per minute, averaged across games. Based on 25 of 25 games. | Kill participation: 71.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 25 of 25 games. |
| 2020 | Games: 48. Number of individual games played in this selection. Based on 48 of 48 games. | Wins: 24. Number of games won in this selection. Based on 48 of 48 games. | Losses: 24. Number of games lost in this selection. Based on 48 of 48 games. | Win rate: 50.0%. The percentage of games won. Based on 48 of 48 games. | KDA: 3.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 48 of 48 games. | Kills / game: 2.71. Average kills per game. Based on 48 of 48 games. | Deaths / game: 2.29. Average deaths per game. Based on 48 of 48 games. | Assists / game: 5.15. Average assists per game. Based on 48 of 48 games. | Damage / min: 445. Damage dealt to enemy champions per minute, averaged across games. Based on 48 of 48 games. | CS / min: 8.01. Minions and monsters killed per minute, averaged across games. Based on 48 of 48 games. | Gold / min: 375. Total gold gained per minute, averaged across games. Based on 48 of 48 games. | Kill participation: 66.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 48 of 48 games. |
| 2019 | Games: 55. Number of individual games played in this selection. Based on 55 of 55 games. | Wins: 27. Number of games won in this selection. Based on 55 of 55 games. | Losses: 28. Number of games lost in this selection. Based on 55 of 55 games. | Win rate: 49.1%. The percentage of games won. Based on 55 of 55 games. | KDA: 3.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 55 of 55 games. | Kills / game: 2.85. Average kills per game. Based on 55 of 55 games. | Deaths / game: 2.00. Average deaths per game. Based on 55 of 55 games. | Assists / game: 3.85. Average assists per game. Based on 55 of 55 games. | Damage / min: 432. Damage dealt to enemy champions per minute, averaged across games. Based on 51 of 55 games. Games without the required stats are excluded. | CS / min: 8.99. Minions and monsters killed per minute, averaged across games. Based on 55 of 55 games. | Gold / min: 404. Total gold gained per minute, averaged across games. Based on 55 of 55 games. | Kill participation: 56.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 55 of 55 games. |
| 2018 | Games: 55. Number of individual games played in this selection. Based on 55 of 55 games. | Wins: 28. Number of games won in this selection. Based on 55 of 55 games. | Losses: 27. Number of games lost in this selection. Based on 55 of 55 games. | Win rate: 50.9%. The percentage of games won. Based on 55 of 55 games. | KDA: 3.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 55 of 55 games. | Kills / game: 3.29. Average kills per game. Based on 55 of 55 games. | Deaths / game: 1.93. Average deaths per game. Based on 55 of 55 games. | Assists / game: 3.38. Average assists per game. Based on 55 of 55 games. | Damage / min: 461. Damage dealt to enemy champions per minute, averaged across games. Based on 55 of 55 games. | CS / min: 9.49. Minions and monsters killed per minute, averaged across games. Based on 55 of 55 games. | Gold / min: 405. Total gold gained per minute, averaged across games. Based on 55 of 55 games. | Kill participation: 61.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 55 of 55 games. |
| 2017 | Games: 59. Number of individual games played in this selection. Based on 59 of 59 games. | Wins: 21. Number of games won in this selection. Based on 59 of 59 games. | Losses: 38. Number of games lost in this selection. Based on 59 of 59 games. | Win rate: 35.6%. The percentage of games won. Based on 59 of 59 games. | KDA: 2.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 59 of 59 games. | Kills / game: 2.85. Average kills per game. Based on 59 of 59 games. | Deaths / game: 2.86. Average deaths per game. Based on 59 of 59 games. | Assists / game: 3.97. Average assists per game. Based on 59 of 59 games. | Damage / min: 514. Damage dealt to enemy champions per minute, averaged across games. Based on 59 of 59 games. | CS / min: 8.04. Minions and monsters killed per minute, averaged across games. Based on 59 of 59 games. | Gold / min: 375. Total gold gained per minute, averaged across games. Based on 59 of 59 games. | Kill participation: 63.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 59 of 59 games. |
| 2016 | Games: 59. Number of individual games played in this selection. Based on 59 of 59 games. | Wins: 30. Number of games won in this selection. Based on 59 of 59 games. | Losses: 29. Number of games lost in this selection. Based on 59 of 59 games. | Win rate: 50.8%. The percentage of games won. Based on 59 of 59 games. | KDA: 3.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 59 of 59 games. | Kills / game: 2.71. Average kills per game. Based on 59 of 59 games. | Deaths / game: 2.19. Average deaths per game. Based on 59 of 59 games. | Assists / game: 5.10. Average assists per game. Based on 59 of 59 games. | Damage / min: 535. Damage dealt to enemy champions per minute, averaged across games. Based on 59 of 59 games. | CS / min: 8.50. Minions and monsters killed per minute, averaged across games. Based on 59 of 59 games. | Gold / min: 388. Total gold gained per minute, averaged across games. Based on 59 of 59 games. | Kill participation: 73.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 58 of 59 games. Games without the required stats are excluded. |
| 2015 | Games: 53. Number of individual games played in this selection. Based on 53 of 53 games. | Wins: 25. Number of games won in this selection. Based on 53 of 53 games. | Losses: 28. Number of games lost in this selection. Based on 53 of 53 games. | Win rate: 47.2%. The percentage of games won. Based on 53 of 53 games. | KDA: 4.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 53 of 53 games. | Kills / game: 3.40. Average kills per game. Based on 53 of 53 games. | Deaths / game: 1.96. Average deaths per game. Based on 53 of 53 games. | Assists / game: 6.00. Average assists per game. Based on 53 of 53 games. | Damage / min: 537. Damage dealt to enemy champions per minute, averaged across games. Based on 53 of 53 games. | CS / min: 8.30. Minions and monsters killed per minute, averaged across games. Based on 53 of 53 games. | Gold / min: 368. Total gold gained per minute, averaged across games. Based on 53 of 53 games. | Kill participation: 67.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 53 of 53 games. |
| 2014 | Games: 28. Number of individual games played in this selection. Based on 28 of 28 games. | Wins: 14. Number of games won in this selection. Based on 28 of 28 games. | Losses: 14. Number of games lost in this selection. Based on 28 of 28 games. | Win rate: 50.0%. The percentage of games won. Based on 28 of 28 games. | KDA: 4.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games. | Kills / game: 4.00. Average kills per game. Based on 28 of 28 games. | Deaths / game: 1.68. Average deaths per game. Based on 28 of 28 games. | Assists / game: 3.71. Average assists per game. Based on 28 of 28 games. | Damage / min: 558. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 28 games. Games without the required stats are excluded. | CS / min: 8.22. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games. | Gold / min: 378. Total gold gained per minute, averaged across games. Based on 26 of 28 games. Games without the required stats are excluded. | Kill participation: 60.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 28 of 28 games. |
| 2013 | Games: 48. Number of individual games played in this selection. Based on 48 of 48 games. | Wins: 29. Number of games won in this selection. Based on 48 of 48 games. | Losses: 19. Number of games lost in this selection. Based on 48 of 48 games. | Win rate: 60.4%. The percentage of games won. Based on 48 of 48 games. | KDA: 3.61. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 48 of 48 games. | Kills / game: 4.15. Average kills per game. Based on 48 of 48 games. | Deaths / game: 2.65. Average deaths per game. Based on 48 of 48 games. | Assists / game: 5.40. Average assists per game. Based on 48 of 48 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 48 games. | CS / min: 7.72. Minions and monsters killed per minute, averaged across games. Based on 40 of 48 games. Games without the required stats are excluded. | Gold / min: 354. Total gold gained per minute, averaged across games. Based on 17 of 48 games. Games without the required stats are excluded. | Kill participation: 66.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 48 of 48 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes · 1 major honors
Credited tournament finishes · 1 major honors
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| EU LCS 2013 Summer Playoffs | Lemondogs | 34 |
| EU LCS 2014 Spring Playoffs | Gambit Gaming | 2 |
| EU LCS 2015 Spring Playoffs | Team ROCCAT | 18 |
| EU LCS 2016 Spring Playoffs | Team Vitality | 22 |
| EU LCS 2016 Summer Playoffs | Team Vitality | 37 |
| EU LCS 2017 Spring Playoffs | Team Vitality | 30 |
| EU LCS 2017 Summer Playoffs | Team Vitality | 29 |
| EU Regional Finals 2018 | FC Schalke 04 Esports | 4 |
| EU LCS 2018 Spring Playoffs | FC Schalke 04 Esports | 18 |
| EU LCS 2018 Summer Playoffs | FC Schalke 04 Esports | 33 |
| LCS 2023 Championship | 100 Thieves | 3 |
| LEC 2019 Regional Finals | Origen | 5 |
| LEC 2019 Spring Playoffs | Origen | 28 |
| LEC 2019 Summer Playoffs | Origen | 18 |
| LEC 2020 Spring Playoffs | Origen | 30 |
| LEC 2020 Summer Playoffs | Origen | 18 |
| LEC 2021 Spring Playoffs | Astralis | 7 |
| LEC 2021 Summer Playoffs | Excel Esports | 18 |
| LEC 2022 Spring Playoffs | Excel Esports | 23 |
| LEC 2022 Summer Playoffs | Excel Esports | 24 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2013 · EU LCS 2013 Summer Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2018 · EU LCS 2018 Summer Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2019 · LEC 2019 Spring Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2020 · LEC 2020 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2016 · 2nd All Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd All Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2nd All Pro Team · 2016 · EU LCS · eu-lcs-2016-spring. Nukeduck.
regular · edition_role · selection: unknown. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2019 · All-Pro 2nd team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. All-Pro 2nd team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 2nd team · 2019 · LEC · lec-2019-spring. Nukeduck.
regular · edition · selection: unknown. Base points 4; credited 4. Overlap: complement-half.
2018 · All-Pro 3rd team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. All-Pro 3rd team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 3rd team · 2018 · LEC · eu-lcs-2018-summer. Nukeduck.
regular · edition · selection: unknown. Base points 2; credited 2. Overlap: complement-half.
2015 · EU LCS 2015 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2016 · EU LCS 2016 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2023 · LCS 2023 Championship: Final placement retained; outside verified scoring-depth equivalence
2019 · LEC 2019 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2020 · LEC 2020 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2021 · LEC 2021 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2022 · LEC 2022 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2022 · LEC 2022 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2013 · worlds 2013: Final placement retained; outside verified scoring-depth equivalence
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| worlds 20132013 · worlds · Lemondogs | Places 9–10 | Source detailsVerified final placement and independently reviewed actual participation. 8 games played.
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12 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCS 2023 Championship2023 · LCS · 100 Thieves | Places 7–8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 3 games played.
|
| LEC 2022 Spring Playoffs2022 · LEC · Excel Esports | Place 6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 23 games played.
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| LEC 2022 Summer Playoffs2022 · LEC · Excel Esports | Place 6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 24 games played.
|
| LEC 2021 Spring Playoffs2021 · LEC · Astralis | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 7 games played.
|
| LEC 2020 Spring Playoffs2020 · LEC · Origen | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 30 games played.
|
| LEC 2020 Summer Playoffs2020 · LEC · Origen | Place 10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 18 games played.
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| LEC 2019 Spring Playoffs2019 · LEC · Origen | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 28 games played.
|
| LEC 2019 Summer Playoffs2019 · LEC · Origen | Place 8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 18 games played.
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| EU LCS 2018 Summer Playoffs2018 · EU LCS · FC Schalke 04 Esports | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 33 games played.
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| EU LCS 2016 Summer Playoffs2016 · EU LCS · Team Vitality | Place 7 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 37 games played.
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| EU LCS 2015 Spring Playoffs2015 · EU LCS · Team ROCCAT | Place 8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 18 games played.
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| EU LCS 2013 Summer Playoffs2013 · EU LCS · Lemondogs | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 34 games played.
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3 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| All-Pro 2nd teamsource ↗2019 · LEC · Origen · all pro | mid · Team 2 | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 28 games played. Selection: unknown.
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| All-Pro 3rd teamsource ↗2018 · LEC · FC Schalke 04 Esports · all pro | mid · Team 3 | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 33 games played. Selection: unknown.
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Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
| 2nd All Pro Teamsource ↗2016 · EU LCS · eu-lcs-2016-spring · all pro | MID · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 18 games played. Selection: unknown.
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